@combos-fun/plugin-development-tool 0.0.20 → 0.0.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-development-tool.cjs.js +77 -10
- package/dist/plugin-development-tool.cjs.js.map +1 -1
- package/dist/plugin-development-tool.cjs.prod.js +1 -1
- package/dist/plugin-development-tool.d.ts +9 -0
- package/dist/plugin-development-tool.esm.js +77 -10
- package/dist/plugin-development-tool.esm.js.map +1 -1
- package/package.json +5 -5
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@@ -301,6 +301,7 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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/** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */
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this.pickEvents = new Set();
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this.needsRescan = false;
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this.lastOutlineBounds = null;
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this.onWindowSet = (e) => {
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const d = e.detail;
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if (d && typeof d.enabled === 'boolean') {
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@@ -390,16 +391,7 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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}
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if (!this.enabled || !this.selected || !this.outlineGo)
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return;
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if (!gfxComp?.graphics)
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return;
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const bounds = this.resolvePickBounds(this.selected);
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const g = gfxComp.graphics;
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g.clear();
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const t = typeof performance !== 'undefined' ? performance.now() : e.time;
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const pulse = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(t * 0.012));
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g.rect(bounds.x, bounds.y, bounds.width, bounds.height);
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g.stroke({ width: 4, color: 0x55ffaa, alpha: pulse });
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this.updateSelectionOutline();
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}
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componentChanged(changed) {
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if (!this.enabled)
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@@ -519,6 +511,10 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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}
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resolvePickBounds(go) {
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if (this.shouldPreferRenderedBounds(go)) {
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const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);
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if (fromOwnGraphics) {
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return fromOwnGraphics;
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}
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const fromGraphics = this.resolveContainerLocalBounds(go);
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if (fromGraphics) {
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return fromGraphics;
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@@ -537,10 +533,37 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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shouldPreferRenderedBounds(go) {
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return go.getComponent(pluginRendererGraphics.Graphics) != null;
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}
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/** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */
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resolveOwnGraphicsLocalBounds(go) {
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const gfx = go.getComponent(pluginRendererGraphics.Graphics);
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if (!gfx?.graphics)
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return null;
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try {
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const bounds = gfx.graphics.getLocalBounds();
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if (bounds.width > 0 && bounds.height > 0) {
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return {
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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};
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}
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}
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catch {
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/* ignore */
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}
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return null;
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}
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resolveContainerLocalBounds(go) {
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const container = this.getRendererContainer(go);
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if (!container)
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return null;
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const outlineContainer = this.getOutlineContainerIfChildOf(go);
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let outlineDetached = false;
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if (outlineContainer?.parent === container) {
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container.removeChild(outlineContainer);
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outlineDetached = true;
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}
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try {
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const bounds = container.getLocalBounds();
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if (bounds.width > 0 && bounds.height > 0) {
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@@ -555,8 +578,20 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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catch {
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/* ignore */
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}
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finally {
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if (outlineDetached && outlineContainer) {
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container.addChild(outlineContainer);
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}
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}
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return null;
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}
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/** Outline is parented under the selected GO; exclude it when measuring content bounds. */
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getOutlineContainerIfChildOf(go) {
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if (!this.outlineGo || this.outlineGo.parent !== go) {
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return null;
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}
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return this.getRendererContainer(this.outlineGo);
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}
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getRendererContainer(go) {
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const rendererSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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if (!rendererSystem?.containerManager)
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@@ -619,6 +654,8 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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this.outlineGo.remove();
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}
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go.addChild(this.outlineGo);
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this.invalidateOutlineBounds();
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this.updateSelectionOutline();
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const snapshot = buildGameObjectSnapshot(go);
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const payload = {
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type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,
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@@ -690,6 +727,8 @@ let CombosDevelopmentToolSystem$1 = class CombosDevelopmentToolSystem extends en
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if (!applied)
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return;
