@combos-fun/plugin-renderer-3d 0.0.52 → 0.0.53

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@@ -556,31 +556,94 @@ class Transform3D extends Component {
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  }
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  }
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'positionX', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'positionX',
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+ description: 'Local X position.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "positionX", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'positionY', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'positionY',
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+ description: 'Local Y position.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "positionY", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'positionZ', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'positionZ',
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+ description: 'Local Z position.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "positionZ", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, group: 'Transform3D', label: 'rotationX', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Transform3D',
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+ label: 'rotationX',
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+ description: 'Rotation around X in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "rotationX", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, group: 'Transform3D', label: 'rotationY', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Transform3D',
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+ label: 'rotationY',
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+ description: 'Rotation around Y in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "rotationY", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, group: 'Transform3D', label: 'rotationZ', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Transform3D',
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+ label: 'rotationZ',
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+ description: 'Rotation around Z in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "rotationZ", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'scaleX', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'scaleX',
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+ description: 'Scale on X.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "scaleX", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'scaleY', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'scaleY',
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+ description: 'Scale on Y.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "scaleY", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Transform3D', label: 'scaleZ', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Transform3D',
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+ label: 'scaleZ',
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+ description: 'Scale on Z.',
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+ editor: 'number-stepper',
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+ })
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  ], Transform3D.prototype, "scaleZ", void 0);
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  let Renderer3DSystem = class Renderer3DSystem extends System {
@@ -669,7 +732,7 @@ var Renderer3DSystem$1 = Renderer3DSystem;
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  /** Auto-generated by scripts/build-package.mjs — do not edit. */
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  Object.assign(Renderer3DSystem$1, {
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  packageName: "@combos-fun/plugin-renderer-3d",
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- packageVersion: "0.0.52",
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+ packageVersion: "0.0.53",
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  });
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  class Renderer3D extends System {
@@ -775,16 +838,44 @@ class Render3D extends Component {
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  }
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  }
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  __decorate([
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- Field({ type: 'boolean', group: 'Render3D', label: 'visible', editor: 'toggle' })
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+ Field({
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+ type: 'boolean',
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+ group: 'Render3D',
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+ label: 'visible',
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+ description: 'Whether this object is drawn.',
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+ editor: 'toggle',
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+ })
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  ], Render3D.prototype, "visible", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, min: 0, max: 1, group: 'Render3D', label: 'opacity', editor: 'number-slider' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ min: 0,
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+ max: 1,
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+ group: 'Render3D',
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+ label: 'opacity',
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+ description: 'Opacity from 0 to 1.',
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+ editor: 'number-slider',
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+ })
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  ], Render3D.prototype, "opacity", void 0);
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  __decorate([
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- Field({ type: 'number', step: 1, group: 'Render3D', label: 'renderOrder', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 1,
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+ group: 'Render3D',
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+ label: 'renderOrder',
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+ description: 'Draw order; higher values render on top.',
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+ editor: 'number-stepper',
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+ })
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  ], Render3D.prototype, "renderOrder", void 0);
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  __decorate([
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- Field({ type: 'boolean', group: 'Render3D', label: 'sortableChildren', editor: 'toggle' })
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+ Field({
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+ type: 'boolean',
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+ group: 'Render3D',
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+ label: 'sortableChildren',
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+ description: 'When on, children are sorted by their render order before drawing.',
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+ editor: 'toggle',
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+ })
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  ], Render3D.prototype, "sortableChildren", void 0);
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  let Render3DSystem = class Render3DSystem extends Renderer3D {
@@ -887,28 +978,82 @@ class Camera3D extends Component {
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  }
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  }
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  __decorate([
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- Field({ type: 'number', step: 1, group: 'Camera3D', label: 'fov', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 1,
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+ group: 'Camera3D',
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+ label: 'fov',
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+ description: 'Vertical field of view in degrees.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "fov", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, group: 'Camera3D', label: 'near', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Camera3D',
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+ label: 'near',
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+ description: 'Near clipping plane.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "near", void 0);
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  __decorate([
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- Field({ type: 'number', step: 1, group: 'Camera3D', label: 'far', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 1,
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+ group: 'Camera3D',
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+ label: 'far',
