@combeenation/3d-viewer 4.0.0-beta4 → 4.0.1-alpha1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +114 -112
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +130 -125
  7. package/dist/lib-cjs/api/classes/element.js +743 -682
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +326 -312
  12. package/dist/lib-cjs/api/classes/event.js +371 -357
  13. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  15. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  16. package/dist/lib-cjs/api/classes/parameter.d.ts +259 -165
  17. package/dist/lib-cjs/api/classes/parameter.js +387 -267
  18. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  19. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  20. package/dist/lib-cjs/api/classes/parameterObservable.js +101 -126
  21. package/dist/lib-cjs/api/classes/parameterObservable.js.map +1 -1
  22. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  23. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  24. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +43 -38
  25. package/dist/lib-cjs/api/classes/placementAnimation.js +160 -138
  26. package/dist/lib-cjs/api/classes/placementAnimation.js.map +1 -1
  27. package/dist/lib-cjs/api/classes/variant.d.ts +234 -190
  28. package/dist/lib-cjs/api/classes/variant.js +1147 -873
  29. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/variantInstance.d.ts +45 -41
  31. package/dist/lib-cjs/api/classes/variantInstance.js +108 -98
  32. package/dist/lib-cjs/api/classes/variantInstance.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  34. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  35. package/dist/lib-cjs/api/classes/viewer.d.ts +131 -128
  36. package/dist/lib-cjs/api/classes/viewer.js +567 -486
  37. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  38. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -65
  39. package/dist/lib-cjs/api/classes/viewerLight.js +389 -322
  40. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  41. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  42. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  43. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  44. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  45. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +10 -6
  46. package/dist/lib-cjs/api/internal/sceneSetup.js +231 -227
  47. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  48. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  49. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  50. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  51. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  54. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  55. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  56. package/dist/lib-cjs/api/util/babylonHelper.d.ts +175 -125
  57. package/dist/lib-cjs/api/util/babylonHelper.js +520 -368
  58. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  59. package/dist/lib-cjs/api/util/globalTypes.d.ts +333 -279
  60. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  61. package/dist/lib-cjs/api/util/resourceHelper.d.ts +53 -51
  62. package/dist/lib-cjs/api/util/resourceHelper.js +240 -243
  63. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  64. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/index.d.ts +48 -46
  68. package/dist/lib-cjs/index.js +86 -82
  69. package/dist/lib-cjs/index.js.map +1 -1
  70. package/package.json +83 -83
  71. package/src/api/classes/animationInterface.ts +11 -11
  72. package/src/api/classes/dottedPath.ts +189 -189
  73. package/src/api/classes/element.ts +644 -617
  74. package/src/api/classes/event.ts +370 -355
  75. package/src/api/classes/eventBroadcaster.ts +54 -54
  76. package/src/api/classes/parameter.ts +408 -277
  77. package/src/api/classes/parameterObservable.ts +99 -121
