@combeenation/3d-viewer 4.2.0 → 4.3.0-alpha1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/README.md +2 -2
  2. package/dist/lib-cjs/api/classes/dottedPath.js +2 -5
  3. package/dist/lib-cjs/api/classes/dottedPath.js.map +1 -1
  4. package/dist/lib-cjs/api/classes/element.js +89 -66
  5. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  6. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  7. package/dist/lib-cjs/api/classes/eventBroadcaster.js.map +1 -1
  8. package/dist/lib-cjs/api/classes/parameter.js +3 -2
  9. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  10. package/dist/lib-cjs/api/classes/parameterObservable.js.map +1 -1
  11. package/dist/lib-cjs/api/classes/parameterizable.js.map +1 -1
  12. package/dist/lib-cjs/api/classes/placementAnimation.js +2 -2
  13. package/dist/lib-cjs/api/classes/placementAnimation.js.map +1 -1
  14. package/dist/lib-cjs/api/classes/variant.js +26 -19
  15. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  16. package/dist/lib-cjs/api/classes/variantInstance.js +19 -19
  17. package/dist/lib-cjs/api/classes/variantInstance.js.map +1 -1
  18. package/dist/lib-cjs/api/classes/variantParameterizable.js.map +1 -1
  19. package/dist/lib-cjs/api/classes/viewer.d.ts +5 -0
  20. package/dist/lib-cjs/api/classes/viewer.js +32 -17
  21. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  22. package/dist/lib-cjs/api/classes/viewerLight.js +24 -24
  23. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  24. package/dist/lib-cjs/api/internal/debugViewer.js +1 -2
  25. package/dist/lib-cjs/api/internal/debugViewer.js.map +1 -1
  26. package/dist/lib-cjs/api/internal/lensRendering.js.map +1 -1
  27. package/dist/lib-cjs/api/internal/sceneSetup.js +25 -22
  28. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  29. package/dist/lib-cjs/api/manager/animationManager.js +24 -15
  30. package/dist/lib-cjs/api/manager/animationManager.js.map +1 -1
  31. package/dist/lib-cjs/api/manager/sceneManager.js +3 -3
  32. package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
  33. package/dist/lib-cjs/api/manager/variantInstanceManager.js +10 -7
  34. package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
  35. package/dist/lib-cjs/api/store/specStorage.js.map +1 -1
  36. package/dist/lib-cjs/api/util/babylonHelper.d.ts +1 -1
  37. package/dist/lib-cjs/api/util/babylonHelper.js +12 -15
  38. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  39. package/dist/lib-cjs/api/util/globalTypes.d.ts +25 -24
  40. package/dist/lib-cjs/api/util/resourceHelper.js +3 -1
  41. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  42. package/dist/lib-cjs/api/util/stringHelper.d.ts +1 -1
  43. package/dist/lib-cjs/api/util/stringHelper.js +2 -2
  44. package/dist/lib-cjs/api/util/stringHelper.js.map +1 -1
  45. package/dist/lib-cjs/index.js.map +1 -1
  46. package/package.json +7 -3
  47. package/src/api/classes/animationInterface.ts +4 -6
  48. package/src/api/classes/dottedPath.ts +179 -187
  49. package/src/api/classes/element.ts +644 -621
  50. package/src/api/classes/event.ts +310 -313
  51. package/src/api/classes/eventBroadcaster.ts +47 -49
  52. package/src/api/classes/parameter.ts +394 -397
  53. package/src/api/classes/parameterObservable.ts +84 -83
  54. package/src/api/classes/parameterizable.ts +71 -73
  55. package/src/api/classes/placementAnimation.ts +130 -130
  56. package/src/api/classes/variant.ts +806 -778
  57. package/src/api/classes/variantInstance.ts +60 -52
  58. package/src/api/classes/variantParameterizable.ts +72 -67
  59. package/src/api/classes/viewer.ts +531 -489
  60. package/src/api/classes/viewerLight.ts +300 -300
  61. package/src/api/internal/debugViewer.ts +61 -53
  62. package/src/api/internal/lensRendering.ts +2 -3
  63. package/src/api/internal/sceneSetup.ts +144 -137
  64. package/src/api/manager/animationManager.ts +122 -97
  65. package/src/api/manager/sceneManager.ts +83 -86
  66. package/src/api/manager/variantInstanceManager.ts +234 -224
  67. package/src/api/store/specStorage.ts +48 -51
  68. package/src/api/util/babylonHelper.ts +329 -325
  69. package/src/api/util/globalTypes.ts +244 -245
  70. package/src/api/util/resourceHelper.ts +97 -109
  71. package/src/api/util/stringHelper.ts +13 -16
  72. package/src/buildinfo.json +2 -2
  73. package/src/commonjs.tsconfig.json +8 -11
  74. package/src/declaration.tsconfig.json +6 -8
  75. package/src/dev.ts +28 -28
  76. package/src/es6.tsconfig.json +8 -11
  77. package/src/index.ts +39 -39
  78. package/src/tsconfig.json +30 -41
  79. package/src/tsconfig.types.json +8 -9
  80. package/src/types.d.ts +0 -1
@@ -9,109 +9,134 @@ import { PlacementAnimation } from '../classes/placementAnimation';
9
9
 