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+ description: 'Far clipping plane.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "far", void 0);
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  __decorate([
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- Field({ type: 'boolean', group: 'Camera3D', label: 'active', editor: 'toggle' })
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+ Field({
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+ type: 'boolean',
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+ group: 'Camera3D',
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+ label: 'active',
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+ description: 'Use this camera for rendering.',
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+ editor: 'toggle',
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+ })
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  ], Camera3D.prototype, "active", void 0);
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  __decorate([
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- Field({ type: 'boolean', group: 'Camera3D', label: 'lookAt', editor: 'toggle' })
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+ Field({
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+ type: 'boolean',
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+ group: 'Camera3D',
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+ label: 'lookAt',
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+ description: 'Point the camera at lookAtX/Y/Z each frame.',
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+ editor: 'toggle',
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+ })
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  ], Camera3D.prototype, "lookAt", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Camera3D', label: 'lookAtX', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Camera3D',
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+ label: 'lookAtX',
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+ description: 'World-space look-at target on X.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "lookAtX", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Camera3D', label: 'lookAtY', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Camera3D',
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+ label: 'lookAtY',
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+ description: 'World-space look-at target on Y.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "lookAtY", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Camera3D', label: 'lookAtZ', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Camera3D',
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+ label: 'lookAtZ',
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+ description: 'World-space look-at target on Z.',
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+ editor: 'number-stepper',
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+ })
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  ], Camera3D.prototype, "lookAtZ", void 0);
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  let Camera3DSystem = class Camera3DSystem extends Renderer3D {
@@ -1041,36 +1186,98 @@ __decorate([
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  type: 'string',
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  group: 'Light3D',
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  label: 'type',
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+ description: 'Light kind.',
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  editor: 'enum',
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  enumOptions: ['ambient', 'directional', 'hemisphere', 'point', 'spot'],
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  })
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  ], Light3D.prototype, "type", void 0);
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  __decorate([
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- Field({ type: 'number', group: 'Light3D', label: 'color', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ group: 'Light3D',
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+ label: 'color',
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+ description: 'Light color (hex).',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "color", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.05, group: 'Light3D', label: 'intensity', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.05,
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+ group: 'Light3D',
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+ label: 'intensity',
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+ description: 'Light intensity.',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "intensity", void 0);
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  __decorate([
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- Field({ type: 'boolean', group: 'Light3D', label: 'castShadow', editor: 'toggle' })
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+ Field({
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+ type: 'boolean',
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+ group: 'Light3D',
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+ label: 'castShadow',
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+ description: 'Whether this light casts shadows.',
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+ editor: 'toggle',
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+ })
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  ], Light3D.prototype, "castShadow", void 0);
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  __decorate([
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- Field({ type: 'number', group: 'Light3D', label: 'skyColor', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ group: 'Light3D',
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+ label: 'skyColor',
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+ description: 'Hemisphere sky color (hex).',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "skyColor", void 0);
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  __decorate([
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- Field({ type: 'number', group: 'Light3D', label: 'groundColor', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ group: 'Light3D',
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+ label: 'groundColor',
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+ description: 'Hemisphere ground color (hex).',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "groundColor", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Light3D', label: 'distance', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Light3D',
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+ label: 'distance',
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+ description: 'Range for point and spot lights. 0 means no limit.',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "distance", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.1, group: 'Light3D', label: 'decay', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Light3D',
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+ label: 'decay',
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+ description: 'Intensity falloff for point and spot lights.',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "decay", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, group: 'Light3D', label: 'angle', editor: 'number-stepper' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Light3D',
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+ label: 'angle',
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+ description: 'Spot light cone angle in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Light3D.prototype, "angle", void 0);
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  __decorate([
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- Field({ type: 'number', step: 0.01, min: 0, max: 1, group: 'Light3D', label: 'penumbra', editor: 'number-slider' })
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+ Field({
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+ type: 'number',
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+ step: 0.01,
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+ min: 0,
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+ max: 1,
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+ group: 'Light3D',
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+ label: 'penumbra',
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+ description: 'Spot light soft edge (0–1).',
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+ editor: 'number-slider',
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+ })
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  ], Light3D.prototype, "penumbra", void 0);
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  let Light3DSystem = class Light3DSystem extends Renderer3D {