@combeenation/3d-viewer 9.0.1 → 9.0.2-alpha2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +667 -667
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +870 -870
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +213 -213
  29. package/dist/lib-cjs/api/classes/viewer.js +717 -717
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +103 -103
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +331 -325
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +535 -522
  47. package/dist/lib-cjs/api/manager/tagManager.js.map +1 -1
  48. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  49. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  51. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  52. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  53. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  54. package/dist/lib-cjs/api/util/babylonHelper.d.ts +237 -237
  55. package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +479 -479
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +214 -211
  60. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  62. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  63. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  64. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  65. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  66. package/dist/lib-cjs/api/util/structureHelper.js +60 -60
  67. package/dist/lib-cjs/buildinfo.json +3 -3
  68. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  69. package/dist/lib-cjs/index.d.ts +54 -54
  70. package/dist/lib-cjs/index.js +117 -117
  71. package/package.json +82 -82
  72. package/src/api/classes/animationInterface.ts +10 -10
  73. package/src/api/classes/dottedPath.ts +181 -181
  74. package/src/api/classes/element.ts +723 -723
  75. package/src/api/classes/event.ts +457 -457
  76. package/src/api/classes/eventBroadcaster.ts +52 -52
  77. package/src/api/classes/fuzzyMap.ts +21 -21
  78. package/src/api/classes/parameter.ts +686 -686
  79. package/src/api/classes/parameterObservable.ts +73 -73
  80. package/src/api/classes/parameterizable.ts +87 -87
  81. package/src/api/classes/placementAnimation.ts +162 -162
  82. package/src/api/classes/variant.ts +963 -963
  83. package/src/api/classes/variantInstance.ts +123 -123
  84. package/src/api/classes/variantParameterizable.ts +83 -83
  85. package/src/api/classes/viewer.ts +770 -770
  86. package/src/api/classes/viewerError.ts +63 -63
  87. package/src/api/classes/viewerLight.ts +339 -339
  88. package/src/api/internal/debugViewer.ts +90 -90
  89. package/src/api/internal/lensRendering.ts +9 -9
  90. package/src/api/internal/sceneSetup.ts +205 -205
  91. package/src/api/manager/animationManager.ts +143 -143
  92. package/src/api/manager/gltfExportManager.ts +310 -302
  93. package/src/api/manager/sceneManager.ts +134 -134
  94. package/src/api/manager/tagManager.ts +576 -564
  95. package/src/api/manager/textureLoadManager.ts +95 -95
  96. package/src/api/manager/variantInstanceManager.ts +306 -306
  97. package/src/api/store/specStorage.ts +68 -68
  98. package/src/api/util/babylonHelper.ts +913 -913
  99. package/src/api/util/globalTypes.ts +555 -555
  100. package/src/api/util/resourceHelper.ts +201 -198
  101. package/src/api/util/sceneLoaderHelper.ts +170 -170
  102. package/src/api/util/stringHelper.ts +30 -30
  103. package/src/api/util/structureHelper.ts +60 -60
  104. package/src/buildinfo.json +3 -3
  105. package/src/dev.ts +62 -62
  106. package/src/index.ts +103 -103
  107. package/src/types.d.ts +38 -38
@@ -1,44 +1,44 @@
1
- import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
2
- import { Material } from '@babylonjs/core/Materials/material';
3
- import { AssetContainer } from '@babylonjs/core/assetContainer';
4
- import { Node as BjsNode } from '@babylonjs/core/node';
5
- import { Scene } from '@babylonjs/core/scene';
6
- export declare const missingMaterialMetadataName = "missingMaterial";
7
- /**
8
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
9
- * us to run our own code against the input data before using the standard procedure to
10
- * import.
11
- * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
12
- * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
13
- */
14
- export declare const getCustomCbnBabylonLoaderPlugin: (previousLoaderPlugin: ISceneLoaderPlugin) => ISceneLoaderPlugin;
15
- /**
16
- * Return an observer to be applied to meshes in order to post-load missing materials
17
- * upon set enabled/visible.
