@combos-fun/plugin-development-tool 0.0.21 → 0.0.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -18,6 +18,12 @@ const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED = 'combos-development-tool:gam
18
18
  const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY = 'combos-development-tool:apply-property';
19
19
  /** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */
20
20
  const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready';
21
+ /** Parent → iframe: pause or resume the game loop. Payload: `{ paused: boolean }`. */
22
+ const COMBOS_DEVELOPMENT_TOOL_SET_PAUSED = 'combos-development-tool:set-paused';
23
+ /** Parent → iframe: mute or unmute audio when `SoundSystem` is registered. Payload: `{ muted: boolean }`. */
24
+ const COMBOS_DEVELOPMENT_TOOL_SET_MUTED = 'combos-development-tool:set-muted';
25
+ /** iframe → parent (and `game.emit`): current pause/mute snapshot after a successful change. */
26
+ const COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED = 'combos-development-tool:state-changed';
21
27
 
22
28
  /**
23
29
  * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,
@@ -276,7 +282,7 @@ function applyPropertyWithHooks(go, componentName, path, value) {
276
282
  const OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';
277
283
  /**
278
284
  * **Off** at start. While enabled:
279
- * - strips `Event` from every scene `GameObject` (cached for restore on disable);
285
+ * - soft-disables game `Event` hit targets (`container.interactive = false`, restored on disable);
280
286
  * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.
281
287
  *
282
288
  * Turn on/off via:
@@ -284,6 +290,13 @@ const OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';
284
290
  * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)
285
291
  * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`
286
292
  *
293
+ * Pause / mute (independent of pick mode; parent toolbar or in-game debug UI):
294
+ * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, paused: true })`
295
+ * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`
296
+ * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, { paused: true })` or `.setPaused(true)`
297
+ * Mute applies when `SoundSystem` is registered; otherwise the desired value is remembered until it appears.
298
+ * Both emit / post `COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED` with `{ paused, muted }`.
299
+ *
287
300
  * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,
288
301
  * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.
289
302
  */
@@ -296,18 +309,32 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
296
309
  this.selected = null;
297
310
  this.tapHandlers = new Map();
298
311
  this.tapOwners = new Map();
299
- /** Game `Event` components removed while enabled; restored on disable. */
300
- this.cachedGameEvents = new Map();
312
+ /** Game `Event` hit targets soft-disabled while enabled (`container.interactive = false`). */
313
+ this.disabledGameEventGoIds = new Set();
301
314
  /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */
302
315
  this.pickEvents = new Set();
303
316
  this.needsRescan = false;
304
317
  this.lastOutlineBounds = null;
318
+ /** Remembered mute when `SoundSystem` is not registered yet. */
319
+ this.mutedWithoutSoundSystem = false;
305
320
  this.onWindowSet = (e) => {
306
321
  const d = e.detail;
307
322
  if (d && typeof d.enabled === 'boolean') {
308
323
  this.setEnabled(d.enabled);
309
324
  }
310
325
  };
326
+ this.onWindowSetPaused = (e) => {
327
+ const d = e.detail;
328
+ if (d && typeof d.paused === 'boolean') {
329
+ this.setPaused(d.paused);
330
+ }
331
+ };
332
+ this.onWindowSetMuted = (e) => {
333
+ const d = e.detail;
334
+ if (d && typeof d.muted === 'boolean') {
335
+ this.setMuted(d.muted);
336
+ }
337
+ };
311
338
  this.onWindowMessage = (e) => {
312
339
  const d = e.data;
313
340
  if (!d || typeof d !== 'object')
@@ -315,6 +342,12 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
315
342
  if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {
316
343
  this.setEnabled(d.enabled);
317
344
  }
345
+ else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_PAUSED && typeof d.paused === 'boolean') {
346
+ this.setPaused(d.paused);
347
+ }
348
+ else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_MUTED && typeof d.muted === 'boolean') {
349
+ this.setMuted(d.muted);
350
+ }
318
351
  else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {
319
352
  this.requestSceneRescan();
320
353
  }
@@ -330,6 +363,16 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
330
363
  this.onGameRefresh = () => {
331
364
  this.requestSceneRescan();
332
365
  };
366
+ this.onGameSetPaused = (payload) => {
367
+ if (payload && typeof payload.paused === 'boolean') {
368
+ this.setPaused(payload.paused);
369
+ }
370
+ };
371
+ this.onGameSetMuted = (payload) => {
372
+ if (payload && typeof payload.muted === 'boolean') {
373
+ this.setMuted(payload.muted);
374
+ }
375
+ };
333
376
  this.onWindowRefresh = () => {
334
377
  this.requestSceneRescan();
335
378
  };
@@ -339,10 +382,14 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
339
382
  this.postMessageOrigin = params?.postMessageOrigin ?? '*';
340
383
  if (typeof window !== 'undefined') {
341
384
  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);
385
+ window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onWindowSetPaused);
386
+ window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
342
387
  window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
343
388
  window.addEventListener('message', this.onWindowMessage);
344
389
  }
345
390
  this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);
391
+ this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onGameSetPaused);
392
+ this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
346
393
  this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
347
394
  if (this.enabled) {
348
395
  this.needsRescan = true;
@@ -351,13 +398,17 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
351
398
  onDestroy() {
352
399
  if (typeof window !== 'undefined') {
353
400
  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);
401
+ window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onWindowSetPaused);
402
+ window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);
354
403
  window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);
355
404
  window.removeEventListener('message', this.onWindowMessage);
356
405
  }
357
406
  this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);
407
+ this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onGameSetPaused);
408
+ this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);
358
409
  this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
359
410
  this.detachAllPicks();
360
- this.restoreCachedGameEvents();
411
+ this.restoreDisabledGameEvents();
361
412
  this.clearSelection();
362
413
  }
363
414
  /** Programmatic toggle (same effect as events). */
@@ -368,7 +419,7 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
368
419
  if (!on) {
369
420
  this.clearSelection();
370
421
  this.detachAllPicks();
371
- this.restoreCachedGameEvents();
422
+ this.restoreDisabledGameEvents();
372
423
  this.postSetSuccess(false);
373
424
  }
374
425
  else {
@@ -378,6 +429,44 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
378
429
  get isEnabled() {
379
430
  return this.enabled;
380
431
  }
432
+ /** Whether the game loop is paused (`!game.playing`). */
433
+ get isPaused() {
434
+ return !this.game.playing;
435
+ }
436
+ /** Master mute when `SoundSystem` exists; otherwise the last requested value. */
437
+ get isMuted() {
438
+ const sound = this.getSoundSystem();
439
+ if (sound) {
440
+ return sound.muted;
441
+ }
442
+ return this.mutedWithoutSoundSystem;
443
+ }
444
+ /** Pause or resume the game loop (same as `game.pause()` / `game.resume()`). */
445
+ setPaused(paused) {
446
+ if (paused) {
447
+ if (this.game.playing) {
448
+ this.game.pause();
449
+ }
450
+ }
451
+ else if (!this.game.playing) {
452
+ this.game.resume();
453
+ }
454
+ this.postStateChanged();
455
+ }
456
+ /**
457
+ * Mute or unmute audio via `SoundSystem` when registered.
458
+ * No-op on the audio graph if `SoundSystem` is missing; value is remembered for `isMuted`.
459
+ */
460
+ setMuted(muted) {
461
+ const sound = this.getSoundSystem();
462
+ if (sound) {
463
+ sound.muted = muted;
464
+ }
465
+ else {
466
+ this.mutedWithoutSoundSystem = muted;
467
+ }
468
+ this.postStateChanged();
469
+ }
381
470
  update(e) {
382
471
  if (this.enabled && this.needsRescan) {
383
472
  this.needsRescan = false;
@@ -445,33 +534,39 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
445
534
  return go.name === OUTLINE_GO_NAME || go === this.outlineGo;
446
535
  }
447
536
  stripGameEvent(go) {
448
- if (this.cachedGameEvents.has(go.id))
537
+ if (this.disabledGameEventGoIds.has(go.id))
449
538
  return;
450
539
  const ev = go.getComponent(pluginRendererEvent.Event);
