@combos-fun/plugin-renderer-3d-model 0.0.9 → 0.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/agent-skill.md +3 -3
- package/combos-plugin.json +1 -1
- package/dist/plugin-renderer-3d-model.cjs.js +7 -7
- package/dist/plugin-renderer-3d-model.cjs.js.map +1 -1
- package/dist/plugin-renderer-3d-model.cjs.prod.js +1 -1
- package/dist/plugin-renderer-3d-model.d.ts +2 -2
- package/dist/plugin-renderer-3d-model.esm.js +7 -7
- package/dist/plugin-renderer-3d-model.esm.js.map +1 -1
- package/package.json +4 -4
package/agent-skill.md
CHANGED
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@@ -9,10 +9,10 @@ Read for any 3D character / prop / scenery model: loading GLB / GLTF files, choo
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## Public API
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```ts
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import { Model3D,
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import { Model3D, Model3DSystem, type Model3DParams } from '@combos-fun/plugin-renderer-3d-model';
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```
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`componentName = 'Model3D'`, `systemName = '
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`componentName = 'Model3D'`, `systemName = 'Model3DSystem'`. Currently only loads `.glb` / `.gltf` (Three.js `GLTFLoader`); other formats (FBX/OBJ/STL/DAE) are not supported.
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### `Model3DParams`
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@@ -30,7 +30,7 @@ Changing `animationIndex` or `speed` restarts the animation cleanly.
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## Required setup
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`Renderer3DSystem` then `
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`Renderer3DSystem` then `Model3DSystem`. URL must be CORS-accessible and return valid binary GLB / JSON GLTF.
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## Runtime behaviour
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package/combos-plugin.json
CHANGED
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@@ -78,12 +78,12 @@ tslib.__decorate([
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inspectorDecorator.step(0.1)
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], Model3D.prototype, "scaleZ", void 0);
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let
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let Model3DSystem = class Model3DSystem extends pluginRenderer3d.Renderer3D {
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constructor() {
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super(...arguments);
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this.name = '
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this.name = 'Model3DSystem';
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}
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static { this.systemName = '
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static { this.systemName = 'Model3DSystem'; }
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init() {
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const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
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renderer3DSystem.rendererManager.register(this);
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@@ -145,7 +145,7 @@ let GLBSystem = class GLBSystem extends pluginRenderer3d.Renderer3D {
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}
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}
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};
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-
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Model3DSystem = tslib.__decorate([
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engine.decorators.componentObserver({
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Model3D: [
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'resource',
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@@ -155,9 +155,9 @@ GLBSystem = tslib.__decorate([
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'speed', 'animationIndex',
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],
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})
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],
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var
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], Model3DSystem);
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var Model3DSystem_default = Model3DSystem;
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exports.GLBSystem = GLBSystem_default;
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exports.Model3D = Model3D;
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exports.Model3DSystem = Model3DSystem_default;
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//# sourceMappingURL=plugin-renderer-3d-model.cjs.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"plugin-renderer-3d-model.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class
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{"version":3,"file":"plugin-renderer-3d-model.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Model3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.threeContext.removeModel(changed.gameObject.id);\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(changed.gameObject.id);\n await this.threeContext.loadGLB(changed.gameObject.id, component.resource);\n if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n if (changedProp === 'speed' || changedProp === 