@combos-fun/plugin-development-tool 0.0.21 → 0.0.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-development-tool.cjs.js +34 -19
- package/dist/plugin-development-tool.cjs.js.map +1 -1
- package/dist/plugin-development-tool.cjs.prod.js +1 -1
- package/dist/plugin-development-tool.d.ts +4 -4
- package/dist/plugin-development-tool.esm.js +34 -19
- package/dist/plugin-development-tool.esm.js.map +1 -1
- package/package.json +5 -5
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@@ -276,7 +276,7 @@ function applyPropertyWithHooks(go, componentName, path, value) {
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const OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';
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/**
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* **Off** at start. While enabled:
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* -
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* - soft-disables game `Event` hit targets (`container.interactive = false`, restored on disable);
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* - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.
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*
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* Turn on/off via:
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@@ -296,8 +296,8 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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this.selected = null;
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this.tapHandlers = new Map();
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this.tapOwners = new Map();
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/** Game `Event`
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this.
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/** Game `Event` hit targets soft-disabled while enabled (`container.interactive = false`). */
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this.disabledGameEventGoIds = new Set();
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/** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */
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this.pickEvents = new Set();
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this.needsRescan = false;
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@@ -357,7 +357,7 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);
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this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);
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this.detachAllPicks();
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this.
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this.restoreDisabledGameEvents();
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this.clearSelection();
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}
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/** Programmatic toggle (same effect as events). */
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@@ -368,7 +368,7 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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if (!on) {
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this.clearSelection();
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this.detachAllPicks();
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this.
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this.restoreDisabledGameEvents();
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this.postSetSuccess(false);
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}
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else {
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@@ -445,33 +445,39 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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return go.name === OUTLINE_GO_NAME || go === this.outlineGo;
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}
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stripGameEvent(go) {
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if (this.
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if (this.disabledGameEventGoIds.has(go.id))
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return;
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const ev = go.getComponent(pluginRendererEvent.Event);
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if (!ev)
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return;
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const container = this.getRendererContainer(go);
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if (!container)
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return;
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try {
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-
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this.
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container.interactive = false;
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this.disabledGameEventGoIds.add(go.id);
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}
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catch {
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/* ignore */
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}
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}
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-
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for (const
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restoreDisabledGameEvents() {
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for (const id of [...this.disabledGameEventGoIds]) {
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const go = this.findGameObjectById(id);
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if (!go || go.destroyed
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this.
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if (!go || go.destroyed) {
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this.disabledGameEventGoIds.delete(id);
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continue;
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}
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const container = this.getRendererContainer(go);
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if (container) {
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try {
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container.interactive = true;
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}
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catch {
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/* ignore */
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}
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}
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this.
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this.disabledGameEventGoIds.delete(id);
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}
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}
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detachAllPicks() {
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@@ -482,6 +488,15 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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ensurePick(go) {
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if (this.tapHandlers.has(go.id))
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return;
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const container = this.getRendererContainer(go);
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if (container) {
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try {
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container.interactive = true;
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}
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catch {
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/* ignore */
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}
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}
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let ev = go.getComponent(pluginRendererEvent.Event);
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if (!ev) {
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ev = go.addComponent(this.createPickEvent(go));
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@@ -792,7 +807,7 @@ var CombosDevelopmentToolSystem = CombosDevelopmentToolSystem$1;
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/** Auto-generated by scripts/build-package.mjs — do not edit. */
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Object.assign(CombosDevelopmentToolSystem, {
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packageName: "@combos-fun/plugin-development-tool",
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packageVersion: "0.0.