18
- *
19
- * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
20
- * @returns observer
21
- */
22
- export declare const getMaterialPostLoadObserver: (concerningMesh: Mesh) => () => Promise<void>;
23
- /**
24
- * Internal function that compares the original meshes on a .babylon file with what was loaded,
25
- * and tags missing materials with respective metadata on respective meshes.
26
- * @param dataParsed original data
27
- * @param container loaded data
28
- */
29
- export declare const addMissingMaterialMetadata: (dataParsed: any, container: AssetContainer) => void;
30
- /**
31
- * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
32
- * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
33
- * enabled.
34
- */
35
- export declare const addMissingMaterialObserver: (node: BjsNode) => void;
36
- export declare const removeMissingMaterialObserver: (node: BjsNode) => void;
37
- /**
38
- * Look up the provided materials (see library import) and create and return one if found.
39
- *
40
- * @param materialId Babylon.js material-id. E.g. 'concrete".
41
- * @param scene Babylon.js scene
42
- * @returns PBRMaterial | null
43
- */
44
- export declare const createMaterialFromCbnAssets: (materialId: string, scene: Scene) => Promise<Material | null>;
1
+ import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
2
+ import { Material } from '@babylonjs/core/Materials/material';
3
+ import { AssetContainer } from '@babylonjs/core/assetContainer';
4
+ import { Node as BjsNode } from '@babylonjs/core/node';
5
+ import { Scene } from '@babylonjs/core/scene';
6
+ export declare const missingMaterialMetadataName = "missingMaterial";
7
+ /**
8
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
9
+ * us to run our own code against the input data before using the standard procedure to
10
+ * import.
11
+ * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
12
+ * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
13
+ */
14
+ export declare const getCustomCbnBabylonLoaderPlugin: (previousLoaderPlugin: ISceneLoaderPlugin) => ISceneLoaderPlugin;
15
+ /**
16
+ * Return an observer to be applied to meshes in order to post-load missing materials
17
+ * upon set enabled/visible.
18
+ *
19
+ * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
20
+ * @returns observer
21
+ */
22
+ export declare const getMaterialPostLoadObserver: (concerningMesh: Mesh) => () => Promise<void>;
23
+ /**
24
+ * Internal function that compares the original meshes on a .babylon file with what was loaded,
25
+ * and tags missing materials with respective metadata on respective meshes.
26
+ * @param dataParsed original data
27
+ * @param container loaded data
28
+ */
29
+ export declare const addMissingMaterialMetadata: (dataParsed: any, container: AssetContainer) => void;
30
+ /**
31
+ * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
32
+ * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
33
+ * enabled.
34
+ */
35
+ export declare const addMissingMaterialObserver: (node: BjsNode) => void;
36
+ export declare const removeMissingMaterialObserver: (node: BjsNode) => void;
37
+ /**
38
+ * Look up the provided materials (see library import) and create and return one if found.
39
+ *
40
+ * @param materialId Babylon.js material-id. E.g. 'concrete".
41
+ * @param scene Babylon.js scene
42
+ * @returns PBRMaterial | null
43
+ */
44
+ export declare const createMaterialFromCbnAssets: (materialId: string, scene: Scene) => Promise<Material | null>;
@@ -1,176 +1,176 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __importDefault = (this && this.__importDefault) || function (mod) {
12
- return (mod && mod.__esModule) ? mod : { "default": mod };
13
- };
14
- Object.defineProperty(exports, "__esModule", { value: true });
15
- exports.createMaterialFromCbnAssets = exports.removeMissingMaterialObserver = exports.addMissingMaterialObserver = exports.addMissingMaterialMetadata = exports.getMaterialPostLoadObserver = exports.getCustomCbnBabylonLoaderPlugin = exports.missingMaterialMetadataName = void 0;
16
- const event_1 = require("../classes/event");
17
- const babylonHelper_1 = require("./babylonHelper");
18
- const resourceHelper_1 = require("./resourceHelper");
19
- const material_1 = require("@babylonjs/core/Materials/material");
20
- const instancedMesh_1 = require("@babylonjs/core/Meshes/instancedMesh");
21
- const has_1 = __importDefault(require("lodash-es/has"));
22
- // map for keeping track of active "node enable" observers
23
- const enableObserverMap = {};
24
- exports.missingMaterialMetadataName = 'missingMaterial';
25
- /**
26
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
27
- * us to run our own code against the input data before using the standard procedure to
28
- * import.