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if (this.selected?.id === go.id) {
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this.invalidateOutlineBounds();
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this.updateSelectionOutline();
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this.postSnapshotUpdate(go);
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}
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}
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}
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clearSelection() {
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this.selected = null;
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this.invalidateOutlineBounds();
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if (this.outlineGo?.parent) {
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this.outlineGo.remove();
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}
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gfx.graphics.clear();
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}
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}
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/** Redraw the green outline only when content bounds change (movement follows via child transform). */
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updateSelectionOutline() {
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if (!this.enabled || !this.selected || !this.outlineGo)
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return;
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const gfxComp = this.outlineGo.getComponent(pluginRendererGraphics.Graphics);
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if (!gfxComp?.graphics)
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return;
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const bounds = this.resolvePickBounds(this.selected);
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if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {
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return;
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}
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this.lastOutlineBounds = bounds;
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const g = gfxComp.graphics;
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g.clear();
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g.rect(bounds.x, bounds.y, bounds.width, bounds.height);
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g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });
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}
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invalidateOutlineBounds() {
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this.lastOutlineBounds = null;
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}
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pickBoundsEqual(a, b) {
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const eps = 0.01;
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return (Math.abs(a.x - b.x) < eps &&
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Math.abs(a.y - b.y) < eps &&
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Math.abs(a.width - b.width) < eps &&
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Math.abs(a.height - b.height) < eps);
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}
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};
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CombosDevelopmentToolSystem$1 = tslib.__decorate([
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engine.decorators.componentObserver({
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@@ -1 +1 @@
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{"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n const g = gfxComp.graphics;\n g.clear();\n const t = typeof performance !== 'undefined' ? performance.now() : e.time;\n const pulse = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(t * 0.012));\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: pulse });\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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{"version":3,"file":"plugin-development-tool.cjs.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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e=n[1],t={...s.style??{},[e]:o};return s.style=t,!0}return!1},Sound:function(e,t,n,o){const s=t;if(1===n.length&&"volume"===n[0]||2===n.length&&"config"===n[0]&&"volume"===n[1]){const e=w(o);return void 0!==e&&(s.volume=e,!0)}return!1}};function E(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;const i=v[t];return!!i?.(e,s,n,o)||y(e,t,n,o)}const O="__combosDevelopmentToolOutline";let S=class extends t.System{constructor(){super(...arguments),this.postMessageOrigin="*",this.enabled=!1,this.outlineGo=null,this.selected=null,this.tapHandlers=new Map,this.tapOwners=new Map,this.cachedGameEvents=new Map,this.pickEvents=new Set,this.needsRescan=!1,this.onWindowSet=e=>{const t=e.detail;t&&"boolean"==typeof t.enabled&&this.setEnabled(t.enabled)},this.onWindowMessage=e=>{const t=e.data;t&&"object"==typeof t&&(t.type===i&&"boolean"==typeof t.enabled?this.setEnabled(t.enabled):t.type===a?this.requestSceneRescan():t.type===h&&this.handleApplyProperty(t))},this.onGameSet=e=>{e&&"boolean"==typeof e.enabled&&this.setEnabled(e.enabled)},this.onGameRefresh=()=>{this.requestSceneRescan()},this.onWindowRefresh=()=>{this.requestSceneRescan()}}static{this.systemName="CombosDevelopmentToolSystem"}init(e){this.postMessageOrigin=e?.postMessageOrigin??"*","undefined"!=typeof window&&(window.addEventListener(i,this.onWindowSet),window.addEventListener(a,this.onWindowRefresh),window.addEventListener("message",this.onWindowMessage)),this.game.on(i,this.onGameSet),this.game.on(a,this.onGameRefresh),this.enabled&&(this.needsRescan=!0)}onDestroy(){"undefined"!=typeof window&&(window.removeEventListener(i,this.onWindowSet),window.removeEventListener(a,this.onWindowRefresh),window.removeEventListener("message",this.onWindowMessage)),this.game.off(i,this.onGameSet),this.game.off(a,this.onGameRefresh),this.detachAllPicks(),this.restoreCachedGameEvents(),this.clearSelection()}setEnabled(e){this.enabled!==e&&(this.enabled=e,e?this.needsRescan=!0:(this.clearSelection(),this.detachAllPicks(),this.restoreCachedGameEvents(),this.postSetSuccess(!1)))}get isEnabled(){return this.enabled}update(e){this.enabled&&this.needsRescan&&(this.needsRescan=!1,this.attachEditMode(),this.postSetSuccess(!0));for(const e of[...this.tapOwners.values()])e.destroyed&&this.releasePick(e);if(!this.enabled||!this.selected||!this.outlineGo)return;const t=this.outlineGo.getComponent(o.Graphics);if(!t?.graphics)return;const n=this.resolvePickBounds(this.selected),s=t.graphics;s.clear();const i="undefined"!=typeof performance?performance.now():e.time,r=.35+.65*(.5+.5*Math.sin(.012*i));s.rect(n.x,n.y,n.width,n.height),s.stroke({width:4,color:5636010,alpha:r})}componentChanged(e){if(!this.enabled)return;const{type:n,gameObject:o,componentName:s}=e;o&&"CombosDevelopmentToolTarget"===s&&(n===t.OBSERVER_TYPE.ADD?(this.stripGameEvent(o),this.ensurePick(o)):n===t.OBSERVER_TYPE.REMOVE&&(this.releasePick(o),this.selected===o&&this.clearSelection()))}requestSceneRescan(){this.enabled&&(this.needsRescan=!0)}attachEditMode(){this.detachAllPicks();const e=[];for(const t of this.game.scene.transform.children)this.collectGameObjects(t.gameObject,e);for(const t of e)this.isIgnoredPickGo(t)||this.stripGameEvent(t);for(const t of e)this.isIgnoredPickGo(t)||t.getComponent(d)&&this.ensurePick(t)}collectGameObjects(e,t){t.push(e);for(const n of e.transform.children)this.collectGameObjects(n.gameObject,t)}isIgnoredPickGo(e){return e.name===O||e===this.outlineGo}stripGameEvent(e){if(this.cachedGameEvents.has(e.id))return;if(e.getComponent(s.Event))try{const t=e.removeComponent(s.Event);this.cachedGameEvents.set(e.id,t)}catch{}}restoreCachedGameEvents(){for(const[e,t]of[...this.cachedGameEvents.entries()]){const n=this.findGameObjectById(e);if(!n||n.destroyed||n.getComponent(s.Event))this.cachedGameEvents.delete(e);else{try{n.addComponent(t)}catch{}this.cachedGameEvents.delete(e)}}}detachAllPicks(){for(const e of[...this.tapOwners.values()])this.releasePick(e)}ensurePick(e){if(this.tapHandlers.has(e.id))return;let t=e.getComponent(s.Event);t||(t=e.addComponent(this.createPickEvent(e)),this.pickEvents.add(e.id));const n=t=>this.onSelect(e,t);this.tapHandlers.set(e.id,n),this.tapOwners.set(e.id,e),t.on("tap",n)}createPickEvent(e){const t=this.resolvePickBounds(e);return t.width>0&&t.height>0?new s.Event({hitArea:{type:s.HIT_AREA_TYPE.Rect,style:{x:t.x,y:t.y,width:t.width,height:t.height}}}):new s.Event}resolvePickBounds(e){if(this.shouldPreferRenderedBounds(e)){const t=this.resolveContainerLocalBounds(e);if(t)return t}const{width:t,height:n}=e.transform.size;if(t>0&&n>0)return{x:0,y:0,width:t,height:n};const o=this.resolveContainerLocalBounds(e);return o||{x:0,y:0,width:1,height:1}}shouldPreferRenderedBounds(e){return null!