@combos-fun/plugin-renderer-3d-text 0.1.4 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -22,6 +22,40 @@ import manifest from '@combos-fun/plugin-renderer-3d-text/plugin-manifest';
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  // require.resolve('@combos-fun/plugin-renderer-3d-text/agent-skill')
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  ```
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+ ## Host-driven i18n
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+
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+ Same host contract as `@combos-fun/plugin-renderer-text`. Configure the source
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+ locale on the 3D text system. Locale names use BCP 47 tags.
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+
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+ ```ts
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+ const textSystem = new Text3DSystem({
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+ sourceLocale: 'zh-CN',
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+ sourceTexts: [
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+ '{player} 获得了 {score} 分',
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+ '开始游戏',
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+ '下一屏文案',
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+ ],
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+ });
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+ ```
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+
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+ ```ts
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+ new Text3D({
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+ text: '{player} 获得了 {score} 分',
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+ replacements: {
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+ player: 'Alice',
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+ score: 100,
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+ },
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+ });
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+ ```
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+
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+ The host injects `window.combos` into the game HTML head. The first
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+ `requestI18n` runs in `beforeReady` and holds `combos-game:ready` / `start`
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+ until the host replies. Put every later-screen template in `sourceTexts` so
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+ those screens reuse the startup catalog instead of flashing source text.
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+ Later undeclared catalog changes stay async and do not block.
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+ Translation is applied only when the result is `needed: true`. Without the
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+ injected SDK, the game stays on the source text.
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+
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  ## License
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  Internal workspace package, part of the Combos Fun engine monorepo.
package/agent-skill.md CHANGED
@@ -12,11 +12,46 @@ import { Text3D, Text3DSystem, type Text3DParams } from '@combos-fun/plugin-rend
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  `componentName = 'Text3D'`; `systemName = 'Text3DSystem'`.
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+ For dynamic, translatable text, keep values in named `replacements`; do not
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+ concatenate them into `text` and do not invent translation IDs:
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+
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+ ```ts
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+ score.addComponent(new Text3D({
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+ text: '{player} scored {score} points',
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+ replacements: { player: 'Alice', score: 100 },
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+ fontSize: 0.4,
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+ }));
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+ ```
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+
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+ Enable host-driven translation with:
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+
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+ ```ts
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+ new Text3DSystem({
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+ sourceLocale: 'en-US',
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+ sourceTexts: ['Play', 'Next stage unlocked'],
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+ });
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+ ```
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+
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+ Pass **every** later-screen template in `sourceTexts` so the first
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+ `requestI18n` translates the full catalog before `ready`. New labels then
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+ reuse that cache and do not flash the source language. You can also call
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+ `textSystem.declareSourceTexts([...])` during `onSystemsBootstrapComplete`.
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+
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+ The source template itself is the translation lookup key. After labels exist,
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+ the system checks that `window.combos.requestI18n` exists. The first
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+ `requestI18n({ sourceLocale, sourceTexts })` runs in `beforeReady` and holds
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+ game `ready` / `start` until the host replies. Later text that was not declared
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+ requests again without blocking. Apply the result only when `needed: true`. Do
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+ not post `i18n-ready` / `set-i18n` from this plugin. If no source locale or
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+ method is present, placeholder replacement still works and source text stays
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+ as-is.
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+
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  ## Parameters
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  | Field | Type | Default |
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  |-------|------|---------|
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  | `text` | `string` | `''` |
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+ | `replacements` | `Record<string, string \| number>` | `{}` |
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  | `fontSize` | `number` | `0.5` |
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  | `color` | `number` | `0xffffff` |
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  | `anchorX` | `string` | `'center'` |
@@ -10,6 +10,7 @@ class Text3D extends engine.Component {
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  constructor() {
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  super(...arguments);
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  this.text = '';
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+ this.replacements = {};
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  this.fontSize = 0.5;
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  this.color = 0xffffff;
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  this.anchorX = 'center';
@@ -25,8 +26,12 @@ class Text3D extends engine.Component {
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  }
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  static { this.componentName = 'Text3D'; }
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  init(obj) {
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- if (obj)
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- Object.assign(this, obj);
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+ if (!obj)
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+ return;
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+ const { replacements, ...rest } = obj;
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+ Object.assign(this, rest);
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+ if (replacements)
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+ this.replacements = { ...replacements };
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  }
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  }
