@combeenation/3d-viewer 5.2.0-alpha5 → 6.1.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +149 -149
  7. package/dist/lib-cjs/api/classes/element.js +669 -669
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +342 -326
  10. package/dist/lib-cjs/api/classes/event.js +365 -349
  11. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +339 -339
  15. package/dist/lib-cjs/api/classes/parameter.js +464 -464
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +97 -97
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  23. package/dist/lib-cjs/api/classes/variant.js +836 -836
  24. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  25. package/dist/lib-cjs/api/classes/variantInstance.d.ts +44 -44
  26. package/dist/lib-cjs/api/classes/variantInstance.js +105 -105
  27. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  28. package/dist/lib-cjs/api/classes/variantParameterizable.js +88 -88
  29. package/dist/lib-cjs/api/classes/viewer.d.ts +187 -189
  30. package/dist/lib-cjs/api/classes/viewer.js +594 -594
  31. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +348 -348
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +226 -226
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +78 -65
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +241 -197
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -31
  44. package/dist/lib-cjs/api/manager/sceneManager.js +130 -127
  45. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  46. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -0
  47. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -0
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js.map +1 -0
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +92 -92
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +260 -260
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  52. package/dist/lib-cjs/api/store/specStorage.js +50 -50
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +183 -174
  54. package/dist/lib-cjs/api/util/babylonHelper.js +596 -585
  55. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +383 -370
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +203 -203
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +42 -35
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +139 -139
  62. package/dist/lib-cjs/api/util/sceneLoaderHelper.js.map +1 -1
  63. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  64. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  65. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  66. package/dist/lib-cjs/api/util/structureHelper.js +48 -48
  67. package/dist/lib-cjs/buildinfo.json +3 -3
  68. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  69. package/dist/lib-cjs/index.d.ts +51 -51
  70. package/dist/lib-cjs/index.js +110 -110
  71. package/dist/webpack-stats.json +0 -0
  72. package/package.json +79 -79
  73. package/src/api/classes/animationInterface.ts +10 -10
  74. package/src/api/classes/dottedPath.ts +181 -181
  75. package/src/api/classes/element.ts +717 -717
  76. package/src/api/classes/event.ts +385 -367
  77. package/src/api/classes/eventBroadcaster.ts +52 -52
  78. package/src/api/classes/parameter.ts +497 -497
  79. package/src/api/classes/parameterObservable.ts +100 -100
  80. package/src/api/classes/parameterizable.ts +87 -87
  81. package/src/api/classes/placementAnimation.ts +162 -162
  82. package/src/api/classes/variant.ts +904 -904
  83. package/src/api/classes/variantInstance.ts +97 -97
  84. package/src/api/classes/variantParameterizable.ts +85 -85
  85. package/src/api/classes/viewer.ts +672 -670
  86. package/src/api/classes/viewerLight.ts +339 -339
  87. package/src/api/internal/debugViewer.ts +90 -90
  88. package/src/api/internal/lensRendering.ts +9 -9
  89. package/src/api/internal/sceneSetup.ts +205 -205
  90. package/src/api/manager/animationManager.ts +143 -143
  91. package/src/api/manager/gltfExportManager.ts +236 -192
  92. package/src/api/manager/sceneManager.ts +132 -127
  93. package/src/api/manager/textureLoadManager.ts +95 -0