451
540
  if (!ev)
452
541
  return;
542
+ const container = this.getRendererContainer(go);
543
+ if (!container)
544
+ return;
453
545
  try {
454
- const removed = go.removeComponent(pluginRendererEvent.Event);
455
- this.cachedGameEvents.set(go.id, removed);
546
+ container.interactive = false;
547
+ this.disabledGameEventGoIds.add(go.id);
456
548
  }
457
549
  catch {
458
550
  /* ignore */
459
551
  }
460
552
  }
461
- restoreCachedGameEvents() {
462
- for (const [id, event] of [...this.cachedGameEvents.entries()]) {
553
+ restoreDisabledGameEvents() {
554
+ for (const id of [...this.disabledGameEventGoIds]) {
463
555
  const go = this.findGameObjectById(id);
464
- if (!go || go.destroyed || go.getComponent(pluginRendererEvent.Event)) {
465
- this.cachedGameEvents.delete(id);
556
+ if (!go || go.destroyed) {
557
+ this.disabledGameEventGoIds.delete(id);
466
558
  continue;
467
559
  }
468
- try {
469
- go.addComponent(event);
470
- }
471
- catch {
472
- /* ignore */
560
+ const container = this.getRendererContainer(go);
561
+ if (container) {
562
+ try {
563
+ container.interactive = true;
564
+ }
565
+ catch {
566
+ /* ignore */
567
+ }
473
568
  }
474
- this.cachedGameEvents.delete(id);
569
+ this.disabledGameEventGoIds.delete(id);
475
570
  }
476
571
  }
477
572
  detachAllPicks() {
@@ -482,6 +577,15 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
482
577
  ensurePick(go) {
483
578
  if (this.tapHandlers.has(go.id))
484
579
  return;
580
+ const container = this.getRendererContainer(go);
581
+ if (container) {
582
+ try {
583
+ container.interactive = true;
584
+ }
585
+ catch {
586
+ /* ignore */
587
+ }
588
+ }
485
589
  let ev = go.getComponent(pluginRendererEvent.Event);
486
590
  if (!ev) {
487
591
  ev = go.addComponent(this.createPickEvent(go));
@@ -631,6 +735,30 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
631
735
  }
632
736
  this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });
633
737
  }
738
+ postStateChanged() {
739
+ const state = {
740
+ paused: this.isPaused,
741
+ muted: this.isMuted,
742
+ };
743
+ const payload = {
744
+ type: COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED,
745
+ ...state,
746
+ };
747
+ if (typeof window !== 'undefined' && window.parent && window.parent !== window) {
748
+ window.parent.postMessage(payload, this.postMessageOrigin);
749
+ }
750
+ this.game.emit(COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, state);
751
+ }
752
+ getSoundSystem() {
753
+ const system = this.game.getSystem('SoundSystem');
754
+ if (!system ||
755
+ typeof system !== 'object' ||
756
+ !('muted' in system) ||
757
+ typeof system.muted !== 'boolean') {
758
+ return null;
759
+ }
760
+ return system;
761
+ }
634
762
  ensureOutline() {
635
763
  if (this.outlineGo)
636
764
  return;
@@ -792,7 +920,7 @@ var CombosDevelopmentToolSystem = CombosDevelopmentToolSystem$1;
792
920
  /** Auto-generated by scripts/build-package.mjs — do not edit. */
793
921
  Object.assign(CombosDevelopmentToolSystem, {
794
922
  packageName: "@combos-fun/plugin-development-tool",
795
- packageVersion: "0.0.20",
923
+ packageVersion: "0.0.22",
796
924
  });
797
925
 
798
926
  exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY = COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY;
@@ -800,7 +928,10 @@ exports.COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED = COMBOS_DEVELOPMENT_TOOL_GA
800
928
  exports.COMBOS_DEVELOPMENT_TOOL_READY = COMBOS_DEVELOPMENT_TOOL_READY;
801
929
  exports.COMBOS_DEVELOPMENT_TOOL_REFRESH = COMBOS_DEVELOPMENT_TOOL_REFRESH;
802
930
  exports.COMBOS_DEVELOPMENT_TOOL_SET = COMBOS_DEVELOPMENT_TOOL_SET;
931
+ exports.COMBOS_DEVELOPMENT_TOOL_SET_MUTED = COMBOS_DEVELOPMENT_TOOL_SET_MUTED;
932
+ exports.COMBOS_DEVELOPMENT_TOOL_SET_PAUSED = COMBOS_DEVELOPMENT_TOOL_SET_PAUSED;
803
933
  exports.COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS = COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS;
934
+ exports.COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED = COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED;
804
935
  exports.CombosDevelopmentToolSystem = CombosDevelopmentToolSystem;
805
936
  exports.CombosDevelopmentToolTarget = CombosDevelopmentToolTarget;
806
937
  exports.applyPropertyValue = applyPropertyValue;
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: \"0.0.20\",\n});\n"],"names":["Component","CombosDevelopmentToolSystem","System","OBSERVER_TYPE","Event","HIT_AREA_TYPE","Graphics","RendererSystem","GameObject","__decorate","decorators"],"mappings":";;;;;;;;AAAA;AACO,MAAM,2BAA2B,GAAG;AAE3C;AACO,MAAM,mCAAmC,GAC9C;AAEF;AACO,MAAM,+BAA+B,GAAG;AAE/C;AACO,MAAM,2CAA2C,GACtD;AAEF;AACO,MAAM,sCAAsC,GACjD;AAEF;AACO,MAAM,6BAA6B,GAAG;;ACZ7C;;;;AAIG;AACW,MAAO,2BAA4B,SAAQA,gBAA4C,CAAA;AAArG,IAAA,WAAA,GAAA;;QAGE,IAAA,CAAA,OAAO,GAA4B,EAAE;IAKvC;aAPS,IAAA,CAAA,aAAa,GAAG,6BAAH,CAAiC;AAIrD,IAAA,IAAI,CAAC,MAA0C,EAAA;AAC7C,QAAA,IAAI,CAAC,OAAO,GAAG,MAAM,EAAE,OAAO,GAAG,EAAE,GAAG,MAAM,CAAC,OAAO,EAAE,GAAG,EAAE;IAC7D;;;ACQI,SAAU,mBAAmB,CAAC,CAAU,EAAA;IAC5C,QACE,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,KAAK,QAAQ;AACrB,QAAA,OAAQ,CAAuB,CAAC,IAAI,KAAK,QAAQ;AAErD;;ACxBA,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC;IACxB,YAAY;IACZ,MAAM;IACN,SAAS;IACT,0BAA0B;IAC1B,WAAW;IACX,SAAS;IACT,gBAAgB;IAChB,UAAU;IACV,SAAS;AACV,CAAA,CAAC;AAEF,MAAM,mBAAmB,GAAwC;AAC/D,IAAA,QAAQ,EAAE,IAAI,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;IAC/B,OAAO,EAAE,IAAI,GAAG,CAAC;QACf,MAAM;QACN,MAAM;QACN,eAAe;QACf,OAAO;QACP,YAAY;QACZ,iBAAiB;QACjB,YAAY;KACb,CAAC;AACF,IAAA,KAAK,EAAE,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;CAC5B;AAED,SAAS,aAAa,CAAC,KAAc,EAAE,KAAK,GAAG,CAAC,EAAA;AAC9C,IAAA,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS;AAAE,QAAA,OAAO,KAAK;AACvD,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,EAAE;AACxF,QAAA,OAAO,KAAK;IACd;IACA,IAAI,KAAK,GAAG,CAAC;AAAE,QAAA,OAAO,SAAS;AAC/B,IAAA,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;AACxB,QAAA,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;IAC1D;AACA,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;QAC7B,MAAM,GAAG,GAA4B,EAAE;AACvC,QAAA,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAgC,CAAC,EAAE;YACrE,IAAI,OAAO,CAAC,KAAK,UAAU;gBAAE;YAC7B,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;YAC1C,IAAI,MAAM,KAAK,SAAS;AAAE,gBAAA,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM;QAC3C;AACA,QAAA,OAAO,GAAG;IACZ;AACA,IAAA,OAAO,SAAS;AAClB;AAEA,SAAS,kBAAkB,CAAC,IAAe,EAAA;IACzC,MAAM,GAAG,GAA4B,EAAE;IACvC,MAAM,cAAc,GAAG,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC;IACrD,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;AACnC,QAAA,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC;YAAE;AAC/C,QAAA,IAAI,cAAc,EAAE,GAAG,CAAC,GAAG,CAAC;YAAE;AAC9B,QAAA,MAAM,KAAK,GAAI,IAAgC,CAAC,GAAG,CAAC;QACpD,IAAI,OAAO,KAAK,KAAK,UAAU;YAAE;AACjC,QAAA,MAAM,MAAM,GAAG,aAAa,CAAC,KAAK,CAAC;QACnC,IAAI,MAAM,KAAK,SAAS;AAAE,YAAA,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM;IAC7C;AACA,IAAA,OAAO,GAAG;AACZ;AAEM,SAAU,gBAAgB,CAAC,EAAc,EAAA;IAC7C,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,2BAA2B,CAAC;AACxD,IAAA,MAAM,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AAChC,IAAA,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC;AAAE,QAAA,OAAO,SAAS;IAC/C,OAAO;QACL,IAAI,EAAE,GAAG,CAAC,IAAI;AACd,QAAA,MAAM,EAAE,GAAG,CAAC,MAAM,IAAI,EAAE,CAAC,IAAI;KAC9B;AACH;AAEM,SAAU,uBAAuB,CAAC,EAAc,EAAA;AACpD,IAAA,MAAM,UAAU,GAAiC,EAAE,CAAC;SACjD,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,KAAK,6BAA6B;AACpD,SAAA,GAAG,CAAC,CAAC,KAAK;QACT,aAAa,EAAE,CAAC,CAAC,IAAI;AACrB,QAAA,MAAM,EAAE,kBAAkB,CAAC,CAAC,CAAC;AAC9B,KAAA,CAAC,CAAC;IAEL,OAAO;QACL,EAAE,EAAE,EAAE,CAAC,EAAE;QACT,IAAI,EAAE,EAAE,CAAC,IAAI;QACb,UAAU;AACV,QAAA,MAAM,EAAE,gBAAgB,CAAC,EAAE,CAAC;KAC7B;AACH;AAEM,SAAU,kBAAkB,CAChC,EAAc,EACd,aAAqB,EACrB,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;AAC3C,IAAA,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,QAAA,OAAO,KAAK;IAEvC,IAAI,MAAM,GAA4B,IAA0C;AAChF,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AACxC,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;AACnB,QAAA,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,SAAS,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;AACrD,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE;QAClB;AACA,QAAA,MAAM,GAAG,MAAM,CAAC,GAAG,CAA4B;IACjD;AAEA,IAAA,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK;AACrC,IAAA,OAAO,IAAI;AACb;SAEgB,iBAAiB,CAC/B,EAAc,EACd,aAAqB,EACrB,IAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;AAC3C,IAAA,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,QAAA,OAAO,SAAS;IAE3C,IAAI,MAAM,GAAY,IAAI;AAC1B,IAAA,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;AACtB,QAAA,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;AACzE,YAAA,OAAO,SAAS;QAClB;AACA,QAAA,MAAM,GAAI,MAAkC,CAAC,GAAG,CAAC;IACnD;AACA,IAAA,OAAO,MAAM;AACf;;AC5HA,MAAM,qBAAqB,GAAG,IAAI,GAAG,CAAC;IACpC,UAAU;IACV,MAAM;IACN,QAAQ;IACR,QAAQ;IACR,OAAO;IACP,MAAM;AACP,CAAA,CAAC;AAaF,SAAS,QAAQ,CAAC,KAAc,EAAA;AAC9B,