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packageVersion: "0.0.21",
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});
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exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY = COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY;
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@@ -1 +1 @@
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-
{"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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{"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - soft-disables game `Event` hit targets (`container.interactive = false`, restored on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` hit targets soft-disabled while enabled (`container.interactive = false`). */\n private readonly disabledGameEventGoIds = new Set<number>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.disabledGameEventGoIds.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n const container = this.getRendererContainer(go);\n if (!container) return;\n\n try {\n container.interactive = false;\n this.disabledGameEventGoIds.add(go.id);\n } catch {\n /* ignore */\n }\n }\n\n private restoreDisabledGameEvents() {\n for (const id of [...this.disabledGameEventGoIds]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed) {\n this.disabledGameEventGoIds.delete(id);\n continue;\n }\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n this.disabledGameEventGoIds.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): 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Set(["position","size","origin","anchor","scale","skew"]);function w(e){if("number"==typeof e&&Number.isFinite(e))return e;if("string"==typeof e&&""!==e.trim()){const t=Number(e);return Number.isFinite(t)?t:void 0}}const O={Transform:function(e,t,n,o){const s=e.transform??t,i=s;if(1===n.length&&"rotation"===n[0]){const e=w(o);return void 0!==e&&(s.rotation=e,!0)}if(2===n.length&&b.has(n[0])){const t=n[0],s=n[1],r=w(o);if(void 0===r)return!1;const a=i[t];return!(!a||"object"!=typeof a)&&(a[s]=r,"position"===t&&(function(e){const t=e.getComponent("Physics");if(!t?.body)return;const{x:n,y:o}=e.transform.position;t.Body?.setPosition?t.Body.setPosition(t.body,{x:n,y:o}):(t.body.position.x=n,t.body.position.y=o)}(e),function(e){const t=e.getComponent("PlatformerMover");t&&(t.originX=e.transform.position.x,t.originY=e.transform.position.y)}(e)),!0)}return!1},Text:function(e,t,n,o){const s=t;if(1===n.length&&"text"===n[0])return s.text=String(o??""),!0;if(2===n.length&&"style"===n[0]){const e=n[1],t={...s.style??{},[e]:o};return s.style=t,!0}return!1},Sound:function(e,t,n,o){const s=t;if(1===n.length&&"volume"===n[0]||2===n.length&&"config"===n[0]&&"volume"===n[1]){const e=w(o);return void 0!==e&&(s.volume=e,!0)}return!1}};function v(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;const i=O[t];return!!i?.(e,s,n,o)||y(e,t,n,o)}const E="__combosDevelopmentToolOutline";let S=class extends t.System{constructor(){super(...arguments),this.postMessageOrigin="*",this.enabled=!1,this.outlineGo=null,this.selected=null,this.tapHandlers=new Map,this.tapOwners=new Map,this.cachedGameEvents=new Map,this.pickEvents=new Set,this.needsRescan=!1,this.lastOutlineBounds=null,this.onWindowSet=e=>{const t=e.detail;t&&"boolean"==typeof t.enabled&&this.setEnabled(t.enabled)},this.onWindowMessage=e=>{const t=e.data;t&&"object"==typeof t&&(t.type===i&&"boolean"==typeof t.enabled?this.setEnabled(t.enabled):t.type===a?this.requestSceneRescan():t.type===l&&this.handleApplyProperty(t))},this.onGameSet=e=>{e&&"boolean"==typeof e.enabled&&this.setEnabled(e.enabled)},this.onGameRefresh=()=>{this.requestSceneRescan()},this.onWindowRefresh=()=>{this.requestSceneRescan()}}static{this.systemName="CombosDevelopmentToolSystem"}init(e){this.postMessageOrigin=e?.postMessageOrigin??"*","undefined"!=typeof window&&(window.addEventListener(i,this.onWindowSet),window.addEventListener(a,this.onWindowRefresh),window.addEventListener("message",this.onWindowMessage)),this.game.on(i,this.onGameSet),this.game.on(a,this.onGameRefresh),this.enabled&&(this.needsRescan=!0)}onDestroy(){"undefined"!