@combos-fun/plugin-development-tool 0.0.47 → 0.0.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17,10 +17,8 @@ declare const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY: "combos-development-tool:a
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  /** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */
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  declare const COMBOS_DEVELOPMENT_TOOL_READY: "combos-development-tool:ready";
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  /**
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- * Parent → iframe: mute or unmute audio when `SoundSystem` is registered. Payload: `{ muted: boolean }`.
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- *
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- * Note: play / pause / resume are owned by the engine core lifecycle protocol
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- * (`combos-game:set-playing` / `combos-game:state-changed`), not this tool.
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+ * Parent → iframe: mute or unmute. Handled by `@combos-fun/plugin-sound`.
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+ * Payload: `{ muted: boolean }`.
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  */
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  declare const COMBOS_DEVELOPMENT_TOOL_SET_MUTED: "combos-development-tool:set-muted";
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  /** iframe → parent (and `game.emit`): current mute snapshot after a successful change. */
@@ -140,11 +138,9 @@ interface CombosDevelopmentToolSystemParams {
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  * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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  * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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  *
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- * Mute (independent of pick mode; parent toolbar or in-game debug UI):
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- * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`
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- * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, { muted: true })` or `.setMuted(true)`
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- * Mute applies when `SoundSystem` is registered; otherwise the desired value is remembered until it appears.
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- * Emits / posts `COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED` with `{ muted }`.
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+ * Mute is owned by `@combos-fun/plugin-sound` (`combos-development-tool:set-muted` /
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+ * `SoundSystem.setMuted`). This system still forwards `.setMuted()` to
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+ * `SoundSystem` so older in-game callers keep working.
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  *
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  * Play / pause / resume are handled by the engine core lifecycle protocol
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  * (`combos-game:set-playing` / `combos-game:state-changed`), not this tool.
@@ -182,13 +178,11 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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  /** ownerGoId → its marker GO (icon child, Graphics only). */
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  private readonly markerGoByOwner;
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  private readonly onWindowSetPickMode;
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- private readonly onWindowSetMuted;
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  private readonly onWindowSetMarkerOverlay;
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  private readonly onGameSetMarkerOverlay;
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  private readonly onWindowMessage;
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  private readonly onGameSetPickMode;
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  private readonly onGameRefresh;
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- private readonly onGameSetMuted;
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  private readonly onWindowRefresh;
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  init(params?: CombosDevelopmentToolSystemParams): void;
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  onDestroy(): void;
@@ -209,8 +203,8 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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  /** Master mute when `SoundSystem` exists; otherwise the last requested value. */
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  get isMuted(): boolean;
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  /**
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- * Mute or unmute audio via `SoundSystem` when registered.
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- * No-op on the audio graph if `SoundSystem` is missing; value is remembered for `isMuted`.
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+ * @deprecated Host mute is handled by `@combos-fun/plugin-sound`.
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+ * Forwards to `SoundSystem.muted` when that system is registered.
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  */
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  setMuted(muted: boolean): void;
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  update(e: UpdateParams): void;
@@ -236,7 +230,6 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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  private getRendererContainer;
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  private releasePick;
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  private postSetSuccess;
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- private postStateChanged;
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  /** (Re)build markers for every object owning a registered marker component. */
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  private attachMarkers;
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  private createMarker;
@@ -22,10 +22,8 @@ const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY = 'combos-development-tool:apply-pr
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  /** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */
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  const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready';
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  /**
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- * Parent → iframe: mute or unmute audio when `SoundSystem` is registered. Payload: `{ muted: boolean }`.
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- *
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- * Note: play / pause / resume are owned by the engine core lifecycle protocol
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- * (`combos-game:set-playing` / `combos-game:state-changed`), not this tool.
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+ * Parent → iframe: mute or unmute. Handled by `@combos-fun/plugin-sound`.
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+ * Payload: `{ muted: boolean }`.
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  */
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  const COMBOS_DEVELOPMENT_TOOL_SET_MUTED = 'combos-development-tool:set-muted';
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  /** iframe → parent (and `game.emit`): current mute snapshot after a successful change. */
@@ -599,11 +597,9 @@ const MARKER_GO_NAME_PREFIX = '__combosDevelopmentToolMarker:';
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  * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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  * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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  *
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- * Mute (independent of pick mode; parent toolbar or in-game debug UI):
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- * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`
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- * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, { muted: true })` or `.setMuted(true)`
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- * Mute applies when `SoundSystem` is registered; otherwise the desired value is remembered until it appears.
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- * Emits / posts `COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED` with `{ muted }`.
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+ * Mute is owned by `@combos-fun/plugin-sound` (`combos-development-tool:set-muted` /
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+ * `SoundSystem.setMuted`). This system still forwards `.setMuted()` to
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+ * `SoundSystem` so older in-game callers keep working.
