@combeenation/3d-viewer 6.0.0 → 6.1.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/event.d.ts +342 -326
  9. package/dist/lib-cjs/api/classes/event.js +365 -349
  10. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  14. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  15. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  16. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  17. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  18. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  19. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  20. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  21. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  22. package/dist/lib-cjs/api/classes/variant.js +836 -836
  23. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  24. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  25. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  26. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  27. package/dist/lib-cjs/api/classes/viewer.d.ts +187 -189
  28. package/dist/lib-cjs/api/classes/viewer.js +594 -594
  29. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  32. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  33. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  34. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  35. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  36. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  37. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  38. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -65
  39. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -197
  40. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  41. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -31
  42. package/dist/lib-cjs/api/manager/sceneManager.js +130 -127
  43. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  44. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -0
  45. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -0
  46. package/dist/lib-cjs/api/manager/textureLoadManager.js.map +1 -0
  47. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  49. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  50. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  51. package/dist/lib-cjs/api/util/babylonHelper.d.ts +183 -174
  52. package/dist/lib-cjs/api/util/babylonHelper.js +596 -585
  53. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  54. package/dist/lib-cjs/api/util/globalTypes.d.ts +383 -370
  55. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  56. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  57. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  58. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -35
  59. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +1 -1
  61. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  62. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  63. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  64. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  65. package/dist/lib-cjs/buildinfo.json +3 -3
  66. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  67. package/dist/lib-cjs/index.d.ts +51 -51
  68. package/dist/lib-cjs/index.js +110 -110
  69. package/dist/webpack-stats.json +0 -0
  70. package/package.json +79 -79
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +717 -717
  74. package/src/api/classes/event.ts +385 -367
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/parameter.ts +497 -497
  77. package/src/api/classes/parameterObservable.ts +100 -100
  78. package/src/api/classes/parameterizable.ts +87 -87
  79. package/src/api/classes/placementAnimation.ts +162 -162
  80. package/src/api/classes/variant.ts +904 -904
  81. package/src/api/classes/variantInstance.ts +97 -97
  82. package/src/api/classes/variantParameterizable.ts +85 -85
  83. package/src/api/classes/viewer.ts +672 -670
  84. package/src/api/classes/viewerLight.ts +339 -339
  85. package/src/api/internal/debugViewer.ts +90 -90
  86. package/src/api/internal/lensRendering.ts +9 -9
  87. package/src/api/internal/sceneSetup.ts +205 -205
  88. package/src/api/manager/animationManager.ts +143 -143
  89. package/src/api/manager/gltfExportManager.ts +236 -192
  90. package/src/api/manager/sceneManager.ts +132 -127
  91. package/src/api/manager/textureLoadManager.ts +95 -0
  92. package/src/api/manager/variantInstanceManager.ts +265 -265
  93. package/src/api/store/specStorage.ts +51 -51
  94. package/src/api/util/babylonHelper.ts +658 -645
  95. package/src/api/util/globalTypes.ts +432 -417
  96. package/src/api/util/resourceHelper.ts +191 -191
  97. package/src/api/util/sceneLoaderHelper.ts +137 -144
  98. package/src/api/util/stringHelper.ts +23 -23
  99. package/src/api/util/structureHelper.ts +49 -49
  100. package/src/buildinfo.json +3 -3
  101. package/src/dev.ts +61 -61
  102. package/src/index.ts +96 -96
  103. package/src/types.d.ts +28 -28
  104. package/dist/lib-es6/api/classes/animationInterface.d.ts +0 -8
  105. package/dist/lib-es6/api/classes/animationInterface.js +0 -2
  106. package/dist/lib-es6/api/classes/animationInterface.js.map +0 -1
  107. package/dist/lib-es6/api/classes/dottedPath.d.ts +0 -79
  108. package/dist/lib-es6/api/classes/dottedPath.js +0 -163
  109. package/dist/lib-es6/api/classes/dottedPath.js.map +0 -1
  110. package/dist/lib-es6/api/classes/element.d.ts +0 -149
  111. package/dist/lib-es6/api/classes/element.js +0 -666
  112. package/dist/lib-es6/api/classes/element.js.map +0 -1
  113. package/dist/lib-es6/api/classes/event.d.ts +0 -326
  114. package/dist/lib-es6/api/classes/event.js +0 -346
  115. package/dist/lib-es6/api/classes/event.js.map +0 -1
  116. package/dist/lib-es6/api/classes/eventBroadcaster.d.ts +0 -26
  117. package/dist/lib-es6/api/classes/eventBroadcaster.js +0 -43
  118. package/dist/lib-es6/api/classes/eventBroadcaster.js.map +0 -1
  119. package/dist/lib-es6/api/classes/parameter.d.ts +0 -339
  120. package/dist/lib-es6/api/classes/parameter.js +0 -461
  121. package/dist/lib-es6/api/classes/parameter.js.map +0 -1
  122. package/dist/lib-es6/api/classes/parameterObservable.d.ts +0 -36
  123. package/dist/lib-es6/api/classes/parameterObservable.js +0 -94
  124. package/dist/lib-es6/api/classes/parameterObservable.js.map +0 -1
  125. package/dist/lib-es6/api/classes/parameterizable.d.ts +0 -15
  126. package/dist/lib-es6/api/classes/parameterizable.js +0 -99
  127. package/dist/lib-es6/api/classes/parameterizable.js.map +0 -1
  128. package/dist/lib-es6/api/classes/placementAnimation.d.ts +0 -45
  129. package/dist/lib-es6/api/classes/placementAnimation.js +0 -173
  130. package/dist/lib-es6/api/classes/placementAnimation.js.map +0 -1
  131. package/dist/lib-es6/api/classes/variant.d.ts +0 -234
  132. package/dist/lib-es6/api/classes/variant.js +0 -833
  133. package/dist/lib-es6/api/classes/variant.js.map +0 -1
  134. package/dist/lib-es6/api/classes/variantInstance.d.ts +0 -44
  135. package/dist/lib-es6/api/classes/variantInstance.js +0 -102
  136. package/dist/lib-es6/api/classes/variantInstance.js.map +0 -1
  137. package/dist/lib-es6/api/classes/variantParameterizable.d.ts +0 -17
  138. package/dist/lib-es6/api/classes/variantParameterizable.js +0 -85
  139. package/dist/lib-es6/api/classes/variantParameterizable.js.map +0 -1
  140. package/dist/lib-es6/api/classes/viewer.d.ts +0 -189
  141. package/dist/lib-es6/api/classes/viewer.js +0 -588
  142. package/dist/lib-es6/api/classes/viewer.js.map +0 -1
  143. package/dist/lib-es6/api/classes/viewerLight.d.ts +0 -66
  144. package/dist/lib-es6/api/classes/viewerLight.js +0 -322
  145. package/dist/lib-es6/api/classes/viewerLight.js.map +0 -1
  146. package/dist/lib-es6/api/internal/lensRendering.d.ts +0 -8
  147. package/dist/lib-es6/api/internal/lensRendering.js +0 -9
  148. package/dist/lib-es6/api/internal/lensRendering.js.map +0 -1
  149. package/dist/lib-es6/api/internal/sceneSetup.d.ts +0 -13
  150. package/dist/lib-es6/api/internal/sceneSetup.js +0 -199
  151. package/dist/lib-es6/api/internal/sceneSetup.js.map +0 -1
  152. package/dist/lib-es6/api/manager/animationManager.d.ts +0 -30
  153. package/dist/lib-es6/api/manager/animationManager.js +0 -123
  154. package/dist/lib-es6/api/manager/animationManager.js.map +0 -1
  155. package/dist/lib-es6/api/manager/gltfExportManager.d.ts +0 -65
  156. package/dist/lib-es6/api/manager/gltfExportManager.js +0 -194
  157. package/dist/lib-es6/api/manager/gltfExportManager.js.map +0 -1
  158. package/dist/lib-es6/api/manager/sceneManager.d.ts +0 -31
  159. package/dist/lib-es6/api/manager/sceneManager.js +0 -124
  160. package/dist/lib-es6/api/manager/sceneManager.js.map +0 -1
  161. package/dist/lib-es6/api/manager/variantInstanceManager.d.ts +0 -92
  162. package/dist/lib-es6/api/manager/variantInstanceManager.js +0 -257
  163. package/dist/lib-es6/api/manager/variantInstanceManager.js.map +0 -1
  164. package/dist/lib-es6/api/store/specStorage.d.ts +0 -24
  165. package/dist/lib-es6/api/store/specStorage.js +0 -47
  166. package/dist/lib-es6/api/store/specStorage.js.map +0 -1
  167. package/dist/lib-es6/api/util/babylonHelper.d.ts +0 -174
  168. package/dist/lib-es6/api/util/babylonHelper.js +0 -556
  169. package/dist/lib-es6/api/util/babylonHelper.js.map +0 -1
  170. package/dist/lib-es6/api/util/globalTypes.d.ts +0 -370
  171. package/dist/lib-es6/api/util/globalTypes.js +0 -2
  172. package/dist/lib-es6/api/util/globalTypes.js.map +0 -1
  173. package/dist/lib-es6/api/util/resourceHelper.d.ts +0 -58
  174. package/dist/lib-es6/api/util/resourceHelper.js +0 -194
  175. package/dist/lib-es6/api/util/resourceHelper.js.map +0 -1
  176. package/dist/lib-es6/api/util/sceneLoaderHelper.d.ts +0 -35
  177. package/dist/lib-es6/api/util/sceneLoaderHelper.js +0 -130
  178. package/dist/lib-es6/api/util/sceneLoaderHelper.js.map +0 -1
  179. package/dist/lib-es6/api/util/stringHelper.d.ts +0 -9
  180. package/dist/lib-es6/api/util/stringHelper.js +0 -22
  181. package/dist/lib-es6/api/util/stringHelper.js.map +0 -1
  182. package/dist/lib-es6/api/util/structureHelper.d.ts +0 -9
  183. package/dist/lib-es6/api/util/structureHelper.js +0 -46
  184. package/dist/lib-es6/api/util/structureHelper.js.map +0 -1
  185. package/dist/lib-es6/buildinfo.json +0 -3
  186. package/dist/lib-es6/es6.tsconfig.tsbuildinfo +0 -1
  187. package/dist/lib-es6/index.d.ts +0 -51
  188. package/dist/lib-es6/index.js +0 -49
  189. package/dist/lib-es6/index.js.map +0 -1
@@ -1,595 +1,595 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- };
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- var __importDefault = (this && this.__importDefault) || function (mod) {
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- return (mod && mod.__esModule) ? mod : { "default": mod };
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Viewer = void 0;
16
- const buildinfo_json_1 = __importDefault(require("../../buildinfo.json"));
17
- const sceneSetup_1 = require("../internal/sceneSetup");
18
- const animationManager_1 = require("../manager/animationManager");
19
- const gltfExportManager_1 = require("../manager/gltfExportManager");
20
- const sceneManager_1 = require("../manager/sceneManager");
21
- const variantInstanceManager_1 = require("../manager/variantInstanceManager");
22
- const specStorage_1 = require("../store/specStorage");
23
- const babylonHelper_1 = require("../util/babylonHelper");
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- const resourceHelper_1 = require("../util/resourceHelper");
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- const sceneLoaderHelper_1 = require("../util/sceneLoaderHelper");
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- const structureHelper_1 = require("../util/structureHelper");
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- const event_1 = require("./event");
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- const eventBroadcaster_1 = require("./eventBroadcaster");
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- const parameter_1 = require("./parameter");
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- const variant_1 = require("./variant");
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- const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
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- const boundingInfo_1 = require("@babylonjs/core/Culling/boundingInfo");
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- const debugLayer_1 = require("@babylonjs/core/Debug/debugLayer");
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- const engine_1 = require("@babylonjs/core/Engines/engine");
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- const highlightLayer_1 = require("@babylonjs/core/Layers/highlightLayer");
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- const sceneLoader_1 = require("@babylonjs/core/Loading/sceneLoader");