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  tslib.__decorate([
@@ -155,17 +160,133 @@ tslib.__decorate([
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  })
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  ], Text3D.prototype, "rotationZ", void 0);
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+ /** Host-injected global. The SDK itself is not part of this repo. */
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+ const COMBOS_HOST_SDK = 'combos';
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+ function hasCombosRequestI18n(sdk = typeof window === 'undefined' ? undefined : window.combos) {
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+ return !!sdk && typeof sdk.requestI18n === 'function';
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+ }
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+ function parseI18nResult(data) {
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+ if (!data || typeof data !== 'object')
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+ return { needed: false };
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+ const input = data;
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+ if (input.needed !== true)
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+ return { needed: false };
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+ if (typeof input.locale !== 'string' || !input.locale.trim()) {
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+ return { needed: false };
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+ }
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+ if (!input.translations ||
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+ typeof input.translations !== 'object' ||
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+ Array.isArray(input.translations)) {
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+ return { needed: false };
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+ }
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+ const entries = Object.entries(input.translations);
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+ if (entries.some(([, value]) => typeof value !== 'string')) {
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+ return { needed: false };
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+ }
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+ return {
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+ needed: true,
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+ locale: input.locale.trim(),
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+ translations: Object.fromEntries(entries),
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+ };
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+ }
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+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
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+ async function requestHostI18n(request) {
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+ if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {
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+ return { needed: false };
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+ }
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+ try {
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+ return parseI18nResult(await window.combos.requestI18n(request));
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+ }
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+ catch {
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+ return { needed: false };
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+ }
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+ }
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+
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+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
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+ const PLACEHOLDER_PATTERN = /\{([A-Za-z_$][\w$.-]*)\}/g;
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+ function interpolateText(template, replacements) {
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+ if (!replacements)
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+ return template;
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+ return template.replace(PLACEHOLDER_PATTERN, (placeholder, name) => {
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+ if (!Object.prototype.hasOwnProperty.call(replacements, name)) {
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+ return placeholder;
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+ }
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+ return String(replacements[name]);
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+ });
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+ }
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+ function localizeText(sourceText, replacements, sourceLocale, targetLocale, translations) {
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+ const shouldTranslate = !!sourceLocale &&
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+ !!targetLocale &&
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+ sourceLocale.toLowerCase() !== targetLocale.toLowerCase();
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+ const template = shouldTranslate && Object.prototype.hasOwnProperty.call(translations, sourceText)
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+ ? translations[sourceText]
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+ : sourceText;
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+ return interpolateText(template, replacements);
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+ }
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+ function addSourceTexts(target, texts) {
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+ if (!texts)
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+ return;
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+ for (const text of texts) {
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+ const source = typeof text === 'string' ? text.trim() : '';
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+ if (source)
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+ target.add(source);
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+ }
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+ }
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+ function mergeTranslations(current, incoming) {
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+ const next = { ...current };
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+ for (const [key, value] of Object.entries(incoming)) {
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+ if (typeof value === 'string')
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+ next[key] = value;
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+ }
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+ return next;
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+ }
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+
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  let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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  constructor() {
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  super(...arguments);
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  this.name = 'Text3DSystem';
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  this.texts = new Map();
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  this.poseBridges = new Map();
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+ this.sourceLocale = '';
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+ this.targetLocale = '';
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+ this.translations = {};
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+ this.seededSourceTexts = new Set();
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+ this.lastRequestedSourceTexts = '';
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+ this.i18nRequestScheduled = false;
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+ this.i18nRequestId = 0;
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+ this.firstI18nSettled = false;
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  }
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  static { this.systemName = 'Text3DSystem'; }
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- init() {
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+ init(params) {
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  const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
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  renderer3DSystem.rendererManager.register(this);
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+ this.sourceLocale = params?.sourceLocale?.trim() ?? '';
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+ this.targetLocale = this.sourceLocale;