  94. package/src/api/manager/variantInstanceManager.ts +265 -265
  95. package/src/api/store/specStorage.ts +51 -51
  96. package/src/api/util/babylonHelper.ts +658 -645
  97. package/src/api/util/globalTypes.ts +432 -417
  98. package/src/api/util/resourceHelper.ts +191 -191
  99. package/src/api/util/sceneLoaderHelper.ts +137 -144
  100. package/src/api/util/stringHelper.ts +23 -23
  101. package/src/api/util/structureHelper.ts +49 -49
  102. package/src/buildinfo.json +3 -3
  103. package/src/dev.ts +61 -61
  104. package/src/index.ts +96 -96
  105. package/src/types.d.ts +28 -28
  106. package/dist/lib-es6/api/classes/animationInterface.d.ts +0 -8
  107. package/dist/lib-es6/api/classes/animationInterface.js +0 -2
  108. package/dist/lib-es6/api/classes/animationInterface.js.map +0 -1
  109. package/dist/lib-es6/api/classes/dottedPath.d.ts +0 -79
  110. package/dist/lib-es6/api/classes/dottedPath.js +0 -163
  111. package/dist/lib-es6/api/classes/dottedPath.js.map +0 -1
  112. package/dist/lib-es6/api/classes/element.d.ts +0 -149
  113. package/dist/lib-es6/api/classes/element.js +0 -666
  114. package/dist/lib-es6/api/classes/element.js.map +0 -1
  115. package/dist/lib-es6/api/classes/event.d.ts +0 -326
  116. package/dist/lib-es6/api/classes/event.js +0 -346
  117. package/dist/lib-es6/api/classes/event.js.map +0 -1
  118. package/dist/lib-es6/api/classes/eventBroadcaster.d.ts +0 -26
  119. package/dist/lib-es6/api/classes/eventBroadcaster.js +0 -43
  120. package/dist/lib-es6/api/classes/eventBroadcaster.js.map +0 -1
  121. package/dist/lib-es6/api/classes/parameter.d.ts +0 -339
  122. package/dist/lib-es6/api/classes/parameter.js +0 -461
  123. package/dist/lib-es6/api/classes/parameter.js.map +0 -1
  124. package/dist/lib-es6/api/classes/parameterObservable.d.ts +0 -36
  125. package/dist/lib-es6/api/classes/parameterObservable.js +0 -94
  126. package/dist/lib-es6/api/classes/parameterObservable.js.map +0 -1
  127. package/dist/lib-es6/api/classes/parameterizable.d.ts +0 -15
  128. package/dist/lib-es6/api/classes/parameterizable.js +0 -99
  129. package/dist/lib-es6/api/classes/parameterizable.js.map +0 -1
  130. package/dist/lib-es6/api/classes/placementAnimation.d.ts +0 -45
  131. package/dist/lib-es6/api/classes/placementAnimation.js +0 -173
  132. package/dist/lib-es6/api/classes/placementAnimation.js.map +0 -1
  133. package/dist/lib-es6/api/classes/variant.d.ts +0 -234
  134. package/dist/lib-es6/api/classes/variant.js +0 -833
  135. package/dist/lib-es6/api/classes/variant.js.map +0 -1
  136. package/dist/lib-es6/api/classes/variantInstance.d.ts +0 -44
  137. package/dist/lib-es6/api/classes/variantInstance.js +0 -102
  138. package/dist/lib-es6/api/classes/variantInstance.js.map +0 -1
  139. package/dist/lib-es6/api/classes/variantParameterizable.d.ts +0 -17
  140. package/dist/lib-es6/api/classes/variantParameterizable.js +0 -85
  141. package/dist/lib-es6/api/classes/variantParameterizable.js.map +0 -1
  142. package/dist/lib-es6/api/classes/viewer.d.ts +0 -189
  143. package/dist/lib-es6/api/classes/viewer.js +0 -588
  144. package/dist/lib-es6/api/classes/viewer.js.map +0 -1
  145. package/dist/lib-es6/api/classes/viewerLight.d.ts +0 -66
  146. package/dist/lib-es6/api/classes/viewerLight.js +0 -322
  147. package/dist/lib-es6/api/classes/viewerLight.js.map +0 -1
  148. package/dist/lib-es6/api/internal/lensRendering.d.ts +0 -8
  149. package/dist/lib-es6/api/internal/lensRendering.js +0 -9
  150. package/dist/lib-es6/api/internal/lensRendering.js.map +0 -1
  151. package/dist/lib-es6/api/internal/sceneSetup.d.ts +0 -13
  152. package/dist/lib-es6/api/internal/sceneSetup.js +0 -199
  153. package/dist/lib-es6/api/internal/sceneSetup.js.map +0 -1
  154. package/dist/lib-es6/api/manager/animationManager.d.ts +0 -30
  155. package/dist/lib-es6/api/manager/animationManager.js +0 -123
  156. package/dist/lib-es6/api/manager/animationManager.js.map +0 -1
  157. package/dist/lib-es6/api/manager/gltfExportManager.d.ts +0 -65
