@combos-fun/plugin-renderer-3d-img 0.0.34 → 0.0.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -28,46 +28,114 @@ class Img3D extends engine.Component {
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  }
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  }
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  tslib.__decorate([
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- inspectorDecorator.type('string')
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+ inspectorDecorator.Field({
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+ type: 'string',
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+ group: 'Img3D',
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+ label: 'resource',
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+ description: 'Resource id from the asset registry.',
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+ editor: 'text',
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+ })
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  ], Img3D.prototype, "resource", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Img3D',
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+ label: 'positionX',
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+ description: 'Local X position.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "positionX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Img3D',
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+ label: 'positionY',
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+ description: 'Local Y position.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "positionY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Img3D',
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+ label: 'positionZ',
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+ description: 'Local Z position.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "positionZ", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Img3D',
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+ label: 'rotationX',
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+ description: 'Rotation around X in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "rotationX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Img3D',
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+ label: 'rotationY',
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+ description: 'Rotation around Y in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "rotationY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ group: 'Img3D',
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+ label: 'rotationZ',
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+ description: 'Rotation around Z in radians.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "rotationZ", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Img3D',
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+ label: 'scaleX',
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+ description: 'Scale on X.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "scaleX", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.1)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.1,
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+ group: 'Img3D',
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+ label: 'scaleY',
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+ description: 'Scale on Y.',
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+ editor: 'number-stepper',
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+ })
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  ], Img3D.prototype, "scaleY", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('number'),
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- inspectorDecorator.step(0.01)
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+ inspectorDecorator.Field({
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+ type: 'number',
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+ step: 0.01,
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+ min: 0,
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+ max: 1,
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+ group: 'Img3D',
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+ label: 'opacity',
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+ description: 'Opacity from 0 to 1.',
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+ editor: 'number-slider',
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+ })
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  ], Img3D.prototype, "opacity", void 0);
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  tslib.__decorate([
