@combos-fun/plugin-renderer-3d-text 0.0.42 → 0.0.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-renderer-3d-text.cjs.js +19 -4
- package/dist/plugin-renderer-3d-text.cjs.js.map +1 -1
- package/dist/plugin-renderer-3d-text.cjs.prod.js +1 -1
- package/dist/plugin-renderer-3d-text.d.ts +2 -0
- package/dist/plugin-renderer-3d-text.esm.js +20 -5
- package/dist/plugin-renderer-3d-text.esm.js.map +1 -1
- package/package.json +4 -4
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@@ -160,6 +160,7 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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super(...arguments);
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this.name = 'Text3DSystem';
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this.texts = new Map();
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this.poseBridges = new Map();
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}
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static { this.systemName = 'Text3DSystem'; }
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init() {
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@@ -186,16 +187,16 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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const textMesh = this.texts.get(gameObject.id);
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if (!textMesh)
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return;
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textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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this.applyPose(gameObject, component, textMesh);
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}
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handleAdd(gameObject, component) {
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const textMesh = new troikaThreeText.Text();
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this.syncTextProps(textMesh, component);
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textMesh.sync();
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pluginRenderer3d.tagObject3D(textMesh, gameObject.id);
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this.threeContext.
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this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
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this.texts.set(gameObject.id, textMesh);
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this.poseBridges.set(gameObject.id, new pluginRenderer3d.VisualPoseBridge());
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}
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handleChange(id, component) {
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const textMesh = this.texts.get(id);
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@@ -208,9 +209,10 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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const textMesh = this.texts.get(id);
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if (!textMesh)
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return;
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this.threeContext.
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this.threeContext.detachVisual(id, textMesh);
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textMesh.dispose();
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this.texts.delete(id);
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this.poseBridges.delete(id);
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}
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syncTextProps(textMesh, component) {
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textMesh.text = component.text;
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@@ -224,6 +226,19 @@ let Text3DSystem = class Text3DSystem extends pluginRenderer3d.Renderer3D {
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if (component.font) {
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textMesh.font = component.font;
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}
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}
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applyPose(gameObject, component, textMesh) {
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let bridge = this.poseBridges.get(gameObject.id);
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if (!bridge) {
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bridge = new pluginRenderer3d.VisualPoseBridge();
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this.poseBridges.set(gameObject.id, bridge);
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}
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const transform = gameObject.getComponent(pluginRenderer3d.Transform3D);
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if (!bridge.sync(component, transform)) {
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textMesh.position.set(0, 0, 0);
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textMesh.rotation.set(0, 0, 0);
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return;
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}
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textMesh.position.set(component.positionX, component.positionY, component.positionZ);
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textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font resource id.',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.scene.add(textMesh);\n this.texts.set(gameObject.id, textMesh);\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.scene.remove(textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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{"version":3,"file":"plugin-renderer-3d-text.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font resource id.',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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"use strict";var t=require("tslib"),e=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("troika-three-text");class n extends e.Component{constructor(){super(...arguments),this.text="",this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(t){t&&Object.assign(this,t)}}t.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],n.prototype,"text",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],n.prototype,"fontSize",void 0),t.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],n.prototype,"color",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],n.prototype,"anchorX",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],n.prototype,"anchorY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],n.prototype,"maxWidth",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font resource id.",editor:"text"})],n.prototype,"font",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map}static{this.systemName="Text3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(t){"Text3D"===t.componentName&&(t.type===e.OBSERVER_TYPE.ADD?this.handleAdd(t.gameObject,t.component):t.type===e.OBSERVER_TYPE.REMOVE?this.handleRemove(t.gameObject.id):this.handleChange(t.gameObject.id,t.component))}rendererUpdate(t){const e=t.getComponent(n);if(!e)return;const o=this.texts.get(t.id);o&&
