@combos-fun/plugin-renderer-3d-tiling-sprite 0.1.13 → 0.1.14-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -194,7 +194,7 @@ let TilingSprite3DSystem = class TilingSprite3DSystem extends pluginRenderer3d.R
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  if (!component.resource)
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  return;
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  const asyncId = this.increaseAsyncId(gameObject.id);
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- const texture = await pluginRenderer3d.textureFromNamedImage(component.resource);
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+ const texture = await pluginRenderer3d.textureFromNamedImage(component.resource, this.threeContext.renderer);
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  if (!this.validateAsyncId(gameObject.id, asyncId)) {
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  texture.dispose();
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  return;
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n Transform3D,\n VisualPoseBridge,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n poseBridge: VisualPoseBridge;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!entry.poseBridge.sync(component, transform)) {\n entry.mesh.position.set(0, 0, 0);\n entry.mesh.rotation.set(0, 0, 0);\n return;\n }\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n if (this.threeContext.shadows) {\n mesh.castShadow = true;\n mesh.receiveShadow = true;\n }\n const poseBridge = new VisualPoseBridge();\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (poseBridge.sync(component, transform)) {\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n this.threeContext.attachVisual(gameObject.id, mesh, gameObject);\n this.entries.set(gameObject.id, { mesh, texture, poseBridge });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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+ {"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture 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'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n Transform3D,\n VisualPoseBridge,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n poseBridge: VisualPoseBridge;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!entry.poseBridge.sync(component, transform)) {\n entry.mesh.position.set(0, 0, 0);\n entry.mesh.rotation.set(0, 0, 0);\n return;\n }\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource, this.threeContext.renderer);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n if (this.threeContext.shadows) {\n mesh.castShadow = true;\n mesh.receiveShadow = true;\n }\n const poseBridge = new VisualPoseBridge();\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (poseBridge.sync(component, transform)) {\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n this.threeContext.attachVisual(gameObject.id, mesh, gameObject);\n this.entries.set(gameObject.id, { mesh, texture, poseBridge });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":["Component","__decorate","Field","Renderer3D","Renderer3DSystem","OBSERVER_TYPE","Transform3D","textureFromNamedImage","RepeatWrapping","PlaneGeometry","MeshBasicMaterial","Mesh","tagObject3D","VisualPoseBridge","decorators"],"mappings":";;;;;;;;AAkBc,MAAO,cAAe,SAAQA,gBAA+B,CAAA;AAA3E,IAAA,WAAA,GAAA;;QAiBE,IAAA,CAAA,QAAQ,GAAW,EAAE;QASrB,IAAA,CAAA,OAAO,GAAW,CAAC;QASnB,IAAA,CAAA,OAAO,GAAW,CAAC;QASnB,IAAA,CAAA,KAAK,GAAW,EAAE;QASlB,IAAA,CAAA,MAAM,GAAW,EAAE;QASnB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QAWrB,IAAA,CAAA,OAAO,GAAW,CAAC;IAKrB;aA1HS,IAAA,CAAA,aAAa,GAAW,gBAAX,CAA4B;AAuHhD,IAAA,IAAI,CAAC,GAA0B,EAAA;AAC7B,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAzGAC,gBAAA,CAAA;AAdC,IAAAC,wBAAK,CAAC;AAEL,QAAA,IAAI,EAAE,QAAQ;AAEd,QAAA,KAAK,EAAE,gBAAgB;AAEvB,QAAA,KAAK,EAAE,UAAU;AAEjB,QAAA,WAAW,EAAE,2DAA2D;AAExE,QAAA,MAAM,EAAE,MAAM;KAEf;AAEqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,SAAS;AAChB,QAAA,WAAW,EAAE,4BAA4B;AACzC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACmB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AASpBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,SAAS;AAChB,QAAA,WAAW,EAAE,4BAA4B;AACzC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACmB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AASpBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,OAAO;AACd,QAAA,WAAW,EAAE,QAAQ;AACrB,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACkB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AASnBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,WAAW,EAAE,SAAS;AACtB,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACmB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AASpBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAWtBD,gBAAA,CAAA;AAVC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,GAAG,EAAE,CAAC;AACN,QAAA,GAAG,EAAE,CAAC;AACN,QAAA,KAAK,EAAE,gBAAgB;AACvB,QAAA,KAAK,EAAE,SAAS;AAChB,QAAA,WAAW,EAAE,sBAAsB;AACnC,QAAA,MAAM,EAAE,eAAe;KACxB;AACmB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;;ACxGP,IAAM,oBAAoB,GAA1B,MAAM,oBAAqB,SAAQC,2BAAU,CAAA;AAA7C,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,sBAAsB;AAE7B,QAAA,IAAA,CAAA,OAAO,GAAqC,IAAI,GAAG,EAAE;IAyH/D;aA5HS,IAAA,CAAA,UAAU,GAAG,sBAAH,CAA0B;IAK3C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,gBAAgB;YAAE;QAEhD,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA2B,CAAC;QACzE;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,cAAc,CAAmB;AAC3E,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAACC,4BAAW,CAA4B;AACjF,QAAA,IAAI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@@ -1 +1 @@
1
- "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"TilingSprite3D",label:"resource",description:"Engine resource name registered with RESOURCE_TYPE.IMAGE.",editor:"text"})],n.prototype,"resource",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatX",description:"Texture repeat count on X.",editor:"number-stepper"})],n.prototype,"repeatX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatY",description:"Texture repeat count on Y.",editor:"number-stepper"})],n.prototype,"repeatY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"width",description:"Width.",editor:"number-stepper"})],n.prototype,"width",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"height",description:"Height.",editor:"number-stepper"})],n.prototype,"height",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.01,min:0,max:1,group:"TilingSprite3D",label:"opacity",description:"Opacity from 0 to 1.",editor:"number-slider"})],n.prototype,"opacity",void 0);let s=class extends o.Renderer3D{constructor(){super(...arguments),this.name="TilingSprite3DSystem",this.entries=new Map}static{this.systemName="TilingSprite3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"TilingSprite3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const i=this.entries.get(e.id);if(!i)return;const r=e.getComponent(o.Transform3D);if(!i.poseBridge.sync(t,r))return i.mesh.position.set(0,0,0),void i.mesh.rotation.set(0,0,0);i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ)}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id),n=await o.textureFromNamedImage(t.resource);if(!this.validateAsyncId(e.id,i))return void n.dispose();n.wrapS=r.RepeatWrapping,n.wrapT=r.RepeatWrapping,n.repeat.set(t.repeatX,t.repeatY);const s=new r.PlaneGeometry(t.width,t.height),p=new r.MeshBasicMaterial({map:n,transparent:t.opacity<1,opacity:t.opacity}),a=new r.Mesh(s,p);o.tagObject3D(a,e.id),this.threeContext.shadows&&(a.castShadow=!0,a.receiveShadow=!0);const d=new o.VisualPoseBridge,c=e.getComponent(o.Transform3D);d.sync(t,c)&&(a.position.set(t.positionX,t.positionY,t.positionZ),a.rotation.set(t.rotationX,t.rotationY,t.rotationZ)),this.threeContext.attachVisual(e.id,a,e),this.entries.set(e.id,{mesh:a,texture:n,poseBridge:d})}handleChange(e){const t=e.component,i=e.prop?.prop?.[0],o=this.entries.get(e.gameObject.id);if("resource"===i)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(o&&("repeatX"!==i&&"repeatY"!==i||o.texture.repeat.set(t.repeatX,t.repeatY),"width"!==i&&"height"!==i||(o.mesh.geometry.dispose(),o.mesh.geometry=new r.PlaneGeometry(t.width,t.height)),"opacity"===i)){const e=o.mesh.material;e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.detachVisual(e,t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};s=e.__decorate([t.decorators.componentObserver({TilingSprite3D:["resource","repeatX","repeatY","width","height","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","opacity"]})],s);var p=s;exports.TilingSprite3D=n,exports.TilingSprite3DSystem=p;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"TilingSprite3D",label:"resource",description:"Engine resource name registered with RESOURCE_TYPE.IMAGE.",editor:"text"})],n.prototype,"resource",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatX",description:"Texture repeat count on X.",editor:"number-stepper"})],n.prototype,"repeatX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatY",description:"Texture repeat count on Y.",editor:"number-stepper"})],n.prototype,"repeatY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"width",description:"Width.",editor:"number-stepper"})],n.prototype,"width",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"height",description:"Height.",editor:"number-stepper"})],n.prototype,"height",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.01,min:0,max:1,group:"TilingSprite3D",label:"opacity",description:"Opacity from 0 to 1.",editor:"number-slider"})],n.prototype,"opacity",void 0);let s=class extends o.Renderer3D{constructor(){super(...arguments),this.name="TilingSprite3DSystem",this.entries=new Map}static{this.systemName="TilingSprite3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"TilingSprite3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const