@combeenation/3d-viewer 7.0.0 → 7.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +670 -670
  8. package/dist/lib-cjs/api/classes/event.d.ts +396 -396
  9. package/dist/lib-cjs/api/classes/event.js +419 -419
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +351 -351
  15. package/dist/lib-cjs/api/classes/parameter.js +517 -517
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +253 -253
  23. package/dist/lib-cjs/api/classes/variant.js +843 -843
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +199 -200
  29. package/dist/lib-cjs/api/classes/viewer.js +670 -671
  30. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  31. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  32. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  33. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  34. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  35. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  37. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  38. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  39. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -78
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -241
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -130
  43. package/dist/lib-cjs/api/manager/tagManager.d.ts +108 -108
  44. package/dist/lib-cjs/api/manager/tagManager.js +419 -419
  45. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js +97 -97
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +102 -103
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +284 -285
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +235 -235
  53. package/dist/lib-cjs/api/util/babylonHelper.js +753 -750
  54. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  55. package/dist/lib-cjs/api/util/globalTypes.d.ts +436 -436
  56. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  57. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  58. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -173
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +1 -1
  62. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  63. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  64. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  68. package/dist/lib-cjs/index.d.ts +53 -53
  69. package/dist/lib-cjs/index.js +114 -114
  70. package/package.json +81 -81
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +731 -731
  74. package/src/api/classes/event.ts +452 -452
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/fuzzyMap.ts +21 -21
  77. package/src/api/classes/parameter.ts +554 -554
  78. package/src/api/classes/parameterObservable.ts +73 -73
  79. package/src/api/classes/parameterizable.ts +87 -87
  80. package/src/api/classes/placementAnimation.ts +162 -162
  81. package/src/api/classes/variant.ts +933 -933
  82. package/src/api/classes/variantInstance.ts +123 -123
  83. package/src/api/classes/variantParameterizable.ts +85 -85
  84. package/src/api/classes/viewer.ts +743 -744
  85. package/src/api/classes/viewerLight.ts +339 -339
  86. package/src/api/internal/debugViewer.ts +90 -90
  87. package/src/api/internal/lensRendering.ts +9 -9
  88. package/src/api/internal/sceneSetup.ts +205 -205
  89. package/src/api/manager/animationManager.ts +143 -143
  90. package/src/api/manager/gltfExportManager.ts +236 -236
  91. package/src/api/manager/sceneManager.ts +136 -136
  92. package/src/api/manager/tagManager.ts +451 -451
  93. package/src/api/manager/textureLoadManager.ts +95 -95
  94. package/src/api/manager/variantInstanceManager.ts +297 -298
  95. package/src/api/store/specStorage.ts +68 -68
  96. package/src/api/util/babylonHelper.ts +823 -822
  97. package/src/api/util/globalTypes.ts +503 -503
  98. package/src/api/util/resourceHelper.ts +191 -191
  99. package/src/api/util/sceneLoaderHelper.ts +170 -170
  100. package/src/api/util/stringHelper.ts +30 -30
  101. package/src/api/util/structureHelper.ts +49 -49
  102. package/src/buildinfo.json +3 -3
  103. package/src/dev.ts +62 -62
  104. package/src/index.ts +100 -100
  105. package/src/types.d.ts +38 -35
@@ -1,22 +1,22 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
- /**
4
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
- * {@link Event.TEXTURE_LOADING_END} events.
6
- */
7
- export declare class TextureLoadManager extends EventBroadcaster {
8
- scene: BabylonScene;
9
- private readonly _loadingTextures;
10
- private _readyStatePollingIntervalMs;
11
- private _readyStatePollingId;
12
- private constructor();
13
- static create(scene: BabylonScene): TextureLoadManager;
14
- private startReadyStatePollingIfNeeded;
15
- private endReadyStatePollingIfNeeded;
16
- /**
17
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
- */
20
- private checkLoadingTexturesState;
21
- private onTextureAdded;
22
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
+ /**
4
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
5
+ * {@link Event.TEXTURE_LOADING_END} events.
6
+ */
7
+ export declare class TextureLoadManager extends EventBroadcaster {
8
+ scene: BabylonScene;
9
+ private readonly _loadingTextures;
10
+ private _readyStatePollingIntervalMs;
11
+ private _readyStatePollingId;
12
+ private constructor();
13
+ static create(scene: BabylonScene): TextureLoadManager;
14
+ private startReadyStatePollingIfNeeded;
15
+ private endReadyStatePollingIfNeeded;
16
+ /**
17
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
18
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
19
+ */
20
+ private checkLoadingTexturesState;
21
+ private onTextureAdded;
22
+ }
@@ -1,98 +1,98 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.TextureLoadManager = void 0;
13
- const event_1 = require("../classes/event");
14
- const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
- const babylonHelper_1 = require("../util/babylonHelper");
16
- const resourceHelper_1 = require("../util/resourceHelper");
17
- /**
18
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
- * {@link Event.TEXTURE_LOADING_END} events.
