@combos-fun/plugin-renderer-3d-sprite-animation 0.0.34 → 0.0.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -28,46 +28,112 @@ class SpriteAnimation3D extends engine.Component {
28
28
  }
29
29
  }
30
30
  tslib.__decorate([
31
- inspectorDecorator.type('string')
31
+ inspectorDecorator.Field({
32
+ type: 'string',
33
+ group: 'SpriteAnimation3D',
34
+ label: 'resource',
35
+ description: 'Resource id from the asset registry.',
36
+ editor: 'text',
37
+ })
32
38
  ], SpriteAnimation3D.prototype, "resource", void 0);
33
39
  tslib.__decorate([
34
- inspectorDecorator.type('boolean')
40
+ inspectorDecorator.Field({
41
+ type: 'boolean',
42
+ group: 'SpriteAnimation3D',
43
+ label: 'autoPlay',
44
+ description: 'Start playing automatically when loaded.',
45
+ editor: 'toggle',
46
+ })
35
47
  ], SpriteAnimation3D.prototype, "autoPlay", void 0);
36
48
  tslib.__decorate([
37
- inspectorDecorator.type('number'),
38
- inspectorDecorator.step(10)
49
+ inspectorDecorator.Field({
50
+ type: 'number',
51
+ step: 10,
52
+ group: 'SpriteAnimation3D',
53
+ label: 'speed',
54
+ description: 'Playback speed.',
55
+ editor: 'number-stepper',
56
+ })
39
57
  ], SpriteAnimation3D.prototype, "speed", void 0);
40
58
  tslib.__decorate([
41
- inspectorDecorator.type('number'),
42
- inspectorDecorator.step(0.1)
59
+ inspectorDecorator.Field({
60
+ type: 'number',
61
+ step: 0.1,
62
+ group: 'SpriteAnimation3D',
63
+ label: 'positionX',
64
+ description: 'Local X position.',
65
+ editor: 'number-stepper',
66
+ })
43
67
  ], SpriteAnimation3D.prototype, "positionX", void 0);
44
68
  tslib.__decorate([
45
- inspectorDecorator.type('number'),
46
- inspectorDecorator.step(0.1)
69
+ inspectorDecorator.Field({
70
+ type: 'number',
71
+ step: 0.1,
72
+ group: 'SpriteAnimation3D',
73
+ label: 'positionY',
74
+ description: 'Local Y position.',
75
+ editor: 'number-stepper',
76
+ })
47
77
  ], SpriteAnimation3D.prototype, "positionY", void 0);
48
78
  tslib.__decorate([
49
- inspectorDecorator.type('number'),
50
- inspectorDecorator.step(0.1)
79
+ inspectorDecorator.Field({
80
+ type: 'number',
81
+ step: 0.1,
82
+ group: 'SpriteAnimation3D',
83
+ label: 'positionZ',
84
+ description: 'Local Z position.',
85
+ editor: 'number-stepper',
86
+ })
51
87
  ], SpriteAnimation3D.prototype, "positionZ", void 0);
52
88
  tslib.__decorate([
53
- inspectorDecorator.type('number'),
54
- inspectorDecorator.step(0.01)
89
+ inspectorDecorator.Field({
90
+ type: 'number',
91
+ step: 0.01,
92
+ group: 'SpriteAnimation3D',
93
+ label: 'rotationX',
94
+ description: 'Rotation around X in radians.',
95
+ editor: 'number-stepper',
96
+ })
55
97
  ], SpriteAnimation3D.prototype, "rotationX", void 0);
56
98
  tslib.__decorate([
57
- inspectorDecorator.type('number'),
58
- inspectorDecorator.step(0.01)
99
+ inspectorDecorator.Field({
100
+ type: 'number',
101
+ step: 0.01,
102
+ group: 'SpriteAnimation3D',
103
+ label: 'rotationY',
104
+ description: 'Rotation around Y in radians.',
105
+ editor: 'number-stepper',
106
+ })
59
107
  ], SpriteAnimation3D.prototype, "rotationY", void 0);
60
108
  tslib.__decorate([
61
- inspectorDecorator.type('number'),
62
- inspectorDecorator.step(0.01)
109
+ inspectorDecorator.Field({
110
+ type: 'number',
111
+ step: 0.01,
112
+ group: 'SpriteAnimation3D',
113
+ label: 'rotationZ',
114
+ description: 'Rotation around Z in radians.',
115
+ editor: 'number-stepper',
116
+ })
63
117
  ], SpriteAnimation3D.prototype, "rotationZ", void 0);
64
118
  tslib.__decorate([
65
- inspectorDecorator.type('number'),
66
- inspectorDecorator.step(0.1)
119
+ inspectorDecorator.Field({
120
+ type: 'number',
121
+ step: 0.1,
122
+ group: 'SpriteAnimation3D',
123
+ label: 'scaleX',
124
+ description: 'Scale on X.',
125
+ editor: 'number-stepper',
126
+ })
67
127
  ], SpriteAnimation3D.prototype, "scaleX", void 0);
68
128
  tslib.__decorate([
69
- inspectorDecorator.type('number'),
70
- inspectorDecorator.step(0.1)
129
+ inspectorDecorator.Field({
130
+ type: 'number',
131
+ step: 0.1,
132
+ group: 'SpriteAnimation3D',
133
+ label: 'scaleY',
134
+ description: 'Scale on Y.',
135
+ editor: 'number-stepper',
136
+ })
71
137
  ], SpriteAnimation3D.prototype, "scaleY", void 0);
72
138
 
73
139
  let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends pluginRenderer3d.Renderer3D {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":["Component","__decorate","type","step","Renderer3D","TextureLoader","Renderer3DSystem","OBSERVER_TYPE","PlaneGeometry","MeshBasicMaterial","DoubleSide","Mesh","decorators"],"mappings":";;;;;;;;AAiBc,MAAO,iBAAkB,SAAQA,gBAAkC,CAAA;AAAjF,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACpB,IAAA,CAAA,QAAQ,GAAY,IAAI;QACf,IAAA,CAAA,KAAK,GAAW,GAAG;QAClB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;IAK/C;aAjBS,IAAA,CAAA,aAAa,GAAW,mBAAX,CAA+B;AAcnD,IAAA,IAAI,CAAC,GAA6B,EAAA;AAChC,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAdgBC,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACrBD,gBAAA,CAAA;IAAhBC,uBAAI,CAAC,SAAS;AAA2B,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAChBD,gBAAA,CAAA;IAAzBC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,EAAE;AAAsB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACQjC,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQC,2BAAU,CAAA;AAAhD,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,yBAAyB;AAEhC,QAAA,IAAA,CAAA,OAAO,GAAwC,IAAI,GAAG,EAAE;AACxD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAIC,mBAAa,EAAE;IAuK7C;aA3KS,IAAA,CAAA,UAAU,GAAG,yBAAH,CAA6B;IAM9C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,mBAAmB;YAAE;QAEnD,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA8B,CAAC;QAC5E;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,iBAAiB,CAAsB;AACjF,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAE3D,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE;AAEjD,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI;AACvD,QAAA,KAAK,CAAC,OAAO,IAAI,KAAK;QAEtB,IAAI,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK,EAAE;AACpC,YAAA,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK;AAChC,YAAA,KAAK,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM;AACnE,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACxB;IACF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAA4B,EAAA;QAC1E,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AAEnD,QAAA,IAAI;YACF,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;AAChD,YAAA,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAEnD,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;AACtB,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM;AAC9B,YAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC;YAErE,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;AAChD,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACjD,OAAO,CAAC,OAAO,EAAE;gBACjB;YACF;YAEA,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC3C,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9B,YAAA,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAE/B,YAAA,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC;YAC5B,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC/C,MAAM,QAAQ,GAAG,IAAIC,mBAAa,CAAC,WAAW,EAAE,CAAC,CAAC;AAClD,YAAA,MAAM,QAAQ,GAAG,IAAIC,uBAAiB,CAAC;AACrC,gBAAA,GAAG,EAAE,OAAO;AACZ,gBAAA,WAAW,EAAE,IAAI;AACjB,gBAAA,IAAI,EAAEC,gBAAU;AACjB,aAAA,CAAC;YACF,MAAM,IAAI,GAAG,IAAIC,UAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAEzC,YAAA,MAAM,KAAK,GAA2B;gBACpC,IAAI;gBACJ,OAAO;gBACP,MAAM;gBACN,UAAU;gBACV,WAAW;AACX,gBAAA,YAAY,EAAE,CAAC;AACf,gBAAA,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,SAAS,CAAC,QAAQ;aAC5B;AAED,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;AAEtB,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,KAAK,CAAC;QACxC;QAAE,OAAO,CAAC,EAAE;AACV,YAAA,OAAO,CAAC,KAAK,CAAC,qDAAqD,EAAE,CAAC,CAAC;QACzE;IACF;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA8B;QACxD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,UAAU,CAAC,KAA6B,EAAA;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9C,QAAA,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO;AAEzB,QAAA,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,WAAW,CAAC;QACvF,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC;IACzE;AAEQ,IAAA,WAAW,CAAC,UAAe,EAAA;AACjC,QAAA,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC7B,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC,CAAM,MAAM;AACjC,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACb,aAAA,CAAC,CAAC;QACL;;AAEA,QAAA,OAAO,MAAM,CAAC,IAAI,CAAC,UAAU;AAC1B,aAAA,IAAI;AACJ,aAAA,GAAG,CAAC,CAAC,GAAG,MAAM;YACb,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3B,SAAA,CAAC,CAAC;IACP;IAEQ,eAAe,CAAC,OAAe,EAAE,SAAiB,EAAA;AACxD,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,IAAI,GAAG,SAAS;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AA3KmB,uBAAuB,GAAAV,gBAAA,CAAA;IAR3CW,iBAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,iBAAiB,EAAE;AACjB,YAAA,UAAU,EAAE,OAAO;YACnB,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;AACrC,YAAA,QAAQ,EAAE,QAAQ;AACnB,SAAA;KACF;AACoB,CAAA,EAAA,uBAAuB,CA4K3C;sCA5KoB,uBAAuB;;;;;"}
1
+ {"version":3,"file":"plugin-renderer-3d-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @Field({\n\n type: 'string',\n\n group: 'SpriteAnimation3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'SpriteAnimation3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n step: 10,\n group: 'SpriteAnimation3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 100;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":["Component","__decorate","Field","Renderer3D","TextureLoader","Renderer3DSystem","OBSERVER_TYPE","PlaneGeometry","MeshBasicMaterial","DoubleSide","Mesh","decorators"],"mappings":";;;;;;;;AAiBc,MAAO,iBAAkB,SAAQA,gBAAkC,CAAA;AAAjF,IAAA,WAAA,GAAA;;QAiBE,IAAA,CAAA,QAAQ,GAAW,EAAE;QAQrB,IAAA,CAAA,QAAQ,GAAY,IAAI;QASxB,IAAA,CAAA,KAAK,GAAW,GAAG;QASnB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,MAAM,GAAW,CAAC;QASlB,IAAA,CAAA,MAAM,GAAW,CAAC;IAKpB;aA9GS,IAAA,CAAA,aAAa,GAAW,mBAAX,CAA+B;AA2GnD,IAAA,IAAI,CAAC,GAA6B,EAAA;AAChC,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AA7FAC,gBAAA,CAAA;AAdC,IAAAC,wBAAK,CAAC;AAEL,QAAA,IAAI,EAAE,QAAQ;AAEd,QAAA,KAAK,EAAE,mBAAmB;AAE1B,QAAA,KAAK,EAAE,UAAU;AAEjB,QAAA,WAAW,EAAE,sCAAsC;AAEnD,QAAA,MAAM,EAAE,MAAM;KAEf;AAEqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAQtBD,gBAAA,CAAA;AAPC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,SAAS;AACf,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,UAAU;AACjB,QAAA,WAAW,EAAE,0CAA0C;AACvD,QAAA,MAAM,EAAE,QAAQ;KACjB;AACwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AASzBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,EAAE;AACR,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,OAAO;AACd,QAAA,WAAW,EAAE,iBAAiB;AAC9B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACmB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AASpBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,WAAW,EAAE,aAAa;AAC1B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACkB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AASnBD,gBAAA,CAAA;AARC,IAAAC,wBAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,WAAW,EAAE,aAAa;AAC1B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACkB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACrFN,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQC,2BAAU,CAAA;AAAhD,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,yBAAyB;AAEhC,QAAA,IAAA,CAAA,OAAO,GAAwC,IAAI,GAAG,EAAE;AACxD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAIC,mBAAa,EAAE;IAuK7C;aA3KS,IAAA,CAAA,UAAU,GAAG,yBAAH,CAA6B;IAM9C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,mBAAmB;YAAE;QAEnD,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA8B,CAAC;QAC5E;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,iBAAiB,CAAsB;AACjF,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAE3D,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE;AAEjD,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI;AACvD,QAAA,KAAK,CAAC,OAAO,IAAI,KAAK;QAEtB,IAAI,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK,EAAE;AACpC,YAAA,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK;AAChC,YAAA,KAAK,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM;AACnE,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACxB;IACF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAA4B,EAAA;QAC1E,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AAEnD,QAAA,IAAI;YACF,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;AAChD,YAAA,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAEnD,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;AACtB,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM;AAC9B,YAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC;YAErE,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;AAChD,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACjD,OAAO,CAAC,OAAO,EAAE;gBACjB;YACF;YAEA,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC3C,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9B,YAAA,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAE/B,YAAA,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC;YAC5B,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC/C,MAAM,QAAQ,GAAG,IAAIC,mBAAa,CAAC,WAAW,EAAE,CAAC,CAAC;AAClD,YAAA,MAAM,QAAQ,GAAG,IAAIC,uBAAiB,CAAC;AACrC,gBAAA,GAAG,EAAE,OAAO;AACZ,gBAAA,WAAW,EAAE,IAAI;AACjB,gBAAA,IAAI,EAAEC,gBAAU;AACjB,aAAA,CAAC;YACF,MAAM,IAAI,GAAG,IAAIC,UAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAEzC,YAAA,MAAM,KAAK,GAA2B;gBACpC,IAAI;gBACJ,OAAO;gBACP,MAAM;gBACN,UAAU;gBACV,WAAW;AACX,gBAAA,YAAY,EAAE,CAAC;AACf,gBAAA,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,SAAS,CAAC,QAAQ;aAC5B;AAED,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;AAEtB,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,KAAK,CAAC;QACxC;QAAE,OAAO,CAAC,EAAE;AACV,YAAA,OAAO,CAAC,KAAK,CAAC,qDAAqD,EAAE,CAAC,CAAC;QACzE;IACF;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA8B;QACxD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,UAAU,CAAC,KAA6B,EAAA;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9C,QAAA,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO;AAEzB,QAAA,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,WAAW,CAAC;QACvF,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC;IACzE;AAEQ,IAAA,WAAW,CAAC,UAAe,EAAA;AACjC,QAAA,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC7B,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC,CAAM,MAAM;AACjC,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACb,aAAA,CAAC,CAAC;QACL;;AAEA,QAAA,OAAO,MAAM,CAAC,IAAI,CAAC,UAAU;AAC1B,aAAA,IAAI;AACJ,aAAA,GAAG,CAAC,CAAC,GAAG,MAAM;YACb,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3B,SAAA,CAAC,CAAC;IACP;IAEQ,eAAe,CAAC,OAAe,EAAE,SAAiB,EAAA;AACxD,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,IAAI,GAAG,SAAS;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AA3KmB,uBAAuB,GAAAT,gBAAA,CAAA;IAR3CU,iBAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,iBAAiB,EAAE;AACjB,YAAA,UAAU,EAAE,OAAO;YACnB,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;AACrC,YAAA,QAAQ,EAAE,QAAQ;AACnB,SAAA;KACF;AACoB,CAAA,EAAA,uBAAuB,CA4K3C;sCA5KoB,uBAAuB;;;;;"}
@@ -1 +1 @@
1
- "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),s=require("@combos-fun/inspector-decorator"),r=require("@combos-fun/plugin-renderer-3d"),o=require("three");class i extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1}static{this.componentName="SpriteAnimation3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([s.type("string")],i.prototype,"resource",void 0),e.__decorate([s.type("boolean")],i.prototype,"autoPlay",void 0),e.__decorate([s.type("number"),s.step(10)],i.prototype,"speed",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionX",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionY",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"positionZ",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationX",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationY",void 0),e.__decorate([s.type("number"),s.step(.01)],i.prototype,"rotationZ",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"scaleX",void 0),e.__decorate([s.type("number"),s.step(.1)],i.prototype,"scaleY",void 0);let n=class extends r.Renderer3D{constructor(){super(...arguments),this.name="SpriteAnimation3DSystem",this.entries=new Map,this.textureLoader=new o.TextureLoader}static{this.systemName="SpriteAnimation3DSystem"}init(){this.game.getSystem(r.