@combos-fun/plugin-renderer-3d-graphics 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-renderer-3d-graphics.cjs.js +226 -0
- package/dist/plugin-renderer-3d-graphics.cjs.js.map +1 -0
- package/dist/plugin-renderer-3d-graphics.cjs.prod.js +1 -0
- package/dist/plugin-renderer-3d-graphics.d.ts +62 -0
- package/dist/plugin-renderer-3d-graphics.esm.js +223 -0
- package/dist/plugin-renderer-3d-graphics.esm.js.map +1 -0
- package/index.js +7 -0
- package/package.json +23 -0
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'use strict';
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var tslib = require('tslib');
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var engine = require('@combos-fun/engine');
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var inspectorDecorator = require('@combos-fun/inspector-decorator');
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var pluginRenderer3d = require('@combos-fun/plugin-renderer-3d');
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var three = require('three');
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class Graphics3D extends engine.Component {
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constructor() {
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super(...arguments);
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this.shape = 'box';
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this.color = 0x00ff00;
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this.wireframe = false;
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this.width = 1;
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this.height = 1;
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this.depth = 1;
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this.radius = 0.5;
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this.segments = 32;
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this.positionX = 0;
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this.positionY = 0;
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this.positionZ = 0;
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this.rotationX = 0;
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this.rotationY = 0;
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this.rotationZ = 0;
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this.scaleX = 1;
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this.scaleY = 1;
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this.scaleZ = 1;
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this.opacity = 1;
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}
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static { this.componentName = 'Graphics3D'; }
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init(obj) {
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if (obj)
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Object.assign(this, obj);
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}
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}
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tslib.__decorate([
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inspectorDecorator.type('string')
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], Graphics3D.prototype, "shape", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number')
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], Graphics3D.prototype, "color", void 0);
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tslib.__decorate([
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inspectorDecorator.type('boolean')
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], Graphics3D.prototype, "wireframe", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "width", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "height", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "depth", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "radius", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(1)
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], Graphics3D.prototype, "segments", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "positionX", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "positionY", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "positionZ", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.01)
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], Graphics3D.prototype, "rotationX", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.01)
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], Graphics3D.prototype, "rotationY", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.01)
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], Graphics3D.prototype, "rotationZ", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "scaleX", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "scaleY", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.1)
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], Graphics3D.prototype, "scaleZ", void 0);
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tslib.__decorate([
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inspectorDecorator.type('number'),
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inspectorDecorator.step(0.01)
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], Graphics3D.prototype, "opacity", void 0);
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const GEOMETRY_PROPS = ['shape', 'width', 'height', 'depth', 'radius', 'segments'];
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const MATERIAL_PROPS = ['color', 'wireframe', 'opacity'];
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let Graphics3DSystem = class Graphics3DSystem extends pluginRenderer3d.Renderer3D {
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constructor() {
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super(...arguments);
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this.name = 'Graphics3DSystem';
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this.entries = new Map();
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}
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static { this.systemName = 'Graphics3DSystem'; }
