@combeenation/3d-viewer 7.1.3 → 8.1.0-alpha1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +672 -672
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +378 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +551 -524
  16. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -253
  24. package/dist/lib-cjs/api/classes/variant.js +870 -858
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  27. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +213 -213
  31. package/dist/lib-cjs/api/classes/viewer.js +717 -716
  32. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  34. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  35. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  36. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  41. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  42. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  43. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +103 -79
  44. package/dist/lib-cjs/api/manager/gltfExportManager.js +325 -242
  45. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  46. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  47. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  48. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -116
  49. package/dist/lib-cjs/api/manager/tagManager.js +508 -444
  50. package/dist/lib-cjs/api/manager/tagManager.js.map +1 -1
  51. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  52. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  54. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -292
  55. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  56. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  57. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  58. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  59. package/dist/lib-cjs/api/util/babylonHelper.js +753 -753
  60. package/dist/lib-cjs/api/util/globalTypes.d.ts +469 -455
  61. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  62. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  63. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  64. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  66. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  67. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  68. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  69. package/dist/lib-cjs/api/util/structureHelper.js +60 -57
  70. package/dist/lib-cjs/api/util/structureHelper.js.map +1 -1
  71. package/dist/lib-cjs/buildinfo.json +3 -3
  72. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  73. package/dist/lib-cjs/index.d.ts +54 -54
  74. package/dist/lib-cjs/index.js +117 -117
  75. package/package.json +81 -81
  76. package/src/api/classes/animationInterface.ts +10 -10
  77. package/src/api/classes/dottedPath.ts +181 -181
  78. package/src/api/classes/element.ts +733 -733
  79. package/src/api/classes/event.ts +457 -457
  80. package/src/api/classes/eventBroadcaster.ts +52 -52
  81. package/src/api/classes/fuzzyMap.ts +21 -21
  82. package/src/api/classes/parameter.ts +591 -561
  83. package/src/api/classes/parameterObservable.ts +73 -73
  84. package/src/api/classes/parameterizable.ts +87 -87
  85. package/src/api/classes/placementAnimation.ts +162 -162
  86. package/src/api/classes/variant.ts +963 -949
  87. package/src/api/classes/variantInstance.ts +123 -123
  88. package/src/api/classes/variantParameterizable.ts +83 -83
  89. package/src/api/classes/viewer.ts +770 -772
  90. package/src/api/classes/viewerError.ts +63 -63
  91. package/src/api/classes/viewerLight.ts +339 -339
  92. package/src/api/internal/debugViewer.ts +90 -90
  93. package/src/api/internal/lensRendering.ts +9 -9
  94. package/src/api/internal/sceneSetup.ts +205 -205
  95. package/src/api/manager/animationManager.ts +143 -143
  96. package/src/api/manager/gltfExportManager.ts +302 -237
  97. package/src/api/manager/sceneManager.ts +134 -134
  98. package/src/api/manager/tagManager.ts +536 -477
  99. package/src/api/manager/textureLoadManager.ts +95 -95
  100. package/src/api/manager/variantInstanceManager.ts +306 -309
  101. package/src/api/store/specStorage.ts +68 -68
  102. package/src/api/util/babylonHelper.ts +823 -823
  103. package/src/api/util/globalTypes.ts +543 -525
  104. package/src/api/util/resourceHelper.ts +191 -191
  105. package/src/api/util/sceneLoaderHelper.ts +170 -170
  106. package/src/api/util/stringHelper.ts +30 -30
  107. package/src/api/util/structureHelper.ts +60 -58
  108. package/src/buildinfo.json +3 -3
  109. package/src/dev.ts +62 -62
  110. package/src/index.ts +103 -103
  111. package/src/types.d.ts +38 -38
@@ -1,95 +1,95 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
- if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
-
87
- const noCurrentLoadingTextures = !this._loadingTextures.size;
88
- if (noCurrentLoadingTextures) {
89
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
- this.startReadyStatePollingIfNeeded();
91
- }
92
- this._loadingTextures.set(texture.uniqueId, texture);
93
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
- }
95
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isTextureWithOnLoadObservable } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
+ if (texture.isReady() || !isTextureWithOnLoadObservable(texture)) return;
86
+
87
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
88
+ if (noCurrentLoadingTextures) {
89
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
90
+ this.startReadyStatePollingIfNeeded();
91
+ }
92
+ this._loadingTextures.set(texture.uniqueId, texture);
93
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
+ }
95
+ }