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"SpriteAnimation3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(i);if(!t)return;const s=this.entries.get(e.id);if(!s)return;if(s.mesh.position.set(t.positionX,t.positionY,t.positionZ),s.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),s.mesh.scale.set(t.scaleX,t.scaleY,1),!s.playing||0===s.frames.length)return;const r=1e3*this.threeContext.clock.getDelta();s.elapsed+=r,s.elapsed>=t.speed&&(s.elapsed-=t.speed,s.currentFrame=(s.currentFrame+1)%s.frames.length,this.applyFrame(s))}async handleAdd(e,t){if(!t.resource)return;const s=this.increaseAsyncId(e.id);try{const r=await fetch(t.resource),i=await r.json();if(!this.validateAsyncId(e.id,s))return;const n=i.meta,a=i.frames,p=this.resolveImageUrl(t.resource,n.image),d=await this.loadTexture(p);if(!this.validateAsyncId(e.id,s))return void d.dispose();const h=this.parseFrames(a),c=n.size.w,m=n.size.h,l=h[0],u=l.w/l.h,y=new o.PlaneGeometry(u,1),g=new o.MeshBasicMaterial({map:d,transparent:!0,side:o.DoubleSide}),f=new o.Mesh(y,g),_={mesh:f,texture:d,frames:h,sheetWidth:c,sheetHeight:m,currentFrame:0,elapsed:0,playing:t.autoPlay};this.applyFrame(_),f.position.set(t.positionX,t.positionY,t.positionZ),f.rotation.set(t.rotationX,t.rotationY,t.rotationZ),f.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(f),this.entries.set(e.id,_)}catch(e){console.error("SpriteAnimation3DSystem: failed to load spritesheet",e)}}handleChange(e){const t=e.component,s=e.prop?.prop?.[0];"resource"===s&&(this.handleRemove(e.gameObject.id),this.handleAdd(e.gameObject,t))}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}applyFrame(e){const t=e.frames[e.currentFrame],s=e.texture;s.offset.set(t.x/e.sheetWidth,1-(t.y+t.h)/e.sheetHeight),s.repeat.set(t.w/e.sheetWidth,t.h/e.sheetHeight)}parseFrames(e){return Array.isArray(e)?e.map(e=>({x:e.frame.x,y:e.frame.y,w:e.frame.w,h:e.frame.h})):Object.keys(e).sort().map(t=>({x:e[t].frame.x,y:e[t].frame.y,w:e[t].frame.w,h:e[t].frame.h}))}resolveImageUrl(e,t){return e.substring(0,e.lastIndexOf("/")+1)+t}loadTexture(e){return new Promise((t,s)=>{this.textureLoader.load(e,t,void 0,s)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};n=e.__decorate([t.decorators.componentObserver({SpriteAnimation3D:["resource","speed","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.SpriteAnimation3D=i,exports.SpriteAnimation3DSystem=a;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),i=require("@combos-fun/inspector-decorator"),o=require("@combos-fun/plugin-renderer-3d"),r=require("three");class s extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1}static{this.componentName="SpriteAnimation3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([i.Field({type:"string",group:"SpriteAnimation3D",label:"resource",description:"Resource id from the asset registry.",editor:"text"})],s.prototype,"resource",void 0),e.__decorate([i.Field({type:"boolean",group:"SpriteAnimation3D",label:"autoPlay",description:"Start playing automatically when loaded.",editor:"toggle"})],s.prototype,"autoPlay",void 0),e.__decorate([i.Field({type:"number",step:10,group:"SpriteAnimation3D",label:"speed",description:"Playback speed.",editor:"number-stepper"})],s.prototype,"speed",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],s.prototype,"positionX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],s.prototype,"positionY",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],s.prototype,"positionZ",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],s.prototype,"rotationX",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],s.prototype,"rotationY",void 0),e.__decorate([i.Field({type:"number",step:.01,group:"SpriteAnimation3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],s.prototype,"rotationZ",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"scaleX",description:"Scale on X.",editor:"number-stepper"})],s.prototype,"scaleX",void 0),e.__decorate([i.Field({type:"number",step:.1,group:"SpriteAnimation3D",label:"scaleY",description:"Scale on Y.",editor:"number-stepper"})],s.prototype,"scaleY",void 0);let n=class extends o.Renderer3D{constructor(){super(...arguments),this.name="SpriteAnimation3DSystem",this.entries=new Map,this.textureLoader=new r.TextureLoader}static{this.systemName="SpriteAnimation3DSystem"}init(){this.game.getSystem(o.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"SpriteAnimation3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(s);if(!t)return;const i=this.entries.get(e.id);if(!i)return;if(i.mesh.position.set(t.positionX,t.positionY,t.positionZ),i.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),i.mesh.scale.set(t.scaleX,t.scaleY,1),!i.playing||0===i.frames.length)return;const o=1e3*this.threeContext.clock.getDelta();i.elapsed+=o,i.elapsed>=t.speed&&(i.elapsed-=t.speed,i.currentFrame=(i.currentFrame+1)%i.frames.length,this.applyFrame(i))}async handleAdd(e,t){if(!t.resource)return;const i=this.increaseAsyncId(e.id);try{const o=await fetch(t.resource),s=await o.json();if(!this.validateAsyncId(e.id,i))return;const n=s.meta,a=s.frames,p=this.resolveImageUrl(t.resource,n.image),d=await this.loadTexture(p);if(!this.validateAsyncId(e.id,i))return void d.dispose();const c=this.parseFrames(a),m=n.size.w,l=n.size.h,h=c[0],u=h.w/h.h,y=new r.PlaneGeometry(u,1),g=new r.MeshBasicMaterial({map:d,transparent:!0,side:r.DoubleSide}),b=new r.Mesh(y,g),S={mesh:b,texture:d,frames:c,sheetWidth:m,sheetHeight:l,currentFrame:0,elapsed:0,playing:t.autoPlay};this.applyFrame(S),b.position.set(t.positionX,t.positionY,t.positionZ),b.rotation.set(t.rotationX,t.rotationY,t.rotationZ),b.