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- inspectorDecorator.type('boolean')
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+ inspectorDecorator.Field({
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+ type: 'boolean',
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+ group: 'Img3D',
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+ label: 'doubleSide',
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+ description: 'Render both sides of the mesh.',
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+ editor: 'toggle',
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+ })
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  ], Img3D.prototype, "doubleSide", void 0);
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  let Img3DSystem = class Img3DSystem extends pluginRenderer3d.Renderer3D {
@@ -1 +1 @@
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- {"version":3,"file":"plugin-renderer-3d-img.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n @type('boolean') doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n opacity: component.opacity,\n side: component.doubleSide ? DoubleSide : FrontSide,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.imgs.set(gameObject.id, { mesh, texture });\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Img3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.imgs.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n const material = entry.mesh.material as MeshBasicMaterial;\n\n if (changedProp === 'opacity') {\n material.opacity = component.opacity;\n }\n if (changedProp === 'doubleSide') {\n material.side = component.doubleSide ? DoubleSide : FrontSide;\n material.needsUpdate = true;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.imgs.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.imgs.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.imgs) {\n this.handleRemove(id);\n }\n this.imgs.clear();\n }\n}\n"],"names":["Component","__decorate","type","step","Renderer3D","TextureLoader","Renderer3DSystem","OBSERVER_TYPE","PlaneGeometry","MeshBasicMaterial","DoubleSide","FrontSide","Mesh","decorators"],"mappings":";;;;;;;;AAiBc,MAAO,KAAM,SAAQA,gBAAsB,CAAA;AAAzD,IAAA,WAAA,GAAA;;QAGkB,IAAA,CAAA,QAAQ,GAAW,EAAE;QACV,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACpB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACrB,IAAA,CAAA,SAAS,GAAW,CAAC;QACtB,IAAA,CAAA,MAAM,GAAW,CAAC;QAClB,IAAA,CAAA,MAAM,GAAW,CAAC;QACjB,IAAA,CAAA,OAAO,GAAW,CAAC;QAC9B,IAAA,CAAA,UAAU,GAAY,KAAK;IAK9C;aAjBS,IAAA,CAAA,aAAa,GAAW,OAAX,CAAmB;AAcvC,IAAA,IAAI,CAAC,GAAiB,EAAA;AACpB,QAAA,IAAI,GAAG;AAAE,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC;IACnC;;AAdgBC,gBAAA,CAAA;IAAfC,uBAAI,CAAC,QAAQ;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,UAAA,EAAA,MAAA,CAAA;AACXD,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACrBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACtBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAwB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,WAAA,EAAA,MAAA,CAAA;AACvBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AACnBF,gBAAA,CAAA;IAA1BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,GAAG;AAAqB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,QAAA,EAAA,MAAA,CAAA;AAClBF,gBAAA,CAAA;IAA3BC,uBAAI,CAAC,QAAQ,CAAC;IAAEC,uBAAI,CAAC,IAAI;AAAsB,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,SAAA,EAAA,MAAA,CAAA;AAC/BF,gBAAA,CAAA;IAAhBC,uBAAI,CAAC,SAAS;AAA8B,CAAA,EAAA,KAAA,CAAA,SAAA,EAAA,YAAA,EAAA,MAAA,CAAA;;ACJhC,IAAM,WAAW,GAAjB,MAAM,WAAY,SAAQE,2BAAU,CAAA;AAApC,IAAA,WAAA,GAAA;;QAEb,IAAA,CAAA,IAAI,GAAW,aAAa;AAEpB,QAAA,IAAA,CAAA,IAAI,GAA4B,IAAI,GAAG,EAAE;AACzC,QAAA,IAAA,CAAA,aAAa,GAAG,IAAIC,mBAAa,EAAE;IA2G7C;aA/GS,IAAA,CAAA,UAAU,GAAG,aAAH,CAAiB;IAMlC,IAAI,GAAA;QACF,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,iCAAgB,CAAqB;AAClF,QAAA,gBAAgB,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC;IACjD;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;AACxC,QAAA,IAAI,OAAO,CAAC,aAAa,KAAK,OAAO;YAAE;QAEvC,IAAI,OAAO,CAAC,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;YACtC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,SAAkB,CAAC;QAChE;aAAO,IAAI,OAAO,CAAC,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C;aAAO;AACL,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC5B;IACF;AAEA,IAAA,cAAc,CAAC,UAAsB,EAAA;QACnC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,CAAC,KAAK,CAAU;AACzD,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC;AAC1C,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AACtF,QAAA,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;IAC7D;AAEQ,IAAA,MAAM,SAAS,CAAC,UAAsB,EAAE,SAAgB,EAAA;QAC9D,IAAI,CAAC,SAAS,CAAC,QAAQ;YAAE;QAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,CAAC;QAEnD,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC;AAC1D,QAAA,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE;YACjD,OAAO,CAAC,OAAO,EAAE;YACjB;QACF;AAEA,QAAA,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM;QAC9D,MAAM,QAAQ,GAAG,IAAIC,mBAAa,CAAC,WAAW,EAAE,CAAC,CAAC;AAClD,QAAA,MAAM,QAAQ,GAAG,IAAIC,uBAAiB,CAAC;AACrC,YAAA,GAAG,EAAE,OAAO;AACZ,YAAA,WAAW,EAAE,IAAI;YACjB,OAAO,EAAE,SAAS,CAAC,OAAO;YAC1B,IAAI,EAAE,SAAS,CAAC,UAAU,GAAGC,gBAAU,GAAGC,eAAS;AACpD,SAAA,CAAC;QACF,MAAM,IAAI,GAAG,IAAIC,UAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC;AACzC,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,QAAA,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,CAAC;AAChF,QAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAErD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;AACjC,QAAA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;IACjD;IAEQ,MAAM,YAAY,CAAC,OAAyB,EAAA;AAClD,QAAA,MAAM,SAAS,GAAG,OAAO,CAAC,SAAkB;QAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC;AAC3C,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;AAElD,QAAA,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC;YAC7C;QACF;AAEA,QAAA,IAAI,CAAC,KAAK;YAAE;AAEZ,QAAA,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,QA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+ {"version":3,"file":"plugin-renderer-3d-img.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Img3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'Img3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n @Field({\n type: 'boolean',\n group: 'Img3D',\n label: 'doubleSide',\n description: 'Render both sides of the mesh.',\n editor: 'toggle',\n })\n doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n opacity: component.opacity,\n side: component.doubleSide ? DoubleSide : FrontSide,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.imgs.set(gameObject.id, { mesh, texture });\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Img3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.imgs.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n const material = entry.mesh.material as MeshBasicMaterial;\n\n if (changedProp === 'opacity') {\n material.opacity = component.opacity;\n }\n if (changedProp === 'doubleSide') {\n material.side = component.doubleSide ? 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@@ -1 +1 @@
1
- "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),s=require("three");class r extends t.Component{constructor(){super(...arguments),this.resource="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.opacity=1,this.doubleSide=!1}static{this.componentName="Img3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],r.prototype,"resource",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],r.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.01)],r.prototype,"opacity",void 0),e.__decorate([o.type("boolean")],r.prototype,"doubleSide",void 0);let n=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Img3DSystem",this.imgs=new Map,this.textureLoader=new s.TextureLoader}static{this.systemName="Img3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"Img3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(r);if(!t)return;const o=this.imgs.get(e.id);o&&(o.mesh.position.set(t.positionX,t.positionY,t.positionZ),o.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.mesh.scale.set(t.scaleX,t.scaleY,1))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id),i=await this.loadTexture(t.resource);if(!this.validateAsyncId(e.id,o))return void i.dispose();const r=i.image.width/i.image.height,n=new s.PlaneGeometry(r,1),a=new s.MeshBasicMaterial({map:i,transparent:!0,opacity:t.opacity,side:t.doubleSide?s.DoubleSide:s.FrontSide}),d=new s.Mesh(n,a);d.position.set(t.positionX,t.positionY,t.positionZ),d.rotation.set(t.rotationX,t.rotationY,t.rotationZ),d.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(d),this.imgs.set(e.id,{mesh:d,texture:i})}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0],i=this.imgs.get(e.gameObject.id);if("resource"===o)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(!i)return;const r=i.mesh.material;"opacity"===o&&(r.opacity=t.opacity),"doubleSide"===o&&(r.side=t.doubleSide?s.DoubleSide:s.FrontSide,r.needsUpdate=!0)}handleRemove(e){this.increaseAsyncId(e);const t=this.imgs.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.imgs.delete(e))}loadTexture(e){return new Promise((t,o)=>{this.textureLoader.load(e,t,void 0,o)})}onDestroy(){for(const[e]of this.imgs)this.handleRemove(e);this.imgs.clear()}};n=e.