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+ this.declareSourceTexts(params?.sourceTexts);
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+ }
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+ /** Register extra source templates before or after ready. First request includes these. */
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+ declareSourceTexts(texts) {
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+ addSourceTexts(this.seededSourceTexts, texts);
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+ this.scheduleI18nRequest();
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+ }
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+ async beforeReady() {
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+ if (this.firstI18nSettled)
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+ return;
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+ this.update();
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+ if (!this.sourceLocale) {
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+ this.firstI18nSettled = true;
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+ return;
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+ }
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+ await this.requestI18nAndApply();
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+ this.firstI18nSettled = true;
282
+ }
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+ setI18n(locale, translations) {
284
+ const targetLocale = locale?.trim();
285
+ if (!targetLocale || !translations || typeof translations !== 'object')
286
+ return;
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+ this.targetLocale = targetLocale;
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+ this.translations = mergeTranslations(this.translations, translations);
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+ this.refreshAllText();
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  }
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291
  componentChanged(changed) {
171
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  if (changed.componentName !== 'Text3D')
@@ -177,17 +298,17 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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  this.handleRemove(changed.gameObject.id);
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  }
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  else {
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- this.handleChange(changed.gameObject.id, changed.component);
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+ this.handleChange(changed);
181
302
  }
182
303
  }
183
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  rendererUpdate(gameObject) {
184
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  const component = gameObject.getComponent(Text3D);
185
306
  if (!component)
186
307
  return;
187
- const textMesh = this.texts.get(gameObject.id);
188
- if (!textMesh)
308
+ const entry = this.texts.get(gameObject.id);
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+ if (!entry)
189
310
  return;
190
- this.applyPose(gameObject, component, textMesh);
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+ this.applyPose(gameObject, component, entry.mesh);
191
312
  }
192
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  handleAdd(gameObject, component) {
193
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  const textMesh = new troikaThreeText.Text();
@@ -195,27 +316,32 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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  textMesh.sync();
196
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  pluginRenderer3d.tagObject3D(textMesh, gameObject.id);
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  this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
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- this.texts.set(gameObject.id, textMesh);
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+ this.texts.set(gameObject.id, { mesh: textMesh, component });
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  this.poseBridges.set(gameObject.id, new pluginRenderer3d.VisualPoseBridge());
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+ this.scheduleI18nRequest();
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  }
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- handleChange(id, component) {
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- const textMesh = this.texts.get(id);
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- if (!textMesh)
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+ handleChange(changed) {
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+ const entry = this.texts.get(changed.gameObject.id);
325
+ if (!entry)
204
326
  return;
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- this.syncTextProps(textMesh, component);
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- textMesh.sync();
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+ const component = changed.component;
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+ entry.component = component;
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+ this.syncTextProps(entry.mesh, component);
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+ entry.mesh.sync();
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+ if (changed.prop.prop[0] === 'text')
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+ this.scheduleI18nRequest();
207
333
  }
208
334
  handleRemove(id) {
209
- const textMesh = this.texts.get(id);
210
- if (!textMesh)
335
+ const entry = this.texts.get(id);
336
+ if (!entry)
211
337
  return;
212
- this.threeContext.detachVisual(id, textMesh);
213
- textMesh.dispose();
338
+ this.threeContext.detachVisual(id, entry.mesh);
339
+ entry.mesh.dispose();
214
340
  this.texts.delete(id);
215
341
  this.poseBridges.delete(id);
216
342
  }
217
343
  syncTextProps(textMesh, component) {
218
- textMesh.text = component.text;
344
+ textMesh.text = this.resolveText(component);
219
345
  textMesh.fontSize = component.fontSize;
220
346
  textMesh.color = component.color;
221
347
  textMesh.anchorX = component.anchorX;
@@ -243,16 +369,69 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
243
369
  textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
244
370
  }
245
371
  onDestroy() {
372
+ this.i18nRequestId += 1;
373
+ this.firstI18nSettled = false;
246
374
  for (const [id] of this.texts) {
247
375
  this.handleRemove(id);
248
376
  }
249
377
  this.texts.clear();
250
378
  }
379
+ resolveText(component) {
380
+ return localizeText(component.text, component.replacements, this.sourceLocale, this.targetLocale, this.translations);
381
+ }
382
+ collectSourceTexts() {
383
+ const sourceTexts = new Set(this.seededSourceTexts);
384
+ for (const entry of this.texts.values()) {
385
+ addSourceTexts(sourceTexts, [entry.component.text]);
386
+ }
387
+ return [...sourceTexts];
388
+ }
389
+ scheduleI18nRequest() {
390
+ if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled)
391
+ return;
392
+ this.i18nRequestScheduled = true;
393
+ queueMicrotask(() => {
394
+ this.i18nRequestScheduled = false;
395
+ this.startI18nRequest();
396
+ });
397
+ }
398
+ startI18nRequest() {
399
+ if (!this.sourceLocale || !this.firstI18nSettled)
400
+ return;
401
+ const sourceTexts = this.collectSourceTexts();
402
+ const signature = [...sourceTexts].sort().join('\0');
403
+ if (signature === this.lastRequestedSourceTexts)
404
+ return;
405
+ void this.requestI18nAndApply();
406
+ }
407
+ async requestI18nAndApply() {
408
+ const sourceTexts = this.collectSourceTexts();
409
+ const signature = [...sourceTexts].sort().join('\0');
410
+ this.lastRequestedSourceTexts = signature;
411
+ const requestId = ++this.i18nRequestId;
412
+ const result = await requestHostI18n({
413
+ sourceLocale: this.sourceLocale,
414
+ sourceTexts,
415
+ });
416
+ if (requestId !== this.i18nRequestId)
417
+ return;
418
+ if (!result.needed)
419
+ return;
420
+ this.setI18n(result.locale, result.translations);
421
+ }
422
+ refreshAllText() {
423
+ for (const entry of this.texts.values()) {
424
+ entry.mesh.text = this.resolveText(entry.component);
425
+ entry.mesh.sync();
426
+ }
427
+ }
251
428
  };
252
429
  Text3DSystem = tslib.__decorate([
253
430
  engine.decorators.componentObserver({
254
431
  Text3D: [
255
- 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
432
+ 'text',
433
+ { prop: ['replacements'], deep: true },
434
+ 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
256
435
  'positionX', 'positionY', 'positionZ',
257
436
  'rotationX', 'rotationY', 'rotationZ',
258
437
  ],
@@ -260,6 +439,14 @@ Text3DSystem = tslib.__decorate([
260
439
  ], Text3DSystem);
261
440
  var Text3DSystem_default = Text3DSystem;
262
441
 
442
+ exports.COMBOS_HOST_SDK = COMBOS_HOST_SDK;
263
443
  exports.Text3D = Text3D;
264
444
  exports.Text3DSystem = Text3DSystem_default;
445
