@combos-fun/engine 0.0.9 → 0.0.10

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package/agent-skill.md CHANGED
@@ -196,9 +196,8 @@ After modifying engine code:
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  1. `pnpm typecheck`
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  2. `pnpm run build` (rebuild all packages in dependency order)
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- 3. `pnpm validate-plugin-manifests` (warn during migration, strict at GA)
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- 4. `pnpm plugin-index:check`
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- 5. Run an example app from `examples/` and verify no console errors
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+ 3. `pnpm validate-plugin-manifests:strict`
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+ 4. Run an example app from `examples/` and verify no console errors
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  ## See also
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@combos-fun/engine",
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- "version": "0.0.9",
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+ "version": "0.0.10",
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  "description": "ECS microkernel",
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  "main": "index.js",
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  "module": "dist/engine.esm.js",
@@ -43,7 +43,7 @@
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  "lodash-es": "^4.17.21",
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  "resource-loader": "^4.0.0-rc4",
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  "sprite-timeline": "^1.10.2",
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- "@combos-fun/inspector-decorator": "0.0.9"
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+ "@combos-fun/inspector-decorator": "0.0.10"
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  },
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  "scripts": {
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  "build": "node ../../scripts/build-package.mjs"
@@ -181,7 +181,7 @@ Validate against `schemas/combos-plugin.schema.json`. Required fields: `name`, `
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  - Build: CJS / ESM + `.d.ts` to `dist/` via `node ../../scripts/build-package.mjs`.
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  - Peer / runtime deps: `@combos-fun/engine`, optionally `plugin-renderer` + `pixi.js` (for 2D renderer plugins) or `plugin-renderer-3d` + `three` (for 3D renderer plugins).
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  - `package.json`: include `agent-skill.md` and `combos-plugin.json` in `files`; expose `./plugin-manifest` and `./agent-skill` in `exports`.
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- - Run `pnpm validate-plugin-manifests --strict` and `pnpm plugin-index:check` before publishing. The publish script does this automatically.
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+ - Run `pnpm validate-plugin-manifests --strict` before publishing. The publish script does this automatically.
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  - Duplicate registration of the same System class is warned and skipped.
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  Project-local plugins skip all of this: no build, no manifest, no schema validation, no exports, no publish. The Component / System / Renderer code itself is identical.