10
10
  //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
11
 
12
+ export class AnimationManager {
13
+ public animations: AnimationInterface[] = [];
12
14
 
13
- export class AnimationManager {
15
+ /**
16
+ * Constructor.
17
+ */
18
+ protected constructor(protected scene: Scene) {}
14
19
 
15
- public animations: AnimationInterface[] = [];
20
+ /**
21
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
22
+ */
23
+ public static async create(scene: BabylonScene): Promise<AnimationManager> {
24
+ return new AnimationManager(scene);
25
+ }
16
26
 
17
- /**
18
- * Constructor.
19
- */
20
- protected constructor( protected scene: Scene ) {
21
- }
27
+ /**
28
+ * @deprecated Use viewer.moveCameraTo().
29
+ */
30
+ public resetCamera(animate: boolean = false) {
31
+ //TODO currently only works for arcrotate. are there any other cameras?
32
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
33
+ if (!activeCamera) {
34
+ throw new Error('There is no active camera');
35
+ }
22
36
 
23
- /**
24
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
- */
26
- public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
- return new AnimationManager( scene );
28
- }
37
+ const initAlpha = activeCamera.metadata.alpha;
38
+ const initBeta = activeCamera.metadata.beta;
39
+ const initRadius = activeCamera.metadata.radius;
29
40
 
30
- /**
31
- * @deprecated Use viewer.moveCameraTo().
32
- */
33
- public resetCamera(animate: boolean = false) {
34
- //TODO currently only works for arcrotate. are there any other cameras?
35
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
- if( ! activeCamera ) {
37
- throw new Error( 'There is no active camera' );
38
- }
41
+ if (animate) {
42
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
43
+ } else {
44
+ activeCamera.alpha = initAlpha;
45
+ activeCamera.beta = initBeta;
46
+ activeCamera.radius = initRadius;
47
+ }
48
+ }
39
49
 
40
- const initAlpha = activeCamera.metadata.alpha;
41
- const initBeta = activeCamera.metadata.beta;
42
- const initRadius = activeCamera.metadata.radius;
50
+ /**
51
+ * @deprecated Use viewer.moveCameraTo().
52
+ */
53
+ public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
54
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
55
+ if (!activeCamera) {
56
+ throw new Error('There is no active camera');
57
+ }
58
+ const alphaAnimation = new BabylonAnimation(
59
+ 'alphaAnimation',
60
+ 'alpha',
61
+ 30,
62
+ BabylonAnimation.ANIMATIONTYPE_FLOAT,
63
+ BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT
64
+ );
65
+ const betaAnimation = new BabylonAnimation(
66
+ 'betaAnimation',
67
+ 'beta',
68
+ 30,
69
+ BabylonAnimation.ANIMATIONTYPE_FLOAT,
70
+ BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT
71
+ );
72
+ const radiusAnimation = new BabylonAnimation(
73
+ 'radiusAnimation',
74
+ 'radius',
75
+ 30,
76
+ BabylonAnimation.ANIMATIONTYPE_FLOAT,
77
+ BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT
78
+ );
79
+ alphaAnimation.setKeys([
80
+ {
81
+ frame: 0,
82
+ value: activeCamera.alpha,
83
+ },
84
+ {
85
+ frame: 100,
86
+ value: targetAlpha,
87
+ },
88
+ ]);
89
+ betaAnimation.setKeys([
90
+ {
91
+ frame: 0,
92
+ value: activeCamera.beta,
93
+ },
94
+ {
95
+ frame: 100,
96
+ value: targetBeta,
97
+ },
98
+ ]);
99
+ radiusAnimation.setKeys([
100
+ {
101
+ frame: 0,
102
+ value: activeCamera.radius,
103
+ },
104
+ {
105
+ frame: 100,
106
+ value: targetRadius,
107
+ },
108
+ ]);
109
+ activeCamera.animations.push(alphaAnimation);
110
+ activeCamera.animations.push(betaAnimation);
111
+ activeCamera.animations.push(radiusAnimation);
43
112
 