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init() {
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const renderer3DSystem = this.game.getSystem(pluginRenderer3d.Renderer3DSystem);
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renderer3DSystem.rendererManager.register(this);
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}
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componentChanged(changed) {
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if (changed.componentName !== 'Graphics3D')
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return;
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if (changed.type === engine.OBSERVER_TYPE.ADD) {
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this.handleAdd(changed.gameObject, changed.component);
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}
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else if (changed.type === engine.OBSERVER_TYPE.REMOVE) {
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this.handleRemove(changed.gameObject.id);
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}
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else {
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this.handleChange(changed);
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}
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}
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rendererUpdate(gameObject) {
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const component = gameObject.getComponent(Graphics3D);
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if (!component)
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return;
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const entry = this.entries.get(gameObject.id);
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if (!entry)
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return;
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entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
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entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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entry.mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);
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}
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handleAdd(gameObject, component) {
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const geometry = this.createGeometry(component);
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const material = new three.MeshStandardMaterial({
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color: component.color,
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wireframe: component.wireframe,
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transparent: component.opacity < 1,
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opacity: component.opacity,
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});
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const mesh = new three.Mesh(geometry, material);
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mesh.position.set(component.positionX, component.positionY, component.positionZ);
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mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);
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this.threeContext.scene.add(mesh);
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this.entries.set(gameObject.id, { mesh });
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}
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handleChange(changed) {
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const component = changed.component;
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const changedProp = changed.prop?.prop?.[0];
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const entry = this.entries.get(changed.gameObject.id);
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if (!entry)
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return;
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if (GEOMETRY_PROPS.includes(changedProp)) {
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entry.mesh.geometry.dispose();
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entry.mesh.geometry = this.createGeometry(component);
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}
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if (MATERIAL_PROPS.includes(changedProp)) {
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const material = entry.mesh.material;
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material.color.setHex(component.color);
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material.wireframe = component.wireframe;
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material.opacity = component.opacity;
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material.transparent = component.opacity < 1;
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}
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}
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handleRemove(id) {
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const entry = this.entries.get(id);
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if (!entry)
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return;
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this.threeContext.scene.remove(entry.mesh);
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entry.mesh.geometry.dispose();
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entry.mesh.material.dispose();
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this.entries.delete(id);
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}
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createGeometry(component) {
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switch (component.shape) {
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case 'sphere':
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return new three.SphereGeometry(component.radius, component.segments, component.segments);
