@combos-fun/plugin-renderer-3d-sprite-animation 0.0.6

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+ 'use strict';
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+
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+ var tslib = require('tslib');
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+ var engine = require('@combos-fun/engine');
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+ var inspectorDecorator = require('@combos-fun/inspector-decorator');
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+ var pluginRenderer3d = require('@combos-fun/plugin-renderer-3d');
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+ var three = require('three');
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+
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+ class SpriteAnimation3D extends engine.Component {
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+ constructor() {
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+ super(...arguments);
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+ this.resource = '';
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+ this.autoPlay = true;
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+ this.speed = 100;
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+ this.positionX = 0;
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+ this.positionY = 0;
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+ this.positionZ = 0;
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+ this.rotationX = 0;
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+ this.rotationY = 0;
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+ this.rotationZ = 0;
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+ this.scaleX = 1;
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+ this.scaleY = 1;
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+ }
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+ static { this.componentName = 'SpriteAnimation3D'; }
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+ init(obj) {
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+ if (obj)
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+ Object.assign(this, obj);
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+ }
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+ }
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+ tslib.__decorate([
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+ inspectorDecorator.type('string')
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+ ], SpriteAnimation3D.prototype, "resource", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('boolean')
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+ ], SpriteAnimation3D.prototype, "autoPlay", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(10)
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+ ], SpriteAnimation3D.prototype, "speed", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], SpriteAnimation3D.prototype, "positionX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], SpriteAnimation3D.prototype, "positionY", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], SpriteAnimation3D.prototype, "positionZ", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], SpriteAnimation3D.prototype, "rotationX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], SpriteAnimation3D.prototype, "rotationY", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], SpriteAnimation3D.prototype, "rotationZ", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], SpriteAnimation3D.prototype, "scaleX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], SpriteAnimation3D.prototype, "scaleY", void 0);
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+
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+ let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends pluginRenderer3d.Renderer3D {
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+ constructor() {
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+ super(...arguments);
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+ this.name = 'SpriteAnimation3DSystem';
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+ this.entries = new Map();
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+ this.textureLoader = new three.TextureLoader();
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+ }
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+ static { this.systemName = 'SpriteAnimation3DSystem'; }
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+ init() {
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+ const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
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+ renderer3DSystem.rendererManager.register(this);
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+ }
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+ componentChanged(changed) {
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+ if (changed.componentName !== 'SpriteAnimation3D')
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+ return;
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+ if (changed.type === engine.OBSERVER_TYPE.ADD) {
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+ this.handleAdd(changed.gameObject, changed.component);
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+ }
