@combeenation/3d-viewer 4.3.0 → 5.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,39 +2,62 @@
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.GltfExportManager = void 0;
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  var tslib_1 = require("tslib");
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+ var core_1 = require("@babylonjs/core");
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+ var pbrMaterial_1 = require("@babylonjs/core/Materials/PBR/pbrMaterial");
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+ var math_color_1 = require("@babylonjs/core/Maths/math.color");
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+ var abstractMesh_1 = require("@babylonjs/core/Meshes/abstractMesh");
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  var serializers_1 = require("@babylonjs/serializers");
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+ var structureHelper_1 = require("api/util/structureHelper");
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  var lodash_es_1 = require("lodash-es");
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  var GltfExportManager = /** @class */ (function () {
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  /**
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  * Constructor.
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  */
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- function GltfExportManager(scene) {
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- this.scene = scene;
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+ function GltfExportManager(viewer) {
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+ this.viewer = viewer;
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  }
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  /**
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  * Creates an {@link GltfExportManager}.
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  */
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- GltfExportManager.create = function (scene) {
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+ GltfExportManager.create = function (viewer) {
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  return tslib_1.__awaiter(this, void 0, void 0, function () {
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  return tslib_1.__generator(this, function (_a) {
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- return [2 /*return*/, new GltfExportManager(scene)];
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+ return [2 /*return*/, new GltfExportManager(viewer)];
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  });
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  });
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  };
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  /**
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- * Exports selected nodes to a {@link GlbExportResult} blob.
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+ * Exports selected nodes to a file.
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+ * @param filename optional name of the exported .GLB file.
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  * @param exportOptions export options to be merged with default options. See {@link gltfExportOptions}.
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+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export.
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  */
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- GltfExportManager.prototype.exportGlb = function (exportOptions) {
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+ GltfExportManager.prototype.exportGlb = function (filename, exportOptions, excluded) {
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+ if (filename === void 0) { filename = 'glb-export.glb'; }
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  if (exportOptions === void 0) { exportOptions = {}; }
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  return tslib_1.__awaiter(this, void 0, void 0, function () {
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- var glbData;
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+ var glbData, resBlob;
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  return tslib_1.__generator(this, function (_a) {
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  switch (_a.label) {
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- case 0: return [4 /*yield*/, serializers_1.GLTF2Export.GLBAsync(this.scene, 'dummy', this.gltfExportOptions(exportOptions))];
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+ case 0:
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+ this.exportPreProcess();
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+ return [4 /*yield*/, serializers_1.GLTF2Export.GLBAsync(this.viewer.scene, 'dummy', this.gltfExportOptions(exportOptions, excluded))];
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  case 1:
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  glbData = _a.sent();
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- return [2 /*return*/, glbData.glTFFiles['dummy.glb']]; // should be only one file for glb
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+ this.exportPostProcess();
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+ resBlob = glbData.glTFFiles['dummy.glb'];
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+ // check if result is valid, according to the typings this could also be a string
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+ if (resBlob instanceof Blob) {
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+ if (!filename.endsWith('.glb')) {
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+ filename += '.glb';
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+ }
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+ return [2 /*return*/, new File([resBlob], filename)];
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+ }
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+ else {
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+ // result was not a valid blob
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+ return [2 /*return*/, undefined];
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+ }
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+ return [2 /*return*/];
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  }
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  });
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  });
@@ -43,17 +66,21 @@ var GltfExportManager = /** @class */ (function () {
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  * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
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  * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
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  * @param exportOptions export options to be merged with default options. See {@link gltfExportOptions}.
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+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export.
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  */
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- GltfExportManager.prototype.exportGltfToFile = function (filename, exportOptions) {
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+ GltfExportManager.prototype.exportGltfToFile = function (filename, exportOptions, excluded) {
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  if (exportOptions === void 0) { exportOptions = {}; }
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  return tslib_1.__awaiter(this, void 0, void 0, function () {
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  return tslib_1.__generator(this, function (_a) {
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  switch (_a.label) {
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- case 0: return [4 /*yield*/, serializers_1.GLTF2Export.GLTFAsync(this.scene, filename, this.gltfExportOptions(exportOptions)).then(function (glb) {
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- glb.downloadFiles();
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- })];
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+ case 0:
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+ this.exportPreProcess();
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+ return [4 /*yield*/, serializers_1.GLTF2Export.GLTFAsync(this.viewer.scene, filename, this.gltfExportOptions(exportOptions, excluded)).then(function (glb) {
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+ glb.downloadFiles();
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+ })];
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  case 1:
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  _a.sent();
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+ this.exportPostProcess();
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  return [2 /*return*/];
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  }
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  });
@@ -63,17 +90,21 @@ var GltfExportManager = /** @class */ (function () {
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  * Exports selected nodes to GLB. This results in one binary file.
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  * @param filename name of the .GLB file.