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case 'cylinder':
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return new three.CylinderGeometry(component.radius, component.radius, component.height, component.segments);
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case 'plane':
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return new three.PlaneGeometry(component.width, component.height);
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case 'cone':
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return new three.ConeGeometry(component.radius, component.height, component.segments);
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case 'torus':
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return new three.TorusGeometry(component.radius, component.radius * 0.4, 16, component.segments);
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case 'box':
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default:
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return new three.BoxGeometry(component.width, component.height, component.depth);
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}
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}
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onDestroy() {
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for (const [id] of this.entries) {
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this.handleRemove(id);
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}
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this.entries.clear();
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}
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};
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Graphics3DSystem = tslib.__decorate([
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engine.decorators.componentObserver({
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Graphics3D: [
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'shape', 'color', 'wireframe',
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'width', 'height', 'depth', 'radius', 'segments',
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'positionX', 'positionY', 'positionZ',
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'rotationX', 'rotationY', 'rotationZ',
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'scaleX', 'scaleY', 'scaleZ',
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'opacity',
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],
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})
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], Graphics3DSystem);
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var Graphics3DSystem_default = Graphics3DSystem;
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exports.Graphics3D = Graphics3D;
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exports.Graphics3DSystem = Graphics3DSystem_default;
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//# sourceMappingURL=plugin-renderer-3d-graphics.cjs.js.map
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{"version":3,"file":"plugin-renderer-3d-graphics.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Graphics3DParams {\n shape?: string;\n color?: number;\n wireframe?: boolean;\n width?: number;\n height?: number;\n depth?: number;\n radius?: number;\n segments?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n opacity?: number;\n}\n\nexport default class Graphics3D extends Component<Graphics3DParams> {\n static componentName: string = 'Graphics3D';\n\n @type('string') shape: string = 'box';\n @type('number') color: number = 0x00ff00;\n @type('boolean') wireframe: boolean = false;\n @type('number') @step(0.1) width: number = 1;\n @type('number') @step(0.1) height: number = 1;\n @type('number') @step(0.1) depth: number = 1;\n @type('number') @step(0.1) radius: number = 0.5;\n @type('number') @step(1) segments: number = 32;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: Graphics3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n BoxGeometry,\n SphereGeometry,\n CylinderGeometry,\n PlaneGeometry,\n ConeGeometry,\n TorusGeometry,\n MeshStandardMaterial,\n Mesh,\n} from 'three';\nimport type { BufferGeometry } from 'three';\nimport Graphics3D from './component';\n\ninterface Graphics3DEntry {\n mesh: Mesh;\n}\n\nconst GEOMETRY_PROPS = ['shape', 'width', 'height', 'depth', 'radius', 'segments'];\nconst MATERIAL_PROPS = ['color', 'wireframe', 'opacity'];\n\n@decorators.componentObserver({\n Graphics3D: [\n 'shape', 'color', 'wireframe',\n 'width', 'height', 'depth', 'radius', 'segments',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'opacity',\n ],\n})\nexport default class Graphics3DSystem extends Renderer3D {\n static systemName = 'Graphics3DSystem';\n name: string = 'Graphics3DSystem';\n\n private entries: Map<number, Graphics3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Graphics3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Graphics3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Graphics3D) as Graphics3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private handleAdd(gameObject: GameObject, component: Graphics3D) {\n const geometry = this.createGeometry(component);\n const material = new MeshStandardMaterial({\n color: component.color,\n wireframe: component.wireframe,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as Graphics3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n if (!entry) return;\n\n if (GEOMETRY_PROPS.includes(changedProp)) {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = this.createGeometry(component);\n }\n\n if (MATERIAL_PROPS.includes(changedProp)) {\n const material = entry.mesh.material as MeshStandardMaterial;\n material.color.setHex(component.color);\n material.wireframe = component.wireframe;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshStandardMaterial).dispose();\n this.entries.delete(id);\n }\n\n private createGeometry(component: Graphics3D): BufferGeometry {\n switch (component.shape) {\n case 'sphere':\n return new SphereGeometry(component.radius, component.segments, component.segments);\n case 'cylinder':\n return new CylinderGeometry(\n