@combos-fun/plugin-renderer-3d-model 0.0.33 → 0.0.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29,53 +29,131 @@ class Model3D extends engine.Component {
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  }
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  }
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  tslib.__decorate([
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- inspectorDecorator.type('string')
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+ inspectorDecorator.Field({
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+ type: 'string',
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+ group: 'Model3D',
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+ label: 'resource',
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+ description: 'Resource id from the asset registry.',
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+ editor: 'text',
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+ })
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  ], Model3D.prototype, "resource", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('boolean')
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+ inspectorDecorator.Field({
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+ type: 'boolean',
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+ group: 'Model3D',
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+ label: 'autoPlay',
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+ description: 'Start playing automatically when loaded.',
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+ editor: 'toggle',
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+ })
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  ], Model3D.prototype, "autoPlay", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number')
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ group: 'Model3D',
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+ label: 'animationIndex',
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+ description: 'Animation clip index.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "animationIndex", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'speed',
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+ description: 'Playback speed.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "speed", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'positionX',
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+ description: 'Local X position.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "positionX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'positionY',
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+ description: 'Local Y position.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "positionY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'positionZ',
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+ description: 'Local Z position.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "positionZ", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Model3D',
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+ label: 'rotationX',
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+ description: 'Rotation around X in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "rotationX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Model3D',
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+ label: 'rotationY',
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+ description: 'Rotation around Y in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "rotationY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Model3D',
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+ label: 'rotationZ',
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+ description: 'Rotation around Z in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "rotationZ", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'scaleX',
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+ description: 'Scale on X.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "scaleX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'scaleY',
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+ description: 'Scale on Y.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "scaleY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Model3D',
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+ label: 'scaleZ',
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+ description: 'Scale on Z.',
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+ editor: 'number-stepper',
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+ })
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  ], Model3D.prototype, "scaleZ", void 0);
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  let Model3DSystem = class Model3DSystem extends pluginRenderer3d.Renderer3D {
@@ -1 +1 @@
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- {"version":3,"file":"plugin-renderer-3d-model.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Model3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.threeContext.removeModel(changed.gameObject.id);\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(changed.gameObject.id);\n await this.threeContext.loadGLB(changed.gameObject.id, component.resource);\n if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n if (changedProp === 'speed' || changedProp === 