@combos-fun/plugin-renderer-3d-img 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,190 @@
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+ 'use strict';
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+
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+ var tslib = require('tslib');
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+ var engine = require('@combos-fun/engine');
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+ var inspectorDecorator = require('@combos-fun/inspector-decorator');
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+ var pluginRenderer3d = require('@combos-fun/plugin-renderer-3d');
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+ var three = require('three');
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+
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+ class Img3D extends engine.Component {
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+ constructor() {
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+ super(...arguments);
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+ this.resource = '';
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+ this.positionX = 0;
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+ this.positionY = 0;
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+ this.positionZ = 0;
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+ this.rotationX = 0;
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+ this.rotationY = 0;
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+ this.rotationZ = 0;
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+ this.scaleX = 1;
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+ this.scaleY = 1;
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+ this.opacity = 1;
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+ this.doubleSide = false;
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+ }
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+ static { this.componentName = 'Img3D'; }
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+ init(obj) {
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+ if (obj)
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+ Object.assign(this, obj);
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+ }
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+ }
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+ tslib.__decorate([
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+ inspectorDecorator.type('string')
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+ ], Img3D.prototype, "resource", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], Img3D.prototype, "positionX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], Img3D.prototype, "positionY", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], Img3D.prototype, "positionZ", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], Img3D.prototype, "rotationX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], Img3D.prototype, "rotationY", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], Img3D.prototype, "rotationZ", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], Img3D.prototype, "scaleX", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.1)
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+ ], Img3D.prototype, "scaleY", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('number'),
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+ inspectorDecorator.step(0.01)
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+ ], Img3D.prototype, "opacity", void 0);
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+ tslib.__decorate([
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+ inspectorDecorator.type('boolean')
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+ ], Img3D.prototype, "doubleSide", void 0);
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+
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+ let Img3DSystem = class Img3DSystem extends pluginRenderer3d.Renderer3D {
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+ constructor() {
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+ super(...arguments);
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+ this.name = 'Img3DSystem';
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+ this.imgs = new Map();
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+ this.textureLoader = new three.TextureLoader();
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+ }
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+ static { this.systemName = 'Img3DSystem'; }
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+ init() {
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+ const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
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+ renderer3DSystem.rendererManager.register(this);
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+ }
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+ componentChanged(changed) {
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+ if (changed.componentName !== 'Img3D')
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+ return;
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+ if (changed.type === engine.OBSERVER_TYPE.ADD) {