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+ else if (changed.type === engine.OBSERVER_TYPE.REMOVE) {
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+ this.handleRemove(changed.gameObject.id);
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+ }
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+ else {
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+ this.handleChange(changed);
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+ }
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+ }
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+ rendererUpdate(gameObject) {
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+ const component = gameObject.getComponent(SpriteAnimation3D);
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+ if (!component)
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+ return;
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+ const entry = this.entries.get(gameObject.id);
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+ if (!entry)
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+ return;
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+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
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+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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+ entry.mesh.scale.set(component.scaleX, component.scaleY, 1);
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+ if (!entry.playing || entry.frames.length === 0)
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+ return;
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+ const delta = this.threeContext.clock.getDelta() * 1000;
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+ entry.elapsed += delta;
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+ if (entry.elapsed >= component.speed) {
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+ entry.elapsed -= component.speed;
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+ entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;
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+ this.applyFrame(entry);
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+ }
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+ }
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+ async handleAdd(gameObject, component) {
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+ if (!component.resource)
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+ return;
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+ const asyncId = this.increaseAsyncId(gameObject.id);
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+ try {
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+ const response = await fetch(component.resource);
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+ const json = await response.json();
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+ if (!this.validateAsyncId(gameObject.id, asyncId))
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+ return;
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+ const meta = json.meta;
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+ const framesData = json.frames;
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+ const imageUrl = this.resolveImageUrl(component.resource, meta.image);
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+ const texture = await this.loadTexture(imageUrl);
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+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
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+ texture.dispose();
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+ return;
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+ }
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+ const frames = this.parseFrames(framesData);
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+ const sheetWidth = meta.size.w;
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+ const sheetHeight = meta.size.h;
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+ const firstFrame = frames[0];
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+ const aspectRatio = firstFrame.w / firstFrame.h;
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+ const geometry = new three.PlaneGeometry(aspectRatio, 1);
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+ const material = new three.MeshBasicMaterial({
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+ map: texture,
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+ transparent: true,
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+ side: three.DoubleSide,
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+ });
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+ const mesh = new three.Mesh(geometry, material);
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+ const entry = {
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+ mesh,
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+ texture,
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+ frames,
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+ sheetWidth,
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+ sheetHeight,
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+ currentFrame: 0,
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+ elapsed: 0,
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+ playing: component.autoPlay,