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  * @param exportOptions export options to be merged with default options. See {@link gltfExportOptions}.
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+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
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  */
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- GltfExportManager.prototype.exportGlbToFile = function (filename, exportOptions) {
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+ GltfExportManager.prototype.exportGlbToFile = function (filename, exportOptions, excluded) {
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  if (exportOptions === void 0) { exportOptions = {}; }
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  return tslib_1.__awaiter(this, void 0, void 0, function () {
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  return tslib_1.__generator(this, function (_a) {
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  switch (_a.label) {
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- case 0: return [4 /*yield*/, serializers_1.GLTF2Export.GLBAsync(this.scene, filename, this.gltfExportOptions(exportOptions)).then(function (glb) {
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- glb.downloadFiles();
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- })];
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+ case 0:
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+ this.exportPreProcess();
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+ return [4 /*yield*/, serializers_1.GLTF2Export.GLBAsync(this.viewer.scene, filename, this.gltfExportOptions(exportOptions, excluded)).then(function (glb) {
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+ glb.downloadFiles();
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+ })];
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  case 1:
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  _a.sent();
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+ this.exportPostProcess();
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  return [2 /*return*/];
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  }
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  });
@@ -81,9 +112,8 @@ var GltfExportManager = /** @class */ (function () {
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  };
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  /**
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  * Gets predefined {@link IExportOptions } merged with given ones.
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- * @protected
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  */
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- GltfExportManager.prototype.gltfExportOptions = function (mergeWithOptions) {
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+ GltfExportManager.prototype.gltfExportOptions = function (mergeWithOptions, excluded) {
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  if (mergeWithOptions === void 0) { mergeWithOptions = {}; }
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  var defaultOptions = {
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  // includeCoordinateSystemConversionNodes: true,
@@ -97,11 +127,96 @@ var GltfExportManager = /** @class */ (function () {
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  if (node.name === '__bounding_box__') {
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  return false;
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  }
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+ if (excluded && node instanceof core_1.Mesh && structureHelper_1.isMeshIncludedInExclusionList(node, excluded)) {
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+ return false;
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+ }
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  return true;
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  },
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  };
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  return lodash_es_1.merge({}, defaultOptions, mergeWithOptions);
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  };
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+ /**
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+ * Stuff to be done before exporting to GLTF
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+ */
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+ GltfExportManager.prototype.exportPreProcess = function () {
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+ this.viewer.pauseRendering();
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+ this.exchangeRefractionMaterials();
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+ };
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+ /**
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+ * Stuff to be done after the GLTF export
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+ */
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+ GltfExportManager.prototype.exportPostProcess = function () {
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+ this.restoreRefractionMaterials();
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+ this.viewer.resumeRendering();
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+ };
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+ /**
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+ * Materials with refraction set are not exported properly.
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+ * Exchange all such (relevant) materials with a more export-friendly version
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+ */
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+ GltfExportManager.prototype.exchangeRefractionMaterials = function () {
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+ for (var _i = 0, _a = this.viewer.scene.getNodes(); _i < _a.length; _i++) {
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+ var n = _a[_i];
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+ if (!(n instanceof abstractMesh_1.AbstractMesh))
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+ continue;
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+ if (!(n.material instanceof pbrMaterial_1.PBRMaterial))
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+ continue;
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+ if (!n.material.subSurface.isRefractionEnabled)
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+ continue;
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+ if (n.material.transparencyMode !== pbrMaterial_1.PBRMaterial.PBRMATERIAL_OPAQUE)
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+ continue;
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+ // if we're here, we have a node holding a material with set refraction whose transparencyMode is set to PBRMATERIAL_OPAQUE
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+ n.material = this.createRefractionMaterialReplacement(n.material);
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+ }
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+ };
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+ /**
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+ * Restore original materials with set refraction.
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+ */
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+ GltfExportManager.prototype.restoreRefractionMaterials = function () {
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+ for (var _i = 0, _a = this.viewer.scene.getNodes(); _i < _a.length; _i++) {
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+ var n = _a[_i];
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+ if (!(n instanceof abstractMesh_1.AbstractMesh))
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+ continue;
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+ if (!(n.material instanceof pbrMaterial_1.PBRMaterial))
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+ continue;
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+ if (!this.isMaterialClonedForExport(n.material))
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+ continue;
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+ // at this point we have a pbrmaterial tagged as cloned in its metadata that's set on a mesh
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+ // restore and dispose
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+ var currMaterial = n.material;
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+ var prevMaterial = this.viewer.scene.getMaterialByUniqueID(n.material.metadata.clonedFrom);
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+ if (prevMaterial) {
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+ n.material = prevMaterial; // restore previous material
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+ currMaterial.dispose(false, true); // dispose of clone
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+ }
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+ }
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+ };
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+ /**
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+ * Create an export-friendly replacement material for a material using refraction.