=e.getComponent(o.Graphics)}resolveContainerLocalBounds(e){const t=this.getRendererContainer(e);if(!t)return null;try{const e=t.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}return null}getRendererContainer(e){const t=this.game.getSystem(n.RendererSystem);if(!t?.containerManager)return null;try{return t.containerManager.getContainer(e.id)}catch{return null}}releasePick(e){const t=this.tapHandlers.get(e.id);if(!t)return;const n=e.getComponent(s.Event);if(n?.off("tap",t),this.tapHandlers.delete(e.id),this.tapOwners.delete(e.id),this.pickEvents.has(e.id)){try{e.removeComponent(s.Event)}catch{}this.pickEvents.delete(e.id)}}postSetSuccess(e){const t={type:r,enabled:e};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(t,this.postMessageOrigin),this.game.emit(r,{enabled:e})}ensureOutline(){if(this.outlineGo)return;const e=new t.GameObject(O,{size:{width:1,height:1},position:{x:0,y:0},origin:{x:0,y:0}});e.addComponent(new o.Graphics),this.outlineGo=e}onSelect(e,t){if(!this.enabled)return;if(t?.stopPropagation?.(),this.ensureOutline(),!this.outlineGo)return;this.selected=e,this.outlineGo.parent&&this.outlineGo.remove(),e.addChild(this.outlineGo);const n=g(e),o={type:c,snapshot:n,pointer:t?.data?.position??null};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(o,this.postMessageOrigin)}findGameObjectById(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);return t.find(t=>t.id===e)??null}findGameObjectBySource(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);const n=e.file.trim(),o=(e.anchor??"").trim();if(!o)return null;for(const e of t){const t=f(e);if(!t||t.file!==n)continue;if((t.anchor??e.name)===o)return e}return null}resolveApplyTarget(e){if("number"==typeof e.gameObjectId){const t=this.findGameObjectById(e.gameObjectId);if(t)return t}const t=e.source?.file?.trim(),n=e.source?.anchor?.trim();return t&&n?this.findGameObjectBySource({file:t,anchor:n}):null}handleApplyProperty(e){const t=e.componentName,n=e.path,o="number"==typeof e.gameObjectId,s=Boolean(e.source?.file?.trim())&&Boolean(e.source?.anchor?.trim());if(!o&&!s||"string"!=typeof t||!Array.isArray(n)||0===n.length)return;const i=this.resolveApplyTarget(e);if(!i)return;E(i,t,n,e.value)&&this.selected?.id===i.id&&this.postSnapshotUpdate(i)}postSnapshotUpdate(e){const t=g(e);"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage({type:c,snapshot:t,pointer:null,source:"property-applied"},this.postMessageOrigin)}clearSelection(){this.selected=null,this.outlineGo?.parent&&this.outlineGo.remove();const e=this.outlineGo?.getComponent(o.Graphics);e?.graphics&&e.graphics.clear()}};S=e.__decorate([t.decorators.componentObserver({CombosDevelopmentToolTarget:[]})],S);var G=S;Object.assign(G,{packageName:"@combos-fun/plugin-development-tool",packageVersion:"0.0.20"}),exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY=h,exports.COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED=c,exports.COMBOS_DEVELOPMENT_TOOL_READY="combos-development-tool:ready",exports.COMBOS_DEVELOPMENT_TOOL_REFRESH=a,exports.COMBOS_DEVELOPMENT_TOOL_SET=i,exports.COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS=r,exports.CombosDevelopmentToolSystem=G,exports.CombosDevelopmentToolTarget=d,exports.applyPropertyValue=y,exports.applyPropertyWithHooks=E,exports.buildGameObjectSnapshot=g,exports.readPropertyValue=function(e,t,n){const o=e.getComponent(t);if(!o||!n.length)return;let s=o;for(const e of n){if(null==s||"object"!=typeof s)return;s=s[e]}return s},exports.readSourceAnchor=f;
|
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1
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+
"use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/plugin-renderer"),o=require("@combos-fun/plugin-renderer-graphics"),s=require("@combos-fun/plugin-renderer-event");const i="combos-development-tool:set",r="combos-development-tool:set-success",a="combos-development-tool:refresh",c="combos-development-tool:gameobject-selected",l="combos-development-tool:apply-property";class h extends t.Component{constructor(){super(...arguments),this.payload={}}static{this.componentName="CombosDevelopmentToolTarget"}init(e){this.payload=e?.payload?{...e.payload}:{}}}const d=new Set(["gameObject","name","started","__componentDefaultParams","destroyed","inScene","worldTransform","children","_parent"]),u={Graphics:new Set(["graphics"]),Physics:new Set(["body","Body","PhysicsEngine","World","Constraint","mouseConstraint","bodyParams"]),Event:new Set(["hitArea"])};function p(e,t=0){if(null==e)return e;if("number"==typeof e||"string"==typeof e||"boolean"==typeof e)return e;if(!(t>6)){if(Array.isArray(e))return e.map(e=>p(e,t+1));if("object"==typeof e){const n={};for(const[o,s]of Object.entries(e)){if("function"==typeof s)continue;const e=p(s,t+1);void 0!==e&&(n[o]=e)}return n}}}function m(e){const t={},n=u[e.name];for(const o of Object.keys(e)){if(d.has(o)||o.startsWith("_"))continue;if(n?.has(o))continue;const s=e[o];if("function"==typeof s)continue;const i=p(s);void 0!==i&&(t[o]=i)}return t}function f(e){const t=e.getComponent(h),n=t?.payload?.source;var o;if((o=n)&&"object"==typeof o&&"string"==typeof o.file)return{file:n.file,anchor:n.anchor??e.name}}function g(e){const t=e.components.filter(e=>"CombosDevelopmentToolTarget"!==e.name).map(e=>({componentName:e.name,fields:m(e)}));return{id:e.id,name:e.name,components:t,source:f(e)}}function y(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;let i=s;for(let e=0;e<n.length-1;e++){const t=n[e];void 0!==i[t]&&null!==i[t]||(i[t]={}),i=i[t]}return i[n[n.length-1]]=o,!0}const b=new Set(["position","size","origin","anchor","scale","skew"]);function w(e){if("number"==typeof e&&Number.isFinite(e))return e;if("string"==typeof e&&""!==e.trim()){const t=Number(e);return Number.isFinite(t)?t:void 0}}const O={Transform:function(e,t,n,o){const s=e.transform??t,i=s;if(1===n.length&&"rotation"===n[0]){const e=w(o);return void 0!==e&&(s.rotation=e,!0)}if(2===n.length&&b.has(n[0])){const t=n[0],s=n[1],r=w(o);if(void 0===r)return!1;const a=i[t];return!(!a||"object"!=typeof a)&&(a[s]=r,"position"===t&&(function(e){const t=e.getComponent("Physics");if(!t?.body)return;const{x:n,y:o}=e.transform.position;t.Body?.setPosition?t.Body.setPosition(t.body,{x:n,y:o}):(t.body.position.x=n,t.body.position.y=o)}(e),function(e){const t=e.getComponent("PlatformerMover");t&&(t.originX=e.transform.position.x,t.originY=e.transform.position.y)}(e)),!0)}return!1},Text:function(e,t,n,o){const s=t;if(1===n.length&&"text"===n[0])return s.text=String(o??""),!0;if(2===n.length&&"style"===n[0]){const e=n[1],t={...s.style??{},[e]:o};return s.style=t,!0}return!1},Sound:function(e,t,n,o){const s=t;if(1===n.length&&"volume"===n[0]||2===n.length&&"config"===n[0]&&"volume"===n[1]){const e=w(o);return void 0!==e&&(s.volume=e,!0)}return!1}};function v(e,t,n,o){const s=e.getComponent(t);if(!s||!n.length)return!1;const i=O[t];return!!i?.(e,s,n,o)||y(e,t,n,o)}const E="__combosDevelopmentToolOutline";let S=class extends t.System{constructor(){super(...arguments),this.postMessageOrigin="*",this.enabled=!1,this.outlineGo=null,this.selected=null,this.tapHandlers=new Map,this.tapOwners=new Map,this.cachedGameEvents=new Map,this.pickEvents=new Set,this.needsRescan=!1,this.lastOutlineBounds=null,this.onWindowSet=e=>{const t=e.detail;t&&"boolean"==typeof t.enabled&&this.setEnabled(t.enabled)},this.onWindowMessage=e=>{const t=e.data;t&&"object"==typeof t&&(t.type===i&&"boolean"==typeof t.enabled?this.setEnabled(t.enabled):t.type===a?this.requestSceneRescan():t.type===l&&this.handleApplyProperty(t))},this.onGameSet=e=>{e&&"boolean"==typeof e.enabled&&this.setEnabled(e.enabled)},this.onGameRefresh=()=>{this.requestSceneRescan()},this.onWindowRefresh=()=>{this.requestSceneRescan()}}static{this.systemName="CombosDevelopmentToolSystem"}init(e){this.postMessageOrigin=e?.postMessageOrigin??"*","undefined"!=typeof window&&(window.addEventListener(i,this.onWindowSet),window.addEventListener(a,this.onWindowRefresh),window.addEventListener("message",this.onWindowMessage)),this.game.on(i,this.onGameSet),this.game.on(a,this.onGameRefresh),this.enabled&&(this.needsRescan=!0)}onDestroy(){"undefined"!=typeof window&&(window.removeEventListener(i,this.onWindowSet),window.removeEventListener(a,this.onWindowRefresh),window.removeEventListener("message",this.onWindowMessage)),this.game.off(i,this.onGameSet),this.game.off(a,this.onGameRefresh),this.detachAllPicks(),this.restoreCachedGameEvents(),this.clearSelection()}setEnabled(e){this.enabled!==e&&(this.enabled=e,e?this.needsRescan=!0:(this.clearSelection(),this.detachAllPicks(),this.restoreCachedGameEvents(),this.postSetSuccess(!1)))}get isEnabled(){return this.enabled}update(e){this.enabled&&this.needsRescan&&(this.needsRescan=!1,this.attachEditMode(),this.postSetSuccess(!0));for(const e of[...this.tapOwners.values()])e.destroyed&&this.releasePick(e);this.enabled&&this.selected&&this.outlineGo&&this.updateSelectionOutline()}componentChanged(e){if(!this.enabled)return;const{type:n,gameObject:o,componentName:s}=e;o&&"CombosDevelopmentToolTarget"===s&&(n===t.OBSERVER_TYPE.ADD?