__decorate([t.decorators.componentObserver({Img3D:["resource","opacity","doubleSide","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.Img3D=r,exports.Img3DSystem=a;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),i=require("@combos-fun/plugin-renderer-3d"),r=require("three");class s extends t.Component{constructor(){super(...arguments),this.resource="",this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.opacity=1,this.doubleSide=!1}static{this.componentName="Img3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.Field({type:"string",group:"Img3D",label:"resource",description:"Resource id from the asset registry.",editor:"text"})],s.prototype,"resource",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Img3D",label:"positionX",description:"Local X position.",editor:"number-stepper"})],s.prototype,"positionX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Img3D",label:"positionY",description:"Local Y position.",editor:"number-stepper"})],s.prototype,"positionY",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Img3D",label:"positionZ",description:"Local Z position.",editor:"number-stepper"})],s.prototype,"positionZ",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Img3D",label:"rotationX",description:"Rotation around X in radians.",editor:"number-stepper"})],s.prototype,"rotationX",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Img3D",label:"rotationY",description:"Rotation around Y in radians.",editor:"number-stepper"})],s.prototype,"rotationY",void 0),e.__decorate([o.Field({type:"number",step:.01,group:"Img3D",label:"rotationZ",description:"Rotation around Z in radians.",editor:"number-stepper"})],s.prototype,"rotationZ",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Img3D",label:"scaleX",description:"Scale on X.",editor:"number-stepper"})],s.prototype,"scaleX",void 0),e.__decorate([o.Field({type:"number",step:.1,group:"Img3D",label:"scaleY",description:"Scale on Y.",editor:"number-stepper"})],s.prototype,"scaleY",void 0),e.__decorate([o.Field({type:"number",step:.01,min:0,max:1,group:"Img3D",label:"opacity",description:"Opacity from 0 to 1.",editor:"number-slider"})],s.prototype,"opacity",void 0),e.__decorate([o.Field({type:"boolean",group:"Img3D",label:"doubleSide",description:"Render both sides of the mesh.",editor:"toggle"})],s.prototype,"doubleSide",void 0);let n=class extends i.Renderer3D{constructor(){super(...arguments),this.name="Img3DSystem",this.imgs=new Map,this.textureLoader=new r.TextureLoader}static{this.systemName="Img3DSystem"}init(){this.game.getSystem(i.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"Img3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(s);if(!t)return;const o=this.imgs.get(e.id);o&&(o.mesh.position.set(t.positionX,t.positionY,t.positionZ),o.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.mesh.scale.set(t.scaleX,t.scaleY,1))}async handleAdd(e,t){if(!t.resource)return;const o=this.increaseAsyncId(e.id),i=await this.loadTexture(t.resource);if(!this.validateAsyncId(e.id,o))return void i.dispose();const s=i.image.width/i.image.height,n=new r.PlaneGeometry(s,1),a=new r.MeshBasicMaterial({map:i,transparent:!0,opacity:t.opacity,side:t.doubleSide?r.DoubleSide:r.FrontSide}),d=new r.Mesh(n,a);d.position.set(t.positionX,t.positionY,t.positionZ),d.rotation.set(t.rotationX,t.rotationY,t.rotationZ),d.scale.set(t.scaleX,t.scaleY,1),this.threeContext.scene.add(d),this.imgs.set(e.id,{mesh:d,texture:i})}async handleChange(e){const t=e.component,o=e.prop?.prop?.[0],i=this.imgs.get(e.gameObject.id);if("resource"===o)return this.handleRemove(e.gameObject.id),void this.handleAdd(e.gameObject,t);if(!i)return;const s=i.mesh.material;"opacity"===o&&(s.opacity=t.opacity),"doubleSide"===o&&(s.side=t.doubleSide?r.DoubleSide:r.FrontSide,s.needsUpdate=!0)}handleRemove(e){this.increaseAsyncId(e);const t=this.imgs.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),t.texture.dispose(),this.imgs.delete(e))}loadTexture(e){return new Promise((t,o)=>{this.textureLoader.load(e,t,void 0,o)})}onDestroy(){for(const[e]of this.imgs)this.handleRemove(e);this.imgs.clear()}};n=e.__decorate([t.decorators.componentObserver({Img3D:["resource","opacity","doubleSide","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY"]})],n);var a=n;exports.Img3D=s,exports.Img3DSystem=a;
@@ -1,6 +1,6 @@
1
1
  import { __decorate } from 'tslib';
2
2
  import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
3
- import { type, step } from '@combos-fun/inspector-decorator';
3
+ import { Field } from '@combos-fun/inspector-decorator';
4
4
  import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
5
5
  import { TextureLoader, PlaneGeometry, MeshBasicMaterial, DoubleSide, FrontSide, Mesh } from 'three';
6
6
 