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACvD,QAAA,OAAO,KAAK;IACd;AACA,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;AACpD,QAAA,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;AAC1B,QAAA,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,GAAG,SAAS;IACjD;AACA,IAAA,OAAO,SAAS;AAClB;AAEA,SAAS,4BAA4B,CAAC,EAAc,EAAA;IAClD,MAAM,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,SAAS,CAA4B;AACrE,IAAA,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE;QAClB;IACF;IAEA,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ;AACtC,IAAA,IAAI,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE;AAC7B,QAAA,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChD;IACF;IAEA,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC;IAC3B,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC;AAC7B;AAEA,SAAS,4BAA4B,CAAC,EAAc,EAAA;IAClD,MAAM,KAAK,GAAG,EAAE,CAAC,YAAY,CAAC,iBAAiB,CAA0B;IACzE,IAAI,CAAC,KAAK,EAAE;QACV;IACF;IACA,KAAK,CAAC,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IACvC,KAAK,CAAC,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;AACzC;AAEA,SAAS,sBAAsB,CAC7B,EAAc,EACd,IAAe,EACf,IAAc,EACd,KAAc,EAAA;AAEd,IAAA,MAAM,SAAS,GAAG,EAAE,CAAC,SAAS,IAAI,IAAI;IACtC,MAAM,eAAe,GAAG,SAA+C;AAEvE,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;AAC/C,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AACA,QAAA,SAAS,CAAC,QAAQ,GAAG,IAAI;AACzB,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;AAC3D,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;AACxB,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC;AACvB,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AAEA,QAAA,MAAM,KAAK,GAAG,eAAe,CAAC,QAAQ,CAAC;QACvC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;AACvC,YAAA,OAAO,KAAK;QACd;AAEC,QAAA,KAAiC,CAAC,OAAO,CAAC,GAAG,IAAI;AAElD,QAAA,IAAI,QAAQ,KAAK,UAAU,EAAE;YAC3B,4BAA4B,CAAC,EAAE,CAAC;YAChC,4BAA4B,CAAC,EAAE,CAAC;QAClC;AAEA,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,SAAS,iBAAiB,CACxB,GAAe,EACf,IAAe,EACf,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,QAAQ,GAAG,IAAsE;AAEvF,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,MAAM,EAAE;QAC3C,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,KAAK,IAAI,EAAE,CAAC;AACnC,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE;AAC5C,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;AACxB,QAAA,MAAM,SAAS,GAAG,EAAE,IAAI,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC,QAAQ,GAAG,KAAK,EAAE;AAClE,QAAA,QAAQ,CAAC,KAAK,GAAG,SAAS;AAC1B,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,SAAS,kBAAkB,CACzB,GAAe,EACf,IAAe,EACf,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,SAAS,GAAG,IAAuC;AAEzD,IAAA,IACE,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ;SACzC,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,EACnE;AACA,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AACA,QAAA,SAAS,CAAC,MAAM,GAAG,IAAI;AACvB,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,MAAM,WAAW,GAAuC;AACtD,IAAA,SAAS,EAAE,sBAAsB;AACjC,IAAA,IAAI,EAAE,iBAAiB;AACvB,IAAA,KAAK,EAAE,kBAAkB;CAC1B;AAEK,SAAU,sBAAsB,CACpC,EAAc,EACd,aAAqB,EACrB,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;IAC3C,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AACzB,QAAA,OAAO,KAAK;IACd;AAEA,IAAA,MAAM,IAAI,GAAG,WAAW,CAAC,aAAa,CAAC;AACvC,IAAA,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,EAAE;AACjC,QAAA,OAAO,IAAI;IACb;IAEA,OAAO,kBAAkB,CAAC,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC;AAC3D;;ACrIA,MAAM,eAAe,GAAG,gCAAgC;AAMxD;;;;;;;;;;;;AAYG;AAIY,IAAMC,6BAA2B,GAAjC,MAAM,2BAA4B,SAAQC,aAAyC,CAAA;AAAnF,IAAA,WAAA,GAAA;;QAGL,IAAA,CAAA,iBAAiB,GAAG,GAAG;QACvB,IAAA,CAAA,OAAO,GAAG,KAAK;QACf,IAAA,CAAA,SAAS,GAAsB,IAAI;QACnC,IAAA,CAAA,QAAQ,GAAsB,IAAI;AACzB,QAAA,IAAA,CAAA,WAAW,GAAG,IAAI,GAAG,EAAuB;AAC5C,QAAA,IAAA,CAAA,SAAS,GAAG,IAAI,GAAG,EAAsB;;AAEzC,QAAA,IAAA,CAAA,gBAAgB,GAAG,IAAI,GAAG,EAAiB;;AAE3C,QAAA,IAAA,CAAA,UAAU,GAAG,IAAI,GAAG,EAAU;QACvC,IAAA,CAAA,WAAW,GAAG,KAAK;QACnB,IAAA,CAAA,iBAAiB,GAAsB,IAAI;AAElC,QAAA,IAAA,CAAA,WAAW,GAAG,CAAC,CAAmB,KAAI;AACrD,YAAA,MAAM,CAAC,GAAI,CAAwC,CAAC,MAAM;YAC1D,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,SAAS,EAAE;AACvC,gBAAA,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC;YAC5B;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,eAAe,GAAG,CAAC,CAAe,KAAI;AACrD,YAAA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI;AAChB,YAAA,IAAI,CAAC,CAAC,IAAI,OAAO,CAAC,KAAK,QAAQ;gBAAE;AACjC,YAAA,IAAI,CAAC,CAAC,IAAI,KAAK,2BAA2B,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,SAAS,EAAE;AAC5E,gBAAA,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC;YAC5B;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,+BAA+B,EAAE;gBACrD,IAAI,CAAC,kBAAkB,EAAE;YAC3B;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,sCAAsC,EAAE;AAC5D,gBAAA,IAAI,CAAC,mBAAmB,CAAC,CAAyB,CAAC;YACrD;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,SAAS,GAAG,CAAC,OAAmB,KAAI;YACnD,IAAI,OAAO,IAAI,OAAO,OAAO,CAAC,OAAO,KAAK,SAAS,EAAE;AACnD,gBAAA,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC;YAClC;AACF,QAAA,CAAC;QAEgB,IAAA,CAAA,aAAa,GAAG,MAAK;YACpC,IAAI,CAAC,kBAAkB,EAAE;AAC3B,QAAA,CAAC;QAEgB,IAAA,CAAA,eAAe,GAAG,MAAK;YACtC,IAAI,CAAC,kBAAkB,EAAE;AAC3B,QAAA,CAAC;IAufH;aAriBS,IAAA,CAAA,UAAU,GAAG,6BAAH,CAAiC;AAgDlD,IAAA,IAAI,CAAC,MAA0C,EAAA;QAC7C,IAAI,CAAC,iBAAiB,GAAG,MAAM,EAAE,iBAAiB,IAAI,GAAG;AAEzD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YACjC,MAAM,CAAC,gBAAgB,CAAC,2BAA2B,EAAE,IAAI,CAAC,WAAW,CAAC;YACtE,MAAM,CAAC,gBAAgB,CAAC,+BAA+B,EAAE,IAAI,CAAC,eAAe,CAAC;YAC9E,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC;QAC1D;QACA,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,SAAS,CAAC;QACzD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,+BAA+B,EAAE,IAAI,CAAC,aAAa,CAAC;AAEjE,QAAA,IAAI,IAAI,CAAC,OAAO,EAAE;AAChB,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QACzB;IACF;IAEA,SAAS,GAAA;AACP,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YACjC,MAAM,CAAC,mBAAmB,CAAC,2BAA2B,EAAE,IAAI,CAAC,WAAW,CAAC;YACzE,MAAM,CAAC,mBAAmB,CAAC,+BAA+B,EAAE,IAAI,CAAC,eAAe,CAAC;YACjF,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC;QAC7D;QACA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,2BAA2B,EAAE,IAAI,CAAC,SAAS,CAAC;QAC1D,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,+BAA+B,EAAE,IAAI,CAAC,aAAa,CAAC;QAClE,IAAI,CAAC,cAAc,EAAE;QACrB,IAAI,CAAC,uBAAuB,EAAE;QAC9B,IAAI,CAAC,cAAc,EAAE;IACvB;;AAGA,IAAA,UAAU,CAAC,EAAW,EAAA;AACpB,QAAA,IAAI,IAAI,CAAC,OAAO,KAAK,EAAE;YAAE;AACzB,QAAA,IAAI,CAAC,OAAO,GAAG,EAAE;QACjB,IAAI,CAAC,EAAE,EAAE;YACP,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,uBAAuB,EAAE;AAC9B,YAAA,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC;QAC5B;aAAO;AACL,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QACzB;IACF;AAEA,IAAA,IAAI,SAAS,GAAA;QACX,OAAO,IAAI,CAAC,OAAO;IACrB;AAEA,IAAA,MAAM,CAAC,CAAe,EAAA;QACpB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE;AACpC,YAAA,IAAI,CAAC,WAAW,GAAG,KAAK;YACxB,IAAI,CAAC,cAAc,EAAE;AACrB,YAAA,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;QAC3B;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE;AAC7C,YAAA,IAAI,EAAE,CAAC,SAAS,EAAE;AAChB,gBAAA,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YACtB;QACF;AAEA,QAAA,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;QAExD,IAAI,CAAC,sBAAsB,EAAE;IAC/B;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;QAEnB,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,OAAO;AACnD,QAAA,IAAI,CAAC,UAAU,IAAI,aAAa,KAAK,6BAA6B;YAAE;AAEpE,QAAA,IAAI,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;AAC9B,YAAA,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC;AAC/B,YAAA,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC;QAC7B;AAAO,aAAA,IAAI,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;AACxC,YAAA,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC5B,YAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,EAAE;gBAChC,IAAI,CAAC,cAAc,EAAE;YACvB;QACF;IACF;;IAGA,kBAAkB,GAAA;QAChB,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;AACnB,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;IACzB;IAEQ,cAAc,GAAA;QACpB,IAAI,CAAC,cAAc,EAAE;QAErB,MAAM,IAAI,GAAiB,EAAE;AAC7B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;QAC9C;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,EAAE;AACrB,YAAA,IAAI,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;gBAAE;AAC9B,YAAA,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;QACzB;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,EAAE;AACrB,YAAA,IAAI,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;gBAAE;AAC9B,YAAA,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,2BAA2B,CAAC;gBAAE;AACnD,YAAA,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;QACrB;IACF;IAEQ,kBAAkB,CAAC,EAAc,EAAE,GAAiB,EAAA;AAC1D,QAAA,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QACZ,KAAK,MAAM,EAAE,IAAI,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE;YACtC,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,GAAG,CAAC;QAC7C;IACF;AAEQ,IAAA,eAAe,CAAC,EAAc,EAAA;QACpC,OAAO,EAAE,CAAC,IAAI,KAAK,eAAe,IAAI,EAAE,KAAK,IAAI,CAAC,SAAS;IAC7D;AAEQ,IAAA,cAAc,CAAC,EAAc,EAAA;QACnC,IAAI,