@combos-fun/plugin-renderer-3d-text 0.1.4 → 0.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -22,6 +22,42 @@ import manifest from '@combos-fun/plugin-renderer-3d-text/plugin-manifest';
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22
  // require.resolve('@combos-fun/plugin-renderer-3d-text/agent-skill')
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  ```
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24
 
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+ ## Host-driven i18n
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+
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+ Same host contract as `@combos-fun/plugin-renderer-text`. Configure the source
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+ locale on the 3D text system. Locale names use BCP 47 tags.
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+
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+ ```ts
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+ const textSystem = new Text3DSystem({
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+ sourceLocale: 'zh-CN',
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+ sourceTexts: [
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+ '{player} 获得了 {score} 分',
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+ '开始游戏',
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+ '下一屏文案',
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+ ],
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+ });
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+ ```
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+
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+ ```ts
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+ new Text3D({
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+ text: '{player} 获得了 {score} 分',
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+ replacements: {
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+ player: 'Alice',
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+ score: 100,
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+ },
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+ });
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+ ```
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+
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+ The host injects `window.combos` into the game HTML head. The first
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+ `requestI18n` runs in `beforeReady` and holds `combos-game:ready` / `start`
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+ until the host replies. Put every later-screen template in `sourceTexts` so
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+ those screens reuse the startup catalog instead of flashing source text.
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+ If the host returns `needed: true` but a template is missing from
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+ `translations`, the system merges all current texts and waits for one more
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+ `requestI18n` before showing that label. Translation is applied only when
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+ the result is `needed: true`. Without the injected SDK, the game stays on
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+ the source text.
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+
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  ## License
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62
 
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  Internal workspace package, part of the Combos Fun engine monorepo.
package/agent-skill.md CHANGED
@@ -12,11 +12,50 @@ import { Text3D, Text3DSystem, type Text3DParams } from '@combos-fun/plugin-rend
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12
 
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  `componentName = 'Text3D'`; `systemName = 'Text3DSystem'`.
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+ For dynamic, translatable text, keep values in named `replacements`; do not
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+ concatenate them into `text` and do not invent translation IDs:
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+
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+ ```ts
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+ score.addComponent(new Text3D({
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+ text: '{player} scored {score} points',
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+ replacements: { player: 'Alice', score: 100 },
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+ fontSize: 0.4,
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+ }));
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+ ```
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+
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+ Enable host-driven translation with:
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+
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+ ```ts
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+ new Text3DSystem({
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+ sourceLocale: 'en-US',
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+ sourceTexts: ['Play', 'Next stage unlocked'],
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+ });
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+ ```
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+
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+ Pass **every** later-screen template in `sourceTexts` so the first
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+ `requestI18n` translates the full catalog before `ready`. New labels then
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+ reuse that cache and do not flash the source language. You can also call
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+ `textSystem.declareSourceTexts([...])` during `onSystemsBootstrapComplete`.
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+
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+ The source template itself is the translation lookup key. After labels exist,
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+ the system checks that `window.combos.requestI18n` exists. The first
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+ `requestI18n({ sourceLocale, sourceTexts })` runs in `beforeReady` and holds
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+ game `ready` / `start` until the host replies. Apply the result only when
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+ `needed: true`. If that reply is `needed: true` but a current template is
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+ missing from `translations`, merge every seeded and mounted template and
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+ `requestI18n` once more before `ready`. After ready, a new label whose
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+ translation is still missing stays empty, merges all current templates, waits
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+ for one more `requestI18n`, then renders. `needed: false` keeps source text
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+ and does not hold later labels. Do not post `i18n-ready` / `set-i18n` from
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+ this plugin. If no source locale or method is present, placeholder replacement
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+ still works and source text stays as-is.
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+
15
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  ## Parameters
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  | Field | Type | Default |
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  |-------|------|---------|
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  | `text` | `string` | `''` |
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+ | `replacements` | `Record<string, string \| number>` | `{}` |
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  | `fontSize` | `number` | `0.5` |
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  | `color` | `number` | `0xffffff` |
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  | `anchorX` | `string` | `'center'` |
@@ -10,6 +10,7 @@ class Text3D extends engine.Component {
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  constructor() {
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  super(...arguments);
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  this.text = '';
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+ this.replacements = {};
13
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  this.fontSize = 0.5;
14
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  this.color = 0xffffff;
15
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  this.anchorX = 'center';
@@ -25,8 +26,12 @@ class Text3D extends engine.Component {
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  }
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  static { this.componentName = 'Text3D'; }
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  init(obj) {
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- if (obj)
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- Object.assign(this, obj);
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+ if (!obj)
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+ return;