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(b),this.entries.set(e.id,S)}catch(e){console.error("SpriteAnimation3DSystem: failed to load spritesheet",e)}}handleChange(e){const t=e.component,i=e.prop?.prop?.[0];"resource"===i&&(this.handleRemove(e.gameObject.id),this.handleAdd(e.gameObject,t))}handleRemove(e){this.increaseAsyncId(e);const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.entries.delete(e))}applyFrame(e){const t=e.frames[e.currentFrame],i=e.texture;i.offset.set(t.x/e.sheetWidth,1-(t.y+t.h)/e.sheetHeight),i.repeat.set(t.w/e.sheetWidth,t.h/e.sheetHeight)}parseFrames(e){return Array.isArray(e)?e.map(e=>({x:e.frame.x,y:e.frame.y,w:e.frame.w,h:e.frame.h})):Object.keys(e).sort().map(t=>({x:e[t].frame.x,y:e[t].frame.y,w:e[t].frame.w,h:e[t].frame.h}))}resolveImageUrl(e,t){return e.substring(0,e.lastIndexOf("/")+1)+t}loadTexture(e){return new Promise((t,i)=>{this.textureLoader.load(e,t,void 0,i)})}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};n=e.__decorate([t.decorators.componentObserver({SpriteAnimation3D:["resource","speed","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.SpriteAnimation3D=s,exports.SpriteAnimation3DSystem=a;
@@ -1,6 +1,6 @@
1
1
  import { __decorate } from 'tslib';
2
2
  import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
- import { type, step } from '@combos-fun/inspector-decorator';
3
+ import { Field } from '@combos-fun/inspector-decorator';
4
4
  import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
5
  import { TextureLoader, PlaneGeometry, MeshBasicMaterial, DoubleSide, Mesh } from 'three';
6
6
 
@@ -26,46 +26,112 @@ class SpriteAnimation3D extends Component {
26
26
  }
27
27
  }
28
28
  __decorate([
29
- type('string')
29
+ Field({
30
+ type: 'string',
31
+ group: 'SpriteAnimation3D',
32
+ label: 'resource',
33
+ description: 'Resource id from the asset registry.',
34
+ editor: 'text',
35
+ })
30
36
  ], SpriteAnimation3D.prototype, "resource", void 0);
31
37
  __decorate([
32
- type('boolean')
38
+ Field({
39
+ type: 'boolean',
40
+ group: 'SpriteAnimation3D',
41
+ label: 'autoPlay',
42
+ description: 'Start playing automatically when loaded.',
43
+ editor: 'toggle',
44
+ })
33
45
  ], SpriteAnimation3D.prototype, "autoPlay", void 0);
34
46
  __decorate([
35
- type('number'),
36
- step(10)
47
+ Field({
48
+ type: 'number',
49
+ step: 10,
50
+ group: 'SpriteAnimation3D',
51
+ label: 'speed',
52
+ description: 'Playback speed.',
53
+ editor: 'number-stepper',
54
+ })
37
55
  ], SpriteAnimation3D.prototype, "speed", void 0);
38
56
  __decorate([
39
- type('number'),
40
- step(0.1)
57
+ Field({
58
+ type: 'number',
59
+ step: 0.1,
60
+ group: 'SpriteAnimation3D',
61
+ label: 'positionX',
62
+ description: 'Local X position.',
63
+ editor: 'number-stepper',
64
+ })
41
65
  ], SpriteAnimation3D.prototype, "positionX", void 0);
42
66
  __decorate([
43
- type('number'),
44
- step(0.1)
67
+ Field({
68
+ type: 'number',
69
+ step: 0.1,
70
+ group: 'SpriteAnimation3D',
71
+ label: 'positionY',
72
+ description: 'Local Y position.',
73
+ editor: 'number-stepper',
74
+ })
45
75
  ], SpriteAnimation3D.prototype, "positionY", void 0);
46
76
  __decorate([
47
- type('number'),
48
- step(0.1)
77
+ Field({
78
+ type: 'number',
79
+ step: 0.1,
80
+ group: 'SpriteAnimation3D',
81
+ label: 'positionZ',
82
+ description: 'Local Z position.',
83
+ editor: 'number-stepper',
84
+ })
49
85
  ], SpriteAnimation3D.prototype, "positionZ", void 0);
50
86
  __decorate([
51
- type('number'),
52
- step(0.01)
87
+ Field({
88
+ type: 'number',
89
+ step: 0.01,
90
+ group: 'SpriteAnimation3D',
91
+ label: 'rotationX',
92
+ description: 'Rotation around X in radians.',
93
+ editor: 'number-stepper',
94
+ })
53
95
  ], SpriteAnimation3D.prototype, "rotationX", void 0);
54
96
  __decorate([
55
- type('number'),
56
- step(0.01)
97
+ Field({
98
+ type: 'number',
99
+ step: 0.01,
100
+ group: 'SpriteAnimation3D',
101
+ label: 'rotationY',
102
+ description: 'Rotation around Y in radians.',
103
+ editor: 'number-stepper',
104
+ })
57
105
  ], SpriteAnimation3D.prototype, "rotationY", void 0);
58
106
  __decorate([
59
- type('number'),
60
- step(0.01)
107
+ Field({
108
+ type: 'number',
109
+ step: 0.01,
110
+ group: 'SpriteAnimation3D',
111
+ label: 'rotationZ',
112
+ description: 'Rotation around Z in radians.',
113
+ editor: 'number-stepper',
114
+ })
61
115
  ], SpriteAnimation3D.prototype, "rotationZ", void 0);
62
116
  __decorate([
63
- type('number'),
64
- step(0.1)
117
+ Field({
118
+ type: 'number',
119
+ step: 0.1,
120
+ group: 'SpriteAnimation3D',
121
+ label: 'scaleX',
122
+ description: 'Scale on X.',
123
+ editor: 'number-stepper',
124
+ })
65
125
  ], SpriteAnimation3D.prototype, "scaleX", void 0);
66
126
  __decorate([
67
- type('number'),
68
- step(0.1)
127
+ Field({
128
+ type: 'number',
129
+ step: 0.1,
130
+ group: 'SpriteAnimation3D',
131
+ label: 'scaleY',
132
+ description: 'Scale on Y.',
133
+ editor: 'number-stepper',
134
+ })
69
135
  ], SpriteAnimation3D.prototype, "scaleY", void 0);
70
136
 
71
137