  78. package/src/api/classes/{elementParameterizable.ts → parameterizable.ts} +89 -78
  79. package/src/api/classes/placementAnimation.ts +157 -133
  80. package/src/api/classes/variant.ts +817 -670
  81. package/src/api/classes/variantInstance.ts +88 -81
  82. package/src/api/classes/variantParameterizable.ts +73 -0
  83. package/src/api/classes/viewer.ts +487 -421
  84. package/src/api/classes/viewerLight.ts +330 -0
  85. package/src/api/internal/debugViewer.ts +81 -81
  86. package/src/api/internal/lensRendering.ts +10 -10
  87. package/src/api/internal/sceneSetup.ts +194 -204
  88. package/src/api/manager/animationManager.ts +116 -116
  89. package/src/api/manager/sceneManager.ts +105 -105
  90. package/src/api/manager/variantInstanceManager.ts +236 -236
  91. package/src/api/store/specStorage.ts +53 -53
  92. package/src/api/util/babylonHelper.ts +555 -392
  93. package/src/api/util/globalTypes.ts +380 -319
  94. package/src/api/util/resourceHelper.ts +184 -187
  95. package/src/api/util/stringHelper.ts +26 -0
  96. package/src/buildinfo.json +2 -2
  97. package/src/commonjs.tsconfig.json +13 -13
  98. package/src/declaration.tsconfig.json +10 -10
  99. package/src/dev.ts +42 -46
  100. package/src/es6.tsconfig.json +13 -13
  101. package/src/index.ts +91 -87
  102. package/src/pagesconfig.json +61 -57
  103. package/src/tsconfig.json +43 -43
  104. package/src/tsconfig.types.json +9 -9
  105. package/src/types.d.ts +4 -4
  106. package/dist/webpack-stats.json +0 -0
@@ -1,392 +1,555 @@
1
- import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
2
- import { Material } from '@babylonjs/core/Materials/material';
3
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
4
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
5
- import { Color3 } from '@babylonjs/core/Maths/math.color';
6
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
- import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
8
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
9
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
10
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
11
- import { Node } from '@babylonjs/core/node';
12
- import { Scene } from '@babylonjs/core/scene';
13
- import { cloneDeep, merge } from 'lodash-es';
14
- import { DottedPath } from '../classes/dottedPath';
15
-
16
- /**
17
- * @param nodes
18
- * @param predicate
19
- * @return Map<DottedPath, T>
20
- */
21
- const mapToDottedNodes = function <T>( nodes: Node[],
22
- predicate?: ( node: Node ) => boolean ): Map<DottedPath, T> {
23
- const map = new Map<DottedPath, T>();
24
- const addNodes = function( _node: Node ) {
25
- if( predicate && predicate( _node ) ) {
26
- map.set( _node.metadata.dottedPath, _node as any );
27
- }
28
- _node.getChildren().forEach( child => {
29
- addNodes( child );
30
- } );
31
- };
32
- nodes.forEach( node => {
33
- addNodes( node );
34
- } );
35
- return map;
36
- };
37
-
38
- /**
39
- * @param node
40
- * @return DottedPath
41
- */
42
- const getDottedPathForTransformNode = function( node: TransformNode ): DottedPath {
43
- const dottedPath = DottedPath.create( node.name );
44
- let _parent = node;
45
- while( _parent.parent ) {
46
- _parent = _parent.parent as TransformNode;
47
- dottedPath.unshiftPart( _parent.name );
48
- }
49
- return dottedPath;
50
- };
51
-
52
- /**
53
- *
54
- * @param node
55
- * @param predicate
56
- * @param deep
57
- * @return TransformNode | null
58
- */
59
- const cloneTransformNode = function( node: TransformNode,
60
- predicate?: ( node: TransformNode ) => boolean,
61
- deep: boolean = true ): TransformNode | null {
62
- if( predicate && !predicate( node ) ) {
63
- return null;
64
- }
65
- const clone = node.clone( node.name, node.parent, true );
66
- if( clone ) {
67
- clone.metadata = cloneDeep( node.metadata );
68
- }
69
- if( deep ) {
70
- const children = node.getChildTransformNodes( true );