(this.stripGameEvent(o),this.ensurePick(o)):n===t.OBSERVER_TYPE.REMOVE&&(this.releasePick(o),this.selected===o&&this.clearSelection()))}requestSceneRescan(){this.enabled&&(this.needsRescan=!0)}attachEditMode(){this.detachAllPicks();const e=[];for(const t of this.game.scene.transform.children)this.collectGameObjects(t.gameObject,e);for(const t of e)this.isIgnoredPickGo(t)||this.stripGameEvent(t);for(const t of e)this.isIgnoredPickGo(t)||t.getComponent(h)&&this.ensurePick(t)}collectGameObjects(e,t){t.push(e);for(const n of e.transform.children)this.collectGameObjects(n.gameObject,t)}isIgnoredPickGo(e){return e.name===E||e===this.outlineGo}stripGameEvent(e){if(this.cachedGameEvents.has(e.id))return;if(e.getComponent(s.Event))try{const t=e.removeComponent(s.Event);this.cachedGameEvents.set(e.id,t)}catch{}}restoreCachedGameEvents(){for(const[e,t]of[...this.cachedGameEvents.entries()]){const n=this.findGameObjectById(e);if(!n||n.destroyed||n.getComponent(s.Event))this.cachedGameEvents.delete(e);else{try{n.addComponent(t)}catch{}this.cachedGameEvents.delete(e)}}}detachAllPicks(){for(const e of[...this.tapOwners.values()])this.releasePick(e)}ensurePick(e){if(this.tapHandlers.has(e.id))return;let t=e.getComponent(s.Event);t||(t=e.addComponent(this.createPickEvent(e)),this.pickEvents.add(e.id));const n=t=>this.onSelect(e,t);this.tapHandlers.set(e.id,n),this.tapOwners.set(e.id,e),t.on("tap",n)}createPickEvent(e){const t=this.resolvePickBounds(e);return t.width>0&&t.height>0?new s.Event({hitArea:{type:s.HIT_AREA_TYPE.Rect,style:{x:t.x,y:t.y,width:t.width,height:t.height}}}):new s.Event}resolvePickBounds(e){if(this.shouldPreferRenderedBounds(e)){const t=this.resolveOwnGraphicsLocalBounds(e);if(t)return t;const n=this.resolveContainerLocalBounds(e);if(n)return n}const{width:t,height:n}=e.transform.size;if(t>0&&n>0)return{x:0,y:0,width:t,height:n};const o=this.resolveContainerLocalBounds(e);return o||{x:0,y:0,width:1,height:1}}shouldPreferRenderedBounds(e){return null!=e.getComponent(o.Graphics)}resolveOwnGraphicsLocalBounds(e){const t=e.getComponent(o.Graphics);if(!t?.graphics)return null;try{const e=t.graphics.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}return null}resolveContainerLocalBounds(e){const t=this.getRendererContainer(e);if(!t)return null;const n=this.getOutlineContainerIfChildOf(e);let o=!1;n?.parent===t&&(t.removeChild(n),o=!0);try{const e=t.getLocalBounds();if(e.width>0&&e.height>0)return{x:e.x,y:e.y,width:e.width,height:e.height}}catch{}finally{o&&n&&t.addChild(n)}return null}getOutlineContainerIfChildOf(e){return this.outlineGo&&this.outlineGo.parent===e?this.getRendererContainer(this.outlineGo):null}getRendererContainer(e){const t=this.game.getSystem(n.RendererSystem);if(!t?.containerManager)return null;try{return t.containerManager.getContainer(e.id)}catch{return null}}releasePick(e){const t=this.tapHandlers.get(e.id);if(!t)return;const n=e.getComponent(s.Event);if(n?.off("tap",t),this.tapHandlers.delete(e.id),this.tapOwners.delete(e.id),this.pickEvents.has(e.id)){try{e.removeComponent(s.Event)}catch{}this.pickEvents.delete(e.id)}}postSetSuccess(e){const t={type:r,enabled:e};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(t,this.postMessageOrigin),this.game.emit(r,{enabled:e})}ensureOutline(){if(this.outlineGo)return;const e=new t.GameObject(E,{size:{width:1,height:1},position:{x:0,y:0},origin:{x:0,y:0}});e.addComponent(new o.Graphics),this.outlineGo=e}onSelect(e,t){if(!this.enabled)return;if(t?.stopPropagation?.(),this.ensureOutline(),!this.outlineGo)return;this.selected=e,this.outlineGo.parent&&this.outlineGo.remove(),e.addChild(this.outlineGo),this.invalidateOutlineBounds(),this.updateSelectionOutline();const n=g(e),o={type:c,snapshot:n,pointer:t?.data?.position??null};"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage(o,this.postMessageOrigin)}findGameObjectById(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);return t.find(t=>t.id===e)??null}findGameObjectBySource(e){const t=[];for(const e of this.game.scene.transform.children)this.collectGameObjects(e.gameObject,t);const n=e.file.trim(),o=(e.anchor??"").trim();if(!o)return null;for(const e of t){const t=f(e);if(!t||t.file!==n)continue;if((t.anchor??e.name)===o)return e}return null}resolveApplyTarget(e){if("number"==typeof e.gameObjectId){const t=this.findGameObjectById(e.gameObjectId);if(t)return t}const t=e.source?.file?.trim(),n=e.source?.anchor?.trim();return t&&n?this.findGameObjectBySource({file:t,anchor:n}):null}handleApplyProperty(e){const t=e.componentName,n=e.path,o="number"==typeof e.gameObjectId,s=Boolean(e.source?.file?.trim())&&Boolean(e.source?.anchor?.trim());if(!o&&!s||"string"!=typeof t||!Array.isArray(n)||0===n.length)return;const i=this.resolveApplyTarget(e);if(!i)return;v(i,t,n,e.value)&&this.selected?.id===i.id&&(this.invalidateOutlineBounds(),this.updateSelectionOutline(),this.postSnapshotUpdate(i))}postSnapshotUpdate(e){const t=g(e);"undefined"!=typeof window&&window.parent&&window.parent!==window&&window.parent.postMessage({type:c,snapshot:t,pointer:null,source:"property-applied"},this.postMessageOrigin)}clearSelection(){this.selected=null,this.invalidateOutlineBounds(),this.outlineGo?.parent&&this.outlineGo.remove();const e=this.outlineGo?.getComponent(o.Graphics);e?.graphics&&e.graphics.clear()}updateSelectionOutline(){if(!this.enabled||!this.selected||!this.outlineGo)return;const e=this.outlineGo.getComponent(o.Graphics);if(!e?.graphics)return;const t=this.resolvePickBounds(this.selected);if(this.lastOutlineBounds&&this.pickBoundsEqual(this.lastOutlineBounds,t))return;this.lastOutlineBounds=t;const n=e.graphics;n.clear(),n.rect(t.x,t.y,t.width,t.height),n.stroke({width:4,color:5636010,alpha:1})}invalidateOutlineBounds(){this.lastOutlineBounds=null}pickBoundsEqual(e,t){const n=.01;return Math.abs(e.x-t.x)<n&&Math.abs(e.y-t.y)<n&&Math.abs(e.width-t.width)<n&&Math.abs(e.height-t.height)<n}};S=e.__decorate([t.decorators.componentObserver({CombosDevelopmentToolTarget:[]})],S);var G=S;Object.assign(G,{packageName:"@combos-fun/plugin-development-tool",packageVersion:"0.0.20"}),exports.COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY=l,exports.COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED=c,exports.COMBOS_DEVELOPMENT_TOOL_READY="combos-development-tool:ready",exports.COMBOS_DEVELOPMENT_TOOL_REFRESH=a,exports.COMBOS_DEVELOPMENT_TOOL_SET=i,exports.COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS=r,exports.CombosDevelopmentToolSystem=G,exports.CombosDevelopmentToolTarget=h,exports.applyPropertyValue=y,exports.applyPropertyWithHooks=v,exports.buildGameObjectSnapshot=g,exports.readPropertyValue=function(e,t,n){const o=e.getComponent(t);if(!o||!n.length)return;let s=o;for(const e of n){if(null==s||"object"!=typeof s)return;s=s[e]}return s},exports.readSourceAnchor=f;
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@@ -58,6 +58,7 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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58
58
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/** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */
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59
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private readonly pickEvents;
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60
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private needsRescan;
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61
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+
private lastOutlineBounds;
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private readonly onWindowSet;
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63
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private readonly onWindowMessage;
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private readonly onGameSet;
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@@ -82,7 +83,11 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
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private createPickEvent;
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private resolvePickBounds;
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private shouldPreferRenderedBounds;
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+
/** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */
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private resolveOwnGraphicsLocalBounds;
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85
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private resolveContainerLocalBounds;
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89
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+
/** Outline is parented under the selected GO; exclude it when measuring content bounds. */
|
|
90
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+
private getOutlineContainerIfChildOf;
|
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86
91
|
private getRendererContainer;
|
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87
92
|
private releasePick;
|
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88
93
|
private postSetSuccess;
|
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@@ -94,6 +99,10 @@ declare class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSy