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;YAAE;QAEtC,MAAM,EAAE,GAAG,EAAE,CAAC,YAAY,CAACC,yBAAK,CAAC;AACjC,QAAA,IAAI,CAAC,EAAE;YAAE;AAET,QAAA,IAAI;YACF,MAAM,OAAO,GAAG,EAAE,CAAC,eAAe,CAACA,yBAAK,CAAU;YAClD,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC;QAC3C;AAAE,QAAA,MAAM;;QAER;IACF;IAEQ,uBAAuB,GAAA;AAC7B,QAAA,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,EAAE;YAC9D,MAAM,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC;AACtC,YAAA,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,SAAS,IAAI,EAAE,CAAC,YAAY,CAACA,yBAAK,CAAC,EAAE;AACjD,gBAAA,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC;gBAChC;YACF;AAEA,YAAA,IAAI;AACF,gBAAA,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC;YACxB;AAAE,YAAA,MAAM;;YAER;AACA,YAAA,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC;QAClC;IACF;IAEQ,cAAc,GAAA;AACpB,QAAA,KAAK,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE;AAC7C,YAAA,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;QACtB;IACF;AAEQ,IAAA,UAAU,CAAC,EAAc,EAAA;QAC/B,IAAI,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;YAAE;QAEjC,IAAI,EAAE,GAAG,EAAE,CAAC,YAAY,CAACA,yBAAK,CAAC;QAC/B,IAAI,CAAC,EAAE,EAAE;AACP,YAAA,EAAE,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;QAC5B;AAEA,QAAA,MAAM,OAAO,GAAgB,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,OAAO,CAAC;QAClE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC;QACpC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AAC7B,QAAA,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;IACvB;AAEQ,IAAA,eAAe,CAAC,EAAc,EAAA;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;AACzC,QAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACzC,OAAO,IAAIA,yBAAK,CAAC;AACf,gBAAA,OAAO,EAAE;oBACP,IAAI,EAAEC,iCAAa,CAAC,IAAI;AACxB,oBAAA,KAAK,EAAE;wBACL,CAAC,EAAE,MAAM,CAAC,CAAC;wBACX,CAAC,EAAE,MAAM,CAAC,CAAC;wBACX,KAAK,EAAE,MAAM,CAAC,KAAK;wBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;AACtB,qBAAA;AACF,iBAAA;AACF,aAAA,CAAC;QACJ;QAEA,OAAO,IAAID,yBAAK,EAAE;IACpB;AAEQ,IAAA,iBAAiB,CAAC,EAAc,EAAA;AACtC,QAAA,IAAI,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,EAAE;YACvC,MAAM,eAAe,GAAG,IAAI,CAAC,6BAA6B,CAAC,EAAE,CAAC;YAC9D,IAAI,eAAe,EAAE;AACnB,gBAAA,OAAO,eAAe;YACxB;YAEA,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACzD,IAAI,YAAY,EAAE;AAChB,gBAAA,OAAO,YAAY;YACrB;QACF;QAEA,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,IAAI;QAC3C,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE;AAC3B,YAAA,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;QACtC;QAEA,MAAM,aAAa,GAAG,IAAI,CAAC,2BAA2B,CAAC,EAAE,CAAC;QAC1D,IAAI,aAAa,EAAE;AACjB,YAAA,OAAO,aAAa;QACtB;AAEA,QAAA,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;IAC5C;AAEQ,IAAA,0BAA0B,CAAC,EAAc,EAAA;QAC/C,OAAO,EAAE,CAAC,YAAY,CAACE,+BAAQ,CAAC,IAAI,IAAI;IAC1C;;AAGQ,IAAA,6BAA6B,CAAC,EAAc,EAAA;QAClD,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAACA,+BAAQ,CAAC;QACrC,IAAI,CAAC,GAAG,EAAE,QAAQ;AAAE,YAAA,OAAO,IAAI;AAE/B,QAAA,IAAI;YACF,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,CAAC,cAAc,EAAE;AAC5C,YAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,OAAO;oBACL,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;iBACtB;YACH;QACF;AAAE,QAAA,MAAM;;QAER;AAEA,QAAA,OAAO,IAAI;IACb;AAEQ,IAAA,2BAA2B,CAAC,EAAc,EAAA;QAChD,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC;AAC/C,QAAA,IAAI,CAAC,SAAS;AAAE,YAAA,OAAO,IAAI;QAE3B,MAAM,gBAAgB,GAAG,IAAI,CAAC,4BAA4B,CAAC,EAAE,CAAC;QAC9D,IAAI,eAAe,GAAG,KAAK;AAC3B,QAAA,IAAI,gBAAgB,EAAE,MAAM,KAAK,SAAS,EAAE;AAC1C,YAAA,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC;YACvC,eAAe,GAAG,IAAI;QACxB;AAEA,QAAA,IAAI;AACF,YAAA,MAAM,MAAM,GAAG,SAAS,CAAC,cAAc,EAAE;AACzC,YAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,OAAO;oBACL,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;iBACtB;YACH;QACF;AAAE,QAAA,MAAM;;QAER;gBAAU;AACR,YAAA,IAAI,eAAe,IAAI,gBAAgB,EAAE;AACvC,gBAAA,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC;YACtC;QACF;AAEA,QAAA,OAAO,IAAI;IACb;;AAGQ,IAAA,4BAA4B,CAAC,EAAc,EAAA;AACjD,QAAA,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,EAAE,EAAE;AACnD,YAAA,OAAO,IAAI;QACb;QACA,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,SAAS,CAAC;IAClD;AAEQ,IAAA,oBAAoB,CAAC,EAAc,EAAA;QACzC,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,6BAAc,CAA+B;QACxF,IAAI,CAAC,cAAc,EAAE,gBAAgB;AAAE,YAAA,OAAO,IAAI;AAElD,QAAA,IAAI;YACF,OAAO,cAAc,CAAC,gBAAgB,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC;QAC5D;AAAE,QAAA,MAAM;AACN,YAAA,OAAO,IAAI;QACb;IACF;AAEQ,IAAA,WAAW,CAAC,EAAc,EAAA;AAChC,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3C,QAAA,IAAI,CAAC,OAAO;YAAE;QAEd,MAAM,EAAE,GAAG,EAAE,CAAC,YAAY,CAACH,yBAAK,CAAC;AACjC,QAAA,EAAE,EAAE,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC;QACvB,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC9B,YAAA,IAAI;AACF,gBAAA,EAAE,CAAC,eAAe,CAACA,yBAAK,CAAC;YAC3B;AAAE,YAAA,MAAM;;YAER;YACA,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAC/B;IACF;AAEQ,IAAA,cAAc,CAAC,OAAgB,EAAA;AACrC,QAAA,MAAM,OAAO,GAAG;AACd,YAAA,IAAI,EAAE,mCAAmC;YACzC,OAAO;SACR;AACD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9E,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC;QAC5D;QACA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,mCAAmC,EAAE,EAAE,OAAO,EAAE,CAAC;IAClE;IAEQ,aAAa,GAAA;QACnB,IAAI,IAAI,CAAC,SAAS;YAAE;AACpB,QAAA,MAAM,EAAE,GAAG,IAAII,iBAAU,CAAC,eAAe,EAAE;YACzC,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;YAC7B,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;YACxB,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AACvB,SAAA,CAAC;AACF,QAAA,EAAE,CAAC,YAAY,CAAC,IAAIF,+BAAQ,EAAE,CAAC;AAC/B,QAAA,IAAI,CAAC,SAAS,GAAG,EAAE;IACrB;IAEQ,QAAQ,CAAC,EAAc,EAAE,GAAqB,EAAA;QACpD,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;AACnB,QAAA,GAAG,EAAE,eAAe,IAAI;QAExB,IAAI,CAAC,aAAa,EAAE;QACpB,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;AAErB,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE;AAElB,QAAA,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;AACzB,YAAA,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;QACzB;AACA,QAAA,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC;QAE3B,IAAI,CAAC,uBAAuB,EAAE;QAC9B,IAAI,CAAC,sBAAsB,EAAE;AAE7B,QAAA,MAAM,QAAQ,GAAG,uBAAuB,CAAC,EAAE,CAAC;AAC5C,QAAA,MAAM,OAAO,GAAG;AACd,YAAA,IAAI,EAAE,2CAA2C;YACjD,QAAQ;AACR,YAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,IAAI,IAAI;SACrC;AACD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9E,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC;QAC5D;IACF;AAEQ,IAAA,kBAAkB,CAAC,EAAU,EAAA;QACnC,MAAM,KAAK,GAAiB,EAAE;AAC9B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,KAAK,CAAC;QAC/C;AACA,QAAA,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,IAAI,IAAI;IAC/C;AAEQ,IAAA,sBAAsB,CAAC,MAAyB,EAAA;QACtD,MAAM,KAAK,GAAiB,EAAE;AAC9B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,KAAK,CAAC;QAC/C;QAEA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE;AACnC,QAAA,MAAM,UAAU,GAAG,CAAC,MAAM,CAAC,MAAM,IAAI,EAAE,EAAE,IAAI,EAAE;QAC/C,IAAI,CAAC,UAAU,EAAE;AACf,YAAA,OAAO,IAAI;QACb;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,KAAK,EAAE;AACtB,YAAA,MAAM,MAAM,GAAG,gBAAgB,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,EAAE;gBACvC;YACF;YACA,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,IAAI,EAAE,CAAC,IAAI;AAC/C,YAAA,IAAI,cAAc,KAAK,UAAU,EAAE;AACjC,gBAAA,OAAO,EAAE;YACX;QACF;AAEA,QAAA,OAAO,IAAI;IACb;AAEQ,IAAA,kBAAkB,CAAC,OAA6B,EAAA;AACtD,QAAA,IAAI,OAAO,OAAO,CAAC,YAAY,KAAK,QAAQ,EAAE;YAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC;YAC1D,IAAI,IAAI,EAAE;AACR,gBAAA,OAAO,IAAI;YACb;QACF;QAEA,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE;QACzC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE;AAC7C,QAAA,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;AACpB,YAAA,OAAO,IAAI;QACb;QAEA,OAAO,IAAI,CAAC,sBAAsB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;IACtD;AAEQ,IAAA,mBAAmB,CAAC,OAA6B,EAAA;AACvD,QAAA,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa;AAC3C,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI;QACzB,MAAM,KAAK,GAAG,OAAO,OAAO,CAAC,YAAY,KAAK,QAAQ;QACtD,MAAM,SAAS,GACb,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AAElF,QAAA,IACE,CAAC,CAAC,KAAK,IAAI,CAAC,SAAS;YACrB,OAAO,aAAa,KAAK,QAAQ;AACjC,YAAA,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;AACpB,YAAA,IAAI,CAAC,MAAM,KAAK,CAAC,EACjB;YACA;QACF;QAEA,MAAM,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;AAC3C,QAAA,IAAI,CAAC,EAAE;YAAE;AAET,QAAA,MAAM,OAAO,GAAG,sBAAsB,CAAC,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC;AAC9E,QAAA,IAAI,CAAC,OAAO;YAAE;QAEd,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,IAAI,CAAC,uBAAuB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,EAAE;AAC7B,YAAA,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC;QAC7B;IACF;AAEQ,IAAA,kBAAkB,CAAC,EAAc,EAAA;AACvC,QAAA,MAAM,QAAQ,GAAG,uBAAuB,CAAC,EAAE,CAAC;AAC5C,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;AAC9E,YAAA,MAAM,CAAC,MAAM,CAAC,WAAW,CACvB;AACE,gBAAA,IAAI,EAAE,2CAA2C;gBACjD,QAAQ;AACR,gBAAA,OAAO,EAAE,IAAI;AACb,gBAAA,MAAM,EAAE,kBAAkB;AAC3B,aAAA,EACD,IAAI,CAAC,iBAAiB,CACvB;QACH;IACF;IAEQ,cAAc,GAAA;AACpB