+ exports.addSourceTexts = addSourceTexts;
446
+ exports.hasCombosRequestI18n = hasCombosRequestI18n;
447
+ exports.interpolateText = interpolateText;
448
+ exports.localizeText = localizeText;
449
+ exports.mergeTranslations = mergeTranslations;
450
+ exports.parseI18nResult = parseI18nResult;
451
+ exports.requestHostI18n = requestHostI18n;
265
452
  //# sourceMappingURL=plugin-renderer-3d-text.cjs.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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1
+ {"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/hostSdk.ts","../lib/localization.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\nimport type { TextReplacements } from './localization';\n\nexport type { TextReplacementValue, TextReplacements } from './localization';\n\nexport interface Text3DParams {\n text?: string;\n /** Values substituted into named placeholders such as `{score}`. */\n replacements?: TextReplacements;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n\n replacements: TextReplacements = {};\n\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (!obj) return;\n const { replacements, ...rest } = obj;\n Object.assign(this, rest);\n if (replacements) this.replacements = { ...replacements };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */\nimport type { TextTranslations } from './localization';\n\n/** Host-injected global. The SDK itself is not part of this repo. */\nexport const COMBOS_HOST_SDK = 'combos' as const;\n\nexport interface CombosI18nRequest {\n sourceLocale: string;\n sourceTexts: string[];\n}\n\nexport type CombosI18nResult =\n | { needed: false }\n | { needed: true; locale: string; translations: TextTranslations };\n\nexport interface CombosHostSdk {\n requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;\n}\n\ndeclare global {\n interface Window {\n combos?: CombosHostSdk;\n }\n}\n\nexport function hasCombosRequestI18n(\n sdk: CombosHostSdk | undefined | null = typeof window === 'undefined' ? undefined : window.combos,\n): sdk is CombosHostSdk & { requestI18n: NonNullable<CombosHostSdk['requestI18n']> } {\n return !!sdk && typeof sdk.requestI18n === 'function';\n}\n\nexport function parseI18nResult(data: unknown): CombosI18nResult {\n if (!data || typeof data !== 'object') return { needed: false };\n const input = data as {\n needed?: unknown;\n locale?: unknown;\n translations?: unknown;\n };\n if (input.needed !== true) return { needed: false };\n if (typeof input.locale !== 'string' || !input.locale.trim()) {\n return { needed: false };\n }\n if (\n !input.translations ||\n typeof input.translations !== 'object' ||\n Array.isArray(input.translations)\n ) {\n return { needed: false };\n }\n const entries = Object.entries(input.translations);\n if (entries.some(([, value]) => typeof value !== 'string')) {\n return { needed: false };\n }\n return {\n needed: true,\n locale: input.locale.trim(),\n translations: Object.fromEntries(entries) as TextTranslations,\n };\n}\n\n/** Ask the injected host SDK. Always resolves; missing method means no translation. */\nexport async function requestHostI18n(\n request: CombosI18nRequest,\n): Promise<CombosI18nResult> {\n if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {\n return { needed: false };\n }\n try {\n return parseI18nResult(await window.combos.requestI18n(request));\n } catch {\n return { needed: false };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` localization. */\n\nexport type TextReplacementValue = string | number;\nexport type TextReplacements = Record<string, TextReplacementValue>;\nexport type TextTranslations = Record<string, string>;\n\nconst PLACEHOLDER_PATTERN = /\\{([A-Za-z_$][\\w$.-]*)\\}/g;\n\nexport function interpolateText(\n template: string,\n replacements?: TextReplacements,\n): string {\n if (!replacements) return template;\n return template.replace(PLACEHOLDER_PATTERN, (placeholder, name: string) => {\n if (!Object.prototype.hasOwnProperty.call(replacements, name)) {\n return placeholder;\n }\n return String(replacements[name]);\n });\n}\n\nexport function localizeText(\n sourceText: string,\n replacements: TextReplacements | undefined,\n sourceLocale: string,\n targetLocale: string,\n translations: TextTranslations,\n): string {\n const shouldTranslate =\n !!sourceLocale &&\n !!targetLocale &&\n sourceLocale.toLowerCase() !== targetLocale.toLowerCase();\n const template =\n shouldTranslate && Object.prototype.hasOwnProperty.call(translations, sourceText)\n ? translations[sourceText]\n : sourceText;\n return interpolateText(template, replacements);\n}\n\nexport function addSourceTexts(\n target: Set<string>,\n texts?: Iterable<string | undefined | null>,\n) {\n if (!texts) return;\n for (const text of texts) {\n const source = typeof text === 'string' ? text.trim() : '';\n if (source) target.add(source);\n }\n}\n\nexport function mergeTranslations(\n current: TextTranslations,\n incoming: Record<string, unknown>,\n): TextTranslations {\n const next = { ...current };\n for (const [key, value] of Object.entries(incoming)) {\n if (typeof value === 'string') next[key] = value;\n }\n return next;\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\nimport { requestHostI18n } from './hostSdk';\nimport {\n addSourceTexts,\n localizeText,\n mergeTranslations,\n type TextTranslations,\n} from './localization';\n\nexport interface Text3DSystemParams {\n /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */\n sourceLocale?: string;\n /**\n * All source templates to translate on first `requestI18n`, including copy\n * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog\n * and will not flash the source language.\n */\n sourceTexts?: string[];\n}\n\n@decorators.componentObserver({\n Text3D: [\n 'text',\n { prop: ['replacements'], deep: true },\n 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D<Text3DSystemParams> {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts = new Map<number, { mesh: TroikaText; component: Text3D }>();\n private poseBridges = new Map<number, VisualPoseBridge>();\n private sourceLocale = '';\n private targetLocale = '';\n private translations: TextTranslations = {};\n private seededSourceTexts = new Set<string>();\n private lastRequestedSourceTexts = '';\n private i18nRequestScheduled = false;\n private i18nRequestId = 0;\n private firstI18nSettled = false;\n\n init(params?: Text3DSystemParams) {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n this.sourceLocale = params?.sourceLocale?.trim() ?? '';\n this.targetLocale = this.sourceLocale;\n this.declareSourceTexts(params?.sourceTexts);\n }\n\n /** Register extra source templates before or after ready. First request includes these. */\n declareSourceTexts(texts?: string[]) {\n addSourceTexts(this.seededSourceTexts, texts);\n this.scheduleI18nRequest();\n }\n\n async beforeReady() {\n if (this.firstI18nSettled) return;\n this.update();\n if (!this.sourceLocale) {\n this.firstI18nSettled = true;\n return;\n }\n await this.requestI18nAndApply();\n this.firstI18nSettled = true;\n }\n\n setI18n(locale: string, translations: TextTranslations) {\n const targetLocale = locale?.trim();\n if (!targetLocale || !translations || typeof translations !== 'object') return;\n this.targetLocale = targetLocale;\n this.translations = mergeTranslations(this.translations, translations);\n this.refreshAllText();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const entry = this.texts.get(gameObject.id);\n if (!entry) return;\n this.applyPose(gameObject, component, entry.mesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, { mesh: textMesh, component });\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n this.scheduleI18nRequest();\n }\n\n private handleChange(changed: ComponentChanged) {\n const entry = this.texts.get(changed.gameObject.id);\n if (!entry) return;\n const component = changed.component as Text3D;\n entry.component = component;\n this.syncTextProps(entry.mesh, component);\n entry.mesh.sync();\n if (changed.prop.prop[0] === 'text') this.scheduleI18nRequest();\n }\n\n private handleRemove(id: number) {\n const entry = this.texts.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = this.resolveText(component);\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n this.i18nRequestId += 1;\n this.firstI18nSettled = false;\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n }\n\n private resolveText(component: Text3D): string {\n return localizeText(\n component.text,\n component.replacements,\n this.sourceLocale,\n this.targetLocale,\n this.translations,\n );\n }\n\n private collectSourceTexts(): string[] {\n const sourceTexts = new Set(this.seededSourceTexts);\n for (const entry of this.texts.values()) {\n addSourceTexts(sourceTexts, [entry.component.text]);\n }\n return [...sourceTexts];\n }\n\n private scheduleI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled) return;\n this.i18nRequestScheduled = true;\n queueMicrotask(() => {\n this.i18nRequestScheduled = false;\n this.startI18nRequest();\n });\n }\n\n private startI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled) return;\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n if (signature === this.lastRequestedSourceTexts) return;\n void this.requestI18nAndApply();\n }\n\n private async requestI18nAndApply() {\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n this.lastRequestedSourceTexts = signature;\n const requestId = ++this.i18nRequestId;\n const result = await requestHostI18n({\n sourceLocale: this.sourceLocale,\n sourceTexts,\n });\n if (requestId !== this.i18nRequestId) return;\n 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@@ -1 +1 @@