  let SpriteAnimation3DSystem = class SpriteAnimation3DSystem extends Renderer3D {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') @step(10) speed: number = 100;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":[],"mappings":";;;;;;AAiBc,MAAO,iBAAkB,SAAQ,SAAkC,CAAA;AAAjF,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACpB,IAAA,CAAA,QAAQ,GAAY,IAAI;QACf,IAAA,CAAA,KAAK,GAAW,GAAG;QAClB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;IAK/C;aAjBS,IAAA,CAAA,aAAa,GAAW,mBAAX,CAA+B;AAcnD,IAAA,IAAI,CAAC,GAA6B,EAAA;AAChC,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAdgB,UAAA,CAAA;IAAf,IAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACrB,UAAA,CAAA;IAAhB,IAAI,CAAC,SAAS;AAA2B,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAChB,UAAA,CAAA;IAAzB,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,EAAE;AAAsB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AACnB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACQjC,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,UAAU,CAAA;AAAhD,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,yBAAyB;AAEhC,QAAA,IAAA,CAAA,OAAO,GAAwC,IAAI,GAAG,EAAE;AACxD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAI,aAAa,EAAE;IAuK7C;aA3KS,IAAA,CAAA,UAAU,GAAG,yBAAH,CAA6B;IAM9C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,mBAAmB;YAAE;QAEnD,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA8B,CAAC;QAC5E;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,iBAAiB,CAAsB;AACjF,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAE3D,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE;AAEjD,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI;AACvD,QAAA,KAAK,CAAC,OAAO,IAAI,KAAK;QAEtB,IAAI,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK,EAAE;AACpC,YAAA,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK;AAChC,YAAA,KAAK,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM;AACnE,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACxB;IACF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAA4B,EAAA;QAC1E,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AAEnD,QAAA,IAAI;YACF,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;AAChD,YAAA,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAEnD,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;AACtB,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM;AAC9B,YAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC;YAErE,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;AAChD,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACjD,OAAO,CAAC,OAAO,EAAE;gBACjB;YACF;YAEA,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC3C,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9B,YAAA,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAE/B,YAAA,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC;YAC5B,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC/C,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,WAAW,EAAE,CAAC,CAAC;AAClD,YAAA,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC;AACrC,gBAAA,GAAG,EAAE,OAAO;AACZ,gBAAA,WAAW,EAAE,IAAI;AACjB,gBAAA,IAAI,EAAE,UAAU;AACjB,aAAA,CAAC;YACF,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAEzC,YAAA,MAAM,KAAK,GAA2B;gBACpC,IAAI;gBACJ,OAAO;gBACP,MAAM;gBACN,UAAU;gBACV,WAAW;AACX,gBAAA,YAAY,EAAE,CAAC;AACf,gBAAA,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,SAAS,CAAC,QAAQ;aAC5B;AAED,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;AAEtB,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,KAAK,CAAC;QACxC;QAAE,OAAO,CAAC,EAAE;AACV,YAAA,OAAO,CAAC,KAAK,CAAC,qDAAqD,EAAE,CAAC,CAAC;QACzE;IACF;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA8B;QACxD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,UAAU,CAAC,KAA6B,EAAA;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9C,QAAA,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO;AAEzB,QAAA,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,WAAW,CAAC;QACvF,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC;IACzE;AAEQ,IAAA,WAAW,CAAC,UAAe,EAAA;AACjC,QAAA,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC7B,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC,CAAM,MAAM;AACjC,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACb,aAAA,CAAC,CAAC;QACL;;AAEA,QAAA,OAAO,MAAM,CAAC,IAAI,CAAC,UAAU;AAC1B,aAAA,IAAI;AACJ,aAAA,GAAG,CAAC,CAAC,GAAG,MAAM;YACb,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3B,SAAA,CAAC,CAAC;IACP;IAEQ,eAAe,CAAC,OAAe,EAAE,SAAiB,EAAA;AACxD,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,IAAI,GAAG,SAAS;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AA3KmB,uBAAuB,GAAA,UAAA,CAAA;IAR3C,UAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,iBAAiB,EAAE;AACjB,YAAA,UAAU,EAAE,OAAO;YACnB,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;AACrC,YAAA,QAAQ,EAAE,QAAQ;AACnB,SAAA;KACF;AACoB,CAAA,EAAA,uBAAuB,CA4K3C;sCA5KoB,uBAAuB;;;;"}
1
+ {"version":3,"file":"plugin-renderer-3d-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface SpriteAnimation3DParams {\n resource?: string;\n autoPlay?: boolean;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n}\n\nexport default class SpriteAnimation3D extends Component<SpriteAnimation3DParams> {\n static componentName: string = 'SpriteAnimation3D';\n\n @Field({\n\n type: 'string',\n\n group: 'SpriteAnimation3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'SpriteAnimation3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n step: 10,\n group: 'SpriteAnimation3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 100;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'SpriteAnimation3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'SpriteAnimation3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n\n init(obj?: SpriteAnimation3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport SpriteAnimation3D from './component';\n\ninterface FrameData {\n x: number;\n y: number;\n w: number;\n h: number;\n}\n\ninterface