  158. package/dist/lib-es6/api/manager/gltfExportManager.js +0 -194
  159. package/dist/lib-es6/api/manager/gltfExportManager.js.map +0 -1
  160. package/dist/lib-es6/api/manager/sceneManager.d.ts +0 -31
  161. package/dist/lib-es6/api/manager/sceneManager.js +0 -124
  162. package/dist/lib-es6/api/manager/sceneManager.js.map +0 -1
  163. package/dist/lib-es6/api/manager/variantInstanceManager.d.ts +0 -92
  164. package/dist/lib-es6/api/manager/variantInstanceManager.js +0 -257
  165. package/dist/lib-es6/api/manager/variantInstanceManager.js.map +0 -1
  166. package/dist/lib-es6/api/store/specStorage.d.ts +0 -24
  167. package/dist/lib-es6/api/store/specStorage.js +0 -47
  168. package/dist/lib-es6/api/store/specStorage.js.map +0 -1
  169. package/dist/lib-es6/api/util/babylonHelper.d.ts +0 -174
  170. package/dist/lib-es6/api/util/babylonHelper.js +0 -556
  171. package/dist/lib-es6/api/util/babylonHelper.js.map +0 -1
  172. package/dist/lib-es6/api/util/globalTypes.d.ts +0 -370
  173. package/dist/lib-es6/api/util/globalTypes.js +0 -2
  174. package/dist/lib-es6/api/util/globalTypes.js.map +0 -1
  175. package/dist/lib-es6/api/util/resourceHelper.d.ts +0 -58
  176. package/dist/lib-es6/api/util/resourceHelper.js +0 -194
  177. package/dist/lib-es6/api/util/resourceHelper.js.map +0 -1
  178. package/dist/lib-es6/api/util/sceneLoaderHelper.d.ts +0 -35
  179. package/dist/lib-es6/api/util/sceneLoaderHelper.js +0 -130
  180. package/dist/lib-es6/api/util/sceneLoaderHelper.js.map +0 -1
  181. package/dist/lib-es6/api/util/stringHelper.d.ts +0 -9
  182. package/dist/lib-es6/api/util/stringHelper.js +0 -22
  183. package/dist/lib-es6/api/util/stringHelper.js.map +0 -1
  184. package/dist/lib-es6/api/util/structureHelper.d.ts +0 -9
  185. package/dist/lib-es6/api/util/structureHelper.js +0 -46
  186. package/dist/lib-es6/api/util/structureHelper.js.map +0 -1
  187. package/dist/lib-es6/buildinfo.json +0 -3
  188. package/dist/lib-es6/es6.tsconfig.tsbuildinfo +0 -1
  189. package/dist/lib-es6/index.d.ts +0 -51
  190. package/dist/lib-es6/index.js +0 -49
  191. package/dist/lib-es6/index.js.map +0 -1
@@ -1,144 +1,137 @@
1
- import { injectNodeMetadata } from './babylonHelper';
2
- import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
3
- import { Material } from '@babylonjs/core/Materials/material';
4
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
5
- import { AssetContainer } from '@babylonjs/core/assetContainer';
6
- //! overload DOM API Node due to name-clash with BJS
7
- import { Node as BjsNode } from '@babylonjs/core/node';
8
- import { Scene } from '@babylonjs/core/scene';
9
- import { Nullable } from '@babylonjs/core/types';
10
- import has from 'lodash-es/has';
11
-
12
- const missingMaterialMetadataName = 'missingMaterial';
13
-
14
- /**
15
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
16
- * us to run our own code against the input data before using the standard procedure to
17
- * import.
18
- * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
19
- * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
20
- */
21
- const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin: ISceneLoaderPlugin): ISceneLoaderPlugin {
22
- const customLoader: ISceneLoaderPlugin = {
23
- name: 'cbnCustomBabylonLoader',
24
- extensions: '.babylon',
25
- importMesh: previousLoaderPlugin.importMesh,
26
- load: previousLoaderPlugin.load,
27
- loadAssetContainer: function (scene, data, rootUrl) {
28
- //* 1) --- manipulate ORIGINAL data
29
- const dataParsed = JSON.parse(data);
30
- //* 2) --- call default (non-custom) loading method
31
- const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
32
- //* 3) --- manipulate IMPORTED data
33
- addMissingMaterialMetadata(dataParsed, importedContainer);
34
- //* 4) --- return imported data
35
- return importedContainer;
36
- },
37
- };
38
- return customLoader;
39
- };
40
-
41
- /**
42
- * Return an observer to be applied to meshes in order to post-load missing materials
43
- * upon set enabled/visible.