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+ };
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+ this.applyFrame(entry);
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+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
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+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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+ mesh.scale.set(component.scaleX, component.scaleY, 1);
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+ this.threeContext.scene.add(mesh);
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+ this.entries.set(gameObject.id, entry);
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+ }
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+ catch (e) {
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+ console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);
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+ }
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+ }
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+ handleChange(changed) {
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+ const component = changed.component;
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+ const changedProp = changed.prop?.prop?.[0];
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+ if (changedProp === 'resource') {
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+ this.handleRemove(changed.gameObject.id);
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+ this.handleAdd(changed.gameObject, component);
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+ }
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+ }
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+ handleRemove(id) {
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+ this.increaseAsyncId(id);
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+ const entry = this.entries.get(id);
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+ if (!entry)
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+ return;
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+ this.threeContext.scene.remove(entry.mesh);
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+ entry.mesh.geometry.dispose();
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+ entry.mesh.material.dispose();
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+ entry.texture.dispose();
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+ this.entries.delete(id);
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+ }
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+ applyFrame(entry) {
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+ const frame = entry.frames[entry.currentFrame];
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+ const tex = entry.texture;
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+ tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);
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+ tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);
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+ }
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+ parseFrames(framesData) {
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+ if (Array.isArray(framesData)) {
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+ return framesData.map((f) => ({
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+ x: f.frame.x,
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+ y: f.frame.y,
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+ w: f.frame.w,
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+ h: f.frame.h,
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+ }));
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+ }
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+ // Object-based format: { "frameName": { frame: { x, y, w, h } } }
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+ return Object.keys(framesData)
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+ .sort()
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+ .map((key) => ({
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+ x: framesData[key].frame.x,
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+ y: framesData[key].frame.y,
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+ w: framesData[key].frame.w,
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+ h: framesData[key].frame.h,
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+ }));
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+ }
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+ resolveImageUrl(jsonUrl, imageName) {
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+ const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);
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+ return base + imageName;
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+ }
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+ loadTexture(url) {
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+ return new Promise((resolve, reject) => {
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+ this.textureLoader.load(url, resolve, undefined, reject);
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+ });
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+ }
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+ onDestroy() {