29
- * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
30
- * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
31
- */
32
- const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin) {
33
- const customLoader = {
34
- name: 'cbnCustomBabylonLoader',
35
- extensions: '.babylon',
36
- importMesh: previousLoaderPlugin.importMesh,
37
- load: previousLoaderPlugin.load,
38
- loadAssetContainer: function (scene, data, rootUrl, onError) {
39
- //* 1) --- manipulate ORIGINAL data
40
- const dataParsed = JSON.parse(data);
41
- //* 2) --- call default (non-custom) loading method
42
- const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
43
- //* 3) --- manipulate IMPORTED data
44
- (0, exports.addMissingMaterialMetadata)(dataParsed, importedContainer);
45
- //* 4) --- return imported data
46
- return importedContainer;
47
- },
48
- };
49
- return customLoader;
50
- };
51
- exports.getCustomCbnBabylonLoaderPlugin = getCustomCbnBabylonLoaderPlugin;
52
- /**
53
- * Return an observer to be applied to meshes in order to post-load missing materials
54
- * upon set enabled/visible.
55
- *
56
- * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
57
- * @returns observer
58
- */
59
- const getMaterialPostLoadObserver = function (concerningMesh) {
60
- return () => __awaiter(this, void 0, void 0, function* () {
61
- var _a;
62
- const scene = concerningMesh.getScene();
63
- // can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
64
- // postpone one cycle to ensure a correct parent-child enable relation
65
- yield (0, resourceHelper_1.sleep)(0);
66
- const hasBeenEnabled = concerningMesh.isEnabled(true);
67
- const materialMissing = (0, has_1.default)(concerningMesh.metadata, exports.missingMaterialMetadataName);
68
- if (!hasBeenEnabled || !materialMissing)
69
- return;
70
- // get id of missing material
71
- const missingMatId = concerningMesh.metadata[exports.missingMaterialMetadataName];
72
- // get material and apply it on the concerning mesh after all textures have been loaded
73
- const material = yield (0, babylonHelper_1.getOrCreateMaterial)(concerningMesh.getScene(), missingMatId);
74
- (0, babylonHelper_1.applyMaterial)(material, concerningMesh).then(() => event_1.emitter.emit(event_1.Event.MESH_MATERIAL_APPLIED, concerningMesh, material));
75
- // since the material is there now, we do not need the related metadata tag anymore
76
- delete concerningMesh.metadata[exports.missingMaterialMetadataName];
77
- // remove all "enable" observers that were assigned to the concerning mesh
78
- // the mesh got visible and therefore the observers are not needed anymore
79
- (_a = enableObserverMap[concerningMesh.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
80
- const currNode = scene.getMeshById(entry.currNodeId);
81
- currNode === null || currNode === void 0 ? void 0 : currNode.onEnabledStateChangedObservable.remove(entry.observer);
82
- });
83
- // also remove from the local observer map
84
- delete enableObserverMap[concerningMesh.id];
85
- });
86
- };
87
- exports.getMaterialPostLoadObserver = getMaterialPostLoadObserver;
88
- /**
89
- * Internal function that compares the original meshes on a .babylon file with what was loaded,
90
- * and tags missing materials with respective metadata on respective meshes.
91
- * @param dataParsed original data
92
- * @param container loaded data
93
- */
94
- const addMissingMaterialMetadata = function (dataParsed, container) {
95
- container.meshes.forEach(currMeshImported => {
96
- var _a, _b;
97
- for (const currMeshOriginal of dataParsed.meshes) {
98
- if (currMeshOriginal.name !== currMeshImported.name)
99
- continue;
100
- // we're dealing with the original version of the current imported mesh now
101
- const materialOnImportedMesh = (_a = currMeshImported.material) === null || _a === void 0 ? void 0 : _a.id;
102
- const materialOnOriginalMesh = currMeshOriginal.materialId;
103
- if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh)
104
- continue;
105
- // if we're here, the imported mesh has different material than original one
106
- (_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
107
- (0, babylonHelper_1.injectMetadata)(currMeshImported, { [exports.missingMaterialMetadataName]: materialOnOriginalMesh }, false);
108
- break;
109
- }
110
- });
111
- };
112
- exports.addMissingMaterialMetadata = addMissingMaterialMetadata;
113
- /**
114
- * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
115
- * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
116
- * enabled.