44
- * @param targetMeshOrInstance AbstractMesh the observer will be applied to
45
- * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
46
- * @returns observer
47
- */
48
- const getMaterialPostLoadObserver = function (targetMeshOrInstance: AbstractMesh, concerningMesh: Mesh) {
49
- return () => {
50
- const hasBeenEnabled = concerningMesh.isEnabled(true);
51
- const materialMissing = has(concerningMesh.metadata, missingMaterialMetadataName);
52
- if (!hasBeenEnabled || !materialMissing) return;
53
- // get id of missing material
54
- const missingMatId = concerningMesh.metadata[missingMaterialMetadataName];
55
- // try to find material on the scene
56
- const existingMat = concerningMesh.getScene().getMaterialById(missingMatId);
57
- // assign either existing material or freshly created one
58
- concerningMesh.material = existingMat || createMaterialFromCbnAssets(missingMatId, concerningMesh.getScene());
59
- // since the material is there now, we do not need the related metadata tag anymore
60
- delete concerningMesh.metadata[missingMaterialMetadataName];
61
- };
62
- };
63
-
64
- /**
65
- * Internal function that compares the original meshes on a .babylon file with what was loaded,
66
- * and tags missing materials with respective metadata on respective meshes.
67
- * @param dataParsed original data
68
- * @param container loaded data
69
- */
70
- const addMissingMaterialMetadata = function (dataParsed: any, container: AssetContainer) {
71
- container.meshes.forEach(currMeshImported => {
72
- for (const currMeshOriginal of dataParsed.meshes) {
73
- if (currMeshOriginal.name !== currMeshImported.name) continue;
74
- // we're dealing with the original version of the current imported mesh now
75
- const materialOnImportedMesh = currMeshImported.material?.id;
76
- const materialOnOriginalMesh = currMeshOriginal.materialId;
77
- if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh) continue;
78
- // if we're here, the imported mesh has different material than original one
79
- window.Cbn?.Assets.assertMaterialExists(materialOnOriginalMesh);
80
- injectNodeMetadata(currMeshImported, { [missingMaterialMetadataName]: materialOnOriginalMesh }, false);
81
- break;
82
- }
83
- });
84
- };
85
-
86
- /**
87
- * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
88
- * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
89
- * enabled.
90
- */
91
- const addMissingMaterialObserver = function (node: BjsNode) {
92
- // set the concerning node, i.e. the node the observer should check for missing material.
93
- // for instanced meshes, we want the sourcemesh here.
94
- const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
95
-
96
- // observer is pointless if concerning node has no missing material
97
- if (!has(concerningNode.metadata, missingMaterialMetadataName)) return;
98
-
99
- // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
100
- let currNode: Nullable<BjsNode> = node;
101
- while (currNode) {
102
- // Note HAR: Using `addOnce` could be wrong in certain situations.
103
- // E.g.:
104
- // * 2 meshes `parentMesh` & `parentMesh.concerningMesh`
105
- // * `concerningMesh` is having the missing material flag
106
- // * Both `parentMesh` & `concerningMesh` are disabled
107
- // * `parentMesh` is enabled -> material should **not** be created as `concerningMesh` is still disabled
108
- // * `parentMesh` is disabled
109
- // * `concerningMesh` is enabled -> material should **not** be created as `concerningMesh` is still invisible
110
- // because its `parentMesh` is ATM disabled
111
- // * `parentMesh` & `concerningMesh` are both enable
112
- // -> material should be created as `concerningMesh` is now actually visible but it isn't, as all observers were
113
- // only fired once 🔥
114
- //
115
- // However: Using `add` instead of `addOnce` requires rather complicated manual clean up work...
116
-
117
- // add observer. needed only once per node, hence addOnce()
118
- node.onEnabledStateChangedObservable.addOnce(getMaterialPostLoadObserver(currNode as AbstractMesh, concerningNode));
119
- // console.log('## observer set on: ' + meshOrInstance.name);
120
- currNode = currNode.parent;
121
- }
122
- };
123
-
124
- /**
125
- * Look up the provided materials (see library import) and create and return one if found.
126
- * @param materialId BabylonJs material-id. E.g. 'concrete".
127
- * @param scene BabylonJs scene
128
- * @returns PBRMaterial | null
129
- */
130
- export const createMaterialFromCbnAssets = function (materialId: string, scene: Scene): Material | null {
131
- const materialDefinition = window.Cbn?.Assets.getMaterial(materialId);
132
- // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
133
- // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
134
- // within the material JSON definition
135
- const material = materialDefinition && Material.Parse(materialDefinition, scene, '');
136
- return material || null;
137
- };
138
-
139
- export {
140
- getCustomCbnBabylonLoaderPlugin,
141
- getMaterialPostLoadObserver,
142
- missingMaterialMetadataName,
143
- addMissingMaterialObserver,
144
- };
1
+ import { injectNodeMetadata } from './babylonHelper';
2
+ import { ISceneLoaderPlugin } from '@babylonjs/core/Loading/sceneLoader';
3
+ import { Material } from '@babylonjs/core/Materials/material';
4
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
5
+ import { AssetContainer } from '@babylonjs/core/assetContainer';
6
+ //! overload DOM API Node due to name-clash with BJS
7
+ import { Node as BjsNode } from '@babylonjs/core/node';
8
+ import { Scene } from '@babylonjs/core/scene';
9
+ import { Nullable } from '@babylonjs/core/types';
10
+ import has from 'lodash-es/has';
11
+
12
+ export const missingMaterialMetadataName = 'missingMaterial';
13
+
14
+ /**
15
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
16
+ * us to run our own code against the input data before using the standard procedure to
17
+ * import.