SpriteAnimation3DEntry {\n mesh: Mesh;\n texture: Texture;\n frames: FrameData[];\n sheetWidth: number;\n sheetHeight: number;\n currentFrame: number;\n elapsed: number;\n playing: boolean;\n}\n\n@decorators.componentObserver({\n SpriteAnimation3D: [\n 'resource', 'speed',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class SpriteAnimation3DSystem extends Renderer3D {\n static systemName = 'SpriteAnimation3DSystem';\n name: string = 'SpriteAnimation3DSystem';\n\n private entries: Map<number, SpriteAnimation3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'SpriteAnimation3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as SpriteAnimation3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(SpriteAnimation3D) as SpriteAnimation3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n if (!entry.playing || entry.frames.length === 0) return;\n\n const delta = this.threeContext.clock.getDelta() * 1000;\n entry.elapsed += delta;\n\n if (entry.elapsed >= component.speed) {\n entry.elapsed -= component.speed;\n entry.currentFrame = (entry.currentFrame + 1) % entry.frames.length;\n this.applyFrame(entry);\n }\n }\n\n private async handleAdd(gameObject: GameObject, component: SpriteAnimation3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n try {\n const response = await fetch(component.resource);\n const json = await response.json();\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n const meta = json.meta;\n const framesData = json.frames;\n const imageUrl = this.resolveImageUrl(component.resource, meta.image);\n\n const texture = await this.loadTexture(imageUrl);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const frames = this.parseFrames(framesData);\n const sheetWidth = meta.size.w;\n const sheetHeight = meta.size.h;\n\n const firstFrame = frames[0];\n const aspectRatio = firstFrame.w / firstFrame.h;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n side: DoubleSide,\n });\n const mesh = new Mesh(geometry, material);\n\n const entry: SpriteAnimation3DEntry = {\n mesh,\n texture,\n frames,\n sheetWidth,\n sheetHeight,\n currentFrame: 0,\n elapsed: 0,\n playing: component.autoPlay,\n };\n\n this.applyFrame(entry);\n\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, entry);\n } catch (e) {\n console.error('SpriteAnimation3DSystem: failed to load spritesheet', e);\n }\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as SpriteAnimation3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.entries.delete(id);\n }\n\n private applyFrame(entry: SpriteAnimation3DEntry) {\n const frame = entry.frames[entry.currentFrame];\n const tex = entry.texture;\n\n tex.offset.set(frame.x / entry.sheetWidth, 1 - (frame.y + frame.h) / entry.sheetHeight);\n tex.repeat.set(frame.w / entry.sheetWidth, frame.h / entry.sheetHeight);\n }\n\n private parseFrames(framesData: any): FrameData[] {\n if (Array.isArray(framesData)) {\n return framesData.map((f: any) => ({\n x: f.frame.x,\n y: f.frame.y,\n w: f.frame.w,\n h: f.frame.h,\n }));\n }\n // Object-based format: { \"frameName\": { frame: { x, y, w, h } } }\n return Object.keys(framesData)\n .sort()\n .map((key) => ({\n x: framesData[key].frame.x,\n y: framesData[key].frame.y,\n w: framesData[key].frame.w,\n h: framesData[key].frame.h,\n }));\n }\n\n private resolveImageUrl(jsonUrl: string, imageName: string): string {\n const base = jsonUrl.substring(0, jsonUrl.lastIndexOf('/') + 1);\n return base + imageName;\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n }\n}\n"],"names":[],"mappings":";;;;;;AAiBc,MAAO,iBAAkB,SAAQ,SAAkC,CAAA;AAAjF,IAAA,WAAA,GAAA;;QAiBE,IAAA,CAAA,QAAQ,GAAW,EAAE;QAQrB,IAAA,CAAA,QAAQ,GAAY,IAAI;QASxB,IAAA,CAAA,KAAK,GAAW,GAAG;QASnB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,SAAS,GAAW,CAAC;QASrB,IAAA,CAAA,MAAM,GAAW,CAAC;QASlB,IAAA,CAAA,MAAM,GAAW,CAAC;IAKpB;aA9GS,IAAA,CAAA,aAAa,GAAW,mBAAX,CAA+B;AA2GnD,IAAA,IAAI,CAAC,GAA6B,EAAA;AAChC,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AA7FA,UAAA,CAAA;AAdC,IAAA,KAAK,CAAC;AAEL,QAAA,IAAI,EAAE,QAAQ;AAEd,QAAA,KAAK,EAAE,mBAAmB;AAE1B,QAAA,KAAK,EAAE,UAAU;AAEjB,QAAA,WAAW,EAAE,sCAAsC;AAEnD,QAAA,MAAM,EAAE,MAAM;KAEf;AAEqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAQtB,UAAA,CAAA;AAPC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,SAAS;AACf,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,UAAU;AACjB,QAAA,WAAW,EAAE,0CAA0C;AACvD,QAAA,MAAM,EAAE,QAAQ;KACjB;AACwB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AASzB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,EAAE;AACR,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,OAAO;AACd,QAAA,WAAW,EAAE,iBAAiB;AAC9B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACmB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AASpB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,mBAAmB;AAChC,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,IAAI;AACV,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,WAAW;AAClB,QAAA,WAAW,EAAE,+BAA+B;AAC5C,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACqB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AAStB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,WAAW,EAAE,aAAa;AAC1B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACkB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AASnB,UAAA,CAAA;AARC,IAAA,KAAK,CAAC;AACL,QAAA,IAAI,EAAE,QAAQ;AACd,QAAA,IAAI,EAAE,GAAG;AACT,QAAA,KAAK,EAAE,mBAAmB;AAC1B,QAAA,KAAK,EAAE,QAAQ;AACf,QAAA,WAAW,EAAE,aAAa;AAC1B,QAAA,MAAM,EAAE,gBAAgB;KACzB;AACkB,CAAA,EAAA,iBAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACrFN,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,UAAU,CAAA;AAAhD,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,yBAAyB;AAEhC,QAAA,IAAA,CAAA,OAAO,GAAwC,IAAI,GAAG,EAAE;AACxD,QAAA,IAAA,CAAA,aAAa,GAAG,IAAI,aAAa,EAAE;IAuK7C;aA3KS,IAAA,CAAA,UAAU,GAAG,yBAAH,CAA6B;IAM9C,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,mBAAmB;YAAE;QAEnD,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAA8B,CAAC;QAC5E;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,iBAAiB,CAAsB;AACjF,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC7C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAE3D,IAAI,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE;AAEjD,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI;AACvD,QAAA,KAAK,CAAC,OAAO,IAAI,KAAK;QAEtB,IAAI,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK,EAAE;AACpC,YAAA,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC,KAAK;AAChC,YAAA,KAAK,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM;AACnE,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACxB;IACF;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAA4B,EAAA;QAC1E,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AAEnD,QAAA,IAAI;YACF,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;AAChD,YAAA,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAEnD,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;AACtB,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM;AAC9B,YAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC;YAErE,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;AAChD,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACjD,OAAO,CAAC,OAAO,EAAE;gBACjB;YACF;YAEA,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC3C,YAAA,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9B,YAAA,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;AAE/B,YAAA,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC;YAC5B,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;YAC/C,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,WAAW,EAAE,CAAC,CAAC;AAClD,YAAA,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC;AACrC,gBAAA,GAAG,EAAE,OAAO;AACZ,gBAAA,WAAW,EAAE,IAAI;AACjB,gBAAA,IAAI,EAAE,UAAU;AACjB,aAAA,CAAC;YACF,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AAEzC,YAAA,MAAM,KAAK,GAA2B;gBACpC,IAAI;gBACJ,OAAO;gBACP,MAAM;gBACN,UAAU;gBACV,WAAW;AACX,gBAAA,YAAY,EAAE,CAAC;AACf,gBAAA,OAAO,EAAE,CAAC;gBACV,OAAO,EAAE,SAAS,CAAC,QAAQ;aAC5B;AAED,YAAA,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;AAEtB,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,YAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,KAAK,CAAC;QACxC;QAAE,OAAO,CAAC,EAAE;AACV,YAAA,OAAO,CAAC,KAAK,CAAC,qDAAqD,EAAE,CAAC,CAAC;QACzE;IACF;AAEQ,IAAA,YAAY,CAAC,OAAyB,EAAA;AAC5C,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAA8B;QACxD,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;IACF;AAEQ,IAAA,YAAY,CAAC,EAAU,EAAA;AAC7B,QAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;AAClC,QAAA,IAAI,CAAC,KAAK;YAAE;QAEZ,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC;AAC1C,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;AAC5B,QAAA,KAAK,CAAC,IAAI,CAAC,QAA8B,CAAC,OAAO,EAAE;AACpD,QAAA,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;IACzB;AAEQ,IAAA,UAAU,CAAC,KAA6B,EAAA;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC;AAC9C,QAAA,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO;AAEzB,QAAA,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,WAAW,CAAC;QACvF,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC;IACzE;AAEQ,IAAA,WAAW,CAAC,UAAe,EAAA;AACjC,QAAA,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC7B,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC,CAAM,MAAM;AACjC,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACZ,gBAAA,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;AACb,aAAA,CAAC,CAAC;QACL;;AAEA,QAAA,OAAO,MAAM,CAAC,IAAI,CAAC,UAAU;AAC1B,aAAA,IAAI;AACJ,aAAA,GAAG,CAAC,CAAC,GAAG,MAAM;YACb,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3B,SAAA,CAAC,CAAC;IACP;IAEQ,eAAe,CAAC,OAAe,EAAE,SAAiB,EAAA;AACxD,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,IAAI,GAAG,SAAS;IACzB;AAEQ,IAAA,WAAW,CAAC,GAAW,EAAA;QAC7B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,KAAI;AACrC,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC;AAC1D,QAAA,CAAC,CAAC;IACJ;IAEA,SAAS,GAAA;QACP,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;AAC/B,YAAA,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC;QACvB;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;IACtB;;AA3KmB,uBAAuB,GAAA,UAAA,CAAA;IAR3C,UAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,iBAAiB,EAAE;AACjB,YAAA,UAAU,EAAE,OAAO;YACnB,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;AACrC,YAAA,QAAQ,EAAE,QAAQ;AACnB,SAAA;KACF;AACoB,CAAA,EAAA,uBAAuB,CA4K3C;sCA5KoB,uBAAuB;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-sprite-animation",
3
- "version": "0.0.34",
3
+ "version": "0.0.35",
4
4
  "description": "Spritesheet animation projected onto a PlaneGeometry in 3D space",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-sprite-animation.esm.js",
@@ -27,9 +27,9 @@
27
27
  },
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
- "@combos-fun/inspector-decorator": "0.0.34",
31
- "@combos-fun/engine": "0.0.34",
32
- "@combos-fun/plugin-renderer-3d": "0.0.34"
30
+ "@combos-fun/engine": "0.0.35",
31
+ "@combos-fun/inspector-decorator": "0.0.35",
32
+ "@combos-fun/plugin-renderer-3d": "0.0.35"
33
33
  },
34
34
  "keywords": [
35
35
  "combos-fun",