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+ const { replacements, ...rest } = obj;
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+ Object.assign(this, rest);
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+ if (replacements)
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+ this.replacements = { ...replacements };
30
35
  }
31
36
  }
32
37
  tslib.__decorate([
@@ -155,17 +160,169 @@ tslib.__decorate([
155
160
  })
156
161
  ], Text3D.prototype, "rotationZ", void 0);
157
162
 
163
+ /** Host-injected global. The SDK itself is not part of this repo. */
164
+ const COMBOS_HOST_SDK = 'combos';
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+ function hasCombosRequestI18n(sdk = typeof window === 'undefined' ? undefined : window.combos) {
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+ return !!sdk && typeof sdk.requestI18n === 'function';
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+ }
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+ function parseI18nResult(data) {
169
+ if (!data || typeof data !== 'object')
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+ return { needed: false };
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+ const input = data;
172
+ if (input.needed !== true)
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+ return { needed: false };
174
+ if (typeof input.locale !== 'string' || !input.locale.trim()) {
175
+ return { needed: false };
176
+ }
177
+ if (!input.translations ||
178
+ typeof input.translations !== 'object' ||
179
+ Array.isArray(input.translations)) {
180
+ return { needed: false };
181
+ }
182
+ const entries = Object.entries(input.translations);
183
+ if (entries.some(([, value]) => typeof value !== 'string')) {
184
+ return { needed: false };
185
+ }
186
+ return {
187
+ needed: true,
188
+ locale: input.locale.trim(),
189
+ translations: Object.fromEntries(entries),
190
+ };
191
+ }
192
+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
193
+ async function requestHostI18n(request) {
194
+ if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {
195
+ return { needed: false };
196
+ }
197
+ try {
198
+ return parseI18nResult(await window.combos.requestI18n(request));
199
+ }
200
+ catch {
201
+ return { needed: false };
202
+ }
203
+ }
204
+
205
+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
206
+ const PLACEHOLDER_PATTERN = /\{([A-Za-z_$][\w$.-]*)\}/g;
207
+ function interpolateText(template, replacements) {
208
+ if (!replacements)
209
+ return template;
210
+ return template.replace(PLACEHOLDER_PATTERN, (placeholder, name) => {
211
+ if (!Object.prototype.hasOwnProperty.call(replacements, name)) {
212
+ return placeholder;
213
+ }
214
+ return String(replacements[name]);
215
+ });
216
+ }
217
+ function findTranslatedTemplate(sourceText, translations) {
218
+ if (Object.prototype.hasOwnProperty.call(translations, sourceText)) {
219
+ return translations[sourceText];
220
+ }
221
+ const trimmed = sourceText.trim();
222
+ if (trimmed &&
223
+ trimmed !== sourceText &&
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+ Object.prototype.hasOwnProperty.call(translations, trimmed)) {
225
+ return translations[trimmed];
226
+ }
227
+ return undefined;
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+ }
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+ function hasSourceTranslation(sourceText, translations) {
230
+ return findTranslatedTemplate(sourceText, translations) !== undefined;
231
+ }
232
+ function hasMissingSourceTranslations(sourceTexts, translations) {
233
+ return sourceTexts.some((text) => !hasSourceTranslation(text, translations));
234
+ }
235
+ function shouldHoldForMissingTranslation(sourceText, translations, state) {
236
+ if (!state.sourceLocale || !state.i18nNeeded || !state.firstI18nSettled)
237
+ return false;
238
+ if (state.sourceLocale.toLowerCase() === state.targetLocale.toLowerCase())
239
+ return false;
240
+ const trimmed = sourceText.trim();
241
+ if (!trimmed)
242
+ return false;
243
+ if (hasSourceTranslation(sourceText, translations))
244
+ return false;
245
+ return !state.resolvedSourceTexts.has(trimmed);
246
+ }
247
+ function localizeText(sourceText, replacements, sourceLocale, targetLocale, translations) {
248
+ const shouldTranslate = !!sourceLocale &&
249
+ !!targetLocale &&
250
+ sourceLocale.toLowerCase() !== targetLocale.toLowerCase();
251
+ const template = shouldTranslate
252
+ ? findTranslatedTemplate(sourceText, translations) ?? sourceText
253
+ : sourceText;
254
+ return interpolateText(template, replacements);
255
+ }
256
+ function addSourceTexts(target, texts) {
257
+ if (!texts)
258
+ return;
259
+ for (const text of texts) {
260
+ const source = typeof text === 'string' ? text.trim() : '';
261
+ if (source)
262
+ target.add(source);
263
+ }
264
+ }
265
+ function mergeTranslations(current, incoming) {
266
+ const next = { ...current };
267
+ for (const [key, value] of Object.entries(incoming)) {
268
+ if (typeof value === 'string')
269
+ next[key] = value;
270
+ }
271
+ return next;
272
+ }
273
+
158
274
  let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
159
275
  constructor() {
160
276
  super(...arguments);
161
277
  this.name = 'Text3DSystem';
162
278
  this.texts = new Map();
163
279
  this.poseBridges = new Map();
280
+ this.sourceLocale = '';
281
+ this.targetLocale = '';
282
+ this.translations = {};
283
+ this.seededSourceTexts = new Set();
284
+ this.lastRequestedSourceTexts = '';
285
+ this.i18nRequestScheduled = false;
286
+ this.i18nRequestId = 0;
287
+ this.firstI18nSettled = false;
288
+ this.i18nNeeded = false;
289
+ this.resolvedSourceTexts = new Set();
164
290
  }
165
291
  static { this.systemName = 'Text3DSystem'; }
166
- init() {
292
+ init(params) {
167
293
  const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
168
294
  renderer3DSystem.rendererManager.register(this);
295
+ this.sourceLocale = params?.sourceLocale?.trim() ?? '';
296
+ this.targetLocale = this.sourceLocale;
297
+ this.declareSourceTexts(params?.sourceTexts);
298
+ }
299
+ /** Register extra source templates before or after ready. First request includes these. */
300
+ declareSourceTexts(texts) {
301
+ addSourceTexts(this.seededSourceTexts, texts);
302
+ this.scheduleI18nRequest();
303
+ }
304
+ async beforeReady() {
305
+ if (this.firstI18nSettled)
306
+ return;
307
+ this.update();
308
+ if (!this.sourceLocale) {
309
+ this.firstI18nSettled = true;
310
+ return;
311
+ }
312
+ await this.requestI18nAndApply();
313
+ if (this.i18nNeeded &&
314
+ hasMissingSourceTranslations(this.collectSourceTexts(), this.translations)) {
315
+ await this.requestI18nAndApply();
316
+ }
317
+ this.firstI18nSettled = true;
318
+ }
319
+ setI18n(locale, translations) {
320
+ const targetLocale = locale?.trim();
321
+ if (!targetLocale || !translations || typeof translations !== 'object')
322
+ return;
323
+ this.targetLocale = targetLocale;
324
+ this.translations = mergeTranslations(this.translations, translations);
325
+ this.refreshAllText();
169
326
  }
170
327
  componentChanged(changed) {
171
328
  if (changed.componentName !== 'Text3D')
@@ -177,17 +334,17 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
177
334
  this.handleRemove(changed.gameObject.id);
178
335
  }
179
336
  else {
180
- this.handleChange(changed.gameObject.id, changed.component);
337
+ this.handleChange(changed);
181
338
  }
182
339
  }
183
340
  rendererUpdate(gameObject) {
184
341
  const component = gameObject.getComponent(Text3D);
185
342
  if (!component)
186
343
  return;
187
- const textMesh = this.texts.get(gameObject.id);
188
- if (!textMesh)
344
+ const entry = this.texts.get(gameObject.id);
345
+ if (!entry)
189
346
  return;
190
- this.applyPose(gameObject, component, textMesh);
347
+ this.applyPose(gameObject, component, entry.mesh);
191
348
  }
192
349
  handleAdd(gameObject, component) {
193
350
  const textMesh = new troikaThreeText.Text();
@@ -195,27 +352,32 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
195
352
  textMesh.sync();
196
353
  pluginRenderer3d.tagObject3D(textMesh, gameObject.id);
197
354
  this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
198
- this.texts.set(gameObject.id, textMesh);
355
+ this.texts.set(gameObject.id, { mesh: textMesh, component });
199
356
  this.poseBridges.set(gameObject.id, new pluginRenderer3d.VisualPoseBridge());
357
+ this.scheduleI18nRequest();
200
358
  }
201
- handleChange(id, component) {
202
- const textMesh = this.texts.get(id);
203
- if (!textMesh)
359
+ handleChange(changed) {
360
+ const entry = this.texts.get(changed.gameObject.id);
361
+ if (!entry)
204
362
  return;
205
- this.syncTextProps(textMesh, component);
206
- textMesh.sync();
363
+ const component = changed.component;
364
+ entry.component = component;
365
+ this.syncTextProps(entry.mesh, component);
366
+ entry.mesh.sync();
367
+ if (changed.prop.prop[0] === 'text')
368
+ this.scheduleI18nRequest();
207
369
  }
208
370
  handleRemove(id) {
209
- const textMesh = this.texts.get(id);
210
- if (!textMesh)
371
+ const entry = this.texts.get(id);
372
+ if (!entry)
211
373
  return;
212
- this.threeContext.detachVisual(id, textMesh);
213
- textMesh.dispose();
374
+ this.threeContext.detachVisual(id, entry.mesh);
375
+ entry.mesh.dispose();
214
376
  this.texts.delete(id);
215
377
  this.poseBridges.delete(id);
216
378
  }
217
379
  syncTextProps(textMesh, component) {
218
- textMesh.text = component.text;
380
+ textMesh.text = this.resolveText(component);
219
381
  textMesh.fontSize = component.fontSize;