71
- children.forEach( child => {
72
- const clonedChild = cloneTransformNode( child, predicate, deep );
73
- if( clonedChild ) {
74
- clonedChild.parent = clone;
75
- }
76
- } );
77
- }
78
- return clone;
79
- };
80
-
81
- /**
82
- * @param node
83
- * @param deep
84
- * @param prefix
85
- * @return TransformNode
86
- */
87
- const cloneTransformNodeMaterial = function( node: TransformNode,
88
- prefix: DottedPathArgument = '',
89
- deep: boolean = true ): TransformNode {
90
- if( node instanceof AbstractMesh && node.material ) {
91
- const _prefix = DottedPath.create( prefix ).addParts([
92
- 'node',
93
- node.uniqueId.toString()
94
- ]);
95
- node.material = node.material.clone( _prefix.path );
96
- }
97
- if( deep ) {
98
- const children = node.getChildTransformNodes( true );
99
- children.forEach( child => cloneTransformNodeMaterial( child, prefix, deep ) );
100
- }
101
- return node;
102
- };
103
-
104
- /**
105
- * @param node
106
- * @param deep
107
- * @param metadata
108
- */
109
- const injectTransformNodeMetadata = function( node: TransformNode, metadata: {}, deep: boolean = true ) {
110
- node.metadata = merge( {}, node.metadata, metadata );
111
- if( deep ) {
112
- const children = node.getChildTransformNodes( true );
113
- children.forEach( child => injectTransformNodeMetadata( child, metadata, deep ) );
114
- }
115
- };
116
-
117
- /**
118
- * @param node
119
- * @param assertCallable
120
- * @param callableParameters
121
- * @param deep
122
- */
123
- const assertTransformNode = function( node: TransformNode,
124
- assertCallable: CallableFunction,
125
- callableParameters: any[] = [],
126
- deep: boolean = true ) {
127
- assertCallable(node, ...callableParameters);
128
- if( deep ) {
129
- const children = node.getChildTransformNodes( true );
130
- children.forEach( child => assertTransformNode( child, assertCallable, callableParameters, deep ) );
131
- }
132
- };
133
-
134
- /**
135
- * @param node
136
- * @param deep
137
- */
138
- const activateTransformNode = function( node: TransformNode, deep: boolean = true ) {
139
- node.setEnabled( true );
140
- /*
141
- if( node instanceof AbstractMesh ) {
142
- node.visibility = 1;
143
- node.isPickable = true;
144
- }
145
- */
146
- if( deep ) {
147
- node.getChildTransformNodes( true ).forEach( child => activateTransformNode( child, deep ) );
148
- }
149
- };
150
-
151
- /**
152
- * @param node
153
- * @param deep
154
- */
155
- const deactivateTransformNode = function( node: TransformNode, deep: boolean = true ) {
156
- node.setEnabled( false );
157
- /*
158
- if( node instanceof AbstractMesh ) {
159
- node.visibility = 0;
160
- node.isPickable = false;
161
- }
162
- */
163
- if( deep ) {
164
- node.getChildTransformNodes( true ).forEach( child => deactivateTransformNode( child, deep ) );
165
- }
166
- };
167
-
168
- /**
169
- * @param node
170
- * @param material
171
- * @param deep
172
- */
173
- const setMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
174
- if( node instanceof AbstractMesh ) {
175
- node.material = material;
176
- }
177
- if( deep ) {
178
- node.getChildTransformNodes( true ).forEach( child => setMaterial( child, material, deep ) );
179
- }
180
- };
181
-
182
- /**
183
- * !!! Warning !!!
184
- * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
185
- * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
186
- *
187
- * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
188
- *
189
- * Set material of an instanced meshes source mesh.
190
- * Changes the material of all instanced meshes which have the same source mesh.
191
- *
192
- * @param node
193
- * @param material
194
- * @param deep
195
- *
196
- * @ignore
197
- */
198
- const setSourceNodeMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
199
- const warn = ` You're using "setSourceNodeMaterial" which is not public API.