|
|
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94
99
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private handleApplyProperty;
|
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95
100
|
private postSnapshotUpdate;
|
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96
101
|
private clearSelection;
|
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102
|
+
/** Redraw the green outline only when content bounds change (movement follows via child transform). */
|
|
103
|
+
private updateSelectionOutline;
|
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104
|
+
private invalidateOutlineBounds;
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105
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+
private pickBoundsEqual;
|
|
97
106
|
}
|
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98
107
|
|
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99
108
|
/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */
|
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@@ -299,6 +299,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
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299
299
|
/** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */
|
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300
300
|
this.pickEvents = new Set();
|
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301
301
|
this.needsRescan = false;
|
|
302
|
+
this.lastOutlineBounds = null;
|
|
302
303
|
this.onWindowSet = (e) => {
|
|
303
304
|
const d = e.detail;
|
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304
305
|
if (d && typeof d.enabled === 'boolean') {
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@@ -388,16 +389,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
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388
389
|
}
|
|
389
390
|
if (!this.enabled || !this.selected || !this.outlineGo)
|
|
390
391
|
return;
|
|
391
|
-
|
|
392
|
-
if (!gfxComp?.graphics)
|
|
393
|
-
return;
|
|
394
|
-
const bounds = this.resolvePickBounds(this.selected);
|
|
395
|
-
const g = gfxComp.graphics;
|
|
396
|
-
g.clear();
|
|
397
|
-
const t = typeof performance !== 'undefined' ? performance.now() : e.time;
|
|
398
|
-
const pulse = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(t * 0.012));
|
|
399
|
-
g.rect(bounds.x, bounds.y, bounds.width, bounds.height);
|
|
400
|
-
g.stroke({ width: 4, color: 0x55ffaa, alpha: pulse });
|
|
392
|
+
this.updateSelectionOutline();
|
|
401
393
|
}
|
|
402
394
|
componentChanged(changed) {
|
|
403
395
|
if (!this.enabled)
|
|
@@ -517,6 +509,10 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
517
509
|
}
|
|
518
510
|
resolvePickBounds(go) {
|
|
519
511
|
if (this.shouldPreferRenderedBounds(go)) {
|
|
512
|
+
const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);
|
|
513
|
+
if (fromOwnGraphics) {
|
|
514
|
+
return fromOwnGraphics;
|
|
515
|
+
}
|
|
520
516
|
const fromGraphics = this.resolveContainerLocalBounds(go);
|
|
521
517
|
if (fromGraphics) {
|
|
522
518
|
return fromGraphics;
|
|
@@ -535,10 +531,37 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
535
531
|
shouldPreferRenderedBounds(go) {
|
|
536
532
|
return go.getComponent(Graphics) != null;
|
|
537
533
|
}
|
|
534
|
+
/** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */
|
|
535
|
+
resolveOwnGraphicsLocalBounds(go) {
|
|
536
|
+
const gfx = go.getComponent(Graphics);
|
|
537
|
+
if (!gfx?.graphics)
|
|
538
|
+
return null;
|
|
539
|
+
try {
|
|
540
|
+
const bounds = gfx.graphics.getLocalBounds();
|
|
541
|
+
if (bounds.width > 0 && bounds.height > 0) {
|
|
542
|
+
return {
|
|
543
|
+
x: bounds.x,
|
|
544
|
+
y: bounds.y,
|
|
545
|
+
width: bounds.width,
|
|
546
|
+
height: bounds.height,
|
|
547
|
+
};
|
|
548
|
+
}
|
|
549
|
+
}
|
|
550
|
+
catch {
|
|
551
|
+
/* ignore */
|
|
552
|
+
}
|
|
553
|
+
return null;
|
|
554
|
+
}
|
|
538
555
|
resolveContainerLocalBounds(go) {
|
|
539
556
|
const container = this.getRendererContainer(go);
|
|
540
557
|
if (!container)
|
|
541
558
|
return null;
|
|
559
|
+
const outlineContainer = this.getOutlineContainerIfChildOf(go);
|
|
560
|
+
let outlineDetached = false;
|
|
561
|
+
if (outlineContainer?.parent === container) {
|
|
562
|
+
container.removeChild(outlineContainer);
|
|
563
|
+
outlineDetached = true;
|
|
564
|
+
}
|
|
542
565
|
try {
|
|
543
566
|
const bounds = container.getLocalBounds();
|
|
544
567
|
if (bounds.width > 0 && bounds.height > 0) {
|
|
@@ -553,8 +576,20 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
553
576
|
catch {
|
|
554
577
|
/* ignore */
|
|
555
578
|
}
|
|
579
|
+
finally {
|
|
580
|
+
if (outlineDetached && outlineContainer) {
|
|
581
|
+
container.addChild(outlineContainer);
|
|
582
|
+
}
|
|
583
|
+
}
|
|
556
584
|
return null;
|
|
557
585
|
}
|
|
586
|
+
/** Outline is parented under the selected GO; exclude it when measuring content bounds. */
|
|
587
|
+
getOutlineContainerIfChildOf(go) {
|
|
588
|
+
if (!this.outlineGo || this.outlineGo.parent !== go) {
|
|
589
|
+
return null;
|
|
590
|
+
}
|
|
591
|
+
return this.getRendererContainer(this.outlineGo);
|
|
592
|
+
}
|
|
558
593
|
getRendererContainer(go) {
|
|
559
594
|
const rendererSystem = this.game.getSystem(RendererSystem);
|
|
560
595
|
if (!rendererSystem?.containerManager)
|
|
@@ -617,6 +652,8 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
617
652
|
this.outlineGo.remove();
|
|
618
653
|
}
|
|
619
654
|
go.addChild(this.outlineGo);
|
|
655
|
+
this.invalidateOutlineBounds();
|
|
656
|
+
this.updateSelectionOutline();
|
|
620
657
|
const snapshot = buildGameObjectSnapshot(go);
|
|
621
658
|
const payload = {
|
|
622
659
|
type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,
|
|
@@ -688,6 +725,8 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
688
725
|
if (!applied)
|
|
689
726
|
return;
|
|
690
727
|
if (this.selected?.id === go.id) {
|
|
728
|
+
this.invalidateOutlineBounds();
|
|
729
|
+
this.updateSelectionOutline();
|
|
691
730
|
this.postSnapshotUpdate(go);
|
|
692
731
|
}
|
|
693
732
|
}
|
|
@@ -704,6 +743,7 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
704
743
|
}
|
|
705
744
|
clearSelection() {
|
|
706
745
|
this.selected = null;
|
|
746
|
+
this.invalidateOutlineBounds();
|
|
707
747
|
if (this.outlineGo?.parent) {
|
|
708
748
|
this.outlineGo.remove();
|
|
709
749
|
}
|
|
@@ -712,6 +752,33 @@ let CombosDevelopmentToolSystem = class CombosDevelopmentToolSystem extends Syst
|
|
|
712
752
|
gfx.graphics.clear();
|
|
713
753
|
}
|
|
714
754
|
}
|
|
755
|
+
/** Redraw the green outline only when content bounds change (movement follows via child transform). */
|
|
756
|
+
updateSelectionOutline() {
|
|
757
|
+
if (!this.enabled || !this.selected || !this.outlineGo)
|
|
758
|
+
return;
|
|
759
|
+
const gfxComp = this.outlineGo.getComponent(Graphics);
|
|
760
|
+
if (!gfxComp?.graphics)
|
|
761
|
+
return;
|
|
762
|
+
const bounds = this.resolvePickBounds(this.selected);
|
|
763
|
+
if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {
|
|
764
|
+
return;
|
|
765
|
+
}
|
|
766
|
+
this.lastOutlineBounds = bounds;
|
|
767
|
+
const g = gfxComp.graphics;
|
|
768
|
+
g.clear();
|
|
769
|
+
g.rect(bounds.x, bounds.y, bounds.width, bounds.height);
|
|
770
|
+
g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });
|
|
771
|
+
}
|
|
772
|
+
invalidateOutlineBounds() {
|
|
773
|
+
this.lastOutlineBounds = null;
|
|
774
|
+
}
|
|
775
|
+
pickBoundsEqual(a, b) {
|
|
776
|
+
const eps = 0.01;
|
|
777
|
+
return (Math.abs(a.x - b.x) < eps &&
|
|
778
|
+
Math.abs(a.y - b.y) < eps &&
|
|
779
|
+
Math.abs(a.width - b.width) < eps &&
|
|
780
|
+
Math.abs(a.height - b.height) < eps);
|
|
781
|
+
}
|
|
715
782
|
};
|
|
716
783
|
CombosDevelopmentToolSystem = __decorate([
|
|
717
784
|