220
382
  textMesh.color = component.color;
221
383
  textMesh.anchorX = component.anchorX;
@@ -243,16 +405,84 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
243
405
  textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
244
406
  }
245
407
  onDestroy() {
408
+ this.i18nRequestId += 1;
409
+ this.firstI18nSettled = false;
410
+ this.i18nNeeded = false;
411
+ this.resolvedSourceTexts.clear();
246
412
  for (const [id] of this.texts) {
247
413
  this.handleRemove(id);
248
414
  }
249
415
  this.texts.clear();
250
416
  }
417
+ resolveText(component) {
418
+ if (shouldHoldForMissingTranslation(component.text, this.translations, {
419
+ sourceLocale: this.sourceLocale,
420
+ targetLocale: this.targetLocale,
421
+ i18nNeeded: this.i18nNeeded,
422
+ firstI18nSettled: this.firstI18nSettled,
423
+ resolvedSourceTexts: this.resolvedSourceTexts,
424
+ })) {
425
+ return '';
426
+ }
427
+ return localizeText(component.text, component.replacements, this.sourceLocale, this.targetLocale, this.translations);
428
+ }
429
+ collectSourceTexts() {
430
+ const sourceTexts = new Set(this.seededSourceTexts);
431
+ for (const entry of this.texts.values()) {
432
+ addSourceTexts(sourceTexts, [entry.component.text]);
433
+ }
434
+ return [...sourceTexts];
435
+ }
436
+ scheduleI18nRequest() {
437
+ if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled)
438
+ return;
439
+ this.i18nRequestScheduled = true;
440
+ queueMicrotask(() => {
441
+ this.i18nRequestScheduled = false;
442
+ this.startI18nRequest();
443
+ });
444
+ }
445
+ startI18nRequest() {
446
+ if (!this.sourceLocale || !this.firstI18nSettled)
447
+ return;
448
+ const sourceTexts = this.collectSourceTexts();
449
+ const signature = [...sourceTexts].sort().join('\0');
450
+ if (signature === this.lastRequestedSourceTexts)
451
+ return;
452
+ void this.requestI18nAndApply();
453
+ }
454
+ async requestI18nAndApply() {
455
+ const sourceTexts = this.collectSourceTexts();
456
+ const signature = [...sourceTexts].sort().join('\0');
457
+ this.lastRequestedSourceTexts = signature;
458
+ const requestId = ++this.i18nRequestId;
459
+ const result = await requestHostI18n({
460
+ sourceLocale: this.sourceLocale,
461
+ sourceTexts,
462
+ });
463
+ if (requestId !== this.i18nRequestId)
464
+ return;
465
+ addSourceTexts(this.resolvedSourceTexts, sourceTexts);
466
+ this.i18nNeeded = result.needed;
467
+ if (!result.needed) {
468
+ this.refreshAllText();
469
+ return;
470
+ }
471
+ this.setI18n(result.locale, result.translations);
472
+ }
473
+ refreshAllText() {
474
+ for (const entry of this.texts.values()) {
475
+ entry.mesh.text = this.resolveText(entry.component);
476
+ entry.mesh.sync();
477
+ }
478
+ }
251
479
  };
252
480
  Text3DSystem = tslib.__decorate([
253
481
  engine.decorators.componentObserver({
254
482
  Text3D: [
255
- 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
483
+ 'text',
484
+ { prop: ['replacements'], deep: true },
485
+ 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
256
486
  'positionX', 'positionY', 'positionZ',
257
487
  'rotationX', 'rotationY', 'rotationZ',
258
488
  ],
@@ -260,6 +490,18 @@ Text3DSystem = tslib.__decorate([
260
490
  ], Text3DSystem);
261
491
  var Text3DSystem_default = Text3DSystem;
262
492
 
493
+ exports.COMBOS_HOST_SDK = COMBOS_HOST_SDK;
263
494
  exports.Text3D = Text3D;
264
495
  exports.Text3DSystem = Text3DSystem_default;
496
+ exports.addSourceTexts = addSourceTexts;
497
+ exports.findTranslatedTemplate = findTranslatedTemplate;
498
+ exports.hasCombosRequestI18n = hasCombosRequestI18n;
499
+ exports.hasMissingSourceTranslations = hasMissingSourceTranslations;
500
+ exports.hasSourceTranslation = hasSourceTranslation;
501
+ exports.interpolateText = interpolateText;
502
+ exports.localizeText = localizeText;
503
+ exports.mergeTranslations = mergeTranslations;
504
+ exports.parseI18nResult = parseI18nResult;
505
+ exports.requestHostI18n = requestHostI18n;
506
+ exports.shouldHoldForMissingTranslation = shouldHoldForMissingTranslation;
265
507
  //# sourceMappingURL=plugin-renderer-3d-text.cjs.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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+ {"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/hostSdk.ts","../lib/localization.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\nimport type { TextReplacements } from './localization';\n\nexport type { TextReplacementValue, TextReplacements } from './localization';\n\nexport interface Text3DParams {\n text?: string;\n /** Values substituted into named placeholders such as `{score}`. */\n replacements?: TextReplacements;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n\n replacements: TextReplacements = {};\n\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (!obj) return;\n const { replacements, ...rest } = obj;\n Object.assign(this, rest);\n if (replacements) this.replacements = { ...replacements };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */\nimport type { TextTranslations } from './localization';\n\n/** Host-injected global. The SDK itself is not part of this repo. */\nexport const COMBOS_HOST_SDK = 'combos' as const;\n\nexport interface CombosI18nRequest {\n sourceLocale: string;\n sourceTexts: string[];\n}\n\nexport type CombosI18nResult =\n | { needed: false }\n | { needed: true; locale: string; translations: TextTranslations };\n\nexport interface CombosHostSdk {\n requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;\n}\n\ndeclare global {\n interface Window {\n combos?: CombosHostSdk;\n }\n}\n\nexport function hasCombosRequestI18n(\n sdk: CombosHostSdk | undefined | null = typeof window === 'undefined' ? undefined : window.combos,\n): sdk is CombosHostSdk & { requestI18n: NonNullable<CombosHostSdk['requestI18n']> } {\n return !!sdk && typeof sdk.requestI18n === 'function';\n}\n\nexport function parseI18nResult(data: unknown): CombosI18nResult {\n if (!data || typeof data !== 'object') return { needed: false };\n const input = data as {\n needed?: unknown;\n locale?: unknown;\n translations?: unknown;\n };\n if (input.needed !== true) return { needed: false };\n if (typeof input.locale !== 'string' || !input.locale.trim()) {\n return { needed: false };\n }\n if (\n !input.translations ||\n typeof input.translations !== 'object' ||\n Array.isArray(input.translations)\n ) {\n return { needed: false };\n }\n const entries = Object.entries(input.translations);\n if (entries.some(([, value]) => typeof value !== 'string')) {\n return { needed: false };\n }\n return {\n needed: true,\n locale: input.locale.trim(),\n translations: Object.fromEntries(entries) as TextTranslations,\n };\n}\n\n/** Ask the injected host SDK. Always resolves; missing method means no translation. */\nexport async function requestHostI18n(\n request: CombosI18nRequest,\n): Promise<CombosI18nResult> {\n if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {\n return { needed: false };\n }\n try {\n return parseI18nResult(await window.combos.requestI18n(request));\n } catch {\n return { needed: false };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` localization. */\n\nexport type TextReplacementValue = string | number;\nexport type TextReplacements = Record<string, TextReplacementValue>;\nexport type TextTranslations = Record<string, string>;\n\nconst PLACEHOLDER_PATTERN = /\\{([A-Za-z_$][\\w$.-]*)\\}/g;\n\nexport function interpolateText(\n template: string,\n replacements?: TextReplacements,\n): string {\n if (!replacements) return template;\n return template.replace(PLACEHOLDER_PATTERN, (placeholder, name: string) => {\n if (!Object.prototype.hasOwnProperty.call(replacements, name)) {\n return placeholder;\n }\n return String(replacements[name]);\n });\n}\n\nexport function findTranslatedTemplate(\n sourceText: string,\n translations: TextTranslations,\n): string | undefined {\n if (Object.prototype.hasOwnProperty.call(translations, sourceText)) {\n return translations[sourceText];\n }\n const trimmed = sourceText.trim();\n if (\n trimmed &&\n trimmed !== sourceText &&\n Object.prototype.hasOwnProperty.call(translations, trimmed)\n ) {\n return translations[trimmed];\n }\n return undefined;\n}\n\nexport function hasSourceTranslation(\n sourceText: string,\n translations: TextTranslations,\n): boolean {\n return findTranslatedTemplate(sourceText, translations) !== undefined;\n}\n\nexport function hasMissingSourceTranslations(\n sourceTexts: readonly string[],\n translations: TextTranslations,\n): boolean {\n return sourceTexts.some((text) => !hasSourceTranslation(text, translations));\n}\n\nexport function shouldHoldForMissingTranslation(\n sourceText: string,\n translations: TextTranslations,\n state: {\n sourceLocale: string;\n targetLocale: string;\n i18nNeeded: boolean;\n firstI18nSettled: boolean;\n resolvedSourceTexts: ReadonlySet<string>;\n },\n): boolean {\n if (!state.sourceLocale || !state.i18nNeeded || !state.firstI18nSettled) return false;\n if (state.sourceLocale.toLowerCase() === state.targetLocale.toLowerCase()) return false;\n const trimmed = sourceText.trim();\n if (!trimmed) return false;\n if (hasSourceTranslation(sourceText, translations)) return false;\n return !state.resolvedSourceTexts.has(trimmed);\n}\n\nexport function localizeText(\n sourceText: string,\n replacements: TextReplacements | undefined,\n sourceLocale: string,\n targetLocale: string,\n translations: TextTranslations,\n): string {\n const shouldTranslate =\n !!sourceLocale &&\n !!targetLocale &&\n sourceLocale.toLowerCase() !