'animationIndex') {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n}\n"],"names":["Component","__decorate","type","step","Renderer3D","Renderer3DSystem","OBSERVER_TYPE","decorators"],"mappings":";;;;;;;AAmBc,MAAO,OAAQ,SAAQA,gBAAwB,CAAA;AAA7D,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACpB,IAAA,CAAA,QAAQ,GAAY,IAAI;QACzB,IAAA,CAAA,cAAc,GAAW,CAAC;QACf,IAAA,CAAA,KAAK,GAAW,CAAC;QACjB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;IAK/C;aAnBS,IAAA,CAAA,aAAa,GAAW,SAAX,CAAqB;AAgBzC,IAAA,IAAI,CAAC,GAAmB,EAAA;AACtB,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAhBgBC,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACrBD,gBAAA,CAAA;IAAhBC,uBAAI,CAAC,SAAS;AAA2B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AAC1BD,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAA6B,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,gBAAA,EAAA,MAAA,CAAA;AAChBD,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAoB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,OAAA,EAAA,MAAA,CAAA;AAClBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,OAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;;ACrBjC,IAAM,aAAa,GAAnB,MAAM,aAAc,SAAQC,2BAAU,CAAA;AAAtC,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,eAAe;IA+EhC;aAhFS,IAAA,CAAA,UAAU,GAAG,eAAH,CAAmB;IAGpC,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,SAAS;YAAE;AAEzC,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAE9C,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;QAC/C;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;AAChD,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QACtD;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,OAAO,CAAY;AAC7D,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AACzD,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACjF,QAAA,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC;IACvE;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAkB,EAAA;QAChE,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;AACnD,QAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;QAClE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;YAAE;AAEnD,QAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,UAAU,CAAC,EAAE,EACb,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;IAEQ,MAAM,YAAY,CAAC,OAAyB,EAAA;AAClD,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAoB;QAC9C,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAE3C,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACpD,IAAI,CAAC,SAAS,CAAC,QAAQ;gBAAE;AAEzB,YAAA,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAC3D,YAAA,MAAM,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC;AAC1E,YAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC;gBAAE;AAE3D,YAAA,IAAI,SAAS,CAAC,QAAQ,EAAE;AACtB,gBAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;YACH;QACF;QAEA,IAAI,WAAW,KAAK,OAAO,IAAI,WAAW,KAAK,gBAAgB,EAAE;AAC/D,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,CAC7B,OAAO,CAAC,UAAU,CAAC,EAAE,EACrB,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,KAAK,CAChB;QACH;IACF;;AAhFmB,aAAa,GAAAL,gBAAA,CAAA;IATjCM,iBAAU,CAAC,iBA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1
+ {"version":3,"file":"plugin-renderer-3d-model.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Model3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'Model3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n group: 'Model3D',\n label: 'animationIndex',\n description: 'Animation clip index.',\n editor: 'number-stepper',\n })\n animationIndex: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleZ',\n description: 'Scale on Z.',\n editor: 'number-stepper',\n })\n scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Model3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.threeContext.removeModel(changed.gameObject.id);\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(changed.gameObject.id);\n await this.threeContext.loadGLB(changed.gameObject.id, component.resource);\n if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n if (changedProp === 'speed' || changedProp === 'animationIndex') {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n 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@@ -1 +1 @@
1
- "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d");class n extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.animationIndex=0,this.speed=1,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.scaleZ=1}static{this.componentName="Model3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],n.prototype,"resource",void 0),e.__decorate([o.type("boolean")],n.prototype,"autoPlay",void 0),e.__decorate([o.type("number")],n.prototype,"animationIndex",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"speed",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],n.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.1)],n.prototype,"scaleZ",void 0);let s=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Model3DSystem"}static{this.systemName="Model3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){if("Model3D"!==e.componentName)return;const o=e.component;e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,o):e.type===t.OBSERVER_TYPE.CHANGE?this.handleChange(e):e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(e.gameObject.id),this.threeContext.removeModel(e.gameObject.id))}rendererUpdate(e){const t=e.getComponent(n);if(!t)return;const o=this.threeContext.models.get(e.id);o&&(o.position.set(t.positionX,t.positionY,t.positionZ),o.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.scale.set(t.scaleX,t.scaleY,t.scaleZ))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id);await this.threeContext.loadGLB(e.id,t.resource),this.validateAsyncId(e.id,o)&&t.autoPlay&&this.threeContext.playAnimation(e.id,t.animationIndex,t.speed)}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0];if("resource"===o){if(this.threeContext.removeModel(e.gameObject.id),!t.resource)return;const o=this.increaseAsyncId(e.gameObject.id);if(await this.threeContext.loadGLB(e.gameObject.id,t.resource),!this.validateAsyncId(e.gameObject.id,o))return;t.autoPlay&&this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}"speed"!==o&&"animationIndex"!==o||this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}};s=e.