@combos-fun/plugin-renderer-3d-tiling-sprite 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,199 @@
1
+ 'use strict';
2
+
3
+ var tslib = require('tslib');
4
+ var engine = require('@combos-fun/engine');
5
+ var inspectorDecorator = require('@combos-fun/inspector-decorator');
6
+ var pluginRenderer3d = require('@combos-fun/plugin-renderer-3d');
7
+ var three = require('three');
8
+
9
+ class TilingSprite3D extends engine.Component {
10
+ constructor() {
11
+ super(...arguments);
12
+ this.resource = '';
13
+ this.repeatX = 1;
14
+ this.repeatY = 1;
15
+ this.width = 10;
16
+ this.height = 10;
17
+ this.positionX = 0;
18
+ this.positionY = 0;
19
+ this.positionZ = 0;
20
+ this.rotationX = 0;
21
+ this.rotationY = 0;
22
+ this.rotationZ = 0;
23
+ this.opacity = 1;
24
+ }
25
+ static { this.componentName = 'TilingSprite3D'; }
26
+ init(obj) {
27
+ if (obj)
28
+ Object.assign(this, obj);
29
+ }
30
+ }
31
+ tslib.__decorate([
32
+ inspectorDecorator.type('string')
33
+ ], TilingSprite3D.prototype, "resource", void 0);
34
+ tslib.__decorate([
35
+ inspectorDecorator.type('number'),
36
+ inspectorDecorator.step(0.1)
37
+ ], TilingSprite3D.prototype, "repeatX", void 0);
38
+ tslib.__decorate([
39
+ inspectorDecorator.type('number'),
40
+ inspectorDecorator.step(0.1)
41
+ ], TilingSprite3D.prototype, "repeatY", void 0);
42
+ tslib.__decorate([
43
+ inspectorDecorator.type('number'),
44
+ inspectorDecorator.step(0.1)
45
+ ], TilingSprite3D.prototype, "width", void 0);
46
+ tslib.__decorate([
47
+ inspectorDecorator.type('number'),
48
+ inspectorDecorator.step(0.1)
49
+ ], TilingSprite3D.prototype, "height", void 0);
50
+ tslib.__decorate([
51
+ inspectorDecorator.type('number'),
52
+ inspectorDecorator.step(0.1)
53
+ ], TilingSprite3D.prototype, "positionX", void 0);
54
+ tslib.__decorate([
55
+ inspectorDecorator.type('number'),
56
+ inspectorDecorator.step(0.1)
57
+ ], TilingSprite3D.prototype, "positionY", void 0);
58
+ tslib.__decorate([
59
+ inspectorDecorator.type('number'),
60
+ inspectorDecorator.step(0.1)
61
+ ], TilingSprite3D.prototype, "positionZ", void 0);
62
+ tslib.__decorate([
63
+ inspectorDecorator.type('number'),
64
+ inspectorDecorator.step(0.01)
65
+ ], TilingSprite3D.prototype, "rotationX", void 0);
66
+ tslib.__decorate([
67
+ inspectorDecorator.type('number'),
68
+ inspectorDecorator.step(0.01)
69
+ ], TilingSprite3D.prototype, "rotationY", void 0);
70
+ tslib.__decorate([
71
+ inspectorDecorator.type('number'),
72
+ inspectorDecorator.step(0.01)
73
+ ], TilingSprite3D.prototype, "rotationZ", void 0);
74
+ tslib.__decorate([
75
+ inspectorDecorator.type('number'),
76
+ inspectorDecorator.step(0.01)
77
+ ], TilingSprite3D.prototype, "opacity", void 0);
78
+
79
+ let TilingSprite3DSystem = class TilingSprite3DSystem extends pluginRenderer3d.Renderer3D {
80
+ constructor() {
81
+ super(...arguments);
82
+ this.name = 'TilingSprite3DSystem';
83
+ this.entries = new Map();
84
+ this.textureLoader = new three.TextureLoader();
85
+ }
86
+ static { this.systemName = 'TilingSprite3DSystem'; }
87
+ init() {
88
+ const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
89
+ renderer3DSystem.rendererManager.register(this);
90
+ }
91
+ componentChanged(changed) {
92
+ if (changed.componentName !== 'TilingSprite3D')
93
+ return;
94
+ if (changed.type === engine.OBSERVER_TYPE.ADD) {
95
+ this.handleAdd(changed.gameObject, changed.component);
96
+ }
97
+ else if (changed.type === engine.OBSERVER_TYPE.REMOVE) {
98
+ this.handleRemove(changed.gameObject.id);
99
+ }
100
+ else {
101
+ this.handleChange(changed);
102
+ }
103
+ }
104
+ rendererUpdate(gameObject) {
105
+ const component = gameObject.getComponent(TilingSprite3D);
106
+ if (!component)
107
+ return;
108