20
- */
21
- class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
- constructor(scene) {
23
- super();
24
- this.scene = scene;
25
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
- // `scene.textures` as that proved to be rather unreliable for our use cases.
27
- // E.g. see this forums post for some more information:
28
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
- this._loadingTextures = new Map();
30
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
- // x ms if all awaited textures are in "ready state" or not.
32
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
- // cfgr.
36
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
- // the texture load observables etc. and I felt more save with this safety net in place.
38
- this._readyStatePollingIntervalMs = 200;
39
- this._readyStatePollingId = 0;
40
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
- }
42
- static create(scene) {
43
- const loadMgr = new TextureLoadManager(scene);
44
- return loadMgr;
45
- }
46
- startReadyStatePollingIfNeeded() {
47
- if (!this._readyStatePollingId) {
48
- this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
- }
50
- }
51
- endReadyStatePollingIfNeeded() {
52
- if (this._readyStatePollingId) {
53
- window.clearInterval(this._readyStatePollingId);
54
- this._readyStatePollingId = 0;
55
- }
56
- }
57
- /**
58
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
- */
61
- checkLoadingTexturesState() {
62
- const allTexturesReadyBefore = !this._loadingTextures.size;
63
- if (allTexturesReadyBefore)
64
- return;
65
- // Remove textures which are in "ready state" from the map
66
- for (const [id, texture] of this._loadingTextures) {
67
- if (texture.isReady())
68
- this._loadingTextures.delete(id);
69
- }
70
- const allTexturesReadyAfter = !this._loadingTextures.size;
71
- if (allTexturesReadyAfter) {
72
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
- this.endReadyStatePollingIfNeeded();
74
- }
75
- }
76
- onTextureAdded(texture) {
77
- return __awaiter(this, void 0, void 0, function* () {
78
- // Workaround:
79
- // The texture object is not fully created when the "added observable" is called. E.g. the function
80
- // `onLoadObservable` is not there at that point.
81
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
- yield (0, resourceHelper_1.sleep)(0);
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
- if (texture.isReady() || !(0, babylonHelper_1.isTextureWithOnLoadObservable)(texture))
86
- return;
87
- const noCurrentLoadingTextures = !this._loadingTextures.size;
88
- if (noCurrentLoadingTextures) {
89
- this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
90
- this.startReadyStatePollingIfNeeded();
91
- }
92
- this._loadingTextures.set(texture.uniqueId, texture);
93
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
- });
95
- }
96
- }
97
- exports.TextureLoadManager = TextureLoadManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.TextureLoadManager = void 0;
13
+ const event_1 = require("../classes/event");
14
+ const eventBroadcaster_1 = require("../classes/eventBroadcaster");
15
+ const babylonHelper_1 = require("../util/babylonHelper");
16
+ const resourceHelper_1 = require("../util/resourceHelper");
17
+ /**
18
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
19
+ * {@link Event.TEXTURE_LOADING_END} events.
20
+ */
21
+ class TextureLoadManager extends eventBroadcaster_1.EventBroadcaster {
22
+ constructor(scene) {
23
+ super();
24
+ this.scene = scene;
25
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
26
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
27
+ // E.g. see this forums post for some more information:
28
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
29
+ this._loadingTextures = new Map();
30
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
31
+ // x ms if all awaited textures are in "ready state" or not.
32
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
33
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
34
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
35
+ // cfgr.
36
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
37
+ // the texture load observables etc. and I felt more save with this safety net in place.
38
+ this._readyStatePollingIntervalMs = 200;
39
+ this._readyStatePollingId = 0;
40
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
41
+ }
42
+ static create(scene) {
43
+ const loadMgr = new TextureLoadManager(scene);
44
+ return loadMgr;
45
+ }
46
+ startReadyStatePollingIfNeeded() {
47
+ if (!this._readyStatePollingId) {
48
+ this._readyStatePollingId = window.setInterval(() => this.checkLoadingTexturesState(), this._readyStatePollingIntervalMs);
49
+ }
50
+ }
51
+ endReadyStatePollingIfNeeded() {
52
+ if (this._readyStatePollingId) {
53
+ window.clearInterval(this._readyStatePollingId);
54
+ this._readyStatePollingId = 0;
55
+ }
56
+ }
57
+ /**
58
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
59
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
60
+ */
61
+ checkLoadingTexturesState() {
62
+ const allTexturesReadyBefore = !this._loadingTextures.size;
63
+ if (allTexturesReadyBefore)
64
+ return;
65
+ // Remove textures which are in "ready state" from the map
66
+ for (const [id, texture] of this._loadingTextures) {
67
+ if (texture.isReady())
68
+ this._loadingTextures.delete(id);
69
+ }
70
+ const allTexturesReadyAfter = !this._loadingTextures.size;
71
+ if (allTexturesReadyAfter) {
72
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_END);
73
+ this.endReadyStatePollingIfNeeded();
74
+ }
75
+ }
76
+ onTextureAdded(texture) {
77
+ return __awaiter(this, void 0, void 0, function* () {
78
+ // Workaround:
79
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
80
+ // `onLoadObservable` is not there at that point.