'animationIndex') {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n}\n"],"names":["Component","__decorate","type","step","Renderer3D","Renderer3DSystem","OBSERVER_TYPE","decorators"],"mappings":";;;;;;;AAmBc,MAAO,OAAQ,SAAQA,gBAAwB,CAAA;AAA7D,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACpB,IAAA,CAAA,QAAQ,GAAY,IAAI;QACzB,IAAA,CAAA,cAAc,GAAW,CAAC;QACf,IAAA,CAAA,KAAK,GAAW,CAAC;QACjB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;IAK/C;aAnBS,IAAA,CAAA,aAAa,GAAW,SAAX,CAAqB;AAgBzC,IAAA,IAAI,CAAC,GAAmB,EAAA;AACtB,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAhBgBC,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACrBD,gBAAA,CAAA;IAAhBC,uBAAI,CAAC,SAAS;AAA2B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAC1BD,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAA6B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,gBAAA,EAAA,MAAA,CAAA;AAChBD,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAoB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AAClBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACrBjC,IAAM,aAAa,GAAnB,MAAM,aAAc,SAAQC,2BAAU,CAAA;AAAtC,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,eAAe;IA+EhC;aAhFS,IAAA,CAAA,UAAU,GAAG,eAAH,CAAmB;IAGpC,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,SAAS;YAAE;AAEzC,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAE9C,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;AAChD,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QACtD;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,OAAO,CAAY;AAC7D,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AACzD,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC;IACvE;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAkB,EAAA;QAChE,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AACnD,QAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;QAClE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;YAAE;AAEnD,QAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,UAAU,CAAC,EAAE,EACb,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;IAEQ,MAAM,YAAY,CAAC,OAAyB,EAAA;AAClD,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAC9C,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACpD,IAAI,CAAC,SAAS,CAAC,QAAQ;gBAAE;AAEzB,YAAA,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAC3D,YAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;AAC1E,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAE3D,YAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,gBAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;YACH;QACF;QAEA,IAAI,WAAW,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,EAAE;AAC/D,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;;AAhFmB,aAAa,GAAAL,gBAAA,CAAA;IATjCM,iBAAU,CAAC,iBA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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.animationIndex=0,this.speed=1,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.scaleZ=1}static{this.componentName="Model3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],n.prototype,"resource",void 0),e.__decorate([o.type("boolean")],n.prototype,"autoPlay",void 0),e.__decorate([o.type("number")],n.prototype,"animationIndex",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"speed",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="
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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.animationIndex=0,this.speed=1,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.scaleZ=1}static{this.componentName="Model3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],n.prototype,"resource",void 0),e.__decorate([o.type("boolean")],n.prototype,"autoPlay",void 0),e.__decorate([o.type("number")],n.prototype,"animationIndex",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"speed",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Model3DSystem"}static{this.systemName="Model3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){if("Model3D"!==e.componentName)return;const o=e.component;e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,o):e.type===t.OBSERVER_TYPE.CHANGE?this.handleChange(e):e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(e.gameObject.id),this.threeContext.removeModel(e.gameObject.id))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const o=this.threeContext.models.get(e.id);o&&(o.position.set(t.positionX,t.positionY,t.positionZ),o.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.scale.set(t.scaleX,t.scaleY,t.scaleZ))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id);await this.threeContext.loadGLB(e.id,t.resource),this.validateAsyncId(e.id,o)&&t.autoPlay&&this.threeContext.playAnimation(e.id,t.animationIndex,t.speed)}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0];if("resource"===o){if(this.threeContext.removeModel(e.gameObject.id),!t.resource)return;const o=this.increaseAsyncId(e.gameObject.id);if(await this.threeContext.loadGLB(e.gameObject.id,t.resource),!this.validateAsyncId(e.gameObject.id,o))return;t.autoPlay&&this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}"speed"!==o&&"animationIndex"!==o||this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}};s=e.__decorate([t.decorators.componentObserver({Model3D:["resource","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY","scaleZ","speed","animationIndex"]})],s);var r=s;exports.Model3D=n,exports.Model3DSystem=r;
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@@ -34,7 +34,7 @@ declare class Model3D extends Component<Model3DParams> {
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declare class
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declare class Model3DSystem extends Renderer3D {
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name: string;
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init(): void;
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@@ -44,5 +44,5 @@ declare class GLBSystem extends Renderer3D {
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|
private handleChange;
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|
}
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export {
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export { Model3D, Model3DSystem };
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export type { Model3DParams };
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step(0.1)
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], Model3D.prototype, "scaleZ", void 0);
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let
|
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let Model3DSystem = class Model3DSystem extends Renderer3D {
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|
constructor() {
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super(...arguments);
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this.name = '
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this.name = 'Model3DSystem';