== targetLocale.toLowerCase();\n const template = shouldTranslate\n ? findTranslatedTemplate(sourceText, translations) ?? sourceText\n : sourceText;\n return interpolateText(template, replacements);\n}\n\nexport function addSourceTexts(\n target: Set<string>,\n texts?: Iterable<string | undefined | null>,\n) {\n if (!texts) return;\n for (const text of texts) {\n const source = typeof text === 'string' ? text.trim() : '';\n if (source) target.add(source);\n }\n}\n\nexport function mergeTranslations(\n current: TextTranslations,\n incoming: Record<string, unknown>,\n): TextTranslations {\n const next = { ...current };\n for (const [key, value] of Object.entries(incoming)) {\n if (typeof value === 'string') next[key] = value;\n }\n return next;\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\nimport { requestHostI18n } from './hostSdk';\nimport {\n addSourceTexts,\n hasMissingSourceTranslations,\n localizeText,\n mergeTranslations,\n shouldHoldForMissingTranslation,\n type TextTranslations,\n} from './localization';\n\nexport interface Text3DSystemParams {\n /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */\n sourceLocale?: string;\n /**\n * All source templates to translate on first `requestI18n`, including copy\n * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog\n * and will not flash the source language.\n */\n sourceTexts?: string[];\n}\n\n@decorators.componentObserver({\n Text3D: [\n 'text',\n { prop: ['replacements'], deep: true },\n 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D<Text3DSystemParams> {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts = new Map<number, { mesh: TroikaText; component: Text3D }>();\n private poseBridges = new Map<number, VisualPoseBridge>();\n private sourceLocale = '';\n private targetLocale = '';\n private translations: TextTranslations = {};\n private seededSourceTexts = new Set<string>();\n private lastRequestedSourceTexts = '';\n private i18nRequestScheduled = false;\n private i18nRequestId = 0;\n private firstI18nSettled = false;\n private i18nNeeded = false;\n private resolvedSourceTexts = new Set<string>();\n\n init(params?: Text3DSystemParams) {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n this.sourceLocale = params?.sourceLocale?.trim() ?? '';\n this.targetLocale = this.sourceLocale;\n this.declareSourceTexts(params?.sourceTexts);\n }\n\n /** Register extra source templates before or after ready. First request includes these. */\n declareSourceTexts(texts?: string[]) {\n addSourceTexts(this.seededSourceTexts, texts);\n this.scheduleI18nRequest();\n }\n\n async beforeReady() {\n if (this.firstI18nSettled) return;\n this.update();\n if (!this.sourceLocale) {\n this.firstI18nSettled = true;\n return;\n }\n await this.requestI18nAndApply();\n if (\n this.i18nNeeded &&\n hasMissingSourceTranslations(this.collectSourceTexts(), this.translations)\n ) {\n await this.requestI18nAndApply();\n }\n this.firstI18nSettled = true;\n }\n\n setI18n(locale: string, translations: TextTranslations) {\n const targetLocale = locale?.trim();\n if (!targetLocale || !translations || typeof translations !== 'object') return;\n this.targetLocale = targetLocale;\n this.translations = mergeTranslations(this.translations, translations);\n this.refreshAllText();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const entry = this.texts.get(gameObject.id);\n if (!entry) return;\n this.applyPose(gameObject, component, entry.mesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, { mesh: textMesh, component });\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n this.scheduleI18nRequest();\n }\n\n private handleChange(changed: ComponentChanged) {\n const entry = this.texts.get(changed.gameObject.id);\n if (!entry) return;\n const component = changed.component as Text3D;\n entry.component = component;\n this.syncTextProps(entry.mesh, component);\n entry.mesh.sync();\n if (changed.prop.prop[0] === 'text') this.scheduleI18nRequest();\n }\n\n private handleRemove(id: number) {\n const entry = this.texts.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = this.resolveText(component);\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n this.i18nRequestId += 1;\n this.firstI18nSettled = false;\n this.i18nNeeded = false;\n this.resolvedSourceTexts.clear();\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n }\n\n private resolveText(component: Text3D): string {\n if (\n shouldHoldForMissingTranslation(component.text, this.translations, {\n sourceLocale: this.sourceLocale,\n targetLocale: this.targetLocale,\n i18nNeeded: this.i18nNeeded,\n firstI18nSettled: this.firstI18nSettled,\n resolvedSourceTexts: this.resolvedSourceTexts,\n })\n ) {\n return '';\n }\n return localizeText(\n component.text,\n component.replacements,\n this.sourceLocale,\n this.targetLocale,\n this.translations,\n );\n }\n\n private collectSourceTexts(): string[] {\n const sourceTexts = new Set(this.seededSourceTexts);\n for (const entry of this.texts.values()) {\n addSourceTexts(sourceTexts, [entry.component.text]);\n }\n return [...sourceTexts];\n }\n\n private scheduleI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled) return;\n this.i18nRequestScheduled = true;\n queueMicrotask(() => {\n this.i18nRequestScheduled = false;\n this.startI18nRequest();\n });\n }\n\n private startI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled) return;\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n if (signature === this.lastRequestedSourceTexts) return;\n void this.requestI18nAndApply();\n }\n\n private async requestI18nAndApply() {\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n this.lastRequestedSourceTexts = signature;\n const requestId = ++this.i18nRequestId;\n const result = await requestHostI18n({\n sourceLocale: this.sourceLocale,\n sourceTexts,\n });\n if (requestId !== this.i18nRequestId) return;\n addSourceTexts(this.resolvedSourceTexts, sourceTexts);\n this.i18nNeeded = result.needed;\n if (!result.needed) {\n this.refreshAllText();\n return;\n }\n this.setI18n(result.locale, result.translations);\n }\n\n private refreshAllText() {\n for (const entry of this.texts.values()) {\n entry.mesh.text = this.resolveText(entry.component);\n entry.mesh.sync();\n }\n 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@@ -1 +1 @@
1
- "use strict";var t=require("tslib"),e=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("troika-three-text");class n extends e.Component{constructor(){super(...arguments),this.text="",this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(t){t&&Object.assign(this,t)}}t.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],n.prototype,"text",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],n.prototype,"fontSize",void 0),t.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],n.prototype,"color",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],n.prototype,"anchorX",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],n.prototype,"anchorY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],n.prototype,"maxWidth",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font URL or path for troika-three-text (not an engine resource name).",editor:"text"})],n.prototype,"font",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map,this.poseBridges=new Map}static{this.systemName="Text3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(t){"Text3D"===t.componentName&&(t.type===e.OBSERVER_TYPE.ADD?this.handleAdd(t.gameObject,t.component):t.type===e.OBSERVER_TYPE.REMOVE?this.handleRemove(t.gameObject.id):this.handleChange(t.gameObject.id,t.component))}rendererUpdate(t){const e=t.getComponent(n);if(!e)return;const o=this.texts.get(t.id);o&&this.applyPose(t,e,o)}handleAdd(t,e){const o=new r.Text;this.syncTextProps(o,e),o.sync(),i.tagObject3D(o,t.id),this.threeContext.attachVisual(t.id,o,t),this.texts.set(t.id,o),this.poseBridges.set(t.id,new i.VisualPoseBridge)}handleChange(t,e){const o=this.texts.get(t);o&&(this.syncTextProps(o,e),o.sync())}handleRemove(t){const e=this.texts.get(t);e&&(this.threeContext.detachVisual(t,e),e.dispose(),this.texts.delete(t),this.poseBridges.delete(t))}syncTextProps(t,e){t.text=e.text,t.fontSize=e.fontSize,t.color=e.color,t.anchorX=e.anchorX,t.anchorY=e.anchorY,e.maxWidth>0&&(t.maxWidth=e.maxWidth),e.font&&(t.font=e.font)}applyPose(t,e,o){let r=this.poseBridges.get(t.id);r||(r=new i.VisualPoseBridge,this.poseBridges.set(t.id,r));const n=t.getComponent(i.Transform3D);if(!r.sync(e,n))return o.position.set(0,0,0),void o.rotation.set(0,0,0);o.position.set(e.positionX,e.positionY,e.positionZ),o.rotation.set(e.rotationX,e.rotationY,e.rotationZ)}onDestroy(){for(const[t]of this.texts)this.handleRemove(t);this.texts.clear()}};s=t.__decorate([e.decorators.componentObserver({Text3D:["text","fontSize","color","anchorX","anchorY","maxWidth","font","positionX","positionY","positionZ","rotationX","rotationY","rotationZ"]})],s);var p=s;exports.Text3D=n,exports.Text3DSystem=p;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),s=require("@combos-fun/plugin-renderer-3d"),r=require("troika-three-text");class i extends t.Component{constructor(){super(...arguments),this.text="",this.replacements={},this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(e){if(!e)return;const{replacements:t,...o}=e;Object.assign(this,o),t&&(this.replacements={...t})}}e.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],i.prototype,"text",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],i.prototype,"fontSize",void 0),e.