18
+ * @param previousLoaderPlugin the actual loader that's executed after manipulating the input data
19
+ * @returns Custom loader plugin to be registered with SceneLoader.RegisterPlugin()
20
+ */
21
+ export const getCustomCbnBabylonLoaderPlugin = function (previousLoaderPlugin: ISceneLoaderPlugin): ISceneLoaderPlugin {
22
+ const customLoader: ISceneLoaderPlugin = {
23
+ name: 'cbnCustomBabylonLoader',
24
+ extensions: '.babylon',
25
+ importMesh: previousLoaderPlugin.importMesh,
26
+ load: previousLoaderPlugin.load,
27
+ loadAssetContainer: function (scene, data, rootUrl, onError) {
28
+ //* 1) --- manipulate ORIGINAL data
29
+ const dataParsed = JSON.parse(data);
30
+ //* 2) --- call default (non-custom) loading method
31
+ const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
32
+ //* 3) --- manipulate IMPORTED data
33
+ addMissingMaterialMetadata(dataParsed, importedContainer);
34
+ //* 4) --- return imported data
35
+ return importedContainer;
36
+ },
37
+ };
38
+ return customLoader;
39
+ };
40
+
41
+ /**
42
+ * Return an observer to be applied to meshes in order to post-load missing materials
43
+ * upon set enabled/visible.
44
+ * @param targetMeshOrInstance AbstractMesh the observer will be applied to
45
+ * @param concerningMesh Mesh to look for missing materials on, and create/apply to (when found).
46
+ * @returns observer
47
+ */
48
+ export const getMaterialPostLoadObserver = function (targetMeshOrInstance: AbstractMesh, concerningMesh: Mesh) {
49
+ return (eventData: any, eventState: any) => {
50
+ const hasBeenEnabled = concerningMesh.isEnabled(true);
51
+ const materialMissing = has(concerningMesh.metadata, missingMaterialMetadataName);
52
+ if (!hasBeenEnabled || !materialMissing) return;
53
+ // get id of missing material
54
+ const missingMatId = concerningMesh.metadata[missingMaterialMetadataName];
55
+ // try to find material on the scene
56
+ const existingMat = concerningMesh.getScene().getMaterialById(missingMatId);
57
+ // assign either existing material or freshly created one
58
+ concerningMesh.material = existingMat || createMaterialFromCbnAssets(missingMatId, concerningMesh.getScene());
59
+ // since the material is there now, we do not need the related metadata tag anymore
60
+ delete concerningMesh.metadata[missingMaterialMetadataName];
61
+ };
62
+ };
63
+
64
+ /**
65
+ * Internal function that compares the original meshes on a .babylon file with what was loaded,
66
+ * and tags missing materials with respective metadata on respective meshes.
67
+ * @param dataParsed original data
68
+ * @param container loaded data
69
+ */
70
+ export const addMissingMaterialMetadata = function (dataParsed: any, container: AssetContainer) {
71
+ container.meshes.forEach(currMeshImported => {
72
+ for (const currMeshOriginal of dataParsed.meshes) {
73
+ if (currMeshOriginal.name !== currMeshImported.name) continue;
74
+ // we're dealing with the original version of the current imported mesh now
75
+ const materialOnImportedMesh = currMeshImported.material?.id;
76
+ const materialOnOriginalMesh = currMeshOriginal.materialId;
77
+ if (!materialOnOriginalMesh || materialOnImportedMesh === materialOnOriginalMesh) continue;
78
+ // if we're here, the imported mesh has different material than original one
79
+ window.Cbn?.Assets.assertMaterialExists(materialOnOriginalMesh);
80
+ injectNodeMetadata(currMeshImported, { [missingMaterialMetadataName]: materialOnOriginalMesh }, false);
81
+ break;
82
+ }
83
+ });
84
+ };
85
+
86
+ /**
87
+ * Adds an "onEnabledStateChanged" observer to the given mesh and all its parents:
88
+ * The added observer (`getMaterialPostLoadObserver`) handles creation of missing materials once the given node is
89
+ * enabled.