decorators.componentObserver({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"plugin-development-tool.esm.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n const g = gfxComp.graphics;\n g.clear();\n const t = typeof performance !== 'undefined' ? performance.now() : e.time;\n const pulse = 0.35 + 0.65 * (0.5 + 0.5 * Math.sin(t * 0.012));\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: pulse });\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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{"version":3,"file":"plugin-development-tool.esm.js","sources":["../lib/constants.ts","../lib/CombosDevelopmentToolTarget.ts","../lib/sceneEditTypes.ts","../lib/sceneEditSerialize.ts","../lib/sceneEditApplyHooks.ts","../lib/CombosDevelopmentToolSystem.ts","../lib/__combosPackageMeta.gen.ts"],"sourcesContent":["/** Toggle development-tool selection / parent postMessage. Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET = 'combos-development-tool:set' as const;\n\n/** iframe → parent: `setEnabled` finished (pick attach after enable, or restore after disable). Payload: `{ enabled: boolean }`. */\nexport const COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS =\n 'combos-development-tool:set-success' as const;\n\n/** Re-scan the scene tree while the development tool is enabled. */\nexport const COMBOS_DEVELOPMENT_TOOL_REFRESH = 'combos-development-tool:refresh' as const;\n\n/** Emitted to `window.parent` when an object is selected while the tool is on. */\nexport const COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED =\n 'combos-development-tool:gameobject-selected' as const;\n\n/** Parent → iframe: apply a value to a component field (live preview). */\nexport const COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY =\n 'combos-development-tool:apply-property' as const;\n\n/** iframe → parent: game scene bootstrap finished; parent may enable pick mode. */\nexport const COMBOS_DEVELOPMENT_TOOL_READY = 'combos-development-tool:ready' as const;\n","import { Component, ComponentParams } from '@combos-fun/engine';\n\nexport interface CombosDevelopmentToolTargetParams extends ComponentParams {\n /** Extra JSON-serializable fields included in postMessage to parent. */\n payload?: Record<string, unknown>;\n}\n\n/**\n * Marks a `GameObject` as selectable in editor pick mode. While the development tool is enabled,\n * only nodes carrying this component receive a pick `Event`; all other game `Event` components\n * are removed and cached until disable.\n */\nexport default class CombosDevelopmentToolTarget extends Component<CombosDevelopmentToolTargetParams> {\n static componentName = 'CombosDevelopmentToolTarget';\n\n payload: Record<string, unknown> = {};\n\n init(params?: CombosDevelopmentToolTargetParams) {\n this.payload = params?.payload ? { ...params.payload } : {};\n }\n}\n","/** Optional bootstrap anchor stored on {@link CombosDevelopmentToolTarget}.payload.source */\nexport interface SceneSourceAnchor {\n /** Project-relative path, e.g. `src/index.ts` */\n file: string;\n /** Variable name in bootstrap (`const poster = …`) or stable key; defaults to gameObject name */\n anchor?: string;\n}\n\nexport interface SceneEditPropertyRef {\n gameObjectId: number;\n gameObjectName: string;\n componentName: string;\n path: string[];\n}\n\nexport interface SceneEditComponentSnapshot {\n componentName: string;\n fields: Record<string, unknown>;\n}\n\nexport interface SceneEditGameObjectSnapshot {\n id: number;\n name: string;\n components: SceneEditComponentSnapshot[];\n source?: SceneSourceAnchor;\n}\n\nexport function isSceneSourceAnchor(v: unknown): v is SceneSourceAnchor {\n return (\n !!v &&\n typeof v === 'object' &&\n typeof (v as SceneSourceAnchor).file === 'string'\n );\n}\n","import { Component, GameObject } from '@combos-fun/engine';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport {\n isSceneSourceAnchor,\n type SceneEditComponentSnapshot,\n type SceneEditGameObjectSnapshot,\n type SceneSourceAnchor,\n} from './sceneEditTypes';\n\nconst SKIP_KEYS = new Set([\n 'gameObject',\n 'name',\n 'started',\n '__componentDefaultParams',\n 'destroyed',\n 'inScene',\n 'worldTransform',\n 'children',\n '_parent',\n]);\n\nconst COMPONENT_SKIP_KEYS: Record<string, ReadonlySet<string>> = {\n Graphics: new Set(['graphics']),\n Physics: new Set([\n 'body',\n 'Body',\n 'PhysicsEngine',\n 'World',\n 'Constraint',\n 'mouseConstraint',\n 'bodyParams',\n ]),\n Event: new Set(['hitArea']),\n};\n\nfunction cloneJsonSafe(value: unknown, depth = 0): unknown {\n if (value === null || value === undefined) return value;\n if (typeof value === 'number' || typeof value === 'string' || typeof value === 'boolean') {\n return value;\n }\n if (depth > 6) return undefined;\n if (Array.isArray(value)) {\n return value.map(item => cloneJsonSafe(item, depth + 1));\n }\n if (typeof value === 'object') {\n const out: Record<string, unknown> = {};\n for (const [k, v] of Object.entries(value as Record<string, unknown>)) {\n if (typeof v === 'function') continue;\n const cloned = cloneJsonSafe(v, depth + 1);\n if (cloned !== undefined) out[k] = cloned;\n }\n return out;\n }\n return undefined;\n}\n\nfunction serializeComponent(comp: Component): Record<string, unknown> {\n const out: Record<string, unknown> = {};\n const componentSkips = COMPONENT_SKIP_KEYS[comp.name];\n for (const key of Object.keys(comp)) {\n if (SKIP_KEYS.has(key) || key.startsWith('_')) continue;\n if (componentSkips?.has(key)) continue;\n const value = (comp as Record<string, unknown>)[key];\n if (typeof value === 'function') continue;\n const cloned = cloneJsonSafe(value);\n if (cloned !== undefined) out[key] = cloned;\n }\n return out;\n}\n\nexport function readSourceAnchor(go: GameObject): SceneSourceAnchor | undefined {\n const tag = go.getComponent(CombosDevelopmentToolTarget);\n const raw = tag?.payload?.source;\n if (!isSceneSourceAnchor(raw)) return undefined;\n return {\n file: raw.file,\n anchor: raw.anchor ?? go.name,\n };\n}\n\nexport function buildGameObjectSnapshot(go: GameObject): SceneEditGameObjectSnapshot {\n const components: SceneEditComponentSnapshot[] = go.components\n .filter(c => c.name !== 'CombosDevelopmentToolTarget')\n .map(c => ({\n componentName: c.name,\n fields: serializeComponent(c),\n }));\n\n return {\n id: go.id,\n name: go.name,\n components,\n source: readSourceAnchor(go),\n };\n}\n\nexport function applyPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return false;\n\n let target: Record<string, unknown> = comp as unknown as Record<string, unknown>;\n for (let i = 0; i < path.length - 1; i++) {\n const key = path[i];\n if (target[key] === undefined || target[key] === null) {\n target[key] = {};\n }\n target = target[key] as Record<string, unknown>;\n }\n\n target[path[path.length - 1]] = value;\n return true;\n}\n\nexport function readPropertyValue(\n go: GameObject,\n componentName: string,\n path: string[],\n): unknown {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) return undefined;\n\n let target: unknown = comp;\n for (const key of path) {\n if (target === null || target === undefined || typeof target !== 'object') {\n return undefined;\n }\n target = (target as Record<string, unknown>)[key];\n }\n return target;\n}\n","import type { Component, GameObject } from '@combos-fun/engine';\nimport { applyPropertyValue } from './sceneEditSerialize';\n\ntype SceneEditApplyHook = (\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n) => boolean;\n\nconst TRANSFORM_VECTOR_KEYS = new Set([\n 'position',\n 'size',\n 'origin',\n 'anchor',\n 'scale',\n 'skew',\n]);\n\ntype PhysicsLike = {\n body?: { position: { x: number; y: number }; angle?: number };\n bodyParams?: { stopRotation?: boolean };\n Body?: { setPosition: (body: unknown, pos: { x: number; y: number }) => void; setAngle?: (body: unknown, angle: number) => void };\n};\n\ntype MoverLike = {\n originX: number;\n originY: number;\n};\n\nfunction asNumber(value: unknown): number | undefined {\n if (typeof value === 'number' && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === 'string' && value.trim() !== '') {\n const next = Number(value);\n return Number.isFinite(next) ? next : undefined;\n }\n return undefined;\n}\n\nfunction syncPhysicsBodyFromTransform(go: GameObject): void {\n const physics = go.getComponent('Physics') as PhysicsLike | undefined;\n if (!physics?.body) {\n return;\n }\n\n const { x, y } = go.transform.position;\n if (physics.Body?.setPosition) {\n physics.Body.setPosition(physics.body, { x, y });\n return;\n }\n\n physics.body.position.x = x;\n physics.body.position.y = y;\n}\n\nfunction syncMoverOriginFromTransform(go: GameObject): void {\n const mover = go.getComponent('PlatformerMover') as MoverLike | undefined;\n if (!mover) {\n return;\n }\n mover.originX = go.transform.position.x;\n mover.originY = go.transform.position.y;\n}\n\nfunction applyTransformProperty(\n go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const transform = go.transform ?? comp;\n const transformRecord = transform as unknown as Record<string, unknown>;\n\n if (path.length === 1 && path[0] === 'rotation') {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n transform.rotation = next;\n return true;\n }\n\n if (path.length === 2 && TRANSFORM_VECTOR_KEYS.has(path[0])) {\n const groupKey = path[0];\n const leafKey = path[1];\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n\n const group = transformRecord[groupKey];\n if (!group || typeof group !== 'object') {\n return false;\n }\n\n (group as Record<string, unknown>)[leafKey] = next;\n\n if (groupKey === 'position') {\n syncPhysicsBodyFromTransform(go);\n syncMoverOriginFromTransform(go);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction applyTextProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const textComp = comp as Component & { text?: string; style?: Record<string, unknown> };\n\n if (path.length === 1 && path[0] === 'text') {\n textComp.text = String(value ?? '');\n return true;\n }\n\n if (path.length === 2 && path[0] === 'style') {\n const styleKey = path[1];\n const nextStyle = { ...