44
- if( animate ) {
45
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
- } else {
47
- activeCamera.alpha = initAlpha;
48
- activeCamera.beta = initBeta;
49
- activeCamera.radius = initRadius;
50
- }
51
- }
113
+ let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
114
+ animation.disposeOnEnd = true;
115
+ }
52
116
 
53
- /**
54
- * @deprecated Use viewer.moveCameraTo().
55
- */
56
- public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
- if( ! activeCamera ) {
59
- throw new Error( 'There is no active camera' );
60
- }
61
- const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
- const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
- const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
- alphaAnimation.setKeys([{
65
- frame : 0,
66
- value : activeCamera.alpha
67
- }, {
68
- frame : 100,
69
- value : targetAlpha
70
- }]);
71
- betaAnimation.setKeys([{
72
- frame : 0,
73
- value : activeCamera.beta
74
- }, {
75
- frame : 100,
76
- value : targetBeta
77
- }]);
78
- radiusAnimation.setKeys( [{
79
- frame : 0,
80
- value : activeCamera.radius
81
- }, {
82
- frame : 100,
83
- value : targetRadius
84
- }]);
85
- activeCamera.animations.push(alphaAnimation);
86
- activeCamera.animations.push(betaAnimation);
87
- activeCamera.animations.push(radiusAnimation);
117
+ /**
118
+ * Stops and kills all running animations.
119
+ */
120
+ public killAllAnimations() {
121
+ this.animations.forEach(animation => animation.kill());
122
+ this.animations = [];
123
+ }
88
124
 
89
- let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
- animation.disposeOnEnd = true;
91
- }
92
-
93
- /**
94
- * Stops and kills all running animations.
95
- */
96
- public killAllAnimations() {
97
- this.animations.forEach( animation => animation.kill() );
98
- this.animations = [];
99
- }
100
-
101
- /**
102
- * @see {@link PlacementAnimation.play}
103
- */
104
- public async animateToPlacement( mutable: object,
105
- placement: PlacementDefinition | string,
106
- animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
- const _animation = new PlacementAnimation( mutable, placement, animation );
108
- this.animations.push( _animation );
109
- const animationPromise = _animation.play();
110
- animationPromise.then( a => {
111
- remove( this.animations, _a => _a === a );
112
- a.kill();
113
- } );
114
- return await animationPromise;
115
- }
116
-
117
- }
125
+ /**
126
+ * @see {@link PlacementAnimation.play}
127
+ */
128
+ public async animateToPlacement(
129
+ mutable: object,
130
+ placement: PlacementDefinition | string,
131
+ animation?: AnimationDefinition | string
132
+ ): Promise<AnimationInterface> {
133
+ const _animation = new PlacementAnimation(mutable, placement, animation);
134
+ this.animations.push(_animation);
135
+ const animationPromise = _animation.play();
136
+ animationPromise.then(a => {
137
+ remove(this.animations, _a => _a === a);
138
+ a.kill();
139
+ });
140
+ return await animationPromise;
141
+ }
142
+ }
@@ -8,98 +8,95 @@ import { SpecStorage } from '../store/specStorage';
8
8
  import { mergeMaps } from '../util/resourceHelper';
9
9
 
10
10
  export class SceneManager extends ParameterObservable {
11
+ protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
11
12
 
12
- protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
+ protected readonly parameterDeclaration: ParameterDeclarations = {
14
+ 'environment': { type: 'string' },
15
+ 'environment.rotation': { type: 'number' },
16
+ };
13
17
 
14
- protected readonly parameterDeclaration: ParameterDeclarations = {
15
- 'environment': { type: 'string' },
16
- 'environment.rotation': { type: 'number' }
17
- };
18
+ /**
19
+ * Constructor.
20
+ */
21
+ protected constructor(public scene: BabylonScene) {
22
+ super();
23
+ this.addParameterObservers();
24
+ }
18
25
 
19
- /**
20
- * Constructor.
21
- */
22
- protected constructor( public scene: BabylonScene ) {
23
- super();
24
- this.addParameterObservers();
25
- }
26
+ /**
27
+ * Creates a {@link SceneManager} based on given BabylonJS scene.
28
+ */
29
+ public static async create(scene: BabylonScene): Promise<SceneManager> {
30
+ const sceneManager = new SceneManager(scene);
31
+ await sceneManager.bootstrapParameters(SpecStorage.get<ParameterBag>('scene.parameters'));
32
+ return sceneManager;
33
+ }
26
34
 