@@ -26,46 +26,114 @@ class Img3D extends Component {
26
26
  }
27
27
  }
28
28
  __decorate([
29
- type('string')
29
+ Field({
30
+ type: 'string',
31
+ group: 'Img3D',
32
+ label: 'resource',
33
+ description: 'Resource id from the asset registry.',
34
+ editor: 'text',
35
+ })
30
36
  ], Img3D.prototype, "resource", void 0);
31
37
  __decorate([
32
- type('number'),
33
- step(0.1)
38
+ Field({
39
+ type: 'number',
40
+ step: 0.1,
41
+ group: 'Img3D',
42
+ label: 'positionX',
43
+ description: 'Local X position.',
44
+ editor: 'number-stepper',
45
+ })
34
46
  ], Img3D.prototype, "positionX", void 0);
35
47
  __decorate([
36
- type('number'),
37
- step(0.1)
48
+ Field({
49
+ type: 'number',
50
+ step: 0.1,
51
+ group: 'Img3D',
52
+ label: 'positionY',
53
+ description: 'Local Y position.',
54
+ editor: 'number-stepper',
55
+ })
38
56
  ], Img3D.prototype, "positionY", void 0);
39
57
  __decorate([
40
- type('number'),
41
- step(0.1)
58
+ Field({
59
+ type: 'number',
60
+ step: 0.1,
61
+ group: 'Img3D',
62
+ label: 'positionZ',
63
+ description: 'Local Z position.',
64
+ editor: 'number-stepper',
65
+ })
42
66
  ], Img3D.prototype, "positionZ", void 0);
43
67
  __decorate([
44
- type('number'),
45
- step(0.01)
68
+ Field({
69
+ type: 'number',
70
+ step: 0.01,
71
+ group: 'Img3D',
72
+ label: 'rotationX',
73
+ description: 'Rotation around X in radians.',
74
+ editor: 'number-stepper',
75
+ })
46
76
  ], Img3D.prototype, "rotationX", void 0);
47
77
  __decorate([
48
- type('number'),
49
- step(0.01)
78
+ Field({
79
+ type: 'number',
80
+ step: 0.01,
81
+ group: 'Img3D',
82
+ label: 'rotationY',
83
+ description: 'Rotation around Y in radians.',
84
+ editor: 'number-stepper',
85
+ })
50
86
  ], Img3D.prototype, "rotationY", void 0);
51
87
  __decorate([
52
- type('number'),
53
- step(0.01)
88
+ Field({
89
+ type: 'number',
90
+ step: 0.01,
91
+ group: 'Img3D',
92
+ label: 'rotationZ',
93
+ description: 'Rotation around Z in radians.',
94
+ editor: 'number-stepper',
95
+ })
54
96
  ], Img3D.prototype, "rotationZ", void 0);
55
97
  __decorate([
56
- type('number'),
57
- step(0.1)
98
+ Field({
99
+ type: 'number',
100
+ step: 0.1,
101
+ group: 'Img3D',
102
+ label: 'scaleX',
103
+ description: 'Scale on X.',
104
+ editor: 'number-stepper',
105
+ })
58
106
  ], Img3D.prototype, "scaleX", void 0);
59
107
  __decorate([
60
- type('number'),
61
- step(0.1)
108
+ Field({
109
+ type: 'number',
110
+ step: 0.1,
111
+ group: 'Img3D',
112
+ label: 'scaleY',
113
+ description: 'Scale on Y.',
114
+ editor: 'number-stepper',
115
+ })
62
116
  ], Img3D.prototype, "scaleY", void 0);
63
117
  __decorate([
64
- type('number'),
65
- step(0.01)
118
+ Field({
119
+ type: 'number',
120
+ step: 0.01,
121
+ min: 0,
122
+ max: 1,
123
+ group: 'Img3D',
124
+ label: 'opacity',
125
+ description: 'Opacity from 0 to 1.',
126
+ editor: 'number-slider',
127
+ })
66
128
  ], Img3D.prototype, "opacity", void 0);
67
129
  __decorate([
68
- type('boolean')
130
+ Field({
131
+ type: 'boolean',
132
+ group: 'Img3D',
133
+ label: 'doubleSide',
134
+ description: 'Render both sides of the mesh.',
135
+ editor: 'toggle',
136
+ })
69
137
  ], Img3D.prototype, "doubleSide", void 0);
70
138
 
71
139
  let Img3DSystem = class Img3DSystem extends Renderer3D {
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer-3d-img.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @type('string') resource: string = '';\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n @type('boolean') doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n transparent: true,\n opacity: component.opacity,\n side: component.doubleSide ? DoubleSide : FrontSide,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, 1);\n\n this.threeContext.scene.add(mesh);\n this.imgs.set(gameObject.id, { mesh, texture });\n }\n\n private async handleChange(changed: ComponentChanged) {\n const component = changed.component as Img3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.imgs.get(changed.gameObject.id);\n\n if (changedProp === 'resource') {\n this.handleRemove(changed.gameObject.id);\n this.handleAdd(changed.gameObject, component);\n return;\n }\n\n if (!entry) return;\n\n const material = entry.mesh.material as MeshBasicMaterial;\n\n if (changedProp === 'opacity') {\n material.opacity = component.opacity;\n }\n if (changedProp === 'doubleSide') {\n material.side = component.doubleSide ? DoubleSide : FrontSide;\n material.needsUpdate = true;\n }\n }\n\n private handleRemove(id: number) {\n this.increaseAsyncId(id);\n const entry = this.imgs.