component.radius, component.radius, component.height, component.segments,\n );\n case 'plane':\n return new PlaneGeometry(component.width, component.height);\n case 'cone':\n return new ConeGeometry(component.radius, component.height, component.segments);\n case 'torus':\n return new TorusGeometry(\n component.radius, component.radius * 0.4, 16, component.segments,\n );\n case 'box':\n default:\n return new BoxGeometry(component.width, component.height, component.depth);\n }\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),o=require("@combos-fun/inspector-decorator"),s=require("@combos-fun/plugin-renderer-3d"),r=require("three");class i extends t.Component{constructor(){super(...arguments),this.shape="box",this.color=65280,this.wireframe=!1,this.width=1,this.height=1,this.depth=1,this.radius=.5,this.segments=32,this.positionX=0,this.positionY=0,this.positionZ=0,this.rotationX=0,this.rotationY=0,this.rotationZ=0,this.scaleX=1,this.scaleY=1,this.scaleZ=1,this.opacity=1}static{this.componentName="Graphics3D"}init(e){e&&Object.assign(this,e)}}e.__decorate([o.type("string")],i.prototype,"shape",void 0),e.__decorate([o.type("number")],i.prototype,"color",void 0),e.__decorate([o.type("boolean")],i.prototype,"wireframe",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"width",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"height",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"depth",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"radius",void 0),e.__decorate([o.type("number"),o.step(1)],i.prototype,"segments",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"positionX",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"positionY",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"positionZ",void 0),e.__decorate([o.type("number"),o.step(.01)],i.prototype,"rotationX",void 0),e.__decorate([o.type("number"),o.step(.01)],i.prototype,"rotationY",void 0),e.__decorate([o.type("number"),o.step(.01)],i.prototype,"rotationZ",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"scaleX",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"scaleY",void 0),e.__decorate([o.type("number"),o.step(.1)],i.prototype,"scaleZ",void 0),e.__decorate([o.type("number"),o.step(.01)],i.prototype,"opacity",void 0);const n=["shape","width","height","depth","radius","segments"],a=["color","wireframe","opacity"];let p=class extends s.Renderer3D{constructor(){super(...arguments),this.name="Graphics3DSystem",this.entries=new Map}static{this.systemName="Graphics3DSystem"}init(){this.game.getSystem(s.Renderer3DSystem).rendererManager.register(this)}componentChanged(e){"Graphics3D"===e.componentName&&(e.type===t.OBSERVER_TYPE.ADD?this.handleAdd(e.gameObject,e.component):e.type===t.OBSERVER_TYPE.REMOVE?this.handleRemove(e.gameObject.id):this.handleChange(e))}rendererUpdate(e){const t=e.getComponent(i);if(!t)return;const o=this.entries.get(e.id);o&&(o.mesh.position.set(t.positionX,t.positionY,t.positionZ),o.mesh.rotation.set(t.rotationX,t.rotationY,t.rotationZ),o.mesh.scale.set(t.scaleX,t.scaleY,t.scaleZ))}handleAdd(e,t){const o=this.createGeometry(t),s=new r.MeshStandardMaterial({color:t.color,wireframe:t.wireframe,transparent:t.opacity<1,opacity:t.opacity}),i=new r.Mesh(o,s);i.position.set(t.positionX,t.positionY,t.positionZ),i.rotation.set(t.rotationX,t.rotationY,t.rotationZ),i.scale.set(t.scaleX,t.scaleY,t.scaleZ),this.threeContext.scene.add(i),this.entries.set(e.id,{mesh:i})}handleChange(e){const t=e.component,o=e.prop?.prop?.[0],s=this.entries.get(e.gameObject.id);if(s&&(n.includes(o)&&(s.mesh.geometry.dispose(),s.mesh.geometry=this.createGeometry(t)),a.includes(o))){const e=s.mesh.material;e.color.setHex(t.color),e.wireframe=t.wireframe,e.opacity=t.opacity,e.transparent=t.opacity<1}}handleRemove(e){const t=this.entries.get(e);t&&(this.threeContext.scene.remove(t.mesh),t.mesh.geometry.dispose(),t.mesh.material.dispose(),this.entries.delete(e))}createGeometry(e){switch(e.shape){case"sphere":return new r.SphereGeometry(e.radius,e.segments,e.segments);case"cylinder":return new r.CylinderGeometry(e.radius,e.radius,e.height,e.segments);case"plane":return new r.PlaneGeometry(e.width,e.height);case"cone":return new r.ConeGeometry(e.radius,e.height,e.segments);case"torus":return new r.TorusGeometry(e.radius,.4*e.radius,16,e.segments);default:return new r.BoxGeometry(e.width,e.height,e.depth)}}onDestroy(){for(const[e]of this.entries)this.handleRemove(e);this.entries.clear()}};p=e.__decorate([t.decorators.componentObserver({Graphics3D:["shape","color","wireframe","width","height","depth","radius","segments","positionX","positionY","positionZ","rotationX","rotationY","rotationZ","scaleX","scaleY","scaleZ","opacity"]})],p);var c=p;exports.Graphics3D=i,exports.Graphics3DSystem=c;
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import { Component, ComponentChanged, GameObject } from '@combos-fun/engine';
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import { Renderer3D } from '@combos-fun/plugin-renderer-3d';
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interface Graphics3DParams {
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shape?: string;
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color?: number;
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wireframe?: boolean;
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width?: number;
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9
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height?: number;
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depth?: number;
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radius?: number;
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12
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segments?: number;
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positionX?: number;
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positionY?: number;
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positionZ?: number;
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rotationX?: number;
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rotationY?: number;
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rotationZ?: number;