=typeof window&&(window.removeEventListener(i,this.onWindowSet),window.removeEventListener(a,this.onWindowRefresh),window.removeEventListener("message",this.onWindowMessage)),this.game.off(i,this.onGameSet),this.game.off(a,this.onGameRefresh),this.detachAllPicks(),this.restoreCachedGameEvents(),this.clearSelection()}setEnabled(e){this.enabled!==e&&(this.enabled=e,e?this.needsRescan=!0:(this.clearSelection(),this.detachAllPicks(),this.restoreCachedGameEvents(),this.postSetSuccess(!1)))}get isEnabled(){return this.enabled}update(e){this.enabled&&this.needsRescan&&(this.needsRescan=!1,this.attachEditMode(),this.postSetSuccess(!0));for(const e of[...this.tapOwners.values()])e.destroyed&&this.releasePick(e);this.enabled&&this.selected&&this.outlineGo&&this.updateSelectionOutline()}componentChanged(e){if(!this.enabled)return;const{type:n,gameObject:o,componentName:s}=e;o&&"CombosDevelopmentToolTarget"===s&&(n===t.OBSERVER_TYPE.ADD?(this.stripGameEvent(o),this.ensurePick(o)):n===t.OBSERVER_TYPE.REMOVE&&(this.releasePick(o),this.selected===o&&this.clearSelection()))}requestSceneRescan(){this.enabled&&(this.needsRescan=!0)}attachEditMode(){this.detachAllPicks();const e=[];for(const t of this.game.scene.transform.children)this.collectGameObjects(t.gameObject,e);for(const t of e)this.isIgnoredPickGo(t)||this.stripGameEvent(t);for(const t of e)this.isIgnoredPickGo(t)||t.getComponent(h)&&this.ensurePick(t)}collectGameObjects(e,t){t.push(e);for(const n of e.transform.children)this.collectGameObjects(n.gameObject,t)}isIgnoredPickGo(e){return e.name===E||e===this.outlineGo}stripGameEvent(e){if(this.cachedGameEvents.has(e.id))return;if(e.getComponent(s.Event))try{const t=e.removeComponent(s.Event);this.cachedGameEvents.set(e.id,t)}catch{}}restoreCachedGameEvents(){for(const[e,t]of[...this.cachedGameEvents.entries()]){const n=this.findGameObjectById(e);if(!n||n.destroyed||n.getComponent(s.Event))this.cachedGameEvents.delete(e);else{try{n.addComponent(t)}catch{}this.cachedGameEvents.delete(e)}}}detachAllPicks(){for(const e of[...this.tapOwners.values()])this.releasePick(e)}ensurePick(e){if(this.tapHandlers.has(e.id))return;let t=e.getComponent(s.Event);t||(t=e.addComponent(this.createPickEvent(e)),this.pickEvents.add(e.id));const n=t=>this.onSelect(e,t);this.tapHandlers.set(e.id,n),this.tapOwners.set(e.id,e),t.on("tap",n)}createPickEvent(e){const t=this.resolvePickBounds(e);return t.width>0&&t.height>0?new s.Event({hitArea:{type:s.HIT_AREA_TYPE.Rect,style:{x:t.x,y:t.y,width:t.width,height:t.height}}}):new s.Event}resolvePickBounds(e){if(this.shouldPreferRenderedBounds(e)){const t=this.resolveOwnGraphicsLocalBounds(e);if(t)return t;const n=this.resolveContainerLocalBounds(e);if(n)return n}const{width:t,height:n}=e.transform.size;if(t>0&&n>0)return{x:0,y:0,width:t,height:n};const o=this.resolveContainerLocalBounds(e);return o||{x:0,y:0,width:1,height:1}}shouldPreferRenderedBounds(e){return null!=e.getComponent(o.Graphics)}resolveOwnGraphicsLocalBounds(e){const t=e.getComponent(o.Graphics);if(!t?.graphics)return null;try{const e=t.graphics.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}return null}resolveContainerLocalBounds(e){const t=this.getRendererContainer(e);if(!t)return null;const n=this.getOutlineContainerIfChildOf(e);let o=!1;n?.parent===t&&(t.removeChild(n),o=!0);try{const e=t.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}finally{o&&n&&t.addChild(n)}return null}getOutlineContainerIfChildOf(e){return this.outlineGo&&this.outlineGo.parent===e?this.getRendererContainer(this.outlineGo):null}getRendererContainer(e){const t=this.game.getSystem(n.RendererSystem);if(!t?.containerManager)return null;try{return t.containerManager.getContainer(e.id)}catch{return null}}releasePick(e){const t=this.tapHandlers.get(e.id);if(!t)return;const n=e.getComponent(s.Event);if(n?.off("tap",t),this.tapHandlers.delete(e.id),this.tapOwners.delete(e.id),this.pickEvents.has(e.id)){try{e.removeComponent(s.Event)}catch{}this.pickEvents.delete(e.id)}}postSetSuccess(e){const t={type:r,enabled:e};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(t,this.postMessageOrigin),this.game.emit(r,{enabled:e})}ensureOutline(){if(this.outlineGo)return;const e=new t.GameObject(E,{size:{width:1,height:1},position:{x:0,y:0},origin:{x:0,y:0}});e.addComponent(new o.Graphics),this.outlineGo=e}onSelect(e,t){if(!this.enabled)return;if(t?.stopPropagation?.