117
- */
118
- const addMissingMaterialObserver = function (node) {
119
- // set the concerning node, i.e. the node the observer should check for missing material.
120
- // for instanced meshes, we want the sourcemesh here.
121
- const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
122
- // observer is pointless if concerning node has no missing material
123
- if (!(0, has_1.default)(concerningNode.metadata, exports.missingMaterialMetadataName))
124
- return;
125
- // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
126
- let currNode = node;
127
- while (currNode) {
128
- const callback = (0, exports.getMaterialPostLoadObserver)(concerningNode);
129
- const observer = currNode.onEnabledStateChangedObservable.add(callback);
130
- // store the observer in a local map to keep track of the active "enable" observers
131
- // observers will be removed when the concerning node gets enabled
132
- if (!enableObserverMap[concerningNode.id]) {
133
- enableObserverMap[concerningNode.id] = [];
134
- }
135
- enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
136
- currNode = currNode.parent;
137
- }
138
- };
139
- exports.addMissingMaterialObserver = addMissingMaterialObserver;
140
- const removeMissingMaterialObserver = function (node) {
141
- var _a;
142
- // set the concerning node, i.e. the node the observer should check for missing material.
143
- // for instanced meshes, we want the sourcemesh here.
144
- const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
145
- let currNode = node;
146
- while (currNode) {
147
- (_a = enableObserverMap[concerningNode.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
148
- if (entry.currNodeId === (currNode === null || currNode === void 0 ? void 0 : currNode.id)) {
149
- currNode.onEnabledStateChangedObservable.remove(entry.observer);
150
- }
151
- });
152
- currNode = currNode.parent;
153
- }
154
- delete enableObserverMap[concerningNode.id];
155
- };
156
- exports.removeMissingMaterialObserver = removeMissingMaterialObserver;
157
- /**
158
- * Look up the provided materials (see library import) and create and return one if found.
159
- *
160
- * @param materialId Babylon.js material-id. E.g. 'concrete".
161
- * @param scene Babylon.js scene
162
- * @returns PBRMaterial | null
163
- */
164
- const createMaterialFromCbnAssets = function (materialId, scene) {
165
- var _a;
166
- return __awaiter(this, void 0, void 0, function* () {
167
- const materialDefinition = yield ((_a = window.Cbn) === null || _a === void 0 ? void 0 : _a.Assets.getMaterial(materialId));
168
- // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
169
- // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
170
- // within the material JSON definition
171
- const material = materialDefinition && material_1.Material.Parse(materialDefinition, scene, '');
172
- return material || null;
173
- });
174
- };
175
- exports.createMaterialFromCbnAssets = createMaterialFromCbnAssets;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ var __importDefault = (this && this.__importDefault) || function (mod) {
12
+ return (mod && mod.__esModule) ? mod : { "default": mod };
13
+ };
14
+ Object.defineProperty(exports, "__esModule", { value: true });
15
+ exports.createMaterialFromCbnAssets = exports.removeMissingMaterialObserver = exports.addMissingMaterialObserver = exports.addMissingMaterialMetadata = exports.getMaterialPostLoadObserver = exports.getCustomCbnBabylonLoaderPlugin = exports.missingMaterialMetadataName = void 0;
16
+ const event_1 = require("../classes/event");
17
+ const babylonHelper_1 = require("./babylonHelper");
18
+ const resourceHelper_1 = require("./resourceHelper");
19
+ const material_1 = require("@babylonjs/core/Materials/material");
20
+ const instancedMesh_1 = require("@babylonjs/core/Meshes/instancedMesh");
21
+ const has_1 = __importDefault(require("lodash-es/has"));
22
+ // map for keeping track of active "node enable" observers
23
+ const enableObserverMap = {};
24
+ exports.missingMaterialMetadataName = 'missingMaterial';
25
+ /**
26
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
27
+ * us to run our own code against the input data before using the standard procedure to
28
+ * import.
