@combos-fun/plugin-renderer-3d-sprite-animation 0.0.34 → 0.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-renderer-3d-sprite-animation.cjs.js +86 -20
- package/dist/plugin-renderer-3d-sprite-animation.cjs.js.map +1 -1
- package/dist/plugin-renderer-3d-sprite-animation.cjs.prod.js +1 -1
- package/dist/plugin-renderer-3d-sprite-animation.esm.js +87 -21
- package/dist/plugin-renderer-3d-sprite-animation.esm.js.map +1 -1
- package/package.json +5 -5
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@@ -28,46 +28,112 @@ class SpriteAnimation3D extends engine.Component {
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}
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}
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'string',
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group: 'SpriteAnimation3D',
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label: 'resource',
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description: 'Resource id from the asset registry.',
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editor: 'text',
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})
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], SpriteAnimation3D.prototype, "resource", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'boolean',
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group: 'SpriteAnimation3D',
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label: 'autoPlay',
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description: 'Start playing automatically when loaded.',
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editor: 'toggle',
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})
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], SpriteAnimation3D.prototype, "autoPlay", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 10,
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group: 'SpriteAnimation3D',
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label: 'speed',
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description: 'Playback speed.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "speed", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'SpriteAnimation3D',
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label: 'positionX',
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description: 'Local X position.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "positionX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'SpriteAnimation3D',
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label: 'positionY',
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description: 'Local Y position.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "positionY", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'SpriteAnimation3D',
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label: 'positionZ',
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description: 'Local Z position.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "positionZ", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'SpriteAnimation3D',
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label: 'rotationX',
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description: 'Rotation around X in radians.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "rotationX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'SpriteAnimation3D',
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label: 'rotationY',
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description: 'Rotation around Y in radians.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "rotationY", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.01,
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group: 'SpriteAnimation3D',
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label: 'rotationZ',
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description: 'Rotation around Z in radians.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "rotationZ", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'SpriteAnimation3D',
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label: 'scaleX',
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description: 'Scale on X.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "scaleX", void 0);
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tslib.__decorate([
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inspectorDecorator.
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inspectorDecorator.Field({
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type: 'number',
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step: 0.1,
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group: 'SpriteAnimation3D',
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label: 'scaleY',
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description: 'Scale on Y.',
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editor: 'number-stepper',
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})
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], SpriteAnimation3D.prototype, "scaleY", void 0);
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let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends pluginRenderer3d.Renderer3D {
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{"version":3,"file":"plugin-renderer-3d-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @Field({\n\n type: 'string',\n\n group: 'SpriteAnimation3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'SpriteAnimation3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n step: 10,\n group: 'SpriteAnimation3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 100;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return 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@@ -1 +1 @@
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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),