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+ * @param mat Material to be replaced
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+ */
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+ GltfExportManager.prototype.createRefractionMaterialReplacement = function (mat) {
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+ // if we're dealing with a clone already, return it instead of cloning
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+ if (this.isMaterialClonedForExport(mat))
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+ return mat;
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+ // change material according to https://www.notion.so/combeenation/Glas-materials-don-t-look-glasy-after-export-d5fda2c6515e4420a8772744d3e6b460
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+ var clonedMaterial = mat.clone(mat.name); // clone material. clone uses same name
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+ clonedMaterial.metadata = tslib_1.__assign(tslib_1.__assign({}, mat.metadata), { clonedFrom: mat.uniqueId }); // create shallow copy of metadata on clone. see https://forum.babylonjs.com/t/the-metadata-of-the-mesh-cloned-by-the-instantiatemodelstoscene-method-is-a-shallow-copy/21563
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+ clonedMaterial.refractionTexture = null;
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+ clonedMaterial.metallicReflectanceTexture = null; // is this the correct one for metallic roughness?
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+ clonedMaterial.alpha = 0.7;
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+ clonedMaterial.albedoColor = new math_color_1.Color3(0.3, 0.3, 0.3);
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+ clonedMaterial.transparencyMode = pbrMaterial_1.PBRMaterial.PBRMATERIAL_ALPHABLEND;
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+ clonedMaterial.metallic = 0.65;
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+ clonedMaterial.roughness = 0.15;
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+ return clonedMaterial;
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+ };
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+ /**
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+ * Inspect if a material was temporarily cloned for GLB export
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+ * @param mat Material to be inspected
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+ */
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+ GltfExportManager.prototype.isMaterialClonedForExport = function (mat) {
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+ return mat.metadata.clonedFrom;
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+ };
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  return GltfExportManager;
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  }());
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  exports.GltfExportManager = GltfExportManager;
@@ -1 +1 @@
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1
+ {"version":3,"file":"gltfExportManager.js","sourceRoot":"","sources":["../../../../src/api/manager/gltfExportManager.ts"],"names":[],"mappings":";;;;AAAA,wCAAuC;AACvC,yEAAwE;AACxE,+DAA0D;AAC1D,oEAAmE;AAEnE,sDAAqE;AACrE,4DAAyE;AACzE,uCAAkC;AAElC;IACE;;OAEG;IACH,2BAAgC,MAAc;QAAd,WAAM,GAAN,MAAM,CAAQ;IAAG,CAAC;IAElD;;OAEG;IACiB,wBAAM,GAA1B,UAA2B,MAAc;;;gBACvC,sBAAO,IAAI,iBAAiB,CAAC,MAAM,CAAC,EAAC;;;KACtC;IAED;;;;;OAKG;IACU,qCAAS,GAAtB,UACE,QAA2B,EAC3B,aAAkC,EAClC,QAA2B;QAF3B,yBAAA,EAAA,2BAA2B;QAC3B,8BAAA,EAAA,kBAAkC;;;;;;wBAGlC,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACR,qBAAM,yBAAW,CAAC,QAAQ,CACxC,IAAI,CAAC,MAAM,CAAC,KAAK,EACjB,OAAO,EACP,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,QAAQ,CAAC,CAChD,EAAA;;wBAJK,OAAO,GAAG,SAIf;wBACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACnB,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;wBAE/C,iFAAiF;wBACjF,IAAI,OAAO,YAAY,IAAI,EAAE;4BAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;gCAC9B,QAAQ,IAAI,MAAM,CAAC;6BACpB;4BACD,sBAAO,IAAI,IAAI,CAAC,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,EAAC;yBACtC;6BAAM;4BACL,8BAA8B;4BAC9B,sBAAO,SAAS,EAAC;yBAClB;;;;;KACF;IAED;;;;;OAKG;IACU,4CAAgB,GAA7B,UAA8B,QAAgB,EAAE,aAAkC,EAAE,QAA2B;QAA/D,8BAAA,EAAA,kBAAkC;;;;;wBAChF,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACxB,qBAAM,yBAAW,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAC5G,UAAA,GAAG;gCACD,GAAG,CAAC,aAAa,EAAE,CAAC;4BACtB,CAAC,CACF,EAAA;;wBAJD,SAIC,CAAC;wBACF,IAAI,CAAC,iBAAiB,EAAE,CAAC;;;;;KAC1B;IAED;;;;;OAKG;IACU,2CAAe,GAA5B,UAA6B,QAAgB,EAAE,aAAkC,EAAE,QAA2B;QAA/D,8BAAA,EAAA,kBAAkC;;;;;wBAC/E,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACxB,qBAAM,yBAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAC3G,UAAA,GAAG;gCACD,GAAG,CAAC,aAAa,EAAE,CAAC;4BACtB,CAAC,CACF,EAAA;;wBAJD,SAIC,CAAC;wBACF,IAAI,CAAC,iBAAiB,EAAE,CAAC;;;;;KAC1B;IAED;;OAEG;IACO,6CAAiB,GAA3B,UAA4B,gBAAqC,EAAE,QAA2B;QAAlE,iCAAA,EAAA,qBAAqC;QAC/D,IAAM,cAAc,GAAG;YACrB,gDAAgD;YAChD,gBAAgB,EAAE,UAAU,IAAS;gBACnC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE;oBACrB,OAAO,KAAK,CAAC;iBACd;gBACD,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;oBAC5B,OAAO,KAAK,CAAC;iBACd;gBACD,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,EAAE;oBACpC,OAAO,KAAK,CAAC;iBACd;gBACD,IAAI,QAAQ,IAAI,IAAI,YAAY,WAAI,IAAI,+CAA6B,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE;oBACrF,OAAO,KAAK,CAAC;iBACd;gBACD,OAAO,IAAI,CAAC;YACd,CAAC;SACF,CAAC;QACF,OAAO,iBAAK,CAAC,EAAE,EAAE,cAAc,EAAE,gBAAgB,CAAC,CAAC;IACrD,CAAC;IAED;;OAEG;IACO,4CAAgB,GAA1B;QACE,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;QAC7B,IAAI,CAAC,2BAA2B,EAAE,CAAC;IACrC,CAAC;IAED;;OAEG;IACO,6CAAiB,GAA3B;QACE,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACO,uDAA2B,GAArC;QACE,KAAgB,UAA4B,EAA5B,KAAA,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,EAAE,EAA5B,cAA4B,EAA5B,IAA4B,EAAE;YAAzC,IAAM,CAAC,SAAA;YACV,IAAI,CAAC,CAAC,CAAC,YAAY,2BAAY,CAAC;gBAAE,SAAS;YAC3C,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,YAAY,yBAAW,CAAC;gBAAE,SAAS;YACnD,IAAI,CAAE,CAAC,CAAC,QAAwB,CAAC,UAAU,CAAC,mBAAmB;gBAAE,SAAS;YAC1E,IAAK,CAAC,CAAC,QAAwB,CAAC,gBAAgB,KAAK,yBAAW,CAAC,kBAAkB;gBAAE,SAAS;YAC9F,2HAA2H;YAC3H,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,mCAAmC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;SACnE;IACH,CAAC;IAED;;OAEG;IACO,sDAA0B,GAApC;QACE,KAAgB,UAA4B,EAA5B,KAAA,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,EAAE,EAA5B,cAA4B,EAA5B,IAA4B,EAAE;YAAzC,IAAM,CAAC,SAAA;YACV,IAAI,CAAC,CAAC,CAAC,YAAY,2BAAY,CAAC;gBAAE,SAAS;YAC3C,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,YAAY,yBAAW,CAAC;gBAAE,SAAS;YACnD,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAAE,SAAS;YAC1D,4FAA4F;YAE5F,sBAAsB;YACtB,IAAM,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;YAChC,IAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;YAC7F,IAAI,YAAY,EAAE;gBAChB,CAAC,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC,4BAA4B;gBACvD,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,mBAAmB;aACvD;SACF;IACH,CAAC;IAED;;;OAGG;IACO,+DAAmC,GAA7C,UAA8C,GAAgB;QAC5D,sEAAsE;QACtE,IAAI,IAAI,CAAC,yBAAyB,CAAC,GAAG,CAAC;YAAE,OAAO,GAAG,CAAC;QAEpD,gJAAgJ;QAChJ,IAAI,cAAc,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,uCAAuC;QACjF,cAAc,CAAC,QAAQ,yCAAQ,GAAG,CAAC,QAAQ,KAAE,UAAU,EAAE,GAAG,CAAC,QAAQ,GAAE,CAAC,CAAC,6KAA6K;QACtP,cAAc,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACxC,cAAc,CAAC,0BAA0B,GAAG,IAAI,CAAC,CAAC,kDAAkD;QACpG,cAAc,CAAC,KAAK,GAAG,GAAG,CAAC;QAC3B,cAAc,CAAC,WAAW,GAAG,IAAI,mBAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACvD,cAAc,CAAC,gBAAgB,GAAG,yBAAW,CAAC,sBAAsB,CAAC;QACrE,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC;QAC/B,cAAc,CAAC,SAAS,GAAG,IAAI,CAAC;QAEhC,OAAO,cAAc,CAAC;IACxB,CAAC;IAED;;;OAGG;IACO,qDAAyB,GAAnC,UAAoC,GAAgB;QAClD,OAAO,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC;IACjC,CAAC;IACH,wBAAC;AAAD,CAAC,AAtLD,IAsLC;AAtLY,8CAAiB"}
@@ -27,7 +27,7 @@ declare type ArcRotateCamera = import('@babylonjs/core/Cameras/arcRotateCamera')
27
27
  declare type IScreenshotSize = import('@babylonjs/core/Misc/interfaces/screenshotSize').IScreenshotSize;
28
28
  declare type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
29
29
  declare type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
30
- declare type MeshBuilder = import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
30
+ declare type MeshBuilder = typeof import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
31
31
  declare type Texture = import('@babylonjs/core/Materials/Textures/texture').Texture;
32
32
  declare type HemisphericLight = import('@babylonjs/core/Lights/hemisphericLight').HemisphericLight;
33
33
  declare type DirectionalLight = import('@babylonjs/core/Lights/directionalLight').DirectionalLight;
@@ -209,6 +209,10 @@ declare type ScreenshotSettings = {
209
209
  /** Default `false` */
210
210
  renderSprites?: boolean;
211
211
  };
212
+ /**
213
+ * Use this to define geometry to be excluded from autofocus, GLB export, etc.
