@combos-fun/plugin-renderer-3d-tiling-sprite 0.0.33 → 0.0.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.js +97 -23
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.js.map +1 -1
- package/dist/plugin-renderer-3d-tiling-sprite.cjs.prod.js +1 -1
- package/dist/plugin-renderer-3d-tiling-sprite.esm.js +98 -24
- package/dist/plugin-renderer-3d-tiling-sprite.esm.js.map +1 -1
- package/package.json +4 -4
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@@ -29,51 +29,125 @@ class TilingSprite3D extends engine.Component {
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}
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}
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'string',
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group: 'TilingSprite3D',
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label: 'resource',
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description: 'Resource id from the asset registry.',
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editor: 'text',
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})
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], TilingSprite3D.prototype, "resource", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'repeatX',
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description: 'Texture repeat count on X.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "repeatX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'repeatY',
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description: 'Texture repeat count on Y.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "repeatY", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'width',
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description: 'Width.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "width", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'height',
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description: 'Height.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "height", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionX',
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description: 'Local X position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionY',
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description: 'Local Y position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionY", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionZ',
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description: 'Local Z position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionZ", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationX',
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description: 'Rotation around X in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationY',
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description: 'Rotation around Y in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationY", void 0);
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tslib.__decorate([
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationZ',
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description: 'Rotation around Z in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationZ", void 0);
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tslib.__decorate([
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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min: 0,
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max: 1,
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group: 'TilingSprite3D',
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label: 'opacity',
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description: 'Opacity from 0 to 1.',
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editor: 'number-slider',
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})
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], TilingSprite3D.prototype, "opacity", void 0);
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let TilingSprite3DSystem = class TilingSprite3DSystem extends pluginRenderer3d.Renderer3D {
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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) repeatX: number = 1;\n @type('number') @step(0.1) repeatY: number = 1;\n @type('number') @step(0.1) width: number = 10;\n @type('number') @step(0.1) height: number = 10;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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@@ -1 +1 @@
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1
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-
"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),
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1
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+
"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.repeatX=1,this.repeatY=1,this.width=10,this.height=10,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.opacity=1}static{this.componentName="TilingSprite3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"TilingSprite3D",label:"resource",description:"Resource id from the asset registry.",editor:"text"})],n.prototype,"resource",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatX",description:"Texture repeat count on X.",editor:"number-stepper"})],n.prototype,"repeatX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"repeatY",description:"Texture repeat count on Y.",editor:"number-stepper"})],n.prototype,"repeatY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"width",description:"Width.",editor:"number-stepper"})],n.prototype,"width",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"height",description:"Height.",editor:"number-stepper"})],n.prototype,"height",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"TilingSprite3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"TilingSprite3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.01,min:0,max:1,group:"TilingSprite3D",label:"opacity",description:"Opacity from 0 to 1.",editor:"number-slider"})],n.prototype,"opacity",void 0);let s=class extends o.Renderer3D{constructor(){super(...arguments),this.name="TilingSprite3DSystem",this.entries=new Map,this.textureLoader=new r.TextureLoader}static{this.systemName="TilingSprite3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"TilingSprite3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const i=this.entries.get(e.id);i&&(i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ))}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id),o=await this.loadTexture(t.resource);if(!this.validateAsyncId(e.id,i))return void o.dispose();o.wrapS=r.RepeatWrapping,o.wrapT=r.RepeatWrapping,o.repeat.set(t.repeatX,t.repeatY);const n=new r.PlaneGeometry(t.width,t.height),s=new r.MeshBasicMaterial({map:o,transparent:t.opacity<1,opacity:t.opacity}),p=new r.Mesh(n,s);p.position.set(t.positionX,t.positionY,t.positionZ),p.rotation.set(t.rotationX,t.rotationY,t.rotationZ),this.threeContext.scene.add(p),this.entries.set(e.id,{mesh:p,texture:o})}handleChange(e){const t=e.component,i=e.prop?.prop?.[0],o=this.entries.get(e.gameObject.id);if("resource"===i)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(o&&("repeatX"!==i&&"repeatY"!==i||o.texture.repeat.set(t.repeatX,t.repeatY),"width"!==i&&"height"!==i||(o.mesh.geometry.dispose(),o.mesh.geometry=new r.PlaneGeometry(t.width,t.height)),"opacity"===i)){const e=o.mesh.material;e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}loadTexture(e){return new Promise((t,i)=>{this.textureLoader.load(e,t,void 0,i)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};s=e.__decorate([t.decorators.componentObserver({TilingSprite3D:["resource","repeatX","repeatY","width","height","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","opacity"]})],s);var p=s;exports.TilingSprite3D=n,exports.TilingSprite3DSystem=p;
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@@ -1,6 +1,6 @@
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1
1
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import { __decorate } from 'tslib';
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2
2
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import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
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3
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-
import {
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3
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+
import { Field } from '@combos-fun/inspector-decorator';
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4
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import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