200
- Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
201
- Use carefully at your own risk!`;
202
- console.warn(`!!! Warning !!!\n${warn}`);
203
-
204
- if( node instanceof InstancedMesh ) {
205
- node.sourceMesh.material = material;
206
- }
207
- if( deep ) {
208
- node.getChildTransformNodes( true ).forEach( child => setSourceNodeMaterial( child, material, deep ) );
209
- }
210
- };
211
-
212
- /**
213
- * @param node
214
- * @param color
215
- * @param deep
216
- */
217
- const setMaterialColor = function( node: TransformNode, color: Color3, deep: boolean = true ) {
218
- if( node instanceof AbstractMesh && node.material ) {
219
- const materialCls = node.material.getClassName();
220
- switch( materialCls ) {
221
- case 'PBRMaterial':
222
- (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
223
- break;
224
- case 'StandardMaterial':
225
- (node.material as StandardMaterial).diffuseColor = color;
226
- break;
227
- default:
228
- throw new Error( `Setting color for material of instance "${materialCls}" not implemented (yet).` );
229
- }
230
- }
231
- if( deep ) {
232
- node.getChildTransformNodes( true ).forEach( child => setMaterialColor( child, color, deep ) );
233
- }
234
- };
235
-
236
- /**
237
- * @param node
238
- * @param texture
239
- * @param deep
240
- */
241
- const setMaterialTexture = function( node: TransformNode, texture: Texture, deep: boolean = true ) {
242
- if( node instanceof AbstractMesh && node.material ) {
243
- const materialCls = node.material.getClassName();
244
- switch( materialCls ) {
245
- case 'PBRMaterial':
246
- (node.material as PBRMaterial).albedoTexture = texture;
247
- break;
248
- case 'StandardMaterial':
249
- (node.material as StandardMaterial).diffuseTexture = texture;
250
- break;
251
- default:
252
- throw new Error( `Setting texture for material of instance "${materialCls}" not implemented (yet).` );
253
- }
254
- }
255
- if( deep ) {
256
- node.getChildTransformNodes( true ).forEach( child => setMaterialTexture( child, texture, deep ) );
257
- }
258
- };
259
-
260
- /**
261
- * @param node
262
- * @param metallness
263
- * @param deep
264
- */
265
- const setMaterialMetallness = function( node: TransformNode, metallness: number, deep: boolean = true ) {
266
- if( node instanceof AbstractMesh && node.material ) {
267
- const materialCls = node.material.getClassName();
268
- switch( materialCls ) {
269
- case 'PBRMaterial':
270
- (node.material as PBRMaterial).metallic = metallness;
271
- break;
272
- default:
273
- throw new Error( `Setting metallness for material of instance "${materialCls}" not implemented (yet).` );
274
- }
275
- }
276
- if( deep ) {
277
- node.getChildTransformNodes( true ).forEach( child => setMaterialMetallness( child, metallness, deep ) );
278
- }
279
- };
280
-
281
- /**
282
- * @param node
283
- * @param roughness
284
- * @param deep
285
- */
286
- const setMaterialRoughness = function( node: TransformNode, roughness: number, deep: boolean = true ) {
287
- if( node instanceof AbstractMesh && node.material ) {
288
- const materialCls = node.material.getClassName();
289
- switch( materialCls ) {
290
- case 'PBRMaterial':
291
- (node.material as PBRMaterial).roughness = roughness;
292
- break;
293
- case 'StandardMaterial':
294
- (node.material as StandardMaterial).roughness = roughness;
295
- break;
296
- default:
297
- throw new Error( `Setting roughness for material of instance "${materialCls}" not implemented (yet).` );
298
- }
299
- }
300
- if( deep ) {
301
- node.getChildTransformNodes( true ).forEach( child => setMaterialRoughness( child, roughness, deep ) );
302
- }
303
- };
304
-
305
- /**
306
- * @param node
307
- * @param layer
308
- * @param color
309
- * @param deep
310
- */
311