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- const dynamicTexture_1 = require("@babylonjs/core/Materials/Textures/dynamicTexture");
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- const standardMaterial_1 = require("@babylonjs/core/Materials/standardMaterial");
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- const math_color_1 = require("@babylonjs/core/Maths/math.color");
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- const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
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- const mesh_1 = require("@babylonjs/core/Meshes/mesh");
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- const screenshotTools_1 = require("@babylonjs/core/Misc/screenshotTools");
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- const webXRSessionManager_1 = require("@babylonjs/core/XR/webXRSessionManager");
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- const lodash_es_1 = require("lodash-es");
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- /**
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- * The main exposed object. This is the entry point into the application
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- *
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- * ```js
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- * const canvas = document.getElementById( 'babylon-canvas' );
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- * const viewer = Viewer( canvas, '/path/to/index.json' );
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- * ```
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- * The class does nothing on its own and needs to {@link bootstrap}
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- */
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- class Viewer extends eventBroadcaster_1.EventBroadcaster {
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- /**
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- * Constructor
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- */
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- constructor(canvas, structureJson) {
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- super();
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- this.canvas = canvas;
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- this.structureJson = structureJson;
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- this._scene = null;
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- this._animationManager = null;
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- this._sceneManager = null;
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- this._gltfExportManager = null;
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- this._variantInstances = null;
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- // default value is `true` ATM for compatibility reasons
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- // in the future material cloning should be the edge case
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- this._cloneMaterialsOnMutation = true;
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- this._isRenderLoopPaused = false;
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- this._inspectorLoaded = false;
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- }
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- /**
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- * Gets the BabylonJS Scene that is attached to the instance.
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- *
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- * @throws Error if the `scene` has not been initialized.
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- */
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- get scene() {
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- if (!this._scene) {
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- throw new Error(`Scene has not been initialized.`);
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- }
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- return this._scene;
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- }
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- /**
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- * Gets the {@link SceneManager} attached to the viewer.
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- *
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- * @throws Error if the {@link SceneManager} has not been initialized.
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- */
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- get sceneManager() {
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- if (!this._sceneManager) {
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- throw new Error(`SceneManager has not been initialized.`);
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- }
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- return this._sceneManager;
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- }
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- /**
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- * Gets the {@link GltfExportManager} attached to the viewer.
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- *
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- * @throws Error if the {@link GltfExportManager} has not been initialized.
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- */
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- get gltfExportManager() {
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- if (!this._gltfExportManager) {
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- throw new Error(`GltfExportManager has not been initialized.`);
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- }
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- return this._gltfExportManager;
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- }
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- /**
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- * Gets the BabylonJS Engine that is attached to the viewer.
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- */
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- get engine() {
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- return this.scene.getEngine();
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- }
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- /**
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- * Gets the {@link VariantInstanceManager} attached to the viewer.
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- *
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- * @throws Error if the {@link VariantInstanceManager} has not been initialized.
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- */
117
- get variantInstances() {
118
- if (!this._variantInstances) {
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- throw Error(`There is no variantInstanceManager.`);
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- }
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- return this._variantInstances;
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- }
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- /**
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- * Gets the {@link AnimationManager} attached to the viewer.
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- *
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- * @throws Error if the {@link AnimationManager} has not been initialized.
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- */
128
- get animationManager() {
129
- if (!this._animationManager) {
130
- throw new Error(`There is no animationManager instance.`);
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- }
132
- return this._animationManager;
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- }
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- /**
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- * Gets the `cloneMaterialsOnMutation` flag, as defined in the spec
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- */
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- get cloneMaterialsOnMutation() {
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- return this._cloneMaterialsOnMutation;
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- }
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- /**
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- * Starts the application. This will
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- * * load the given "index" JSON file
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- * * setup the scene with the "scene" JSON file
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- * * create an (optional) default setup with different variant settings
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- * * sets up resizing by attaching a debounced version of {@link resize}
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- *
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- * @throws Error if any of the files is not found/valid
148
- *
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- * @emits {@link Event.BOOTSTRAP_START}
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- * @emits {@link Event.BOOTSTRAP_END}
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- */
152
- bootstrap() {
153
- return __awaiter(this, void 0, void 0, function* () {
154
- this.broadcastEvent(event_1.Event.BOOTSTRAP_START, this);
155
- let indexJson;
156
- if ((0, lodash_es_1.isString)(this.structureJson)) {
157
- indexJson = yield (0, resourceHelper_1.loadJson)(this.structureJson);
158
- }
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- else {
160
- indexJson = this.structureJson;
161
- }
162
- if (!indexJson.scene) {
163
- throw new Error(`No "scene" property found for bootstrapping.`);
164
- }
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- // fill spec store
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- specStorage_1.SpecStorage.createFromSpec(indexJson);
167
- this.initCbnBabylonLoaderPlugin();
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- // load scene
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- if ((0, lodash_es_1.isString)(indexJson.scene)) {
170
- const sceneJson = yield (0, resourceHelper_1.loadJson)(indexJson.scene);
171
- indexJson.scene = sceneJson;
172
- }
173
- this._scene = yield this.initScene();
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- // create instance manager
175
- const rootVariant = yield variant_1.Variant.create('_', indexJson, this);
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- this._variantInstances = yield variantInstanceManager_1.VariantInstanceManager.create(rootVariant);
177
- // create optional default instances
178
- if (indexJson.setup) {
179
- if ((0, lodash_es_1.isString)(indexJson.setup)) {
180
- const setupJson = yield (0, resourceHelper_1.loadJson)(indexJson.setup);
181
- indexJson.setup = setupJson;
182
- }
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- yield this.createVariantInstances();
184
- }
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- // create gltf export manager
186
- this._gltfExportManager = yield gltfExportManager_1.GltfExportManager.create(this);
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- // resize handler
188
- window.addEventListener('resize', (0, resourceHelper_1.debounce)(this.resize.bind(this), 100));
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- // wait until scene is completely ready
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- yield this.scene.whenReadyAsync();
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- // event broadcasting
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- this.broadcastEvent(event_1.Event.BOOTSTRAP_END, this);
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- // render loop
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- this.engine.runRenderLoop(() => {
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- if (!this._isRenderLoopPaused)
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- this.scene.render();
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- });
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- return this;
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- });
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- }
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- /**
202
- * Enables the BabylonJS [Inspector](https://doc.babylonjs.com/toolsAndResources/tools/inspector).\
203
- * Due to the additional size of the inspector, the CDN version is used instead of shipping the required code with
204
- * the viewer.\
205
- * This means that the code will be downloaded only when needed and calling `enableDebugLayer` can take a little while
206
- * depending on your internet connection etc.
