@combos-fun/plugin-renderer-3d-tiling-sprite 0.0.39 → 0.0.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/agent-skill.md +5 -4
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.js +3 -8
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.js.map +1 -1
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.prod.js +1 -1
- package/dist/plugin-renderer-3d-tiling-sprite.d.ts +0 -2
- package/dist/plugin-renderer-3d-tiling-sprite.esm.js +5 -10
- package/dist/plugin-renderer-3d-tiling-sprite.esm.js.map +1 -1
- package/package.json +1 -1
package/agent-skill.md
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@@ -1,6 +1,6 @@
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# `@combos-fun/plugin-renderer-3d-tiling-sprite` — Agent notes
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Repeating texture on a 3D plane (`PlaneGeometry` + `RepeatWrapping` texture).
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Repeating texture on a 3D plane (`PlaneGeometry` + `RepeatWrapping` texture). `resource` is an engine **name** (`RESOURCE_TYPE.IMAGE`), never a URL.
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## When to read
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@@ -18,7 +18,7 @@ import { TilingSprite3D, TilingSprite3DSystem, type TilingSprite3DParams } from
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| Field | Type | Default |
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|-------|------|---------|
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| `resource` | `string` | `''` (
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| `resource` | `string` | `''` (engine resource name, `RESOURCE_TYPE.IMAGE`) |
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| `repeatX` / `repeatY` | `number` | `1` |
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| `width` / `height` | `number` | `10` |
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| `positionX` / `Y` / `Z` | `number` | `0` |
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## Required setup
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`Renderer3DSystem` then `TilingSprite3DSystem`.
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`Renderer3DSystem` then `TilingSprite3DSystem`. Register the image with `resource.addResource`.
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## Common pitfalls
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| Symptom | Fix |
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|---------|-----|
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| `Unknown resource` throw | Use the engine name, not a URL |
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| Texture stretched | Increase `repeatX` / `repeatY` to tile more |
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| Visible seams | Use a power-of-two seamless texture |
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| Plane invisible from below | Plane is single-sided — orient via `rotation*` so the camera sees the front |
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```ts
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const floor = new GameObject('floor');
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floor.addComponent(new TilingSprite3D({
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resource: '
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resource: 'floor',
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repeatX: 4, repeatY: 4,
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width: 10, height: 10,
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rotationX: -Math.PI / 2, // lay flat
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type: 'string',
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group: 'TilingSprite3D',
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label: 'resource',
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description: '
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description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',
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editor: 'text',
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})
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], TilingSprite3D.prototype, "resource", void 0);
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super(...arguments);
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this.name = 'TilingSprite3DSystem';
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this.entries = new Map();
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this.textureLoader = new three.TextureLoader();
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}
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static { this.systemName = 'TilingSprite3DSystem'; }
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init() {
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if (!component.resource)
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return;
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const asyncId = this.increaseAsyncId(gameObject.id);
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const texture = await
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const texture = await pluginRenderer3d.textureFromNamedImage(component.resource);
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if (!this.validateAsyncId(gameObject.id, asyncId)) {
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texture.dispose();
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return;
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@@ -204,6 +203,7 @@ let TilingSprite3DSystem = class TilingSprite3DSystem extends pluginRenderer3d.R
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opacity: component.opacity,
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});
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const mesh = new three.Mesh(geometry, material);
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pluginRenderer3d.tagObject3D(mesh, gameObject.id);
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mesh.position.set(component.positionX, component.positionY, component.positionZ);
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mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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this.threeContext.scene.add(mesh);
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@@ -244,11 +244,6 @@ let TilingSprite3DSystem = class TilingSprite3DSystem extends pluginRenderer3d.R
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entry.texture.dispose();
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this.entries.delete(id);
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}
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loadTexture(url) {
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return new Promise((resolve, reject) => {
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this.textureLoader.load(url, resolve, undefined, reject);