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],i.prototype,"color",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],i.prototype,"anchorX",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],i.prototype,"anchorY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],i.prototype,"maxWidth",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font URL or path for troika-three-text (not an engine resource name).",editor:"text"})],i.prototype,"font",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],i.prototype,"positionX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],i.prototype,"positionY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],i.prototype,"positionZ",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],i.prototype,"rotationX",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],i.prototype,"rotationY",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],i.prototype,"rotationZ",void 0);function n(e=("undefined"==typeof window?void 0:window.combos)){return!!e&&"function"==typeof e.requestI18n}function a(e){if(!e||"object"!=typeof e)return{needed:!1};const t=e;if(!0!==t.needed)return{needed:!1};if("string"!=typeof t.locale||!t.locale.trim())return{needed:!1};if(!t.translations||"object"!=typeof t.translations||Array.isArray(t.translations))return{needed:!1};const o=Object.entries(t.translations);return o.some(([,e])=>"string"!=typeof e)?{needed:!1}:{needed:!0,locale:t.locale.trim(),translations:Object.fromEntries(o)}}async function c(e){if("undefined"==typeof window||!n(window.combos))return{needed:!1};try{return a(await window.combos.requestI18n(e))}catch{return{needed:!1}}}const d=/\{([A-Za-z_$][\w$.-]*)\}/g;function p(e,t){return t?e.replace(d,(e,o)=>Object.prototype.hasOwnProperty.call(t,o)?String(t[o]):e):e}function l(e,t){if(Object.prototype.hasOwnProperty.call(t,e))return t[e];const o=e.trim();return o&&o!==e&&Object.prototype.hasOwnProperty.call(t,o)?t[o]:void 0}function h(e,t){return void 0!==l(e,t)}function u(e,t){return e.some(e=>!h(e,t))}function x(e,t,o){if(!o.sourceLocale||!o.i18nNeeded||!o.firstI18nSettled)return!1;if(o.sourceLocale.toLowerCase()===o.targetLocale.toLowerCase())return!1;const s=e.trim();return!!s&&(!h(e,t)&&!o.resolvedSourceTexts.has(s))}function m(e,t,o,s,r){return p(!!o&&!!s&&o.toLowerCase()!==s.toLowerCase()?l(e,r)??e:e,t)}function f(e,t){if(t)for(const o of t){const t="string"==typeof o?o.trim():"";t&&e.add(t)}}function y(e,t){const o={...e};for(const[e,s]of Object.entries(t))"string"==typeof s&&(o[e]=s);return o}let T=class extends s.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map,this.poseBridges=new Map,this.sourceLocale="",this.targetLocale="",this.translations={},this.seededSourceTexts=new Set,this.lastRequestedSourceTexts="",this.i18nRequestScheduled=!1,this.i18nRequestId=0,this.firstI18nSettled=!1,this.i18nNeeded=!1,this.resolvedSourceTexts=new Set}static{this.systemName="Text3DSystem"}init(e){this.game.getSystem(s.Renderer3DSystem).rendererManager.register(this),this.sourceLocale=e?.sourceLocale?.trim()??"",this.targetLocale=this.sourceLocale,this.declareSourceTexts(e?.sourceTexts)}declareSourceTexts(e){f(this.seededSourceTexts,e),this.scheduleI18nRequest()}async beforeReady(){this.firstI18nSettled||(this.update(),this.sourceLocale?(await this.requestI18nAndApply(),this.i18nNeeded&&u(this.collectSourceTexts(),this.translations)&&await this.requestI18nAndApply(),this.firstI18nSettled=!0):this.firstI18nSettled=!0)}setI18n(e,t){const o=e?.trim();o&&t&&"object"==typeof t&&(this.targetLocale=o,this.translations=y(this.translations,t),this.refreshAllText())}componentChanged(e){"Text3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(i);if(!t)return;const o=this.texts.get(e.id);o&&this.applyPose(e,t,o.mesh)}handleAdd(e,t){const o=new r.Text;this.syncTextProps(o,t),o.sync(),s.tagObject3D(o,e.id),this.threeContext.attachVisual(e.id,o,e),this.texts.set(e.id,{mesh:o,component:t}),this.poseBridges.set(e.id,new s.VisualPoseBridge),this.scheduleI18nRequest()}handleChange(e){const t=this.texts.get(e.gameObject.id);if(!t)return;const o=e.component;t.component=o,this.syncTextProps(t.mesh,o),t.mesh.sync(),"text"===e.prop.prop[0]&&this.scheduleI18nRequest()}handleRemove(e){const t=this.texts.get(e);t&&(this.threeContext.detachVisual(e,t.mesh),t.mesh.dispose(),this.texts.delete(e),this.poseBridges.delete(e))}syncTextProps(e,t){e.text=this.resolveText(t),e.fontSize=t.fontSize,e.color=t.color,e.anchorX=t.anchorX,e.anchorY=t.anchorY,t.maxWidth>0&&(e.maxWidth=t.maxWidth),t.font&&(e.font=t.font)}applyPose(e,t,o){let r=this.poseBridges.get(e.id);r||(r=new s.VisualPoseBridge,this.poseBridges.set(e.id,r));const i=e.getComponent(s.Transform3D);if(!r.sync(t,i))return o.position.set(0,0,0),void o.rotation.set(0,0,0);o.position.set(t.positionX,t.positionY,t.positionZ),o.rotation.set(t.rotationX,t.rotationY,t.rotationZ)}onDestroy(){this.i18nRequestId+=1,this.firstI18nSettled=!1,this.i18nNeeded=!1,this.resolvedSourceTexts.clear();for(const[e]of this.texts)this.handleRemove(e);this.texts.clear()}resolveText(e){return x(e.text,this.translations,{sourceLocale:this.sourceLocale,targetLocale:this.targetLocale,i18nNeeded:this.i18nNeeded,firstI18nSettled:this.firstI18nSettled,resolvedSourceTexts:this.resolvedSourceTexts})?"":m(e.text,e.replacements,this.sourceLocale,this.targetLocale,this.translations)}collectSourceTexts(){const e=new Set(this.seededSourceTexts);for(const t of this.texts.values())f(e,[t.component.text]);return[...e]}scheduleI18nRequest(){this.sourceLocale&&this.firstI18nSettled&&!this.i18nRequestScheduled&&(this.i18nRequestScheduled=!0,queueMicrotask(()=>{this.i18nRequestScheduled=!1,this.startI18nRequest()}))}startI18nRequest(){if(!this.sourceLocale||!this.firstI18nSettled)return;[...this.collectSourceTexts()].sort().join("\0")!==this.lastRequestedSourceTexts&&this.requestI18nAndApply()}async requestI18nAndApply(){const e=this.collectSourceTexts(),t=[...e].sort().join("\0");this.lastRequestedSourceTexts=t;const o=++this.i18nRequestId,s=await c({sourceLocale:this.sourceLocale,sourceTexts:e});o===this.i18nRequestId&&(f(this.resolvedSourceTexts,e),this.i18nNeeded=s.needed,s.needed?this.setI18n(s.locale,s.translations):this.refreshAllText())}refreshAllText(){for(const e of this.texts.values())e.mesh.text=this.resolveText(e.component),e.mesh.sync()}};T=e.__decorate([t.decorators.componentObserver({Text3D:["text",{prop:["replacements"],deep:!0},"fontSize","color","anchorX","anchorY","maxWidth","font","positionX","positionY","positionZ","rotationX","rotationY","rotationZ"]})],T);var g=T;exports.COMBOS_HOST_SDK="combos",exports.Text3D=i,exports.Text3DSystem=g,exports.addSourceTexts=f,exports.findTranslatedTemplate=l,exports.hasCombosRequestI18n=n,exports.hasMissingSourceTranslations=u,exports.hasSourceTranslation=h,exports.interpolateText=p,exports.localizeText=m,exports.mergeTranslations=y,exports.parseI18nResult=a,exports.requestHostI18n=c,exports.shouldHoldForMissingTranslation=x;
@@ -1,8 +1,29 @@
1
1
  import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
2
2
  import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
3
3
 
4
+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
5
+ type TextReplacementValue = string | number;
6
+ type TextReplacements = Record<string, TextReplacementValue>;
7
+ type TextTranslations = Record<string, string>;
8
+ declare function interpolateText(template: string, replacements?: TextReplacements): string;
9
+ declare function findTranslatedTemplate(sourceText: string, translations: TextTranslations): string | undefined;
10
+ declare function hasSourceTranslation(sourceText: string, translations: TextTranslations): boolean;
11
+ declare function hasMissingSourceTranslations(sourceTexts: readonly string[], translations: TextTranslations): boolean;
12
+ declare function shouldHoldForMissingTranslation(sourceText: string, translations: TextTranslations, state: {
13
+ sourceLocale: string;
14
+ targetLocale: string;
15
+ i18nNeeded: boolean;
16
+ firstI18nSettled: boolean;
17
+ resolvedSourceTexts: ReadonlySet<string>;
18
+ }): boolean;
19
+ declare function localizeText(sourceText: string, replacements: TextReplacements | undefined, sourceLocale: string, targetLocale: string, translations: TextTranslations): string;
20
+ declare function addSourceTexts(target: Set<string>, texts?: Iterable<string | undefined | null>): void;
21
+ declare function mergeTranslations(current: TextTranslations, incoming: Record<string, unknown>): TextTranslations;
22
+
4
23
  interface Text3DParams {
5
24
  text?: string;
25
+ /** Values substituted into named placeholders such as `{score}`. */
26
+ replacements?: TextReplacements;
6
27
  fontSize?: number;
7
28
  color?: number;
8
29
  anchorX?: string;
@@ -19,6 +40,7 @@ interface Text3DParams {
19
40
  declare class Text3D extends Component<Text3DParams> {
20
41
  static componentName: string;
21
42
  text: string;
43
+ replacements: TextReplacements;
22
44
  fontSize: number;
23
45
  color: number;
24
46
  anchorX: string;
@@ -34,12 +56,36 @@ declare class Text3D extends Component<Text3DParams> {
34
56
  init(obj?: Text3DParams): void;
35
57
  }
36
58
 
37
- declare class Text3DSystem extends Renderer3D {
59
+ interface Text3DSystemParams {
60
+ /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */
61
+ sourceLocale?: string;
62
+ /**
63
+ * All source templates to translate on first `requestI18n`, including copy
64
+ * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog
65
+ * and will not flash the source language.
