@combeenation/3d-viewer 4.0.0-rc1 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/README.md +114 -114
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +130 -130
  7. package/dist/lib-cjs/api/classes/element.js +743 -743
  8. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  9. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  10. package/dist/lib-cjs/api/classes/event.d.ts +326 -326
  11. package/dist/lib-cjs/api/classes/event.js +371 -371
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +259 -259
  15. package/dist/lib-cjs/api/classes/parameter.js +387 -387
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +101 -101
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +149 -149
  22. package/dist/lib-cjs/api/classes/variant.d.ts +234 -234
  23. package/dist/lib-cjs/api/classes/variant.js +1147 -1147
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +45 -45
  25. package/dist/lib-cjs/api/classes/variantInstance.js +108 -108
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +131 -131
  29. package/dist/lib-cjs/api/classes/viewer.js +567 -567
  30. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  31. package/dist/lib-cjs/api/classes/viewerLight.js +389 -389
  32. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  33. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +10 -10
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +231 -231
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  39. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  40. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  41. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  42. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  43. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  44. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  45. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  46. package/dist/lib-cjs/api/util/babylonHelper.d.ts +175 -175
  47. package/dist/lib-cjs/api/util/babylonHelper.js +520 -520
  48. package/dist/lib-cjs/api/util/globalTypes.d.ts +333 -333
  49. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  50. package/dist/lib-cjs/api/util/resourceHelper.d.ts +53 -53
  51. package/dist/lib-cjs/api/util/resourceHelper.js +240 -240
  52. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  53. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  54. package/dist/lib-cjs/buildinfo.json +3 -3
  55. package/dist/lib-cjs/index.d.ts +48 -48
  56. package/dist/lib-cjs/index.js +86 -86
  57. package/package.json +83 -83
  58. package/src/api/classes/animationInterface.ts +11 -11
  59. package/src/api/classes/dottedPath.ts +189 -189
  60. package/src/api/classes/element.ts +644 -644
  61. package/src/api/classes/event.ts +370 -370
  62. package/src/api/classes/eventBroadcaster.ts +54 -54
  63. package/src/api/classes/parameter.ts +408 -408
  64. package/src/api/classes/parameterObservable.ts +99 -99
  65. package/src/api/classes/parameterizable.ts +89 -89
  66. package/src/api/classes/placementAnimation.ts +143 -143
  67. package/src/api/classes/variant.ts +817 -817
  68. package/src/api/classes/variantInstance.ts +88 -88
  69. package/src/api/classes/variantParameterizable.ts +73 -73
  70. package/src/api/classes/viewer.ts +487 -487
  71. package/src/api/classes/viewerLight.ts +330 -330
  72. package/src/api/internal/debugViewer.ts +81 -81
  73. package/src/api/internal/lensRendering.ts +10 -10
  74. package/src/api/internal/sceneSetup.ts +193 -193
  75. package/src/api/manager/animationManager.ts +116 -116
  76. package/src/api/manager/sceneManager.ts +105 -105
  77. package/src/api/manager/variantInstanceManager.ts +236 -236
  78. package/src/api/store/specStorage.ts +53 -53
  79. package/src/api/util/babylonHelper.ts +555 -555
  80. package/src/api/util/globalTypes.ts +379 -379
  81. package/src/api/util/resourceHelper.ts +184 -184
  82. package/src/api/util/stringHelper.ts +25 -25
  83. package/src/buildinfo.json +2 -2
  84. package/src/commonjs.tsconfig.json +13 -13
  85. package/src/declaration.tsconfig.json +10 -10
  86. package/src/dev.ts +42 -42
  87. package/src/es6.tsconfig.json +13 -13
  88. package/src/index.ts +91 -91
  89. package/src/pagesconfig.json +61 -61
  90. package/src/tsconfig.json +43 -43
  91. package/src/tsconfig.types.json +9 -9
  92. package/src/types.d.ts +4 -4
  93. package/dist/webpack-stats.json +0 -0
@@ -1,488 +1,488 @@
1
- import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
2
- import { PickingInfo } from '@babylonjs/core/Collisions/pickingInfo';
3
- import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo';
4
- import { Engine } from '@babylonjs/core/Engines/engine';
5
- import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
6
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
7
- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
8
- import { Color3 } from '@babylonjs/core/Maths/math.color';
9
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
11
- import { ScreenshotTools } from '@babylonjs/core/Misc/screenshotTools';
12
- import { Scene } from '@babylonjs/core/scene';
13
- import { isString } from 'lodash-es';
14
- import { version } from '../../buildinfo.json';
15
- import { sceneSetup } from '../internal/sceneSetup';
16
- import { AnimationManager } from '../manager/animationManager';
17
- import { SceneManager } from '../manager/sceneManager';
18
- import { VariantInstanceManager } from '../manager/variantInstanceManager';
19
- import { SpecStorage } from '../store/specStorage';
20
- import { debounce, loadJson, sleep } from '../util/resourceHelper';
21
- import { Event } from './event';
22
- import { EventBroadcaster } from './eventBroadcaster';
23
- import { Parameter } from './parameter';
24
- import { Variant } from './variant';
25
- import { VariantInstance } from './variantInstance';
26
-
27
-
28
- /**
29
- * The main exposed object. This is the entry point into the application
30
- *
31
- * ```js
32
- * const canvas = document.getElementById( 'babylon-canvas' );
33
- * const viewer = Viewer( canvas, '/path/to/index.json' );
34
- * ```
35
- * The class does nothing on its own and needs to {@link bootstrap}
36
- */
37
- export class Viewer extends EventBroadcaster {
38
-
39
- protected _scene: Scene | null = null;
40
-
41
- protected _animationManager: AnimationManager | null = null;
42
-
43
- protected _sceneManager: SceneManager | null = null;
44
-
45
- protected _variantInstances: VariantInstanceManager | null = null;
46
-
47
- static version = version;
48
-
49
- /**
50
- * Constructor
51
- */
52
- public constructor( public readonly canvas: HTMLCanvasElement, protected structureJson: string | StructureJson ) {
53
- super();
54
- }
55
-
56
- /**
57
- * Gets the BabylonJS Scene that is attached to the instance.