81
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
82
+ yield (0, resourceHelper_1.sleep)(0);
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}).
85
+ if (texture.isReady() || !(0, babylonHelper_1.isTextureWithOnLoadObservable)(texture))
86
+ return;
87
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
88
+ if (noCurrentLoadingTextures) {
89
+ this.broadcastEvent(event_1.Event.TEXTURE_LOADING_START);
90
+ this.startReadyStatePollingIfNeeded();
91
+ }
92
+ this._loadingTextures.set(texture.uniqueId, texture);
93
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
94
+ });
95
+ }
96
+ }
97
+ exports.TextureLoadManager = TextureLoadManager;
98
98
  //# sourceMappingURL=textureLoadManager.js.map
@@ -1,103 +1,102 @@
1
- import { EventBroadcaster } from '../classes/eventBroadcaster';
2
- import { Variant } from '../classes/variant';
3
- import { VariantInstance } from '../classes/variantInstance';
4
- /**
5
- * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
- * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
- */
8
- export declare class VariantInstanceManager extends EventBroadcaster {
9
- viewer: Viewer;
10
- protected rootVariant: Variant;
11
- protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
- protected variantInstances: Map<string, VariantInstance>;
13
- protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
- protected parameters: ParameterBag;
15
- protected queues: {
16
- [name: string]: Promise<VariantInstance>[];
17
- };
18
- /**
19
- * Constructor.
20
- */
21
- protected constructor(viewer: Viewer, rootVariant: Variant);
22
- /**
23
- * Creates a {@link VariantInstanceManager} based on given root Variant.
24
- */
25
- static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
- /**
27
- * Gets all instances.
28
- */
29
- get all(): VariantInstance[];
30
- /**
31
- * Gets all instance definitions.
32
- */
33
- get allDefinitions(): VariantInstanceDefinition[];
34
- /**
35
- * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
36
- */
37
- allWithVariantName(name: string): VariantInstance[];
38
- /**
39
- * Checks whether a {@link VariantInstance} is either registered or created.
40
- */
41
- has(name: string): boolean;
42
- /**
43
- * Retrieves a {@link VariantInstance}.
44
- * If the instance has been created, the created instance will be returned.
45
- * If the instance is registered, the instance will be created and returned.
46
- * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
47
- * If none of these apply, an Error is thrown.
48
- *
49
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
50
- */
51
- get(name: string): Promise<VariantInstance>;
52
- /**
53
- * Creates and registers a unique {@link VariantInstance}.
54
- *
55
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
56
- */
57
- create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
58
- /**
59
- * Registers a unique {@link VariantInstanceDefinition}.
60
- *
61
- * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
62
- */
63
- register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
64
- /**
65
- * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
66
- */
67
- commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
68
- /**
69
- * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
70
- * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
71
- * the calls end up in a queue according to the FIFO principle (the last one wins).
72
- */
73
- show(name: string, exclusive?: boolean): Promise<VariantInstance>;
74
- /**
75
- * Clones and registers a new {@link VariantInstance} with a new, unique name.
76
- *
77
- * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
78
- * instance and the "value" is the new tag name that should be created from it.\
79
- * Check the docs of the tag managers
80
- * [renaming](./../pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
81
- * chapter for further details.
82
- *
83
- * @emits {@link Event.VARIANT_INSTANCE_CLONED}
84
- */
85
- clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
86
- /**
87
- * Destroys the instance by removing the {@link Variant} and de-registering the instance.
88
- *
89
- * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
90
- */
91
- destroy(name: string): VariantInstanceManager;
92
- /**
93
- * Creates and registers a unique {@link VariantInstance} from `definition`.