90
+ */
91
+ export const addMissingMaterialObserver = function (node: BjsNode) {
92
+ // set the concerning node, i.e. the node the observer should check for missing material.
93
+ // for instanced meshes, we want the sourcemesh here.
94
+ const concerningNode = node instanceof InstancedMesh ? node.sourceMesh : (node as Mesh);
95
+
96
+ // observer is pointless if concerning node has no missing material
97
+ if (!has(concerningNode.metadata, missingMaterialMetadataName)) return;
98
+
99
+ // for each of our AbstractMeshes, set an observer on the AbstractMesh itself and all of its parents.
100
+ let currNode: Nullable<BjsNode> = node;
101
+ while (currNode) {
102
+ // Note HAR: Using `addOnce` could be wrong in certain situations.
103
+ // E.g.:
104
+ // * 2 meshes `parentMesh` & `parentMesh.concerningMesh`
105
+ // * `concerningMesh` is having the missing material flag
106
+ // * Both `parentMesh` & `concerningMesh` are disabled
107
+ // * `parentMesh` is enabled -> material should **not** be created as `concerningMesh` is still disabled
108
+ // * `parentMesh` is disabled
109
+ // * `concerningMesh` is enabled -> material should **not** be created as `concerningMesh` is still invisible
110
+ // because its `parentMesh` is ATM disabled
111
+ // * `parentMesh` & `concerningMesh` are both enable
112
+ // -> material should be created as `concerningMesh` is now actually visible but it isn't, as all observers were
113
+ // only fired once 🔥
114
+ //
115
+ // However: Using `add` instead of `addOnce` requires rather complicated manual clean up work...
116
+
117
+ // add observer. needed only once per node, hence addOnce()
118
+ node.onEnabledStateChangedObservable.addOnce(getMaterialPostLoadObserver(currNode as AbstractMesh, concerningNode));
119
+ // console.log('## observer set on: ' + meshOrInstance.name);
120
+ currNode = currNode.parent;
121
+ }
122
+ };
123
+
124
+ /**
125
+ * Look up the provided materials (see library import) and create and return one if found.
126
+ * @param materialId BabylonJs material-id. E.g. 'concrete".
127
+ * @param scene BabylonJs scene
128
+ * @returns PBRMaterial | null
129
+ */
130
+ export const createMaterialFromCbnAssets = function (materialId: string, scene: Scene): Material | null {
131
+ const materialDefinition = window.Cbn?.Assets.getMaterial(materialId);
132
+ // The generic `Material.Parse` actually returns a more specific material like `BABYLON.StandardMaterial`,
133
+ // `BABYLON.PBRMaterial` or stuff like `BABYLON.PBRMetallicRoughnessMaterial` etc. based on the given `customType`
134
+ // within the material JSON definition
135
+ const material = materialDefinition && Material.Parse(materialDefinition, scene, '');
136
+ return material || null;
137
+ };
@@ -1,23 +1,23 @@
1
- /**
2
- * Creates a random uuidv4.
3
- */
4
- const uuidv4 = function () {
5
- return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
6
- const cNum = parseInt(c);
7
- return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
8
- });
9
- };
10
-
11
- /**
12
- * Converts a string from camel case to snake case.
13
- */
14
- const camelToSnakeCase = function (str: string): string {
15
- return str
16
- .replace(/([A-Z])/g, ' $1')
17
- .trim()
18
- .split(' ')
19
- .join('_')
20
- .toLowerCase();
21
- };
22
-
23
- export { uuidv4, camelToSnakeCase };
1
+ /**
2
+ * Creates a random uuidv4.
3
+ */
4
+ const uuidv4 = function () {
5
+ return ([1e7].toString() + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c => {
6
+ const cNum = parseInt(c);
7
+ return (cNum ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (cNum / 4)))).toString(16);
8
+ });
9
+ };
10
+
11
+ /**
12
+ * Converts a string from camel case to snake case.