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+ this.handleAdd(changed.gameObject, changed.component);
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+ }
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+ else if (changed.type === engine.OBSERVER_TYPE.REMOVE) {
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+ this.handleRemove(changed.gameObject.id);
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+ }
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+ else {
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+ this.handleChange(changed);
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+ }
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+ }
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+ rendererUpdate(gameObject) {
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+ const component = gameObject.getComponent(Img3D);
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+ if (!component)
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+ return;
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+ const entry = this.imgs.get(gameObject.id);
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+ if (!entry)
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+ return;
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+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
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+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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+ entry.mesh.scale.set(component.scaleX, component.scaleY, 1);
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+ }
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+ async handleAdd(gameObject, component) {
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+ if (!component.resource)
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+ return;
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+ const asyncId = this.increaseAsyncId(gameObject.id);
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+ const texture = await this.loadTexture(component.resource);
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+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
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+ texture.dispose();
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+ return;
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+ }
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+ const aspectRatio = texture.image.width / texture.image.height;
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+ const geometry = new three.PlaneGeometry(aspectRatio, 1);
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+ const material = new three.MeshBasicMaterial({
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+ map: texture,
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+ transparent: true,
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+ opacity: component.opacity,
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+ side: component.doubleSide ? three.DoubleSide : three.FrontSide,
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+ });
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+ const mesh = new three.Mesh(geometry, material);
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+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
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+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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+ mesh.scale.set(component.scaleX, component.scaleY, 1);
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+ this.threeContext.scene.add(mesh);
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+ this.imgs.set(gameObject.id, { mesh, texture });
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+ }
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+ async handleChange(changed) {
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+ const component = changed.component;
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+ const changedProp = changed.prop?.prop?.[0];
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+ const entry = this.imgs.get(changed.gameObject.id);
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+ if (changedProp === 'resource') {
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+ this.handleRemove(changed.gameObject.id);
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+ this.handleAdd(changed.gameObject, component);
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+ return;
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+ }
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+ if (!entry)
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+ return;
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+ const material = entry.mesh.material;
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+ if (changedProp === 'opacity') {
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+ material.opacity = component.opacity;
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+ }
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+ if (changedProp === 'doubleSide') {
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+ material.side = component.doubleSide ? three.DoubleSide : three.FrontSide;