214
+ */
215
+ declare type ExcludedGeometry = (Mesh | VariantInstance | Variant | VariantElement)[];
212
216
  declare type AutofocusSettings = {
213
217
  /**
214
218
  * Can be used to customize the margins shown around the 3d model when calling {@link autofocusActiveCamera}.\
@@ -224,6 +228,8 @@ declare type AutofocusSettings = {
224
228
  beta?: number;
225
229
  /** Optional animation for the focusing camera movement */
226
230
  animation?: string | AnimationDefinition;
231
+ /** Optional list of geometry to be excluded from consideration */
232
+ exclude?: ExcludedGeometry;
227
233
  };
228
234
  declare type LightDefinitions = {
229
235
  [name: string]: LightDefinition | string;
@@ -0,0 +1,9 @@
1
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
2
+ /**
3
+ * Find out if a mesh is part of a list of excluded geometry
4
+ * @param mesh BJS mesh
5
+ * @param list list of excluded geometry
6
+ * @returns boolean based on whether mesh was found in list
7
+ */
8
+ declare const isMeshIncludedInExclusionList: (mesh: Mesh, list: ExcludedGeometry) => boolean;
9
+ export { isMeshIncludedInExclusionList };
@@ -0,0 +1,45 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.isMeshIncludedInExclusionList = void 0;
4
+ var mesh_1 = require("@babylonjs/core/Meshes/mesh");
5
+ var variant_1 = require("../classes/variant");
6
+ var variantInstance_1 = require("../classes/variantInstance");
7
+ var element_1 = require("../classes/element");
8
+ /**
9
+ * Find out if a mesh is part of a list of excluded geometry
10
+ * @param mesh BJS mesh
11
+ * @param list list of excluded geometry
12
+ * @returns boolean based on whether mesh was found in list
13
+ */
14
+ var isMeshIncludedInExclusionList = function (mesh, list) {
15
+ var checkMesh = function (inputMesh, meshToCheck) {
16
+ return inputMesh.uniqueId === meshToCheck.uniqueId;
17
+ };
18
+ var checkElement = function (inputEl, meshToCheck) {
19
+ return inputEl.meshesFlat.some(function (m) { return checkMesh(m, meshToCheck); });
20
+ };
21
+ var checkVariant = function (inputVariant, meshToCheck) {
22
+ return inputVariant.elements.some(function (el) { return checkElement(el, meshToCheck); });
23
+ };
24
+ var checkVariantInstance = function (inputVarInst, meshToCheck) {
25
+ return inputVarInst.variant.elements.some(function (el) { return checkElement(el, meshToCheck); });
26
+ };
27
+ var isExcluded = list.some(function (geometryToExclude) {
28
+ if (geometryToExclude instanceof variantInstance_1.VariantInstance) {
29
+ return checkVariantInstance(geometryToExclude, mesh);
30
+ }
31
+ if (geometryToExclude instanceof variant_1.Variant) {
32
+ return checkVariant(geometryToExclude, mesh);
33
+ }
34
+ if (geometryToExclude instanceof element_1.Element) {
35
+ return checkElement(geometryToExclude, mesh);
36
+ }
37
+ if (geometryToExclude instanceof mesh_1.Mesh) {
38
+ return checkMesh(geometryToExclude, mesh);
39
+ }
40
+ return false;
41
+ });
42
+ return isExcluded;
43
+ };
44
+ exports.isMeshIncludedInExclusionList = isMeshIncludedInExclusionList;
45