1
- "use strict";var t=require("tslib"),e=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("troika-three-text");class n extends e.Component{constructor(){super(...arguments),this.text="",this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(t){t&&Object.assign(this,t)}}t.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],n.prototype,"text",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],n.prototype,"fontSize",void 0),t.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],n.prototype,"color",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],n.prototype,"anchorX",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],n.prototype,"anchorY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],n.prototype,"maxWidth",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font URL or path for troika-three-text (not an engine resource name).",editor:"text"})],n.prototype,"font",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map,this.poseBridges=new Map}static{this.systemName="Text3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(t){"Text3D"===t.componentName&&(t.type===e.OBSERVER_TYPE.ADD?this.handleAdd(t.gameObject,t.component):t.type===e.OBSERVER_TYPE.REMOVE?this.handleRemove(t.gameObject.id):this.handleChange(t.gameObject.id,t.component))}rendererUpdate(t){const e=t.getComponent(n);if(!e)return;const o=this.texts.get(t.id);o&&this.applyPose(t,e,o)}handleAdd(t,e){const o=new r.Text;this.syncTextProps(o,e),o.sync(),i.tagObject3D(o,t.id),this.threeContext.attachVisual(t.id,o,t),this.texts.set(t.id,o),this.poseBridges.set(t.id,new i.VisualPoseBridge)}handleChange(t,e){const o=this.texts.get(t);o&&(this.syncTextProps(o,e),o.sync())}handleRemove(t){const e=this.texts.get(t);e&&(this.threeContext.detachVisual(t,e),e.dispose(),this.texts.delete(t),this.poseBridges.delete(t))}syncTextProps(t,e){t.text=e.text,t.fontSize=e.fontSize,t.color=e.color,t.anchorX=e.anchorX,t.anchorY=e.anchorY,e.maxWidth>0&&(t.maxWidth=e.maxWidth),e.font&&(t.font=e.font)}applyPose(t,e,o){let r=this.poseBridges.get(t.id);r||(r=new i.VisualPoseBridge,this.poseBridges.set(t.id,r));const n=t.getComponent(i.Transform3D);if(!r.sync(e,n))return o.position.set(0,0,0),void o.rotation.set(0,0,0);o.position.set(e.positionX,e.positionY,e.positionZ),o.rotation.set(e.rotationX,e.rotationY,e.rotationZ)}onDestroy(){for(const[t]of this.texts)this.handleRemove(t);this.texts.clear()}};s=t.__decorate([e.decorators.componentObserver({Text3D:["text","fontSize","color","anchorX","anchorY","maxWidth","font","positionX","positionY","positionZ","rotationX","rotationY","rotationZ"]})],s);var p=s;exports.Text3D=n,exports.Text3DSystem=p;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),s=require("@combos-fun/plugin-renderer-3d"),i=require("troika-three-text");class r extends t.Component{constructor(){super(...arguments),this.text="",this.replacements={},this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(e){if(!e)return;const{replacements:t,...o}=e;Object.assign(this,o),t&&(this.replacements={...t})}}e.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],r.prototype,"text",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],r.prototype,"fontSize",void 0),e.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],r.prototype,"color",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],r.prototype,"anchorX",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],r.prototype,"anchorY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],r.prototype,"maxWidth",void 0),e.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font URL or path for troika-three-text (not an engine resource name).",editor:"text"})],r.prototype,"font",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],r.prototype,"positionX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],r.prototype,"positionY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],r.prototype,"positionZ",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],r.prototype,"rotationX",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],r.prototype,"rotationY",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],r.prototype,"rotationZ",void 0);function n(e=("undefined"==typeof window?void 0:window.combos)){return!!e&&"function"==typeof e.requestI18n}function a(e){if(!e||"object"!=typeof e)return{needed:!1};const t=e;if(!0!==t.needed)return{needed:!1};if("string"!=typeof t.locale||!t.locale.trim())return{needed:!1};if(!t.translations||"object"!=typeof t.translations||Array.isArray(t.translations))return{needed:!1};const o=Object.entries(t.translations);return o.some(([,e])=>"string"!=typeof e)?{needed:!1}:{needed:!0,locale:t.locale.trim(),translations:Object.fromEntries(o)}}async function c(e){if("undefined"==typeof window||!n(window.combos))return{needed:!1};try{return a(await window.combos.requestI18n(e))}catch{return{needed:!1}}}const d=/\{([A-Za-z_$][\w$.-]*)\}/g;function p(e,t){return t?e.replace(d,(e,o)=>Object.prototype.hasOwnProperty.call(t,o)?String(t[o]):e):e}function l(e,t,o,s,i){return p(!!o&&!!s&&o.toLowerCase()!==s.toLowerCase()&&Object.prototype.hasOwnProperty.call(i,e)?i[e]:e,t)}function h(e,t){if(t)for(const o of t){const t="string"==typeof o?o.trim():"";t&&e.add(t)}}function u(e,t){const o={...e};for(const[e,s]of Object.entries(t))"string"==typeof s&&(o[e]=s);return o}let x=class extends s.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map,this.poseBridges=new Map,this.sourceLocale="",this.targetLocale="",this.translations={},this.seededSourceTexts=new Set,this.lastRequestedSourceTexts="",this.i18nRequestScheduled=!1,this.i18nRequestId=0,this.firstI18nSettled=!1}static{this.systemName="Text3DSystem"}init(e){this.game.getSystem(s.Renderer3DSystem).rendererManager.register(this),this.sourceLocale=e?.sourceLocale?.trim()??"",this.targetLocale=this.sourceLocale,this.declareSourceTexts(e?.sourceTexts)}declareSourceTexts(e){h(this.seededSourceTexts,e),this.scheduleI18nRequest()}async beforeReady(){this.firstI18nSettled||(this.update(),this.sourceLocale?(await this.requestI18nAndApply(),this.firstI18nSettled=!0):this.firstI18nSettled=!0)}setI18n(e,t){const o=e?.trim();o&&t&&"object"==typeof t&&(this.targetLocale=o,this.translations=u(this.translations,t),this.refreshAllText())}componentChanged(e){"Text3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(r);if(!t)return;const o=this.texts.get(e.id);o&&this.applyPose(e,t,o.mesh)}handleAdd(e,t){const o=new i.Text;this.syncTextProps(o,t),o.sync(),s.tagObject3D(o,e.id),this.threeContext.attachVisual(e.id,o,e),this.texts.set(e.id,{mesh:o,component:t}),this.poseBridges.set(e.id,new s.VisualPoseBridge),this.scheduleI18nRequest()}handleChange(e){const t=this.texts.get(e.gameObject.id);if(!t)return;const o=e.component;t.component=o,this.syncTextProps(t.mesh,o),t.mesh.sync(),"text"===e.prop.prop[0]&&this.scheduleI18nRequest()}handleRemove(e){const t=this.texts.get(e);t&&(this.threeContext.detachVisual(e,t.mesh),t.mesh.dispose(),this.texts.delete(e),this.poseBridges.delete(e))}syncTextProps(e,t){e.text=this.resolveText(t),e.fontSize=t.fontSize,e.color=t.color,e.anchorX=t.anchorX,e.anchorY=t.anchorY,t.maxWidth>0&&(e.maxWidth=t.maxWidth),t.font&&(e.font=t.font)}applyPose(e,t,o){let i=this.poseBridges.get(e.id);i||(i=new s.VisualPoseBridge,this.poseBridges.set(e.id,i));const r=e.getComponent(s.Transform3D);if(!i.sync(t,r))return o.position.set(0,0,0),void o.rotation.set(0,0,0);o.position.set(t.positionX,t.positionY,t.positionZ),o.rotation.set(t.rotationX,t.rotationY,t.rotationZ)}onDestroy(){this.i18nRequestId+=1,this.firstI18nSettled=!1;for(const[e]of this.texts)this.handleRemove(e);this.texts.clear()}resolveText(e){return l(e.text,e.replacements,this.sourceLocale,this.targetLocale,this.translations)}collectSourceTexts(){const e=new Set(this.seededSourceTexts);for(const t of this.texts.values())h(e,[t.component.text]);return[...e]}scheduleI18nRequest(){this.sourceLocale&&this.firstI18nSettled&&!this.i18nRequestScheduled&&(this.i18nRequestScheduled=!0,queueMicrotask(()=>{this.i18nRequestScheduled=!1,this.startI18nRequest()}))}startI18nRequest(){if(!this.sourceLocale||!this.firstI18nSettled)return;[...this.collectSourceTexts()].sort().join("\0")!==this.lastRequestedSourceTexts&&this.requestI18nAndApply()}async requestI18nAndApply(){const e=this.collectSourceTexts(),t=[...e].sort().join("\0");this.lastRequestedSourceTexts=t;const o=++this.i18nRequestId,s=await c({sourceLocale:this.sourceLocale,sourceTexts:e});o===this.i18nRequestId&&s.needed&&this.setI18n(s.locale,s.translations)}refreshAllText(){for(const e of this.texts.values())e.mesh.text=this.resolveText(e.component),e.mesh.sync()}};x=e.__decorate([t.decorators.componentObserver({Text3D:["text",{prop:["replacements"],deep:!0},"fontSize","color","anchorX","anchorY","maxWidth","font","positionX","positionY","positionZ","rotationX","rotationY","rotationZ"]})],x);var m=x;exports.COMBOS_HOST_SDK="combos",exports.Text3D=r,exports.Text3DSystem=m,exports.addSourceTexts=h,exports.hasCombosRequestI18n=n,exports.interpolateText=p,exports.localizeText=l,exports.mergeTranslations=u,exports.parseI18nResult=a,exports.requestHostI18n=c;