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scaleX?: number;
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scaleY?: number;
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scaleZ?: number;
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opacity?: number;
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}
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declare class Graphics3D extends Component<Graphics3DParams> {
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static componentName: string;
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shape: string;
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color: number;
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wireframe: boolean;
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width: number;
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height: number;
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31
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depth: number;
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32
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radius: number;
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33
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segments: number;
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34
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positionX: number;
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35
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positionY: number;
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positionZ: number;
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rotationX: number;
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rotationY: number;
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rotationZ: number;
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40
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scaleX: number;
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scaleY: number;
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scaleZ: number;
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opacity: number;
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init(obj?: Graphics3DParams): void;
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}
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declare class Graphics3DSystem extends Renderer3D {
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static systemName: string;
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name: string;
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private entries;
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init(): void;
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componentChanged(changed: ComponentChanged): void;
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rendererUpdate(gameObject: GameObject): void;
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private handleAdd;
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private handleChange;
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private handleRemove;
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private createGeometry;
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onDestroy(): void;
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}
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export { Graphics3D, Graphics3DSystem };
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export type { Graphics3DParams };
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import { __decorate } from 'tslib';
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import { Component, OBSERVER_TYPE, decorators } from '@combos-fun/engine';
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import { type, step } from '@combos-fun/inspector-decorator';
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import { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';
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class Graphics3D extends Component {
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constructor() {
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super(...arguments);
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this.rotationZ = 0;
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}
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static { this.componentName = 'Graphics3D'; }
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init(obj) {
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}
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type('string')
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], Graphics3D.prototype, "shape", void 0);
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__decorate([
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type('number')
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], Graphics3D.prototype, "color", void 0);
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__decorate([
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type('boolean')
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], Graphics3D.prototype, "wireframe", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "width", void 0);
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "height", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "depth", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "radius", void 0);
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__decorate([
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type('number'),
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step(1)
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], Graphics3D.prototype, "segments", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "positionX", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "positionY", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "positionZ", void 0);
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__decorate([
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type('number'),
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step(0.01)
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], Graphics3D.prototype, "rotationX", void 0);