+ //# sourceMappingURL=structureHelper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"structureHelper.js","sourceRoot":"","sources":["../../../../src/api/util/structureHelper.ts"],"names":[],"mappings":";;;AAAA,oDAAmD;AACnD,8CAA6C;AAC7C,8DAA6D;AAC7D,8CAA6C;AAE7C;;;;;GAKG;AACH,IAAM,6BAA6B,GAAG,UAAU,IAAU,EAAE,IAAsB;IAChF,IAAM,SAAS,GAAG,UAAC,SAAe,EAAE,WAAiB;QACnD,OAAO,SAAS,CAAC,QAAQ,KAAK,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC,CAAC;IACF,IAAM,YAAY,GAAG,UAAC,OAAgB,EAAE,WAAiB;QACvD,OAAO,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,UAAA,CAAC,IAAI,OAAA,SAAS,CAAC,CAAC,EAAE,WAAW,CAAC,EAAzB,CAAyB,CAAC,CAAC;IACjE,CAAC,CAAC;IACF,IAAM,YAAY,GAAG,UAAC,YAAqB,EAAE,WAAiB;QAC5D,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAA,EAAE,IAAI,OAAA,YAAY,CAAC,EAAE,EAAE,WAAW,CAAC,EAA7B,CAA6B,CAAC,CAAC;IACzE,CAAC,CAAC;IACF,IAAM,oBAAoB,GAAG,UAAC,YAA6B,EAAE,WAAiB;QAC5E,OAAO,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAA,EAAE,IAAI,OAAA,YAAY,CAAC,EAAE,EAAE,WAAW,CAAC,EAA7B,CAA6B,CAAC,CAAC;IACjF,CAAC,CAAC;IACF,IAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,UAAA,iBAAiB;QAC5C,IAAI,iBAAiB,YAAY,iCAAe,EAAE;YAChD,OAAO,oBAAoB,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SACtD;QACD,IAAI,iBAAiB,YAAY,iBAAO,EAAE;YACxC,OAAO,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC9C;QACD,IAAI,iBAAiB,YAAY,iBAAO,EAAE;YACxC,OAAO,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC9C;QACD,IAAI,iBAAiB,YAAY,WAAI,EAAE;YACrC,OAAO,SAAS,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC3C;QACD,OAAO,KAAK,CAAC;IACf,CAAC,CAAC,CAAC;IACH,OAAO,UAAU,CAAC;AACpB,CAAC,CAAC;AAEO,sEAA6B"}
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@combeenation/3d-viewer",
3
3
  "description": "Combeenation 3D Viewer",
4
- "version": "4.3.0",
4
+ "version": "5.0.0-beta4",
5
5
  "homepage": "https://github.com/Combeenation/3d-viewer#readme",
6
6
  "keywords": [],
7
7
  "author": "",
@@ -43,10 +43,10 @@
43
43
  "format": "prettier --write ."
44
44
  },
45
45
  "dependencies": {
46
- "@babylonjs/core": "4.2.1",
47
- "@babylonjs/inspector": "4.2.1",
48
- "@babylonjs/loaders": "4.2.1",
49
- "@babylonjs/materials": "4.2.1",
46
+ "@babylonjs/core": "^5.6.0",
47
+ "@babylonjs/inspector": "5.6.0",
48
+ "@babylonjs/loaders": "5.6.0",
49
+ "@babylonjs/materials": "5.6.0",
50
50
  "eventemitter3": "^4.0.0",
51
51
  "gsap": "^3.5.1",
52
52
  "lodash-es": "^4.17.15"
@@ -36,6 +36,8 @@ import { VariantParameterizable } from './../classes/variantParameterizable';
36
36
  import { DottedPath } from './dottedPath';
37
37
  import { Parameter } from './parameter';
38
38
  import { Variant } from './variant';
39
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
40
+ import { Node } from '@babylonjs/core';
39
41
 
40
42
  /**
41
43
  * An {@link Element} of a {@link Variant}. Acts as a container for diverse definitions. Lives only in the context of a
@@ -133,6 +135,25 @@ export class Element extends VariantParameterizable {
133
135
  return merge({}, this.variant.inheritedParameters, this.parameters);
134
136
  }
135
137
 
138
+ /**
139
+ * The actual {@link Mesh}es that make up this {@link Element}.
140
+ * Handy for e.g. creating a bounding box around an entire element.
141
+ */
142
+ get meshesFlat(): Mesh[] {
143
+ const flatMeshes = this.nodes.reduce((accFlatMeshes, curNode) => {
144
+ const currMeshes = curNode.getChildMeshes(false, n => n instanceof Mesh) as Mesh[];
145
+ return [...accFlatMeshes, ...currMeshes];
146
+ }, [] as Mesh[]);
147
+ return flatMeshes;
148
+ }
149
+
150
+ /**
151
+ * The meshes of this {@link Element}.