(),this.ensureOutline(),!this.outlineGo)return;this.selected=e,this.outlineGo.parent&&this.outlineGo.remove(),e.addChild(this.outlineGo),this.invalidateOutlineBounds(),this.updateSelectionOutline();const n=g(e),o={type:c,snapshot:n,pointer:t?.data?.position??null};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(o,this.postMessageOrigin)}findGameObjectById(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);return t.find(t=>t.id===e)??null}findGameObjectBySource(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);const n=e.file.trim(),o=(e.anchor??"").trim();if(!o)return null;for(const e of t){const t=f(e);if(!t||t.file!==n)continue;if((t.anchor??e.name)===o)return e}return null}resolveApplyTarget(e){if("number"==typeof e.gameObjectId){const t=this.findGameObjectById(e.gameObjectId);if(t)return t}const t=e.source?.file?.trim(),n=e.source?.anchor?.trim();return t&&n?this.findGameObjectBySource({file:t,anchor:n}):null}handleApplyProperty(e){const t=e.componentName,n=e.path,o="number"==typeof e.gameObjectId,s=Boolean(e.source?.file?.trim())&&Boolean(e.source?.anchor?.trim());if(!o&&!s||"string"!=typeof t||!Array.isArray(n)||0===n.length)return;const i=this.resolveApplyTarget(e);if(!i)return;v(i,t,n,e.value)&&this.selected?.id===i.id&&(this.invalidateOutlineBounds(),this.updateSelectionOutline(),this.postSnapshotUpdate(i))}postSnapshotUpdate(e){const t=g(e);"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage({type:c,snapshot:t,pointer:null,source:"property-applied"},this.postMessageOrigin)}clearSelection(){this.selected=null,this.invalidateOutlineBounds(),this.outlineGo?.parent&&this.outlineGo.remove();const e=this.outlineGo?.getComponent(o.Graphics);e?.graphics&&e.graphics.clear()}updateSelectionOutline(){if(!this.enabled||!this.selected||!this.outlineGo)return;const e=this.outlineGo.getComponent(o.Graphics);if(!e?.graphics)return;const t=this.resolvePickBounds(this.selected);if(this.lastOutlineBounds&&this.pickBoundsEqual(this.lastOutlineBounds,t))return;this.lastOutlineBounds=t;const n=e.graphics;n.clear(),n.rect(t.x,t.y,t.width,t.height),n.stroke({width:4,color:5636010,alpha:1})}invalidateOutlineBounds(){this.lastOutlineBounds=null}pickBoundsEqual(e,t){const n=.01;return Math.abs(e.x-t.x)<n&&Math.abs(e.y-t.y)<n&&Math.abs(e.width-t.width)<n&&Math.abs(e.height-t.height)<n}};S=e.__decorate([t.decorators.componentObserver({CombosDevelopmentToolTarget:[]})],S);var G=S;Object.assign(G,{packageName:"@combos-fun/plugin-development-tool",packageVersion:"0.0.20"}),exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY=l,exports.COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED=c,exports.COMBOS_DEVELOPMENT_TOOL_READY="combos-development-tool:ready",exports.COMBOS_DEVELOPMENT_TOOL_REFRESH=a,exports.COMBOS_DEVELOPMENT_TOOL_SET=i,exports.COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS=r,exports.CombosDevelopmentToolSystem=G,exports.CombosDevelopmentToolTarget=h,exports.applyPropertyValue=y,exports.applyPropertyWithHooks=v,exports.buildGameObjectSnapshot=g,exports.readPropertyValue=function(e,t,n){const o=e.getComponent(t);if(!o||!n.length)return;let s=o;for(const e of n){if(null==s||"object"!=typeof s)return;s=s[e]}return s},exports.readSourceAnchor=f;
|
|
1
|
+
"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/plugin-renderer"),o=require("@combos-fun/plugin-renderer-graphics"),s=require("@combos-fun/plugin-renderer-event");const i="combos-development-tool:set",r="combos-development-tool:set-success",a="combos-development-tool:refresh",c="combos-development-tool:gameobject-selected",l="combos-development-tool:apply-property";class h extends t.Component{constructor(){super(...arguments),this.payload={}}static{this.componentName="CombosDevelopmentToolTarget"}init(e){this.payload=e?.payload?