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"use strict";var t=require("tslib"),e=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("troika-three-text");class n extends e.Component{constructor(){super(...arguments),this.text="",this.fontSize=.5,this.color=16777215,this.anchorX="center",this.anchorY="middle",this.maxWidth=0,this.font="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0}static{this.componentName="Text3D"}init(t){t&&Object.assign(this,t)}}t.__decorate([o.Field({type:"string",group:"Text3D",label:"text",description:"Visible text content.",editor:"text"})],n.prototype,"text",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"fontSize",description:"Font size.",editor:"number-stepper"})],n.prototype,"fontSize",void 0),t.__decorate([o.Field({type:"number",group:"Text3D",label:"color",description:"Color value.",editor:"number-stepper"})],n.prototype,"color",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorX",description:"Horizontal text anchor.",editor:"text"})],n.prototype,"anchorX",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"anchorY",description:"Vertical text anchor.",editor:"text"})],n.prototype,"anchorY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"maxWidth",description:"Maximum text wrap width.",editor:"number-stepper"})],n.prototype,"maxWidth",void 0),t.__decorate([o.Field({type:"string",group:"Text3D",label:"font",description:"Font resource id.",editor:"text"})],n.prototype,"font",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],n.prototype,"positionX",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],n.prototype,"positionY",void 0),t.__decorate([o.Field({type:"number",step:.1,group:"Text3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],n.prototype,"positionZ",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],n.prototype,"rotationX",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],n.prototype,"rotationY",void 0),t.__decorate([o.Field({type:"number",step:.01,group:"Text3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],n.prototype,"rotationZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Text3DSystem",this.texts=new Map,this.poseBridges=new Map}static{this.systemName="Text3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(t){"Text3D"===t.componentName&&(t.type===e.OBSERVER_TYPE.ADD?this.handleAdd(t.gameObject,t.component):t.type===e.OBSERVER_TYPE.REMOVE?this.handleRemove(t.gameObject.id):this.handleChange(t.gameObject.id,t.component))}rendererUpdate(t){const e=t.getComponent(n);if(!e)return;const o=this.texts.get(t.id);o&&this.applyPose(t,e,o)}handleAdd(t,e){const o=new r.Text;this.syncTextProps(o,e),o.sync(),i.tagObject3D(o,t.id),this.threeContext.attachVisual(t.id,o,t),this.texts.set(t.id,o),this.poseBridges.set(t.id,new i.VisualPoseBridge)}handleChange(t,e){const o=this.texts.get(t);o&&(this.syncTextProps(o,e),o.sync())}handleRemove(t){const e=this.texts.get(t);e&&(this.threeContext.detachVisual(t,e),e.dispose(),this.texts.delete(t),this.poseBridges.delete(t))}syncTextProps(t,e){t.text=e.text,t.fontSize=e.fontSize,t.color=e.color,t.anchorX=e.anchorX,t.anchorY=e.anchorY,e.maxWidth>0&&(t.maxWidth=e.maxWidth),e.font&&(t.font=e.font)}applyPose(t,e,o){let r=this.poseBridges.get(t.id);r||(r=new i.VisualPoseBridge,this.poseBridges.set(t.id,r));const n=t.getComponent(i.Transform3D);if(!r.sync(e,n))return o.position.set(0,0,0),void o.rotation.set(0,0,0);o.position.set(e.positionX,e.positionY,e.positionZ),o.rotation.set(e.rotationX,e.rotationY,e.rotationZ)}onDestroy(){for(const[t]of this.texts)this.handleRemove(t);this.texts.clear()}};s=t.__decorate([e.decorators.componentObserver({Text3D:["text","fontSize","color","anchorX","anchorY","maxWidth","font","positionX","positionY","positionZ","rotationX","rotationY","rotationZ"]})],s);var p=s;exports.Text3D=n,exports.Text3DSystem=p;
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@@ -38,6 +38,7 @@ declare class Text3DSystem extends Renderer3D {
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static systemName: string;
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name: string;
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private texts;
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private poseBridges;
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init(): void;
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componentChanged(changed: ComponentChanged): void;
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rendererUpdate(gameObject: GameObject): void;
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private handleChange;
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private handleRemove;
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private syncTextProps;
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import { __decorate } from 'tslib';
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import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
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import { Field } from '@combos-fun/inspector-decorator';
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import { Renderer3D, Renderer3DSystem, tagObject3D } from '@combos-fun/plugin-renderer-3d';
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import { Renderer3D, Renderer3DSystem, tagObject3D, VisualPoseBridge, Transform3D } from '@combos-fun/plugin-renderer-3d';
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import { Text } from 'troika-three-text';
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class Text3D extends Component {
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super(...arguments);
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this.name = 'Text3DSystem';
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this.texts = new Map();
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this.poseBridges = new Map();
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}
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static { this.systemName = 'Text3DSystem'; }
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init() {
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const textMesh = this.texts.get(gameObject.id);
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textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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this.applyPose(gameObject, component, textMesh);
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}
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handleAdd(gameObject, component) {
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const textMesh = new Text();
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tagObject3D(textMesh, gameObject.id);
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this.threeContext.