,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;QACpB,IAAI,CAAC,uBAAuB,EAAE;AAC9B,QAAA,IAAI,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE;AAC1B,YAAA,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;QACzB;QACA,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,EAAE,YAAY,CAACA,+BAAQ,CAAC;AAClD,QAAA,IAAI,GAAG,EAAE,QAAQ,EAAE;AACjB,YAAA,GAAG,CAAC,QAAQ,CAAC,KAAK,EAAE;QACtB;IACF;;IAGQ,sBAAsB,GAAA;AAC5B,QAAA,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;QAExD,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,YAAY,CAACA,+BAAQ,CAAC;QACrD,IAAI,CAAC,OAAO,EAAE,QAAQ;YAAE;QAExB,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC;AACpD,QAAA,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,EAAE,MAAM,CAAC,EAAE;YAClF;QACF;AAEA,QAAA,IAAI,CAAC,iBAAiB,GAAG,MAAM;AAC/B,QAAA,MAAM,CAAC,GAAG,OAAO,CAAC,QAAQ;QAC1B,CAAC,CAAC,KAAK,EAAE;AACT,QAAA,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC;AACvD,QAAA,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;IACnD;IAEQ,uBAAuB,GAAA;AAC7B,QAAA,IAAI,CAAC,iBAAiB,GAAG,IAAI;IAC/B;IAEQ,eAAe,CAAC,CAAa,EAAE,CAAa,EAAA;QAClD,MAAM,GAAG,GAAG,IAAI;AAChB,QAAA,QACE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AACzB,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AACzB,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,GAAG;AACjC,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,GAAG;IAEvC;;AAriBmBL,6BAA2B,GAAAQ,gBAAA,CAAA;IAH/CC,iBAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,2BAA2B,EAAE,EAAE;KAChC;AACoB,CAAA,EAAAT,6BAA2B,CAsiB/C;kCAtiBoBA,6BAA2B;;ACpEhD;AAIA,MAAM,CAAC,MAAM,CAAC,2BAA2B,EAAE;AACzC,IAAA,WAAW,EAAE,qCAAqC;AAClD,IAAA,cAAc,EAAE,QAAQ;AACzB,CAAA,CAAC;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n\n/** Parent → iframe: pause or resume the game loop. Payload: `{ paused: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_PAUSED =\n 'combos-development-tool:set-paused' as const;\n\n/** Parent → iframe: mute or unmute audio when `SoundSystem` is registered. Payload: `{ muted: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_MUTED =\n 'combos-development-tool:set-muted' as const;\n\n/** iframe → parent (and `game.emit`): current pause/mute snapshot after a successful change. */\nexport const COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED =\n 'combos-development-tool:state-changed' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_MUTED,\n COMBOS_DEVELOPMENT_TOOL_SET_PAUSED,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\ntype SetPausedPayload = { paused?: boolean };\ntype SetMutedPayload = { muted?: boolean };\n\ntype SoundSystemLike = {\n muted: boolean;\n};\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - soft-disables game `Event` hit targets (`container.interactive = false`, restored on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * Pause / mute (independent of pick mode; parent toolbar or in-game debug UI):\n * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, paused: true })`\n * - `postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET_MUTED, muted: true })`\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, { paused: true })` or `.setPaused(true)`\n * Mute applies when `SoundSystem` is registered; otherwise the desired value is remembered until it appears.\n * Both emit / post `COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED` with `{ paused, muted }`.\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` hit targets soft-disabled while enabled (`container.interactive = false`). */\n private readonly disabledGameEventGoIds = new Set<number>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n /** Remembered mute when `SoundSystem` is not registered yet. */\n private mutedWithoutSoundSystem = false;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowSetPaused = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPausedPayload>).detail;\n if (d && typeof d.paused === 'boolean') {\n this.setPaused(d.paused);\n }\n };\n\n private readonly onWindowSetMuted = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetMutedPayload>).detail;\n if (d && typeof d.muted === 'boolean') {\n this.setMuted(d.muted);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_PAUSED && typeof d.paused === 'boolean') {\n this.setPaused(d.paused);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_SET_MUTED && typeof d.muted === 'boolean') {\n this.setMuted(d.muted);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onGameSetPaused = (payload: SetPausedPayload) => {\n if (payload && typeof payload.paused === 'boolean') {\n this.setPaused(payload.paused);\n }\n };\n\n private readonly onGameSetMuted = (payload: SetMutedPayload) => {\n if (payload && typeof payload.muted === 'boolean') {\n this.setMuted(payload.muted);\n }\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onWindowSetPaused);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onGameSetPaused);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onWindowSetPaused);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onWindowSetMuted);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_PAUSED, this.onGameSetPaused);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET_MUTED, this.onGameSetMuted);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n /** Whether the game loop is paused (`!game.playing`). */\n get isPaused(): boolean {\n return !this.game.playing;\n }\n\n /** Master mute when `SoundSystem` exists; otherwise the last requested value. */\n get isMuted(): boolean {\n const sound = this.getSoundSystem();\n if (sound) {\n return sound.muted;\n }\n return this.mutedWithoutSoundSystem;\n }\n\n /** Pause or resume the game loop (same as `game.pause()` / `game.resume()`). */\n setPaused(paused: boolean) {\n if (paused) {\n if (this.game.playing) {\n this.game.pause();\n }\n } else if (!this.game.playing) {\n this.game.resume();\n }\n this.postStateChanged();\n }\n\n /**\n * Mute or unmute audio via `SoundSystem` when registered.\n * No-op on the audio graph if `SoundSystem` is missing; value is remembered for `isMuted`.\n */\n setMuted(muted: boolean) {\n const sound = this.getSoundSystem();\n if (sound) {\n sound.muted = muted;\n } else {\n this.mutedWithoutSoundSystem = muted;\n }\n this.postStateChanged();\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.disabledGameEventGoIds.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n const container = this.getRendererContainer(go);\n if (!container) return;\n\n try {\n container.interactive = false;\n this.disabledGameEventGoIds.add(go.id);\n } catch {\n /* ignore */\n }\n }\n\n private restoreDisabledGameEvents() {\n for (const id of [...this.disabledGameEventGoIds]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed) {\n this.disabledGameEventGoIds.delete(id);\n continue;\n }\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n this.disabledGameEventGoIds.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private postStateChanged() {\n const state = {\n paused: this.isPaused,\n muted: this.isMuted,\n };\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED,\n ...state,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_STATE_CHANGED, state);\n }\n\n private getSoundSystem(): SoundSystemLike | null {\n const system = this.game.getSystem('SoundSystem') as unknown;\n if (\n !system ||\n typeof system !== 'object' ||\n !('muted' in system) ||\n typeof (system as SoundSystemLike).muted !== 'boolean'\n ) {\n return null;\n }\n return system as SoundSystemLike;\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: \"0.0.22\",\n});\n"],"names":["Component","CombosDevelopmentToolSystem","System","OBSERVER_TYPE","Event","HIT_AREA_TYPE","Graphics","RendererSystem","GameObject","__decorate","decorators"],"mappings":";;;;;;;;AAAA;AACO,MAAM,2BAA2B,GAAG;AAE3C;AACO,MAAM,mCAAmC,GAC9C;AAEF;AACO,MAAM,+BAA+B,GAAG;AAE/C;AACO,MAAM,2CAA2C,GACtD;AAEF;AACO,MAAM,sCAAsC,GACjD;AAEF;AACO,MAAM,6BAA6B,GAAG;AAE7C;AACO,MAAM,kCAAkC,GAC7C;AAEF;AACO,MAAM,iCAAiC,GAC5C;AAEF;AACO,MAAM,qCAAqC,GAChD;;ACxBF;;;;AAIG;AACW,MAAO,2BAA4B,SAAQA,gBAA4C,CAAA;AAArG,IAAA,WAAA,GAAA;;QAGE,IAAA,CAAA,OAAO,GAA4B,EAAE;IAKvC;aAPS,IAAA,CAAA,aAAa,GAAG,6BAAH,CAAiC;AAIrD,IAAA,IAAI,CAAC,MAA0C,EAAA;AAC7C,QAAA,IAAI,CAAC,OAAO,GAAG,MAAM,EAAE,OAAO,GAAG,EAAE,GAAG,MAAM,CAAC,OAAO,EAAE,GAAG,EAAE;IAC7D;;;ACQI,SAAU,mBAAmB,CAAC,CAAU,EAAA;IAC5C,QACE,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,KAAK,QAAQ;AACrB,QAAA,OAAQ,CAAuB,CAAC,IAAI,KAAK,QAAQ;AAErD;;ACxBA,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC;IACxB,YAAY;IACZ,MAAM;IACN,SAAS;IACT,0BAA0B;IAC1B,WAAW;IACX,SAAS;IACT,gBAAgB;IAChB,UAAU;IACV,SAAS;AACV,CAAA,CAAC;AAEF,MAAM,mBAAmB,GAAwC;AAC/D,IAAA,QAAQ,EAAE,IAAI,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;IAC/B,OAAO,EAAE,IAAI,GAAG,CAAC;QACf,MAAM;QACN,MAAM;QACN,eAAe;QACf,OAAO;QACP,YAAY;QACZ,iBAAiB;QACjB,YAAY;KACb,CAAC;AACF,IAAA,KAAK,EAAE,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;CAC5B;AAED,SAAS,aAAa,CAAC,KAAc,EAAE,KAAK,GAAG,CAAC,EAAA;AAC9C,IAAA,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS;AAAE,QAAA,OAAO,KAAK;AACvD,