66
+ */
67
+ sourceTexts?: string[];
68
+ }
69
+ declare class Text3DSystem extends Renderer3D<Text3DSystemParams> {
38
70
  static systemName: string;
39
71
  name: string;
40
72
  private texts;
41
73
  private poseBridges;
42
- init(): void;
74
+ private sourceLocale;
75
+ private targetLocale;
76
+ private translations;
77
+ private seededSourceTexts;
78
+ private lastRequestedSourceTexts;
79
+ private i18nRequestScheduled;
80
+ private i18nRequestId;
81
+ private firstI18nSettled;
82
+ private i18nNeeded;
83
+ private resolvedSourceTexts;
84
+ init(params?: Text3DSystemParams): void;
85
+ /** Register extra source templates before or after ready. First request includes these. */
86
+ declareSourceTexts(texts?: string[]): void;
87
+ beforeReady(): Promise<void>;
88
+ setI18n(locale: string, translations: TextTranslations): void;
43
89
  componentChanged(changed: ComponentChanged): void;
44
90
  rendererUpdate(gameObject: GameObject): void;
45
91
  private handleAdd;
@@ -48,7 +94,43 @@ declare class Text3DSystem extends Renderer3D {
48
94
  private syncTextProps;
49
95
  private applyPose;
50
96
  onDestroy(): void;
97
+ private resolveText;
98
+ private collectSourceTexts;
99
+ private scheduleI18nRequest;
100
+ private startI18nRequest;
101
+ private requestI18nAndApply;
102
+ private refreshAllText;
103
+ }
104
+
105
+ /** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */
106
+
107
+ /** Host-injected global. The SDK itself is not part of this repo. */
108
+ declare const COMBOS_HOST_SDK: "combos";
109
+ interface CombosI18nRequest {
110
+ sourceLocale: string;
111
+ sourceTexts: string[];
112
+ }
113
+ type CombosI18nResult = {
114
+ needed: false;
115
+ } | {
116
+ needed: true;
117
+ locale: string;
118
+ translations: TextTranslations;
119
+ };
120
+ interface CombosHostSdk {
121
+ requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;
122
+ }
123
+ declare global {
124
+ interface Window {
125
+ combos?: CombosHostSdk;
126
+ }
51
127
  }
128
+ declare function hasCombosRequestI18n(sdk?: CombosHostSdk | undefined | null): sdk is CombosHostSdk & {
129
+ requestI18n: NonNullable<CombosHostSdk['requestI18n']>;
130
+ };
131
+ declare function parseI18nResult(data: unknown): CombosI18nResult;
132
+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
133
+ declare function requestHostI18n(request: CombosI18nRequest): Promise<CombosI18nResult>;
52
134
 
53
- export { Text3D, Text3DSystem };
54
- export type { Text3DParams };
135
+ export { COMBOS_HOST_SDK, Text3D, Text3DSystem, addSourceTexts, findTranslatedTemplate, hasCombosRequestI18n, hasMissingSourceTranslations, hasSourceTranslation, interpolateText, localizeText, mergeTranslations, parseI18nResult, requestHostI18n, shouldHoldForMissingTranslation };
136
+ export type { CombosHostSdk, CombosI18nRequest, CombosI18nResult, Text3DParams, Text3DSystemParams, TextReplacementValue, TextReplacements, TextTranslations };
@@ -8,6 +8,7 @@ class Text3D extends Component {
8
8
  constructor() {
9
9
  super(...arguments);
10
10
  this.text = '';
11
+ this.replacements = {};
11
12
  this.fontSize = 0.5;
12
13
  this.color = 0xffffff;
13
14
  this.anchorX = 'center';
@@ -23,8 +24,12 @@ class Text3D extends Component {
23
24
  }
24
25
  static { this.componentName = 'Text3D'; }
25
26
  init(obj) {
26
- if (obj)
27
- Object.assign(this, obj);
27
+ if (!obj)
28
+ return;
29
+ const { replacements, ...rest } = obj;
30
+ Object.assign(this, rest);
31
+ if (replacements)
32
+ this.replacements = { ...replacements };
28
33
  }
29
34
  }
30
35
  __decorate([
@@ -153,17 +158,169 @@ __decorate([
153
158
  })
154
159
  ], Text3D.prototype, "rotationZ", void 0);
155
160
 
161
+ /** Host-injected global. The SDK itself is not part of this repo. */
162
+ const COMBOS_HOST_SDK = 'combos';
163
+ function hasCombosRequestI18n(sdk = typeof window === 'undefined' ? undefined : window.combos) {
164
+ return !!sdk && typeof sdk.requestI18n === 'function';
165
+ }
166
+ function parseI18nResult(data) {
167
+ if (!data || typeof data !== 'object')
168
+ return { needed: false };
169
+ const input = data;
170
+ if (input.needed !== true)
171
+ return { needed: false };
172
+ if (typeof input.locale !== 'string' || !input.locale.trim()) {
173
+ return { needed: false };
174
+ }
175
+ if (!input.translations ||
176
+ typeof input.translations !== 'object' ||
177
+ Array.isArray(input.translations)) {
178
+ return { needed: false };
179
+ }
180
+ const entries = Object.entries(input.translations);
181
+ if (entries.some(([, value]) => typeof value !== 'string')) {
182
+ return { needed: false };
183
+ }
184
+ return {
185
+ needed: true,
186
+ locale: input.locale.trim(),
187
+ translations: Object.fromEntries(entries),
188
+ };
189
+ }
190
+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
191
+ async function requestHostI18n(request) {
192
+ if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {
193
+ return { needed: false };
194
+ }
195
+ try {
196
+ return parseI18nResult(await window.combos.requestI18n(request));
197
+ }
198
+ catch {
199
+ return { needed: false };
200
+ }
201
+ }
202
+
203
+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
204
+ const PLACEHOLDER_PATTERN = /\{([A-Za-z_$][\w$.-]*)\}/g;
205
+ function interpolateText(template, replacements) {
206
+ if (!replacements)
207
+ return template;
208
+ return template.replace(PLACEHOLDER_PATTERN, (placeholder, name) => {
209
+ if (!Object.prototype.hasOwnProperty.call(replacements, name)) {
210
+ return placeholder;
211
+ }
212
+ return String(replacements[name]);
213
+ });
214
+ }
215
+ function findTranslatedTemplate(sourceText, translations) {
216
+ if (Object.prototype.hasOwnProperty.call(translations, sourceText)) {
217
+ return translations[sourceText];
218
+ }
219
+ const trimmed = sourceText.trim();
220
+ if (trimmed &&
221
+ trimmed !== sourceText &&
222
+ Object.prototype.hasOwnProperty.call(translations, trimmed)) {
223
+ return translations[trimmed];
224
+ }
225
+ return undefined;
226
+ }
227
+ function hasSourceTranslation(sourceText, translations) {
228
+ return findTranslatedTemplate(sourceText, translations) !== undefined;
229
+ }
230
+ function hasMissingSourceTranslations(sourceTexts, translations) {
231
+ return sourceTexts.some((text) => !hasSourceTranslation(text, translations));
232
+ }
233
+ function shouldHoldForMissingTranslation(sourceText, translations, state) {
234
+ if (!state.sourceLocale || !state.i18nNeeded || !state.firstI18nSettled)
235
+ return false;
236
+ if (state.sourceLocale.toLowerCase() === state.targetLocale.toLowerCase())
237
+ return false;
238
+ const trimmed = sourceText.trim();
239
+ if (!trimmed)
240
+ return false;
241
+ if (hasSourceTranslation(sourceText, translations))
242
+ return false;
243
+ return !state.resolvedSourceTexts.has(trimmed);
244
+ }
245
+ function localizeText(sourceText, replacements, sourceLocale, targetLocale, translations) {
246
+ const shouldTranslate = !!sourceLocale &&
247
+ !!targetLocale &&
248
+ sourceLocale.toLowerCase() !== targetLocale.toLowerCase();
249
+ const template = shouldTranslate
250
+ ? findTranslatedTemplate(sourceText, translations) ?? sourceText
251
+ : sourceText;
252
+ return interpolateText(template, replacements);
253
+ }
254
+ function addSourceTexts(target, texts) {
255
+ if (!texts)
256
+ return;
257
+ for (const text of texts) {
258
+ const source = typeof text === 'string' ? text.trim() : '';
259
+ if (source)
260
+ target.add(source);
261
+ }
262
+ }
263
+ function mergeTranslations(current, incoming) {
264
+ const next = { ...current };
265
+ for (const [key, value] of Object.entries(incoming)) {
266
+ if (typeof value === 'string')
267
+ next[key] = value;
268
+ }
269
+ return next;
270
+ }
271
+
156
272
  let Text3DSystem = class Text3DSystem extends Renderer3D {
157
273
  constructor() {
158
274
  super(...arguments);
159
275
  this.name = 'Text3DSystem';
160
276
  this.texts = new Map();
161
277
  this.poseBridges = new Map();
278
+ this.sourceLocale = '';
279
+ this.targetLocale = '';
280
+ this.translations = {};
281
+ this.seededSourceTexts = new Set();
282
+ this.lastRequestedSourceTexts = '';
283
+ this.i18nRequestScheduled = false;
284
+ this.i18nRequestId = 0;
285
+ this.firstI18nSettled = false;
286
+ this.i18nNeeded = false;
287
+ this.resolvedSourceTexts = new Set();
162
288
  }
163
289
  static { this.systemName = 'Text3DSystem'; }
164
- init() {
290
+ init(params) {
165
291
  const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
166
292
  renderer3DSystem.rendererManager.register(this);
293
+ this.sourceLocale = params?.sourceLocale?.trim() ?? '';
294
+ this.targetLocale = this.sourceLocale;
295
+ this.declareSourceTexts(params?.sourceTexts);
296
+ }
297
+ /** Register extra source templates before or after ready. First request includes these. */
298
+ declareSourceTexts(texts) {
299
+ addSourceTexts(this.seededSourceTexts, texts);
300
+ this.scheduleI18nRequest();
301
+ }
302
+ async beforeReady() {
303
+ if (this.firstI18nSettled)
304
+ return;
305
+ this.update();
306
+ if (!this.sourceLocale) {
307
+ this.firstI18nSettled = true;
308
+ return;
309
+ }
310
+ await this.requestI18nAndApply();
311
+ if (this.i18nNeeded &&
312
+ hasMissingSourceTranslations(this.collectSourceTexts(), this.translations)) {
313
+ await this.requestI18nAndApply();
314
+ }
315
+ this.firstI18nSettled = true;
316
+ }
317
+ setI18n(locale, translations) {
318
+ const targetLocale = locale?.trim();
319