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+ material.needsUpdate = true;
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+ }
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+ }
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+ handleRemove(id) {
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+ this.increaseAsyncId(id);
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+ const entry = this.imgs.get(id);
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+ if (!entry)
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+ return;
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+ this.threeContext.scene.remove(entry.mesh);
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+ entry.mesh.geometry.dispose();
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+ entry.mesh.material.dispose();
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+ entry.texture.dispose();
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+ this.imgs.delete(id);
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+ }
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+ loadTexture(url) {
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+ return new Promise((resolve, reject) => {
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+ this.textureLoader.load(url, resolve, undefined, reject);
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+ });
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+ }
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+ onDestroy() {
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+ for (const [id] of this.imgs) {
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+ this.handleRemove(id);
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+ }
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+ this.imgs.clear();
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+ }
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+ };
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+ Img3DSystem = tslib.__decorate([
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+ engine.decorators.componentObserver({
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+ Img3D: [
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+ 'resource', 'opacity', 'doubleSide',
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+ 'positionX', 'positionY', 'positionZ',
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+ 'rotationX', 'rotationY', 'rotationZ',
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+ 'scaleX', 'scaleY',
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+ ],
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+ })
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+ ], Img3DSystem);
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+ var Img3DSystem_default = Img3DSystem;
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+
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+ exports.Img3D = Img3D;
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+ exports.Img3DSystem = Img3DSystem_default;
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+ //# sourceMappingURL=plugin-renderer-3d-img.cjs.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"plugin-renderer-3d-img.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n @type('boolean') doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n opacity: component.opacity,\n side: component.doubleSide ? DoubleSide : FrontSide,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.imgs.set(gameObject.id, { mesh, texture });\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Img3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.imgs.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n const material = entry.mesh.material as MeshBasicMaterial;\n\n if (changedProp === 'opacity') {\n material.opacity = component.opacity;\n }\n if (changedProp === 'doubleSide') {\n material.side = component.doubleSide ? DoubleSide : FrontSide;\n material.needsUpdate = true;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.imgs.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.imgs.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.imgs) {\n this.handleRemove(id);\n }\n this.imgs.clear();\n 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@@ -0,0 +1 @@
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),s=require("three");class r extends t.Component{constructor(){super(...arguments),this.resource="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.opacity=1,this.doubleSide=!1}static{this.componentName="Img3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],r.prototype,"resource",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"opacity",void 0),e.__decorate([o.type("boolean")],r.prototype,"doubleSide",void 0);let n=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Img3DSystem",this.imgs=new Map,this.textureLoader=new s.TextureLoader}static{this.systemName="Img3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"Img3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(r);if(!t)return;const o=this.imgs.get(e.id);o&&(o.mesh.position.set(t.positionX,t.positionY,t.positionZ),o.