29
+ * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
30
+ * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
31
+ */
32
+ const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin) {
33
+ const customLoader = {
34
+ name: 'cbnCustomBabylonLoader',
35
+ extensions: '.babylon',
36
+ importMesh: previousLoaderPlugin.importMesh,
37
+ load: previousLoaderPlugin.load,
38
+ loadAssetContainer: function (scene, data, rootUrl, onError) {
39
+ //* 1) --- manipulate ORIGINAL data
40
+ const dataParsed = JSON.parse(data);
41
+ //* 2) --- call default (non-custom) loading method
42
+ const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
43
+ //* 3) --- manipulate IMPORTED data
44
+ (0, exports.addMissingMaterialMetadata)(dataParsed, importedContainer);
45
+ //* 4) --- return imported data
46
+ return importedContainer;
47
+ },
48
+ };
49
+ return customLoader;
50
+ };
51
+ exports.getCustomCbnBabylonLoaderPlugin = getCustomCbnBabylonLoaderPlugin;
52
+ /**
53
+ * Return an observer to be applied to meshes in order to post-load missing materials
54
+ * upon set enabled/visible.
55
+ *
56
+ * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
57
+ * @returns observer
58
+ */
59
+ const getMaterialPostLoadObserver = function (concerningMesh) {
60
+ return () => __awaiter(this, void 0, void 0, function* () {
61
+ var _a;
62
+ const scene = concerningMesh.getScene();
63
+ // can't check `isEnabled` immediatly, since the enabled state of parents and childs is not synced yet
64
+ // postpone one cycle to ensure a correct parent-child enable relation
65
+ yield (0, resourceHelper_1.sleep)(0);
66
+ const hasBeenEnabled = concerningMesh.isEnabled(true);
67
+ const materialMissing = (0, has_1.default)(concerningMesh.metadata, exports.missingMaterialMetadataName);
68
+ if (!hasBeenEnabled || !materialMissing)
69
+ return;
70
+ // get id of missing material
71
+ const missingMatId = concerningMesh.metadata[exports.missingMaterialMetadataName];
72
+ // get material and apply it on the concerning mesh after all textures have been loaded
73
+ const material = yield (0, babylonHelper_1.getOrCreateMaterial)(concerningMesh.getScene(), missingMatId);
74
+ (0, babylonHelper_1.applyMaterial)(material, concerningMesh).then(() => event_1.emitter.emit(event_1.Event.MESH_MATERIAL_APPLIED, concerningMesh, material));
75
+ // since the material is there now, we do not need the related metadata tag anymore
76
+ delete concerningMesh.metadata[exports.missingMaterialMetadataName];
77
+ // remove all "enable" observers that were assigned to the concerning mesh
78
+ // the mesh got visible and therefore the observers are not needed anymore
79
+ (_a = enableObserverMap[concerningMesh.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
80
+ const currNode = scene.getMeshById(entry.currNodeId);
81
+ currNode === null || currNode === void 0 ? void 0 : currNode.onEnabledStateChangedObservable.remove(entry.observer);
82
+ });
83
+ // also remove from the local observer map
84
+ delete enableObserverMap[concerningMesh.id];
85
+ });
86
+ };
87
+ exports.getMaterialPostLoadObserver = getMaterialPostLoadObserver;
88
+ /**
89
+ * Internal function that compares the original meshes on a .babylon file with what was loaded,
90
+ * and tags missing materials with respective metadata on respective meshes.