13
+ */
14
+ const camelToSnakeCase = function (str: string): string {
15
+ return str
16
+ .replace(/([A-Z])/g, ' $1')
17
+ .trim()
18
+ .split(' ')
19
+ .join('_')
20
+ .toLowerCase();
21
+ };
22
+
23
+ export { uuidv4, camelToSnakeCase };
@@ -1,49 +1,49 @@
1
- import { Element } from '../classes/element';
2
- import { Variant } from '../classes/variant';
3
- import { VariantInstance } from '../classes/variantInstance';
4
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
-
6
- /**
7
- * Find out if a mesh is part of a list of excluded geometry
8
- * @param mesh BJS mesh
9
- * @param list list of excluded geometry
10
- * @returns boolean based on whether mesh (or one of its parents) was found in list
11
- */
12
- const isMeshIncludedInExclusionList = function (mesh: Mesh, list: ExcludedGeometryList): boolean {
13
- const checkMesh = (inputMesh: Mesh, meshToCheck: Mesh) => {
14
- return inputMesh.uniqueId === meshToCheck.uniqueId;
15
- };
16
- const checkElement = (inputEl: Element, meshToCheck: Mesh) => {
17
- return inputEl.meshesFlat.some(m => checkMesh(m, meshToCheck));
18
- };
19
- const checkVariant = (inputVariant: Variant, meshToCheck: Mesh) => {
20
- return inputVariant.elements.some(el => checkElement(el, meshToCheck));
21
- };
22
- const checkVariantInstance = (inputVarInst: VariantInstance, meshToCheck: Mesh) => {
23
- return inputVarInst.variant.elements.some(el => checkElement(el, meshToCheck));
24
- };
25
- const check = (geometryToExclude: ExcludedGeometry, mesh: Mesh) => {
26
- if (geometryToExclude instanceof VariantInstance) {
27
- return checkVariantInstance(geometryToExclude, mesh);
28
- }
29
- if (geometryToExclude instanceof Variant) {
30
- return checkVariant(geometryToExclude, mesh);
31
- }
32
- if (geometryToExclude instanceof Element) {
33
- return checkElement(geometryToExclude, mesh);
34
- }
35
- if (geometryToExclude instanceof Mesh) {
36
- return checkMesh(geometryToExclude, mesh);
37
- }
38
- return false;
39
- };
40
-
41
- let isExcluded = list.some(geometryToExclude => check(geometryToExclude, mesh));
42
- if (!isExcluded && mesh.parent instanceof Mesh) {
43
- isExcluded = isMeshIncludedInExclusionList(mesh.parent, list);
44
- }
45
-
46
- return isExcluded;
47
- };
48
-
49
- export { isMeshIncludedInExclusionList };
1
+ import { Element } from '../classes/element';
2
+ import { Variant } from '../classes/variant';
3
+ import { VariantInstance } from '../classes/variantInstance';
4
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
+
6
+ /**
7
+ * Find out if a mesh is part of a list of excluded geometry
8
+ * @param mesh BJS mesh
9
+ * @param list list of excluded geometry
10
+ * @returns boolean based on whether mesh (or one of its parents) was found in list
11
+ */
12
+ const isMeshIncludedInExclusionList = function (mesh: Mesh, list: ExcludedGeometryList): boolean {
13
+ const checkMesh = (inputMesh: Mesh, meshToCheck: Mesh) => {
14
+ return inputMesh.uniqueId === meshToCheck.uniqueId;
15
+ };
16
+ const checkElement = (inputEl: Element, meshToCheck: Mesh) => {
17
+ return inputEl.meshesFlat.some(m => checkMesh(m, meshToCheck));
18
+ };
19
+ const checkVariant = (inputVariant: Variant, meshToCheck: Mesh) => {
20
+ return inputVariant.elements.some(el => checkElement(el, meshToCheck));
21
+ };
22
+ const checkVariantInstance = (inputVarInst: VariantInstance, meshToCheck: Mesh) => {
23
+ return inputVarInst.variant.elements.some(el => checkElement(el, meshToCheck));
24
+ };
25
+ const check = (geometryToExclude: ExcludedGeometry, mesh: Mesh) => {
26
+ if (geometryToExclude instanceof VariantInstance) {
27
+ return checkVariantInstance(geometryToExclude, mesh);
28
+ }
29
+ if (geometryToExclude instanceof Variant) {
30
+ return checkVariant(geometryToExclude, mesh);
31
+ }
32
+ if (geometryToExclude instanceof Element) {
33
+ return checkElement(geometryToExclude, mesh);
34
+ }
35
+ if (geometryToExclude instanceof Mesh) {
