@combeenation/3d-viewer 4.1.0 → 4.3.0-alpha1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/lib-cjs/api/classes/dottedPath.js +2 -5
- package/dist/lib-cjs/api/classes/dottedPath.js.map +1 -1
- package/dist/lib-cjs/api/classes/element.js +89 -66
- package/dist/lib-cjs/api/classes/element.js.map +1 -1
- package/dist/lib-cjs/api/classes/event.js.map +1 -1
- package/dist/lib-cjs/api/classes/eventBroadcaster.js.map +1 -1
- package/dist/lib-cjs/api/classes/parameter.js +3 -2
- package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
- package/dist/lib-cjs/api/classes/parameterObservable.js.map +1 -1
- package/dist/lib-cjs/api/classes/parameterizable.js.map +1 -1
- package/dist/lib-cjs/api/classes/placementAnimation.js +2 -2
- package/dist/lib-cjs/api/classes/placementAnimation.js.map +1 -1
- package/dist/lib-cjs/api/classes/variant.js +26 -19
- package/dist/lib-cjs/api/classes/variant.js.map +1 -1
- package/dist/lib-cjs/api/classes/variantInstance.js +19 -19
- package/dist/lib-cjs/api/classes/variantInstance.js.map +1 -1
- package/dist/lib-cjs/api/classes/variantParameterizable.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewer.d.ts +13 -3
- package/dist/lib-cjs/api/classes/viewer.js +107 -51
- package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewerLight.js +24 -24
- package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
- package/dist/lib-cjs/api/internal/debugViewer.js +1 -2
- package/dist/lib-cjs/api/internal/debugViewer.js.map +1 -1
- package/dist/lib-cjs/api/internal/lensRendering.js.map +1 -1
- package/dist/lib-cjs/api/internal/sceneSetup.js +25 -22
- package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
- package/dist/lib-cjs/api/manager/animationManager.js +24 -15
- package/dist/lib-cjs/api/manager/animationManager.js.map +1 -1
- package/dist/lib-cjs/api/manager/sceneManager.js +3 -3
- package/dist/lib-cjs/api/manager/sceneManager.js.map +1 -1
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +10 -7
- package/dist/lib-cjs/api/manager/variantInstanceManager.js.map +1 -1
- package/dist/lib-cjs/api/store/specStorage.js.map +1 -1
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +1 -1
- package/dist/lib-cjs/api/util/babylonHelper.js +12 -15
- package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
- package/dist/lib-cjs/api/util/globalTypes.d.ts +31 -24
- package/dist/lib-cjs/api/util/resourceHelper.js +3 -1
- package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
- package/dist/lib-cjs/api/util/stringHelper.d.ts +1 -1
- package/dist/lib-cjs/api/util/stringHelper.js +2 -2
- package/dist/lib-cjs/api/util/stringHelper.js.map +1 -1
- package/dist/lib-cjs/index.js.map +1 -1
- package/package.json +7 -3
- package/src/api/classes/animationInterface.ts +4 -6
- package/src/api/classes/dottedPath.ts +179 -187
- package/src/api/classes/element.ts +644 -621
- package/src/api/classes/event.ts +310 -313
- package/src/api/classes/eventBroadcaster.ts +47 -49
- package/src/api/classes/parameter.ts +394 -397
- package/src/api/classes/parameterObservable.ts +84 -83
- package/src/api/classes/parameterizable.ts +71 -73
- package/src/api/classes/placementAnimation.ts +130 -130
- package/src/api/classes/variant.ts +806 -778
- package/src/api/classes/variantInstance.ts +60 -52
- package/src/api/classes/variantParameterizable.ts +72 -67
- package/src/api/classes/viewer.ts +530 -451
- package/src/api/classes/viewerLight.ts +300 -300
- package/src/api/internal/debugViewer.ts +61 -53
- package/src/api/internal/lensRendering.ts +2 -3
- package/src/api/internal/sceneSetup.ts +144 -137
- package/src/api/manager/animationManager.ts +122 -97
- package/src/api/manager/sceneManager.ts +83 -86
- package/src/api/manager/variantInstanceManager.ts +234 -224
- package/src/api/store/specStorage.ts +48 -51
- package/src/api/util/babylonHelper.ts +329 -325
- package/src/api/util/globalTypes.ts +244 -239
- package/src/api/util/resourceHelper.ts +97 -109
- package/src/api/util/stringHelper.ts +13 -16
- package/src/buildinfo.json +2 -2
- package/src/commonjs.tsconfig.json +8 -11
- package/src/declaration.tsconfig.json +6 -8
- package/src/dev.ts +28 -28
- package/src/es6.tsconfig.json +8 -11
- package/src/index.ts +39 -39
- package/src/tsconfig.json +30 -41
- package/src/tsconfig.types.json +8 -9
- package/src/types.d.ts +0 -1
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// global accessible types imported from 3d-viewer
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type Viewer = import(
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type Variant = import(
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type VariantInstance = import(
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type Viewer = import('../classes/viewer').Viewer;
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type Variant = import('../classes/variant').Variant;
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type VariantInstance = import('../classes/variantInstance').VariantInstance;
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/**
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* Alias for {@link Element} which can be used to prevent name clashes with the web APIs
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* [Element](https://developer.mozilla.org/en-US/docs/Web/API/Element) class
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*/
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type VariantElement = import(
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type DottedPath = import(
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type ViewerLight = import(
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type VariantElement = import('../classes/element').Element;
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type DottedPath = import('../classes/dottedPath').DottedPath;
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type ViewerLight = import('../classes/viewerLight').ViewerLight;
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// global accessible types imported from BabylonJS
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type Scene = import(
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type Vector3 = import(
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type Color3 = import(
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type Color4 = import(
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type Material = import(
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type PBRMaterial = import(
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type StandardMaterial = import(
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type DynamicTexture = import(
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type Mesh = import(