@@ -1,8 +1,19 @@
1
1
  import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
2
2
  import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
3
3
 
4
+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
5
+ type TextReplacementValue = string | number;
6
+ type TextReplacements = Record<string, TextReplacementValue>;
7
+ type TextTranslations = Record<string, string>;
8
+ declare function interpolateText(template: string, replacements?: TextReplacements): string;
9
+ declare function localizeText(sourceText: string, replacements: TextReplacements | undefined, sourceLocale: string, targetLocale: string, translations: TextTranslations): string;
10
+ declare function addSourceTexts(target: Set<string>, texts?: Iterable<string | undefined | null>): void;
11
+ declare function mergeTranslations(current: TextTranslations, incoming: Record<string, unknown>): TextTranslations;
12
+
4
13
  interface Text3DParams {
5
14
  text?: string;
15
+ /** Values substituted into named placeholders such as `{score}`. */
16
+ replacements?: TextReplacements;
6
17
  fontSize?: number;
7
18
  color?: number;
8
19
  anchorX?: string;
@@ -19,6 +30,7 @@ interface Text3DParams {
19
30
  declare class Text3D extends Component<Text3DParams> {
20
31
  static componentName: string;
21
32
  text: string;
33
+ replacements: TextReplacements;
22
34
  fontSize: number;
23
35
  color: number;
24
36
  anchorX: string;
@@ -34,12 +46,34 @@ declare class Text3D extends Component<Text3DParams> {
34
46
  init(obj?: Text3DParams): void;
35
47
  }
36
48
 
37
- declare class Text3DSystem extends Renderer3D {
49
+ interface Text3DSystemParams {
50
+ /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */
51
+ sourceLocale?: string;
52
+ /**
53
+ * All source templates to translate on first `requestI18n`, including copy
54
+ * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog
55
+ * and will not flash the source language.
56
+ */
57
+ sourceTexts?: string[];
58
+ }
59
+ declare class Text3DSystem extends Renderer3D<Text3DSystemParams> {
38
60
  static systemName: string;
39
61
  name: string;
40
62
  private texts;
41
63
  private poseBridges;
42
- init(): void;
64
+ private sourceLocale;
65
+ private targetLocale;
66
+ private translations;
67
+ private seededSourceTexts;
68
+ private lastRequestedSourceTexts;
69
+ private i18nRequestScheduled;
70
+ private i18nRequestId;
71
+ private firstI18nSettled;
72
+ init(params?: Text3DSystemParams): void;
73
+ /** Register extra source templates before or after ready. First request includes these. */
74
+ declareSourceTexts(texts?: string[]): void;
75
+ beforeReady(): Promise<void>;
76
+ setI18n(locale: string, translations: TextTranslations): void;
43
77
  componentChanged(changed: ComponentChanged): void;
44
78
  rendererUpdate(gameObject: GameObject): void;
45
79
  private handleAdd;
@@ -48,7 +82,43 @@ declare class Text3DSystem extends Renderer3D {
48
82
  private syncTextProps;
49
83
  private applyPose;
50
84
  onDestroy(): void;
85
+ private resolveText;
86
+ private collectSourceTexts;
87
+ private scheduleI18nRequest;
88
+ private startI18nRequest;
89
+ private requestI18nAndApply;
90
+ private refreshAllText;
91
+ }
92
+
93
+ /** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */
94
+
95
+ /** Host-injected global. The SDK itself is not part of this repo. */
96
+ declare const COMBOS_HOST_SDK: "combos";
97
+ interface CombosI18nRequest {
98
+ sourceLocale: string;
99
+ sourceTexts: string[];
100
+ }
101
+ type CombosI18nResult = {
102
+ needed: false;
103
+ } | {
104
+ needed: true;
105
+ locale: string;
106
+ translations: TextTranslations;
107
+ };
108
+ interface CombosHostSdk {
109
+ requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;
110
+ }
111
+ declare global {
112
+ interface Window {
113
+ combos?: CombosHostSdk;
114
+ }
51
115
  }
116
+ declare function hasCombosRequestI18n(sdk?: CombosHostSdk | undefined | null): sdk is CombosHostSdk & {
117
+ requestI18n: NonNullable<CombosHostSdk['requestI18n']>;
118
+ };
119
+ declare function parseI18nResult(data: unknown): CombosI18nResult;
120
+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
121
+ declare function requestHostI18n(request: CombosI18nRequest): Promise<CombosI18nResult>;
52
122
 
53
- export { Text3D, Text3DSystem };
54
- export type { Text3DParams };
123
+ export { COMBOS_HOST_SDK, Text3D, Text3DSystem, addSourceTexts, hasCombosRequestI18n, interpolateText, localizeText, mergeTranslations, parseI18nResult, requestHostI18n };
124
+ export type { CombosHostSdk, CombosI18nRequest, CombosI18nResult, Text3DParams, Text3DSystemParams, TextReplacementValue, TextReplacements, TextTranslations };
@@ -8,6 +8,7 @@ class Text3D extends Component {
8
8
  constructor() {
9
9
  super(...arguments);
10
10
  this.text = '';
11
+ this.replacements = {};
11
12
  this.fontSize = 0.5;
12
13
  this.color = 0xffffff;
13
14
  this.anchorX = 'center';
@@ -23,8 +24,12 @@ class Text3D extends Component {
23
24
  }
24
25
  static { this.componentName = 'Text3D'; }
25
26
  init(obj) {
26
- if (obj)
27
- Object.assign(this, obj);
27
+ if (!obj)
28
+ return;
29
+ const { replacements, ...rest } = obj;
30
+ Object.assign(this, rest);
31
+ if (replacements)
32
+ this.replacements = { ...replacements };
28
33
  }
29
34
  }
30
35
  __decorate([
@@ -153,17 +158,133 @@ __decorate([
153
158
  })
154
159
  ], Text3D.prototype, "rotationZ", void 0);
155
160
 
161
+ /** Host-injected global. The SDK itself is not part of this repo. */
162
+ const COMBOS_HOST_SDK = 'combos';
163
+ function hasCombosRequestI18n(sdk = typeof window === 'undefined' ? undefined : window.combos) {
164
+ return !!sdk && typeof sdk.requestI18n === 'function';
165
+ }
166
+ function parseI18nResult(data) {
167
+ if (!data || typeof data !== 'object')
168
+ return { needed: false };
169
+ const input = data;
170
+ if (input.needed !== true)
171
+ return { needed: false };
172
+ if (typeof input.locale !== 'string' || !input.locale.trim()) {
173
+ return { needed: false };
174
+ }
175
+ if (!input.translations ||
176
+ typeof input.translations !== 'object' ||
177
+ Array.isArray(input.translations)) {
178
+ return { needed: false };
179
+ }
180
+ const entries = Object.entries(input.translations);
181
+ if (entries.some(([, value]) => typeof value !== 'string')) {
182
+ return { needed: false };
183
+ }
184
+ return {
185
+ needed: true,
186
+ locale: input.locale.trim(),
187
+ translations: Object.fromEntries(entries),
188
+ };
189
+ }
190
+ /** Ask the injected host SDK. Always resolves; missing method means no translation. */
191
+ async function requestHostI18n(request) {
192
+ if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {
193
+ return { needed: false };
194
+ }
195
+ try {
196
+ return parseI18nResult(await window.combos.requestI18n(request));
197
+ }
198
+ catch {
199
+ return { needed: false };
200
+ }
201
+ }
202
+
203
+ /** Keep identical to `@combos-fun/plugin-renderer-text` localization. */
204
+ const PLACEHOLDER_PATTERN = /\{([A-Za-z_$][\w$.-]*)\}/g;
205
+ function interpolateText(template, replacements) {
206
+ if (!replacements)
207
+ return template;
208
+ return template.replace(PLACEHOLDER_PATTERN, (placeholder, name) => {
209
+ if (!Object.prototype.hasOwnProperty.call(replacements, name)) {
210
+ return placeholder;
211
+ }
212
+ return String(replacements[name]);
213
+ });
214
+ }
215
+ function localizeText(sourceText, replacements, sourceLocale, targetLocale, translations) {
216
+ const shouldTranslate = !!sourceLocale &&
217
+ !!targetLocale &&
218
+ sourceLocale.toLowerCase() !== targetLocale.toLowerCase();
219
+ const template = shouldTranslate && Object.prototype.hasOwnProperty.call(translations, sourceText)
220
+ ? translations[sourceText]
221
+ : sourceText;
222
+ return interpolateText(template, replacements);
223
+ }
224
+ function addSourceTexts(target, texts) {
225
+ if (!texts)
226
+ return;
227
+ for (const text of texts) {
228
+ const source = typeof text === 'string' ? text.trim() : '';
229
+ if (source)
230
+ target.add(source);
231
+ }
232
+ }
233
+ function mergeTranslations(current, incoming) {
234
+ const next = { ...current };
235