__decorate([t.decorators.componentObserver({Model3D:["resource","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY","scaleZ","speed","animationIndex"]})],s);var r=s;exports.Model3D=n,exports.Model3DSystem=r;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d");class r extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.animationIndex=0,this.speed=1,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.scaleZ=1}static{this.componentName="Model3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.Field({type:"string",group:"Model3D",label:"resource",description:"Resource id from the asset registry.",editor:"text"})],r.prototype,"resource",void 0),e.__decorate([o.Field({type:"boolean",group:"Model3D",label:"autoPlay",description:"Start playing automatically when loaded.",editor:"toggle"})],r.prototype,"autoPlay",void 0),e.__decorate([o.Field({type:"number",group:"Model3D",label:"animationIndex",description:"Animation clip index.",editor:"number-stepper"})],r.prototype,"animationIndex",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"speed",description:"Playback speed.",editor:"number-stepper"})],r.prototype,"speed",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],r.prototype,"positionX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],r.prototype,"positionY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],r.prototype,"positionZ",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Model3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],r.prototype,"rotationX",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Model3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],r.prototype,"rotationY",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Model3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],r.prototype,"rotationZ",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"scaleX",description:"Scale on X.",editor:"number-stepper"})],r.prototype,"scaleX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"scaleY",description:"Scale on Y.",editor:"number-stepper"})],r.prototype,"scaleY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Model3D",label:"scaleZ",description:"Scale on Z.",editor:"number-stepper"})],r.prototype,"scaleZ",void 0);let n=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Model3DSystem"}static{this.systemName="Model3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){if("Model3D"!==e.componentName)return;const o=e.component;e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,o):e.type===t.OBSERVER_TYPE.CHANGE?this.handleChange(e):e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(e.gameObject.id),this.threeContext.removeModel(e.gameObject.id))}rendererUpdate(e){const t=e.getComponent(r);if(!t)return;const o=this.threeContext.models.get(e.id);o&&(o.position.set(t.positionX,t.positionY,t.positionZ),o.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.scale.set(t.scaleX,t.scaleY,t.scaleZ))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id);await this.threeContext.loadGLB(e.id,t.resource),this.validateAsyncId(e.id,o)&&t.autoPlay&&this.threeContext.playAnimation(e.id,t.animationIndex,t.speed)}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0];if("resource"===o){if(this.threeContext.removeModel(e.gameObject.id),!t.resource)return;const o=this.increaseAsyncId(e.gameObject.id);if(await this.threeContext.loadGLB(e.gameObject.id,t.resource),!this.validateAsyncId(e.gameObject.id,o))return;t.autoPlay&&this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}"speed"!==o&&"animationIndex"!==o||this.threeContext.playAnimation(e.gameObject.id,t.animationIndex,t.speed)}};n=e.__decorate([t.decorators.componentObserver({Model3D:["resource","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY","scaleZ","speed","animationIndex"]})],n);var s=n;exports.Model3D=r,exports.Model3DSystem=s;
@@ -1,6 +1,6 @@
1
1
  import { __decorate } from 'tslib';
2
2
  import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
- import { type, step } from '@combos-fun/inspector-decorator';
3
+ import { Field } from '@combos-fun/inspector-decorator';
4
4
  import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
5
 
6
6
  class Model3D extends Component {
@@ -27,53 +27,131 @@ class Model3D extends Component {
27
27
  }
28
28
  }
29
29
  __decorate([
30
- type('string')
30
+ Field({
31
+ type: 'string',
32
+ group: 'Model3D',
33
+ label: 'resource',
34
+ description: 'Resource id from the asset registry.',
35
+ editor: 'text',
36
+ })
31
37
  ], Model3D.prototype, "resource", void 0);
32
38
  __decorate([
33
- type('boolean')
39
+ Field({
40
+ type: 'boolean',
41
+ group: 'Model3D',
42
+ label: 'autoPlay',
43
+ description: 'Start playing automatically when loaded.',
44
+ editor: 'toggle',
45
+ })
34
46
  ], Model3D.prototype, "autoPlay", void 0);
35
47
  __decorate([
36
- type('number')
48
+ Field({
49
+ type: 'number',
50
+ group: 'Model3D',
51
+ label: 'animationIndex',
52
+ description: 'Animation clip index.',
53
+ editor: 'number-stepper',
54
+ })
37
55
  ], Model3D.prototype, "animationIndex", void 0);
38
56
  __decorate([
39
- type('number'),
40
- step(0.1)
57
+ Field({
58
+ type: 'number',
59
+ step: 0.1,
60
+ group: 'Model3D',
61
+ label: 'speed',
62
+ description: 'Playback speed.',
63
+ editor: 'number-stepper',
64
+ })
41
65
  ], Model3D.prototype, "speed", void 0);
42
66
  __decorate([
43
- type('number'),
44
- step(0.1)
67
+ Field({
68
+ type: 'number',
69
+ step: 0.1,
70
+ group: 'Model3D',
71
+ label: 'positionX',
72
+ description: 'Local X position.',
73
+ editor: 'number-stepper',
74
+ })
45
75
  ], Model3D.prototype, "positionX", void 0);
46
76
  __decorate([
47
- type('number'),
48
- step(0.1)
77
+ Field({
78
+ type: 'number',
79
+ step: 0.1,
80
+ group: 'Model3D',
81
+ label: 'positionY',
82
+ description: 'Local Y position.',
83
+ editor: 'number-stepper',
84
+ })
49
85
  ], Model3D.prototype, "positionY", void 0);
50
86
  __decorate([
51
- type('number'),
52
- step(0.1)
87
+ Field({
88
+ type: 'number',
89
+ step: 0.1,
90
+ group: 'Model3D',
91
+ label: 'positionZ',
92
+ description: 'Local Z position.',
93
+ editor: 'number-stepper',
94
+ })
53
95
  ], Model3D.prototype, "positionZ", void 0);
54
96
  __decorate([
55
- type('number'),
56
- step(0.01)
97
+ Field({
98
+ type: 'number',
