@combos-fun/engine 0.0.8 → 0.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/agent-skill.md +2 -3
- package/package.json +10 -4
- package/plugin-authoring.md +1 -1
package/agent-skill.md
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@@ -196,9 +196,8 @@ After modifying engine code:
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1. `pnpm typecheck`
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2. `pnpm run build` (rebuild all packages in dependency order)
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-
3. `pnpm validate-plugin-manifests`
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4. `
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5. Run an example app from `examples/` and verify no console errors
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3. `pnpm validate-plugin-manifests:strict`
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4. Run an example app from `examples/` and verify no console errors
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## See also
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package/package.json
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@@ -1,7 +1,7 @@
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{
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"name": "@combos-fun/engine",
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"version": "0.0.
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"description": "
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"version": "0.0.10",
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"description": "ECS microkernel",
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"main": "index.js",
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"module": "dist/engine.esm.js",
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"bundle": "CombosFun",
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@@ -29,7 +29,13 @@
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"types": "dist/engine.d.ts",
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"keywords": [
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"combos-fun",
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"
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"engine",
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"ecs",
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"kernel",
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"runtime",
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"game",
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"system",
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"component"
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],
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"author": "sun668 <q947692259@gmail.com>",
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"dependencies": {
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@@ -37,7 +43,7 @@
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"lodash-es": "^4.17.21",
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"resource-loader": "^4.0.0-rc4",
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"sprite-timeline": "^1.10.2",
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"@combos-fun/inspector-decorator": "0.0.
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"@combos-fun/inspector-decorator": "0.0.10"
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},
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"scripts": {
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"build": "node ../../scripts/build-package.mjs"
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package/plugin-authoring.md
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@@ -181,7 +181,7 @@ Validate against `schemas/combos-plugin.schema.json`. Required fields: `name`, `
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- Build: CJS / ESM + `.d.ts` to `dist/` via `node ../../scripts/build-package.mjs`.
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- Peer / runtime deps: `@combos-fun/engine`, optionally `plugin-renderer` + `pixi.js` (for 2D renderer plugins) or `plugin-renderer-3d` + `three` (for 3D renderer plugins).
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- `package.json`: include `agent-skill.md` and `combos-plugin.json` in `files`; expose `./plugin-manifest` and `./agent-skill` in `exports`.
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- Run `pnpm validate-plugin-manifests --strict`
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- Run `pnpm validate-plugin-manifests --strict` before publishing. The publish script does this automatically.
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- Duplicate registration of the same System class is warned and skipped.
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Project-local plugins skip all of this: no build, no manifest, no schema validation, no exports, no publish. The Component / System / Renderer code itself is identical.
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