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|
}
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static { this.systemName = '
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|
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static { this.systemName = 'Model3DSystem'; }
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|
init() {
|
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|
const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
|
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|
renderer3DSystem.rendererManager.register(this);
|
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@@ -143,7 +143,7 @@ let GLBSystem = class GLBSystem extends Renderer3D {
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}
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};
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Model3DSystem = __decorate([
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decorators.componentObserver({
|
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Model3D: [
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'resource',
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@@ -153,8 +153,8 @@ GLBSystem = __decorate([
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'speed', 'animationIndex',
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})
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],
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var
|
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], Model3DSystem);
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export {
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export { Model3D, Model3DSystem_default as Model3DSystem };
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//# sourceMappingURL=plugin-renderer-3d-model.esm.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"plugin-renderer-3d-model.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class
|
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1
|
+
{"version":3,"file":"plugin-renderer-3d-model.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Model3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.threeContext.removeModel(changed.gameObject.id);\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(changed.gameObject.id);\n await this.threeContext.loadGLB(changed.gameObject.id, component.resource);\n if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n if (changedProp === 'speed' || changedProp === 'animationIndex') {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n}\n"],"names":[],"mappings":";;;;;AAmBc,MAAO,OAAQ,SAAQ,SAAwB,CAAA;AAA7D,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACpB,IAAA,CAAA,QAAQ,GAAY,IAAI;QACzB,IAAA,CAAA,cAAc,GAAW,CAAC;QACf,IAAA,CAAA,KAAK,GAAW,CAAC;QACjB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;IAK/C;aAnBS,IAAA,CAAA,aAAa,GAAW,SAAX,CAAqB;AAgBzC,IAAA,IAAI,CAAC,GAAmB,EAAA;AACtB,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAhBgB,UAAA,CAAA;IAAf,IAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACrB,UAAA,CAAA;IAAhB,IAAI,CAAC,SAAS;AAA2B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAC1B,UAAA,CAAA;IAAf,IAAI,CAAC,QAAQ;AAA6B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,gBAAA,EAAA,MAAA,CAAA;AAChB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAoB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AAClB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtB,UAAA,CAAA;IAA3B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnB,UAAA,CAAA;IAA1B,IAAI,CAAC,QAAQ,CAAC;IAAE,IAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACrBjC,IAAM,aAAa,GAAnB,MAAM,aAAc,SAAQ,UAAU,CAAA;AAAtC,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,eAAe;IA+EhC;aAhFS,IAAA,CAAA,UAAU,GAAG,eAAH,CAAmB;IAGpC,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,SAAS;YAAE;AAEzC,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAE9C,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;AAChD,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;aAAO,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QACtD;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,OAAO,CAAY;AAC7D,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AACzD,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC;IACvE;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAkB,EAAA;QAChE,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AACnD,QAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;QAClE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;YAAE;AAEnD,QAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,UAAU,CAAC,EAAE,EACb,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;IAEQ,MAAM,YAAY,CAAC,OAAyB,EAAA;AAClD,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAC9C,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACpD,IAAI,CAAC,SAAS,CAAC,QAAQ;gBAAE;AAEzB,YAAA,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAC3D,YAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;AAC1E,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAE3D,YAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,gBAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;YACH;QACF;QAEA,IAAI,WAAW,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,EAAE;AAC/D,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;;AAhFmB,aAAa,GAAA,UAAA,CAAA;IATjC,UAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,OAAO,EAAE;YACP,UAAU;YACV,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,WAAW,EAAE,WAAW,EAAE,WAAW;YACrC,QAAQ,EAAE,QAAQ,EAAE,QAAQ;AAC5B,YAAA,OAAO,EAAE,gBAAgB;AAC1B,SAAA;KACF;AACoB,CAAA,EAAA,aAAa,CAiFjC;4BAjFoB,aAAa;;;;"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-renderer-3d-model",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.10",
|
|
4
4
|
"description": "GLB / GLTF 3D model loader and animator",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-3d-model.esm.js",
|
|
@@ -27,9 +27,9 @@
|
|
|
27
27
|
},
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"three": "^0.172.0",
|
|
30
|
-
"@combos-fun/engine": "0.0.
|
|
31
|
-
"@combos-fun/
|
|
32
|
-
"@combos-fun/
|
|
30
|
+
"@combos-fun/engine": "0.0.10",
|
|
31
|
+
"@combos-fun/inspector-decorator": "0.0.10",
|
|
32
|
+
"@combos-fun/plugin-renderer-3d": "0.0.10"
|
|
33
33
|
},
|
|
34
34
|
"keywords": [
|
|
35
35
|
"combos-fun",
|