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  *
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  * Play / pause / resume are handled by the engine core lifecycle protocol
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  * (`combos-game:set-playing` / `combos-game:state-changed`), not this tool.
@@ -647,12 +643,6 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.setEnabled(d.enabled);
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  }
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  };
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- this.onWindowSetMuted = (e) => {
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- const d = e.detail;
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- if (d && typeof d.muted === 'boolean') {
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- this.setMuted(d.muted);
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- }
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- };
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  this.onWindowSetMarkerOverlay = (e) => {
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  const d = e.detail;
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  if (d && typeof d.enabled === 'boolean') {
@@ -674,9 +664,6 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE && typeof d.enabled === 'boolean') {
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  this.setEnabled(d.enabled);
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  }
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- else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_MUTED && typeof d.muted === 'boolean') {
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- this.setMuted(d.muted);
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- }
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  else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY &&
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  typeof d.enabled === 'boolean') {
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  this.setMarkerOverlay(d.enabled);
@@ -699,11 +686,6 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.onGameRefresh = () => {
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  this.requestSceneRescan();
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  };
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- this.onGameSetMuted = (payload) => {
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- if (payload && typeof payload.muted === 'boolean') {
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- this.setMuted(payload.muted);
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- }
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- };
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  this.onWindowRefresh = () => {
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  this.requestSceneRescan();
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  };
@@ -714,13 +696,11 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.allowedMessageOrigins = mergeAllowedMessageOrigins(params?.allowedMessageOrigins);
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  if (typeof window !== 'undefined') {
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onWindowSetPickMode);
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- window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onWindowSetMarkerOverlay);
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
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  window.addEventListener('message', this.onWindowMessage);
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  }
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onGameSetPickMode);
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- this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onGameSetMarkerOverlay);
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
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  if (this.enabled) {
@@ -730,13 +710,11 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  onDestroy() {
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  if (typeof window !== 'undefined') {
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onWindowSetPickMode);
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- window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onWindowSetMarkerOverlay);
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
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  window.removeEventListener('message', this.onWindowMessage);
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  }
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onGameSetPickMode);
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- this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onGameSetMarkerOverlay);
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
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  this.detachAllPicks();
@@ -800,18 +778,16 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  return this.mutedWithoutSoundSystem;
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  }
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  /**
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- * Mute or unmute audio via `SoundSystem` when registered.
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- * No-op on the audio graph if `SoundSystem` is missing; value is remembered for `isMuted`.
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+ * @deprecated Host mute is handled by `@combos-fun/plugin-sound`.
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+ * Forwards to `SoundSystem.muted` when that system is registered.
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  */
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  setMuted(muted) {
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  const sound = this.getSoundSystem();
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  if (sound) {
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  sound.muted = muted;
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+ return;
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  }
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- else {
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- this.mutedWithoutSoundSystem = muted;
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- }
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- this.postStateChanged();
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+ this.mutedWithoutSoundSystem = muted;
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  }
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  update(e) {
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  if (this.enabled && this.needsRescan) {
@@ -1102,19 +1078,6 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  }
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  this.game.emit(COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS, { enabled });
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  }
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- postStateChanged() {
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- const state = {
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- muted: this.isMuted,
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- };
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- const payload = {
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- type: COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED,
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- ...state,
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- };
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- if (typeof window !== 'undefined' && window.parent && window.parent !== window) {
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- window.parent.postMessage(payload, this.postMessageOrigin);
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- }
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- this.game.emit(COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, state);
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- }
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  /** (Re)build markers for every object owning a registered marker component. */
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  attachMarkers() {
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  this.detachAllMarkers();
@@ -1373,7 +1336,7 @@ var CombosDevelopmentToolSystem$1 = CombosDevelopmentToolSystem;
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  /** Auto-generated by scripts/build-package.mjs — do not edit. */
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  Object.assign(CombosDevelopmentToolSystem$1, {
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  packageName: "@combos-fun/plugin-development-tool",
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- packageVersion: "0.0.47",
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+ packageVersion: "0.0.48",
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  });
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  export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_CLEAR_SELECTION, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_DESELECTED, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_MARKER_OVERLAY_SUCCESS, COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, COMBOS_DEVELOPMENT_TOOL_SET_MUTED, COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, CombosDevelopmentToolSystem$1 as CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, DEFAULT_ALLOWED_MESSAGE_HOST_SUFFIXES, MARKER_COMPONENTS, MARKER_ICON_SIZE, applyPropertyValue, applyPropertyWithHooks, buildGameObjectDeselectedPayload, buildGameObjectSnapshot, drawMarkerIcon, isAllowedMessageOrigin, isClearSelectionMessage, mergeAllowedMessageOrigins, readPropertyValue, readSourceAnchor, resolveMarkerDef, shouldNotifyGameObjectDeselected };