- const addToHighlightLayer = function( layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true ) {
312
- if( node instanceof AbstractMesh ) {
313
- layer.addMesh( (node as Mesh), color );
314
- }
315
- if( deep ) {
316
- node.getChildTransformNodes( true ).forEach(
317
- child => addToHighlightLayer( layer, color, child, deep )
318
- );
319
- }
320
- };
321
-
322
- /**
323
- * @param node
324
- * @param layer
325
- * @param deep
326
- */
327
- const removeFromHighlightLayer = function( layer: HighlightLayer, node: TransformNode, deep: boolean = true ) {
328
- if( node instanceof AbstractMesh ) {
329
- layer.removeMesh( (node as Mesh) );
330
- }
331
- if( deep ) {
332
- node.getChildTransformNodes( true ).forEach(
333
- child => removeFromHighlightLayer( layer, child, deep )
334
- );
335
- }
336
- };
337
-
338
- /**
339
- * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
340
- * @param mesh
341
- * @param scene
342
- * @param canvas
343
- */
344
- const getClientRectFromMesh = function( mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement ): ClientRect {
345
- // get bounding box of the mesh
346
- const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
347
- // get the matrix and viewport needed to project the vectors onto the screen
348
- const worldMatrix = mesh.getWorldMatrix();
349
- const transformMatrix = scene.getTransformMatrix();
350
- const viewport = scene.activeCamera!.viewport;
351
- // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
352
- const coordinates = meshVectors.map( vector => {
353
- const projection = Vector3.Project( vector, worldMatrix, transformMatrix, viewport );
354
- projection.x = projection.x * canvas.clientWidth;
355
- projection.y = projection.y * canvas.clientHeight;
356
- return projection;
357
- } );
358
- // get the min and max for all the coordinates so we can calculate the largest possible screen size
359
- const maxX = Math.max.apply( Math, coordinates.map( o => o.x ) );
360
- const minX = Math.min.apply( Math, coordinates.map( o => o.x ) );
361
- const maxY = Math.max.apply( Math, coordinates.map( o => o.y ) );
362
- const minY = Math.min.apply( Math, coordinates.map( o => o.y ) );
363
- // return a ClientRect from this
364
- return {
365
- width: maxX - minX,
366
- height: maxY - minY,
367
- left: minX,
368
- top: minY,
369
- right: maxX,
370
- bottom: maxY,
371
- } as ClientRect;
372
- };
373
-
374
- export {
375
- mapToDottedNodes,
376
- getDottedPathForTransformNode,
377
- cloneTransformNode,
378
- cloneTransformNodeMaterial,
379
- injectTransformNodeMetadata,
380
- assertTransformNode,
381
- activateTransformNode,
382
- deactivateTransformNode,
383
- setMaterial,
384
- setSourceNodeMaterial,
385
- setMaterialColor,
386
- setMaterialTexture,
387
- setMaterialMetallness,
388
- setMaterialRoughness,
389
- addToHighlightLayer,
390
- removeFromHighlightLayer,
391
- getClientRectFromMesh
392
- };
1
+ import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
2
+ import { Light } from '@babylonjs/core/Lights/light';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
4
+ import { Material } from '@babylonjs/core/Materials/material';
5
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
7
+ import { Axis } from '@babylonjs/core/Maths/math.axis';
8
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
9
+ import { Quaternion, Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
11
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
12
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
13
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
14
+ import { Node } from '@babylonjs/core/node';
15
+ import { Scene } from '@babylonjs/core/scene';
16
+ import { Nullable } from '@babylonjs/core/types';
17
+ import { cloneDeep, get, has, merge } from 'lodash-es';
18
+ import { DottedPath } from '../classes/dottedPath';