58
- *
59
- * @throws Error if the `scene` has not been initialized.
60
- */
61
- get scene(): Scene {
62
- if( !this._scene ) {
63
- throw new Error( `Scene has not been initialized.` );
64
- }
65
- return this._scene;
66
- }
67
-
68
- get sceneManager(): SceneManager {
69
- if( !this._sceneManager ) {
70
- throw new Error( `Environment has not been initialized.` );
71
- }
72
- return this._sceneManager;
73
- }
74
-
75
- /**
76
- * Gets the BabylonJS Engine that is attached to the viewer.
77
- */
78
- get engine(): Engine {
79
- return this.scene.getEngine();
80
- }
81
-
82
- /**
83
- * Gets the {@link VariantInstanceManager} attached to the viewer.
84
- *
85
- * @throws Error if the {@link VariantInstanceManager} has not been initialized.
86
- */
87
- get variantInstances(): VariantInstanceManager {
88
- if( !this._variantInstances ) {
89
- throw Error( `There is no variantInstanceManager.` );
90
- }
91
- return this._variantInstances;
92
- }
93
-
94
- /**
95
- * Gets the {@link AnimationManager} attached to the viewer.
96
- *
97
- * @throws Error if the {@link AnimationManager} has not been initialized.
98
- */
99
- get animationManager(): AnimationManager {
100
- if( !this._animationManager ) {
101
- throw new Error( `There is no animationManager instance.` );
102
- }
103
- return this._animationManager;
104
- }
105
-
106
- /**
107
- * Starts the application. This will
108
- * * load the given "index" JSON file
109
- * * setup the scene with the "scene" JSON file
110
- * * create an (optional) default setup with different variant settings
111
- * * sets up resizing by attaching a debounced version of {@link resize}
112
- *
113
- * @throws Error if any of the files is not found/valid
114
- *
115
- * @emits {@link Event.BOOTSTRAP_START}
116
- * @emits {@link Event.BOOTSTRAP_END}
117
- */
118
- public async bootstrap(): Promise<Viewer> {
119
- this.broadcastEvent( Event.BOOTSTRAP_START, this );
120
- let indexJson;
121
- if( isString( this.structureJson ) ) {
122
- indexJson = await loadJson<StructureJson>( this.structureJson );
123
- } else {
124
- indexJson = this.structureJson;
125
- }
126
- if( !indexJson.scene ) {
127
- throw new Error( `No "scene" property found for bootstrapping.` );
128
- }
129
- // fill spec store
130
- SpecStorage.createFromSpec( indexJson );
131
- // load scene
132
- if( isString( indexJson.scene ) ) {
133
- const sceneJson = await loadJson<SceneJson>( indexJson.scene );
134
- indexJson.scene = sceneJson;
135
- }
136
- this._scene = await this.initScene();
137
- // create instance manager
138
- const rootVariant = await Variant.create( '_', indexJson, this );
139
- this._variantInstances = await VariantInstanceManager.create( rootVariant );
140
- // create optional default instances
141
- if( indexJson.setup ) {
142
- if( isString( indexJson.setup ) ) {
143
- const setupJson = await loadJson<SetupJson>( indexJson.setup );
144
- indexJson.setup = setupJson;
145
- }
146
- await this.createVariantInstances();
147
- }
148
- // resize handler
149
- window.addEventListener( 'resize', debounce( this.resize.bind( this ), 100 ) );
150
- // wait until scene is completely ready
151
- await this.scene.whenReadyAsync();
152
- // event broadcasting
153
- this.broadcastEvent( Event.BOOTSTRAP_END, this );
154
- // render loop
155
- this.engine.runRenderLoop( () => {
156
- this.scene.render();
157
- } );
158
- return this;
159
- }
160
-
161
- // Disabled for now to decrease bundle size.
162
- // See https://github.com/Combeenation/3d-viewer/issues/37
163
- // /**
164
- // * Enables the BabylonJS DebugLayer. If you pass options, be sure to pass an Object of type `IInspectorOptions`.
165
- // */
166
- // public async enableDebugLayer(options?: any) {
167
- // // @ts-ignore
168
- // await import(/* webpackChunkName: "debug-inspector" */'@babylonjs/inspector');
169
- // await this.scene.debugLayer.show(options);
170
- // return this;
171
- // }
172
-
173
- /**
174
- * Destroys all registered {@link VariantInstance}s that are registered
175
- */
176
- public destroyVariantInstances(): Viewer {
177
- this.variantInstances.all.forEach( variantInstance => {
178
- this.variantInstances.destroy( variantInstance.name );
179
- } );
180
- return this;
181
- }
182
-
183
- /**
184
- * Trigger a resize event for the `Engine`
185
- */
186
- public resize(): Viewer {
187
- this.engine.resize();
188
- return this;
189
- }
190
-
191
- /**
192
- * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
193
- * {@link DottedPath}s.
194
- */
195
- public async getNode( variantInstanceName: string,
196
- elementDottedPath: DottedPathArgument,
197
- nodeDottedPath: DottedPathArgument ): Promise<TransformNode> {
198
- const variantInstance = await this.variantInstances.get(variantInstanceName);
199
- return variantInstance.getNode( elementDottedPath, nodeDottedPath );
200
- }
201
-
202
- /**
203
- * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
204
- * {@link DottedPath}s.