+ if (!targetLocale || !translations || typeof translations !== 'object')
320
+ return;
321
+ this.targetLocale = targetLocale;
322
+ this.translations = mergeTranslations(this.translations, translations);
323
+ this.refreshAllText();
167
324
  }
168
325
  componentChanged(changed) {
169
326
  if (changed.componentName !== 'Text3D')
@@ -175,17 +332,17 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
175
332
  this.handleRemove(changed.gameObject.id);
176
333
  }
177
334
  else {
178
- this.handleChange(changed.gameObject.id, changed.component);
335
+ this.handleChange(changed);
179
336
  }
180
337
  }
181
338
  rendererUpdate(gameObject) {
182
339
  const component = gameObject.getComponent(Text3D);
183
340
  if (!component)
184
341
  return;
185
- const textMesh = this.texts.get(gameObject.id);
186
- if (!textMesh)
342
+ const entry = this.texts.get(gameObject.id);
343
+ if (!entry)
187
344
  return;
188
- this.applyPose(gameObject, component, textMesh);
345
+ this.applyPose(gameObject, component, entry.mesh);
189
346
  }
190
347
  handleAdd(gameObject, component) {
191
348
  const textMesh = new Text();
@@ -193,27 +350,32 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
193
350
  textMesh.sync();
194
351
  tagObject3D(textMesh, gameObject.id);
195
352
  this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
196
- this.texts.set(gameObject.id, textMesh);
353
+ this.texts.set(gameObject.id, { mesh: textMesh, component });
197
354
  this.poseBridges.set(gameObject.id, new VisualPoseBridge());
355
+ this.scheduleI18nRequest();
198
356
  }
199
- handleChange(id, component) {
200
- const textMesh = this.texts.get(id);
201
- if (!textMesh)
357
+ handleChange(changed) {
358
+ const entry = this.texts.get(changed.gameObject.id);
359
+ if (!entry)
202
360
  return;
203
- this.syncTextProps(textMesh, component);
204
- textMesh.sync();
361
+ const component = changed.component;
362
+ entry.component = component;
363
+ this.syncTextProps(entry.mesh, component);
364
+ entry.mesh.sync();
365
+ if (changed.prop.prop[0] === 'text')
366
+ this.scheduleI18nRequest();
205
367
  }
206
368
  handleRemove(id) {
207
- const textMesh = this.texts.get(id);
208
- if (!textMesh)
369
+ const entry = this.texts.get(id);
370
+ if (!entry)
209
371
  return;
210
- this.threeContext.detachVisual(id, textMesh);
211
- textMesh.dispose();
372
+ this.threeContext.detachVisual(id, entry.mesh);
373
+ entry.mesh.dispose();
212
374
  this.texts.delete(id);
213
375
  this.poseBridges.delete(id);
214
376
  }
215
377
  syncTextProps(textMesh, component) {
216
- textMesh.text = component.text;
378
+ textMesh.text = this.resolveText(component);
217
379
  textMesh.fontSize = component.fontSize;
218
380
  textMesh.color = component.color;
219
381
  textMesh.anchorX = component.anchorX;
@@ -241,16 +403,84 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
241
403
  textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
242
404
  }
243
405
  onDestroy() {
406
+ this.i18nRequestId += 1;
407
+ this.firstI18nSettled = false;
408
+ this.i18nNeeded = false;
409
+ this.resolvedSourceTexts.clear();
244
410
  for (const [id] of this.texts) {
245
411
  this.handleRemove(id);
246
412
  }
247
413
  this.texts.clear();
248
414
  }
415
+ resolveText(component) {
416
+ if (shouldHoldForMissingTranslation(component.text, this.translations, {
417
+ sourceLocale: this.sourceLocale,
418
+ targetLocale: this.targetLocale,
419
+ i18nNeeded: this.i18nNeeded,
420
+ firstI18nSettled: this.firstI18nSettled,
421
+ resolvedSourceTexts: this.resolvedSourceTexts,
422
+ })) {
423
+ return '';
424
+ }
425
+ return localizeText(component.text, component.replacements, this.sourceLocale, this.targetLocale, this.translations);
426
+ }
427
+ collectSourceTexts() {
428
+ const sourceTexts = new Set(this.seededSourceTexts);
429
+ for (const entry of this.texts.values()) {
430
+ addSourceTexts(sourceTexts, [entry.component.text]);
431
+ }
432
+ return [...sourceTexts];
433
+ }
434
+ scheduleI18nRequest() {
435
+ if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled)
436
+ return;
437
+ this.i18nRequestScheduled = true;
438
+ queueMicrotask(() => {
439
+ this.i18nRequestScheduled = false;
440
+ this.startI18nRequest();
441
+ });
442
+ }
443
+ startI18nRequest() {
444
+ if (!this.sourceLocale || !this.firstI18nSettled)
445
+ return;
446
+ const sourceTexts = this.collectSourceTexts();
447
+ const signature = [...sourceTexts].sort().join('\0');
448
+ if (signature === this.lastRequestedSourceTexts)
449
+ return;
450
+ void this.requestI18nAndApply();
451
+ }
452
+ async requestI18nAndApply() {
453
+ const sourceTexts = this.collectSourceTexts();
454
+ const signature = [...sourceTexts].sort().join('\0');
455
+ this.lastRequestedSourceTexts = signature;
456
+ const requestId = ++this.i18nRequestId;
457
+ const result = await requestHostI18n({
458
+ sourceLocale: this.sourceLocale,
459
+ sourceTexts,
460
+ });
461
+ if (requestId !== this.i18nRequestId)
462
+ return;
463
+ addSourceTexts(this.resolvedSourceTexts, sourceTexts);
464
+ this.i18nNeeded = result.needed;
465
+ if (!result.needed) {
466
+ this.refreshAllText();
467
+ return;
468
+ }
469
+ this.setI18n(result.locale, result.translations);
470
+ }
471
+ refreshAllText() {
472
+ for (const entry of this.texts.values()) {
473
+ entry.mesh.text = this.resolveText(entry.component);
474
+ entry.mesh.sync();
475
+ }
476
+ }
249
477
  };
250
478
  Text3DSystem = __decorate([
251
479
  decorators.componentObserver({
252
480
  Text3D: [
253
- 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
481
+ 'text',
482
+ { prop: ['replacements'], deep: true },
483
+ 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
254
484
  'positionX', 'positionY', 'positionZ',
255
485
  'rotationX', 'rotationY', 'rotationZ',
256
486
  ],
@@ -258,5 +488,5 @@ Text3DSystem = __decorate([
258
488
  ], Text3DSystem);
259
489
  var Text3DSystem_default = Text3DSystem;
260
490
 
261
- export { Text3D, Text3DSystem_default as Text3DSystem };
491
+ export { COMBOS_HOST_SDK, Text3D, Text3DSystem_default as Text3DSystem, addSourceTexts, findTranslatedTemplate, hasCombosRequestI18n, hasMissingSourceTranslations, hasSourceTranslation, interpolateText, localizeText, mergeTranslations, parseI18nResult, requestHostI18n, shouldHoldForMissingTranslation };
262
492
  //# sourceMappingURL=plugin-renderer-3d-text.esm.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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+ {"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/hostSdk.ts","../lib/localization.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\nimport type { TextReplacements } from './localization';\n\nexport type { TextReplacementValue, TextReplacements } from './localization';\n\nexport interface Text3DParams {\n text?: string;\n /** Values substituted into named placeholders such as `{score}`. */\n replacements?: TextReplacements;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n\n replacements: TextReplacements = {};\n\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (!obj) return;\n const { replacements, ...rest } = obj;\n Object.assign(this, rest);\n if (replacements) this.replacements = { ...replacements };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */\nimport type { TextTranslations } from './localization';\n\n/** Host-injected global. The SDK itself is not part of this repo. */\nexport const COMBOS_HOST_SDK = 'combos' as const;\n\nexport interface CombosI18nRequest {\n sourceLocale: string;\n sourceTexts: string[];\n}\n\nexport type CombosI18nResult =\n | { needed: false }\n | { needed: true; locale: string; translations: TextTranslations };\n\nexport interface CombosHostSdk {\n requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;\n}\n\ndeclare global {\n interface Window {\n combos?: CombosHostSdk;\n }\n}\n\nexport function hasCombosRequestI18n(\n sdk: CombosHostSdk | undefined | null = typeof window === 'undefined' ? undefined : window.combos,\n): sdk is CombosHostSdk & { requestI18n: NonNullable<CombosHostSdk['requestI18n']> } {\n return !!sdk && typeof sdk.requestI18n === 'function';\n}\n\nexport function parseI18nResult(data: unknown): CombosI18nResult {\n if (!data || typeof data !== 'object') return { needed: false };\n const input = data as {\n needed?: unknown;\n locale?: unknown;\n translations?: unknown;\n };\n if (input.needed !== true) return { needed: false };\n if (typeof input.locale !== 'string' || !input.locale.trim()) {\n return { needed: false };\n }\n if (\n !input.translations ||\n typeof input.translations !== 'object' ||\n Array.isArray(input.translations)\n ) {\n return { needed: false };\n }\n const entries = Object.entries(input.translations);\n if (entries.some(([, value]) => typeof value !== 'string')) {\n return { needed: false };\n }\n return {\n needed: true,\n locale: input.locale.trim(),\n translations: Object.fromEntries(entries) as TextTranslations,\n };\n}\n\n/** Ask the injected host SDK. Always resolves; missing method means no translation. */\nexport async function requestHostI18n(\n request: CombosI18nRequest,\n): Promise<CombosI18nResult> {\n if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {\n return { needed: false };\n }\n try {\n return parseI18nResult(await window.combos.requestI18n(request));\n } catch {\n return { needed: false };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` localization. */\n\nexport type TextReplacementValue = string | number;\nexport type TextReplacements = Record<string, TextReplacementValue>;\nexport type TextTranslations = Record<string, string>;\n\nconst PLACEHOLDER_PATTERN = /\\{([A-Za-z_$][\\w$.