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__decorate([
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type('number'),
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step(0.01)
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], Graphics3D.prototype, "rotationY", void 0);
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__decorate([
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type('number'),
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step(0.01)
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], Graphics3D.prototype, "rotationZ", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "scaleX", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "scaleY", void 0);
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__decorate([
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type('number'),
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step(0.1)
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], Graphics3D.prototype, "scaleZ", void 0);
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__decorate([
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type('number'),
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step(0.01)
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], Graphics3D.prototype, "opacity", void 0);
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|
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|
+
const GEOMETRY_PROPS = ['shape', 'width', 'height', 'depth', 'radius', 'segments'];
|
|
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|
+
const MATERIAL_PROPS = ['color', 'wireframe', 'opacity'];
|
|
107
|
+
let Graphics3DSystem = class Graphics3DSystem extends Renderer3D {
|
|
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|
+
constructor() {
|
|
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|
+
super(...arguments);
|
|
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|
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this.name = 'Graphics3DSystem';
|
|
111
|
+
this.entries = new Map();
|
|
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|
+
}
|
|
113
|
+
static { this.systemName = 'Graphics3DSystem'; }
|
|
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|
+
init() {
|
|
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|
+
const renderer3DSystem = this.game.getSystem(Renderer3DSystem);
|
|
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|
+
renderer3DSystem.rendererManager.register(this);
|
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|
+
}
|
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|
+
componentChanged(changed) {
|
|
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|
+
if (changed.componentName !== 'Graphics3D')
|
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|
+
return;
|
|
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|
+
if (changed.type === OBSERVER_TYPE.ADD) {
|
|
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|
+
this.handleAdd(changed.gameObject, changed.component);
|
|
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|
+
}
|
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|
+
else if (changed.type === OBSERVER_TYPE.REMOVE) {
|
|
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|
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this.handleRemove(changed.gameObject.id);
|
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+
}
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|
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else {
|
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|
+
this.handleChange(changed);
|
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|
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}
|
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}
|
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|
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rendererUpdate(gameObject) {
|
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|
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const component = gameObject.getComponent(Graphics3D);
|
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|
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if (!component)
|
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return;
|
|
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|
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const entry = this.entries.get(gameObject.id);
|
|
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|
+
if (!entry)
|
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|
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return;
|
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|
+
entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);
|
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|
+
entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
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|
+
entry.mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);
|
|
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|
+
}
|
|
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|
+
handleAdd(gameObject, component) {
|
|
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|
+
const geometry = this.createGeometry(component);
|
|
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|
+
const material = new MeshStandardMaterial({
|
|
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|
+
color: component.color,
|
|
146
|
+
wireframe: component.wireframe,
|
|
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|
+
transparent: component.opacity < 1,
|
|
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|
+
opacity: component.opacity,
|
|
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|
+
});
|
|
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|
+
const mesh = new Mesh(geometry, material);
|
|
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|
+
mesh.position.set(component.positionX, component.positionY, component.positionZ);
|
|
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|
+
mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);
|
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|