205
- */
206
- public async getMesh( variantInstanceName: string,
207
- elementDottedPath: DottedPathArgument,
208
- meshDottedPath: DottedPathArgument ): Promise<Mesh|null> {
209
- const variantInstance = await this.variantInstances.get(variantInstanceName);
210
- return variantInstance.getMesh( elementDottedPath, meshDottedPath );
211
- }
212
-
213
- /**
214
- * Switches the camera
215
- *
216
- * @emits {@link Event.CAMERA_SWITCHED}
217
- */
218
- public switchCamera( newCamera: string, reset: boolean = true ): Viewer {
219
- const camera = this.scene.getCameraByName( newCamera );
220
- if( camera ) {
221
- const activeCamera = this.scene.activeCamera;
222
- if( activeCamera ) {
223
- activeCamera.detachControl( this.engine.getRenderingCanvas()! );
224
- }
225
- if( reset ) {
226
- camera.restoreState();
227
- }
228
- this.scene.setActiveCameraByName( newCamera );
229
- camera.attachControl( this.engine.getRenderingCanvas()! );
230
- this.broadcastEvent( Event.CAMERA_SWITCHED, camera );
231
- } else {
232
- throw new Error( `Given camera "${newCamera}" not found.` );
233
- }
234
- // TODO: put traceable observers to new camera (@see element)
235
- return this;
236
- }
237
-
238
- /**
239
- * Moves or animates the active camera to given `placement`.
240
- */
241
- public async moveActiveCameraTo( placement: string | PlacementDefinition,
242
- animation?: string | AnimationDefinition ): Promise<AnimationInterface> {
243
- return this.animationManager.animateToPlacement( this.sceneManager.activeCamera, placement, animation );
244
- }
245
-
246
- /**
247
- * Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
248
- */
249
- public screenshot( settings?: ScreenshotSettings ): Promise<string> {
250
- return new Promise( ( resolve, reject ) => {
251
- if( !this.engine ) {
252
- return reject( 'Engine is null' );
253
- }
254
- if( !this.scene ) {
255
- return reject( 'Scene is null' );
256
- }
257
- this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
258
- ScreenshotTools.CreateScreenshotUsingRenderTarget(
259
- this.engine,
260
- this.sceneManager.activeCamera,
261
- settings?.size ?? { width: this.canvas.clientWidth, height: this.canvas.clientHeight },
262
- resolve,
263
- settings?.mimeType ?? 'image/png',
264
- settings?.samples ?? 1,
265
- settings?.antialiasing ?? false,
266
- settings?.fileName ?? 'screenshot.png',
267
- settings?.renderSprites ?? false
268
- );
269
- } );
270
- }
271
-
272
- /**
273
- * Calculates the bounding box from all visible meshes on the scene.
274
- */
275
- public async calculateBoundingBox(): Promise<Mesh> {
276
- if( this.scene.meshes.length === 0 ) {
277
- throw new Error( 'There are currently no meshes on the scene.' );
278
- }
279
- this.scene.render(); // XXX: workaround for BoundingBox not respecting render loop
280
- const bbName = '__bounding_box__';
281
-
282
- const { max, min } = this.scene.meshes.filter( mesh => {
283
- const isEnabled = mesh.isEnabled();
284
- // ignore the existing bounding box mesh for calculating the current one
285
- const isNotBBoxMesh = bbName !== mesh.id;
286
- // ignore meshes with invalid bounding infos
287
- const hasValidBBoxInfo = mesh.getBoundingInfo().boundingSphere.radius > 0;
288
- return isEnabled && isNotBBoxMesh && hasValidBBoxInfo;
289
- } ).reduce( ( accBBoxMinMax, curMesh, idx ) => {
290
- const bBox = curMesh.getBoundingInfo().boundingBox;
291
- // use the first entry in the array as default value and get the resulting maximum/minimum values
292
- const max = ( idx === 0 ) ? bBox.maximumWorld : Vector3.Maximize( accBBoxMinMax.max, bBox.maximumWorld )
293
- const min = ( idx === 0 ) ? bBox.minimumWorld : Vector3.Minimize( accBBoxMinMax.min, bBox.minimumWorld )
294
- return { max, min }
295
- }, { max: new Vector3(), min: new Vector3() } );
296
-
297
- let boundingBox = this.scene.getMeshByName( bbName ) as Mesh;
298
- if( !boundingBox ) {
299
- boundingBox = new Mesh( bbName, this.scene );
300
- }
301
- boundingBox.setBoundingInfo( new BoundingInfo( min, max ) );
302
- return boundingBox;
303
- }
304
-
305
- /**
306
- * Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning.