94
- *
95
- * @emits {@link Event.VARIANT_INSTANCE_CREATED}
96
- */
97
- protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
98
- /**
99
- * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
100
- * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
101
- */
102
- protected ensureUniqueName(name: string): string;
103
- }
1
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
2
+ import { Variant } from '../classes/variant';
3
+ import { VariantInstance } from '../classes/variantInstance';
4
+ /**
5
+ * There's usually no need to instantiate a {@link VariantInstanceManager} yourself as it is provided by each
6
+ * {@link Viewer} instance via its {@link Viewer.variantInstances}
7
+ */
8
+ export declare class VariantInstanceManager extends EventBroadcaster {
9
+ viewer: Viewer;
10
+ protected rootVariant: Variant;
11
+ protected variantInstancePromises: Map<string, Promise<VariantInstance>>;
12
+ protected variantInstances: Map<string, VariantInstance>;
13
+ protected variantInstanceDefinitions: Map<string, VariantInstanceDefinition>;
14
+ protected parameters: ParameterBag;
15
+ protected queues: {
16
+ [name: string]: Promise<VariantInstance>[];
17
+ };
18
+ /**
19
+ * Constructor.
20
+ */
21
+ protected constructor(viewer: Viewer, rootVariant: Variant);
22
+ /**
23
+ * Creates a {@link VariantInstanceManager} based on given root Variant.
24
+ */
25
+ static create(viewer: Viewer): Promise<VariantInstanceManager>;
26
+ /**
27
+ * Gets all instances.
28
+ */
29
+ get all(): VariantInstance[];
30
+ /**
31
+ * Gets all instance definitions.
32
+ */
33
+ get allDefinitions(): VariantInstanceDefinition[];
34
+ /**
35
+ * Gets all {@link VariantInstance}s with given {@link Variant}'s name.
36
+ */
37
+ allWithVariantName(name: string): VariantInstance[];
38
+ /**
39
+ * Checks whether a {@link VariantInstance} is either registered or created.
40
+ */
41
+ has(name: string): boolean;
42
+ /**
43
+ * Retrieves a {@link VariantInstance}.
44
+ * If the instance has been created, the created instance will be returned.
45
+ * If the instance is registered, the instance will be created and returned.
46
+ * if the instance has already been requested and is currently pending, the dedicated promise will be returned.
47
+ * If none of these apply, an Error is thrown.
48
+ *
49
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
50
+ */
51
+ get(name: string): Promise<VariantInstance>;
52
+ /**
53
+ * Creates and registers a unique {@link VariantInstance}.
54
+ *
55
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
56
+ */
57
+ create(dottedPath: DottedPathArgument, name?: string, parameters?: ParameterBag): Promise<VariantInstance>;
58
+ /**
59
+ * Registers a unique {@link VariantInstanceDefinition}.
60
+ *
61
+ * @emits {@link Event.VARIANT_INSTANCE_REGISTERED}
62
+ */
63
+ register(instanceDefinition: VariantInstanceDefinition): VariantInstanceDefinition;
64
+ /**
65
+ * Commits the {@link ParameterBag} to all registered and created {@link VariantInstance}s.
66
+ */
67
+ commitParameters(parameters?: ParameterBag, onlyVisible?: boolean): Promise<VariantInstanceManager>;
68
+ /**
69
+ * Show one {@link VariantInstance}. If `exclusive` is set to `true` it will hide all other
70
+ * instances handled by this {@link VariantInstanceManager}. If the function is called synchronously,
71
+ * the calls end up in a queue according to the FIFO principle (the last one wins).
72
+ */
73
+ show(name: string, exclusive?: boolean): Promise<VariantInstance>;
74
+ /**
75
+ * Clones and registers a new {@link VariantInstance} with a new, unique name.
76
+ *
77
+ * @param tagMapping Object for renaming tags on the clone, whereas the "key" is the tag name of orignal variant
78
+ * instance and the "value" is the new tag name that should be created from it.\
79
+ * Check the docs of the tag managers [renaming](https://3dviewer.docs.combeenation.com/pages/documentation/Tag-Manager.html#uniqueness-of-node-and-tag-names)
80
+ * chapter for further details.
81
+ *
82
+ * @emits {@link Event.VARIANT_INSTANCE_CLONED}
83
+ */
84
+ clone(name: string, newName: string, parameters?: ParameterBag, tagMapping?: TagMapping): Promise<VariantInstance>;
85
+ /**
86
+ * Destroys the instance by removing the {@link Variant} and de-registering the instance.
87
+ *
88
+ * @emits {@link Event.VARIANT_INSTANCE_DESTROYED}
89
+ */
90
+ destroy(name: string): VariantInstanceManager;
91
+ /**
92
+ * Creates and registers a unique {@link VariantInstance} from `definition`.
93
+ *
94
+ * @emits {@link Event.VARIANT_INSTANCE_CREATED}
95
+ */
96
+ protected createFromDefinition(definition: VariantInstanceDefinition): Promise<VariantInstance>;
97
+ /**
98
+ * Creates a unique instance name based on already registered instance names on the {@link VariantInstanceManager}.
99
+ * Appends an `_i` to the name where `i = 0` and increments as long as the name is not registered.
100
+ */
101
+ protected ensureUniqueName(name: string): string;
102
+ }