@combos-fun/plugin-development-tool 0.0.37 → 0.0.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
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  import { GameObject, Component, ComponentParams, System, UpdateParams, ComponentChanged } from '@combos-fun/engine';
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- /** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */
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- declare const COMBOS_DEVELOPMENT_TOOL_SET: "combos-development-tool:set";
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- /** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */
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- declare const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS: "combos-development-tool:set-success";
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+ /** Parent iframe (also `window` CustomEvent / `game.emit`): toggle pick mode. Payload: `{ enabled: boolean }`. */
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+ declare const COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE: "combos-development-tool:set-pick-mode";
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+ /** iframe → parent (and `game.emit`): pick mode finished attaching (enable) or restoring (disable). Payload: `{ enabled: boolean }`. */
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+ declare const COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS: "combos-development-tool:pick-mode-success";
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  /** Re-scan the scene tree while the development tool is enabled. */
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  declare const COMBOS_DEVELOPMENT_TOOL_REFRESH: "combos-development-tool:refresh";
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  /** Emitted to `window.parent` when an object is selected while the tool is on. */
@@ -136,9 +136,9 @@ interface CombosDevelopmentToolSystemParams {
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  * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.
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  *
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  * Turn on/off via:
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- * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`
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- * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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- * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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+ * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { detail: { enabled: true } }))`
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+ * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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+ * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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  *
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  * Mute (independent of pick mode; parent toolbar or in-game debug UI):
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  * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`
@@ -181,12 +181,12 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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  private needsMarkerRescan;
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  /** ownerGoId → its marker GO (icon child, Graphics only). */
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  private readonly markerGoByOwner;
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- private readonly onWindowSet;
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+ private readonly onWindowSetPickMode;
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  private readonly onWindowSetMuted;
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  private readonly onWindowSetMarkerOverlay;
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  private readonly onGameSetMarkerOverlay;
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  private readonly onWindowMessage;
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- private readonly onGameSet;
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+ private readonly onGameSetPickMode;
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  private readonly onGameRefresh;
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  private readonly onGameSetMuted;
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  private readonly onWindowRefresh;
@@ -325,5 +325,5 @@ declare function buildGameObjectDeselectedPayload(reason: DevelopmentToolDeselec
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  declare function shouldNotifyGameObjectDeselected(hadSelection: boolean): boolean;
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  declare function isClearSelectionMessage(data: unknown): boolean;
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- export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_CLEAR_SELECTION, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_DESELECTED, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_MARKER_OVERLAY_SUCCESS, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET, COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, COMBOS_DEVELOPMENT_TOOL_SET_MUTED, COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, DEFAULT_ALLOWED_MESSAGE_HOST_SUFFIXES, MARKER_COMPONENTS, MARKER_ICON_SIZE, applyPropertyValue, applyPropertyWithHooks, buildGameObjectDeselectedPayload, buildGameObjectSnapshot, drawMarkerIcon, isAllowedMessageOrigin, isClearSelectionMessage, mergeAllowedMessageOrigins, readPropertyValue, readSourceAnchor, resolveMarkerDef, shouldNotifyGameObjectDeselected };
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+ export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_CLEAR_SELECTION, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_DESELECTED, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_MARKER_OVERLAY_SUCCESS, COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, COMBOS_DEVELOPMENT_TOOL_SET_MUTED, COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, DEFAULT_ALLOWED_MESSAGE_HOST_SUFFIXES, MARKER_COMPONENTS, MARKER_ICON_SIZE, applyPropertyValue, applyPropertyWithHooks, buildGameObjectDeselectedPayload, buildGameObjectSnapshot, drawMarkerIcon, isAllowedMessageOrigin, isClearSelectionMessage, mergeAllowedMessageOrigins, readPropertyValue, readSourceAnchor, resolveMarkerDef, shouldNotifyGameObjectDeselected };
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  export type { CombosDevelopmentToolSystemParams, CombosDevelopmentToolTargetParams, DevelopmentToolDeselectReason, MarkerComponentDef, MarkerGlyph, MarkerGraphicsLike, SceneEditComponentSnapshot, SceneEditGameObjectSnapshot, SceneEditPropertyRef, SceneSourceAnchor };
@@ -5,10 +5,10 @@ import { Graphics } from '@combos-fun/plugin-renderer-graphics';
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  import { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';
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  import { IDE_PROPERTY_METADATA } from '@combos-fun/inspector-decorator';
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- /** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */
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- const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set';
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- /** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */
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- const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS = 'combos-development-tool:set-success';
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+ /** Parent iframe (also `window` CustomEvent / `game.emit`): toggle pick mode. Payload: `{ enabled: boolean }`. */
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+ const COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE = 'combos-development-tool:set-pick-mode';
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+ /** iframe → parent (and `game.emit`): pick mode finished attaching (enable) or restoring (disable). Payload: `{ enabled: boolean }`. */
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+ const COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS = 'combos-development-tool:pick-mode-success';
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  /** Re-scan the scene tree while the development tool is enabled. */
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  const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh';
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  /** Emitted to `window.parent` when an object is selected while the tool is on. */
@@ -595,9 +595,9 @@ const MARKER_GO_NAME_PREFIX = '__combosDevelopmentToolMarker:';
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  * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.