307
- */
308
- public async autofocusActiveCamera( settings?: AutofocusSettings ) {
309
- const activeCamera = this.scene.activeCamera;
310
- if( !activeCamera ) {
311
- throw new Error( 'No active camera found when using autofocus feature.' );
312
- }
313
- if( activeCamera instanceof ArcRotateCamera ) {
314
- // calculate some values
315
- const boundingBox = await this.calculateBoundingBox();
316
- const size = boundingBox.getBoundingInfo().maximum.subtract( boundingBox.getBoundingInfo().minimum );
317
- let radius = size.length() * (settings?.radiusFactor ?? 1.5);
318
- if( !isFinite( radius ) ) {
319
- radius = 1;
320
- }
321
- // use helper camera to get some default values
322
- const helperCamera = new ArcRotateCamera(
323
- '__helper_camera__',
324
- Math.PI / -2,
325
- Math.PI / 2,
326
- radius,
327
- Vector3.Zero(),
328
- this.scene
329
- );
330
- helperCamera.useFramingBehavior = true;
331
- helperCamera.setTarget( boundingBox );
332
- // translate values from helper to active camera
333
- activeCamera.setTarget( Mesh.Center( [boundingBox] ) );
334
- activeCamera.alpha = helperCamera.alpha;
335
- activeCamera.beta = helperCamera.beta;
336
- activeCamera.minZ = helperCamera.minZ;
337
- activeCamera.maxZ = helperCamera.maxZ;
338
- activeCamera.radius = helperCamera.radius;
339
- activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
340
- activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
341
- if( settings?.adjustWheelPrecision !== false ) {
342
- activeCamera.wheelPrecision = helperCamera.wheelPrecision;
343
- }
344
- if( settings?.adjustPanningSensibility !== false ) {
345
- activeCamera.panningSensibility = helperCamera.panningSensibility;
346
- }
347
- if( settings?.adjustPinchPrecision !== false ) {
348
- activeCamera.pinchPrecision = helperCamera.pinchPrecision;
349
- }
350
- // remove the helper camera
351
- helperCamera.dispose();
352
- } else {
353
- const cameraClsName = activeCamera.getClassName();
354
- throw new Error( `Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.` );
355
- }
356
- }
357
-
358
- /**
359
- * Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
360
- * environment
361
- */
362
- public async reset(): Promise<Viewer> {
363
- await this.destroy();
364
- return this.bootstrap();
365
- }
366
-
367
- /**
368
- * Destroys
369
- *
370
- * * all {@link VariantInstance}s using {@link destroyVariantInstances}
371
- * * calling `dispose` on the `Engine` and `Scene`
372
- */
373
- public destroy(): Viewer {
374
- this.destroyVariantInstances();
375
- this.scene.dispose();
376
- SpecStorage.destroy();
377
- return this;
378
- }
379
-
380
- /**
381
- * Show coordinate system with given dimension (for debugging purpose).
382
- */
383
- public showWorldCoordinates( dimension: number ) {
384
- const scene = this.scene;
385
- const makeTextPlane = function( text: string, color: string, size: number ) {
386
- const dynamicTexture = new DynamicTexture( 'DynamicTexture', 50, scene, true );
387
- dynamicTexture.hasAlpha = true;
388
- dynamicTexture.drawText( text, 5, 40, 'bold 36px Arial', color, 'transparent', true );
389
- const plane = Mesh.CreatePlane( 'TextPlane', size, scene, true );
390
- plane.material = new StandardMaterial( 'TextPlaneMaterial', scene );
391
- plane.material.backFaceCulling = false;
392
- // @ts-ignore
393
- plane.material.specularColor = new Color3( 0, 0, 0 );
394
- // @ts-ignore
395
- plane.material.diffuseTexture = dynamicTexture;
396
- return plane;
397
- };
398
- const axisX = Mesh.CreateLines( 'axisX', [
399
- Vector3.Zero(),
400
- new Vector3( dimension, 0, 0 ),
401
- new Vector3( dimension * 0.95, 0.05 * dimension, 0 ),
402
- new Vector3( dimension, 0, 0 ),
403
- new Vector3( dimension * 0.95, -0.05 * dimension, 0 )
404
- ], scene );
405
- axisX.color = new Color3( 1, 0, 0 );
406
- const xChar = makeTextPlane( 'X', 'red', dimension / 10 );
407
- xChar.position = new Vector3( 0.9 * dimension, -0.05 * dimension, 0 );
408
- const axisY = Mesh.CreateLines( 'axisY', [
409
- Vector3.Zero(),
410
- new Vector3( 0, dimension, 0 ),
411
- new Vector3( -0.05 * dimension, dimension * 0.95, 0 ),
412
- new Vector3( 0, dimension, 0 ),
413
- new Vector3( 0.05 * dimension, dimension * 0.95, 0 )
414
- ], scene );
415
- axisY.color = new Color3( 0, 1, 0 );
416
- const yChar = makeTextPlane( 'Y', 'green', dimension / 10 );
417
- yChar.position = new Vector3( 0, 0.9 * dimension, -0.05 * dimension );
418
- const axisZ = Mesh.CreateLines( 'axisZ', [
419
- Vector3.Zero(),
420
- new Vector3( 0, 0, dimension ),
421
- new Vector3( 0, -0.05 * dimension, dimension * 0.95 ),
422
- new Vector3( 0, 0, dimension ),
423
- new Vector3( 0, 0.05 * dimension, dimension * 0.95 )
424
- ], scene );
425
- axisZ.color = new Color3( 0, 0, 1 );
426
- const zChar = makeTextPlane( 'Z', 'blue', dimension / 10 );
427
- zChar.position = new Vector3( 0, 0.05 * dimension, 0.9 * dimension );
428
- }
429
-
430
- /**
431
- * @emits {@link Event.SCENE_PROCESSING_START}
432
- * @emits {@link Event.SCENE_PROCESSING_END}
433
- */
434
- protected async initScene(): Promise<Scene> {
435
- const sceneJson = SpecStorage.get<SceneJson>( 'scene' );
436
- this.broadcastEvent( Event.SCENE_PROCESSING_START, sceneJson );
437