207
- */
208
- enableDebugLayer(options) {
209
- return __awaiter(this, void 0, void 0, function* () {
210
- if (!this._inspectorLoaded) {
211
- // CDN version of inspector requires the BabylonJS core to be available as CDN module as well
212
- yield (0, resourceHelper_1.loadJavascript)('https://cdn.jsdelivr.net/npm/babylonjs@5.6.0/babylon.min.js');
213
- debugLayer_1.DebugLayer.InspectorURL =
214
- 'https://cdn.jsdelivr.net/npm/babylonjs-inspector@5.6.0/babylon.inspector.bundle.max.min.js';
215
- this._inspectorLoaded = true;
216
- }
217
- yield this.scene.debugLayer.show(options);
218
- });
219
- }
220
- /**
221
- * Destroys all registered {@link VariantInstance}s that are registered
222
- */
223
- destroyVariantInstances() {
224
- this.variantInstances.all.forEach(variantInstance => {
225
- this.variantInstances.destroy(variantInstance.name);
226
- });
227
- return this;
228
- }
229
- /**
230
- * Trigger a resize event for the `Engine`
231
- */
232
- resize() {
233
- this.engine.resize();
234
- return this;
235
- }
236
- /**
237
- * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
238
- * {@link DottedPath}s.
239
- */
240
- getNode(variantInstanceName, elementDottedPath, nodeDottedPath) {
241
- return __awaiter(this, void 0, void 0, function* () {
242
- const variantInstance = yield this.variantInstances.get(variantInstanceName);
243
- return variantInstance.getNode(elementDottedPath, nodeDottedPath);
244
- });
245
- }
246
- /**
247
- * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
248
- * {@link DottedPath}s.
249
- */
250
- getMesh(variantInstanceName, elementDottedPath, meshDottedPath) {
251
- return __awaiter(this, void 0, void 0, function* () {
252
- const variantInstance = yield this.variantInstances.get(variantInstanceName);
253
- return variantInstance.getMesh(elementDottedPath, meshDottedPath);
254
- });
255
- }
256
- /**
257
- * Switches the camera
258
- *
259
- * @emits {@link Event.CAMERA_SWITCHED}
260
- */
261
- switchCamera(newCamera, reset = true) {
262
- const camera = this.scene.getCameraByName(newCamera);
263
- if (camera) {
264
- const activeCamera = this.scene.activeCamera;
265
- if (activeCamera) {
266
- activeCamera.detachControl(this.engine.getRenderingCanvas());
267
- }
268
- if (reset) {
269
- camera.restoreState();
270
- }
271
- this.scene.setActiveCameraByName(newCamera);
272
- camera.attachControl(this.engine.getRenderingCanvas());
273
- this.broadcastEvent(event_1.Event.CAMERA_SWITCHED, camera);
274
- }
275
- else {
276
- throw new Error(`Given camera "${newCamera}" not found.`);
277
- }
278
- // TODO: put traceable observers to new camera (@see element)
279
- return this;
280
- }
281
- /**
282
- * Moves or animates the active camera to given `placement`.
283
- */
284
- moveActiveCameraTo(placement, animation) {
285
- return __awaiter(this, void 0, void 0, function* () {
286
- return this.animationManager.animateToPlacement(this.sceneManager.activeCamera, placement, animation);
287
- });
288
- }
289
- /**
290
- * Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
291
- */
292
- screenshot(settings) {
293
- return new Promise((resolve, reject) => {
294
- var _a, _b, _c, _d, _e, _f;
295
- if (!this.engine) {
296
- return reject('Engine is null');
297
- }
298
- if (!this.scene) {
299
- return reject('Scene is null');
300
- }
301
- this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
302
- screenshotTools_1.ScreenshotTools.CreateScreenshotUsingRenderTarget(this.engine, this.sceneManager.activeCamera, (_a = settings === null || settings === void 0 ? void 0 : settings.size) !== null && _a !== void 0 ? _a : { width: this.canvas.clientWidth, height: this.canvas.clientHeight }, resolve, (_b = settings === null || settings === void 0 ? void 0 : settings.mimeType) !== null && _b !== void 0 ? _b : 'image/png', (_c = settings === null || settings === void 0 ? void 0 : settings.samples) !== null && _c !== void 0 ? _c : 1, (_d = settings === null || settings === void 0 ? void 0 : settings.antialiasing) !== null && _d !== void 0 ? _d : false, (_e = settings === null || settings === void 0 ? void 0 : settings.fileName) !== null && _e !== void 0 ? _e : 'screenshot.png', (_f = settings === null || settings === void 0 ? void 0 : settings.renderSprites) !== null && _f !== void 0 ? _f : false);
303
- });
304
- }
305
- /**
306
- * Checks whether the browser is capable of handling XR.
307
- */
308
- isBrowserARCapable() {
309
- return __awaiter(this, void 0, void 0, function* () {
310
- return yield webXRSessionManager_1.WebXRSessionManager.IsSessionSupportedAsync('immersive-ar');
311
- });
312
- }
313
- /**
314
- * Calculates the bounding box from all visible meshes on the scene.
315
- */
316
- calculateBoundingBox(excludeGeometry) {
317
- return __awaiter(this, void 0, void 0, function* () {
318
- if (this.scene.meshes.length === 0) {
319
- throw new Error('There are currently no meshes on the scene.');
320
- }
321
- this.scene.render(); // CB-6062: workaround for BoundingBox not respecting render loop
322
- const bbName = '__bounding_box__';
323
- const { max, min } = this.scene.meshes
324
- .filter(mesh => {
325
- const isEnabled = mesh.isEnabled();
326
- // ignore the existing bounding box mesh for calculating the current one
327
- const isNotBBoxMesh = bbName !== mesh.id;
328
- // ignore meshes with invalid bounding infos
329
- const hasValidBBoxInfo = mesh.getBoundingInfo().boundingSphere.radius > 0;
330
- // ignore excluded meshes
331
- const isExcluded = excludeGeometry ? (0, structureHelper_1.isMeshIncludedInExclusionList)(mesh, excludeGeometry) : false;
332
- return isEnabled && isNotBBoxMesh && hasValidBBoxInfo && !isExcluded;
333
- })
334
- .reduce((accBBoxMinMax, curMesh, idx) => {
335
- const bBox = curMesh.getBoundingInfo().boundingBox;
336
- // use the first entry in the array as default value and get the resulting maximum/minimum values
337
- const max = idx === 0 ? bBox.maximumWorld : math_vector_1.Vector3.Maximize(accBBoxMinMax.max, bBox.maximumWorld);
338
- const min = idx === 0 ? bBox.minimumWorld : math_vector_1.Vector3.Minimize(accBBoxMinMax.min, bBox.minimumWorld);
339
- return { max, min };
340
- }, { max: new math_vector_1.Vector3(), min: new math_vector_1.Vector3() });
341
- let boundingBox = this.scene.getMeshByName(bbName);
342
- if (!boundingBox) {
343
- boundingBox = new mesh_1.Mesh(bbName, this.scene);
344
- }
345
- boundingBox.setBoundingInfo(new boundingInfo_1.BoundingInfo(min, max));
346
- return boundingBox;
347
- });
348
- }
349
- /**
350
- * Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning
351
- */
352
- autofocusActiveCamera(settings) {
353
- var _a;
354
- return __awaiter(this, void 0, void 0, function* () {
355
- // first check some preconditions
356
- const activeCamera = this.scene.activeCamera;
357
- if (!activeCamera) {
358
- throw new Error('No active camera found when using autofocus feature.');
359
- }
360
- if (!(activeCamera instanceof arcRotateCamera_1.ArcRotateCamera)) {
361
- const cameraClsName = activeCamera.getClassName();
362
- throw new Error(`Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.`);
363
- }
364
- let exclude = (settings === null || settings === void 0 ? void 0 : settings.exclude) || [];
365
- // Exclude shown photo dome or environment helper from bounding box calculation
366
- const photoDome = this.scene.getNodeByName(babylonHelper_1.backgroundDomeName);
367
- const photoDomeMeshes = photoDome === null || photoDome === void 0 ? void 0 : photoDome.getChildMeshes();
368
- if (photoDomeMeshes === null || photoDomeMeshes === void 0 ? void 0 : photoDomeMeshes.length) {
369
- exclude = [...exclude, ...photoDomeMeshes];
370
- }
371
- const envHelper = (_a = this.scene.metadata) === null || _a === void 0 ? void 0 : _a[babylonHelper_1.envHelperMetadataName];
372
- if (envHelper === null || envHelper === void 0 ? void 0 : envHelper.rootMesh) {
373
- exclude = [...exclude, envHelper.rootMesh];
374
- }
375
- // get bounding box of all visible meshes, this is the base for the autofocus algorithm
376
- const boundingBox = yield this.calculateBoundingBox(exclude);
377
- // focus the helper camera and set the calculated camera data to the real camera
378
- const helperCamera = this.getFocusedHelperCamera(boundingBox, settings);
379
- yield this.applyFocusedHelperCameraData(activeCamera, helperCamera, settings);
380
- // remove the helper camera
381
- helperCamera.dispose();
382
- });
383
- }
384
- /**
385
- * Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
386
- * environment
387
- */
388
- reset() {
389
- return __awaiter(this, void 0, void 0, function* () {
390
- yield this.destroy();
391
- return this.bootstrap();
392
- });
393
- }
394
- /**
395
- * Destroys
396
- *
397
- * * all {@link VariantInstance}s using {@link destroyVariantInstances}
398
- * * calling `dispose` on the `Engine` and `Scene`
399
- */
400
- destroy() {
401
- this.destroyVariantInstances();
402
- this.scene.dispose();
403
- specStorage_1.SpecStorage.destroy();
404
- return this;
405
- }
406
- /**
407
- * Show coordinate system with given dimension (for debugging purpose).