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mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);
|
|
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|
+
this.threeContext.scene.add(mesh);
|
|
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|
+
this.entries.set(gameObject.id, { mesh });
|
|
156
|
+
}
|
|
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|
+
handleChange(changed) {
|
|
158
|
+
const component = changed.component;
|
|
159
|
+
const changedProp = changed.prop?.prop?.[0];
|
|
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|
+
const entry = this.entries.get(changed.gameObject.id);
|
|
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|
+
if (!entry)
|
|
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|
+
return;
|
|
163
|
+
if (GEOMETRY_PROPS.includes(changedProp)) {
|
|
164
|
+
entry.mesh.geometry.dispose();
|
|
165
|
+
entry.mesh.geometry = this.createGeometry(component);
|
|
166
|
+
}
|
|
167
|
+
if (MATERIAL_PROPS.includes(changedProp)) {
|
|
168
|
+
const material = entry.mesh.material;
|
|
169
|
+
material.color.setHex(component.color);
|
|
170
|
+
material.wireframe = component.wireframe;
|
|
171
|
+
material.opacity = component.opacity;
|
|
172
|
+
material.transparent = component.opacity < 1;
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
handleRemove(id) {
|
|
176
|
+
const entry = this.entries.get(id);
|
|
177
|
+
if (!entry)
|
|
178
|
+
return;
|
|
179
|
+
this.threeContext.scene.remove(entry.mesh);
|
|
180
|
+
entry.mesh.geometry.dispose();
|
|
181
|
+
entry.mesh.material.dispose();
|
|
182
|
+
this.entries.delete(id);
|
|
183
|
+
}
|
|
184
|
+
createGeometry(component) {
|
|
185
|
+
switch (component.shape) {
|
|
186
|
+
case 'sphere':
|
|
187
|
+
return new SphereGeometry(component.radius, component.segments, component.segments);
|
|
188
|
+
case 'cylinder':
|
|
189
|
+
return new CylinderGeometry(component.radius, component.radius, component.height, component.segments);
|
|
190
|
+
case 'plane':
|
|
191
|
+
return new PlaneGeometry(component.width, component.height);
|
|
192
|
+
case 'cone':
|
|
193
|
+
return new ConeGeometry(component.radius, component.height, component.segments);
|
|
194
|
+
case 'torus':
|
|
195
|
+
return new TorusGeometry(component.radius, component.radius * 0.4, 16, component.segments);
|
|
196
|
+
case 'box':
|
|
197
|
+
default:
|
|
198
|
+
return new BoxGeometry(component.width, component.height, component.depth);
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
onDestroy() {
|
|
202
|
+
for (const [id] of this.entries) {
|
|
203
|
+
this.handleRemove(id);
|
|
204
|
+
}
|
|
205
|
+
this.entries.clear();
|
|
206
|
+
}
|
|
207
|
+
};
|
|
208
|
+
Graphics3DSystem = __decorate([
|
|
209
|
+
decorators.componentObserver({
|
|
210
|
+
Graphics3D: [
|
|
211
|
+
'shape', 'color', 'wireframe',
|
|
212
|
+
'width', 'height', 'depth', 'radius', 'segments',
|
|
213
|
+
'positionX', 'positionY', 'positionZ',
|
|
214
|
+
'rotationX', 'rotationY', 'rotationZ',
|
|
215
|
+
'scaleX', 'scaleY', 'scaleZ',
|
|
216
|
+
'opacity',
|
|
217
|
+
],
|
|
218
|
+
})
|
|
219
|
+
], Graphics3DSystem);
|
|
220
|
+
var Graphics3DSystem_default = Graphics3DSystem;
|
|
221
|
+
|
|
222
|
+
export { Graphics3D, Graphics3DSystem_default as Graphics3DSystem };
|
|
223
|
+
//# sourceMappingURL=plugin-renderer-3d-graphics.esm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plugin-renderer-3d-graphics.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component } from '@combos-fun/engine';\nimport { type, step } from '@combos-fun/inspector-decorator';\n\nexport interface Graphics3DParams {\n shape?: string;\n color?: number;\n wireframe?: boolean;\n width?: number;\n height?: number;\n depth?: number;\n radius?: number;\n segments?: number;\n positionX?: number;\n positionY?: number;\n positionZ?: number;\n rotationX?: number;\n rotationY?: number;\n rotationZ?: number;\n scaleX?: number;\n scaleY?: number;\n scaleZ?: number;\n opacity?: number;\n}\n\nexport default class Graphics3D extends Component<Graphics3DParams> {\n static componentName: string = 'Graphics3D';\n\n @type('string') shape: string = 'box';\n @type('number') color: number = 0x00ff00;\n @type('boolean') wireframe: boolean = false;\n @type('number') @step(0.1) width: number = 1;\n @type('number') @step(0.1) height: number = 1;\n @type('number') @step(0.1) depth: number = 1;\n @type('number') @step(0.1) radius: number = 0.5;\n @type('number') @step(1) segments: number = 32;\n @type('number') @step(0.1) positionX: number = 0;\n @type('number') @step(0.1) positionY: number = 0;\n @type('number') @step(0.1) positionZ: number = 0;\n @type('number') @step(0.01) rotationX: number = 0;\n @type('number') @step(0.01) rotationY: number = 0;\n @type('number') @step(0.01) rotationZ: number = 0;\n @type('number') @step(0.1) scaleX: number = 1;\n @type('number') @step(0.1) scaleY: number = 1;\n @type('number') @step(0.1) scaleZ: number = 1;\n @type('number') @step(0.01) opacity: number = 1;\n\n init(obj?: Graphics3DParams) {\n if (obj) Object.assign(this, obj);\n }\n}\n","import { decorators, ComponentChanged, OBSERVER_TYPE, GameObject } from '@combos-fun/engine';\nimport { Renderer3D, Renderer3DSystem } from '@combos-fun/plugin-renderer-3d';\nimport {\n BoxGeometry,\n SphereGeometry,\n CylinderGeometry,\n PlaneGeometry,\n ConeGeometry,\n TorusGeometry,\n MeshStandardMaterial,\n Mesh,\n} from 'three';\nimport type { BufferGeometry } from 'three';\nimport Graphics3D from './component';\n\ninterface Graphics3DEntry {\n mesh: Mesh;\n}\n\nconst GEOMETRY_PROPS = ['shape', 'width', 'height', 'depth', 'radius', 'segments'];\nconst MATERIAL_PROPS = ['color', 'wireframe', 'opacity'];\n\n@decorators.componentObserver({\n Graphics3D: [\n 'shape', 'color', 'wireframe',\n 'width', 'height', 'depth', 'radius', 'segments',\n 'positionX', 'positionY', 'positionZ',\n 'rotationX', 'rotationY', 'rotationZ',\n 'scaleX', 'scaleY', 'scaleZ',\n 'opacity',\n ],\n})\nexport default class Graphics3DSystem extends Renderer3D {\n static systemName = 'Graphics3DSystem';\n name: string = 'Graphics3DSystem';\n\n private entries: Map<number, Graphics3DEntry> = new Map();\n\n init() {\n const renderer3DSystem = this.game.getSystem(Renderer3DSystem) as Renderer3DSystem;\n renderer3DSystem.rendererManager.register(this);\n }\n\n componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Graphics3D') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.handleAdd(changed.gameObject, changed.component as Graphics3D);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.handleRemove(changed.gameObject.id);\n } else {\n this.handleChange(changed);\n }\n }\n\n rendererUpdate(gameObject: GameObject) {\n const component = gameObject.getComponent(Graphics3D) as Graphics3D;\n if (!component) return;\n\n const entry = this.entries.get(gameObject.id);\n if (!entry) return;\n\n entry.mesh.position.set(component.positionX, component.positionY, component.positionZ);\n entry.mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n entry.mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n }\n\n private handleAdd(gameObject: GameObject, component: Graphics3D) {\n const geometry = this.createGeometry(component);\n const material = new MeshStandardMaterial({\n color: component.color,\n wireframe: component.wireframe,\n transparent: component.opacity < 1,\n opacity: component.opacity,\n });\n const mesh = new Mesh(geometry, material);\n mesh.position.set(component.positionX, component.positionY, component.positionZ);\n mesh.rotation.set(component.rotationX, component.rotationY, component.rotationZ);\n mesh.scale.set(component.scaleX, component.scaleY, component.scaleZ);\n\n this.threeContext.scene.add(mesh);\n this.entries.set(gameObject.id, { mesh });\n }\n\n private handleChange(changed: ComponentChanged) {\n const component = changed.component as Graphics3D;\n const changedProp = changed.prop?.prop?.[0];\n const entry = this.entries.get(changed.gameObject.id);\n if (!entry) return;\n\n if (GEOMETRY_PROPS.includes(changedProp)) {\n entry.mesh.geometry.dispose();\n entry.mesh.geometry = this.createGeometry(component);\n }\n\n if (MATERIAL_PROPS.includes(changedProp)) {\n const material = entry.mesh.material as MeshStandardMaterial;\n material.color.setHex(component.color);\n material.wireframe = component.wireframe;\n material.opacity = component.opacity;\n material.transparent = component.opacity < 1;\n }\n }\n\n private handleRemove(id: number) {\n const entry = this.entries.get(id);\n if (!entry) return;\n\n this.threeContext.scene.remove(entry.mesh);\n entry.mesh.geometry.dispose();\n (entry.mesh.material as MeshStandardMaterial).dispose();\n this.entries.delete(id);\n }\n\n private createGeometry(component: Graphics3D): BufferGeometry {\n switch (component.shape) {\n case 'sphere':\n return new SphereGeometry(component.radius, component.segments, component.segments);\n case 'cylinder':\n return new CylinderGeometry(\n component.radius, component.radius, component.height, component.segments,\n );\n case 'plane':\n return new PlaneGeometry(component.width, component.height);\n case 'cone':\n return new ConeGeometry(component.radius, component.height, component.segments);\n case 'torus':\n return new TorusGeometry(\n component.radius, component.radius * 0.4, 16, component.segments,\n );\n case 'box':\n default:\n return new BoxGeometry(component.width, component.height, component.depth);\n }\n }\n\n onDestroy() {\n for (const [id] of this.entries) {\n this.handleRemove(id);\n }\n this.entries.clear();\n 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package/index.js
ADDED
package/package.json
ADDED
|
@@ -0,0 +1,23 @@
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1
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{
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2
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"name": "@combos-fun/plugin-renderer-3d-graphics",
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3
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"version": "0.0.6",
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4
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+
"description": "@combos-fun/plugin-renderer-3d-graphics",
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5
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"main": "index.js",
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6
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"module": "dist/plugin-renderer-3d-graphics.esm.js",
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7
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"bundle": "CombosFun.plugin.renderer.3d.graphics",
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8
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"unpkg": "dist/CombosFun.plugin.renderer.3d.graphics.min.js",
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9
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"types": "dist/plugin-renderer-3d-graphics.d.ts",
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"files": [
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"index.js",
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"dist"
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],
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"dependencies": {
|
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15
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+
"three": "^0.172.0",
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16
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"@combos-fun/engine": "0.0.6",
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17
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"@combos-fun/inspector-decorator": "0.0.6",
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18
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"@combos-fun/plugin-renderer-3d": "0.0.6"
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19
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},
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"scripts": {
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"build": "node ../../scripts/build-package.mjs"
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}
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23
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}
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