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS,EAAE;AACxF,QAAA,OAAO,KAAK;IACd;IACA,IAAI,KAAK,GAAG,CAAC;AAAE,QAAA,OAAO,SAAS;AAC/B,IAAA,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;AACxB,QAAA,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;IAC1D;AACA,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;QAC7B,MAAM,GAAG,GAA4B,EAAE;AACvC,QAAA,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAgC,CAAC,EAAE;YACrE,IAAI,OAAO,CAAC,KAAK,UAAU;gBAAE;YAC7B,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;YAC1C,IAAI,MAAM,KAAK,SAAS;AAAE,gBAAA,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM;QAC3C;AACA,QAAA,OAAO,GAAG;IACZ;AACA,IAAA,OAAO,SAAS;AAClB;AAEA,SAAS,kBAAkB,CAAC,IAAe,EAAA;IACzC,MAAM,GAAG,GAA4B,EAAE;IACvC,MAAM,cAAc,GAAG,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC;IACrD,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;AACnC,QAAA,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC;YAAE;AAC/C,QAAA,IAAI,cAAc,EAAE,GAAG,CAAC,GAAG,CAAC;YAAE;AAC9B,QAAA,MAAM,KAAK,GAAI,IAAgC,CAAC,GAAG,CAAC;QACpD,IAAI,OAAO,KAAK,KAAK,UAAU;YAAE;AACjC,QAAA,MAAM,MAAM,GAAG,aAAa,CAAC,KAAK,CAAC;QACnC,IAAI,MAAM,KAAK,SAAS;AAAE,YAAA,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM;IAC7C;AACA,IAAA,OAAO,GAAG;AACZ;AAEM,SAAU,gBAAgB,CAAC,EAAc,EAAA;IAC7C,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,2BAA2B,CAAC;AACxD,IAAA,MAAM,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AAChC,IAAA,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC;AAAE,QAAA,OAAO,SAAS;IAC/C,OAAO;QACL,IAAI,EAAE,GAAG,CAAC,IAAI;AACd,QAAA,MAAM,EAAE,GAAG,CAAC,MAAM,IAAI,EAAE,CAAC,IAAI;KAC9B;AACH;AAEM,SAAU,uBAAuB,CAAC,EAAc,EAAA;AACpD,IAAA,MAAM,UAAU,GAAiC,EAAE,CAAC;SACjD,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,KAAK,6BAA6B;AACpD,SAAA,GAAG,CAAC,CAAC,KAAK;QACT,aAAa,EAAE,CAAC,CAAC,IAAI;AACrB,QAAA,MAAM,EAAE,kBAAkB,CAAC,CAAC,CAAC;AAC9B,KAAA,CAAC,CAAC;IAEL,OAAO;QACL,EAAE,EAAE,EAAE,CAAC,EAAE;QACT,IAAI,EAAE,EAAE,CAAC,IAAI;QACb,UAAU;AACV,QAAA,MAAM,EAAE,gBAAgB,CAAC,EAAE,CAAC;KAC7B;AACH;AAEM,SAAU,kBAAkB,CAChC,EAAc,EACd,aAAqB,EACrB,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;AAC3C,IAAA,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,QAAA,OAAO,KAAK;IAEvC,IAAI,MAAM,GAA4B,IAA0C;AAChF,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AACxC,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;AACnB,QAAA,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,SAAS,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;AACrD,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE;QAClB;AACA,QAAA,MAAM,GAAG,MAAM,CAAC,GAAG,CAA4B;IACjD;AAEA,IAAA,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK;AACrC,IAAA,OAAO,IAAI;AACb;SAEgB,iBAAiB,CAC/B,EAAc,EACd,aAAqB,EACrB,IAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;AAC3C,IAAA,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,QAAA,OAAO,SAAS;IAE3C,IAAI,MAAM,GAAY,IAAI;AAC1B,IAAA,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;AACtB,QAAA,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;AACzE,YAAA,OAAO,SAAS;QAClB;AACA,QAAA,MAAM,GAAI,MAAkC,CAAC,GAAG,CAAC;IACnD;AACA,IAAA,OAAO,MAAM;AACf;;AC5HA,MAAM,qBAAqB,GAAG,IAAI,GAAG,CAAC;IACpC,UAAU;IACV,MAAM;IACN,QAAQ;IACR,QAAQ;IACR,OAAO;IACP,MAAM;AACP,CAAA,CAAC;AAaF,SAAS,QAAQ,CAAC,KAAc,EAAA;AAC9B,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;AACvD,QAAA,OAAO,KAAK;IACd;AACA,IAAA,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;AACpD,QAAA,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC;AAC1B,QAAA,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,GAAG,SAAS;IACjD;AACA,IAAA,OAAO,SAAS;AAClB;AAEA,SAAS,4BAA4B,CAAC,EAAc,EAAA;IAClD,MAAM,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,SAAS,CAA4B;AACrE,IAAA,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE;QAClB;IACF;IAEA,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ;AACtC,IAAA,IAAI,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE;AAC7B,QAAA,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChD;IACF;IAEA,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC;IAC3B,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC;AAC7B;AAEA,SAAS,4BAA4B,CAAC,EAAc,EAAA;IAClD,MAAM,KAAK,GAAG,EAAE,CAAC,YAAY,CAAC,iBAAiB,CAA0B;IACzE,IAAI,CAAC,KAAK,EAAE;QACV;IACF;IACA,KAAK,CAAC,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IACvC,KAAK,CAAC,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;AACzC;AAEA,SAAS,sBAAsB,CAC7B,EAAc,EACd,IAAe,EACf,IAAc,EACd,KAAc,EAAA;AAEd,IAAA,MAAM,SAAS,GAAG,EAAE,CAAC,SAAS,IAAI,IAAI;IACtC,MAAM,eAAe,GAAG,SAA+C;AAEvE,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;AAC/C,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AACA,QAAA,SAAS,CAAC,QAAQ,GAAG,IAAI;AACzB,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;AAC3D,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;AACxB,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC;AACvB,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AAEA,QAAA,MAAM,KAAK,GAAG,eAAe,CAAC,QAAQ,CAAC;QACvC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;AACvC,YAAA,OAAO,KAAK;QACd;AAEC,QAAA,KAAiC,CAAC,OAAO,CAAC,GAAG,IAAI;AAElD,QAAA,IAAI,QAAQ,KAAK,UAAU,EAAE;YAC3B,4BAA4B,CAAC,EAAE,CAAC;YAChC,4BAA4B,CAAC,EAAE,CAAC;QAClC;AAEA,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,SAAS,iBAAiB,CACxB,GAAe,EACf,IAAe,EACf,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,QAAQ,GAAG,IAAsE;AAEvF,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,MAAM,EAAE;QAC3C,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,KAAK,IAAI,EAAE,CAAC;AACnC,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE;AAC5C,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;AACxB,QAAA,MAAM,SAAS,GAAG,EAAE,IAAI,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC,EAAE,CAAC,QAAQ,GAAG,KAAK,EAAE;AAClE,QAAA,QAAQ,CAAC,KAAK,GAAG,SAAS;AAC1B,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,SAAS,kBAAkB,CACzB,GAAe,EACf,IAAe,EACf,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,SAAS,GAAG,IAAuC;AAEzD,IAAA,IACE,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ;SACzC,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,QAAQ,CAAC,EACnE;AACA,QAAA,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC;AAC5B,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACtB,YAAA,OAAO,KAAK;QACd;AACA,QAAA,SAAS,CAAC,MAAM,GAAG,IAAI;AACvB,QAAA,OAAO,IAAI;IACb;AAEA,IAAA,OAAO,KAAK;AACd;AAEA,MAAM,WAAW,GAAuC;AACtD,IAAA,SAAS,EAAE,sBAAsB;AACjC,IAAA,IAAI,EAAE,iBAAiB;AACvB,IAAA,KAAK,EAAE,kBAAkB;CAC1B;AAEK,SAAU,sBAAsB,CACpC,EAAc,EACd,aAAqB,EACrB,IAAc,EACd,KAAc,EAAA;IAEd,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,CAAC,aAAa,CAAC;IAC3C,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;AACzB,QAAA,OAAO,KAAK;IACd;AAEA,IAAA,MAAM,IAAI,GAAG,WAAW,CAAC,aAAa,CAAC;AACvC,IAAA,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,EAAE;AACjC,QAAA,OAAO,IAAI;IACb;IAEA,OAAO,kBAAkB,CAAC,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC;AAC3D;;AClIA,MAAM,eAAe,GAAG,gCAAgC;AAYxD;;;;;;;;;;;;;;;;;;;AAmBG;AAIY,IAAMC,6BAA2B,GAAjC,MAAM,2BAA4B,SAAQC,aAAyC,CAAA;AAAnF,IAAA,WAAA,GAAA;;QAGL,IAAA,CAAA,iBAAiB,GAAG,GAAG;QACvB,IAAA,CAAA,OAAO,GAAG,KAAK;QACf,IAAA,CAAA,SAAS,GAAsB,IAAI;QACnC,IAAA,CAAA,QAAQ,GAAsB,IAAI;AACzB,QAAA,IAAA,CAAA,WAAW,GAAG,IAAI,GAAG,EAAuB;AAC5C,QAAA,IAAA,CAAA,SAAS,GAAG,IAAI,GAAG,EAAsB;;AAEzC,QAAA,IAAA,CAAA,sBAAsB,GAAG,IAAI,GAAG,EAAU;;AAE1C,QAAA,IAAA,CAAA,UAAU,GAAG,IAAI,GAAG,EAAU;QACvC,IAAA,CAAA,WAAW,GAAG,KAAK;QACnB,IAAA,CAAA,iBAAiB,GAAsB,IAAI;;QAE3C,IAAA,CAAA,uBAAuB,GAAG,KAAK;AAEtB,QAAA,IAAA,CAAA,WAAW,GAAG,CAAC,CAAmB,KAAI;AACrD,YAAA,MAAM,CAAC,GAAI,CAAwC,CAAC,MAAM;YAC1D,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,SAAS,EAAE;AACvC,gBAAA,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC;YAC5B;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,iBAAiB,GAAG,CAAC,CAAmB,KAAI;AAC3D,YAAA,MAAM,CAAC,GAAI,CAA8C,CAAC,MAAM;YAChE,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,MAAM,KAAK,SAAS,EAAE;AACtC,gBAAA,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;YAC1B;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,gBAAgB,GAAG,CAAC,CAAmB,KAAI;AAC1D,YAAA,MAAM,CAAC,GAAI,CAA6C,CAAC,MAAM;YAC/D,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,KAAK,KAAK,SAAS,EAAE;AACrC,gBAAA,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC;YACxB;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,eAAe,GAAG,CAAC,CAAe,KAAI;AACrD,YAAA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI;AAChB,YAAA,IAAI,CAAC,CAAC,IAAI,OAAO,CAAC,KAAK,QAAQ;gBAAE;AACjC,YAAA,IAAI,CAAC,CAAC,IAAI,KAAK,2BAA2B,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,SAAS,EAAE;AAC5E,gBAAA,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC;YAC5B;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,kCAAkC,IAAI,OAAO,CAAC,CAAC,MAAM,KAAK,SAAS,EAAE;AACzF,gBAAA,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;YAC1B;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,iCAAiC,IAAI,OAAO,CAAC,CAAC,KAAK,KAAK,SAAS,EAAE;AACvF,gBAAA,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC;YACxB;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,+BAA+B,EAAE;gBACrD,IAAI,CAAC,kBAAkB,EAAE;YAC3B;AAAO,iBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