408
- */
409
- showWorldCoordinates(dimension) {
410
- const scene = this.scene;
411
- const makeTextPlane = function (text, color, size) {
412
- const dynamicTexture = new dynamicTexture_1.DynamicTexture('DynamicTexture', 50, scene, true);
413
- dynamicTexture.hasAlpha = true;
414
- dynamicTexture.drawText(text, 5, 40, 'bold 36px Arial', color, 'transparent', true);
415
- const plane = mesh_1.Mesh.CreatePlane('TextPlane', size, scene, true);
416
- plane.material = new standardMaterial_1.StandardMaterial('TextPlaneMaterial', scene);
417
- plane.material.backFaceCulling = false;
418
- plane.material.specularColor = new math_color_1.Color3(0, 0, 0);
419
- plane.material.diffuseTexture = dynamicTexture;
420
- return plane;
421
- };
422
- const axisX = mesh_1.Mesh.CreateLines('axisX', [
423
- math_vector_1.Vector3.Zero(),
424
- new math_vector_1.Vector3(dimension, 0, 0),
425
- new math_vector_1.Vector3(dimension * 0.95, 0.05 * dimension, 0),
426
- new math_vector_1.Vector3(dimension, 0, 0),
427
- new math_vector_1.Vector3(dimension * 0.95, -0.05 * dimension, 0),
428
- ], scene, false);
429
- axisX.color = new math_color_1.Color3(1, 0, 0);
430
- const xChar = makeTextPlane('X', 'red', dimension / 10);
431
- xChar.position = new math_vector_1.Vector3(0.9 * dimension, -0.05 * dimension, 0);
432
- const axisY = mesh_1.Mesh.CreateLines('axisY', [
433
- math_vector_1.Vector3.Zero(),
434
- new math_vector_1.Vector3(0, dimension, 0),
435
- new math_vector_1.Vector3(-0.05 * dimension, dimension * 0.95, 0),
436
- new math_vector_1.Vector3(0, dimension, 0),
437
- new math_vector_1.Vector3(0.05 * dimension, dimension * 0.95, 0),
438
- ], scene, false);
439
- axisY.color = new math_color_1.Color3(0, 1, 0);
440
- const yChar = makeTextPlane('Y', 'green', dimension / 10);
441
- yChar.position = new math_vector_1.Vector3(0, 0.9 * dimension, -0.05 * dimension);
442
- const axisZ = mesh_1.Mesh.CreateLines('axisZ', [
443
- math_vector_1.Vector3.Zero(),
444
- new math_vector_1.Vector3(0, 0, dimension),
445
- new math_vector_1.Vector3(0, -0.05 * dimension, dimension * 0.95),
446
- new math_vector_1.Vector3(0, 0, dimension),
447
- new math_vector_1.Vector3(0, 0.05 * dimension, dimension * 0.95),
448
- ], scene, false);
449
- axisZ.color = new math_color_1.Color3(0, 0, 1);
450
- const zChar = makeTextPlane('Z', 'blue', dimension / 10);
451
- zChar.position = new math_vector_1.Vector3(0, 0.05 * dimension, 0.9 * dimension);
452
- }
453
- /**
454
- * Pause render loop.
455
- */
456
- pauseRendering() {
457
- this._isRenderLoopPaused = true;
458
- }
459
- /**
460
- * Resume render loop when paused.
461
- */
462
- resumeRendering() {
463
- this._isRenderLoopPaused = false;
464
- }
465
- /**
466
- * @emits {@link Event.SCENE_PROCESSING_START}
467
- * @emits {@link Event.SCENE_PROCESSING_END}
468
- */
469
- initScene() {
470
- var _a, _b, _c;
471
- return __awaiter(this, void 0, void 0, function* () {
472
- const sceneJson = specStorage_1.SpecStorage.get('scene');
473
- this.broadcastEvent(event_1.Event.SCENE_PROCESSING_START, sceneJson);
474
- const engine = new engine_1.Engine(this.canvas, (_b = (_a = sceneJson.engine) === null || _a === void 0 ? void 0 : _a.antialiasing) !== null && _b !== void 0 ? _b : false, (_c = sceneJson.engine) === null || _c === void 0 ? void 0 : _c.options);
475
- const scene = yield (0, sceneSetup_1.sceneSetup)(engine, sceneJson);
476
- if (sceneJson.meshPicking) {
477
- new highlightLayer_1.HighlightLayer('default', scene);
478
- scene.onPointerPick = (pointerEvent, pickInfo) => {
479
- if (!pickInfo.hit) {
480
- return;
481
- }
482
- const mesh = pickInfo.pickedMesh;
483
- this.broadcastEvent(event_1.Event.MESH_PICKED, mesh, mesh === null || mesh === void 0 ? void 0 : mesh.metadata.element, mesh === null || mesh === void 0 ? void 0 : mesh.metadata.variant);
484
- if (mesh === null || mesh === void 0 ? void 0 : mesh.metadata.element) {
485
- this.broadcastEvent(event_1.Event.ELEMENT_PICKED, mesh.metadata.element);
486
- }
487
- if (mesh === null || mesh === void 0 ? void 0 : mesh.metadata.variant) {
488
- if (mesh.metadata.variant.inheritedParameters[parameter_1.Parameter.HIGHLIGHT_ENABLED]) {
489
- mesh.metadata.variant.toggleHighlight();
490
- }
491
- this.broadcastEvent(event_1.Event.VARIANT_PICKED, mesh.metadata.variant);
492
- }
493
- };
494
- }
495
- this._sceneManager = yield sceneManager_1.SceneManager.create(scene);
496
- this._animationManager = yield animationManager_1.AnimationManager.create(scene);
497
- if (sceneJson.cloneMaterialsOnMutation !== undefined) {
498
- this._cloneMaterialsOnMutation = sceneJson.cloneMaterialsOnMutation;
499
- }
500
- this.broadcastEvent(event_1.Event.SCENE_PROCESSING_END, scene);
501
- return scene;
502
- });
503
- }
504
- /**
505
- * Register custom file loader for babylon files which adds "missing-material" metadata to meshes which reference
506
- * materials that are not present in the `materials` section of the given babylon file.
507
- *
508
- * Required for babylon files & materials loaded from "Combeenation configurator assets".