-]*)\\}/g;\n\nexport function interpolateText(\n template: string,\n replacements?: TextReplacements,\n): string {\n if (!replacements) return template;\n return template.replace(PLACEHOLDER_PATTERN, (placeholder, name: string) => {\n if (!Object.prototype.hasOwnProperty.call(replacements, name)) {\n return placeholder;\n }\n return String(replacements[name]);\n });\n}\n\nexport function findTranslatedTemplate(\n sourceText: string,\n translations: TextTranslations,\n): string | undefined {\n if (Object.prototype.hasOwnProperty.call(translations, sourceText)) {\n return translations[sourceText];\n }\n const trimmed = sourceText.trim();\n if (\n trimmed &&\n trimmed !== sourceText &&\n Object.prototype.hasOwnProperty.call(translations, trimmed)\n ) {\n return translations[trimmed];\n }\n return undefined;\n}\n\nexport function hasSourceTranslation(\n sourceText: string,\n translations: TextTranslations,\n): boolean {\n return findTranslatedTemplate(sourceText, translations) !== undefined;\n}\n\nexport function hasMissingSourceTranslations(\n sourceTexts: readonly string[],\n translations: TextTranslations,\n): boolean {\n return sourceTexts.some((text) => !hasSourceTranslation(text, translations));\n}\n\nexport function shouldHoldForMissingTranslation(\n sourceText: string,\n translations: TextTranslations,\n state: {\n sourceLocale: string;\n targetLocale: string;\n i18nNeeded: boolean;\n firstI18nSettled: boolean;\n resolvedSourceTexts: ReadonlySet<string>;\n },\n): boolean {\n if (!state.sourceLocale || !state.i18nNeeded || !state.firstI18nSettled) return false;\n if (state.sourceLocale.toLowerCase() === state.targetLocale.toLowerCase()) return false;\n const trimmed = sourceText.trim();\n if (!trimmed) return false;\n if (hasSourceTranslation(sourceText, translations)) return false;\n return !state.resolvedSourceTexts.has(trimmed);\n}\n\nexport function localizeText(\n sourceText: string,\n replacements: TextReplacements | undefined,\n sourceLocale: string,\n targetLocale: string,\n translations: TextTranslations,\n): string {\n const shouldTranslate =\n !!sourceLocale &&\n !!targetLocale &&\n sourceLocale.toLowerCase() !== targetLocale.toLowerCase();\n const template = shouldTranslate\n ? findTranslatedTemplate(sourceText, translations) ?? sourceText\n : sourceText;\n return interpolateText(template, replacements);\n}\n\nexport function addSourceTexts(\n target: Set<string>,\n texts?: Iterable<string | undefined | null>,\n) {\n if (!texts) return;\n for (const text of texts) {\n const source = typeof text === 'string' ? text.trim() : '';\n if (source) target.add(source);\n }\n}\n\nexport function mergeTranslations(\n current: TextTranslations,\n incoming: Record<string, unknown>,\n): TextTranslations {\n const next = { ...current };\n for (const [key, value] of Object.entries(incoming)) {\n if (typeof value === 'string') next[key] = value;\n }\n return next;\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\nimport { requestHostI18n } from './hostSdk';\nimport {\n addSourceTexts,\n hasMissingSourceTranslations,\n localizeText,\n mergeTranslations,\n shouldHoldForMissingTranslation,\n type TextTranslations,\n} from './localization';\n\nexport interface Text3DSystemParams {\n /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */\n sourceLocale?: string;\n /**\n * All source templates to translate on first `requestI18n`, including copy\n * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog\n * and will not flash the source language.\n */\n sourceTexts?: string[];\n}\n\n@decorators.componentObserver({\n Text3D: [\n 'text',\n { prop: ['replacements'], deep: true },\n 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D<Text3DSystemParams> {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts = new Map<number, { mesh: TroikaText; component: Text3D }>();\n private poseBridges = new Map<number, VisualPoseBridge>();\n private sourceLocale = '';\n private targetLocale = '';\n private translations: TextTranslations = {};\n private seededSourceTexts = new Set<string>();\n private lastRequestedSourceTexts = '';\n private i18nRequestScheduled = false;\n private i18nRequestId = 0;\n private firstI18nSettled = false;\n private i18nNeeded = false;\n private resolvedSourceTexts = new Set<string>();\n\n init(params?: Text3DSystemParams) {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n this.sourceLocale = params?.sourceLocale?.trim() ?? '';\n this.targetLocale = this.sourceLocale;\n this.declareSourceTexts(params?.sourceTexts);\n }\n\n /** Register extra source templates before or after ready. First request includes these. */\n declareSourceTexts(texts?: string[]) {\n addSourceTexts(this.seededSourceTexts, texts);\n this.scheduleI18nRequest();\n }\n\n async beforeReady() {\n if (this.firstI18nSettled) return;\n this.update();\n if (!this.sourceLocale) {\n this.firstI18nSettled = true;\n return;\n }\n await this.requestI18nAndApply();\n if (\n this.i18nNeeded &&\n hasMissingSourceTranslations(this.collectSourceTexts(), this.translations)\n ) {\n await this.requestI18nAndApply();\n }\n this.firstI18nSettled = true;\n }\n\n setI18n(locale: string, translations: TextTranslations) {\n const targetLocale = locale?.trim();\n if (!targetLocale || !translations || typeof translations !== 'object') return;\n this.targetLocale = targetLocale;\n this.translations = mergeTranslations(this.translations, translations);\n this.refreshAllText();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const entry = this.texts.get(gameObject.id);\n if (!entry) return;\n this.applyPose(gameObject, component, entry.mesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, { mesh: textMesh, component });\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n this.scheduleI18nRequest();\n }\n\n private handleChange(changed: ComponentChanged) {\n const entry = this.texts.get(changed.gameObject.id);\n if (!entry) return;\n const component = changed.component as Text3D;\n entry.component = component;\n this.syncTextProps(entry.mesh, component);\n entry.mesh.sync();\n if (changed.prop.prop[0] === 'text') this.scheduleI18nRequest();\n }\n\n private handleRemove(id: number) {\n const entry = this.texts.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = this.resolveText(component);\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n this.i18nRequestId += 1;\n this.firstI18nSettled = false;\n this.i18nNeeded = false;\n this.resolvedSourceTexts.clear();\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n }\n\n private resolveText(component: Text3D): string {\n if (\n shouldHoldForMissingTranslation(component.text, this.translations, {\n sourceLocale: this.sourceLocale,\n targetLocale: this.targetLocale,\n i18nNeeded: this.i18nNeeded,\n firstI18nSettled: this.firstI18nSettled,\n resolvedSourceTexts: this.resolvedSourceTexts,\n })\n ) {\n return '';\n }\n return localizeText(\n component.text,\n component.replacements,\n this.sourceLocale,\n this.targetLocale,\n this.translations,\n );\n }\n\n private collectSourceTexts(): string[] {\n const sourceTexts = new Set(this.seededSourceTexts);\n for (const entry of this.texts.values()) {\n addSourceTexts(sourceTexts, [entry.component.text]);\n }\n return [...sourceTexts];\n }\n\n private scheduleI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled) return;\n this.i18nRequestScheduled = true;\n queueMicrotask(() => {\n this.i18nRequestScheduled = false;\n this.startI18nRequest();\n });\n }\n\n private startI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled) return;\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n if (signature === this.lastRequestedSourceTexts) return;\n void this.requestI18nAndApply();\n }\n\n private async requestI18nAndApply() {\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n this.lastRequestedSourceTexts = signature;\n const requestId = ++this.i18nRequestId;\n const result = await requestHostI18n({\n sourceLocale: this.sourceLocale,\n sourceTexts,\n });\n if (requestId !== this.i18nRequestId) return;\n addSourceTexts(this.resolvedSourceTexts, sourceTexts);\n this.i18nNeeded = result.needed;\n if (!result.needed) {\n this.refreshAllText();\n return;\n }\n this.setI18n(result.locale, result.translations);\n }\n\n private refreshAllText() {\n for (const entry of this.texts.values()) {\n entry.mesh.text = this.resolveText(entry.component);\n entry.mesh.sync();\n }\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-text",
3
- "version": "0.1.4",
3
+ "version": "0.1.6",
4
4
  "description": "3D text rendering, backed by troika-three-text",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-text.esm.js",
@@ -28,9 +28,12 @@
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
30
  "troika-three-text": "^0.52.3",
31
- "@combos-fun/engine": "0.1.4",
32
- "@combos-fun/plugin-renderer-3d": "0.1.4",
33
- "@combos-fun/inspector-decorator": "0.1.4"
31
+ "@combos-fun/engine": "0.1.6",
32
+ "@combos-fun/inspector-decorator": "0.1.6",
33
+ "@combos-fun/plugin-renderer-3d": "0.1.6"
34
+ },
35
+ "devDependencies": {
36
+ "tsx": "^4.20.3"
34
37
  },
35
38
  "keywords": [
36
39
  "combos-fun",
@@ -41,6 +44,7 @@
41
44
  "font"
42
45
  ],
43
46
  "scripts": {
44
- "build": "node ../../scripts/build-package.mjs"
47
+ "build": "node ../../scripts/build-package.mjs",
48
+ "test": "node --import tsx --test test/*.test.ts"
45
49
  }
46
50
  }