91
+ * @param dataParsed original data
92
+ * @param container loaded data
93
+ */
94
+ const addMissingMaterialMetadata = function (dataParsed, container) {
95
+ container.meshes.forEach(currMeshImported => {
96
+ var _a, _b;
97
+ for (const currMeshOriginal of dataParsed.meshes) {
98
+ if (currMeshOriginal.name !== currMeshImported.name)
99
+ continue;
100
+ // we're dealing with the original version of the current imported mesh now
101
+ const materialOnImportedMesh = (_a = currMeshImported.material) === null || _a === void 0 ? void 0 : _a.id;
102
+ const materialOnOriginalMesh = currMeshOriginal.materialId;
103
+ if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh)
104
+ continue;
105
+ // if we're here, the imported mesh has different material than original one
106
+ (_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
107
+ (0, babylonHelper_1.injectMetadata)(currMeshImported, { [exports.missingMaterialMetadataName]: materialOnOriginalMesh }, false);
108
+ break;
109
+ }
110
+ });
111
+ };
112
+ exports.addMissingMaterialMetadata = addMissingMaterialMetadata;
113
+ /**
114
+ * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
115
+ * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
116
+ * enabled.
117
+ */
118
+ const addMissingMaterialObserver = function (node) {
119
+ // set the concerning node, i.e. the node the observer should check for missing material.
120
+ // for instanced meshes, we want the sourcemesh here.
121
+ const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
122
+ // observer is pointless if concerning node has no missing material
123
+ if (!(0, has_1.default)(concerningNode.metadata, exports.missingMaterialMetadataName))
124
+ return;
125
+ // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
126
+ let currNode = node;
127
+ while (currNode) {
128
+ const callback = (0, exports.getMaterialPostLoadObserver)(concerningNode);
129
+ const observer = currNode.onEnabledStateChangedObservable.add(callback);
130
+ // store the observer in a local map to keep track of the active "enable" observers
131
+ // observers will be removed when the concerning node gets enabled
132
+ if (!enableObserverMap[concerningNode.id]) {
133
+ enableObserverMap[concerningNode.id] = [];
134
+ }
135
+ enableObserverMap[concerningNode.id].push({ currNodeId: currNode.id, observer });
136
+ currNode = currNode.parent;
137
+ }
138
+ };
139
+ exports.addMissingMaterialObserver = addMissingMaterialObserver;
140
+ const removeMissingMaterialObserver = function (node) {
141
+ var _a;
142
+ // set the concerning node, i.e. the node the observer should check for missing material.
143
+ // for instanced meshes, we want the sourcemesh here.
144
+ const concerningNode = node instanceof instancedMesh_1.InstancedMesh ? node.sourceMesh : node;
145
+ let currNode = node;
146
+ while (currNode) {
147
+ (_a = enableObserverMap[concerningNode.id]) === null || _a === void 0 ? void 0 : _a.forEach(entry => {
148
+ if (entry.currNodeId === (currNode === null || currNode === void 0 ? void 0 : currNode.id)) {
149
+ currNode.onEnabledStateChangedObservable.remove(entry.observer);
150
+ }
151
+ });
152
+ currNode = currNode.parent;
153
+ }
154
+ delete enableObserverMap[concerningNode.id];
155
+ };
156
+ exports.removeMissingMaterialObserver = removeMissingMaterialObserver;
157
+ /**
158
+ * Look up the provided materials (see library import) and create and return one if found.
159
+ *
160
+ * @param materialId Babylon.js material-id. E.g. 'concrete".
161
+ * @param scene Babylon.js scene
162
+ * @returns PBRMaterial | null
163
+ */
164
+ const createMaterialFromCbnAssets = function (materialId, scene) {
165
+ var _a;
166
+ return __awaiter(this, void 0, void 0, function* () {
167
+ const materialDefinition = yield ((_a = window.Cbn) === null || _a === void 0 ? void 0 : _a.Assets.getMaterial(materialId));
168
+ // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
169
+ // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
170
+ // within the material JSON definition
171
+ const material = materialDefinition && material_1.Material.Parse(materialDefinition, scene, '');
172
+ return material || null;
173
+ });
174
+ };
175
+ exports.createMaterialFromCbnAssets = createMaterialFromCbnAssets;
176
176
  //# sourceMappingURL=sceneLoaderHelper.js.map
@@ -1,13 +1,13 @@
1
- /**
2
- * Creates a random uuidv4.