+ const entry = this.entries.get(gameObject.id);
109
+ if (!entry)
110
+ return;
111
+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
112
+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
113
+ }
114
+ async handleAdd(gameObject, component) {
115
+ if (!component.resource)
116
+ return;
117
+ const asyncId = this.increaseAsyncId(gameObject.id);
118
+ const texture = await this.loadTexture(component.resource);
119
+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
120
+ texture.dispose();
121
+ return;
122
+ }
123
+ texture.wrapS = three.RepeatWrapping;
124
+ texture.wrapT = three.RepeatWrapping;
125
+ texture.repeat.set(component.repeatX, component.repeatY);
126
+ const geometry = new three.PlaneGeometry(component.width, component.height);
127
+ const material = new three.MeshBasicMaterial({
128
+ map: texture,
129
+ transparent: component.opacity < 1,
130
+ opacity: component.opacity,
131
+ });
132
+ const mesh = new three.Mesh(geometry, material);
133
+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
134
+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
135
+ this.threeContext.scene.add(mesh);
136
+ this.entries.set(gameObject.id, { mesh, texture });
137
+ }
138
+ handleChange(changed) {
139
+ const component = changed.component;
140
+ const changedProp = changed.prop?.prop?.[0];
141
+ const entry = this.entries.get(changed.gameObject.id);
142
+ if (changedProp === 'resource') {
143
+ this.handleRemove(changed.gameObject.id);
144
+ this.handleAdd(changed.gameObject, component);
145
+ return;
146
+ }
147
+ if (!entry)
148
+ return;
149
+ if (changedProp === 'repeatX' || changedProp === 'repeatY') {
150
+ entry.texture.repeat.set(component.repeatX, component.repeatY);
151
+ }
152
+ if (changedProp === 'width' || changedProp === 'height') {
153
+ entry.mesh.geometry.dispose();
154
+ entry.mesh.geometry = new three.PlaneGeometry(component.width, component.height);
155
+ }
156
+ if (changedProp === 'opacity') {
157
+ const material = entry.mesh.material;
158
+ material.opacity = component.opacity;
159
+ material.transparent = component.opacity < 1;
160
+ }
161
+ }
162
+ handleRemove(id) {
163
+ this.increaseAsyncId(id);
164
+ const entry = this.entries.get(id);
165
+ if (!entry)
166
+ return;
167
+ this.threeContext.scene.remove(entry.mesh);
168
+ entry.mesh.geometry.dispose();
169
+ entry.mesh.material.dispose();
170
+ entry.texture.dispose();
171
+ this.entries.delete(id);
172
+ }
173
+ loadTexture(url) {
174
+ return new Promise((resolve, reject) => {
175
+ this.textureLoader.load(url, resolve, undefined, reject);
176
+ });
177
+ }
178
+ onDestroy() {
179
+ for (const [id] of this.entries) {
180
+ this.handleRemove(id);
181
+ }
182
+ this.entries.clear();
183
+ }
184
+ };
185
+ TilingSprite3DSystem = tslib.__decorate([
186
+ engine.decorators.componentObserver({
187
+ TilingSprite3D: [
188
+ 'resource', 'repeatX', 'repeatY', 'width', 'height',
189
+ 'positionX', 'positionY', 'positionZ',
190
+ 'rotationX', 'rotationY', 'rotationZ',
191
+ 'opacity',
192
+ ],
193
+ })
194
+ ], TilingSprite3DSystem);
195
+ var TilingSprite3DSystem_default = TilingSprite3DSystem;
196
+
197
+ exports.TilingSprite3D = TilingSprite3D;
198
+ exports.TilingSprite3DSystem = TilingSprite3DSystem_default;
199