{...e.payload}:{}}}const d=new Set(["gameObject","name","started","__componentDefaultParams","destroyed","inScene","worldTransform","children","_parent"]),u={Graphics:new Set(["graphics"]),Physics:new Set(["body","Body","PhysicsEngine","World","Constraint","mouseConstraint","bodyParams"]),Event:new Set(["hitArea"])};function p(e,t=0){if(null==e)return e;if("number"==typeof e||"string"==typeof e||"boolean"==typeof e)return e;if(!(t>6)){if(Array.isArray(e))return e.map(e=>p(e,t+1));if("object"==typeof e){const n={};for(const[o,s]of Object.entries(e)){if("function"==typeof s)continue;const e=p(s,t+1);void 0!==e&&(n[o]=e)}return n}}}function f(e){const t={},n=u[e.name];for(const o of Object.keys(e)){if(d.has(o)||o.startsWith("_"))continue;if(n?.has(o))continue;const s=e[o];if("function"==typeof s)continue;const i=p(s);void 0!==i&&(t[o]=i)}return t}function m(e){const t=e.getComponent(h),n=t?.payload?.source;var o;if((o=n)&&"object"==typeof o&&"string"==typeof o.file)return{file:n.file,anchor:n.anchor??e.name}}function g(e){const t=e.components.filter(e=>"CombosDevelopmentToolTarget"!==e.name).map(e=>({componentName:e.name,fields:f(e)}));return{id:e.id,name:e.name,components:t,source:m(e)}}function y(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;let i=s;for(let e=0;e<n.length-1;e++){const t=n[e];void 0!==i[t]&&null!==i[t]||(i[t]={}),i=i[t]}return i[n[n.length-1]]=o,!0}const b=new Set(["position","size","origin","anchor","scale","skew"]);function w(e){if("number"==typeof e&&Number.isFinite(e))return e;if("string"==typeof e&&""!==e.trim()){const t=Number(e);return Number.isFinite(t)?t:void 0}}const O={Transform:function(e,t,n,o){const s=e.transform??t,i=s;if(1===n.length&&"rotation"===n[0]){const e=w(o);return void 0!==e&&(s.rotation=e,!0)}if(2===n.length&&b.has(n[0])){const t=n[0],s=n[1],r=w(o);if(void 0===r)return!1;const a=i[t];return!(!a||"object"!=typeof a)&&(a[s]=r,"position"===t&&(function(e){const t=e.getComponent("Physics");if(!t?.body)return;const{x:n,y:o}=e.transform.position;t.Body?.setPosition?t.Body.setPosition(t.body,{x:n,y:o}):(t.body.position.x=n,t.body.position.y=o)}(e),function(e){const t=e.getComponent("PlatformerMover");t&&(t.originX=e.transform.position.x,t.originY=e.transform.position.y)}(e)),!0)}return!1},Text:function(e,t,n,o){const s=t;if(1===n.length&&"text"===n[0])return s.text=String(o??""),!0;if(2===n.length&&"style"===n[0]){const e=n[1],t={...s.style??{},[e]:o};return s.style=t,!0}return!1},Sound:function(e,t,n,o){const s=t;if(1===n.length&&"volume"===n[0]||2===n.length&&"config"===n[0]&&"volume"===n[1]){const e=w(o);return void 0!==e&&(s.volume=e,!0)}return!1}};function v(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;const i=O[t];return!!i?.(e,s,n,o)||y(e,t,n,o)}const E="__combosDevelopmentToolOutline";let G=class extends t.System{constructor(){super(...arguments),this.postMessageOrigin="*",this.enabled=!1,this.outlineGo=null,this.selected=null,this.tapHandlers=new Map,this.tapOwners=new Map,this.disabledGameEventGoIds=new Set,this.pickEvents=new Set,this.needsRescan=!1,this.lastOutlineBounds=null,this.onWindowSet=e=>{const t=e.detail;t&&"boolean"==typeof t.enabled&&this.setEnabled(t.enabled)},this.onWindowMessage=e=>{const t=e.data;t&&"object"==typeof t&&(t.type===i&&"boolean"==typeof t.enabled?this.setEnabled(t.enabled):t.type===a?this.requestSceneRescan():t.type===l&&this.handleApplyProperty(t))},this.onGameSet=e=>{e&&"boolean"==typeof e.enabled&&this.setEnabled(e.enabled)},this.onGameRefresh=()=>{this.requestSceneRescan()},this.onWindowRefresh=()=>{this.requestSceneRescan()}}static{this.systemName="CombosDevelopmentToolSystem"}init(e){this.postMessageOrigin=e?.postMessageOrigin??"*","undefined"!=typeof window&&(window.addEventListener(i,this.onWindowSet),window.addEventListener(a,this.onWindowRefresh),window.addEventListener("message",this.onWindowMessage)),this.game.on(i,this.onGameSet),this.game.on(a,this.onGameRefresh),this.enabled&&(this.needsRescan=!0)}onDestroy(){"undefined"!=typeof window&&(window.removeEventListener(i,this.onWindowSet),window.removeEventListener(a,this.onWindowRefresh),window.removeEventListener("message",this.onWindowMessage)),this.game.off(i,this.onGameSet),this.game.off(a,this.onGameRefresh),this.detachAllPicks(),this.restoreDisabledGameEvents(),this.clearSelection()}setEnabled(e){this.enabled!