36
+ return checkMesh(geometryToExclude, mesh);
37
+ }
38
+ return false;
39
+ };
40
+
41
+ let isExcluded = list.some(geometryToExclude => check(geometryToExclude, mesh));
42
+ if (!isExcluded && mesh.parent instanceof Mesh) {
43
+ isExcluded = isMeshIncludedInExclusionList(mesh.parent, list);
44
+ }
45
+
46
+ return isExcluded;
47
+ };
48
+
49
+ export { isMeshIncludedInExclusionList };
@@ -1,3 +1,3 @@
1
- {
2
- "version": "@VERSION@"
3
- }
1
+ {
2
+ "version": "@VERSION@"
3
+ }
package/src/dev.ts CHANGED
@@ -1,61 +1,61 @@
1
- import { Emitter, Event, Viewer } from '.';
2
- import {
3
- afterBootstrap,
4
- beforeBootstrap,
5
- createSpec,
6
- createUIelements,
7
- getMaterial,
8
- mockMaterials,
9
- } from '../assets/index';
10
- import { set } from 'lodash-es';
11
-
12
- const loadingElement = document.getElementById('loading') as HTMLDivElement;
13
-
14
- Emitter.on(Event.BOOTSTRAP_START, () => {
15
- Emitter.on(Event.LOADING_START, () => {
16
- loadingElement!.style.display = 'block';
17
- });
18
- Emitter.on(Event.VARIANT_CREATED, () => {
19
- loadingElement!.style.display = 'none';
20
- });
21
- });
22
-
23
- document.addEventListener('DOMContentLoaded', main);
24
-
25
- window.Cbn = {
26
- Assets: {
27
- getMaterial(materialId: string) {
28
- const material = getMaterial(materialId);
29
- if (material) return material;
30
-
31
- // Fallback to random mock material
32
- return mockMaterials[Math.floor(Math.random() * mockMaterials.length)];
33
- },
34
- assertMaterialExists(): boolean {
35
- return true;
36
- },
37
- },
38
- };
39
-
40
- async function main() {
41
- const viewer = await bootstrapViewer();
42
- // "Export" for console testing...
43
- set(window, 'viewer', viewer);
44
- }
45
-
46
- async function bootstrapViewer() {
47
- const canvas = document.getElementById('babylon-canvas') as HTMLCanvasElement;
48
- if (!canvas) {
49
- throw new Error('Missing "canvas" element');
50
- }
51
- const viewer = new Viewer(canvas, createSpec());
52
- await beforeBootstrap(viewer);
53
- try {
54
- await viewer.bootstrap();
55
- } catch (e) {
56
- console.error(e);
57
- }
58
- await afterBootstrap(viewer);
59
- await createUIelements(viewer);
60
- return viewer;
61
- }
1
+ import { Emitter, Event, Viewer } from '.';
2
+ import {
3
+ afterBootstrap,
4
+ beforeBootstrap,
5
+ createSpec,
6
+ createUIelements,
7
+ getMaterial,
8
+ mockMaterials,
9
+ } from '../assets/index';
10
+ import { set } from 'lodash-es';
11
+
12
+ const loadingElement = document.getElementById('loading') as HTMLDivElement;
13
+
14
+ Emitter.on(Event.BOOTSTRAP_START, () => {
15
+ Emitter.on(Event.LOADING_START, () => {
16
+ loadingElement!.style.display = 'block';
17
+ });
18
+ Emitter.on(Event.VARIANT_CREATED, () => {
19
+ loadingElement!.style.display = 'none';
20
+ });
21
+ });
22
+
23
+ document.addEventListener('DOMContentLoaded', main);
24
+
25
+ window.Cbn = {
26
+ Assets: {
27
+ getMaterial(materialId: string) {
28
+ const material = getMaterial(materialId);
29
+ if (material) return material;
30
+
31
+ // Fallback to random mock material
32
+ return mockMaterials[Math.floor(Math.random() * mockMaterials.length)];
33
+ },
34
+ assertMaterialExists(materialId: string): boolean {
35
+ return true;
36
+ },
37
+ },
38
+ };
39
+
40
+ async function main() {
41
+ const viewer = await bootstrapViewer();
42
+ // "Export" for console testing...
43
+ set(window, 'viewer', viewer);
44
+ }
45
+
46
+ async function bootstrapViewer() {
47
+ const canvas = document.getElementById('babylon-canvas') as HTMLCanvasElement;
48
+ if (!canvas) {
49
+ throw new Error('Missing "canvas" element');
50
+ }
51
+ const viewer = new Viewer(canvas, createSpec());
52
+ await beforeBootstrap(viewer);
53
+ try {
54
+ await viewer.bootstrap();
55
+ } catch (e) {
56
+ console.error(e);
57
+ }
58
+ await afterBootstrap(viewer);
59
+ await createUIelements(viewer);
60
+ return viewer;
61
+ }