19
+
20
+ /**
21
+ * @param node
22
+ * @return Node
23
+ */
24
+ const getRootNode = function( node: Node ): Node {
25
+ let _node = node;
26
+ while( _node.parent ) {
27
+ _node = _node.parent;
28
+ }
29
+ return _node;
30
+ }
31
+
32
+ /**
33
+ * @param nodes
34
+ * @param predicate
35
+ * @return Map<DottedPath, T>
36
+ */
37
+ const mapToDottedNodes = function <T>( nodes: Node[],
38
+ predicate?: ( node: Node ) => boolean ): Map<DottedPath, T> {
39
+ const map = new Map<DottedPath, T>();
40
+ const addNodes = function( _node: Node ) {
41
+ if( predicate && predicate( _node ) ) {
42
+ map.set( _node.metadata.dottedPath, _node as any );
43
+ }
44
+ _node.getChildren().forEach( child => {
45
+ addNodes( child );
46
+ } );
47
+ };
48
+ nodes.forEach( node => {
49
+ addNodes( node );
50
+ } );
51
+ return map;
52
+ };
53
+
54
+ /**
55
+ * @param node
56
+ * @return DottedPath
57
+ */
58
+ const getDottedPathForNode = function( node: Node ): DottedPath {
59
+ const dottedPath = DottedPath.create( node.name );
60
+ let _parent = node;
61
+ while( _parent.parent ) {
62
+ _parent = _parent.parent;
63
+ dottedPath.unshiftPart( _parent.name );
64
+ }
65
+ return dottedPath;
66
+ };
67
+
68
+ /**
69
+ * @param node
70
+ * @param predicate
71
+ * @param deep
72
+ * @return TransformNode | null
73
+ */
74
+ const cloneTransformNode = function( node: TransformNode,
75
+ predicate?: ( node: TransformNode ) => boolean,
76
+ deep: boolean = true ): TransformNode | null {
77
+ if( predicate && !predicate( node ) ) {
78
+ return null;
79
+ }
80
+ const clone = node.clone( node.name, node.parent, true );
81
+ if( clone ) {
82
+ clone.metadata = cloneDeep( node.metadata );
83
+ }
84
+ if( deep ) {
85
+ const children = node.getChildTransformNodes( true );
86
+ children.forEach( child => {
87
+ const clonedChild = cloneTransformNode( child, predicate, deep );
88
+ if( clonedChild ) {
89
+ clonedChild.parent = clone;
90
+ }
91
+ } );
92
+ }
93
+ return clone;
94
+ };
95
+
96
+ /**
97
+ * @param node
98
+ */
99
+ const cloneNodeWithParents = function( node: Node | null ): Node | null {
100
+ let clone = null;
101
+ if( node instanceof TransformNode ) {
102
+ clone = node.clone( node.name, cloneNodeWithParents( node.parent ) as Nullable<Node>, true );
103
+ } else if( node instanceof Light ) {
104
+ clone = node.clone( node.name, cloneNodeWithParents( node.parent ) as Nullable<Node> );
105
+ } else if( node ) {
106
+ throw new Error( `Cloning of "${node?.constructor.name}" is not implemented (yet).` );
107
+ }
108
+ return clone;
109
+ };
110
+
111
+ /**
112
+ * @param node
113
+ * @param deep
114
+ * @param prefix
115
+ * @return TransformNode
116
+ */
117
+ const cloneTransformNodeMaterial = function( node: TransformNode,
118
+ prefix: DottedPathArgument = '',
119
+ deep: boolean = true ): TransformNode {
120
+ if( node instanceof AbstractMesh && node.material ) {
121
+ const _prefix = DottedPath.create( prefix ).addParts([
122
+ 'node',
123
+ node.uniqueId.toString()
124
+ ]);
125
+ node.material = node.material.clone( _prefix.path );
126
+ }
127
+ if( deep ) {
128
+ const children = node.getChildTransformNodes( true );
129
+ children.forEach( child => cloneTransformNodeMaterial( child, prefix, deep ) );
130
+ }
131
+ return node;
132
+ };
133
+
134
+ /**
135
+ * @param node
136
+ * @param deep
137
+ * @param metadata
138
+ */
139
+ const injectNodeMetadata = function( node: Node, metadata: {}, deep: boolean = true ) {
140
+ node.metadata = merge( {}, node.metadata, metadata );
141
+ if( deep && node instanceof TransformNode ) {
142
+ const children = node.getChildTransformNodes( true );
143
+ children.forEach( child => injectNodeMetadata( child, metadata, deep ) );
144
+ }
145
+ };
146
+
147
+ /**
148