- const engine = new Engine(
438
- this.canvas as HTMLCanvasElement,
439
- sceneJson.engine?.antialiasing ?? false,
440
- sceneJson.engine?.options
441
- );
442
- const scene = await sceneSetup( engine, sceneJson );
443
- if( sceneJson.meshPicking ) {
444
- new HighlightLayer( 'default', scene );
445
- scene.onPointerPick = ( pointerEvent: PointerEvent, pickInfo: PickingInfo ) => {
446
- if( !pickInfo.hit ) {
447
- return;
448
- }
449
- const mesh = pickInfo.pickedMesh;
450
- this.broadcastEvent( Event.MESH_PICKED, mesh, mesh?.metadata.element, mesh?.metadata.variant );
451
- if( mesh?.metadata.element ) {
452
- this.broadcastEvent( Event.ELEMENT_PICKED, mesh.metadata.element );
453
- }
454
- if( mesh?.metadata.variant ) {
455
- if( mesh.metadata.variant.inheritedParameters[Parameter.HIGHLIGHT_ENABLED] ) {
456
- mesh.metadata.variant.toggleHighlight();
457
- }
458
- this.broadcastEvent( Event.VARIANT_PICKED, mesh.metadata.variant );
459
- }
460
- };
461
- }
462
- this._sceneManager = await SceneManager.create( scene );
463
- this._animationManager = await AnimationManager.create( scene );
464
- this.broadcastEvent( Event.SCENE_PROCESSING_END, scene );
465
- return scene;
466
- }
467
-
468
- /**
469
- * Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
470
- */
471
- protected async createVariantInstances(): Promise<VariantInstance[]> {
472
- const setupJson = SpecStorage.get<SetupJson>( 'setup' );
473
- const instances = [];
474
- for( const instanceDefinition of setupJson.instances ) {
475
- if( instanceDefinition.lazy ) {
476
- this.variantInstances.register( instanceDefinition );
477
- continue;
478
- }
479
- instances.push( await this.variantInstances.create(
480
- instanceDefinition.variant,
481
- instanceDefinition.name,
482
- instanceDefinition.parameters
483
- ) );
484
- }
485
- return instances;
486
- }
487
-
1
+ import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
2
+ import { PickingInfo } from '@babylonjs/core/Collisions/pickingInfo';
3
+ import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo';
4
+ import { Engine } from '@babylonjs/core/Engines/engine';
5
+ import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
7
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
8
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
11
+ import { ScreenshotTools } from '@babylonjs/core/Misc/screenshotTools';
12
+ import { Scene } from '@babylonjs/core/scene';
13
+ import { isString } from 'lodash-es';
14
+ import { version } from '../../buildinfo.json';
15
+ import { sceneSetup } from '../internal/sceneSetup';
16
+ import { AnimationManager } from '../manager/animationManager';
17
+ import { SceneManager } from '../manager/sceneManager';
18
+ import { VariantInstanceManager } from '../manager/variantInstanceManager';
19
+ import { SpecStorage } from '../store/specStorage';
20
+ import { debounce, loadJson, sleep } from '../util/resourceHelper';
21
+ import { Event } from './event';
22
+ import { EventBroadcaster } from './eventBroadcaster';
23
+ import { Parameter } from './parameter';
24
+ import { Variant } from './variant';
25
+ import { VariantInstance } from './variantInstance';
26
+
27
+
28
+ /**
29
+ * The main exposed object. This is the entry point into the application
30
+ *
31
+ * ```js
32
+ * const canvas = document.getElementById( 'babylon-canvas' );
33
+ * const viewer = Viewer( canvas, '/path/to/index.json' );
34
+ * ```
35
+ * The class does nothing on its own and needs to {@link bootstrap}
36
+ */
37
+ export class Viewer extends EventBroadcaster {
38
+
39
+ protected _scene: Scene | null = null;
40
+
41
+ protected _animationManager: AnimationManager | null = null;
42
+
43
+ protected _sceneManager: SceneManager | null = null;
44
+
45
+ protected _variantInstances: VariantInstanceManager | null = null;
46
+
47
+ static version = version;
48
+
49
+ /**
50
+ * Constructor
51
+ */
52
+ public constructor( public readonly canvas: HTMLCanvasElement, protected structureJson: string | StructureJson ) {
53
+ super();
54
+ }
55
+
56
+ /**
57
+ * Gets the BabylonJS Scene that is attached to the instance.
58
+ *
59
+ * @throws Error if the `scene` has not been initialized.
60
+ */
61
+ get scene(): Scene {
62
+ if( !this._scene ) {
63
+ throw new Error( `Scene has not been initialized.` );
64
+ }
65
+ return this._scene;
66
+ }
67
+
68
+ get sceneManager(): SceneManager {
69
+ if( !this._sceneManager ) {
70
+ throw new Error( `Environment has not been initialized.` );
71
+ }
72
+ return this._sceneManager;
73
+ }
74
+
75
+ /**
76
+ * Gets the BabylonJS Engine that is attached to the viewer.
77
+ */
78
+ get engine(): Engine {
79
+ return this.scene.getEngine();
80
+ }
81
+
82
+ /**
83
+ * Gets the {@link VariantInstanceManager} attached to the viewer.
84
+ *
85
+ * @throws Error if the {@link VariantInstanceManager} has not been initialized.
86
+ */
87
+ get variantInstances(): VariantInstanceManager {
88
+ if( !this._variantInstances ) {
89
+ throw Error( `There is no variantInstanceManager.` );
90
+ }
91
+ return this._variantInstances;
92
+ }
93
+
94
+ /**
95
+ * Gets the {@link AnimationManager} attached to the viewer.
96
+ *
97
+ * @throws Error if the {@link AnimationManager} has not been initialized.