==e&&(this.enabled=e,e?this.needsRescan=!0:(this.clearSelection(),this.detachAllPicks(),this.restoreDisabledGameEvents(),this.postSetSuccess(!1)))}get isEnabled(){return this.enabled}update(e){this.enabled&&this.needsRescan&&(this.needsRescan=!1,this.attachEditMode(),this.postSetSuccess(!0));for(const e of[...this.tapOwners.values()])e.destroyed&&this.releasePick(e);this.enabled&&this.selected&&this.outlineGo&&this.updateSelectionOutline()}componentChanged(e){if(!this.enabled)return;const{type:n,gameObject:o,componentName:s}=e;o&&"CombosDevelopmentToolTarget"===s&&(n===t.OBSERVER_TYPE.ADD?(this.stripGameEvent(o),this.ensurePick(o)):n===t.OBSERVER_TYPE.REMOVE&&(this.releasePick(o),this.selected===o&&this.clearSelection()))}requestSceneRescan(){this.enabled&&(this.needsRescan=!0)}attachEditMode(){this.detachAllPicks();const e=[];for(const t of this.game.scene.transform.children)this.collectGameObjects(t.gameObject,e);for(const t of e)this.isIgnoredPickGo(t)||this.stripGameEvent(t);for(const t of e)this.isIgnoredPickGo(t)||t.getComponent(h)&&this.ensurePick(t)}collectGameObjects(e,t){t.push(e);for(const n of e.transform.children)this.collectGameObjects(n.gameObject,t)}isIgnoredPickGo(e){return e.name===E||e===this.outlineGo}stripGameEvent(e){if(this.disabledGameEventGoIds.has(e.id))return;if(!e.getComponent(s.Event))return;const t=this.getRendererContainer(e);if(t)try{t.interactive=!1,this.disabledGameEventGoIds.add(e.id)}catch{}}restoreDisabledGameEvents(){for(const e of[...this.disabledGameEventGoIds]){const t=this.findGameObjectById(e);if(!t||t.destroyed){this.disabledGameEventGoIds.delete(e);continue}const n=this.getRendererContainer(t);if(n)try{n.interactive=!0}catch{}this.disabledGameEventGoIds.delete(e)}}detachAllPicks(){for(const e of[...this.tapOwners.values()])this.releasePick(e)}ensurePick(e){if(this.tapHandlers.has(e.id))return;const t=this.getRendererContainer(e);if(t)try{t.interactive=!0}catch{}let n=e.getComponent(s.Event);n||(n=e.addComponent(this.createPickEvent(e)),this.pickEvents.add(e.id));const o=t=>this.onSelect(e,t);this.tapHandlers.set(e.id,o),this.tapOwners.set(e.id,e),n.on("tap",o)}createPickEvent(e){const t=this.resolvePickBounds(e);return t.width>0&&t.height>0?new s.Event({hitArea:{type:s.HIT_AREA_TYPE.Rect,style:{x:t.x,y:t.y,width:t.width,height:t.height}}}):new s.Event}resolvePickBounds(e){if(this.shouldPreferRenderedBounds(e)){const t=this.resolveOwnGraphicsLocalBounds(e);if(t)return t;const n=this.resolveContainerLocalBounds(e);if(n)return n}const{width:t,height:n}=e.transform.size;if(t>0&&n>0)return{x:0,y:0,width:t,height:n};const o=this.resolveContainerLocalBounds(e);return o||{x:0,y:0,width:1,height:1}}shouldPreferRenderedBounds(e){return null!=e.getComponent(o.Graphics)}resolveOwnGraphicsLocalBounds(e){const t=e.getComponent(o.Graphics);if(!t?.graphics)return null;try{const e=t.graphics.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}return null}resolveContainerLocalBounds(e){const t=this.getRendererContainer(e);if(!t)return null;const n=this.getOutlineContainerIfChildOf(e);let o=!1;n?.parent===t&&(t.removeChild(n),o=!0);try{const e=t.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}finally{o&&n&&t.addChild(n)}return null}getOutlineContainerIfChildOf(e){return this.outlineGo&&this.outlineGo.parent===e?this.getRendererContainer(this.outlineGo):null}getRendererContainer(e){const t=this.game.getSystem(n.RendererSystem);if(!t?.containerManager)return null;try{return t.containerManager.getContainer(e.id)}catch{return null}}releasePick(e){const t=this.tapHandlers.get(e.id);if(!t)return;const n=e.getComponent(s.Event);if(n?.off("tap",t),this.tapHandlers.delete(e.id),this.tapOwners.delete(e.id),this.pickEvents.has(e.id)){try{e.removeComponent(s.Event)}catch{}this.pickEvents.delete(e.id)}}postSetSuccess(e){const t={type:r,enabled:e};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(t,this.postMessageOrigin),this.game.emit(r,{enabled:e})}ensureOutline(){if(this.outlineGo)return;const e=new t.GameObject(E,{size:{width:1,height:1},position:{x:0,y:0},origin:{x:0,y:0}});e.addComponent(new o.Graphics),this.outlineGo=e}onSelect(e,t){if(!this.enabled)return;if(t?.stopPropagation?.