152
+ */
153
+ get meshes(): Mesh[] {
154
+ return this.nodes.filter(node => node instanceof Mesh) as Mesh[];
155
+ }
156
+
136
157
  /**
137
158
  * @protected
138
159
  */
@@ -1,3 +1,4 @@
1
+ import { AbstractMesh, IPointerEvent } from '@babylonjs/core';
1
2
  import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
2
3
  import { PickingInfo } from '@babylonjs/core/Collisions/pickingInfo';
3
4
  import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo';
@@ -10,14 +11,17 @@ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
11
  import { Mesh } from '@babylonjs/core/Meshes/mesh';
11
12
  import { ScreenshotTools } from '@babylonjs/core/Misc/screenshotTools';
12
13
  import { Scene } from '@babylonjs/core/scene';
14
+ import { WebXRSessionManager } from '@babylonjs/core/XR/webXRSessionManager';
15
+ import { isMeshIncludedInExclusionList } from 'api/util/structureHelper';
13
16
  import { isString } from 'lodash-es';
14
17
  import { version } from '../../buildinfo.json';
15
18
  import { sceneSetup } from '../internal/sceneSetup';
16
19
  import { AnimationManager } from '../manager/animationManager';
20
+ import { GltfExportManager } from '../manager/gltfExportManager';
17
21
  import { SceneManager } from '../manager/sceneManager';
18
22
  import { VariantInstanceManager } from '../manager/variantInstanceManager';
19
23
  import { SpecStorage } from '../store/specStorage';
20
- import { debounce, loadJson, sleep } from '../util/resourceHelper';
24
+ import { debounce, loadJson } from '../util/resourceHelper';
21
25
  import { Event } from './event';
22
26
  import { EventBroadcaster } from './eventBroadcaster';
23
27
  import { Parameter } from './parameter';
@@ -40,12 +44,16 @@ export class Viewer extends EventBroadcaster {
40
44
 
41
45
  protected _sceneManager: SceneManager | null = null;
42
46
 
47
+ protected _gltfExportManager: GltfExportManager | null = null;
48
+
43
49
  protected _variantInstances: VariantInstanceManager | null = null;
44
50
 
45
51
  // default value is `true` ATM for compatibility reasons
46
52
  // in the future material cloning should be the edge case
47
53
  protected _cloneMaterialsOnMutation: boolean = true;
48
54
 
55
+ protected _isRenderLoopPaused: boolean = false;
56
+
49
57
  static version = version;
50
58
 
51
59
  /**
@@ -67,13 +75,30 @@ export class Viewer extends EventBroadcaster {
67
75
  return this._scene;
68
76
  }
69
77
 
78
+ /**
79
+ * Gets the {@link SceneManager} attached to the viewer.
80
+ *
81
+ * @throws Error if the {@link SceneManager} has not been initialized.
82
+ */
70
83
  get sceneManager(): SceneManager {
71
84
  if (!this._sceneManager) {
72
- throw new Error(`Environment has not been initialized.`);
85
+ throw new Error(`SceneManager has not been initialized.`);
73
86
  }
74
87
  return this._sceneManager;
75
88
  }
76
89
 
90
+ /**
91
+ * Gets the {@link GltfExportManager} attached to the viewer.
92
+ *
93
+ * @throws Error if the {@link GltfExportManager} has not been initialized.
94
+ */
95
+ get gltfExportManager(): GltfExportManager {
96
+ if (!this._gltfExportManager) {
97
+ throw new Error(`GltfExportManager has not been initialized.`);
98
+ }
99
+ return this._gltfExportManager;
100
+ }
101
+
77
102
  /**
78
103
  * Gets the BabylonJS Engine that is attached to the viewer.
79
104
  */
@@ -154,6 +179,8 @@ export class Viewer extends EventBroadcaster {
154
179
  }
155
180
  await this.createVariantInstances();
156
181
  }
182
+ // create gltf export manager
183
+ this._gltfExportManager = await GltfExportManager.create(this);
157
184
  // resize handler
158
185
  window.addEventListener('resize', debounce(this.resize.bind(this), 100));
159
186
  // wait until scene is completely ready
@@ -162,7 +189,7 @@ export class Viewer extends EventBroadcaster {
162
189
  this.broadcastEvent(Event.BOOTSTRAP_END, this);
163
190
  // render loop
164
191
  this.engine.runRenderLoop(() => {
165
- this.scene.render();
192
+ if (!this._isRenderLoopPaused) this.scene.render();
166
193
  });
167
194
  return this;
168
195
  }
@@ -285,10 +312,17 @@ export class Viewer extends EventBroadcaster {
285
312
  });
286
313
  }
287
314
 
315
+ /**
316
+ * Checks whether the browser is capable of handling XR.
317
+ */
318
+ public async isBrowserARCapable(): Promise<boolean> {
319
+ return await WebXRSessionManager.IsSessionSupportedAsync('immersive-ar');
320
+ }
321
+
288
322
  /**
289
323
  * Calculates the bounding box from all visible meshes on the scene.