98
+ */
99
+ get animationManager(): AnimationManager {
100
+ if( !this._animationManager ) {
101
+ throw new Error( `There is no animationManager instance.` );
102
+ }
103
+ return this._animationManager;
104
+ }
105
+
106
+ /**
107
+ * Starts the application. This will
108
+ * * load the given "index" JSON file
109
+ * * setup the scene with the "scene" JSON file
110
+ * * create an (optional) default setup with different variant settings
111
+ * * sets up resizing by attaching a debounced version of {@link resize}
112
+ *
113
+ * @throws Error if any of the files is not found/valid
114
+ *
115
+ * @emits {@link Event.BOOTSTRAP_START}
116
+ * @emits {@link Event.BOOTSTRAP_END}
117
+ */
118
+ public async bootstrap(): Promise<Viewer> {
119
+ this.broadcastEvent( Event.BOOTSTRAP_START, this );
120
+ let indexJson;
121
+ if( isString( this.structureJson ) ) {
122
+ indexJson = await loadJson<StructureJson>( this.structureJson );
123
+ } else {
124
+ indexJson = this.structureJson;
125
+ }
126
+ if( !indexJson.scene ) {
127
+ throw new Error( `No "scene" property found for bootstrapping.` );
128
+ }
129
+ // fill spec store
130
+ SpecStorage.createFromSpec( indexJson );
131
+ // load scene
132
+ if( isString( indexJson.scene ) ) {
133
+ const sceneJson = await loadJson<SceneJson>( indexJson.scene );
134
+ indexJson.scene = sceneJson;
135
+ }
136
+ this._scene = await this.initScene();
137
+ // create instance manager
138
+ const rootVariant = await Variant.create( '_', indexJson, this );
139
+ this._variantInstances = await VariantInstanceManager.create( rootVariant );
140
+ // create optional default instances
141
+ if( indexJson.setup ) {
142
+ if( isString( indexJson.setup ) ) {
143
+ const setupJson = await loadJson<SetupJson>( indexJson.setup );
144
+ indexJson.setup = setupJson;
145
+ }
146
+ await this.createVariantInstances();
147
+ }
148
+ // resize handler
149
+ window.addEventListener( 'resize', debounce( this.resize.bind( this ), 100 ) );
150
+ // wait until scene is completely ready
151
+ await this.scene.whenReadyAsync();
152
+ // event broadcasting
153
+ this.broadcastEvent( Event.BOOTSTRAP_END, this );
154
+ // render loop
155
+ this.engine.runRenderLoop( () => {
156
+ this.scene.render();
157
+ } );
158
+ return this;
159
+ }
160
+
161
+ // Disabled for now to decrease bundle size.
162
+ // See https://github.com/Combeenation/3d-viewer/issues/37
163
+ // /**
164
+ // * Enables the BabylonJS DebugLayer. If you pass options, be sure to pass an Object of type `IInspectorOptions`.
165
+ // */
166
+ // public async enableDebugLayer(options?: any) {
167
+ // // @ts-ignore
168
+ // await import(/* webpackChunkName: "debug-inspector" */'@babylonjs/inspector');
169
+ // await this.scene.debugLayer.show(options);
170
+ // return this;
171
+ // }
172
+
173
+ /**
174
+ * Destroys all registered {@link VariantInstance}s that are registered
175
+ */
176
+ public destroyVariantInstances(): Viewer {
177
+ this.variantInstances.all.forEach( variantInstance => {
178
+ this.variantInstances.destroy( variantInstance.name );
179
+ } );
180
+ return this;
181
+ }
182
+
183
+ /**
184
+ * Trigger a resize event for the `Engine`
185
+ */
186
+ public resize(): Viewer {
187
+ this.engine.resize();
188
+ return this;
189
+ }
190
+
191
+ /**
192
+ * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
193
+ * {@link DottedPath}s.
194
+ */
195
+ public async getNode( variantInstanceName: string,
196
+ elementDottedPath: DottedPathArgument,
197
+ nodeDottedPath: DottedPathArgument ): Promise<TransformNode> {
198
+ const variantInstance = await this.variantInstances.get(variantInstanceName);
199
+ return variantInstance.getNode( elementDottedPath, nodeDottedPath );
200
+ }
201
+
202
+ /**
203
+ * A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
204
+ * {@link DottedPath}s.
205
+ */
206
+ public async getMesh( variantInstanceName: string,
207
+ elementDottedPath: DottedPathArgument,
208
+ meshDottedPath: DottedPathArgument ): Promise<Mesh|null> {
209
+ const variantInstance = await this.variantInstances.get(variantInstanceName);
210
+ return variantInstance.getMesh( elementDottedPath, meshDottedPath );
211
+ }
212
+
213
+ /**
214
+ * Switches the camera
215
+ *
216
+ * @emits {@link Event.CAMERA_SWITCHED}
217
+ */
218
+ public switchCamera( newCamera: string, reset: boolean = true ): Viewer {
219
+ const camera = this.scene.getCameraByName( newCamera );
220
+ if( camera ) {
221
+ const activeCamera = this.scene.activeCamera;
222
+ if( activeCamera ) {
223
+ activeCamera.detachControl( this.engine.getRenderingCanvas()! );
224
+ }
225
+ if( reset ) {
226
+ camera.restoreState();
227
+ }
228
+ this.scene.setActiveCameraByName( newCamera );
229
+ camera.attachControl( this.engine.getRenderingCanvas()! );
230
+ this.broadcastEvent( Event.CAMERA_SWITCHED, camera );
231
+ } else {
232
+ throw new Error( `Given camera "${newCamera}" not found.` );
233
+ }
234
+ // TODO: put traceable observers to new camera (@see element)
235
+ return this;
236
+ }
237
+
238
+ /**
239
+ * Moves or animates the active camera to given `placement`.