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this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);
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this.texts.set(gameObject.id, textMesh);
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this.poseBridges.set(gameObject.id, new VisualPoseBridge());
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syncTextProps(textMesh, component) {
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textMesh.text = component.text;
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}
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applyPose(gameObject, component, textMesh) {
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let bridge = this.poseBridges.get(gameObject.id);
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if (!bridge) {
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bridge = new VisualPoseBridge();
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this.poseBridges.set(gameObject.id, bridge);
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}
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const transform = gameObject.getComponent(Transform3D);
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if (!bridge.sync(component, transform)) {
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textMesh.position.set(0, 0, 0);
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textMesh.position.set(component.positionX, component.positionY, component.positionZ);
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textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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{"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font resource id.',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.scene.add(textMesh);\n this.texts.set(gameObject.id, textMesh);\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.scene.remove(textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n 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{"version":3,"file":"plugin-renderer-3d-text.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Text3DParams {\n text?: string;\n fontSize?: number;\n color?: number;\n anchorX?: string;\n anchorY?: string;\n maxWidth?: number;\n font?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n}\n\nexport default class Text3D extends Component<Text3DParams> {\n static componentName: string = 'Text3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Text3D',\n\n label: 'text',\n\n description: 'Visible text content.',\n\n editor: 'text',\n\n })\n\n text: string = '';\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'fontSize',\n description: 'Font size.',\n editor: 'number-stepper',\n })\n fontSize: number = 0.5;\n @Field({\n type: 'number',\n group: 'Text3D',\n label: 'color',\n description: 'Color value.',\n editor: 'number-stepper',\n })\n color: number = 0xffffff;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorX',\n description: 'Horizontal text anchor.',\n editor: 'text',\n })\n anchorX: string = 'center';\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'anchorY',\n description: 'Vertical text anchor.',\n editor: 'text',\n })\n anchorY: string = 'middle';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'maxWidth',\n description: 'Maximum text wrap width.',\n editor: 'number-stepper',\n })\n maxWidth: number = 0;\n @Field({\n type: 'string',\n group: 'Text3D',\n label: 'font',\n description: 'Font resource id.',\n editor: 'text',\n })\n font: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Text3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Text3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n\n init(obj?: Text3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem, tagObject3D, Transform3D, VisualPoseBridge } from '@combos-fun/plugin-renderer-3d';\nimport { Text as TroikaText } from 'troika-three-text';\nimport Text3D from './component';\n\n@decorators.componentObserver({\n Text3D: [\n 'text', 'fontSize', 'color', 'anchorX', 'anchorY', 'maxWidth', 'font',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n ],\n})\nexport default class Text3DSystem extends Renderer3D {\n static systemName = 'Text3DSystem';\n name: string = 'Text3DSystem';\n\n private texts: Map<number, TroikaText> = new Map();\n private poseBridges = new Map<number, VisualPoseBridge>();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Text3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Text3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed.gameObject.id, changed.component as Text3D);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Text3D) as Text3D;\n if (!component) return;\n\n const textMesh = this.texts.get(gameObject.id);\n if (!textMesh) return;\n this.applyPose(gameObject, component, textMesh);\n }\n\n private handleAdd(gameObject: GameObject, component: Text3D) {\n const textMesh = new TroikaText();\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n tagObject3D(textMesh, gameObject.id);\n\n this.threeContext.attachVisual(gameObject.id, textMesh, gameObject);\n this.texts.set(gameObject.id, textMesh);\n this.poseBridges.set(gameObject.id, new VisualPoseBridge());\n }\n\n private handleChange(id: number, component: Text3D) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.syncTextProps(textMesh, component);\n textMesh.sync();\n }\n\n private handleRemove(id: number) {\n const textMesh = this.texts.get(id);\n if (!textMesh) return;\n\n this.threeContext.detachVisual(id, textMesh);\n textMesh.dispose();\n