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type AbstractMesh = import(
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type InstancedMesh = import(
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type TransformNode = import(
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type Engine = import(
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type EngineOptions = import(
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type ArcRotateCamera = import(
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type IScreenshotSize = import(
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type Scene = import('@babylonjs/core/scene').Scene;
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type Vector3 = import('@babylonjs/core/Maths/math.vector').Vector3;
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type Color3 = import('@babylonjs/core/Maths/math.color').Color3;
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type Color4 = import('@babylonjs/core/Maths/math.color').Color4;
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type Material = import('@babylonjs/core/Materials/material').Material;
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type PBRMaterial = import('@babylonjs/core/Materials/PBR/pbrMaterial').PBRMaterial;
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type StandardMaterial = import('@babylonjs/core/Materials/standardMaterial').StandardMaterial;
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type DynamicTexture = import('@babylonjs/core/Materials/Textures/dynamicTexture').DynamicTexture;
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type Mesh = import('@babylonjs/core/Meshes/mesh').Mesh;
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type AbstractMesh = import('@babylonjs/core/Meshes/abstractMesh').AbstractMesh;
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type InstancedMesh = import('@babylonjs/core/Meshes/instancedMesh').InstancedMesh;
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type TransformNode = import('@babylonjs/core/Meshes/transformNode').TransformNode;
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type Engine = import('@babylonjs/core/Engines/engine').Engine;
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type EngineOptions = import('@babylonjs/core/Engines/thinEngine').EngineOptions;
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type ArcRotateCamera = import('@babylonjs/core/Cameras/arcRotateCamera').ArcRotateCamera;
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type IScreenshotSize = import('@babylonjs/core/Misc/interfaces/screenshotSize').IScreenshotSize;
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type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
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type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
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type MeshBuilder = import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
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// some more global accessible types
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type PathDefinitions = {
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include: string[];
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exclude?: string[];
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};
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type TraceableDefinition = {
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path: string;
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type TraceableDefinitions = {
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[name: string]: TraceableDefinition;
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type PaintableDefinition = {
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path: string;
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textureOptions:
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width: number;
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height: number;
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}
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type PaintableDefinitions = {
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[name: string]: PaintableDefinition;
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};
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type Asset = {
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rootUrl: string;
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fileName: string | undefined;
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type ElementDefinitions = {
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type ElementDefinition = {
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paths: PathDefinitions;
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traceables?: TraceableDefinitions;
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paintables?: PaintableDefinitions;
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};
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type TransformationDefinition = {
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scaling: Vector3;
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position: Vector3;
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rotation: Vector3;
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};
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type StructureJson = {
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/**
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* `scene` describes the visualisation of the Babylon `scene` such as the incidence of light and camera position. If a
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* string is given, the {@link Viewer} will resolve the URL or path and pass the parsed JSON to this property.
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/**
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* `setup` is a kind of construction plan for the {@link Viewer}. You can pass a {@link SetupJson} or a string, which
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* must represent a valid URL or path. If a string is given, the {@link Viewer} will resolve the URL or path and pass
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* the parsed JSON to this property. The {@link SetupJson} is responsible for managing a list of
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* {@link VariantInstanceDefinition}s. These definitions define the instances that should be instantiated during the
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* bootstrapping process. Each instance has a name and a reference to it's {@link Variant}.