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+ for (const [id] of this.entries) {
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+ this.handleRemove(id);
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+ }
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+ this.entries.clear();
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+ }
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+ };
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+ SpriteAnimation3DSystem = tslib.__decorate([
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+ engine.decorators.componentObserver({
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+ SpriteAnimation3D: [
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+ 'resource', 'speed',
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+ 'positionX', 'positionY', 'positionZ',
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+ 'rotationX', 'rotationY', 'rotationZ',
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+ 'scaleX', 'scaleY',
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+ ],
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+ })
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+ ], SpriteAnimation3DSystem);
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+ var SpriteAnimation3DSystem_default = SpriteAnimation3DSystem;
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+
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+ exports.SpriteAnimation3D = SpriteAnimation3D;
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+ exports.SpriteAnimation3DSystem = SpriteAnimation3DSystem_default;
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+ //# sourceMappingURL=plugin-renderer-3d-sprite-animation.cjs.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"plugin-renderer-3d-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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@@ -0,0 +1 @@
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),s=require("@combos-fun/inspector-decorator"),r=require("@combos-fun/plugin-renderer-3d"),o=require("three");class i extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1}static{this.componentName="SpriteAnimation3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([s.type("string")],i.prototype,"resource",void 0),e.__decorate([s.type("boolean")],i.prototype,"autoPlay",void 0),e.__decorate([s.type("number"),s.step(10)],i.prototype,"speed",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionX",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionY",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionZ",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationX",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationY",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationZ",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"scaleX",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"scaleY",void 0);let n=class extends r.Renderer3D{constructor(){super(...arguments),this.name="SpriteAnimation3DSystem",this.entries=new Map,this.textureLoader=new o.TextureLoader}static{this.systemName="SpriteAnimation3DSystem"}init(){this.game.getSystem(r.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"SpriteAnimation3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(i);if(!t)return;const s=this.entries.get(e.id);if(!s)return;if(s.mesh.position.set(t.positionX,t.positionY,t.positionZ),s.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),s.mesh.scale.set(t.scaleX,t.scaleY,1),!s.playing||0===s.frames.length)return;const r=1e3*this.threeContext.clock.getDelta();s.elapsed+=r,s.elapsed>=t.speed&&(s.elapsed-=t.speed,s.currentFrame=(s.currentFrame+1)%s.frames.length,this.applyFrame(s))}async handleAdd(e,t){if(!t.resource)return;const s=this.increaseAsyncId(e.id);try{const r=await fetch(t.resource),i=await r.json();if(!this.validateAsyncId(e.id,s))return;const n=i.meta,a=i.frames,p=this.resolveImageUrl(t.resource,n.image),d=await this.loadTexture(p);if(!this.validateAsyncId(e.id,s))return void d.dispose();const h=this.parseFrames(a),c=n.size.w,m=n.size.h,l=h[0],u=l.w/l.h,y=new o.PlaneGeometry(u,1),g=new o.MeshBasicMaterial({map:d,transparent:!0,side:o.DoubleSide}),f=new o.Mesh(y,g),_={mesh:f,texture:d,frames:h,sheetWidth:c,sheetHeight:m,currentFrame:0,elapsed:0,playing:t.autoPlay};this.applyFrame(_),f.position.set(t.positionX,t.positionY,t.positionZ),f.rotation.set(t.rotationX,t.rotationY,t.rotationZ),f.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(f),this.entries.set(e.id,_)}catch(e){console.error("SpriteAnimation3DSystem: failed to load spritesheet",e)}}handleChange(e){const t=e.component,s=e.prop?.prop?.[0];"resource"===s&&(this.handleRemove(e.gameObject.id),this.handleAdd(e.gameObject,t))}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}applyFrame(e){const t=e.frames[e.currentFrame],s=e.texture;s.offset.set(t.x/e.sheetWidth,1-(t.y+t.h)/e.sheetHeight),s.repeat.set(t.w/e.sheetWidth,t.h/e.sheetHeight)}parseFrames(e){return Array.isArray(e)?e.map(e=>({x:e.frame.x,y:e.frame.y,w:e.frame.w,h:e.frame.h})):Object.keys(e).sort().map(t=>({x:e[t].frame.x,y:e[t].frame.y,w:e[t].frame.w,h:e[t].frame.h}))}resolveImageUrl(e,t){return e.substring(0,e.lastIndexOf("/")+1)+t}loadTexture(e){return new Promise((t,s)=>{this.textureLoader.load(e,t,void 0,s)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};n=e.__decorate([t.decorators.componentObserver({SpriteAnimation3D:["resource","speed","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.SpriteAnimation3D=i,exports.SpriteAnimation3DSystem=a;