3
- */
4
- declare const uuidv4: () => string;
5
- /**
6
- * Converts a string from camel case to snake case.
7
- */
8
- declare const camelToSnakeCase: (str: string) => string;
9
- /**
10
- * Replaces all dots from the input string with a desired character ('/' by default)
11
- */
12
- declare const replaceDots: (str: string, replaceChar?: string) => string;
13
- export { uuidv4, camelToSnakeCase, replaceDots };
1
+ /**
2
+ * Creates a random uuidv4.
3
+ */
4
+ declare const uuidv4: () => string;
5
+ /**
6
+ * Converts a string from camel case to snake case.
7
+ */
8
+ declare const camelToSnakeCase: (str: string) => string;
9
+ /**
10
+ * Replaces all dots from the input string with a desired character ('/' by default)
11
+ */
12
+ declare const replaceDots: (str: string, replaceChar?: string) => string;
13
+ export { uuidv4, camelToSnakeCase, replaceDots };
@@ -1,33 +1,33 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.replaceDots = exports.camelToSnakeCase = exports.uuidv4 = void 0;
4
- /**
5
- * Creates a random uuidv4.
6
- */
7
- const uuidv4 = function () {
8
- return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
9
- const cNum = parseInt(c);
10
- return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
11
- });
12
- };
13
- exports.uuidv4 = uuidv4;
14
- /**
15
- * Converts a string from camel case to snake case.
16
- */
17
- const camelToSnakeCase = function (str) {
18
- return str
19
- .replace(/([A-Z])/g, ' $1')
20
- .trim()
21
- .split(' ')
22
- .join('_')
23
- .toLowerCase();
24
- };
25
- exports.camelToSnakeCase = camelToSnakeCase;
26
- /**
27
- * Replaces all dots from the input string with a desired character ('/' by default)
28
- */
29
- const replaceDots = function (str, replaceChar = '/') {
30
- return str.split('.').join(replaceChar);
31
- };
32
- exports.replaceDots = replaceDots;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.replaceDots = exports.camelToSnakeCase = exports.uuidv4 = void 0;
4
+ /**
5
+ * Creates a random uuidv4.
6
+ */
7
+ const uuidv4 = function () {
8
+ return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
9
+ const cNum = parseInt(c);
10
+ return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
11
+ });
12
+ };
13
+ exports.uuidv4 = uuidv4;
14
+ /**
15
+ * Converts a string from camel case to snake case.
16
+ */
17
+ const camelToSnakeCase = function (str) {
18
+ return str
19
+ .replace(/([A-Z])/g, ' $1')
20
+ .trim()
21
+ .split(' ')
22
+ .join('_')
23
+ .toLowerCase();
24
+ };
25
+ exports.camelToSnakeCase = camelToSnakeCase;
26
+ /**
27
+ * Replaces all dots from the input string with a desired character ('/' by default)
28
+ */
29
+ const replaceDots = function (str, replaceChar = '/') {
30
+ return str.split('.').join(replaceChar);
31
+ };
32
+ exports.replaceDots = replaceDots;
33
33
  //# sourceMappingURL=stringHelper.js.map
@@ -1,9 +1,9 @@
1
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
2
- /**
3
- * Find out if a node is part of a list of excluded geometry
4
- * @param node BJS node
5
- * @param list list of excluded geometry
6
- * @returns boolean based on whether node (or one of its parents) was found in list
7
- */
8
- declare const isNodeIncludedInExclusionList: (node: TransformNode, list: ExcludedGeometryList) => boolean;
9
- export { isNodeIncludedInExclusionList };
1
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
2
+ /**
3
+ * Find out if a node is part of a list of excluded geometry
4
+ * @param node BJS node
5
+ * @param list list of excluded geometry
6
+ * @returns boolean based on whether node (or one of its parents) was found in list
7
+ */
8
+ declare const isNodeIncludedInExclusionList: (node: TransformNode, list: ExcludedGeometryList) => boolean;
9
+ export { isNodeIncludedInExclusionList };