(),this.ensureOutline(),!this.outlineGo)return;this.selected=e,this.outlineGo.parent&&this.outlineGo.remove(),e.addChild(this.outlineGo),this.invalidateOutlineBounds(),this.updateSelectionOutline();const n=g(e),o={type:c,snapshot:n,pointer:t?.data?.position??null};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(o,this.postMessageOrigin)}findGameObjectById(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);return t.find(t=>t.id===e)??null}findGameObjectBySource(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);const n=e.file.trim(),o=(e.anchor??"").trim();if(!o)return null;for(const e of t){const t=m(e);if(!t||t.file!==n)continue;if((t.anchor??e.name)===o)return e}return null}resolveApplyTarget(e){if("number"==typeof e.gameObjectId){const t=this.findGameObjectById(e.gameObjectId);if(t)return t}const t=e.source?.file?.trim(),n=e.source?.anchor?.trim();return t&&n?this.findGameObjectBySource({file:t,anchor:n}):null}handleApplyProperty(e){const t=e.componentName,n=e.path,o="number"==typeof e.gameObjectId,s=Boolean(e.source?.file?.trim())&&Boolean(e.source?.anchor?.trim());if(!o&&!s||"string"!=typeof t||!Array.isArray(n)||0===n.length)return;const i=this.resolveApplyTarget(e);if(!i)return;v(i,t,n,e.value)&&this.selected?.id===i.id&&(this.invalidateOutlineBounds(),this.updateSelectionOutline(),this.postSnapshotUpdate(i))}postSnapshotUpdate(e){const t=g(e);"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage({type:c,snapshot:t,pointer:null,source:"property-applied"},this.postMessageOrigin)}clearSelection(){this.selected=null,this.invalidateOutlineBounds(),this.outlineGo?.parent&&this.outlineGo.remove();const e=this.outlineGo?.getComponent(o.Graphics);e?.graphics&&e.graphics.clear()}updateSelectionOutline(){if(!this.enabled||!this.selected||!this.outlineGo)return;const e=this.outlineGo.getComponent(o.Graphics);if(!e?.graphics)return;const t=this.resolvePickBounds(this.selected);if(this.lastOutlineBounds&&this.pickBoundsEqual(this.lastOutlineBounds,t))return;this.lastOutlineBounds=t;const n=e.graphics;n.clear(),n.rect(t.x,t.y,t.width,t.height),n.stroke({width:4,color:5636010,alpha:1})}invalidateOutlineBounds(){this.lastOutlineBounds=null}pickBoundsEqual(e,t){const n=.01;return Math.abs(e.x-t.x)<n&&Math.abs(e.y-t.y)<n&&Math.abs(e.width-t.width)<n&&Math.abs(e.height-t.height)<n}};G=e.__decorate([t.decorators.componentObserver({CombosDevelopmentToolTarget:[]})],G);var S=G;Object.assign(S,{packageName:"@combos-fun/plugin-development-tool",packageVersion:"0.0.21"}),exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY=l,exports.COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED=c,exports.COMBOS_DEVELOPMENT_TOOL_READY="combos-development-tool:ready",exports.COMBOS_DEVELOPMENT_TOOL_REFRESH=a,exports.COMBOS_DEVELOPMENT_TOOL_SET=i,exports.COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS=r,exports.CombosDevelopmentToolSystem=S,exports.CombosDevelopmentToolTarget=h,exports.applyPropertyValue=y,exports.applyPropertyWithHooks=v,exports.buildGameObjectSnapshot=g,exports.readPropertyValue=function(e,t,n){const o=e.getComponent(t);if(!o||!n.length)return;let s=o;for(const e of n){if(null==s||"object"!=typeof s)return;s=s[e]}return s},exports.readSourceAnchor=m;
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@@ -53,8 +53,8 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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restoreDisabledGameEvents() {
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if (container) {
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try {
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container.interactive = true;
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}
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catch {
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/* ignore */
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}
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}
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this.