this.texts.delete(id);\n this.poseBridges.delete(id);\n }\n\n private syncTextProps(textMesh: TroikaText, component: Text3D) {\n textMesh.text = component.text;\n textMesh.fontSize = component.fontSize;\n textMesh.color = component.color;\n textMesh.anchorX = component.anchorX;\n textMesh.anchorY = component.anchorY;\n if (component.maxWidth > 0) {\n textMesh.maxWidth = component.maxWidth;\n }\n if (component.font) {\n textMesh.font = component.font;\n }\n }\n\n private applyPose(gameObject: GameObject, component: Text3D, textMesh: TroikaText) {\n let bridge = this.poseBridges.get(gameObject.id);\n if (!bridge) {\n bridge = new VisualPoseBridge();\n this.poseBridges.set(gameObject.id, bridge);\n }\n const transform = gameObject.getComponent(Transform3D) as Transform3D | undefined;\n if (!bridge.sync(component, transform)) {\n textMesh.position.set(0, 0, 0);\n textMesh.rotation.set(0, 0, 0);\n return;\n }\n textMesh.position.set(component.positionX, component.positionY, component.positionZ);\n textMesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n }\n\n onDestroy() {\n for (const [id] of this.texts) {\n this.handleRemove(id);\n }\n this.texts.clear();\n }\n}\n"],"names":["TroikaText"],"mappings":";;;;;;AAmBc,MAAO,MAAO,SAAQ,SAAuB,CAAA;AAA3D,IAAA,WAAA,GAAA;;QAiBE,IAAA,CAAA,IAAI,GAAW,EAAE;QASjB,IAAA,CAAA,QAAQ,GAAW,GAAG;QAQtB,IAAA,CAAA,KAAK,GAAW,QAAQ;QAQxB,IAAA,CAAA,OAAO,GAAW,QAAQ;QAQ1B,IAAA,CAAA,OAAO,GAAW,QAAQ;QAS1B,IAAA,CAAA,QAAQ,GAAW,CAAC;QAQpB,IAAA,CAAA,IAAI,GAAW,EAAE;QASjB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;IAKvB;aA7HS,IAAA,CAAA,aAAa,GAAW,QAAX,CAAoB;AA0HxC,IAAA,IAAI,CAAC,GAAkB,EAAA;AACrB,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AA5GA,UAAA,CAAA;AAdC,IAAA,KAAK,CAAC;AAEL,QAAA,IAAI,EAAE,QAAQ;AAEd,QAAA,KAAK,EAAE,QAAQ;AAEf,QAAA,KAAK,EAAE,MAAM;AAEb,QAAA,WAAW,EAAE,uBAAuB;AAEpC,QAAA,MAAM,EAAE,MAAM;KAEf;AAEiB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,MAAA,EAAA,MAAA,CAAA;AASlB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,UAAU;AACjB,QAAA,WAAW,EAAE,YAAY;AACzB,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACsB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAQvB,UAAA,CAAA;AAPC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,OAAO;AACd,QAAA,WAAW,EAAE,cAAc;AAC3B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACwB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AAQzB,UAAA,CAAA;AAPC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,SAAS;AAChB,QAAA,WAAW,EAAE,yBAAyB;AACtC,QAAA,MAAM,EAAE,MAAM;KACf;AAC0B,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AAQ3B,UAAA,CAAA;AAPC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,SAAS;AAChB,QAAA,WAAW,EAAE,uBAAuB;AACpC,QAAA,MAAM,EAAE,MAAM;KACf;AAC0B,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AAS3B,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,UAAU;AACjB,QAAA,WAAW,EAAE,0BAA0B;AACvC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACoB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAQrB,UAAA,CAAA;AAPC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,MAAM;AACb,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,MAAM;KACf;AACiB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,MAAA,EAAA,MAAA,CAAA;AASlB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,MAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;;AChIT,IAAM,YAAY,GAAlB,MAAM,YAAa,SAAQ,UAAU,CAAA;AAArC,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,cAAc;AAErB,QAAA,IAAA,CAAA,KAAK,GAA4B,IAAI,GAAG,EAAE;AAC1C,QAAA,IAAA,CAAA,WAAW,GAAG,IAAI,GAAG,EAA4B;IA6F3D;aAjGS,IAAA,CAAA,UAAU,GAAG,cAAH,CAAkB;IAMnC,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,QAAQ;YAAE;QAExC,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAAmB,CAAC;QACjE;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,SAAmB,CAAC;QACvE;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,MAAM,CAAW;AAC3D,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC9C,QAAA,IAAI,CAAC,QAAQ;YAAE;QACf,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,EAAE,QAAQ,CAAC;IACjD;IAEQ,SAAS,CAAC,UAAsB,EAAE,SAAiB,EAAA;AACzD,QAAA,MAAM,QAAQ,GAAG,IAAIA,IAAU,EAAE;AACjC,QAAA,IAAI,CAAC,aAAa,CAAC,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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
|
|
2
2
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"name": "@combos-fun/plugin-renderer-3d-text",
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|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.44",
|
|
4
4
|
"description": "3D text rendering, backed by troika-three-text",
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5
5
|
"main": "index.js",
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|
6
6
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"module": "dist/plugin-renderer-3d-text.esm.js",
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@@ -28,9 +28,9 @@
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28
28
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"dependencies": {
|
|
29
29
|
"three": "^0.172.0",
|
|
30
30
|
"troika-three-text": "^0.52.3",
|
|
31
|
-
"@combos-fun/engine": "0.0.
|
|
32
|
-
"@combos-fun/plugin-renderer-3d": "0.0.
|
|
33
|
-
"@combos-fun/inspector-decorator": "0.0.
|
|
31
|
+
"@combos-fun/engine": "0.0.44",
|
|
32
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+
"@combos-fun/plugin-renderer-3d": "0.0.44",
|
|
33
|
+
"@combos-fun/inspector-decorator": "0.0.44"
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|
34
34
|
},
|
|
35
35
|
"keywords": [
|
|
36
36
|
"combos-fun",
|