+ //# sourceMappingURL=plugin-renderer-3d-tiling-sprite.cjs.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) repeatX: number = 1;\n @type('number') @step(0.1) repeatY: number = 1;\n @type('number') @step(0.1) width: number = 10;\n @type('number') @step(0.1) height: number = 10;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":["Component","__decorate","type","step","Renderer3D","TextureLoader","Renderer3DSystem","OBSERVER_TYPE","RepeatWrapping","PlaneGeometry","MeshBasicMaterial","Mesh","decorators"],"mappings":";;;;;;;;AAkBc,MAAO,cAAe,SAAQA,gBAA+B,CAAA;AAA3E,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACV,IAAA,CAAA,OAAO,GAAW,CAAC;QACnB,IAAA,CAAA,OAAO,GAAW,CAAC;QACnB,IAAA,CAAA,KAAK,GAAW,EAAE;QAClB,IAAA,CAAA,MAAM,GAAW,EAAE;QACnB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,OAAO,GAAW,CAAC;IAKjD;aAlBS,IAAA,CAAA,aAAa,GAAW,gBAAX,CAA4B;AAehD,IAAA,IAAI,CAAC,GAA0B,EAAA;AAC7B,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAfgBC,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACXD,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AACpBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AACpBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACpBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;;ACPnC,IAAM,oBAAoB,GAA1B,MAAM,oBAAqB,SAAQC,2BAAU,CAAA;AAA7C,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,sBAAsB;AAE7B,QAAA,IAAA,CAAA,OAAO,GAAqC,IAAI,GAAG,EAAE;AACrD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAIC,mBAAa,EAAE;IAgH7C;aApHS,IAAA,CAAA,UAAU,GAAG,sBAAH,CAA0B;IAM3C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,gBAAgB;YAAE;QAEhD,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA2B,CAAC;QACzE;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,cAAc,CAAmB;AAC3E,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;IACxF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAyB,EAAA;QACvE,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;QAEnD,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC;AAC1D,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;YACjD,OAAO,CAAC,OAAO,EAAE;YACjB;QACF;AAEA,QAAA,OAAO,CAAC,KAAK,GAAGC,oBAAc;AAC9B,QAAA,OAAO,CAAC,KAAK,GAAGA,oBAAc;AAC9B,QAAA,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC;AAExD,QAAA,MAAM,QAAQ,GAAG,IAAIC,mBAAa,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC;AACrE,QAAA,MAAM,QAAQ,GAAG,IAAIC,uBAAiB,CAAC;AACrC,YAAA,GAAG,EAAE,OAAO;AACZ,YAAA,WAAW,EAAE,SAAS,CAAC,OAAO,GAAG,CAAC;YAClC,OAAO,EAAE,SAAS,CAAC,OAAO;AAC3B,SAAA,CAAC;QACF,MAAM,IAAI,GAAG,IAAIC,UAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AACzC,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;QAEhF,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;AACjC,QAAA,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;IACpD;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA2B;QACrD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAC3C,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAErD,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;YAC7C;QACF;AAEA,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,SAAS,EAAE;AAC1D,YAAA,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC;QAChE;QAEA,IAAI,WAAW,KAAK,OAAO,IAAI,WAAW,KAAK,QAAQ,EAAE;AACvD,YAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC7B,YAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAIF,mBAAa,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC;QAC5E;AAEA,QAAA,IAAI,WAAW,KAAK,SAAS,EAAE;AAC7B,YAAA,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,QAA6B;AACzD,YAAA,QAAQ,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO;YACpC,QAAQ,CAAC,WAAW,GAAG,SAAS,CAAC,OAAO,GAAG,CAAC;QAC9C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AApHmB,oBAAoB,GAAAR,gBAAA,CAAA;IARxCW,iBAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,cAAc,EAAE;AACd,YAAA,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ;YACnD,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,SAAS;AACV,SAAA;KACF;AACoB,CAAA,EAAA,oBAAoB,CAqHxC;mCArHoB,oBAAoB;;;;;"}
@@ -0,0 +1 @@