99
+ step: 0.01,
100
+ group: 'Model3D',
101
+ label: 'rotationX',
102
+ description: 'Rotation around X in radians.',
103
+ editor: 'number-stepper',
104
+ })
57
105
  ], Model3D.prototype, "rotationX", void 0);
58
106
  __decorate([
59
- type('number'),
60
- step(0.01)
107
+ Field({
108
+ type: 'number',
109
+ step: 0.01,
110
+ group: 'Model3D',
111
+ label: 'rotationY',
112
+ description: 'Rotation around Y in radians.',
113
+ editor: 'number-stepper',
114
+ })
61
115
  ], Model3D.prototype, "rotationY", void 0);
62
116
  __decorate([
63
- type('number'),
64
- step(0.01)
117
+ Field({
118
+ type: 'number',
119
+ step: 0.01,
120
+ group: 'Model3D',
121
+ label: 'rotationZ',
122
+ description: 'Rotation around Z in radians.',
123
+ editor: 'number-stepper',
124
+ })
65
125
  ], Model3D.prototype, "rotationZ", void 0);
66
126
  __decorate([
67
- type('number'),
68
- step(0.1)
127
+ Field({
128
+ type: 'number',
129
+ step: 0.1,
130
+ group: 'Model3D',
131
+ label: 'scaleX',
132
+ description: 'Scale on X.',
133
+ editor: 'number-stepper',
134
+ })
69
135
  ], Model3D.prototype, "scaleX", void 0);
70
136
  __decorate([
71
- type('number'),
72
- step(0.1)
137
+ Field({
138
+ type: 'number',
139
+ step: 0.1,
140
+ group: 'Model3D',
141
+ label: 'scaleY',
142
+ description: 'Scale on Y.',
143
+ editor: 'number-stepper',
144
+ })
73
145
  ], Model3D.prototype, "scaleY", void 0);
74
146
  __decorate([
75
- type('number'),
76
- step(0.1)
147
+ Field({
148
+ type: 'number',
149
+ step: 0.1,
150
+ group: 'Model3D',
151
+ label: 'scaleZ',
152
+ description: 'Scale on Z.',
153
+ editor: 'number-stepper',
154
+ })
77
155
  ], Model3D.prototype, "scaleZ", void 0);
78
156
 
79
157
  let Model3DSystem = class Model3DSystem extends Renderer3D {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-model.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @type('string') resource: string = '';\n @type('boolean') autoPlay: boolean = true;\n @type('number') animationIndex: number = 0;\n @type('number') @step(0.1) speed: number = 1;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Model3D;\n const changedProp = changed.prop?.prop?.[0];\n\n if (changedProp === 'resource') {\n this.threeContext.removeModel(changed.gameObject.id);\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(changed.gameObject.id);\n await this.threeContext.loadGLB(changed.gameObject.id, component.resource);\n if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;\n\n if (component.autoPlay) {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n }\n\n if (changedProp === 'speed' || changedProp === 'animationIndex') {\n this.threeContext.playAnimation(\n changed.gameObject.id,\n component.animationIndex,\n component.speed,\n );\n }\n 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+ {"version":3,"file":"plugin-renderer-3d-model.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Model3DParams {\n resource?: string;\n autoPlay?: boolean;\n animationIndex?: number;\n speed?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n}\n\nexport default class Model3D extends Component<Model3DParams> {\n static componentName: string = 'Model3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Model3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'boolean',\n group: 'Model3D',\n label: 'autoPlay',\n description: 'Start playing automatically when loaded.',\n editor: 'toggle',\n })\n autoPlay: boolean = true;\n @Field({\n type: 'number',\n group: 'Model3D',\n label: 'animationIndex',\n description: 'Animation clip index.',\n editor: 'number-stepper',\n })\n animationIndex: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'speed',\n description: 'Playback speed.',\n editor: 'number-stepper',\n })\n speed: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Model3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Model3D',\n label: 'scaleZ',\n description: 'Scale on Z.',\n editor: 'number-stepper',\n })\n scaleZ: number = 1;\n\n init(obj?: Model3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport Model3D from './component';\n\n@decorators.componentObserver({\n Model3D: [\n 'resource',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'speed', 'animationIndex',\n ],\n})\nexport default class Model3DSystem extends Renderer3D {\n static systemName = 'Model3DSystem';\n name: string = 'Model3DSystem';\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Model3D') return;\n\n const component = changed.component as Model3D;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, component);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.handleChange(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.increaseAsyncId(changed.gameObject.id);\n this.threeContext.removeModel(changed.gameObject.id);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Model3D) as Model3D;\n if (!component) return;\n\n const model = this.threeContext.models.get(gameObject.id);\n if (!model) return;\n\n model.position.set(component.positionX, component.positionY, component.positionZ);\n model.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n model.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private async handleAdd(gameObject: GameObject, component: Model3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n await this.threeContext.loadGLB(gameObject.id, 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-model",
3
- "version": "0.0.33",
3
+ "version": "0.0.35",
4
4
  "description": "GLB / GLTF 3D model loader and animator",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-model.esm.js",
@@ -27,9 +27,9 @@
27
27
  },
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
- "@combos-fun/engine": "0.0.33",
31
- "@combos-fun/inspector-decorator": "0.0.33",
32
- "@combos-fun/plugin-renderer-3d": "0.0.33"
30
+ "@combos-fun/engine": "0.0.35",
31
+ "@combos-fun/plugin-renderer-3d": "0.0.35",
32
+ "@combos-fun/inspector-decorator": "0.0.35"
33
33
  },
34
34
  "keywords": [
35
35
  "combos-fun",