+ for (const [key, value] of Object.entries(incoming)) {
236
+ if (typeof value === 'string')
237
+ next[key] = value;
238
+ }
239
+ return next;
240
+ }
241
+
156
242
  let Text3DSystem = class Text3DSystem extends Renderer3D {
157
243
  constructor() {
158
244
  super(...arguments);
159
245
  this.name = 'Text3DSystem';
160
246
  this.texts = new Map();
161
247
  this.poseBridges = new Map();
248
+ this.sourceLocale = '';
249
+ this.targetLocale = '';
250
+ this.translations = {};
251
+ this.seededSourceTexts = new Set();
252
+ this.lastRequestedSourceTexts = '';
253
+ this.i18nRequestScheduled = false;
254
+ this.i18nRequestId = 0;
255
+ this.firstI18nSettled = false;
162
256
  }
163
257
  static { this.systemName = 'Text3DSystem'; }
164
- init() {
258
+ init(params) {
165
259
  const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
166
260
  renderer3DSystem.rendererManager.register(this);
261
+ this.sourceLocale = params?.sourceLocale?.trim() ?? '';
262
+ this.targetLocale = this.sourceLocale;
263
+ this.declareSourceTexts(params?.sourceTexts);
264
+ }
265
+ /** Register extra source templates before or after ready. First request includes these. */
266
+ declareSourceTexts(texts) {
267
+ addSourceTexts(this.seededSourceTexts, texts);
268
+ this.scheduleI18nRequest();
269
+ }
270
+ async beforeReady() {
271
+ if (this.firstI18nSettled)
272
+ return;
273
+ this.update();
274
+ if (!this.sourceLocale) {
275
+ this.firstI18nSettled = true;
276
+ return;
277
+ }
278
+ await this.requestI18nAndApply();
279
+ this.firstI18nSettled = true;
280
+ }
281
+ setI18n(locale, translations) {
282
+ const targetLocale = locale?.trim();
283
+ if (!targetLocale || !translations || typeof translations !== 'object')
284
+ return;
285
+ this.targetLocale = targetLocale;
286
+ this.translations = mergeTranslations(this.translations, translations);
287
+ this.refreshAllText();
167
288
  }
168
289
  componentChanged(changed) {
169
290
  if (changed.componentName !== 'Text3D')
@@ -175,17 +296,17 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
175
296
  this.handleRemove(changed.gameObject.id);
176
297
  }
177
298
  else {
178
- this.handleChange(changed.gameObject.id, changed.component);
299
+ this.handleChange(changed);
179
300
  }
180
301
  }
181
302
  rendererUpdate(gameObject) {
182
303
  const component = gameObject.getComponent(Text3D);
183
304
  if (!component)
184
305
  return;
185
- const textMesh = this.texts.get(gameObject.id);
186
- if (!textMesh)
306
+ const entry = this.texts.get(gameObject.id);
307
+ if (!entry)
187
308
  return;
188
- this.applyPose(gameObject, component, textMesh);
309
+ this.applyPose(gameObject, component, entry.mesh);
189
310
  }
190
311
  handleAdd(gameObject, component) {
191
312
  const textMesh = new Text();
@@ -193,27 +314,32 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
193
314
  textMesh.sync();
194
315
  tagObject3D(textMesh, gameObject.id);
195
316
  this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
196
- this.texts.set(gameObject.id, textMesh);
317
+ this.texts.set(gameObject.id, { mesh: textMesh, component });
197
318
  this.poseBridges.set(gameObject.id, new VisualPoseBridge());
319
+ this.scheduleI18nRequest();
198
320
  }
199
- handleChange(id, component) {
200
- const textMesh = this.texts.get(id);
201
- if (!textMesh)
321
+ handleChange(changed) {
322
+ const entry = this.texts.get(changed.gameObject.id);
323
+ if (!entry)
202
324
  return;
203
- this.syncTextProps(textMesh, component);
204
- textMesh.sync();
325
+ const component = changed.component;
326
+ entry.component = component;
327
+ this.syncTextProps(entry.mesh, component);
328
+ entry.mesh.sync();
329
+ if (changed.prop.prop[0] === 'text')
330
+ this.scheduleI18nRequest();
205
331
  }
206
332
  handleRemove(id) {
207
- const textMesh = this.texts.get(id);
208
- if (!textMesh)
333
+ const entry = this.texts.get(id);
334
+ if (!entry)
209
335
  return;
210
- this.threeContext.detachVisual(id, textMesh);
211
- textMesh.dispose();
336
+ this.threeContext.detachVisual(id, entry.mesh);
337
+ entry.mesh.dispose();
212
338
  this.texts.delete(id);
213
339
  this.poseBridges.delete(id);
214
340
  }
215
341
  syncTextProps(textMesh, component) {
216
- textMesh.text = component.text;
342
+ textMesh.text = this.resolveText(component);
217
343
  textMesh.fontSize = component.fontSize;
218
344
  textMesh.color = component.color;
219
345
  textMesh.anchorX = component.anchorX;
@@ -241,16 +367,69 @@ let Text3DSystem = class Text3DSystem extends Renderer3D {
241
367
  textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
242
368
  }
243
369
  onDestroy() {
370
+ this.i18nRequestId += 1;
371
+ this.firstI18nSettled = false;
244
372
  for (const [id] of this.texts) {
245
373
  this.handleRemove(id);
246
374
  }
247
375
  this.texts.clear();
248
376
  }
377
+ resolveText(component) {
378
+ return localizeText(component.text, component.replacements, this.sourceLocale, this.targetLocale, this.translations);
379
+ }
380
+ collectSourceTexts() {
381
+ const sourceTexts = new Set(this.seededSourceTexts);
382
+ for (const entry of this.texts.values()) {
383
+ addSourceTexts(sourceTexts, [entry.component.text]);
384
+ }
385
+ return [...sourceTexts];
386
+ }
387
+ scheduleI18nRequest() {
388
+ if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled)
389
+ return;
390
+ this.i18nRequestScheduled = true;
391
+ queueMicrotask(() => {
392
+ this.i18nRequestScheduled = false;
393
+ this.startI18nRequest();
394
+ });
395
+ }
396
+ startI18nRequest() {
397
+ if (!this.sourceLocale || !this.firstI18nSettled)
398
+ return;
399
+ const sourceTexts = this.collectSourceTexts();
400
+ const signature = [...sourceTexts].sort().join('\0');
401
+ if (signature === this.lastRequestedSourceTexts)
402
+ return;
403
+ void this.requestI18nAndApply();
404
+ }
405
+ async requestI18nAndApply() {
406
+ const sourceTexts = this.collectSourceTexts();
407
+ const signature = [...sourceTexts].sort().join('\0');
408
+ this.lastRequestedSourceTexts = signature;
409
+ const requestId = ++this.i18nRequestId;
410
+ const result = await requestHostI18n({
411
+ sourceLocale: this.sourceLocale,
412
+ sourceTexts,
413
+ });
414
+ if (requestId !== this.i18nRequestId)
415
+ return;
416
+ if (!result.needed)
417
+ return;
418
+ this.setI18n(result.locale, result.translations);
419
+ }
420
+ refreshAllText() {
421
+ for (const entry of this.texts.values()) {
422
+ entry.mesh.text = this.resolveText(entry.component);
423
+ entry.mesh.sync();
424
+ }
425
+ }
249
426
  };
250
427
  Text3DSystem = __decorate([
251
428
  decorators.componentObserver({
252
429
  Text3D: [
253
- 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
430
+ 'text',
431
+ { prop: ['replacements'], deep: true },
432
+ 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',
254
433
  'positionX', 'positionY', 'positionZ',
255
434
  'rotationX', 'rotationY', 'rotationZ',
256
435
  ],
@@ -258,5 +437,5 @@ Text3DSystem = __decorate([
258
437
  ], Text3DSystem);
259
438
  var Text3DSystem_default = Text3DSystem;
260
439
 
261
- export { Text3D, Text3DSystem_default as Text3DSystem };
440
+ export { COMBOS_HOST_SDK, Text3D, Text3DSystem_default as Text3DSystem, addSourceTexts, hasCombosRequestI18n, interpolateText, localizeText, mergeTranslations, parseI18nResult, requestHostI18n };
262
441
  //# sourceMappingURL=plugin-renderer-3d-text.esm.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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1
+ {"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/hostSdk.ts","../lib/localization.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\nimport type { TextReplacements } from './localization';\n\nexport type { TextReplacementValue, TextReplacements } from './localization';\n\nexport interface Text3DParams {\n text?: string;\n /** Values substituted into named placeholders such as `{score}`. */\n replacements?: TextReplacements;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n\n replacements: TextReplacements = {};\n\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font URL or path for troika-three-text (not an engine resource name).',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (!obj) return;\n const { replacements, ...rest } = obj;\n Object.assign(this, rest);\n if (replacements) this.replacements = { ...replacements };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` hostSdk. */\nimport type { TextTranslations } from './localization';\n\n/** Host-injected global. The SDK itself is not part of this repo. */\nexport const COMBOS_HOST_SDK = 'combos' as const;\n\nexport interface CombosI18nRequest {\n sourceLocale: string;\n sourceTexts: string[];\n}\n\nexport type CombosI18nResult =\n | { needed: false }\n | { needed: true; locale: string; translations: TextTranslations };\n\nexport interface CombosHostSdk {\n requestI18n?