509
- */
510
- initCbnBabylonLoaderPlugin() {
511
- const previousLoaderPlugin = sceneLoader_1.SceneLoader.GetPluginForExtension('babylon');
512
- const customLoaderPlugin = (0, sceneLoaderHelper_1.getCustomCbnBabylonLoaderPlugin)(previousLoaderPlugin);
513
- sceneLoader_1.SceneLoader.RegisterPlugin(customLoaderPlugin);
514
- }
515
- /**
516
- * Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
517
- */
518
- createVariantInstances() {
519
- return __awaiter(this, void 0, void 0, function* () {
520
- const setupJson = specStorage_1.SpecStorage.get('setup');
521
- const instances = [];
522
- for (const instanceDefinition of setupJson.instances) {
523
- if (instanceDefinition.lazy) {
524
- this.variantInstances.register(instanceDefinition);
525
- continue;
526
- }
527
- instances.push(yield this.variantInstances.create(instanceDefinition.variant, instanceDefinition.name, instanceDefinition.parameters));
528
- }
529
- return instances;
530
- });
531
- }
532
- /**
533
- * Help function for focusing a helper camera exactly onto the given bounding box
534
- */
535
- getFocusedHelperCamera(boundingBox, settings) {
536
- var _a, _b;
537
- // use helper camera to get some default values and set the values of the real camera accordingly
538
- const helperCamera = new arcRotateCamera_1.ArcRotateCamera('__helper_camera__', 0, // camera angles will be overwritten after the target has been set
539
- 0, 0, // radius will be calculated, so we can set to 0 here
540
- math_vector_1.Vector3.Zero(), this.scene);
541
- // this is required for automatically calculating the `lowerRadiusLimit`, so that we don't "dive" into meshes
542
- // see https://doc.babylonjs.com/divingDeeper/behaviors/cameraBehaviors#framing-behavior
543
- helperCamera.useFramingBehavior = true;
544
- // `minZ` is the camera distance beyond which the mesh will be clipped
545
- // this should be very low, but can't be zero
546
- // a good value seems to be 1% of the bounding box size (= radius), whereas the value shouldn't go above 1, which is
547
- // also the default value
548
- const radius = boundingBox.getBoundingInfo().boundingSphere.radius;
549
- helperCamera.minZ = Math.min(radius / 100, 1);
550
- // set desired camera data, these won't be changed by the autofocus function!
551
- // default values should focus the element exactly from the front (= XY Plane)
552
- helperCamera.setTarget(boundingBox, true);
553
- helperCamera.alpha = ((_a = settings === null || settings === void 0 ? void 0 : settings.alpha) !== null && _a !== void 0 ? _a : -90) * (Math.PI / 180);
554
- helperCamera.beta = ((_b = settings === null || settings === void 0 ? void 0 : settings.beta) !== null && _b !== void 0 ? _b : 90) * (Math.PI / 180);
555
- // finally zoom to the bounding box
556
- // also apply a zoom factor, this adjusts the borders around the model in the viewport
557
- helperCamera.zoomOnFactor = (settings === null || settings === void 0 ? void 0 : settings.radiusFactor) || 1;
558
- helperCamera.zoomOn([boundingBox], true);
559
- return helperCamera;
560
- }
561
- /**
562
- * Help function for applying the relevant data of the focused helper camera to the real camera
563
- */
564
- applyFocusedHelperCameraData(activeCamera, helperCamera, settings) {
565
- return __awaiter(this, void 0, void 0, function* () {
566
- // limits
567
- activeCamera.minZ = helperCamera.minZ;
568
- activeCamera.maxZ = helperCamera.maxZ;
569
- activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
570
- activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
571
- // additional settings
572
- if ((settings === null || settings === void 0 ? void 0 : settings.adjustWheelPrecision) !== false) {
573
- activeCamera.wheelPrecision = helperCamera.wheelPrecision;
574
- }
575
- if ((settings === null || settings === void 0 ? void 0 : settings.adjustPanningSensibility) !== false) {
576
- activeCamera.panningSensibility = helperCamera.panningSensibility;
577
- }
578
- if ((settings === null || settings === void 0 ? void 0 : settings.adjustPinchPrecision) !== false) {
579
- activeCamera.pinchPrecision = helperCamera.pinchPrecision;
580
- }
581
- // finally move the camera
582
- // do this at last, so that all camera settings are already considered
583
- const newCameraPosition = {
584
- alpha: helperCamera.alpha,
585
- beta: helperCamera.beta,
586
- radius: helperCamera.radius,
587
- target: helperCamera.target,
588
- };
589
- yield this.animationManager.animateToPlacement(activeCamera, newCameraPosition, settings === null || settings === void 0 ? void 0 : settings.animation);
590
- });
591
- }
592
- }
593
- exports.Viewer = Viewer;
594
- Viewer.version = buildinfo_json_1.default;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ var __importDefault = (this && this.__importDefault) || function (mod) {
12
+ return (mod && mod.__esModule) ? mod : { "default": mod };
13
+ };
14
+ Object.defineProperty(exports, "__esModule", { value: true });
15
+ exports.Viewer = void 0;
16
+ const buildinfo_json_1 = __importDefault(require("../../buildinfo.json"));
17
+ const sceneSetup_1 = require("../internal/sceneSetup");
18
+ const animationManager_1 = require("../manager/animationManager");
19
+ const gltfExportManager_1 = require("../manager/gltfExportManager");
20
+ const sceneManager_1 = require("../manager/sceneManager");
21
+ const variantInstanceManager_1 = require("../manager/variantInstanceManager");
22
+ const specStorage_1 = require("../store/specStorage");
23
+ const babylonHelper_1 = require("../util/babylonHelper");
24
+ const resourceHelper_1 = require("../util/resourceHelper");
25
+ const sceneLoaderHelper_1 = require("../util/sceneLoaderHelper");
26
+ const structureHelper_1 = require("../util/structureHelper");
27
+ const event_1 = require("./event");
28
+ const eventBroadcaster_1 = require("./eventBroadcaster");
29
+ const parameter_1 = require("./parameter");
30
+ const variant_1 = require("./variant");
31
+ const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
32
+ const boundingInfo_1 = require("@babylonjs/core/Culling/boundingInfo");
33
+ const debugLayer_1 = require("@babylonjs/core/Debug/debugLayer");
34
+ const engine_1 = require("@babylonjs/core/Engines/engine");
35
+ const highlightLayer_1 = require("@babylonjs/core/Layers/highlightLayer");
36
+ const sceneLoader_1 = require("@babylonjs/core/Loading/sceneLoader");
37
+ const dynamicTexture_1 = require("@babylonjs/core/Materials/Textures/dynamicTexture");
38
+ const standardMaterial_1 = require("@babylonjs/core/Materials/standardMaterial");
39
+ const math_color_1 = require("@babylonjs/core/Maths/math.color");
40
+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
41
+ const mesh_1 = require("@babylonjs/core/Meshes/mesh");
42
+ const screenshotTools_1 = require("@babylonjs/core/Misc/screenshotTools");
43
+ const webXRSessionManager_1 = require("@babylonjs/core/XR/webXRSessionManager");
44
+ const lodash_es_1 = require("lodash-es");
45
+ /**
46
+ * The main exposed object. This is the entry point into the application
47
+ *
48
+ * ```js
49
+ * const canvas = document.getElementById( 'babylon-canvas' );
50
+ * const viewer = Viewer( canvas, '/path/to/index.json' );
51
+ * ```
52
+ * The class does nothing on its own and needs to {@link bootstrap}
53
+ */
54
+ class Viewer extends eventBroadcaster_1.EventBroadcaster {
55
+ /**
56
+ * Constructor
57
+ */
58
+ constructor(canvas, structureJson) {
59
+ super();
60
+ this.canvas = canvas;
61
+ this.structureJson = structureJson;
62
+ this._scene = null;
63
+ this._animationManager = null;
64
+ this._sceneManager = null;
65
+ this._gltfExportManager = null;
66
+ this._variantInstances = null;
67
+ // default value is `true` ATM for compatibility reasons
68
+ // in the future material cloning should be the edge case
69
+ this._cloneMaterialsOnMutation = true;
70
+ this._isRenderLoopPaused = false;
71
+ this._inspectorLoaded = false;
72
+ }
73
+ /**
74
+ * Gets the BabylonJS Scene that is attached to the instance.
75
+ *
76
+ * @throws Error if the `scene` has not been initialized.
77
+ */
78
+ get scene() {
79
+ if (!this._scene) {
80
+ throw new Error(`Scene has not been initialized.`);
81
+ }
82
+ return this._scene;
83
+ }
84
+ /**
85
+ * Gets the {@link SceneManager} attached to the viewer.
86
+ *
87
+ * @throws Error if the {@link SceneManager} has not been initialized.
88
+ */
89
+ get sceneManager() {
90
+ if (!this._sceneManager) {
91
+ throw new Error(`SceneManager has not been initialized.`);
92
+ }
93
+ return this._sceneManager;
94
+ }
95
+ /**
96
+ * Gets the {@link GltfExportManager} attached to the viewer.
97
+ *
98
+ * @throws Error if the {@link GltfExportManager} has not been initialized.
