@combos-fun/plugin-development-tool 0.0.49 → 0.0.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -4,15 +4,7 @@ Scene / tagged object tap development tool: canvas overlay (2D + 3D) and parent
4
4
 
5
5
  Keywords: `devtool`, `inspector`, `selection`, `outline`, `editor`, `debug`.
6
6
 
7
- Game `GameObject` nodes are tagged at build time. Add the Vite plugin to the **game** config:
8
-
9
- ```ts
10
- import { combosDevelopmentTargetPlugin } from '@combos-fun/plugin-development-tool/vite';
11
-
12
- export default defineConfig({
13
- plugins: [combosDevelopmentTargetPlugin()],
14
- });
15
- ```
7
+ Game `GameObject` nodes are tagged at build time by the repo-local `vite-plugin-development-target` Vite plugin (not on npm). Add that plugin to the **game** Vite config.
16
8
 
17
9
  ## Documentation
18
10
 
package/agent-skill.md CHANGED
@@ -2,7 +2,7 @@
2
2
 
3
3
  **Shared editor iframe picker** (2D and 3D). Outline, markers, and pick hit-testing are drawn on a transparent HTML canvas overlay with the Canvas 2D API. It does **not** depend on `plugin-renderer`, `plugin-renderer-event`, `plugin-renderer-graphics`, or any `plugin-renderer-3d*` package.
4
4
 
5
- Game authors do **not** mount Targets or write `payload.source`. The host Vite plugin rewrites `new GameObject(...)`.
5
+ Game authors do **not** mount Targets or write `payload.source`. `@combos-fun/vite-plugin-development-target` rewrites `new GameObject(...)`.
6
6
 
7
7
  ## When to read
8
8
 
@@ -49,7 +49,7 @@ In the **game** Vite config (host / Creator), not in game source:
49
49
 
50
50
  ```ts
51
51
  import { defineConfig } from 'vite';
52
- import { combosDevelopmentTargetPlugin } from '@combos-fun/plugin-development-tool/vite';
52
+ import { combosDevelopmentTargetPlugin } from '@combos-fun/vite-plugin-development-target';
53
53
 
54
54
  export default defineConfig({
55
55
  plugins: [combosDevelopmentTargetPlugin()],
@@ -100,4 +100,4 @@ Snapshots expose described schema-backed `fieldDescriptors`, not raw fields. For
100
100
 
101
101
  ## Verification
102
102
 
103
- Run `pnpm --filter @combos-fun/plugin-development-tool run test` and `pnpm --filter @combos-fun/plugin-development-tool run build`.
103
+ Run `pnpm --filter @combos-fun/plugin-development-tool run test` and `pnpm --filter @combos-fun/plugin-development-tool run build`. The host Vite plugin is the repo-local `vite-plugin-development-target` package (not published to npm).
@@ -1572,7 +1572,7 @@ var CombosDevelopmentToolSystem = CombosDevelopmentToolSystem$1;
1572
1572
  /** Auto-generated by scripts/build-package.mjs — do not edit. */
1573
1573
  Object.assign(CombosDevelopmentToolSystem, {
1574
1574
  packageName: "@combos-fun/plugin-development-tool",
1575
- packageVersion: "0.0.49",
1575
+ packageVersion: "0.0.51",
1576
1576
  });
1577
1577
 
1578
1578
  function isInternalEditorGo(go) {
@@ -1590,7 +1590,7 @@ function sourceIsComplete(raw) {
1590
1590
  * Marks `go` for editor pick / persist. Idempotent: existing Targets keep a
1591
1591
  * complete `payload.source`; missing identity is filled from `source`.
1592
1592
  *
1593
- * Inserted by `@combos-fun/plugin-development-tool/vite`. Game code should
1593
+ * Inserted by `@combos-fun/vite-plugin-development-target`. Game code should
1594
1594
  * not call this by hand.
1595
1595
  */
1596
1596
  function attachDevelopmentTarget(go, source) {