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  *
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  * Turn on/off via:
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- * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`
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- * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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- * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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+ * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { detail: { enabled: true } }))`
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+ * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, enabled: true }, targetOrigin)` (e.g. from parent iframe)
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+ * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
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  *
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  * Mute (independent of pick mode; parent toolbar or in-game debug UI):
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  * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`
@@ -641,7 +641,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.needsMarkerRescan = false;
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  /** ownerGoId → its marker GO (icon child, Graphics only). */
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  this.markerGoByOwner = new Map();
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- this.onWindowSet = (e) => {
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+ this.onWindowSetPickMode = (e) => {
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  const d = e.detail;
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  if (d && typeof d.enabled === 'boolean') {
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  this.setEnabled(d.enabled);
@@ -671,7 +671,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  const d = e.data;
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  if (!d || typeof d !== 'object')
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  return;
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- if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {
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+ if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE && typeof d.enabled === 'boolean') {
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  this.setEnabled(d.enabled);
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  }
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  else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_MUTED && typeof d.muted === 'boolean') {
@@ -691,7 +691,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.handleApplyProperty(d);
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  }
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  };
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- this.onGameSet = (payload) => {
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+ this.onGameSetPickMode = (payload) => {
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  if (payload && typeof payload.enabled === 'boolean') {
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  this.setEnabled(payload.enabled);
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  }
@@ -713,13 +713,13 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  this.postMessageOrigin = params?.postMessageOrigin ?? '*';
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  this.allowedMessageOrigins = mergeAllowedMessageOrigins(params?.allowedMessageOrigins);
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  if (typeof window !== 'undefined') {
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- window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);
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+ window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onWindowSetPickMode);
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onWindowSetMarkerOverlay);
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  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
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  window.addEventListener('message', this.onWindowMessage);
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  }
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- this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);
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+ this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onGameSetPickMode);
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onGameSetMarkerOverlay);
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  this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
@@ -729,13 +729,13 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  }
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  onDestroy() {
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  if (typeof window !== 'undefined') {
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- window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);
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+ window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onWindowSetPickMode);
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onWindowSetMarkerOverlay);
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  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
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  window.removeEventListener('message', this.onWindowMessage);
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  }
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- this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);
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+ this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, this.onGameSetPickMode);
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, this.onGameSetMarkerOverlay);
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  this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
@@ -1094,13 +1094,13 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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  }
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  postSetSuccess(enabled) {
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  const payload = {
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- type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,
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+ type: COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS,
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  enabled,
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  };
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  if (typeof window !== 'undefined' && window.parent && window.parent !== window) {
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  window.parent.postMessage(payload, this.postMessageOrigin);
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  }
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- this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });
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+ this.game.emit(COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS, { enabled });
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  }
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  postStateChanged() {
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  const state = {
@@ -1373,8 +1373,8 @@ var CombosDevelopmentToolSystem$1 = CombosDevelopmentToolSystem;
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  /** Auto-generated by scripts/build-package.mjs — do not edit. */
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  Object.assign(CombosDevelopmentToolSystem$1, {
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  packageName: "@combos-fun/plugin-development-tool",
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- packageVersion: "0.0.37",
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+ packageVersion: "0.0.38",
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  });
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- export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_CLEAR_SELECTION, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_DESELECTED, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_MARKER_OVERLAY_SUCCESS, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET, COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, COMBOS_DEVELOPMENT_TOOL_SET_MUTED, COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, CombosDevelopmentToolSystem$1 as CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, DEFAULT_ALLOWED_MESSAGE_HOST_SUFFIXES, MARKER_COMPONENTS, MARKER_ICON_SIZE, applyPropertyValue, applyPropertyWithHooks, buildGameObjectDeselectedPayload, buildGameObjectSnapshot, drawMarkerIcon, isAllowedMessageOrigin, isClearSelectionMessage, mergeAllowedMessageOrigins, readPropertyValue, readSourceAnchor, resolveMarkerDef, shouldNotifyGameObjectDeselected };
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+ export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_CLEAR_SELECTION, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_DESELECTED, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_MARKER_OVERLAY_SUCCESS, COMBOS_DEVELOPMENT_TOOL_PICK_MODE_SUCCESS, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET_MARKER_OVERLAY, COMBOS_DEVELOPMENT_TOOL_SET_MUTED, COMBOS_DEVELOPMENT_TOOL_SET_PICK_MODE, COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, CombosDevelopmentToolSystem$1 as CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, DEFAULT_ALLOWED_MESSAGE_HOST_SUFFIXES, MARKER_COMPONENTS, MARKER_ICON_SIZE, applyPropertyValue, applyPropertyWithHooks, buildGameObjectDeselectedPayload, buildGameObjectSnapshot, drawMarkerIcon, isAllowedMessageOrigin, isClearSelectionMessage, mergeAllowedMessageOrigins, readPropertyValue, readSourceAnchor, resolveMarkerDef, shouldNotifyGameObjectDeselected };
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  //# sourceMappingURL=plugin-development-tool.esm.js.map