99
+ */
100
+ get gltfExportManager() {
101
+ if (!this._gltfExportManager) {
102
+ throw new Error(`GltfExportManager has not been initialized.`);
103
+ }
104
+ return this._gltfExportManager;
105
+ }
106
+ /**
107
+ * Gets the BabylonJS Engine that is attached to the viewer.
108
+ */
109
+ get engine() {
110
+ return this.scene.getEngine();
111
+ }
112
+ /**
113
+ * Gets the {@link VariantInstanceManager} attached to the viewer.
114
+ *
115
+ * @throws Error if the {@link VariantInstanceManager} has not been initialized.
116
+ */
117
+ get variantInstances() {
118
+ if (!this._variantInstances) {
119
+ throw Error(`There is no variantInstanceManager.`);
120
+ }
121
+ return this._variantInstances;
122
+ }
123
+ /**
124
+ * Gets the {@link AnimationManager} attached to the viewer.
125
+ *
126
+ * @throws Error if the {@link AnimationManager} has not been initialized.
127
+ */
128
+ get animationManager() {
129
+ if (!this._animationManager) {
130
+ throw new Error(`There is no animationManager instance.`);
131
+ }
132
+ return this._animationManager;
133
+ }
134
+ /**
135
+ * Gets the `cloneMaterialsOnMutation` flag, as defined in the spec
136
+ */
137
+ get cloneMaterialsOnMutation() {
138
+ return this._cloneMaterialsOnMutation;
139
+ }
140
+ /**
141
+ * Starts the application. This will
142
+ * * load the given "index" JSON file
143
+ * * setup the scene with the "scene" JSON file
144
+ * * create an (optional) default setup with different variant settings
145
+ * * sets up resizing by attaching a debounced version of {@link resize}
146
+ *
147
+ * @throws Error if any of the files is not found/valid
148
+ *
149
+ * @emits {@link Event.BOOTSTRAP_START}
150
+ * @emits {@link Event.BOOTSTRAP_END}
151
+ */
152
+ bootstrap() {
153
+ return __awaiter(this, void 0, void 0, function* () {
154
+ this.broadcastEvent(event_1.Event.BOOTSTRAP_START, this);
155
+ let indexJson;
156
+ if ((0, lodash_es_1.isString)(this.structureJson)) {
157
+ indexJson = yield (0, resourceHelper_1.loadJson)(this.structureJson);
158
+ }
159
+ else {
160
+ indexJson = this.structureJson;
161
+ }
162
+ if (!indexJson.scene) {
163
+ throw new Error(`No "scene" property found for bootstrapping.`);
164
+ }
165
+ // fill spec store
166
+ specStorage_1.SpecStorage.createFromSpec(indexJson);
167
+ this.initCbnBabylonLoaderPlugin();
168
+ // load scene
169
+ if ((0, lodash_es_1.isString)(indexJson.scene)) {
170
+ const sceneJson = yield (0, resourceHelper_1.loadJson)(indexJson.scene);
171
+ indexJson.scene = sceneJson;
172
+ }
173
+ this._scene = yield this.initScene();
174
+ // create instance manager
175
+ const rootVariant = yield variant_1.Variant.create('_', indexJson, this);
176
+ this._variantInstances = yield variantInstanceManager_1.VariantInstanceManager.create(rootVariant);
177
+ // create optional default instances
178
+ if (indexJson.setup) {
179
+ if ((0, lodash_es_1.isString)(indexJson.setup)) {
180
+ const setupJson = yield (0, resourceHelper_1.loadJson)(indexJson.setup);
181
+ indexJson.setup = setupJson;
182
+ }
183
+ yield this.createVariantInstances();
184
+ }
185
+ // create gltf export manager
186
+ this._gltfExportManager = yield gltfExportManager_1.GltfExportManager.create(this);
187
+ // resize handler
188
+ window.addEventListener('resize', (0, resourceHelper_1.debounce)(this.resize.bind(this), 100));
189
+ // wait until scene is completely ready
190
+ yield this.scene.whenReadyAsync();
191
+ // event broadcasting
192
+ this.broadcastEvent(event_1.Event.BOOTSTRAP_END, this);
193
+ // render loop
194
+ this.engine.runRenderLoop(() => {
195
+ if (!this._isRenderLoopPaused)
196
+ this.scene.render();
197
+ });
198
+ return this;
199
+ });
200
+ }
201
+ /**
202
+ * Enables the BabylonJS [Inspector](https://doc.babylonjs.com/toolsAndResources/tools/inspector).\
203
+ * Due to the additional size of the inspector, the CDN version is used instead of shipping the required code with
204
+ * the viewer.\
205
+ * This means that the code will be downloaded only when needed and calling `enableDebugLayer` can take a little while
206
+ * depending on your internet connection etc.
207
+ */
208
+ enableDebugLayer(options) {
209
+ return __awaiter(this, void 0, void 0, function* () {
210
+ if (!this._inspectorLoaded) {
211
+ // CDN version of inspector requires the BabylonJS core to be available as CDN module as well
212
+ yield (0, resourceHelper_1.loadJavascript)('https://cdn.jsdelivr.net/npm/babylonjs@5.6.0/babylon.min.js');
213
+ debugLayer_1.DebugLayer.InspectorURL =
214
+ 'https://cdn.jsdelivr.net/npm/babylonjs-inspector@5.6.0/babylon.inspector.bundle.max.min.js';
215
+ this._inspectorLoaded = true;
216
+ }
217
+ yield this.scene.debugLayer.show(options);
218
+ });
219
+ }
220
+ /**
221
+ * Destroys all registered {@link VariantInstance}s that are registered
222
+ */
223
+ destroyVariantInstances() {
224
+ this.variantInstances.all.forEach(variantInstance => {
225
+ this.variantInstances.destroy(variantInstance.name);
226
+ });
227
+ return this;
228
+ }
229
+ /**
230
+ * Trigger a resize event for the `Engine`
231
+ */
232
+ resize() {
233
+ this.engine.resize();
234
+ return this;
235
+ }
236
+ /**
237
+ * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
238
+ * {@link DottedPath}s.
239
+ */
240
+ getNode(variantInstanceName, elementDottedPath, nodeDottedPath) {
241
+ return __awaiter(this, void 0, void 0, function* () {
242
+ const variantInstance = yield this.variantInstances.get(variantInstanceName);
243
+ return variantInstance.getNode(elementDottedPath, nodeDottedPath);
244
+ });
245
+ }
246
+ /**
247
+ * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
248
+ * {@link DottedPath}s.
249
+ */
250
+ getMesh(variantInstanceName, elementDottedPath, meshDottedPath) {
251
+ return __awaiter(this, void 0, void 0, function* () {
252
+ const variantInstance = yield this.variantInstances.get(variantInstanceName);
253
+ return variantInstance.getMesh(elementDottedPath, meshDottedPath);
254
+ });
255
+ }
256
+ /**
257
+ * Switches the camera
258
+ *
259
+ * @emits {@link Event.CAMERA_SWITCHED}
260
+ */
261
+ switchCamera(newCamera, reset = true) {
262
+ const camera = this.scene.getCameraByName(newCamera);
263
+ if (camera) {
264
+ const activeCamera = this.scene.activeCamera;
265
+ if (activeCamera) {
266
+ activeCamera.detachControl(this.engine.getRenderingCanvas());
267
+ }
268
+ if (reset) {
269
+ camera.restoreState();
270
+ }
271
+ this.scene.setActiveCameraByName(newCamera);
272
+ camera.attachControl(this.engine.getRenderingCanvas());
273
+ this.broadcastEvent(event_1.Event.CAMERA_SWITCHED, camera);
274
+ }
275
+ else {
276
+ throw new Error(`Given camera "${newCamera}" not found.`);
277
+ }
278
+ // TODO: put traceable observers to new camera (@see element)
279
+ return this;
280
+ }
281
+ /**
282
+ * Moves or animates the active camera to given `placement`.
283
+ */
284
+ moveActiveCameraTo(placement, animation) {
285
+ return __awaiter(this, void 0, void 0, function* () {
286
+ return this.animationManager.animateToPlacement(this.sceneManager.activeCamera, placement, animation);
287
+ });
288
+ }
289
+ /**
290
+ * Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
291
+ */
292
+ screenshot(settings) {
293
+ return new Promise((resolve, reject) => {
294
+ var _a, _b, _c, _d, _e, _f;
295
+ if (!this.engine) {
296
+ return reject('Engine is null');
297
+ }
298
+ if (!this.scene) {
299
+ return reject('Scene is null');
300
+ }
301
+ this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
302
+ screenshotTools_1.ScreenshotTools.CreateScreenshotUsingRenderTarget(this.engine, this.sceneManager.activeCamera, (_a = settings === null || settings === void 0 ? void 0 : settings.size) !== null && _a !== void 0 ? _a : { width: this.canvas.clientWidth, height: this.canvas.clientHeight }, resolve, (_b = settings === null || settings === void 0 ? void 0 : settings.mimeType) !== null && _b !== void 0 ? _b : 'image/png', (_c = settings === null || settings === void 0 ? void 0 : settings.samples) !== null && _c !== void 0 ? _c : 1, (_d = settings === null || settings === void 0 ? void 0 : settings.antialiasing) !== null && _d !== void 0 ? _d : false, (_e = settings === null || settings === void 0 ? void 0 : settings.fileName) !== null && _e !== void 0 ? _e : 'screenshot.png', (_f = settings === null || settings === void 0 ? void 0 : settings.renderSprites) !== null && _f !== void 0 ? _f : false);
303
+ });
304
+ }
305
+ /**
306
+ * Checks whether the browser is capable of handling XR.