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});
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}
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onDestroy() {
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for (const [id] of this.entries) {
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this.handleRemove(id);
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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"TilingSprite3D",label:"resource",description:"
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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"TilingSprite3D",label:"resource",description:"Engine resource name registered with RESOURCE_TYPE.IMAGE.",editor:"text"})],n.prototype,"resource",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatX",description:"Texture repeat count on X.",editor:"number-stepper"})],n.prototype,"repeatX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatY",description:"Texture repeat count on Y.",editor:"number-stepper"})],n.prototype,"repeatY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"width",description:"Width.",editor:"number-stepper"})],n.prototype,"width",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"height",description:"Height.",editor:"number-stepper"})],n.prototype,"height",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.01,min:0,max:1,group:"TilingSprite3D",label:"opacity",description:"Opacity from 0 to 1.",editor:"number-slider"})],n.prototype,"opacity",void 0);let p=class extends o.Renderer3D{constructor(){super(...arguments),this.name="TilingSprite3DSystem",this.entries=new Map}static{this.systemName="TilingSprite3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"TilingSprite3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const i=this.entries.get(e.id);i&&(i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ))}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id),n=await o.textureFromNamedImage(t.resource);if(!this.validateAsyncId(e.id,i))return void n.dispose();n.wrapS=r.RepeatWrapping,n.wrapT=r.RepeatWrapping,n.repeat.set(t.repeatX,t.repeatY);const p=new r.PlaneGeometry(t.width,t.height),s=new r.MeshBasicMaterial({map:n,transparent:t.opacity<1,opacity:t.opacity}),a=new r.Mesh(p,s);o.tagObject3D(a,e.id),a.position.set(t.positionX,t.positionY,t.positionZ),a.rotation.set(t.rotationX,t.rotationY,t.rotationZ),this.threeContext.scene.add(a),this.entries.set(e.id,{mesh:a,texture:n})}handleChange(e){const t=e.component,i=e.prop?.prop?.[0],o=this.entries.get(e.gameObject.id);if("resource"===i)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(o&&("repeatX"!==i&&"repeatY"!==i||o.texture.repeat.set(t.repeatX,t.repeatY),"width"!==i&&"height"!==i||(o.mesh.geometry.dispose(),o.mesh.geometry=new r.PlaneGeometry(t.width,t.height)),"opacity"===i)){const e=o.mesh.material;e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};p=e.__decorate([t.decorators.componentObserver({TilingSprite3D:["resource","repeatX","repeatY","width","height","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","opacity"]})],p);var s=p;exports.TilingSprite3D=n,exports.TilingSprite3DSystem=s;
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@@ -36,14 +36,12 @@ declare class TilingSprite3DSystem extends Renderer3D {
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name: string;
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private textureLoader;
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componentChanged(changed: ComponentChanged): void;
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private handleAdd;
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private loadTexture;
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}
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import { __decorate } from 'tslib';
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import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
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import { Field } from '@combos-fun/inspector-decorator';
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import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
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import { Renderer3D, Renderer3DSystem, textureFromNamedImage, tagObject3D } from '@combos-fun/plugin-renderer-3d';
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import { RepeatWrapping, PlaneGeometry, MeshBasicMaterial, Mesh } from 'three';
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class TilingSprite3D extends Component {
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constructor() {
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type: 'string',
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group: 'TilingSprite3D',
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label: 'resource',
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description: '
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description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',
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editor: 'text',
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})
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], TilingSprite3D.prototype, "resource", void 0);
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@@ -153,7 +153,6 @@ let TilingSprite3DSystem = class TilingSprite3DSystem extends Renderer3D {
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super(...arguments);
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this.textureLoader = new TextureLoader();
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static { this.systemName = 'TilingSprite3DSystem'; }
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init() {
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tagObject3D(mesh, gameObject.id);
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mesh.position.set(component.positionX, component.positionY, component.positionZ);
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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Engine resource name registered with RESOURCE_TYPE.IMAGE.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport {\n Renderer3D,\n Renderer3DSystem,\n tagObject3D,\n textureFromNamedImage,\n} from '@combos-fun/plugin-renderer-3d';\nimport {\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await textureFromNamedImage(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n tagObject3D(mesh, gameObject.id);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-renderer-3d-tiling-sprite",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.40",
|
|
4
4
|
"description": "Repeating texture on a 3D plane (PlaneGeometry + RepeatWrapping texture)",
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|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-3d-tiling-sprite.esm.js",
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