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*/
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setup?: string | SetupJson;
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parameters?: ParameterBag;
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elements?: ElementDefinitions;
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grounds?: GroundDefinitions;
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*
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* ```js
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* 'My Pretty Variant' {
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* }
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* }
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type AutofocusSettings = {
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alpha?: number;
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type LightDefinitions = {
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type LightDefinition = {
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type ShadowGeneratorDefinition = {
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type: 'baked' | 'ground' | 'heightmap';
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meshId?: string;
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url?: string;
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width?: number;
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subdivisions?: number;
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receiveShadows?: boolean;
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minHeight?: number;
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maxHeight?: number;
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alphaFilter?: number;
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onReady?: any;
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type CameraDefinitions = {
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* `fov` or "Field Of View" defines as it says the view of the scene. Further information about its [theory](https://en.wikipedia.org/wiki/Field_of_view) and [implementation](https://doc.babylonjs.com/typedoc/classes/babylon.camera#fov).
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*/
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fov?: number;
|
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active?: boolean;
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/**
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* `arc` is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
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|
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*
|
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* NOTE: While "baked" camera definitions from a GLB or babylon file can currently not be instatiated within the `Specification`, it's still possible to use them in the viewer.\
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|
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|
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* For the moment all camera definitions inside these files are automatically added to the scene and can be actived using the {@link switchCamera} function.\
|
|
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* The `newCamera` input has to match the name of the camera node inside the GLB/babylon file.
|
|
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*/
|
|
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|
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type: 'arc';
|
|
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/**
|
|
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|
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* `target` overrides `arc`´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like [Vector3](https://doc.babylonjs.com/typedoc/classes/babylon.vector3).
|
|
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|
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target?: string;
|
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};
|
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type VariantInstanceDefinition = {
|
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name?: string;
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variant: DottedPathArgument;
|
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parameters?: ParameterBag;
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lazy?: boolean;
|
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|
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type SetupJson = {
|
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|
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|
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|
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type ParameterDeclarations = {
|
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|
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|
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|
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|
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|
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type: 'string' | 'boolean' | 'number' | 'color' | 'select' | 'vector' | 'csl';
|
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parser?: any;
|
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|
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options?: ParameterValue[];
|
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};
|
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type ParameterValue = string | number | boolean;
|
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type ParameterBag = {
|
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|
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|
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};
|
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|
type ParsedParameterBag = {
|
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|
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|
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|
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type DottedPathArgument = string | string[] | DottedPath;
|
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type ParameterObserver = (
|
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object: any,
|
|
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|
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oldValue: ParameterValue,
|
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|
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newValue: ParameterValue
|
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) => void;
|
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|
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type ParameterObserver = (object: any, oldValue: ParameterValue, newValue: ParameterValue) => void;
|
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|
type PlacementDefinitions = {
|
|
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|
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|
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|
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[name: string]: PlacementDefinition;
|
|
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347
|
};
|
|
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|
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|
type PlacementDefinition = {
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
+
position?: string | Vector3;
|
|
351
|
+
alpha?: number;
|
|
352
|
+
beta?: number;
|
|
353
|
+
radius?: number;
|
|
354
|
+
target?: string | Vector3;
|
|
350
355
|
};
|
|
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356
|
|
|
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|
type AnimationDefinitions = {
|
|
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|
-
|
|
358
|
+
[name: string]: AnimationDefinition;
|
|
354
359
|
};
|
|
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360
|
|
|
356
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|
/**
|
|
357
362
|
* See [GSAP API Docs](https://greensock.com/docs/v3/GSAP/Tween/vars) for description of `GSAPTWeenVars`.
|
|
358
|
-
*
|
|
363
|
+
*
|
|
359
364
|
* You can use the [GreenSock Ease Visualizer](https://greensock.com/ease-visualizer/) to create an animation of your
|
|
360
365
|
* liking and simply copy the `ease` function shown at the bottom of the visualizer into the `ease` property of your
|
|
361
366
|
* {@link AnimationDefinition}.
|
|
362
|
-
*
|
|
367
|
+
*
|
|
363
368
|
* The `GSAPTWeenVars` are extended by the `shortestWay` property.\
|
|
364
369
|
* This property defines if the camera should move to the target position within the shortest possible distance.\
|
|
365
370
|
* If `shortestWay` is `false`, the camera moves the whole difference between the current camera position and the target position
|
|
366
371
|
* and that could be > 360, which can appear very unconvenient to the operator.\
|
|
367
372
|
* The default value of this flag is `true`.
|
|
368
|
-
*
|
|
373
|
+
*
|
|
369
374
|
* Example usage in {@link SceneJson | SceneJson.animations}:
|
|
370
|
-
*
|
|
375
|
+
*
|
|
371
376
|
* ```js
|
|
372
377
|
* // ...
|
|
373
378
|
* scene: {
|
|
@@ -383,4 +388,4 @@ type AnimationDefinitions = {
|
|
|
383
388
|
* // ...
|
|
384
389
|
* ```
|
|
385
390
|
*/
|
|
386
|
-
type AnimationDefinition = GSAPTweenVars & { shortestWay?: boolean }
|
|
391
|
+
type AnimationDefinition = GSAPTweenVars & { shortestWay?: boolean };
|