@@ -0,0 +1,52 @@
1
+ import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
2
+ import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
3
+
4
+ interface SpriteAnimation3DParams {
5
+ resource?: string;
6
+ autoPlay?: boolean;
7
+ speed?: number;
8
+ positionX?: number;
9
+ positionY?: number;
10
+ positionZ?: number;
11
+ rotationX?: number;
12
+ rotationY?: number;
13
+ rotationZ?: number;
14
+ scaleX?: number;
15
+ scaleY?: number;
16
+ }
17
+ declare class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {
18
+ static componentName: string;
19
+ resource: string;
20
+ autoPlay: boolean;
21
+ speed: number;
22
+ positionX: number;
23
+ positionY: number;
24
+ positionZ: number;
25
+ rotationX: number;
26
+ rotationY: number;
27
+ rotationZ: number;
28
+ scaleX: number;
29
+ scaleY: number;
30
+ init(obj?: SpriteAnimation3DParams): void;
31
+ }
32
+
33
+ declare class SpriteAnimation3DSystem extends Renderer3D {
34
+ static systemName: string;
35
+ name: string;
36
+ private entries;
37
+ private textureLoader;
38
+ init(): void;
39
+ componentChanged(changed: ComponentChanged): void;
40
+ rendererUpdate(gameObject: GameObject): void;
41
+ private handleAdd;
42
+ private handleChange;
43
+ private handleRemove;
44
+ private applyFrame;
45
+ private parseFrames;
46
+ private resolveImageUrl;
47
+ private loadTexture;
48
+ onDestroy(): void;
49
+ }
50
+
51
+ export { SpriteAnimation3D, SpriteAnimation3DSystem };
52
+ export type { SpriteAnimation3DParams };
@@ -0,0 +1,239 @@
1
+ import { __decorate } from 'tslib';
2
+ import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
+ import { type, step } from '@combos-fun/inspector-decorator';
4
+ import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
+ import { TextureLoader, PlaneGeometry, MeshBasicMaterial, DoubleSide, Mesh } from 'three';
6
+
7
+ class SpriteAnimation3D extends Component {
8
+ constructor() {
9
+ super(...arguments);
10
+ this.resource = '';
11
+ this.autoPlay = true;
12
+ this.speed = 100;
13
+ this.positionX = 0;
14
+ this.positionY = 0;
15
+ this.positionZ = 0;
16
+ this.rotationX = 0;
17
+ this.rotationY = 0;
18
+ this.rotationZ = 0;
19
+ this.scaleX = 1;
20
+ this.scaleY = 1;
21
+ }
22
+ static { this.componentName = 'SpriteAnimation3D'; }
23
+ init(obj) {
24
+ if (obj)
25
+ Object.assign(this, obj);
26
+ }
27
+ }
28
+ __decorate([
29
+ type('string')
30
+ ], SpriteAnimation3D.prototype, "resource", void 0);
31
+ __decorate([
32
+ type('boolean')
33
+ ], SpriteAnimation3D.prototype, "autoPlay", void 0);
34
+ __decorate([
35
+ type('number'),
36
+ step(10)
37
+ ], SpriteAnimation3D.prototype, "speed", void 0);
38
+ __decorate([
39
+ type('number'),
40
+ step(0.1)
41
+ ], SpriteAnimation3D.prototype, "positionX", void 0);
42
+ __decorate([
43
+ type('number'),
44
+ step(0.1)
45
+ ], SpriteAnimation3D.prototype, "positionY", void 0);
46
+ __decorate([
47
+ type('number'),
48
+ step(0.1)
49
+ ], SpriteAnimation3D.prototype, "positionZ", void 0);
50
+ __decorate([
51
+ type('number'),
52
+ step(0.01)
53
+ ], SpriteAnimation3D.prototype, "rotationX", void 0);
54
+ __decorate([
55
+ type('number'),
56
+ step(0.01)
57
+ ], SpriteAnimation3D.prototype, "rotationY", void 0);
58
+ __decorate([
59
+ type('number'),
60
+ step(0.01)
61
+ ], SpriteAnimation3D.prototype, "rotationZ", void 0);
62
+ __decorate([
63
+ type('number'),
64
+ step(0.1)
65
+ ], SpriteAnimation3D.prototype, "scaleX", void 0);
66
+ __decorate([
67
+ type('number'),
68
+ step(0.1)
69
+ ], SpriteAnimation3D.prototype, "scaleY", void 0);
70
+
71
+ let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends Renderer3D {
72
+ constructor() {
73
+ super(...arguments);
74
+ this.name = 'SpriteAnimation3DSystem';
75
+ this.entries = new Map();
76
+ this.textureLoader = new TextureLoader();
77
+ }
78
+ static { this.systemName = 'SpriteAnimation3DSystem'; }
79
+ init() {
80
+ const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
81
+ renderer3DSystem.rendererManager.register(this);
82
+ }
83
+ componentChanged(changed) {
84
+ if (changed.componentName !== 'SpriteAnimation3D')
85
+ return;
86
+ if (changed.type === OBSERVER_TYPE.ADD) {
87
+ this.handleAdd(changed.gameObject, changed.component);
88
+ }
89
+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
90
+ this.handleRemove(changed.gameObject.id);
91
+ }
92
+ else {
93
+ this.handleChange(changed);
94
+ }
95
+ }
96
+ rendererUpdate(gameObject) {
97
+ const component = gameObject.getComponent(SpriteAnimation3D);
98
+ if (!component)
99
+ return;
100
+ const entry = this.entries.get(gameObject.id);
101
+ if (!entry)
102
+ return;
103
+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
104
+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
105
+ entry.mesh.scale.set(component.scaleX, component.scaleY, 1);
106
+ if (!entry.playing || entry.frames.length === 0)
107
+ return;
108
+ const delta = this.threeContext.clock.getDelta() * 1000;
109
+ entry.elapsed += delta;
110
+ if (entry.elapsed >= component.speed) {
111
+ entry.elapsed -= component.speed;
112
+ entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;
113