307
+ */
308
+ isBrowserARCapable() {
309
+ return __awaiter(this, void 0, void 0, function* () {
310
+ return yield webXRSessionManager_1.WebXRSessionManager.IsSessionSupportedAsync('immersive-ar');
311
+ });
312
+ }
313
+ /**
314
+ * Calculates the bounding box from all visible meshes on the scene.
315
+ */
316
+ calculateBoundingBox(excludeGeometry) {
317
+ return __awaiter(this, void 0, void 0, function* () {
318
+ if (this.scene.meshes.length === 0) {
319
+ throw new Error('There are currently no meshes on the scene.');
320
+ }
321
+ this.scene.render(); // CB-6062: workaround for BoundingBox not respecting render loop
322
+ const bbName = '__bounding_box__';
323
+ const { max, min } = this.scene.meshes
324
+ .filter(mesh => {
325
+ const isEnabled = mesh.isEnabled();
326
+ // ignore the existing bounding box mesh for calculating the current one
327
+ const isNotBBoxMesh = bbName !== mesh.id;
328
+ // ignore meshes with invalid bounding infos
329
+ const hasValidBBoxInfo = mesh.getBoundingInfo().boundingSphere.radius > 0;
330
+ // ignore excluded meshes
331
+ const isExcluded = excludeGeometry ? (0, structureHelper_1.isMeshIncludedInExclusionList)(mesh, excludeGeometry) : false;
332
+ return isEnabled && isNotBBoxMesh && hasValidBBoxInfo && !isExcluded;
333
+ })
334
+ .reduce((accBBoxMinMax, curMesh, idx) => {
335
+ const bBox = curMesh.getBoundingInfo().boundingBox;
336
+ // use the first entry in the array as default value and get the resulting maximum/minimum values
337
+ const max = idx === 0 ? bBox.maximumWorld : math_vector_1.Vector3.Maximize(accBBoxMinMax.max, bBox.maximumWorld);
338
+ const min = idx === 0 ? bBox.minimumWorld : math_vector_1.Vector3.Minimize(accBBoxMinMax.min, bBox.minimumWorld);
339
+ return { max, min };
340
+ }, { max: new math_vector_1.Vector3(), min: new math_vector_1.Vector3() });
341
+ let boundingBox = this.scene.getMeshByName(bbName);
342
+ if (!boundingBox) {
343
+ boundingBox = new mesh_1.Mesh(bbName, this.scene);
344
+ }
345
+ boundingBox.setBoundingInfo(new boundingInfo_1.BoundingInfo(min, max));
346
+ return boundingBox;
347
+ });
348
+ }
349
+ /**
350
+ * Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning
351
+ */
352
+ autofocusActiveCamera(settings) {
353
+ var _a;
354
+ return __awaiter(this, void 0, void 0, function* () {
355
+ // first check some preconditions
356
+ const activeCamera = this.scene.activeCamera;
357
+ if (!activeCamera) {
358
+ throw new Error('No active camera found when using autofocus feature.');
359
+ }
360
+ if (!(activeCamera instanceof arcRotateCamera_1.ArcRotateCamera)) {
361
+ const cameraClsName = activeCamera.getClassName();
362
+ throw new Error(`Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.`);
363
+ }
364
+ let exclude = (settings === null || settings === void 0 ? void 0 : settings.exclude) || [];
365
+ // Exclude shown photo dome or environment helper from bounding box calculation
366
+ const photoDome = this.scene.getNodeByName(babylonHelper_1.backgroundDomeName);
367
+ const photoDomeMeshes = photoDome === null || photoDome === void 0 ? void 0 : photoDome.getChildMeshes();
368
+ if (photoDomeMeshes === null || photoDomeMeshes === void 0 ? void 0 : photoDomeMeshes.length) {
369
+ exclude = [...exclude, ...photoDomeMeshes];
370
+ }
371
+ const envHelper = (_a = this.scene.metadata) === null || _a === void 0 ? void 0 : _a[babylonHelper_1.envHelperMetadataName];
372
+ if (envHelper === null || envHelper === void 0 ? void 0 : envHelper.rootMesh) {
373
+ exclude = [...exclude, envHelper.rootMesh];
374
+ }
375
+ // get bounding box of all visible meshes, this is the base for the autofocus algorithm
376
+ const boundingBox = yield this.calculateBoundingBox(exclude);
377
+ // focus the helper camera and set the calculated camera data to the real camera
378
+ const helperCamera = this.getFocusedHelperCamera(boundingBox, settings);
379
+ yield this.applyFocusedHelperCameraData(activeCamera, helperCamera, settings);
380
+ // remove the helper camera
381
+ helperCamera.dispose();
382
+ });
383
+ }
384
+ /**
385
+ * Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
386
+ * environment
387
+ */
388
+ reset() {
389
+ return __awaiter(this, void 0, void 0, function* () {
390
+ yield this.destroy();
391
+ return this.bootstrap();
392
+ });
393
+ }
394
+ /**
395
+ * Destroys
396
+ *
397
+ * * all {@link VariantInstance}s using {@link destroyVariantInstances}
398
+ * * calling `dispose` on the `Engine` and `Scene`
399
+ */
400
+ destroy() {
401
+ this.destroyVariantInstances();
402
+ this.scene.dispose();
403
+ specStorage_1.SpecStorage.destroy();
404
+ return this;
405
+ }
406
+ /**
407
+ * Show coordinate system with given dimension (for debugging purpose).
408
+ */
409
+ showWorldCoordinates(dimension) {
410
+ const scene = this.scene;
411
+ const makeTextPlane = function (text, color, size) {
412
+ const dynamicTexture = new dynamicTexture_1.DynamicTexture('DynamicTexture', 50, scene, true);
413
+ dynamicTexture.hasAlpha = true;
414
+ dynamicTexture.drawText(text, 5, 40, 'bold 36px Arial', color, 'transparent', true);
415
+ const plane = mesh_1.Mesh.CreatePlane('TextPlane', size, scene, true);
416
+ plane.material = new standardMaterial_1.StandardMaterial('TextPlaneMaterial', scene);
417
+ plane.material.backFaceCulling = false;
418
+ plane.material.specularColor = new math_color_1.Color3(0, 0, 0);
419
+ plane.material.diffuseTexture = dynamicTexture;
420
+ return plane;
421
+ };
422
+ const axisX = mesh_1.Mesh.CreateLines('axisX', [
423
+ math_vector_1.Vector3.Zero(),
424
+ new math_vector_1.Vector3(dimension, 0, 0),
425
+ new math_vector_1.Vector3(dimension * 0.95, 0.05 * dimension, 0),
426
+ new math_vector_1.Vector3(dimension, 0, 0),
427
+ new math_vector_1.Vector3(dimension * 0.95, -0.05 * dimension, 0),
428
+ ], scene, false);
429
+ axisX.color = new math_color_1.Color3(1, 0, 0);
430
+ const xChar = makeTextPlane('X', 'red', dimension / 10);
431
+ xChar.position = new math_vector_1.Vector3(0.9 * dimension, -0.05 * dimension, 0);
432
+ const axisY = mesh_1.Mesh.CreateLines('axisY', [
433
+ math_vector_1.Vector3.Zero(),
434
+ new math_vector_1.Vector3(0, dimension, 0),
435
+ new math_vector_1.Vector3(-0.05 * dimension, dimension * 0.95, 0),
436
+ new math_vector_1.Vector3(0, dimension, 0),
437
+ new math_vector_1.Vector3(0.05 * dimension, dimension * 0.95, 0),
438
+ ], scene, false);
439
+ axisY.color = new math_color_1.Color3(0, 1, 0);
440
+ const yChar = makeTextPlane('Y', 'green', dimension / 10);
441
+ yChar.position = new math_vector_1.Vector3(0, 0.9 * dimension, -0.05 * dimension);
442
+ const axisZ = mesh_1.Mesh.CreateLines('axisZ', [
443
+ math_vector_1.Vector3.Zero(),
444
+ new math_vector_1.Vector3(0, 0, dimension),
445
+ new math_vector_1.Vector3(0, -0.05 * dimension, dimension * 0.95),
446
+ new math_vector_1.Vector3(0, 0, dimension),
447
+ new math_vector_1.Vector3(0, 0.05 * dimension, dimension * 0.95),
448
+ ], scene, false);
449
+ axisZ.color = new math_color_1.Color3(0, 0, 1);
450
+ const zChar = makeTextPlane('Z', 'blue', dimension / 10);
451
+ zChar.position = new math_vector_1.Vector3(0, 0.05 * dimension, 0.9 * dimension);
452
+ }
453
+ /**
454
+ * Pause render loop.