290
324
  */
291
- public async calculateBoundingBox(): Promise<Mesh> {
325
+ public async calculateBoundingBox(excludeGeometry?: ExcludedGeometry): Promise<Mesh> {
292
326
  if (this.scene.meshes.length === 0) {
293
327
  throw new Error('There are currently no meshes on the scene.');
294
328
  }
@@ -302,7 +336,9 @@ export class Viewer extends EventBroadcaster {
302
336
  const isNotBBoxMesh = bbName !== mesh.id;
303
337
  // ignore meshes with invalid bounding infos
304
338
  const hasValidBBoxInfo = mesh.getBoundingInfo().boundingSphere.radius > 0;
305
- return isEnabled && isNotBBoxMesh && hasValidBBoxInfo;
339
+ // ignore excluded meshes
340
+ const isExcluded = excludeGeometry ? isMeshIncludedInExclusionList(mesh as Mesh, excludeGeometry) : false;
341
+ return isEnabled && isNotBBoxMesh && hasValidBBoxInfo && !isExcluded;
306
342
  })
307
343
  .reduce(
308
344
  (accBBoxMinMax, curMesh, idx) => {
@@ -323,6 +359,9 @@ export class Viewer extends EventBroadcaster {
323
359
  return boundingBox;
324
360
  }
325
361
 
362
+ /**
363
+ * Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning
364
+ */
326
365
  public async autofocusActiveCamera(settings?: AutofocusSettings) {
327
366
  // first check some preconditions
328
367
  const activeCamera = this.scene.activeCamera;
@@ -335,7 +374,7 @@ export class Viewer extends EventBroadcaster {
335
374
  }
336
375
 
337
376
  // get bounding box of all visible meshes, this is the base for the autofocus algorithm
338
- const boundingBox = await this.calculateBoundingBox();
377
+ const boundingBox = await this.calculateBoundingBox(settings?.exclude);
339
378
 
340
379
  // focus the helper camera and set the calculated camera data to the real camera
341
380
  const helperCamera = this.getFocusedHelperCamera(boundingBox, settings);
@@ -385,6 +424,7 @@ export class Viewer extends EventBroadcaster {
385
424
  plane.material.diffuseTexture = dynamicTexture;
386
425
  return plane;
387
426
  };
427
+
388
428
  const axisX = Mesh.CreateLines(
389
429
  'axisX',
390
430
  [
@@ -394,7 +434,8 @@ export class Viewer extends EventBroadcaster {
394
434
  new Vector3(dimension, 0, 0),
395
435
  new Vector3(dimension * 0.95, -0.05 * dimension, 0),
396
436
  ],
397
- scene
437
+ scene,
438
+ false
398
439
  );
399
440
  axisX.color = new Color3(1, 0, 0);
400
441
  const xChar = makeTextPlane('X', 'red', dimension / 10);
@@ -408,7 +449,8 @@ export class Viewer extends EventBroadcaster {
408
449
  new Vector3(0, dimension, 0),
409
450
  new Vector3(0.05 * dimension, dimension * 0.95, 0),
410
451
  ],
411
- scene
452
+ scene,
453
+ false
412
454
  );
413
455
  axisY.color = new Color3(0, 1, 0);
414
456
  const yChar = makeTextPlane('Y', 'green', dimension / 10);
@@ -422,13 +464,28 @@ export class Viewer extends EventBroadcaster {
422
464
  new Vector3(0, 0, dimension),
423
465
  new Vector3(0, 0.05 * dimension, dimension * 0.95),
424
466
  ],
425
- scene
467
+ scene,
468
+ false
426
469
  );
427
470
  axisZ.color = new Color3(0, 0, 1);
428
471
  const zChar = makeTextPlane('Z', 'blue', dimension / 10);
429
472
  zChar.position = new Vector3(0, 0.05 * dimension, 0.9 * dimension);
430
473
  }
431
474
 
475
+ /**
476
+ * Pause render loop.
477
+ */
478
+ public pauseRendering() {
479
+ this._isRenderLoopPaused = true;
480
+ }
481
+
482
+ /**
483
+ * Resume render loop when paused.
484
+ */
485
+ public resumeRendering() {
486
+ this._isRenderLoopPaused = false;
487
+ }
488
+
432
489
  /**
433
490
  * @emits {@link Event.SCENE_PROCESSING_START}
434
491
  * @emits {@link Event.SCENE_PROCESSING_END}
@@ -444,7 +501,7 @@ export class Viewer extends EventBroadcaster {
444
501
  const scene = await sceneSetup(engine, sceneJson);
445
502
  if (sceneJson.meshPicking) {
446
503
  new HighlightLayer('default', scene);
447
- scene.onPointerPick = (pointerEvent: PointerEvent, pickInfo: PickingInfo) => {
504
+ scene.onPointerPick = (pointerEvent: IPointerEvent, pickInfo: PickingInfo) => {
448
505
  if (!pickInfo.hit) {
449
506
  return;
450
507
  }