,sCAAsC,EAAE;AAC5D,gBAAA,IAAI,CAAC,mBAAmB,CAAC,CAAyB,CAAC;YACrD;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,SAAS,GAAG,CAAC,OAAmB,KAAI;YACnD,IAAI,OAAO,IAAI,OAAO,OAAO,CAAC,OAAO,KAAK,SAAS,EAAE;AACnD,gBAAA,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC;YAClC;AACF,QAAA,CAAC;QAEgB,IAAA,CAAA,aAAa,GAAG,MAAK;YACpC,IAAI,CAAC,kBAAkB,EAAE;AAC3B,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,eAAe,GAAG,CAAC,OAAyB,KAAI;YAC/D,IAAI,OAAO,IAAI,OAAO,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE;AAClD,gBAAA,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC;YAChC;AACF,QAAA,CAAC;AAEgB,QAAA,IAAA,CAAA,cAAc,GAAG,CAAC,OAAwB,KAAI;YAC7D,IAAI,OAAO,IAAI,OAAO,OAAO,CAAC,KAAK,KAAK,SAAS,EAAE;AACjD,gBAAA,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC;YAC9B;AACF,QAAA,CAAC;QAEgB,IAAA,CAAA,eAAe,GAAG,MAAK;YACtC,IAAI,CAAC,kBAAkB,EAAE;AAC3B,QAAA,CAAC;IAklBH;aAhqBS,IAAA,CAAA,UAAU,GAAG,6BAAH,CAAiC;AAgFlD,IAAA,IAAI,CAAC,MAA0C,EAAA;QAC7C,IAAI,CAAC,iBAAiB,GAAG,MAAM,EAAE,iBAAiB,IAAI,GAAG;AAEzD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YACjC,MAAM,CAAC,gBAAgB,CAAC,2BAA2B,EAAE,IAAI,CAAC,WAAW,CAAC;YACtE,MAAM,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,IAAI,CAAC,iBAAiB,CAAC;YACnF,MAAM,CAAC,gBAAgB,CAAC,iCAAiC,EAAE,IAAI,CAAC,gBAAgB,CAAC;YACjF,MAAM,CAAC,gBAAgB,CAAC,+BAA+B,EAAE,IAAI,CAAC,eAAe,CAAC;YAC9E,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC;QAC1D;QACA,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,SAAS,CAAC;QACzD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,kCAAkC,EAAE,IAAI,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,iCAAiC,EAAE,IAAI,CAAC,cAAc,CAAC;QACpE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,+BAA+B,EAAE,IAAI,CAAC,aAAa,CAAC;AAEjE,QAAA,IAAI,IAAI,CAAC,OAAO,EAAE;AAChB,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QACzB;IACF;IAEA,SAAS,GAAA;AACP,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE;YACjC,MAAM,CAAC,mBAAmB,CAAC,2BAA2B,EAAE,IAAI,CAAC,WAAW,CAAC;YACzE,MAAM,CAAC,mBAAmB,CAAC,kCAAkC,EAAE,IAAI,CAAC,iBAAiB,CAAC;YACtF,MAAM,CAAC,mBAAmB,CAAC,iCAAiC,EAAE,IAAI,CAAC,gBAAgB,CAAC;YACpF,MAAM,CAAC,mBAAmB,CAAC,+BAA+B,EAAE,IAAI,CAAC,eAAe,CAAC;YACjF,MAAM,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,CAAC;QAC7D;QACA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,2BAA2B,EAAE,IAAI,CAAC,SAAS,CAAC;QAC1D,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,kCAAkC,EAAE,IAAI,CAAC,eAAe,CAAC;QACvE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,iCAAiC,EAAE,IAAI,CAAC,cAAc,CAAC;QACrE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,+BAA+B,EAAE,IAAI,CAAC,aAAa,CAAC;QAClE,IAAI,CAAC,cAAc,EAAE;QACrB,IAAI,CAAC,yBAAyB,EAAE;QAChC,IAAI,CAAC,cAAc,EAAE;IACvB;;AAGA,IAAA,UAAU,CAAC,EAAW,EAAA;AACpB,QAAA,IAAI,IAAI,CAAC,OAAO,KAAK,EAAE;YAAE;AACzB,QAAA,IAAI,CAAC,OAAO,GAAG,EAAE;QACjB,IAAI,CAAC,EAAE,EAAE;YACP,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,yBAAyB,EAAE;AAChC,YAAA,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC;QAC5B;aAAO;AACL,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QACzB;IACF;AAEA,IAAA,IAAI,SAAS,GAAA;QACX,OAAO,IAAI,CAAC,OAAO;IACrB;;AAGA,IAAA,IAAI,QAAQ,GAAA;AACV,QAAA,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO;IAC3B;;AAGA,IAAA,IAAI,OAAO,GAAA;AACT,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE;QACnC,IAAI,KAAK,EAAE;YACT,OAAO,KAAK,CAAC,KAAK;QACpB;QACA,OAAO,IAAI,CAAC,uBAAuB;IACrC;;AAGA,IAAA,SAAS,CAAC,MAAe,EAAA;QACvB,IAAI,MAAM,EAAE;AACV,YAAA,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;AACrB,gBAAA,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACnB;QACF;AAAO,aAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;AAC7B,YAAA,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;QACpB;QACA,IAAI,CAAC,gBAAgB,EAAE;IACzB;AAEA;;;AAGG;AACH,IAAA,QAAQ,CAAC,KAAc,EAAA;AACrB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE;QACnC,IAAI,KAAK,EAAE;AACT,YAAA,KAAK,CAAC,KAAK,GAAG,KAAK;QACrB;aAAO;AACL,YAAA,IAAI,CAAC,uBAAuB,GAAG,KAAK;QACtC;QACA,IAAI,CAAC,gBAAgB,EAAE;IACzB;AAEA,IAAA,MAAM,CAAC,CAAe,EAAA;QACpB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,EAAE;AACpC,YAAA,IAAI,CAAC,WAAW,GAAG,KAAK;YACxB,IAAI,CAAC,cAAc,EAAE;AACrB,YAAA,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;QAC3B;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE;AAC7C,YAAA,IAAI,EAAE,CAAC,SAAS,EAAE;AAChB,gBAAA,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YACtB;QACF;AAEA,QAAA,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;QAExD,IAAI,CAAC,sBAAsB,EAAE;IAC/B;AAEA,IAAA,gBAAgB,CAAC,OAAyB,EAAA;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;QAEnB,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,OAAO;AACnD,QAAA,IAAI,CAAC,UAAU,IAAI,aAAa,KAAK,6BAA6B;YAAE;AAEpE,QAAA,IAAI,IAAI,KAAKC,oBAAa,CAAC,GAAG,EAAE;AAC9B,YAAA,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC;AAC/B,YAAA,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC;QAC7B;AAAO,aAAA,IAAI,IAAI,KAAKA,oBAAa,CAAC,MAAM,EAAE;AACxC,YAAA,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;AAC5B,YAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,EAAE;gBAChC,IAAI,CAAC,cAAc,EAAE;YACvB;QACF;IACF;;IAGA,kBAAkB,GAAA;QAChB,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;AACnB,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;IACzB;IAEQ,cAAc,GAAA;QACpB,IAAI,CAAC,cAAc,EAAE;QAErB,MAAM,IAAI,GAAiB,EAAE;AAC7B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;QAC9C;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,EAAE;AACrB,YAAA,IAAI,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;gBAAE;AAC9B,YAAA,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;QACzB;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,EAAE;AACrB,YAAA,IAAI,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;gBAAE;AAC9B,YAAA,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,2BAA2B,CAAC;gBAAE;AACnD,YAAA,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;QACrB;IACF;IAEQ,kBAAkB,CAAC,EAAc,EAAE,GAAiB,EAAA;AAC1D,QAAA,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QACZ,KAAK,MAAM,EAAE,IAAI,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE;YACtC,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,GAAG,CAAC;QAC7C;IACF;AAEQ,IAAA,eAAe,CAAC,EAAc,EAAA;QACpC,OAAO,EAAE,CAAC,IAAI,KAAK,eAAe,IAAI,EAAE,KAAK,IAAI,CAAC,SAAS;IAC7D;AAEQ,IAAA,cAAc,CAAC,EAAc,EAAA;QACnC,IAAI,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;YAAE;QAE5C,MAAM,EAAE,GAAG,EAAE,CAAC,YAAY,CAACC,yBAAK,CAAC;AACjC,QAAA,IAAI,CAAC,EAAE;YAAE;QAET,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC;AAC/C,QAAA,IAAI,CAAC,SAAS;YAAE;AAEhB,QAAA,IAAI;AACF,YAAA,SAAS,CAAC,WAAW,GAAG,KAAK;YAC7B,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;QACxC;AAAE,QAAA,MAAM;;QAER;IACF;IAEQ,yBAAyB,GAAA;QAC/B,KAAK,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC,EAAE;YACjD,MAAM,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC;AACtC,YAAA,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE;AACvB,gBAAA,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,EAAE,CAAC;gBACtC;YACF;YAEA,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC;YAC/C,IAAI,SAAS,EAAE;AACb,gBAAA,IAAI;AACF,oBAAA,SAAS,CAAC,WAAW,GAAG,IAAI;gBAC9B;AAAE,gBAAA,MAAM;;gBAER;YACF;AACA,YAAA,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,EAAE,CAAC;QACxC;IACF;IAEQ,cAAc,GAAA;AACpB,QAAA,KAAK,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE;AAC7C,YAAA,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;QACtB;IACF;AAEQ,IAAA,UAAU,CAAC,EAAc,EAAA;QAC/B,IAAI,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;YAAE;QAEjC,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC;QAC/C,IAAI,SAAS,EAAE;AACb,YAAA,IAAI;AACF,gBAAA,SAAS,CAAC,WAAW,GAAG,IAAI;YAC9B;AAAE,YAAA,MAAM;;YAER;QACF;QAEA,IAAI,EAAE,GAAG,EAAE,CAAC,YAAY,CAACA,yBAAK,CAAC;QAC/B,IAAI,CAAC,EAAE,EAAE;AACP,YAAA,EAAE,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;QAC5B;AAEA,QAAA,MAAM,OAAO,GAAgB,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,OAAO,CAAC;QAClE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC;QACpC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;AAC7B,QAAA,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;IACvB;AAEQ,IAAA,eAAe,CAAC,EAAc,EAAA;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;AACzC,QAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACzC,OAAO,IAAIA,yBAAK,CAAC;AACf,gBAAA,OAAO,EAAE;oBACP,IAAI,EAAEC,iCAAa,CAAC,IAAI;AACxB,oBAAA,KAAK,EAAE;wBACL,CAAC,EAAE,MAAM,CAAC,CAAC;wBACX,CAAC,EAAE,MAAM,CAAC,CAAC;wBACX,KAAK,EAAE,MAAM,CAAC,KAAK;wBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;AACtB,qBAAA;AACF,iBAAA;AACF,aAAA,CAAC;QACJ;QAEA,OAAO,IAAID,yBAAK,EAAE;IACpB;AAEQ,IAAA,iBAAiB,CAAC,EAAc,EAAA;AACtC,QAAA,IAAI,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,EAAE;YACvC,MAAM,eAAe,GAAG,IAAI,CAAC,6BAA6B,CAAC,EAAE,CAAC;YAC9D,IAAI,eAAe,EAAE;AACnB,gBAAA,OAAO,eAAe;YACxB;YAEA,MAAM,YAAY,GAAG,IAAI,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACzD,IAAI,YAAY,EAAE;AAChB,gBAAA,OAAO,YAAY;YACrB;QACF;QAEA,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,IAAI;QAC3C,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE;AAC3B,YAAA,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE;QACtC;QAEA,MAAM,aAAa,GAAG,IAAI,CAAC,2BAA2B,CAAC,EAAE,CAAC;QAC1D,IAAI,aAAa,EAAE;AACjB,YAAA,OAAO,aAAa;QACtB;AAEA,QAAA,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;IAC5C;AAEQ,IAAA,0BAA0B,CAAC,EAAc,EAAA;QAC/C,OAAO,EAAE,CAAC,YAAY,CAACE,+BAAQ,CAAC,IAAI,IAAI;IAC1C;;AAGQ,IAAA,6BAA6B,CAAC,EAAc,EAAA;QAClD,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAACA,+BAAQ,CAAC;QACrC,IAAI,CAAC,GAAG,EAAE,QAAQ;AAAE,YAAA,OAAO,IAAI;AAE/B,QAAA,IAAI;YACF,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,CAAC,cAAc,EAAE;AAC5C,YAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,OAAO;oBACL,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;iBACtB;YACH;QACF;AAAE,QAAA,MAAM;;QAER;AAEA,QAAA,OAAO,IAAI;IACb;AAEQ,IAAA,2BAA2B,CAAC,EAAc,EAAA;QAChD,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC;AAC/C,QAAA,IAAI,CAAC,SAAS;AAAE,YAAA,OAAO,IAAI;QAE3B,MAAM,gBAAgB,GAAG,IAAI,CAAC,4BAA4B,CAAC,EAAE,CAAC;QAC9D,IAAI,eAAe,GAAG,KAAK;AAC3B,QAAA,IAAI,gBAAgB,EAAE,MAAM,KAAK,SAAS,EAAE;AAC1C,YAAA,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC;YACvC,eAAe,GAAG,IAAI;QACxB;AAEA,QAAA,IAAI;AACF,YAAA,MAAM,MAAM,GAAG,SAAS,CAAC,cAAc,EAAE;AACzC,YAAA,IAAI,MAAM,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzC,OAAO;oBACL,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,CAAC,EAAE,MAAM,CAAC,CAAC;oBACX,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;iBACtB;YACH;QACF;AAAE,QAAA,MAAM;;QAER;gBAAU;AACR,YAAA,IAAI,eAAe,IAAI,gBAAgB,EAAE;AACvC,gBAAA,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC;YACtC;QACF;AAEA,QAAA,OAAO,IAAI;IACb;;AAGQ,IAAA,4BAA4B,CAAC,EAAc,EAAA;AACjD,QAAA,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,EAAE,EAAE;AACnD,YAAA,OAAO,IAAI;QACb;QACA,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,SAAS,CAAC;IAClD;AAEQ,IAAA,oBAAoB,CAAC,EAAc,EAAA;QACzC,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAACC,6BAAc,CAA+B;QACxF,IAAI,CAAC,cAAc,EAAE,gBAAgB;AAAE,YAAA,OAAO,IAAI;AAElD,QAAA,IAAI;YACF,OAAO,cAAc,CAAC,gBAAgB,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC;QAC5D;AAAE,QAAA,MAAM;AACN,YAAA,OAAO,IAAI;QACb;IACF;AAEQ,IAAA,WAAW,CAAC,EAAc,EAAA;AAChC,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;AAC3C,QAAA,IAAI,CAAC,OAAO;YAAE;QAEd,MAAM,EAAE,GAAG,EAAE,CAAC,YAAY,CAACH,yBAAK,CAAC;AACjC,QAAA,EAAE,EAAE,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC;QACvB,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC9B,YAAA,IAAI;AACF,gBAAA,EAAE,CAAC,eAAe,CAACA,yBAAK,CAAC;YAC3B;AAAE,YAAA,MAAM;;YAER;YACA,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;QAC/B;IACF;AAEQ,IAAA,cAAc,CAAC,OAAgB,EAAA;AACrC,QAAA,MAAM,OAAO,GAAG;AACd,YAAA,IAAI,EAAE,mCAAmC;YACzC,OAAO;SACR;AACD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9E,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC;QAC5D;QACA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,mCAAmC,EAAE,EAAE,OAAO,EAAE,CAAC;IAClE;IAEQ,gBAAgB,GAAA;AACtB,QAAA,MAAM,KAAK,GAAG;YACZ,MAAM,EAAE,IAAI,CAAC,QAAQ;YACrB,KAAK,EAAE,IAAI,CAAC,OAAO;SACpB;AACD,QAAA,MAAM,OAAO,GAAG;AACd,YAAA,IAAI,EAAE,qCAAqC;AAC3C,YAAA,GAAG,KAAK;SACT;AACD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9E,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC;QAC5D;QACA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,qCAAqC,EAAE,KAAK,CAAC;IAC9D;IAEQ,cAAc,GAAA;QACpB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,aAAa,CAAY;AAC5D,QAAA,IACE,CAAC,MAAM;YACP,OAAO,MAAM,KAAK,QAAQ;AAC1B,YAAA,EAAE,OAAO,IAAI,MAAM,CAAC;AACpB,YAAA,OAAQ,MAA0B,CAAC,KAAK,KAAK,SAAS,EACtD;AACA,YAAA,OAAO,IAAI;QACb;AACA,QAAA,OAAO,MAAyB;IAClC;IAEQ,aAAa,GAAA;QACnB,IAAI,IAAI,CAAC,SAAS;YAAE;AACpB,QAAA,MAAM,EAAE,GAAG,IAAII,iBAAU,CAAC,eAAe,EAAE;YACzC,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;YAC7B,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;YACxB,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AACvB,SAAA,CAAC;AACF,QAAA,EAAE,CAAC,YAAY,CAAC,IAAIF,+BAAQ,EAAE,CAAC;AAC/B,QAAA,IAAI,CAAC,SAAS,GAAG,EAAE;IACrB;IAEQ,QAAQ,CAAC,EAAc,EAAE,GAAqB,EAAA;QACpD,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE;AACnB,QAAA,GAAG,EAAE,eAAe,IAAI;QAExB,IAAI,CAAC,aAAa,EAAE;QACpB,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;AAErB,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE;AAElB,QAAA,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;AACzB,YAAA,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;QACzB;AACA,QAAA,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC;QAE3B,IAAI,CAAC,uBAAuB,EAAE;QAC9B,IAAI,CAAC,sBAAsB,EAAE;AAE7B,QAAA,MAAM,QAAQ,GAAG,uBAAuB,CAAC,EAAE,CAAC;AAC5C,QAAA,MAAM,OAAO,GAAG;AACd,YAAA,IAAI,EAAE,2CAA2C;YACjD,QAAQ;AACR,YAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,IAAI,IAAI;SACrC;AACD,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9E,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC;QAC5D;IACF;AAEQ,IAAA,kBAAkB,CAAC,EAAU,EAAA;QACnC,MAAM,KAAK,GAAiB,EAAE;AAC9B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,KAAK,CAAC;QAC/C;AACA,QAAA,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,IAAI,IAAI;IAC/C;AAEQ,IAAA,sBAAsB,CAAC,MAAyB,EAAA;QACtD,MAAM,KAAK,GAAiB,EAAE;AAC9B,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE;YACnD,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC,UAAU,EAAE,KAAK,CAAC;QAC/C;QAEA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE;AACnC,QAAA,MAAM,UAAU,GAAG,CAAC,MAAM,CAAC,MAAM,IAAI,EAAE,EAAE,IAAI,EAAE;QAC/C,IAAI,CAAC,UAAU,EAAE;AACf,YAAA,OAAO,IAAI;QACb;AAEA,QAAA,KAAK,MAAM,EAAE,IAAI,KAAK,EAAE;AACtB,YAAA,MAAM,MAAM,GAAG,gBAAgB,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,EAAE;gBACvC;YACF;YACA,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,IAAI,EAAE,CAAC,IAAI;AAC/C,YAAA,IAAI,cAAc,KAAK,UAAU,EAAE;AACjC,gBAAA,OAAO,EAAE;YACX;QACF;AAEA,QAAA,OAAO,IAAI;IACb;AAEQ,IAAA,kBAAkB,CAAC,OAA6B,EAAA;AACtD,QAAA,IAAI,OAAO,OAAO,CAAC,YAAY,KAAK,QAAQ,EAAE;YAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC;YAC1D,IAAI,IAAI,EAAE;AACR,gBAAA,OAAO,IAAI;YACb;QACF;QAEA,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE;QACzC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE;AAC7C,QAAA,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;AACpB,YAAA,OAAO,IAAI;QACb;QAEA,OAAO,IAAI,CAAC,sBAAsB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;IACtD;AAEQ,IAAA,mBAAmB,CAAC,OAA6B,EAAA;AACvD,QAAA,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa;AAC3C,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI;QACzB,MAAM,KAAK,GAAG,OAAO,OAAO,CAAC,YAAY,KAAK,QAAQ;QACtD,MAAM,SAAS,GACb,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;AAElF,QAAA,IACE,CAAC,CAAC,KAAK,IAAI,CAAC,SAAS;YACrB,OAAO,aAAa,KAAK,QAAQ;AACjC,YAAA,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;AACpB,YAAA,IAAI,CAAC,MAAM,KAAK,CAAC,EACjB;YACA;QACF;QAEA,MAAM,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC;AAC3C,QAAA,IAAI,CAAC,EAAE;YAAE;AAET,QAAA,MAAM,OAAO,GAAG,sBAAsB,CAAC,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC;AAC9E,QAAA,IAAI,CAAC,OAAO;YAAE;QAEd,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,IAAI,CAAC,uBAAuB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,EAAE;AAC7B,YAAA,IAAI,CAAC,kBAAkB,CAAC,EAAE,CAAC;QAC7B;IACF;AAEQ,IAAA,kBAAkB,CAAC,EAAc,EAAA;AACvC,QAAA,MAAM,QAAQ,GAAG,uBAAuB,CAAC,EAAE,CAAC;AAC5C,QAAA,IAAI,OAAO,MAAM,KAAK,WAAW,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,EAAE;AAC9E,YAAA,MAAM,CAAC,MAAM,CAAC,WAAW,CACvB;AACE,gBAAA,IAAI,EAAE,2CAA2C;gBACjD,QAAQ;AACR,gBAAA,OAAO,EAAE,IAAI;AACb,gBAAA,MAAM,EAAE,kBAAkB;AAC3B,aAAA,EACD,IAAI,CAAC,iBAAiB,CACvB;QACH;IACF;IAEQ,cAAc,GAAA;AACpB,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;QACpB,IAAI,CAAC,uBAAuB,EAAE;AAC9B,QAAA,IAAI,IAAI,CAAC,SAAS,EAAE,MAAM,EAAE;AAC1B,YAAA,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;QACzB;QACA,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,EAAE,YAAY,CAACA,+BAAQ,CAAC;AAClD,QAAA,IAAI,GAAG,EAAE,QAAQ,EAAE;AACjB,YAAA,GAAG,CAAC,QAAQ,CAAC,KAAK,EAAE;QACtB;IACF;;IAGQ,sBAAsB,GAAA;AAC5B,QAAA,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE;QAExD,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,YAAY,CAACA,+BAAQ,CAAC;QACrD,IAAI,CAAC,OAAO,EAAE,QAAQ;YAAE;QAExB,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC;AACpD,QAAA,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,EAAE,MAAM,CAAC,EAAE;YAClF;QACF;AAEA,QAAA,IAAI,CAAC,iBAAiB,GAAG,MAAM;AAC/B,QAAA,MAAM,CAAC,GAAG,OAAO,CAAC,QAAQ;QAC1B,CAAC,CAAC,KAAK,EAAE;AACT,QAAA,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC;AACvD,QAAA,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;IACnD;IAEQ,uBAAuB,GAAA;AAC7B,QAAA,IAAI,CAAC,iBAAiB,GAAG,IAAI;IAC/B;IAEQ,eAAe,CAAC,CAAa,EAAE,CAAa,EAAA;QAClD,MAAM,GAAG,GAAG,IAAI;AAChB,QAAA,QACE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AACzB,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AACzB,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,GAAG,GAAG;AACjC,YAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,GAAG,GAAG;IAEvC;;AAhqBmBL,6BAA2B,GAAAQ,gBAAA,CAAA;IAH/CC,iBAAU,CAAC,iBAAiB,CAAC;AAC5B,QAAA,2BAA2B,EAAE,EAAE;KAChC;AACoB,CAAA,EAAAT,6BAA2B,CAiqB/C;kCAjqBoBA,6BAA2B;;ACpFhD;AAIA,MAAM,CAAC,MAAM,CAAC,2BAA2B,EAAE;AACzC,IAAA,WAAW,EAAE,qCAAqC;AAClD,IAAA,cAAc,EAAE,QAAQ;AACzB,CAAA,CAAC;;;;;;;;;;;;;;;;;;;"}