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("three");class s extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],s.prototype,"resource",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"repeatX",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"repeatY",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"width",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"height",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],s.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],s.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],s.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],s.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.01)],s.prototype,"opacity",void 0);let n=class extends i.Renderer3D{constructor(){super(...arguments),this.name="TilingSprite3DSystem",this.entries=new Map,this.textureLoader=new r.TextureLoader}static{this.systemName="TilingSprite3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"TilingSprite3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(s);if(!t)return;const o=this.entries.get(e.id);o&&(o.mesh.position.set(t.positionX,t.positionY,t.positionZ),o.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id),i=await this.loadTexture(t.resource);if(!this.validateAsyncId(e.id,o))return void i.dispose();i.wrapS=r.RepeatWrapping,i.wrapT=r.RepeatWrapping,i.repeat.set(t.repeatX,t.repeatY);const s=new r.PlaneGeometry(t.width,t.height),n=new r.MeshBasicMaterial({map:i,transparent:t.opacity<1,opacity:t.opacity}),p=new r.Mesh(s,n);p.position.set(t.positionX,t.positionY,t.positionZ),p.rotation.set(t.rotationX,t.rotationY,t.rotationZ),this.threeContext.scene.add(p),this.entries.set(e.id,{mesh:p,texture:i})}handleChange(e){const t=e.component,o=e.prop?.prop?.[0],i=this.entries.get(e.gameObject.id);if("resource"===o)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(i&&("repeatX"!==o&&"repeatY"!==o||i.texture.repeat.set(t.repeatX,t.repeatY),"width"!==o&&"height"!==o||(i.mesh.geometry.dispose(),i.mesh.geometry=new r.PlaneGeometry(t.width,t.height)),"opacity"===o)){const e=i.mesh.material;e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}loadTexture(e){return new Promise((t,o)=>{this.textureLoader.load(e,t,void 0,o)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};n=e.__decorate([t.decorators.componentObserver({TilingSprite3D:["resource","repeatX","repeatY","width","height","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","opacity"]})],n);var p=n;exports.TilingSprite3D=s,exports.TilingSprite3DSystem=p;
@@ -0,0 +1,51 @@
1
+ import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
2
+ import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
3
+
4
+ interface TilingSprite3DParams {
5
+ resource?: string;
6
+ repeatX?: number;
7
+ repeatY?: number;
8
+ width?: number;
9
+ height?: number;
10
+ positionX?: number;
11
+ positionY?: number;
12
+ positionZ?: number;
13
+ rotationX?: number;
14
+ rotationY?: number;
15
+ rotationZ?: number;
16
+ opacity?: number;
17
+ }
18
+ declare class TilingSprite3D extends Component<TilingSprite3DParams> {
19
+ static componentName: string;
20
+ resource: string;
21
+ repeatX: number;
22
+ repeatY: number;
23
+ width: number;
24
+ height: number;
25
+ positionX: number;
26
+ positionY: number;
27
+ positionZ: number;
28
+ rotationX: number;
29
+ rotationY: number;
30
+ rotationZ: number;
31
+ opacity: number;
32
+ init(obj?: TilingSprite3DParams): void;
33
+ }
34
+
35
+ declare class TilingSprite3DSystem extends Renderer3D {
36
+ static systemName: string;
37
+ name: string;
38
+ private entries;
39
+ private textureLoader;
40
+ init(): void;
41
+ componentChanged(changed: ComponentChanged): void;
42
+ rendererUpdate(gameObject: GameObject): void;
43
+ private handleAdd;
44
+ private handleChange;
45
+ private handleRemove;
46
+ private loadTexture;
47
+ onDestroy(): void;
48
+ }
49
+
50
+ export { TilingSprite3D, TilingSprite3DSystem };
51
+ export type { TilingSprite3DParams };
@@ -0,0 +1,196 @@
1
+ import { __decorate } from 'tslib';