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshBasicMaterial).dispose();\n entry.texture.dispose();\n this.imgs.delete(id);\n }\n\n private loadTexture(url: string): Promise<Texture> {\n return new Promise((resolve, reject) => {\n this.textureLoader.load(url, resolve, undefined, reject);\n });\n }\n\n onDestroy() {\n for (const [id] of this.imgs) {\n this.handleRemove(id);\n }\n this.imgs.clear();\n 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+ {"version":3,"file":"plugin-renderer-3d-img.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { Field } from '@combos-fun/inspector-decorator';\n\nexport interface Img3DParams {\n resource?: string;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n opacity?: number;\n doubleSide?: boolean;\n}\n\nexport default class Img3D extends Component<Img3DParams> {\n static componentName: string = 'Img3D';\n\n @Field({\n\n type: 'string',\n\n group: 'Img3D',\n\n label: 'resource',\n\n description: 'Resource id from the asset registry.',\n\n editor: 'text',\n\n })\n\n resource: string = '';\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionX',\n description: 'Local X position.',\n editor: 'number-stepper',\n })\n positionX: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionY',\n description: 'Local Y position.',\n editor: 'number-stepper',\n })\n positionY: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'positionZ',\n description: 'Local Z position.',\n editor: 'number-stepper',\n })\n positionZ: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationX',\n description: 'Rotation around X in radians.',\n editor: 'number-stepper',\n })\n rotationX: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationY',\n description: 'Rotation around Y in radians.',\n editor: 'number-stepper',\n })\n rotationY: number = 0;\n @Field({\n type: 'number',\n step: 0.01,\n group: 'Img3D',\n label: 'rotationZ',\n description: 'Rotation around Z in radians.',\n editor: 'number-stepper',\n })\n rotationZ: number = 0;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'scaleX',\n description: 'Scale on X.',\n editor: 'number-stepper',\n })\n scaleX: number = 1;\n @Field({\n type: 'number',\n step: 0.1,\n group: 'Img3D',\n label: 'scaleY',\n description: 'Scale on Y.',\n editor: 'number-stepper',\n })\n scaleY: number = 1;\n @Field({\n type: 'number',\n step: 0.01,\n min: 0,\n max: 1,\n group: 'Img3D',\n label: 'opacity',\n description: 'Opacity from 0 to 1.',\n editor: 'number-slider',\n })\n opacity: number = 1;\n @Field({\n type: 'boolean',\n group: 'Img3D',\n label: 'doubleSide',\n description: 'Render both sides of the mesh.',\n editor: 'toggle',\n })\n doubleSide: boolean = false;\n\n init(obj?: Img3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n TextureLoader,\n PlaneGeometry,\n MeshBasicMaterial,\n Mesh,\n DoubleSide,\n FrontSide,\n} from 'three';\nimport type { Texture } from 'three';\nimport Img3D from './component';\n\ninterface Img3DEntry {\n mesh: Mesh;\n texture: Texture;\n}\n\n@decorators.componentObserver({\n Img3D: [\n 'resource', 'opacity', 'doubleSide',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY',\n ],\n})\nexport default class Img3DSystem extends Renderer3D {\n static systemName = 'Img3DSystem';\n name: string = 'Img3DSystem';\n\n private imgs: Map<number, Img3DEntry> = new Map();\n private textureLoader = new TextureLoader();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Img3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Img3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Img3D) as Img3D;\n if (!component) return;\n\n const entry = this.imgs.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, 1);\n }\n\n private async handleAdd(gameObject: GameObject, component: Img3D) {\n if (!component.resource) return;\n\n const asyncId = this.increaseAsyncId(gameObject.id);\n\n const texture = await this.loadTexture(component.resource);\n if (!this.validateAsyncId(gameObject.id, asyncId)) {\n texture.dispose();\n return;\n }\n\n const aspectRatio = texture.image.width / texture.image.height;\n const geometry = new PlaneGeometry(aspectRatio, 1);\n const material = new MeshBasicMaterial({\n map: texture,\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer-3d-img",
3
- "version": "0.0.34",
3
+ "version": "0.0.35",
4
4
  "description": "3D textured plane",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-3d-img.esm.js",
@@ -27,9 +27,9 @@
27
27
  },
28
28
  "dependencies": {
29
29
  "three": "^0.172.0",
30
- "@combos-fun/engine": "0.0.34",
31
- "@combos-fun/inspector-decorator": "0.0.34",
32
- "@combos-fun/plugin-renderer-3d": "0.0.34"
30
+ "@combos-fun/engine": "0.0.35",
31
+ "@combos-fun/plugin-renderer-3d": "0.0.35",
32
+ "@combos-fun/inspector-decorator": "0.0.35"
33
33
  },
34
34
  "keywords": [
35
35
  "combos-fun",