455
+ */
456
+ pauseRendering() {
457
+ this._isRenderLoopPaused = true;
458
+ }
459
+ /**
460
+ * Resume render loop when paused.
461
+ */
462
+ resumeRendering() {
463
+ this._isRenderLoopPaused = false;
464
+ }
465
+ /**
466
+ * @emits {@link Event.SCENE_PROCESSING_START}
467
+ * @emits {@link Event.SCENE_PROCESSING_END}
468
+ */
469
+ initScene() {
470
+ var _a, _b, _c;
471
+ return __awaiter(this, void 0, void 0, function* () {
472
+ const sceneJson = specStorage_1.SpecStorage.get('scene');
473
+ this.broadcastEvent(event_1.Event.SCENE_PROCESSING_START, sceneJson);
474
+ const engine = new engine_1.Engine(this.canvas, (_b = (_a = sceneJson.engine) === null || _a === void 0 ? void 0 : _a.antialiasing) !== null && _b !== void 0 ? _b : false, (_c = sceneJson.engine) === null || _c === void 0 ? void 0 : _c.options);
475
+ const scene = yield (0, sceneSetup_1.sceneSetup)(engine, sceneJson);
476
+ if (sceneJson.meshPicking) {
477
+ new highlightLayer_1.HighlightLayer('default', scene);
478
+ scene.onPointerPick = (pointerEvent, pickInfo) => {
479
+ if (!pickInfo.hit) {
480
+ return;
481
+ }
482
+ const mesh = pickInfo.pickedMesh;
483
+ this.broadcastEvent(event_1.Event.MESH_PICKED, mesh, mesh === null || mesh === void 0 ? void 0 : mesh.metadata.element, mesh === null || mesh === void 0 ? void 0 : mesh.metadata.variant);
484
+ if (mesh === null || mesh === void 0 ? void 0 : mesh.metadata.element) {
485
+ this.broadcastEvent(event_1.Event.ELEMENT_PICKED, mesh.metadata.element);
486
+ }
487
+ if (mesh === null || mesh === void 0 ? void 0 : mesh.metadata.variant) {
488
+ if (mesh.metadata.variant.inheritedParameters[parameter_1.Parameter.HIGHLIGHT_ENABLED]) {
489
+ mesh.metadata.variant.toggleHighlight();
490
+ }
491
+ this.broadcastEvent(event_1.Event.VARIANT_PICKED, mesh.metadata.variant);
492
+ }
493
+ };
494
+ }
495
+ this._sceneManager = yield sceneManager_1.SceneManager.create(scene);
496
+ this._animationManager = yield animationManager_1.AnimationManager.create(scene);
497
+ if (sceneJson.cloneMaterialsOnMutation !== undefined) {
498
+ this._cloneMaterialsOnMutation = sceneJson.cloneMaterialsOnMutation;
499
+ }
500
+ this.broadcastEvent(event_1.Event.SCENE_PROCESSING_END, scene);
501
+ return scene;
502
+ });
503
+ }
504
+ /**
505
+ * Register custom file loader for babylon files which adds "missing-material" metadata to meshes which reference
506
+ * materials that are not present in the `materials` section of the given babylon file.
507
+ *
508
+ * Required for babylon files & materials loaded from "Combeenation configurator assets".
509
+ */
510
+ initCbnBabylonLoaderPlugin() {
511
+ const previousLoaderPlugin = sceneLoader_1.SceneLoader.GetPluginForExtension('babylon');
512
+ const customLoaderPlugin = (0, sceneLoaderHelper_1.getCustomCbnBabylonLoaderPlugin)(previousLoaderPlugin);
513
+ sceneLoader_1.SceneLoader.RegisterPlugin(customLoaderPlugin);
514
+ }
515
+ /**
516
+ * Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
517
+ */
518
+ createVariantInstances() {
519
+ return __awaiter(this, void 0, void 0, function* () {
520
+ const setupJson = specStorage_1.SpecStorage.get('setup');
521
+ const instances = [];
522
+ for (const instanceDefinition of setupJson.instances) {
523
+ if (instanceDefinition.lazy) {
524
+ this.variantInstances.register(instanceDefinition);
525
+ continue;
526
+ }
527
+ instances.push(yield this.variantInstances.create(instanceDefinition.variant, instanceDefinition.name, instanceDefinition.parameters));
528
+ }
529
+ return instances;
530
+ });
531
+ }
532
+ /**
533
+ * Help function for focusing a helper camera exactly onto the given bounding box
534
+ */
535
+ getFocusedHelperCamera(boundingBox, settings) {
536
+ var _a, _b;
537
+ // use helper camera to get some default values and set the values of the real camera accordingly
538
+ const helperCamera = new arcRotateCamera_1.ArcRotateCamera('__helper_camera__', 0, // camera angles will be overwritten after the target has been set
539
+ 0, 0, // radius will be calculated, so we can set to 0 here
540
+ math_vector_1.Vector3.Zero(), this.scene);
541
+ // this is required for automatically calculating the `lowerRadiusLimit`, so that we don't "dive" into meshes
542
+ // see https://doc.babylonjs.com/divingDeeper/behaviors/cameraBehaviors#framing-behavior
543
+ helperCamera.useFramingBehavior = true;
544
+ // `minZ` is the camera distance beyond which the mesh will be clipped
545
+ // this should be very low, but can't be zero
546
+ // a good value seems to be 1% of the bounding box size (= radius), whereas the value shouldn't go above 1, which is
547
+ // also the default value
548
+ const radius = boundingBox.getBoundingInfo().boundingSphere.radius;
549
+ helperCamera.minZ = Math.min(radius / 100, 1);
550
+ // set desired camera data, these won't be changed by the autofocus function!
551
+ // default values should focus the element exactly from the front (= XY Plane)
552
+ helperCamera.setTarget(boundingBox, true);
553
+ helperCamera.alpha = ((_a = settings === null || settings === void 0 ? void 0 : settings.alpha) !== null && _a !== void 0 ? _a : -90) * (Math.PI / 180);
554
+ helperCamera.beta = ((_b = settings === null || settings === void 0 ? void 0 : settings.beta) !== null && _b !== void 0 ? _b : 90) * (Math.PI / 180);
555
+ // finally zoom to the bounding box
556
+ // also apply a zoom factor, this adjusts the borders around the model in the viewport
557
+ helperCamera.zoomOnFactor = (settings === null || settings === void 0 ? void 0 : settings.radiusFactor) || 1;
558
+ helperCamera.zoomOn([boundingBox], true);
559
+ return helperCamera;
560
+ }
561
+ /**
562
+ * Help function for applying the relevant data of the focused helper camera to the real camera
563
+ */
564
+ applyFocusedHelperCameraData(activeCamera, helperCamera, settings) {
565
+ return __awaiter(this, void 0, void 0, function* () {
566
+ // limits
567
+ activeCamera.minZ = helperCamera.minZ;
568
+ activeCamera.maxZ = helperCamera.maxZ;
569
+ activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
570
+ activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
571
+ // additional settings
572
+ if ((settings === null || settings === void 0 ? void 0 : settings.adjustWheelPrecision) !== false) {
573
+ activeCamera.wheelPrecision = helperCamera.wheelPrecision;
574
+ }
575
+ if ((settings === null || settings === void 0 ? void 0 : settings.adjustPanningSensibility) !== false) {
576
+ activeCamera.panningSensibility = helperCamera.panningSensibility;
577
+ }
578
+ if ((settings === null || settings === void 0 ? void 0 : settings.adjustPinchPrecision) !== false) {
579
+ activeCamera.pinchPrecision = helperCamera.pinchPrecision;
580
+ }
581
+ // finally move the camera
582
+ // do this at last, so that all camera settings are already considered
583
+ const newCameraPosition = {
584
+ alpha: helperCamera.alpha,
585
+ beta: helperCamera.beta,
586
+ radius: helperCamera.radius,
587
+ target: helperCamera.target,
588
+ };
589
+ yield this.animationManager.animateToPlacement(activeCamera, newCameraPosition, settings === null || settings === void 0 ? void 0 : settings.animation);
590
+ });
591
+ }
592
+ }
593
+ exports.Viewer = Viewer;
594
+ Viewer.version = buildinfo_json_1.default.version;
595
595
  //# sourceMappingURL=viewer.js.map