i=this.entries.get(e.id);if(!i)return;const r=e.getComponent(o.Transform3D);if(!i.poseBridge.sync(t,r))return i.mesh.position.set(0,0,0),void i.mesh.rotation.set(0,0,0);i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ)}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id),n=await o.textureFromNamedImage(t.resource,this.threeContext.renderer);if(!this.validateAsyncId(e.id,i))return void n.dispose();n.wrapS=r.RepeatWrapping,n.wrapT=r.RepeatWrapping,n.repeat.set(t.repeatX,t.repeatY);const s=new r.PlaneGeometry(t.width,t.height),p=new r.MeshBasicMaterial({map:n,transparent:t.opacity<1,opacity:t.opacity}),a=new r.Mesh(s,p);o.tagObject3D(a,e.id),this.threeContext.shadows&&(a.castShadow=!0,a.receiveShadow=!0);const d=new o.VisualPoseBridge,c=e.getComponent(o.Transform3D);d.sync(t,c)&&(a.position.set(t.positionX,t.positionY,t.positionZ),a.rotation.set(t.rotationX,t.rotationY,t.rotationZ)),this.threeContext.attachVisual(e.id,a,e),this.entries.set(e.id,{mesh:a,texture:n,poseBridge:d})}handleChange(e){const t=e.component,i=e.prop?.prop?.[0],o=this.entries.get(e.gameObject.id);if("resource"===i)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(o&&("repeatX"!==i&&"repeatY"!==i||o.texture.repeat.set(t.repeatX,t.repeatY),"width"!==i&&"height"!==i||(o.mesh.geometry.dispose(),o.mesh.geometry=new r.PlaneGeometry(t.width,t.height)),"opacity"===i)){const e=o.mesh.material;e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.detachVisual(e,t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};s=e.__decorate([t.decorators.componentObserver({TilingSprite3D:["resource","repeatX","repeatY","width","height","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","opacity"]})],s);var p=s;exports.TilingSprite3D=n,exports.TilingSprite3DSystem=p;
@@ -192,7 +192,7 @@ let TilingSprite3DSystem = class TilingSprite3DSystem extends Renderer3D {
192
192
  if (!component.resource)
193
193
  return;
194
194
  const asyncId = this.increaseAsyncId(gameObject.id);
195
- const texture = await textureFromNamedImage(component.resource);
195
+ const texture = await textureFromNamedImage(component.resource, this.threeContext.renderer);
196
196
  if (!this.validateAsyncId(gameObject.id, asyncId)) {
197
197
  texture.dispose();
198
198
  return;
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n Transform3D,\n VisualPoseBridge,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n poseBridge: VisualPoseBridge;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!entry.poseBridge.sync(component, transform)) {\n entry.mesh.position.set(0, 0, 0);\n entry.mesh.rotation.set(0, 0, 0);\n return;\n }\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n if (this.threeContext.shadows) {\n mesh.castShadow = true;\n mesh.receiveShadow = true;\n }\n const poseBridge = new VisualPoseBridge();\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (poseBridge.sync(component, transform)) {\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n this.threeContext.attachVisual(gameObject.id, mesh, gameObject);\n this.entries.set(gameObject.id, { mesh, texture, poseBridge });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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+ {"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n Transform3D,\n VisualPoseBridge,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n poseBridge: VisualPoseBridge;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!entry.poseBridge.sync(component, transform)) {\n entry.mesh.position.set(0, 0, 0);\n entry.mesh.rotation.set(0, 0, 0);\n return;\n }\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource, this.threeContext.renderer);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n if (this.threeContext.shadows) {\n mesh.castShadow = true;\n mesh.receiveShadow = true;\n }\n const poseBridge = new VisualPoseBridge();\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (poseBridge.sync(component, transform)) {\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n this.threeContext.attachVisual(gameObject.id, mesh, gameObject);\n this.entries.set(gameObject.id, { mesh, texture, poseBridge });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-tiling-sprite",
3
- "version": "0.1.13",
3
+ "version": "0.1.14-beta.0",
4
4
  "description": "Repeating texture on a 3D plane (PlaneGeometry + RepeatWrapping texture)",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-tiling-sprite.esm.js",
@@ -27,9 +27,9 @@
27
27
  },
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
- "@combos-fun/engine": "0.1.13",
31
- "@combos-fun/plugin-renderer-3d": "0.1.13",
32
- "@combos-fun/inspector-decorator": "0.1.13"
30
+ "@combos-fun/engine": "0.1.14-beta.0",
31
+ "@combos-fun/inspector-decorator": "0.1.14-beta.0",
32
+ "@combos-fun/plugin-renderer-3d": "0.1.14-beta.0"
33
33
  },
34
34
  "keywords": [
35
35
  "combos-fun",