27
- /**
28
- * Creates a {@link SceneManager} based on given BabylonJS scene.
29
- */
30
- public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
- const sceneManager = new SceneManager( scene );
32
- await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
- return sceneManager;
34
- }
35
+ /**
36
+ * The active `Camera`.
37
+ */
38
+ get activeCamera(): Camera {
39
+ if (!this.scene.activeCamera) {
40
+ throw new Error('Scene has no active camera.');
41
+ }
42
+ return this.scene.activeCamera;
43
+ }
35
44
 
36
- /**
37
- * The active `Camera`.
38
- */
39
- get activeCamera(): Camera {
40
- if( !this.scene.activeCamera ) {
41
- throw new Error( 'Scene has no active camera.' );
42
- }
43
- return this.scene.activeCamera;
44
- }
45
+ /**
46
+ * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
47
+ * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
48
+ *
49
+ * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
50
+ */
51
+ public async commitParameters(parameters?: ParameterBag): Promise<SceneManager> {
52
+ if (!parameters) {
53
+ parameters = {};
54
+ }
55
+ const oldParameters = cloneDeep(this.parameters);
56
+ merge(this.parameters, parameters);
45
57
 
46
- /**
47
- * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
- * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
- *
50
- * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
- */
52
- public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
- if( !parameters ) {
54
- parameters = {};
55
- }
56
- const oldParameters = cloneDeep( this.parameters );
57
- merge( this.parameters, parameters );
58
+ // handle parameter observers
59
+ for (const parameter in this.parameters) {
60
+ const oldParameterValue = oldParameters[parameter];
61
+ const newParameterValue = this.parameters[parameter];
62
+ this.assertParameter(this.parameterDeclaration, parameter, newParameterValue);
63
+ if (oldParameterValue === newParameterValue) {
64
+ continue;
65
+ }
66
+ // parameter changed
67
+ const parameterObservers = mergeMaps(this._parameterObservers, this.parameterObservers);
68
+ if (parameterObservers.has(parameter)) {
69
+ const observers = parameterObservers.get(parameter)!;
70
+ observers.forEach(observer => {
71
+ observer(this, oldParameterValue, newParameterValue);
72
+ this.broadcastEvent(Event.SCENE_PARAMETER_COMMITTED, this, parameter, oldParameterValue, newParameterValue);
73
+ });
74
+ }
75
+ }
76
+ return this;
77
+ }
58
78
 
59
- // handle parameter observers
60
- for( const parameter in this.parameters ) {
61
- const oldParameterValue = oldParameters[parameter];
62
- const newParameterValue = this.parameters[parameter];
63
- this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
- if( oldParameterValue === newParameterValue ) {
65
- continue;
66
- }
67
- // parameter changed
68
- const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
- if( parameterObservers.has( parameter ) ) {
70
- const observers = parameterObservers.get( parameter )!;
71
- observers.forEach( observer => {
72
- observer( this, oldParameterValue, newParameterValue );
73
- this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
- oldParameterValue, newParameterValue );
75
- } );
76
- }
77
- }
78
- return this;
79
- }
80
-
81
- protected addParameterObservers(): SceneManager {
82
- this._parameterObservers.set( 'environment', [
83
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
- manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
- }
86
- ] );
87
- this._parameterObservers.set( 'environment.rotation', [
88
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
- if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
- manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
- }
92
- }
93
- ] );
94
- return this;
95
- }
96
-
97
- /**
98
- * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
- */
100
- protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
- await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
- return this;
103
- }
79
+ protected addParameterObservers(): SceneManager {
80
+ this._parameterObservers.set('environment', [
81
+ (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
82
+ manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(newValue.toString(), manager.scene);
83
+ },
84
+ ]);
85
+ this._parameterObservers.set('environment.rotation', [
86
+ (manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue) => {
87
+ if (manager.scene.environmentTexture instanceof CubeTexture) {
88
+ manager.scene.environmentTexture.rotationY = (parseFloat(newValue.toString()) * Math.PI) / 180;
89
+ }
90
+ },
91
+ ]);
92
+ return this;
93
+ }
104
94
 
95
+ /**
96
+ * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
97
+ */
98
+ protected async bootstrapParameters(parameters?: ParameterBag): Promise<SceneManager> {
99
+ await this.commitParameters(merge(cloneDeep(this.parameters), parameters));
100
+ return this;
101
+ }
105
102
  }