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.mesh.scale.set(t.scaleX,t.scaleY,1))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id),i=await this.loadTexture(t.resource);if(!this.validateAsyncId(e.id,o))return void i.dispose();const r=i.image.width/i.image.height,n=new s.PlaneGeometry(r,1),a=new s.MeshBasicMaterial({map:i,transparent:!0,opacity:t.opacity,side:t.doubleSide?s.DoubleSide:s.FrontSide}),d=new s.Mesh(n,a);d.position.set(t.positionX,t.positionY,t.positionZ),d.rotation.set(t.rotationX,t.rotationY,t.rotationZ),d.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(d),this.imgs.set(e.id,{mesh:d,texture:i})}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0],i=this.imgs.get(e.gameObject.id);if("resource"===o)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(!i)return;const r=i.mesh.material;"opacity"===o&&(r.opacity=t.opacity),"doubleSide"===o&&(r.side=t.doubleSide?s.DoubleSide:s.FrontSide,r.needsUpdate=!0)}handleRemove(e){this.increaseAsyncId(e);const t=this.imgs.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.imgs.delete(e))}loadTexture(e){return new Promise((t,o)=>{this.textureLoader.load(e,t,void 0,o)})}onDestroy(){for(const[e]of this.imgs)this.handleRemove(e);this.imgs.clear()}};n=e.__decorate([t.decorators.componentObserver({Img3D:["resource","opacity","doubleSide","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.Img3D=r,exports.Img3DSystem=a;
@@ -0,0 +1,49 @@
1
+ import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
2
+ import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
3
+
4
+ interface Img3DParams {
5
+ resource?: string;
6
+ positionX?: number;
7
+ positionY?: number;
8
+ positionZ?: number;
9
+ rotationX?: number;
10
+ rotationY?: number;
11
+ rotationZ?: number;
12
+ scaleX?: number;
13
+ scaleY?: number;
14
+ opacity?: number;
15
+ doubleSide?: boolean;
16
+ }
17
+ declare class Img3D extends Component<Img3DParams> {
18
+ static componentName: string;
19
+ resource: string;
20
+ positionX: number;
21
+ positionY: number;
22
+ positionZ: number;
23
+ rotationX: number;
24
+ rotationY: number;
25
+ rotationZ: number;
26
+ scaleX: number;
27
+ scaleY: number;
28
+ opacity: number;
29
+ doubleSide: boolean;
30
+ init(obj?: Img3DParams): void;
31
+ }
32
+
33
+ declare class Img3DSystem extends Renderer3D {
34
+ static systemName: string;
35
+ name: string;
36
+ private imgs;
37
+ private textureLoader;
38
+ init(): void;
39
+ componentChanged(changed: ComponentChanged): void;
40
+ rendererUpdate(gameObject: GameObject): void;
41
+ private handleAdd;
42
+ private handleChange;
43
+ private handleRemove;
44
+ private loadTexture;
45
+ onDestroy(): void;
46
+ }
47
+
48
+ export { Img3D, Img3DSystem };
49
+ export type { Img3DParams };
@@ -0,0 +1,187 @@
1
+ import { __decorate } from 'tslib';
2
+ import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
+ import { type, step } from '@combos-fun/inspector-decorator';
4
+ import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
+ import { TextureLoader, PlaneGeometry, MeshBasicMaterial, DoubleSide, FrontSide, Mesh } from 'three';
6
+
7
+ class Img3D extends Component {
8
+ constructor() {
9
+ super(...arguments);
10
+ this.resource = '';
11
+ this.positionX = 0;
12
+ this.positionY = 0;
13
+ this.positionZ = 0;
14
+ this.rotationX = 0;
15
+ this.rotationY = 0;
16
+ this.rotationZ = 0;
17
+ this.scaleX = 1;
18
+ this.scaleY = 1;
19
+ this.opacity = 1;
20
+ this.doubleSide = false;
21
+ }
22
+ static { this.componentName = 'Img3D'; }
23
+ init(obj) {
24
+ if (obj)
25
+ Object.assign(this, obj);
26
+ }
27
+ }
28
+ __decorate([
29
+ type('string')
30
+ ], Img3D.prototype, "resource", void 0);
31
+ __decorate([
32
+ type('number'),
33
+ step(0.1)
34
+ ], Img3D.prototype, "positionX", void 0);
35
+ __decorate([
36
+ type('number'),
37
+ step(0.1)
38
+ ], Img3D.prototype, "positionY", void 0);
39
+ __decorate([
40
+ type('number'),
41
+ step(0.1)
42
+ ], Img3D.prototype, "positionZ", void 0);
43
+ __decorate([
44
+ type('number'),
45
+ step(0.01)
46
+ ], Img3D.prototype, "rotationX", void 0);
47
+ __decorate([
48
+ type('number'),
49
+ step(0.01)
50
+ ], Img3D.prototype, "rotationY", void 0);
51
+ __decorate([
52
+ type('number'),
53
+ step(0.01)
54
+ ], Img3D.prototype, "rotationZ", void 0);
55
+ __decorate([
56
+ type('number'),
57
+ step(0.1)
58
+ ], Img3D.prototype, "scaleX", void 0);
59
+ __decorate([
60
+ type('number'),
61
+ step(0.1)
62
+ ], Img3D.prototype, "scaleY", void 0);
63
+ __decorate([
64
+ type('number'),
65
+ step(0.01)
66
+ ], Img3D.prototype, "opacity", void 0);
67
+ __decorate([
68
+ type('boolean')
69
+ ], Img3D.prototype, "doubleSide", void 0);
70
+
71
+ let Img3DSystem = class Img3DSystem extends Renderer3D {
72
+ constructor() {
73
+ super(...arguments);
74
+ this.name = 'Img3DSystem';
75
+ this.imgs = new Map();
76
+ this.textureLoader = new TextureLoader();
77
+ }
78
+ static { this.systemName = 'Img3DSystem'; }
79
+ init() {
80
+ const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
81
+ renderer3DSystem.rendererManager.register(this);
82
+ }
83
+ componentChanged(changed) {
84
+ if (changed.componentName !== 'Img3D')
85
+ return;
86
+ if (changed.type === OBSERVER_TYPE.ADD) {
87
+ this.handleAdd(changed.gameObject, changed.component);
88
+ }
89
+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
90
+ this.handleRemove(changed.gameObject.id);
91
+ }
92
+ else {
93
+ this.handleChange(changed);
94