240
+ */
241
+ public async moveActiveCameraTo( placement: string | PlacementDefinition,
242
+ animation?: string | AnimationDefinition ): Promise<AnimationInterface> {
243
+ return this.animationManager.animateToPlacement( this.sceneManager.activeCamera, placement, animation );
244
+ }
245
+
246
+ /**
247
+ * Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
248
+ */
249
+ public screenshot( settings?: ScreenshotSettings ): Promise<string> {
250
+ return new Promise( ( resolve, reject ) => {
251
+ if( !this.engine ) {
252
+ return reject( 'Engine is null' );
253
+ }
254
+ if( !this.scene ) {
255
+ return reject( 'Scene is null' );
256
+ }
257
+ this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
258
+ ScreenshotTools.CreateScreenshotUsingRenderTarget(
259
+ this.engine,
260
+ this.sceneManager.activeCamera,
261
+ settings?.size ?? { width: this.canvas.clientWidth, height: this.canvas.clientHeight },
262
+ resolve,
263
+ settings?.mimeType ?? 'image/png',
264
+ settings?.samples ?? 1,
265
+ settings?.antialiasing ?? false,
266
+ settings?.fileName ?? 'screenshot.png',
267
+ settings?.renderSprites ?? false
268
+ );
269
+ } );
270
+ }
271
+
272
+ /**
273
+ * Calculates the bounding box from all visible meshes on the scene.
274
+ */
275
+ public async calculateBoundingBox(): Promise<Mesh> {
276
+ if( this.scene.meshes.length === 0 ) {
277
+ throw new Error( 'There are currently no meshes on the scene.' );
278
+ }
279
+ this.scene.render(); // XXX: workaround for BoundingBox not respecting render loop
280
+ const bbName = '__bounding_box__';
281
+
282
+ const { max, min } = this.scene.meshes.filter( mesh => {
283
+ const isEnabled = mesh.isEnabled();
284
+ // ignore the existing bounding box mesh for calculating the current one
285
+ const isNotBBoxMesh = bbName !== mesh.id;
286
+ // ignore meshes with invalid bounding infos
287
+ const hasValidBBoxInfo = mesh.getBoundingInfo().boundingSphere.radius > 0;
288
+ return isEnabled && isNotBBoxMesh && hasValidBBoxInfo;
289
+ } ).reduce( ( accBBoxMinMax, curMesh, idx ) => {
290
+ const bBox = curMesh.getBoundingInfo().boundingBox;
291
+ // use the first entry in the array as default value and get the resulting maximum/minimum values
292
+ const max = ( idx === 0 ) ? bBox.maximumWorld : Vector3.Maximize( accBBoxMinMax.max, bBox.maximumWorld )
293
+ const min = ( idx === 0 ) ? bBox.minimumWorld : Vector3.Minimize( accBBoxMinMax.min, bBox.minimumWorld )
294
+ return { max, min }
295
+ }, { max: new Vector3(), min: new Vector3() } );
296
+
297
+ let boundingBox = this.scene.getMeshByName( bbName ) as Mesh;
298
+ if( !boundingBox ) {
299
+ boundingBox = new Mesh( bbName, this.scene );
300
+ }
301
+ boundingBox.setBoundingInfo( new BoundingInfo( min, max ) );
302
+ return boundingBox;
303
+ }
304
+
305
+ /**
306
+ * Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning.
307
+ */
308
+ public async autofocusActiveCamera( settings?: AutofocusSettings ) {
309
+ const activeCamera = this.scene.activeCamera;
310
+ if( !activeCamera ) {
311
+ throw new Error( 'No active camera found when using autofocus feature.' );
312
+ }
313
+ if( activeCamera instanceof ArcRotateCamera ) {
314
+ // calculate some values
315
+ const boundingBox = await this.calculateBoundingBox();
316
+ const size = boundingBox.getBoundingInfo().maximum.subtract( boundingBox.getBoundingInfo().minimum );
317
+ let radius = size.length() * (settings?.radiusFactor ?? 1.5);
318
+ if( !isFinite( radius ) ) {
319
+ radius = 1;
320
+ }
321
+ // use helper camera to get some default values
322
+ const helperCamera = new ArcRotateCamera(
323
+ '__helper_camera__',
324
+ Math.PI / -2,
325
+ Math.PI / 2,
326
+ radius,
327
+ Vector3.Zero(),
328
+ this.scene
329
+ );
330
+ helperCamera.useFramingBehavior = true;
331
+ helperCamera.setTarget( boundingBox );
332
+ // translate values from helper to active camera
333
+ activeCamera.setTarget( Mesh.Center( [boundingBox] ) );
334
+ activeCamera.alpha = helperCamera.alpha;
335
+ activeCamera.beta = helperCamera.beta;
336
+ activeCamera.minZ = helperCamera.minZ;
337
+ activeCamera.maxZ = helperCamera.maxZ;
338
+ activeCamera.radius = helperCamera.radius;
339
+ activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
340
+ activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
341
+ if( settings?.adjustWheelPrecision !== false ) {
342
+ activeCamera.wheelPrecision = helperCamera.wheelPrecision;
343
+ }
344
+ if( settings?.adjustPanningSensibility !== false ) {
345
+ activeCamera.panningSensibility = helperCamera.panningSensibility;
346
+ }
347
+ if( settings?.adjustPinchPrecision !== false ) {
348
+ activeCamera.pinchPrecision = helperCamera.pinchPrecision;
349
+ }
350
+ // remove the helper camera
351
+ helperCamera.dispose();
352
+ } else {
353
+ const cameraClsName = activeCamera.getClassName();
354
+ throw new Error( `Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.` );
355
+ }
356
+ }
357
+
358
+ /**
359
+ * Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
360
+ * environment
361
+ */
362
+ public async reset(): Promise<Viewer> {
363
+ await this.destroy();
364
+ return this.bootstrap();
365
+ }
366
+
367
+ /**
368
+ * Destroys
369
+ *
370
+ * * all {@link VariantInstance}s using {@link destroyVariantInstances}
371
+ * * calling `dispose` on the `Engine` and `Scene`
372
+ */
373
+ public destroy(): Viewer {
374
+ this.destroyVariantInstances();
375
+ this.scene.dispose();
376
+ SpecStorage.destroy();
377
+ return this;
378
+ }
379
+
380
+ /**
381
+ * Show coordinate system with given dimension (for debugging purpose).