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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class s extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1}static{this.componentName="SpriteAnimation3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"SpriteAnimation3D",label:"resource",description:"Resource id from the asset registry.",editor:"text"})],s.prototype,"resource",void 0),e.__decorate([i.Field({type:"boolean",group:"SpriteAnimation3D",label:"autoPlay",description:"Start playing automatically when loaded.",editor:"toggle"})],s.prototype,"autoPlay",void 0),e.__decorate([i.Field({type:"number",step:10,group:"SpriteAnimation3D",label:"speed",description:"Playback speed.",editor:"number-stepper"})],s.prototype,"speed",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],s.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],s.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],s.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],s.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],s.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],s.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"scaleX",description:"Scale on X.",editor:"number-stepper"})],s.prototype,"scaleX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"scaleY",description:"Scale on Y.",editor:"number-stepper"})],s.prototype,"scaleY",void 0);let n=class extends o.Renderer3D{constructor(){super(...arguments),this.name="SpriteAnimation3DSystem",this.entries=new Map,this.textureLoader=new r.TextureLoader}static{this.systemName="SpriteAnimation3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"SpriteAnimation3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(s);if(!t)return;const i=this.entries.get(e.id);if(!i)return;if(i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),i.mesh.scale.set(t.scaleX,t.scaleY,1),!i.playing||0===i.frames.length)return;const o=1e3*this.threeContext.clock.getDelta();i.elapsed+=o,i.elapsed>=t.speed&&(i.elapsed-=t.speed,i.currentFrame=(i.currentFrame+1)%i.frames.length,this.applyFrame(i))}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id);try{const o=await fetch(t.resource),s=await o.json();if(!this.validateAsyncId(e.id,i))return;const n=s.meta,a=s.frames,p=this.resolveImageUrl(t.resource,n.image),d=await this.loadTexture(p);if(!this.validateAsyncId(e.id,i))return void d.dispose();const c=this.parseFrames(a),m=n.size.w,l=n.size.h,h=c[0],u=h.w/h.h,y=new r.PlaneGeometry(u,1),g=new r.MeshBasicMaterial({map:d,transparent:!0,side:r.DoubleSide}),b=new r.Mesh(y,g),S={mesh:b,texture:d,frames:c,sheetWidth:m,sheetHeight:l,currentFrame:0,elapsed:0,playing:t.autoPlay};this.applyFrame(S),b.position.set(t.positionX,t.positionY,t.positionZ),b.rotation.set(t.rotationX,t.rotationY,t.rotationZ),b.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(b),this.entries.set(e.id,S)}catch(e){console.error("SpriteAnimation3DSystem: failed to load spritesheet",e)}}handleChange(e){const t=e.component,i=e.prop?.prop?.[0];"resource"===i&&(this.handleRemove(e.gameObject.id),this.handleAdd(e.gameObject,t))}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}applyFrame(e){const t=e.frames[e.currentFrame],i=e.texture;i.offset.set(t.x/e.sheetWidth,1-(t.y+t.h)/e.sheetHeight),i.repeat.set(t.w/e.sheetWidth,t.h/e.sheetHeight)}parseFrames(e){return Array.isArray(e)?e.map(e=>({x:e.frame.x,y:e.frame.y,w:e.frame.w,h:e.frame.h})):Object.keys(e).sort().map(t=>({x:e[t].frame.x,y:e[t].frame.y,w:e[t].frame.w,h:e[t].frame.h}))}resolveImageUrl(e,t){return e.substring(0,e.lastIndexOf("/")+1)+t}loadTexture(e){return new Promise((t,i)=>{this.textureLoader.load(e,t,void 0,i)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};n=e.__decorate([t.decorators.componentObserver({SpriteAnimation3D:["resource","speed","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.SpriteAnimation3D=s,exports.SpriteAnimation3DSystem=a;
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import { __decorate } from 'tslib';
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import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
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group: 'SpriteAnimation3D',
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label: 'resource',
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description: 'Resource id from the asset registry.',
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group: 'SpriteAnimation3D',
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label: 'autoPlay',
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label: 'speed',
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description: 'Playback speed.',
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label: 'positionX',
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label: 'positionY',
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description: 'Local Y position.',
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group: 'SpriteAnimation3D',
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label: 'positionZ',
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description: 'Local Z position.',
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label: 'rotationX',
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label: 'rotationY',
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label: 'rotationZ',
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description: 'Rotation around Z in radians.',
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label: 'scaleX',
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description: 'Scale on X.',
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group: 'SpriteAnimation3D',
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label: 'scaleY',
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description: 'Scale on Y.',
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editor: 'number-stepper',
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], SpriteAnimation3D.prototype, "scaleY", void 0);
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let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends Renderer3D {
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{"version":3,"file":"plugin-renderer-3d-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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{"version":3,"file":"plugin-renderer-3d-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @Field({\n\n type: 'string',\n\n group: 'SpriteAnimation3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'SpriteAnimation3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n step: 10,\n group: 'SpriteAnimation3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 100;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if 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sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return 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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-renderer-3d-sprite-animation",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.36",
|
|
4
4
|
"description": "Spritesheet animation projected onto a PlaneGeometry in 3D space",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-3d-sprite-animation.esm.js",
|
|
@@ -26,10 +26,10 @@
|
|
|
26
26
|
"pluginManifest": "./combos-plugin.json"
|
|
27
27
|
},
|
|
28
28
|
"dependencies": {
|
|
29
|
-
"
|
|
30
|
-
"@combos-fun/inspector-decorator": "0.0.
|
|
31
|
-
"@combos-fun/
|
|
32
|
-
"
|
|
29
|
+
"@combos-fun/engine": "0.0.36",
|
|
30
|
+
"@combos-fun/inspector-decorator": "0.0.36",
|
|
31
|
+
"@combos-fun/plugin-renderer-3d": "0.0.36",
|
|
32
|
+
"three": "^0.172.0"
|
|
33
33
|
},
|
|
34
34
|
"keywords": [
|
|
35
35
|
"combos-fun",
|