+ }
95
+ }
96
+ rendererUpdate(gameObject) {
97
+ const component = gameObject.getComponent(Img3D);
98
+ if (!component)
99
+ return;
100
+ const entry = this.imgs.get(gameObject.id);
101
+ if (!entry)
102
+ return;
103
+ entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
104
+ entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
105
+ entry.mesh.scale.set(component.scaleX, component.scaleY, 1);
106
+ }
107
+ async handleAdd(gameObject, component) {
108
+ if (!component.resource)
109
+ return;
110
+ const asyncId = this.increaseAsyncId(gameObject.id);
111
+ const texture = await this.loadTexture(component.resource);
112
+ if (!this.validateAsyncId(gameObject.id, asyncId)) {
113
+ texture.dispose();
114
+ return;
115
+ }
116
+ const aspectRatio = texture.image.width / texture.image.height;
117
+ const geometry = new PlaneGeometry(aspectRatio, 1);
118
+ const material = new MeshBasicMaterial({
119
+ map: texture,
120
+ transparent: true,
121
+ opacity: component.opacity,
122
+ side: component.doubleSide ? DoubleSide : FrontSide,
123
+ });
124
+ const mesh = new Mesh(geometry, material);
125
+ mesh.position.set(component.positionX, component.positionY, component.positionZ);
126
+ mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
127
+ mesh.scale.set(component.scaleX, component.scaleY, 1);
128
+ this.threeContext.scene.add(mesh);
129
+ this.imgs.set(gameObject.id, { mesh, texture });
130
+ }
131
+ async handleChange(changed) {
132
+ const component = changed.component;
133
+ const changedProp = changed.prop?.prop?.[0];
134
+ const entry = this.imgs.get(changed.gameObject.id);
135
+ if (changedProp === 'resource') {
136
+ this.handleRemove(changed.gameObject.id);
137
+ this.handleAdd(changed.gameObject, component);
138
+ return;
139
+ }
140
+ if (!entry)
141
+ return;
142
+ const material = entry.mesh.material;
143
+ if (changedProp === 'opacity') {
144
+ material.opacity = component.opacity;
145
+ }
146
+ if (changedProp === 'doubleSide') {
147
+ material.side = component.doubleSide ? DoubleSide : FrontSide;
148
+ material.needsUpdate = true;
149
+ }
150
+ }
151
+ handleRemove(id) {
152
+ this.increaseAsyncId(id);
153
+ const entry = this.imgs.get(id);
154
+ if (!entry)
155
+ return;
156
+ this.threeContext.scene.remove(entry.mesh);
157
+ entry.mesh.geometry.dispose();
158
+ entry.mesh.material.dispose();
159
+ entry.texture.dispose();
160
+ this.imgs.delete(id);
161
+ }
162
+ loadTexture(url) {
163
+ return new Promise((resolve, reject) => {
164
+ this.textureLoader.load(url, resolve, undefined, reject);
165
+ });
166
+ }
167
+ onDestroy() {
168
+ for (const [id] of this.imgs) {
169
+ this.handleRemove(id);
170
+ }
171
+ this.imgs.clear();
172
+ }
173
+ };
174
+ Img3DSystem = __decorate([
175
+ decorators.componentObserver({
176
+ Img3D: [
177
+ 'resource', 'opacity', 'doubleSide',
178
+ 'positionX', 'positionY', 'positionZ',
179
+ 'rotationX', 'rotationY', 'rotationZ',
180
+ 'scaleX', 'scaleY',
181
+ ],
182
+ })
183
+ ], Img3DSystem);
184
+ var Img3DSystem_default = Img3DSystem;
185
+
186
+ export { Img3D, Img3DSystem_default as Img3DSystem };
187
+ //# sourceMappingURL=plugin-renderer-3d-img.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-3d-img.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n @type('boolean') doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n opacity: component.opacity,\n side: component.doubleSide ? DoubleSide : FrontSide,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.imgs.set(gameObject.id, { mesh, texture });\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Img3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.imgs.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n const material = entry.mesh.material as MeshBasicMaterial;\n\n if (changedProp === 'opacity') {\n material.opacity = component.opacity;\n }\n if (changedProp === 'doubleSide') {\n material.side = component.doubleSide ? DoubleSide : FrontSide;\n material.needsUpdate = true;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.imgs.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.imgs.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.imgs) {\n this.handleRemove(id);\n }\n this.imgs.clear();\n 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package/index.js ADDED
@@ -0,0 +1,7 @@
1
+ 'use strict';
2
+
3
+ if (process.env.NODE_ENV === 'production') {
4
+ module.exports = require('./dist/plugin-renderer-3d-img.cjs.prod.js');
5
+ } else {
6
+ module.exports = require('./dist/plugin-renderer-3d-img.cjs.js');
7
+ }
package/package.json ADDED
@@ -0,0 +1,23 @@
1
+ {
2
+ "name": "@combos-fun/plugin-renderer-3d-img",
3
+ "version": "0.0.6",
4
+ "description": "@combos-fun/plugin-renderer-3d-img",
5
+ "main": "index.js",
6
+ "module": "dist/plugin-renderer-3d-img.esm.js",
7
+ "bundle": "CombosFun.plugin.renderer.3d.img",
8
+ "unpkg": "dist/CombosFun.plugin.renderer.3d.img.min.js",
9
+ "types": "dist/plugin-renderer-3d-img.d.ts",
10
+ "files": [
11
+ "index.js",
12
+ "dist"
13
+ ],
14
+ "dependencies": {
15
+ "three": "^0.172.0",
16
+ "@combos-fun/engine": "0.0.6",
17
+ "@combos-fun/inspector-decorator": "0.0.6",
18
+ "@combos-fun/plugin-renderer-3d": "0.0.6"
19
+ },
20
+ "scripts": {
21
+ "build": "node ../../scripts/build-package.mjs"
22
+ }
23
+ }