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this.disabledGameEventGoIds.delete(id);
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}
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}
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detachAllPicks() {
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@@ -480,6 +486,15 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
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ensurePick(go) {
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if (this.tapHandlers.has(go.id))
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return;
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const container = this.getRendererContainer(go);
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if (container) {
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try {
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container.interactive = true;
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}
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catch {
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/* ignore */
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}
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}
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let ev = go.getComponent(Event);
|
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if (!ev) {
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ev = go.addComponent(this.createPickEvent(go));
|
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@@ -790,7 +805,7 @@ var CombosDevelopmentToolSystem$1 = CombosDevelopmentToolSystem;
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/** Auto-generated by scripts/build-package.mjs — do not edit. */
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Object.assign(CombosDevelopmentToolSystem$1, {
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packageName: "@combos-fun/plugin-development-tool",
|
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|
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packageVersion: "0.0.
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packageVersion: "0.0.21",
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});
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export { COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY, COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED, COMBOS_DEVELOPMENT_TOOL_READY, COMBOS_DEVELOPMENT_TOOL_REFRESH, COMBOS_DEVELOPMENT_TOOL_SET, COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, CombosDevelopmentToolSystem$1 as CombosDevelopmentToolSystem, CombosDevelopmentToolTarget, applyPropertyValue, applyPropertyWithHooks, buildGameObjectSnapshot, readPropertyValue, readSourceAnchor };
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"plugin-development-tool.esm.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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{"version":3,"file":"plugin-development-tool.esm.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - soft-disables game `Event` hit targets (`container.interactive = false`, restored on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` hit targets soft-disabled while enabled (`container.interactive = false`). */\n private readonly disabledGameEventGoIds = new Set<number>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreDisabledGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.disabledGameEventGoIds.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n const container = this.getRendererContainer(go);\n if (!container) return;\n\n try {\n container.interactive = false;\n this.disabledGameEventGoIds.add(go.id);\n } catch {\n /* ignore */\n }\n }\n\n private restoreDisabledGameEvents() {\n for (const id of [...this.disabledGameEventGoIds]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed) {\n this.disabledGameEventGoIds.delete(id);\n continue;\n }\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n this.disabledGameEventGoIds.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n const container = this.getRendererContainer(go);\n if (container) {\n try {\n container.interactive = true;\n } catch {\n /* ignore */\n }\n }\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-development-tool",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.22",
|
|
4
4
|
"description": "only useful for combos.fun preview page, no need to understand and modify",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-development-tool.esm.js",
|
|
@@ -36,10 +36,10 @@
|
|
|
36
36
|
],
|
|
37
37
|
"author": "sun668 <q947692259@gmail.com>",
|
|
38
38
|
"dependencies": {
|
|
39
|
-
"@combos-fun/engine": "0.0.
|
|
40
|
-
"@combos-fun/plugin-renderer": "0.0.
|
|
41
|
-
"@combos-fun/plugin-renderer-event": "0.0.
|
|
42
|
-
"@combos-fun/plugin-renderer-graphics": "0.0.
|
|
39
|
+
"@combos-fun/engine": "0.0.22",
|
|
40
|
+
"@combos-fun/plugin-renderer": "0.0.22",
|
|
41
|
+
"@combos-fun/plugin-renderer-event": "0.0.22",
|
|
42
|
+
"@combos-fun/plugin-renderer-graphics": "0.0.22"
|
|
43
43
|
},
|
|
44
44
|
"scripts": {
|
|
45
45
|
"build": "node ../../scripts/build-package.mjs"
|