382
+ */
383
+ public showWorldCoordinates( dimension: number ) {
384
+ const scene = this.scene;
385
+ const makeTextPlane = function( text: string, color: string, size: number ) {
386
+ const dynamicTexture = new DynamicTexture( 'DynamicTexture', 50, scene, true );
387
+ dynamicTexture.hasAlpha = true;
388
+ dynamicTexture.drawText( text, 5, 40, 'bold 36px Arial', color, 'transparent', true );
389
+ const plane = Mesh.CreatePlane( 'TextPlane', size, scene, true );
390
+ plane.material = new StandardMaterial( 'TextPlaneMaterial', scene );
391
+ plane.material.backFaceCulling = false;
392
+ // @ts-ignore
393
+ plane.material.specularColor = new Color3( 0, 0, 0 );
394
+ // @ts-ignore
395
+ plane.material.diffuseTexture = dynamicTexture;
396
+ return plane;
397
+ };
398
+ const axisX = Mesh.CreateLines( 'axisX', [
399
+ Vector3.Zero(),
400
+ new Vector3( dimension, 0, 0 ),
401
+ new Vector3( dimension * 0.95, 0.05 * dimension, 0 ),
402
+ new Vector3( dimension, 0, 0 ),
403
+ new Vector3( dimension * 0.95, -0.05 * dimension, 0 )
404
+ ], scene );
405
+ axisX.color = new Color3( 1, 0, 0 );
406
+ const xChar = makeTextPlane( 'X', 'red', dimension / 10 );
407
+ xChar.position = new Vector3( 0.9 * dimension, -0.05 * dimension, 0 );
408
+ const axisY = Mesh.CreateLines( 'axisY', [
409
+ Vector3.Zero(),
410
+ new Vector3( 0, dimension, 0 ),
411
+ new Vector3( -0.05 * dimension, dimension * 0.95, 0 ),
412
+ new Vector3( 0, dimension, 0 ),
413
+ new Vector3( 0.05 * dimension, dimension * 0.95, 0 )
414
+ ], scene );
415
+ axisY.color = new Color3( 0, 1, 0 );
416
+ const yChar = makeTextPlane( 'Y', 'green', dimension / 10 );
417
+ yChar.position = new Vector3( 0, 0.9 * dimension, -0.05 * dimension );
418
+ const axisZ = Mesh.CreateLines( 'axisZ', [
419
+ Vector3.Zero(),
420
+ new Vector3( 0, 0, dimension ),
421
+ new Vector3( 0, -0.05 * dimension, dimension * 0.95 ),
422
+ new Vector3( 0, 0, dimension ),
423
+ new Vector3( 0, 0.05 * dimension, dimension * 0.95 )
424
+ ], scene );
425
+ axisZ.color = new Color3( 0, 0, 1 );
426
+ const zChar = makeTextPlane( 'Z', 'blue', dimension / 10 );
427
+ zChar.position = new Vector3( 0, 0.05 * dimension, 0.9 * dimension );
428
+ }
429
+
430
+ /**
431
+ * @emits {@link Event.SCENE_PROCESSING_START}
432
+ * @emits {@link Event.SCENE_PROCESSING_END}
433
+ */
434
+ protected async initScene(): Promise<Scene> {
435
+ const sceneJson = SpecStorage.get<SceneJson>( 'scene' );
436
+ this.broadcastEvent( Event.SCENE_PROCESSING_START, sceneJson );
437
+ const engine = new Engine(
438
+ this.canvas as HTMLCanvasElement,
439
+ sceneJson.engine?.antialiasing ?? false,
440
+ sceneJson.engine?.options
441
+ );
442
+ const scene = await sceneSetup( engine, sceneJson );
443
+ if( sceneJson.meshPicking ) {
444
+ new HighlightLayer( 'default', scene );
445
+ scene.onPointerPick = ( pointerEvent: PointerEvent, pickInfo: PickingInfo ) => {
446
+ if( !pickInfo.hit ) {
447
+ return;
448
+ }
449
+ const mesh = pickInfo.pickedMesh;
450
+ this.broadcastEvent( Event.MESH_PICKED, mesh, mesh?.metadata.element, mesh?.metadata.variant );
451
+ if( mesh?.metadata.element ) {
452
+ this.broadcastEvent( Event.ELEMENT_PICKED, mesh.metadata.element );
453
+ }
454
+ if( mesh?.metadata.variant ) {
455
+ if( mesh.metadata.variant.inheritedParameters[Parameter.HIGHLIGHT_ENABLED] ) {
456
+ mesh.metadata.variant.toggleHighlight();
457
+ }
458
+ this.broadcastEvent( Event.VARIANT_PICKED, mesh.metadata.variant );
459
+ }
460
+ };
461
+ }
462
+ this._sceneManager = await SceneManager.create( scene );
463
+ this._animationManager = await AnimationManager.create( scene );
464
+ this.broadcastEvent( Event.SCENE_PROCESSING_END, scene );
465
+ return scene;
466
+ }
467
+
468
+ /**
469
+ * Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
470
+ */
471
+ protected async createVariantInstances(): Promise<VariantInstance[]> {
472
+ const setupJson = SpecStorage.get<SetupJson>( 'setup' );
473
+ const instances = [];
474
+ for( const instanceDefinition of setupJson.instances ) {
475
+ if( instanceDefinition.lazy ) {
476
+ this.variantInstances.register( instanceDefinition );
477
+ continue;
478
+ }
479
+ instances.push( await this.variantInstances.create(
480
+ instanceDefinition.variant,
481
+ instanceDefinition.name,
482
+ instanceDefinition.parameters
483
+ ) );
484
+ }
485
+ return instances;
486
+ }
487
+
488
488
  }