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import { TextureLoader, RepeatWrapping, PlaneGeometry, MeshBasicMaterial, Mesh } from 'three';
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@@ -27,51 +27,125 @@ class TilingSprite3D extends Component {
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}
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}
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__decorate([
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Field({
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type: 'string',
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group: 'TilingSprite3D',
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label: 'resource',
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description: 'Resource id from the asset registry.',
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editor: 'text',
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})
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], TilingSprite3D.prototype, "resource", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'repeatX',
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description: 'Texture repeat count on X.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "repeatX", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'repeatY',
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description: 'Texture repeat count on Y.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "repeatY", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'width',
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description: 'Width.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "width", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'height',
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description: 'Height.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "height", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionX',
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description: 'Local X position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionX", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionY',
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description: 'Local Y position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionY", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.1,
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group: 'TilingSprite3D',
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label: 'positionZ',
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description: 'Local Z position.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "positionZ", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationX',
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description: 'Rotation around X in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationX", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationY',
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description: 'Rotation around Y in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationY", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.01,
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group: 'TilingSprite3D',
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label: 'rotationZ',
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description: 'Rotation around Z in radians.',
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editor: 'number-stepper',
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})
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], TilingSprite3D.prototype, "rotationZ", void 0);
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__decorate([
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Field({
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type: 'number',
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step: 0.01,
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min: 0,
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max: 1,
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group: 'TilingSprite3D',
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label: 'opacity',
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description: 'Opacity from 0 to 1.',
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editor: 'number-slider',
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})
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], TilingSprite3D.prototype, "opacity", void 0);
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let TilingSprite3DSystem = class TilingSprite3DSystem extends Renderer3D {
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@@ -1 +1 @@
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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) repeatX: number = 1;\n @type('number') @step(0.1) repeatY: number = 1;\n @type('number') @step(0.1) width: number = 10;\n @type('number') @step(0.1) height: number = 10;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-tiling-sprite.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface TilingSprite3DParams {\n resource?: string;\n repeatX?: number;\n repeatY?: number;\n width?: number;\n height?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n opacity?: number;\n}\n\nexport default class TilingSprite3D extends Component<TilingSprite3DParams> {\n static componentName: string = 'TilingSprite3D';\n\n @Field({\n\n type: 'string',\n\n group: 'TilingSprite3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatX',\n description: 'Texture repeat count on X.',\n editor: 'number-stepper',\n })\n repeatX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'repeatY',\n description: 'Texture repeat count on Y.',\n editor: 'number-stepper',\n })\n repeatY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'width',\n description: 'Width.',\n editor: 'number-stepper',\n })\n width: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'height',\n description: 'Height.',\n editor: 'number-stepper',\n })\n height: number = 10;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'TilingSprite3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'TilingSprite3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'TilingSprite3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n\n init(obj?: TilingSprite3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n RepeatWrapping,\n} from 'three';\nimport type { Texture } from 'three';\nimport TilingSprite3D from './component';\n\ninterface TilingSprite3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n TilingSprite3D: [\n 'resource', 'repeatX', 'repeatY', 'width', 'height',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'opacity',\n ],\n})\nexport default class TilingSprite3DSystem extends Renderer3D {\n static systemName = 'TilingSprite3DSystem';\n name: string = 'TilingSprite3DSystem';\n\n private entries: Map<number, TilingSprite3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'TilingSprite3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as TilingSprite3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(TilingSprite3D) as TilingSprite3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: TilingSprite3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n texture.wrapS = RepeatWrapping;\n texture.wrapT = RepeatWrapping;\n texture.repeat.set(component.repeatX, component.repeatY);\n\n const geometry = new PlaneGeometry(component.width, component.height);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh, texture });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as TilingSprite3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n if (changedProp === 'repeatX' || changedProp === 'repeatY') {\n entry.texture.repeat.set(component.repeatX, component.repeatY);\n }\n\n if (changedProp === 'width' || changedProp === 'height') {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = new PlaneGeometry(component.width, component.height);\n }\n\n if (changedProp === 'opacity') {\n const material = entry.mesh.material as MeshBasicMaterial;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-renderer-3d-tiling-sprite",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.35",
|
|
4
4
|
"description": "Repeating texture on a 3D plane (PlaneGeometry + RepeatWrapping texture)",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-3d-tiling-sprite.esm.js",
|
|
@@ -27,9 +27,9 @@
|
|
|
27
27
|
},
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"three": "^0.172.0",
|
|
30
|
-
"@combos-fun/engine": "0.0.
|
|
31
|
-
"@combos-fun/
|
|
32
|
-
"@combos-fun/
|
|
30
|
+
"@combos-fun/engine": "0.0.35",
|
|
31
|
+
"@combos-fun/inspector-decorator": "0.0.35",
|
|
32
|
+
"@combos-fun/plugin-renderer-3d": "0.0.35"
|
|
33
33
|
},
|
|
34
34
|
"keywords": [
|
|
35
35
|
"combos-fun",
|