(textComp.style ?? {}), [styleKey]: value };\n textComp.style = nextStyle;\n return true;\n }\n\n return false;\n}\n\nfunction applySoundProperty(\n _go: GameObject,\n comp: Component,\n path: string[],\n value: unknown,\n): boolean {\n const soundComp = comp as Component & { volume?: number };\n\n if (\n (path.length === 1 && path[0] === 'volume') ||\n (path.length === 2 && path[0] === 'config' && path[1] === 'volume')\n ) {\n const next = asNumber(value);\n if (next === undefined) {\n return false;\n }\n soundComp.volume = next;\n return true;\n }\n\n return false;\n}\n\nconst APPLY_HOOKS: Record<string, SceneEditApplyHook> = {\n Transform: applyTransformProperty,\n Text: applyTextProperty,\n Sound: applySoundProperty,\n};\n\nexport function applyPropertyWithHooks(\n go: GameObject,\n componentName: string,\n path: string[],\n value: unknown,\n): boolean {\n const comp = go.getComponent(componentName);\n if (!comp || !path.length) {\n return false;\n }\n\n const hook = APPLY_HOOKS[componentName];\n if (hook?.(go, comp, path, value)) {\n return true;\n }\n\n return applyPropertyValue(go, componentName, path, value);\n}\n","import {\n ComponentChanged,\n GameObject,\n OBSERVER_TYPE,\n System,\n UpdateParams,\n decorators,\n} from '@combos-fun/engine';\nimport { RendererSystem } from '@combos-fun/plugin-renderer';\nimport { Graphics } from '@combos-fun/plugin-renderer-graphics';\nimport { Event, HIT_AREA_TYPE } from '@combos-fun/plugin-renderer-event';\nimport {\n COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY,\n COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n COMBOS_DEVELOPMENT_TOOL_REFRESH,\n COMBOS_DEVELOPMENT_TOOL_SET,\n COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n} from './constants';\nimport CombosDevelopmentToolTarget from './CombosDevelopmentToolTarget';\nimport { applyPropertyWithHooks } from './sceneEditApplyHooks';\nimport { buildGameObjectSnapshot, readSourceAnchor } from './sceneEditSerialize';\n\nimport type { SceneSourceAnchor } from './sceneEditTypes';\n\ntype TapEventPayload = {\n stopPropagation?: () => void;\n data?: {\n position?: { x: number; y: number };\n };\n};\n\ntype TapListener = (payload?: TapEventPayload) => void;\n\ntype ApplyPropertyPayload = {\n gameObjectId?: number;\n source?: SceneSourceAnchor;\n componentName?: string;\n path?: string[];\n value?: unknown;\n};\n\nexport interface CombosDevelopmentToolSystemParams {\n /** postMessage `targetOrigin` when notifying parent (default `'*'`). */\n postMessageOrigin?: string;\n}\n\nconst OUTLINE_GO_NAME = '__combosDevelopmentToolOutline';\n\ntype SetPayload = { enabled?: boolean };\n\ntype PickBounds = { x: number; y: number; width: number; height: number };\n\n/**\n * **Off** at start. While enabled:\n * - strips `Event` from every scene `GameObject` (cached for restore on disable);\n * - attaches pick `Event` + outline only on nodes with {@link CombosDevelopmentToolTarget}.\n *\n * Turn on/off via:\n * - `window.dispatchEvent(new CustomEvent(COMBOS_DEVELOPMENT_TOOL_SET, { detail: { enabled: true } }))`\n * - `window.postMessage({ type: COMBOS_DEVELOPMENT_TOOL_SET, enabled: true }, targetOrigin)` (e.g. from parent iframe)\n * - `game.emit(COMBOS_DEVELOPMENT_TOOL_SET, { enabled: true })` or `getSystem(CombosDevelopmentToolSystem).setEnabled(true)`\n *\n * While enabled: `game.emit(COMBOS_DEVELOPMENT_TOOL_REFRESH)`, `window` event `combos-development-tool:refresh`,\n * or `postMessage({ type: 'combos-development-tool:refresh' })` to re-bind after adding/removing objects.\n */\n@decorators.componentObserver({\n CombosDevelopmentToolTarget: [],\n})\nexport default class CombosDevelopmentToolSystem extends System<CombosDevelopmentToolSystemParams> {\n static systemName = 'CombosDevelopmentToolSystem';\n\n private postMessageOrigin = '*';\n private enabled = false;\n private outlineGo: GameObject | null = null;\n private selected: GameObject | null = null;\n private readonly tapHandlers = new Map<number, TapListener>();\n private readonly tapOwners = new Map<number, GameObject>();\n /** Game `Event` components removed while enabled; restored on disable. */\n private readonly cachedGameEvents = new Map<number, Event>();\n /** Pick `Event` injected for {@link CombosDevelopmentToolTarget} nodes. */\n private readonly pickEvents = new Set<number>();\n private needsRescan = false;\n private lastOutlineBounds: PickBounds | null = null;\n\n private readonly onWindowSet = (e: globalThis.Event) => {\n const d = (e as unknown as CustomEvent<SetPayload>).detail;\n if (d && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n }\n };\n\n private readonly onWindowMessage = (e: MessageEvent) => {\n const d = e.data;\n if (!d || typeof d !== 'object') return;\n if (d.type === COMBOS_DEVELOPMENT_TOOL_SET && typeof d.enabled === 'boolean') {\n this.setEnabled(d.enabled);\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_REFRESH) {\n this.requestSceneRescan();\n } else if (d.type === COMBOS_DEVELOPMENT_TOOL_APPLY_PROPERTY) {\n this.handleApplyProperty(d as ApplyPropertyPayload);\n }\n };\n\n private readonly onGameSet = (payload: SetPayload) => {\n if (payload && typeof payload.enabled === 'boolean') {\n this.setEnabled(payload.enabled);\n }\n };\n\n private readonly onGameRefresh = () => {\n this.requestSceneRescan();\n };\n\n private readonly onWindowRefresh = () => {\n this.requestSceneRescan();\n };\n\n init(params?: CombosDevelopmentToolSystemParams) {\n this.postMessageOrigin = params?.postMessageOrigin ?? '*';\n\n if (typeof window !== 'undefined') {\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.addEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.addEventListener('message', this.onWindowMessage);\n }\n this.game.on(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.on(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n\n if (this.enabled) {\n this.needsRescan = true;\n }\n }\n\n onDestroy() {\n if (typeof window !== 'undefined') {\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_SET, this.onWindowSet);\n window.removeEventListener(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onWindowRefresh);\n window.removeEventListener('message', this.onWindowMessage);\n }\n this.game.off(COMBOS_DEVELOPMENT_TOOL_SET, this.onGameSet);\n this.game.off(COMBOS_DEVELOPMENT_TOOL_REFRESH, this.onGameRefresh);\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.clearSelection();\n }\n\n /** Programmatic toggle (same effect as events). */\n setEnabled(on: boolean) {\n if (this.enabled === on) return;\n this.enabled = on;\n if (!on) {\n this.clearSelection();\n this.detachAllPicks();\n this.restoreCachedGameEvents();\n this.postSetSuccess(false);\n } else {\n this.needsRescan = true;\n }\n }\n\n get isEnabled(): boolean {\n return this.enabled;\n }\n\n update(e: UpdateParams) {\n if (this.enabled && this.needsRescan) {\n this.needsRescan = false;\n this.attachEditMode();\n this.postSetSuccess(true);\n }\n\n for (const go of [...this.tapOwners.values()]) {\n if (go.destroyed) {\n this.releasePick(go);\n }\n }\n\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n this.updateSelectionOutline();\n }\n\n componentChanged(changed: ComponentChanged) {\n if (!this.enabled) return;\n\n const { type, gameObject, componentName } = changed;\n if (!gameObject || componentName !== 'CombosDevelopmentToolTarget') return;\n\n if (type === OBSERVER_TYPE.ADD) {\n this.stripGameEvent(gameObject);\n this.ensurePick(gameObject);\n } else if (type === OBSERVER_TYPE.REMOVE) {\n this.releasePick(gameObject);\n if (this.selected === gameObject) {\n this.clearSelection();\n }\n }\n }\n\n /** Re-bind pick targets after dynamic scene changes while enabled. */\n requestSceneRescan() {\n if (!this.enabled) return;\n this.needsRescan = true;\n }\n\n private attachEditMode() {\n this.detachAllPicks();\n\n const list: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, list);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n this.stripGameEvent(go);\n }\n\n for (const go of list) {\n if (this.isIgnoredPickGo(go)) continue;\n if (!go.getComponent(CombosDevelopmentToolTarget)) continue;\n this.ensurePick(go);\n }\n }\n\n private collectGameObjects(go: GameObject, out: GameObject[]) {\n out.push(go);\n for (const tr of go.transform.children) {\n this.collectGameObjects(tr.gameObject, out);\n }\n }\n\n private isIgnoredPickGo(go: GameObject): boolean {\n return go.name === OUTLINE_GO_NAME || go === this.outlineGo;\n }\n\n private stripGameEvent(go: GameObject) {\n if (this.cachedGameEvents.has(go.id)) return;\n\n const ev = go.getComponent(Event);\n if (!ev) return;\n\n try {\n const removed = go.removeComponent(Event) as Event;\n this.cachedGameEvents.set(go.id, removed);\n } catch {\n /* ignore */\n }\n }\n\n private restoreCachedGameEvents() {\n for (const [id, event] of [...this.cachedGameEvents.entries()]) {\n const go = this.findGameObjectById(id);\n if (!go || go.destroyed || go.getComponent(Event)) {\n this.cachedGameEvents.delete(id);\n continue;\n }\n\n try {\n go.addComponent(event);\n } catch {\n /* ignore */\n }\n this.cachedGameEvents.delete(id);\n }\n }\n\n private detachAllPicks() {\n for (const go of [...this.tapOwners.values()]) {\n this.releasePick(go);\n }\n }\n\n private ensurePick(go: GameObject) {\n if (this.tapHandlers.has(go.id)) return;\n\n let ev = go.getComponent(Event);\n if (!ev) {\n ev = go.addComponent(this.createPickEvent(go));\n this.pickEvents.add(go.id);\n }\n\n const handler: TapListener = payload => this.onSelect(go, payload);\n