2
+ import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
+ import { type, step } from '@combos-fun/inspector-decorator';
4
+ import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
+ import { TextureLoader, RepeatWrapping, PlaneGeometry, MeshBasicMaterial, Mesh } from 'three';
6
+
7
+ class TilingSprite3D extends Component {
8
+ constructor() {
9
+ super(...arguments);
10
+ this.resource = '';
11
+ this.repeatX = 1;
12
+ this.repeatY = 1;
13
+ this.width = 10;
14
+ this.height = 10;
15
+ this.positionX = 0;
16
+ this.positionY = 0;
17
+ this.positionZ = 0;
18
+ this.rotationX = 0;
19
+ this.rotationY = 0;
20
+ this.rotationZ = 0;
21
+ this.opacity = 1;
22
+ }
23
+ static { this.componentName = 'TilingSprite3D'; }
24
+ init(obj) {
25
+ if (obj)
26
+ Object.assign(this, obj);
27
+ }
28
+ }
29
+ __decorate([
30
+ type('string')
31
+ ], TilingSprite3D.prototype, "resource", void 0);
32
+ __decorate([
33
+ type('number'),
34
+ step(0.1)
35
+ ], TilingSprite3D.prototype, "repeatX", void 0);
36
+ __decorate([
37
+ type('number'),
38
+ step(0.1)
39
+ ], TilingSprite3D.prototype, "repeatY", void 0);
40
+ __decorate([
41
+ type('number'),
42
+ step(0.1)
43
+ ], TilingSprite3D.prototype, "width", void 0);
44
+ __decorate([
45
+ type('number'),
46
+ step(0.1)
47
+ ], TilingSprite3D.prototype, "height", void 0);
48
+ __decorate([
49
+ type('number'),
50
+ step(0.1)
51
+ ], TilingSprite3D.prototype, "positionX", void 0);
52
+ __decorate([
53
+ type('number'),
54
+ step(0.1)
55
+ ], TilingSprite3D.prototype, "positionY", void 0);
56
+ __decorate([
57
+ type('number'),
58
+ step(0.1)
59
+ ], TilingSprite3D.prototype, "positionZ", void 0);
60
+ __decorate([
61
+ type('number'),
62
+ step(0.01)
63
+ ], TilingSprite3D.prototype, "rotationX", void 0);
64
+ __decorate([
65
+ type('number'),
66
+ step(0.01)
67
+ ], TilingSprite3D.prototype, "rotationY", void 0);
68
+ __decorate([
69
+ type('number'),
70
+ step(0.01)
71
+ ], TilingSprite3D.prototype, "rotationZ", void 0);
72
+ __decorate([
73
+ type('number'),
74
+ step(0.01)
75
+ ], TilingSprite3D.prototype, "opacity", void 0);
76
+
77
+ let TilingSprite3DSystem = class TilingSprite3DSystem extends Renderer3D {
78
+ constructor() {
79
+ super(...arguments);
80
+ this.name = 'TilingSprite3DSystem';
81
+ this.entries = new Map();
82
+ this.textureLoader = new TextureLoader();
83
+ }
84
+ static { this.systemName = 'TilingSprite3DSystem'; }
85
+ init() {
86
+ const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
87
+ renderer3DSystem.rendererManager.register(this);
88
+ }
89
+ componentChanged(changed) {
90
+ if (changed.componentName !== 'TilingSprite3D')
91
+ return;
92
+ if (changed.type === OBSERVER_TYPE.ADD) {
93
+ this.handleAdd(changed.gameObject, changed.component);
94
+ }
95
+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
96
+ this.handleRemove(changed.gameObject.id);
97
+ }
98
+ else {
99
+ this.handleChange(changed);
100
+ }
101
+ }
102
+ rendererUpdate(gameObject) {
103
+ const component = gameObject.getComponent(TilingSprite3D);
104
+ if (!component)
105
+ return;
106
+ const entry = this.entries.get(gameObject.id);
107
+ if (!entry)
108
+ return;
109
+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
110
+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
111
+ }
112
+ async handleAdd(gameObject, component) {
113
+ if (!component.resource)
114
+ return;
115
+ const asyncId = this.increaseAsyncId(gameObject.id);
116
+ const texture = await this.loadTexture(component.resource);
117
+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
118
+ texture.dispose();
119
+ return;
120
+ }
121
+ texture.wrapS = RepeatWrapping;
122
+ texture.wrapT = RepeatWrapping;
123
+ texture.repeat.set(component.repeatX, component.repeatY);