(request: CombosI18nRequest): Promise<CombosI18nResult>;\n}\n\ndeclare global {\n interface Window {\n combos?: CombosHostSdk;\n }\n}\n\nexport function hasCombosRequestI18n(\n sdk: CombosHostSdk | undefined | null = typeof window === 'undefined' ? undefined : window.combos,\n): sdk is CombosHostSdk & { requestI18n: NonNullable<CombosHostSdk['requestI18n']> } {\n return !!sdk && typeof sdk.requestI18n === 'function';\n}\n\nexport function parseI18nResult(data: unknown): CombosI18nResult {\n if (!data || typeof data !== 'object') return { needed: false };\n const input = data as {\n needed?: unknown;\n locale?: unknown;\n translations?: unknown;\n };\n if (input.needed !== true) return { needed: false };\n if (typeof input.locale !== 'string' || !input.locale.trim()) {\n return { needed: false };\n }\n if (\n !input.translations ||\n typeof input.translations !== 'object' ||\n Array.isArray(input.translations)\n ) {\n return { needed: false };\n }\n const entries = Object.entries(input.translations);\n if (entries.some(([, value]) => typeof value !== 'string')) {\n return { needed: false };\n }\n return {\n needed: true,\n locale: input.locale.trim(),\n translations: Object.fromEntries(entries) as TextTranslations,\n };\n}\n\n/** Ask the injected host SDK. Always resolves; missing method means no translation. */\nexport async function requestHostI18n(\n request: CombosI18nRequest,\n): Promise<CombosI18nResult> {\n if (typeof window === 'undefined' || !hasCombosRequestI18n(window.combos)) {\n return { needed: false };\n }\n try {\n return parseI18nResult(await window.combos.requestI18n(request));\n } catch {\n return { needed: false };\n }\n}\n","/** Keep identical to `@combos-fun/plugin-renderer-text` localization. */\n\nexport type TextReplacementValue = string | number;\nexport type TextReplacements = Record<string, TextReplacementValue>;\nexport type TextTranslations = Record<string, string>;\n\nconst PLACEHOLDER_PATTERN = /\\{([A-Za-z_$][\\w$.-]*)\\}/g;\n\nexport function interpolateText(\n template: string,\n replacements?: TextReplacements,\n): string {\n if (!replacements) return template;\n return template.replace(PLACEHOLDER_PATTERN, (placeholder, name: string) => {\n if (!Object.prototype.hasOwnProperty.call(replacements, name)) {\n return placeholder;\n }\n return String(replacements[name]);\n });\n}\n\nexport function localizeText(\n sourceText: string,\n replacements: TextReplacements | undefined,\n sourceLocale: string,\n targetLocale: string,\n translations: TextTranslations,\n): string {\n const shouldTranslate =\n !!sourceLocale &&\n !!targetLocale &&\n sourceLocale.toLowerCase() !== targetLocale.toLowerCase();\n const template =\n shouldTranslate && Object.prototype.hasOwnProperty.call(translations, sourceText)\n ? translations[sourceText]\n : sourceText;\n return interpolateText(template, replacements);\n}\n\nexport function addSourceTexts(\n target: Set<string>,\n texts?: Iterable<string | undefined | null>,\n) {\n if (!texts) return;\n for (const text of texts) {\n const source = typeof text === 'string' ? text.trim() : '';\n if (source) target.add(source);\n }\n}\n\nexport function mergeTranslations(\n current: TextTranslations,\n incoming: Record<string, unknown>,\n): TextTranslations {\n const next = { ...current };\n for (const [key, value] of Object.entries(incoming)) {\n if (typeof value === 'string') next[key] = value;\n }\n return next;\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\nimport { requestHostI18n } from './hostSdk';\nimport {\n addSourceTexts,\n localizeText,\n mergeTranslations,\n type TextTranslations,\n} from './localization';\n\nexport interface Text3DSystemParams {\n /** BCP 47 locale of the source text, for example `zh-CN`. Omit to disable host-driven i18n. */\n sourceLocale?: string;\n /**\n * All source templates to translate on first `requestI18n`, including copy\n * for screens that are not mounted yet. Later `Text3D` nodes reuse this catalog\n * and will not flash the source language.\n */\n sourceTexts?: string[];\n}\n\n@decorators.componentObserver({\n Text3D: [\n 'text',\n { prop: ['replacements'], deep: true },\n 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D<Text3DSystemParams> {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts = new Map<number, { mesh: TroikaText; component: Text3D }>();\n private poseBridges = new Map<number, VisualPoseBridge>();\n private sourceLocale = '';\n private targetLocale = '';\n private translations: TextTranslations = {};\n private seededSourceTexts = new Set<string>();\n private lastRequestedSourceTexts = '';\n private i18nRequestScheduled = false;\n private i18nRequestId = 0;\n private firstI18nSettled = false;\n\n init(params?: Text3DSystemParams) {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n this.sourceLocale = params?.sourceLocale?.trim() ?? '';\n this.targetLocale = this.sourceLocale;\n this.declareSourceTexts(params?.sourceTexts);\n }\n\n /** Register extra source templates before or after ready. First request includes these. */\n declareSourceTexts(texts?: string[]) {\n addSourceTexts(this.seededSourceTexts, texts);\n this.scheduleI18nRequest();\n }\n\n async beforeReady() {\n if (this.firstI18nSettled) return;\n this.update();\n if (!this.sourceLocale) {\n this.firstI18nSettled = true;\n return;\n }\n await this.requestI18nAndApply();\n this.firstI18nSettled = true;\n }\n\n setI18n(locale: string, translations: TextTranslations) {\n const targetLocale = locale?.trim();\n if (!targetLocale || !translations || typeof translations !== 'object') return;\n this.targetLocale = targetLocale;\n this.translations = mergeTranslations(this.translations, translations);\n this.refreshAllText();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const entry = this.texts.get(gameObject.id);\n if (!entry) return;\n this.applyPose(gameObject, component, entry.mesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, { mesh: textMesh, component });\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n this.scheduleI18nRequest();\n }\n\n private handleChange(changed: ComponentChanged) {\n const entry = this.texts.get(changed.gameObject.id);\n if (!entry) return;\n const component = changed.component as Text3D;\n entry.component = component;\n this.syncTextProps(entry.mesh, component);\n entry.mesh.sync();\n if (changed.prop.prop[0] === 'text') this.scheduleI18nRequest();\n }\n\n private handleRemove(id: number) {\n const entry = this.texts.get(id);\n if (!entry) return;\n\n this.threeContext.detachVisual(id, entry.mesh);\n entry.mesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = this.resolveText(component);\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n this.i18nRequestId += 1;\n this.firstI18nSettled = false;\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n }\n\n private resolveText(component: Text3D): string {\n return localizeText(\n component.text,\n component.replacements,\n this.sourceLocale,\n this.targetLocale,\n this.translations,\n );\n }\n\n private collectSourceTexts(): string[] {\n const sourceTexts = new Set(this.seededSourceTexts);\n for (const entry of this.texts.values()) {\n addSourceTexts(sourceTexts, [entry.component.text]);\n }\n return [...sourceTexts];\n }\n\n private scheduleI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled || this.i18nRequestScheduled) return;\n this.i18nRequestScheduled = true;\n queueMicrotask(() => {\n this.i18nRequestScheduled = false;\n this.startI18nRequest();\n });\n }\n\n private startI18nRequest() {\n if (!this.sourceLocale || !this.firstI18nSettled) return;\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n if (signature === this.lastRequestedSourceTexts) return;\n void this.requestI18nAndApply();\n }\n\n private async requestI18nAndApply() {\n const sourceTexts = this.collectSourceTexts();\n const signature = [...sourceTexts].sort().join('\\0');\n this.lastRequestedSourceTexts = signature;\n const requestId = ++this.i18nRequestId;\n const result = await requestHostI18n({\n sourceLocale: this.sourceLocale,\n sourceTexts,\n });\n if (requestId !== this.i18nRequestId) return;\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-text",
3
- "version": "0.1.4",
3
+ "version": "0.1.5",
4
4
  "description": "3D text rendering, backed by troika-three-text",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-text.esm.js",
@@ -28,9 +28,12 @@
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
30
  "troika-three-text": "^0.52.3",
31
- "@combos-fun/engine": "0.1.4",
32
- "@combos-fun/plugin-renderer-3d": "0.1.4",
33
- "@combos-fun/inspector-decorator": "0.1.4"
31
+ "@combos-fun/plugin-renderer-3d": "0.1.5",
32
+ "@combos-fun/inspector-decorator": "0.1.5",
33
+ "@combos-fun/engine": "0.1.5"
34
+ },
35
+ "devDependencies": {
36
+ "tsx": "^4.20.3"
34
37
  },
35
38
  "keywords": [
36
39
  "combos-fun",
@@ -41,6 +44,7 @@
41
44
  "font"
42
45
  ],
43
46
  "scripts": {
44
- "build": "node ../../scripts/build-package.mjs"
47
+ "build": "node ../../scripts/build-package.mjs",
48
+ "test": "node --import tsx --test test/*.test.ts"
45
49
  }
46
50
  }