+ this.applyFrame(entry);
114
+ }
115
+ }
116
+ async handleAdd(gameObject, component) {
117
+ if (!component.resource)
118
+ return;
119
+ const asyncId = this.increaseAsyncId(gameObject.id);
120
+ try {
121
+ const response = await fetch(component.resource);
122
+ const json = await response.json();
123
+ if (!this.validateAsyncId(gameObject.id, asyncId))
124
+ return;
125
+ const meta = json.meta;
126
+ const framesData = json.frames;
127
+ const imageUrl = this.resolveImageUrl(component.resource, meta.image);
128
+ const texture = await this.loadTexture(imageUrl);
129
+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
130
+ texture.dispose();
131
+ return;
132
+ }
133
+ const frames = this.parseFrames(framesData);
134
+ const sheetWidth = meta.size.w;
135
+ const sheetHeight = meta.size.h;
136
+ const firstFrame = frames[0];
137
+ const aspectRatio = firstFrame.w / firstFrame.h;
138
+ const geometry = new PlaneGeometry(aspectRatio, 1);
139
+ const material = new MeshBasicMaterial({
140
+ map: texture,
141
+ transparent: true,
142
+ side: DoubleSide,
143
+ });
144
+ const mesh = new Mesh(geometry, material);
145
+ const entry = {
146
+ mesh,
147
+ texture,
148
+ frames,
149
+ sheetWidth,
150
+ sheetHeight,
151
+ currentFrame: 0,
152
+ elapsed: 0,
153
+ playing: component.autoPlay,
154
+ };
155
+ this.applyFrame(entry);
156
+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
157
+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
158
+ mesh.scale.set(component.scaleX, component.scaleY, 1);
159
+ this.threeContext.scene.add(mesh);
160
+ this.entries.set(gameObject.id, entry);
161
+ }
162
+ catch (e) {
163
+ console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);
164
+ }
165
+ }
166
+ handleChange(changed) {
167
+ const component = changed.component;
168
+ const changedProp = changed.prop?.prop?.[0];
169
+ if (changedProp === 'resource') {
170
+ this.handleRemove(changed.gameObject.id);
171
+ this.handleAdd(changed.gameObject, component);
172
+ }
173
+ }
174
+ handleRemove(id) {
175
+ this.increaseAsyncId(id);
176
+ const entry = this.entries.get(id);
177
+ if (!entry)
178
+ return;
179
+ this.threeContext.scene.remove(entry.mesh);
180
+ entry.mesh.geometry.dispose();
181
+ entry.mesh.material.dispose();
182
+ entry.texture.dispose();
183
+ this.entries.delete(id);
184
+ }
185
+ applyFrame(entry) {
186
+ const frame = entry.frames[entry.currentFrame];
187
+ const tex = entry.texture;
188
+ tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);
189
+ tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);
190
+ }
191
+ parseFrames(framesData) {
192
+ if (Array.isArray(framesData)) {
193
+ return framesData.map((f) => ({
194
+ x: f.frame.x,
195
+ y: f.frame.y,
196
+ w: f.frame.w,
197
+ h: f.frame.h,
198
+ }));
199
+ }
200
+ // Object-based format: { "frameName": { frame: { x, y, w, h } } }
201
+ return Object.keys(framesData)
202
+ .sort()
203
+ .map((key) => ({
204
+ x: framesData[key].frame.x,
205
+ y: framesData[key].frame.y,
206
+ w: framesData[key].frame.w,
207
+ h: framesData[key].frame.h,
208
+ }));
209
+ }
210
+ resolveImageUrl(jsonUrl, imageName) {
211
+ const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);
212
+ return base + imageName;
213
+ }
214
+ loadTexture(url) {
215
+ return new Promise((resolve, reject) => {
216
+ this.textureLoader.load(url, resolve, undefined, reject);
217
+ });
218
+ }
219
+ onDestroy() {
220
+ for (const [id] of this.entries) {
221
+ this.handleRemove(id);
222
+ }
223
+ this.entries.clear();
224
+ }
225
+ };
226
+ SpriteAnimation3DSystem = __decorate([
227
+ decorators.componentObserver({
228
+ SpriteAnimation3D: [
229
+ 'resource', 'speed',
230
+ 'positionX', 'positionY', 'positionZ',
231
+ 'rotationX', 'rotationY', 'rotationZ',
232
+ 'scaleX', 'scaleY',
233
+ ],
234
+ })
235
+ ], SpriteAnimation3DSystem);
236
+ var SpriteAnimation3DSystem_default = SpriteAnimation3DSystem;
237
+
238
+ export { SpriteAnimation3D, SpriteAnimation3DSystem_default as SpriteAnimation3DSystem };
239
+ //# sourceMappingURL=plugin-renderer-3d-sprite-animation.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-3d-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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package/index.js ADDED
@@ -0,0 +1,7 @@
1
+ 'use strict';
2
+
3
+ if (process.env.NODE_ENV === 'production') {
4
+ module.exports = require('./dist/plugin-renderer-3d-sprite-animation.cjs.prod.js');
5
+ } else {
6
+ module.exports = require('./dist/plugin-renderer-3d-sprite-animation.cjs.js');
7
+ }
package/package.json ADDED
@@ -0,0 +1,23 @@
1
+ {
2
+ "name": "@combos-fun/plugin-renderer-3d-sprite-animation",
3
+ "version": "0.0.6",
4
+ "description": "@combos-fun/plugin-renderer-3d-sprite-animation",
5
+ "main": "index.js",
6
+ "module": "dist/plugin-renderer-3d-sprite-animation.esm.js",
7
+ "bundle": "CombosFun.plugin.renderer.3d.sprite.animation",
8
+ "unpkg": "dist/CombosFun.plugin.renderer.3d.sprite.animation.min.js",
9
+ "types": "dist/plugin-renderer-3d-sprite-animation.d.ts",
10
+ "files": [
11
+ "index.js",
12
+ "dist"
13
+ ],
14
+ "dependencies": {
15
+ "three": "^0.172.0",
16
+ "@combos-fun/inspector-decorator": "0.0.6",
17
+ "@combos-fun/plugin-renderer-3d": "0.0.6",
18
+ "@combos-fun/engine": "0.0.6"
19
+ },
20
+ "scripts": {
21
+ "build": "node ../../scripts/build-package.mjs"
22
+ }
23
+ }