124
+ const geometry = new PlaneGeometry(component.width, component.height);
125
+ const material = new MeshBasicMaterial({
126
+ map: texture,
127
+ transparent: component.opacity < 1,
128
+ opacity: component.opacity,
129
+ });
130
+ const mesh = new Mesh(geometry, material);
131
+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
132
+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
133
+ this.threeContext.scene.add(mesh);
134
+ this.entries.set(gameObject.id, { mesh, texture });
135
+ }
136
+ handleChange(changed) {
137
+ const component = changed.component;
138
+ const changedProp = changed.prop?.prop?.[0];
139
+ const entry = this.entries.get(changed.gameObject.id);
140
+ if (changedProp === 'resource') {
141
+ this.handleRemove(changed.gameObject.id);
142
+ this.handleAdd(changed.gameObject, component);
143
+ return;
144
+ }
145
+ if (!entry)
146
+ return;
147
+ if (changedProp === 'repeatX' || changedProp === 'repeatY') {
148
+ entry.texture.repeat.set(component.repeatX, component.repeatY);
149
+ }
150
+ if (changedProp === 'width' || changedProp === 'height') {
151
+ entry.mesh.geometry.dispose();
152
+ entry.mesh.geometry = new PlaneGeometry(component.width, component.height);
153
+ }
154
+ if (changedProp === 'opacity') {
155
+ const material = entry.mesh.material;
156
+ material.opacity = component.opacity;
157
+ material.transparent = component.opacity < 1;
158
+ }
159
+ }
160
+ handleRemove(id) {
161
+ this.increaseAsyncId(id);
162
+ const entry = this.entries.get(id);
163
+ if (!entry)
164
+ return;
165
+ this.threeContext.scene.remove(entry.mesh);
166
+ entry.mesh.geometry.dispose();
167
+ entry.mesh.material.dispose();
168
+ entry.texture.dispose();
169
+ this.entries.delete(id);
170
+ }
171
+ loadTexture(url) {
172
+ return new Promise((resolve, reject) => {
173
+ this.textureLoader.load(url, resolve, undefined, reject);
174
+ });
175
+ }
176
+ onDestroy() {
177
+ for (const [id] of this.entries) {
178
+ this.handleRemove(id);
179
+ }
180
+ this.entries.clear();
181
+ }
182
+ };
183
+ TilingSprite3DSystem = __decorate([
184
+ decorators.componentObserver({
185
+ TilingSprite3D: [
186
+ 'resource', 'repeatX', 'repeatY', 'width', 'height',
187
+ 'positionX', 'positionY', 'positionZ',
188
+ 'rotationX', 'rotationY', 'rotationZ',
189
+ 'opacity',
190
+ ],
191
+ })
192
+ ], TilingSprite3DSystem);
193
+ var TilingSprite3DSystem_default = TilingSprite3DSystem;
194
+
195
+ export { TilingSprite3D, TilingSprite3DSystem_default as TilingSprite3DSystem };
196
+ //# sourceMappingURL=plugin-renderer-3d-tiling-sprite.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) repeatX: number = 1;\n @type('number') @step(0.1) repeatY: number = 1;\n @type('number') @step(0.1) width: number = 10;\n @type('number') @step(0.1) height: number = 10;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":[],"mappings":";;;;;;AAkBc,MAAO,cAAe,SAAQ,SAA+B,CAAA;AAA3E,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACV,IAAA,CAAA,OAAO,GAAW,CAAC;QACnB,IAAA,CAAA,OAAO,GAAW,CAAC;QACnB,IAAA,CAAA,KAAK,GAAW,EAAE;QAClB,IAAA,CAAA,MAAM,GAAW,EAAE;QACnB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,OAAO,GAAW,CAAC;IAKjD;aAlBS,IAAA,CAAA,aAAa,GAAW,gBAAX,CAA4B;AAehD,IAAA,IAAI,CAAC,GAA0B,EAAA;AAC7B,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAfgB,UAAA,CAAA;IAAf,IAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACX,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AACpB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AACpB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AACnB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACpB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAsB,CAAA,EAAA,cAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;;ACPnC,IAAM,oBAAoB,GAA1B,MAAM,oBAAqB,SAAQ,UAAU,CAAA;AAA7C,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,sBAAsB;AAE7B,QAAA,IAAA,CAAA,OAAO,GAAqC,IAAI,GAAG,EAAE;AACrD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAI,aAAa,EAAE;IAgH7C;aApHS,IAAA,CAAA,UAAU,GAAG,sBAAH,CAA0B;IAM3C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,gBAAgB;YAAE;QAEhD,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA2B,CAAC;QACzE;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,cAAc,CAAmB;AAC3E,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;IACxF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAyB,EAAA;QACvE,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;QAEnD,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC;AAC1D,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;YACjD,OAAO,CAAC,OAAO,EAAE;YACjB;QACF;AAEA,QAAA,OAAO,CAAC,KAAK,GAAG,cAAc;AAC9B,QAAA,OAAO,CAAC,KAAK,GAAG,cAAc;AAC9B,QAAA,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC;AAExD,QAAA,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC;AACrE,QAAA,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC;AACrC,YAAA,GAAG,EAAE,OAAO;AACZ,YAAA,WAAW,EAAE,SAAS,CAAC,OAAO,GAAG,CAAC;YAClC,OAAO,EAAE,SAAS,CAAC,OAAO;AAC3B,SAAA,CAAC;QACF,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AACzC,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;QAEhF,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;AACjC,QAAA,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;IACpD;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA2B;QACrD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAC3C,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAErD,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;YAC7C;QACF;AAEA,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,SAAS,EAAE;AAC1D,YAAA,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC;QAChE;QAEA,IAAI,WAAW,KAAK,OAAO,IAAI,WAAW,KAAK,QAAQ,EAAE;AACvD,YAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC7B,YAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,aAAa,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC;QAC5E;AAEA,QAAA,IAAI,WAAW,KAAK,SAAS,EAAE;AAC7B,YAAA,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,QAA6B;AACzD,YAAA,QAAQ,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO;YACpC,QAAQ,CAAC,WAAW,GAAG,SAAS,CAAC,OAAO,GAAG,CAAC;QAC9C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AApHmB,oBAAoB,GAAA,UAAA,CAAA;IARxC,UAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,cAAc,EAAE;AACd,YAAA,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ;YACnD,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,SAAS;AACV,SAAA;KACF;AACoB,CAAA,EAAA,oBAAoB,CAqHxC;mCArHoB,oBAAoB;;;;"}
package/index.js ADDED
@@ -0,0 +1,7 @@
1
+ 'use strict';
2
+
3
+ if (process.env.NODE_ENV === 'production') {
4
+ module.exports = require('./dist/plugin-renderer-3d-tiling-sprite.cjs.prod.js');
5
+ } else {
6
+ module.exports = require('./dist/plugin-renderer-3d-tiling-sprite.cjs.js');
7
+ }
package/package.json ADDED
@@ -0,0 +1,23 @@
1
+ {
2
+ "name": "@combos-fun/plugin-renderer-3d-tiling-sprite",
3
+ "version": "0.0.6",
4
+ "description": "@combos-fun/plugin-renderer-3d-tiling-sprite",
5
+ "main": "index.js",
6
+ "module": "dist/plugin-renderer-3d-tiling-sprite.esm.js",
7
+ "bundle": "CombosFun.plugin.renderer.3d.tiling.sprite",
8
+ "unpkg": "dist/CombosFun.plugin.renderer.3d.tiling.sprite.min.js",
9
+ "types": "dist/plugin-renderer-3d-tiling-sprite.d.ts",
10
+ "files": [
11
+ "index.js",
12
+ "dist"
13
+ ],
14
+ "dependencies": {
15
+ "three": "^0.172.0",
16
+ "@combos-fun/plugin-renderer-3d": "0.0.6",
17
+ "@combos-fun/inspector-decorator": "0.0.6",
18
+ "@combos-fun/engine": "0.0.6"
19
+ },
20
+ "scripts": {
21
+ "build": "node ../../scripts/build-package.mjs"
22
+ }
23
+ }