this.tapHandlers.set(go.id, handler);\n this.tapOwners.set(go.id, go);\n ev.on('tap', handler);\n }\n\n private createPickEvent(go: GameObject): Event {\n const bounds = this.resolvePickBounds(go);\n if (bounds.width > 0 && bounds.height > 0) {\n return new Event({\n hitArea: {\n type: HIT_AREA_TYPE.Rect,\n style: {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n },\n },\n });\n }\n\n return new Event();\n }\n\n private resolvePickBounds(go: GameObject): PickBounds {\n if (this.shouldPreferRenderedBounds(go)) {\n const fromOwnGraphics = this.resolveOwnGraphicsLocalBounds(go);\n if (fromOwnGraphics) {\n return fromOwnGraphics;\n }\n\n const fromGraphics = this.resolveContainerLocalBounds(go);\n if (fromGraphics) {\n return fromGraphics;\n }\n }\n\n const { width, height } = go.transform.size;\n if (width > 0 && height > 0) {\n return { x: 0, y: 0, width, height };\n }\n\n const fromContainer = this.resolveContainerLocalBounds(go);\n if (fromContainer) {\n return fromContainer;\n }\n\n return { x: 0, y: 0, width: 1, height: 1 };\n }\n\n private shouldPreferRenderedBounds(go: GameObject): boolean {\n return go.getComponent(Graphics) != null;\n }\n\n /** Bounds of this GO's own Graphics only — excludes child GOs such as the selection outline. */\n private resolveOwnGraphicsLocalBounds(go: GameObject): PickBounds | null {\n const gfx = go.getComponent(Graphics);\n if (!gfx?.graphics) return null;\n\n try {\n const bounds = gfx.graphics.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n }\n\n return null;\n }\n\n private resolveContainerLocalBounds(go: GameObject): PickBounds | null {\n const container = this.getRendererContainer(go);\n if (!container) return null;\n\n const outlineContainer = this.getOutlineContainerIfChildOf(go);\n let outlineDetached = false;\n if (outlineContainer?.parent === container) {\n container.removeChild(outlineContainer);\n outlineDetached = true;\n }\n\n try {\n const bounds = container.getLocalBounds();\n if (bounds.width > 0 && bounds.height > 0) {\n return {\n x: bounds.x,\n y: bounds.y,\n width: bounds.width,\n height: bounds.height,\n };\n }\n } catch {\n /* ignore */\n } finally {\n if (outlineDetached && outlineContainer) {\n container.addChild(outlineContainer);\n }\n }\n\n return null;\n }\n\n /** Outline is parented under the selected GO; exclude it when measuring content bounds. */\n private getOutlineContainerIfChildOf(go: GameObject) {\n if (!this.outlineGo || this.outlineGo.parent !== go) {\n return null;\n }\n return this.getRendererContainer(this.outlineGo);\n }\n\n private getRendererContainer(go: GameObject) {\n const rendererSystem = this.game.getSystem(RendererSystem) as RendererSystem | undefined;\n if (!rendererSystem?.containerManager) return null;\n\n try {\n return rendererSystem.containerManager.getContainer(go.id);\n } catch {\n return null;\n }\n }\n\n private releasePick(go: GameObject) {\n const handler = this.tapHandlers.get(go.id);\n if (!handler) return;\n\n const ev = go.getComponent(Event);\n ev?.off('tap', handler);\n this.tapHandlers.delete(go.id);\n this.tapOwners.delete(go.id);\n\n if (this.pickEvents.has(go.id)) {\n try {\n go.removeComponent(Event);\n } catch {\n /* ignore */\n }\n this.pickEvents.delete(go.id);\n }\n }\n\n private postSetSuccess(enabled: boolean) {\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS,\n enabled,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n this.game.emit(COMBOS_DEVELOPMENT_TOOL_SET_SUCCESS, { enabled });\n }\n\n private ensureOutline() {\n if (this.outlineGo) return;\n const go = new GameObject(OUTLINE_GO_NAME, {\n size: { width: 1, height: 1 },\n position: { x: 0, y: 0 },\n origin: { x: 0, y: 0 },\n });\n go.addComponent(new Graphics());\n this.outlineGo = go;\n }\n\n private onSelect(go: GameObject, tap?: TapEventPayload) {\n if (!this.enabled) return;\n tap?.stopPropagation?.();\n\n this.ensureOutline();\n if (!this.outlineGo) return;\n\n this.selected = go;\n\n if (this.outlineGo.parent) {\n this.outlineGo.remove();\n }\n go.addChild(this.outlineGo);\n\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n\n const snapshot = buildGameObjectSnapshot(go);\n const payload = {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: tap?.data?.position ?? null,\n };\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(payload, this.postMessageOrigin);\n }\n }\n\n private findGameObjectById(id: number): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n return stack.find(go => go.id === id) ?? null;\n }\n\n private findGameObjectBySource(source: SceneSourceAnchor): GameObject | null {\n const stack: GameObject[] = [];\n for (const tr of this.game.scene.transform.children) {\n this.collectGameObjects(tr.gameObject, stack);\n }\n\n const wantFile = source.file.trim();\n const wantAnchor = (source.anchor ?? '').trim();\n if (!wantAnchor) {\n return null;\n }\n\n for (const go of stack) {\n const anchor = readSourceAnchor(go);\n if (!anchor || anchor.file !== wantFile) {\n continue;\n }\n const resolvedAnchor = anchor.anchor ?? go.name;\n if (resolvedAnchor === wantAnchor) {\n return go;\n }\n }\n\n return null;\n }\n\n private resolveApplyTarget(payload: ApplyPropertyPayload): GameObject | null {\n if (typeof payload.gameObjectId === 'number') {\n const byId = this.findGameObjectById(payload.gameObjectId);\n if (byId) {\n return byId;\n }\n }\n\n const file = payload.source?.file?.trim();\n const anchor = payload.source?.anchor?.trim();\n if (!file || !anchor) {\n return null;\n }\n\n return this.findGameObjectBySource({ file, anchor });\n }\n\n private handleApplyProperty(payload: ApplyPropertyPayload) {\n const componentName = payload.componentName;\n const path = payload.path;\n const hasId = typeof payload.gameObjectId === 'number';\n const hasSource =\n Boolean(payload.source?.file?.trim()) && Boolean(payload.source?.anchor?.trim());\n\n if (\n (!hasId && !hasSource) ||\n typeof componentName !== 'string' ||\n !Array.isArray(path) ||\n path.length === 0\n ) {\n return;\n }\n\n const go = this.resolveApplyTarget(payload);\n if (!go) return;\n\n const applied = applyPropertyWithHooks(go, componentName, path, payload.value);\n if (!applied) return;\n\n if (this.selected?.id === go.id) {\n this.invalidateOutlineBounds();\n this.updateSelectionOutline();\n this.postSnapshotUpdate(go);\n }\n }\n\n private postSnapshotUpdate(go: GameObject) {\n const snapshot = buildGameObjectSnapshot(go);\n if (typeof window !== 'undefined' && window.parent && window.parent !== window) {\n window.parent.postMessage(\n {\n type: COMBOS_DEVELOPMENT_TOOL_GAMEOBJECT_SELECTED,\n snapshot,\n pointer: null,\n source: 'property-applied',\n },\n this.postMessageOrigin,\n );\n }\n }\n\n private clearSelection() {\n this.selected = null;\n this.invalidateOutlineBounds();\n if (this.outlineGo?.parent) {\n this.outlineGo.remove();\n }\n const gfx = this.outlineGo?.getComponent(Graphics);\n if (gfx?.graphics) {\n gfx.graphics.clear();\n }\n }\n\n /** Redraw the green outline only when content bounds change (movement follows via child transform). */\n private updateSelectionOutline() {\n if (!this.enabled || !this.selected || !this.outlineGo) return;\n\n const gfxComp = this.outlineGo.getComponent(Graphics);\n if (!gfxComp?.graphics) return;\n\n const bounds = this.resolvePickBounds(this.selected);\n if (this.lastOutlineBounds && this.pickBoundsEqual(this.lastOutlineBounds, bounds)) {\n return;\n }\n\n this.lastOutlineBounds = bounds;\n const g = gfxComp.graphics;\n g.clear();\n g.rect(bounds.x, bounds.y, bounds.width, bounds.height);\n g.stroke({ width: 4, color: 0x55ffaa, alpha: 1 });\n }\n\n private invalidateOutlineBounds() {\n this.lastOutlineBounds = null;\n }\n\n private pickBoundsEqual(a: PickBounds, b: PickBounds): boolean {\n const eps = 0.01;\n return (\n Math.abs(a.x - b.x) < eps &&\n Math.abs(a.y - b.y) < eps &&\n Math.abs(a.width - b.width) < eps &&\n Math.abs(a.height - b.height) < eps\n );\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport CombosDevelopmentToolSystem from './CombosDevelopmentToolSystem';\n\nObject.assign(CombosDevelopmentToolSystem, {\n packageName: \"@combos-fun/plugin-development-tool\",\n packageVersion: 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "@combos-fun/plugin-development-tool",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.21",
|
|
4
4
|
"description": "only useful for combos.fun preview page, no need to understand and modify",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-development-tool.esm.js",
|
|
@@ -36,10 +36,10 @@
|
|
|
36
36
|
],
|
|
37
37
|
"author": "sun668 <q947692259@gmail.com>",
|
|
38
38
|
"dependencies": {
|
|
39
|
-
"@combos-fun/engine": "0.0.
|
|
40
|
-
"@combos-fun/plugin-renderer": "0.0.
|
|
41
|
-
"@combos-fun/plugin-renderer-event": "0.0.
|
|
42
|
-
"@combos-fun/plugin-renderer-graphics": "0.0.
|
|
39
|
+
"@combos-fun/engine": "0.0.21",
|
|
40
|
+
"@combos-fun/plugin-renderer": "0.0.21",
|
|
41
|
+
"@combos-fun/plugin-renderer-event": "0.0.21",
|
|
42
|
+
"@combos-fun/plugin-renderer-graphics": "0.0.21"
|
|
43
43
|
},
|
|
44
44
|
"scripts": {
|
|
45
45
|
"build": "node ../../scripts/build-package.mjs"
|