+ * @param node
149
+ * @param assertCallable
150
+ * @param callableParameters
151
+ * @param deep
152
+ */
153
+ const assertTransformNode = function( node: TransformNode,
154
+ assertCallable: CallableFunction,
155
+ callableParameters: any[] = [],
156
+ deep: boolean = true ) {
157
+ assertCallable(node, ...callableParameters);
158
+ if( deep ) {
159
+ const children = node.getChildTransformNodes( true );
160
+ children.forEach( child => assertTransformNode( child, assertCallable, callableParameters, deep ) );
161
+ }
162
+ };
163
+
164
+ /**
165
+ * @param node
166
+ * @param deep
167
+ */
168
+ const activateTransformNode = function( node: TransformNode, deep: boolean = true ) {
169
+ node.setEnabled( true );
170
+ /*
171
+ if( node instanceof AbstractMesh ) {
172
+ node.visibility = 1;
173
+ node.isPickable = true;
174
+ }
175
+ */
176
+ if( deep ) {
177
+ node.getChildTransformNodes( true ).forEach( child => activateTransformNode( child, deep ) );
178
+ }
179
+ };
180
+
181
+ /**
182
+ * @param node
183
+ * @param deep
184
+ */
185
+ const deactivateTransformNode = function( node: TransformNode, deep: boolean = true ) {
186
+ node.setEnabled( false );
187
+ /*
188
+ if( node instanceof AbstractMesh ) {
189
+ node.visibility = 0;
190
+ node.isPickable = false;
191
+ }
192
+ */
193
+ if( deep ) {
194
+ node.getChildTransformNodes( true ).forEach( child => deactivateTransformNode( child, deep ) );
195
+ }
196
+ };
197
+
198
+ /**
199
+ * @param node
200
+ */
201
+ const enableNodeWithParents = function( node: Node ) {
202
+ node.setEnabled( true );
203
+ if ( node.parent ) {
204
+ enableNodeWithParents( node.parent );
205
+ }
206
+ };
207
+
208
+ /**
209
+ * @param node
210
+ */
211
+ const disableNodeWithParents = function( node: Node ) {
212
+ node.setEnabled( false );
213
+ if ( node.parent ) {
214
+ disableNodeWithParents( node.parent );
215
+ }
216
+ };
217
+
218
+ /**
219
+ * Attention: this function mutates the position of a node. Keep in mind that there are dependencies to other
220
+ * functions moving nodes around.
221
+ * @param node
222
+ * @param rotation
223
+ */
224
+ const rotateTransformNode = function( node: TransformNode, rotation: Vector3 ): TransformNode {
225
+ // remember absolute rotation and reset it before translating
226
+ if( !has( node.metadata, 'rotation.initial' ) ) {
227
+ let rotationQuaternion = node.rotationQuaternion;
228
+ if( !rotationQuaternion ) {
229
+ rotationQuaternion = Quaternion.RotationYawPitchRoll( node.rotation.x, node.rotation.y, node.rotation.z );
230
+ }
231
+ injectNodeMetadata( node, { 'rotation.initial': rotationQuaternion.asArray() }, false );
232
+ }
233
+ if( !has( node.metadata, 'rotation.position' ) || get( node.metadata, 'position.dirty' ) ) {
234
+ let rotationPosition = node.absolutePosition.clone();
235
+ if( has( node.metadata, 'rotation.offset' ) ) {
236
+ rotationPosition = rotationPosition.subtract( get( node.metadata, 'rotation.offset' ) as Vector3 );
237
+ }
238
+ injectNodeMetadata( node, { 'rotation.position': rotationPosition }, false );
239
+ injectNodeMetadata( node, { 'position.dirty': false }, false );
240
+ }
241
+ node.setAbsolutePosition( get( node.metadata, 'rotation.position' ) );
242
+ node.rotationQuaternion = Quaternion.FromArray( get( node.metadata, 'rotation.initial' ) as [] );
243
+ node.rotateAround( Vector3.Zero(), Axis.X, rotation.x );
244
+ node.rotateAround( Vector3.Zero(), Axis.Y, rotation.y );
245
+ node.rotateAround( Vector3.Zero(), Axis.Z, rotation.z );
246
+ node.computeWorldMatrix( true );
247
+ const rotationOffset = node.absolutePosition.subtract( get( node.metadata, 'rotation.position' ) as Vector3 );
248
+ injectNodeMetadata( node, { 'rotation.offset': rotationOffset }, false );
249
+ return node;
250
+ };
251
+
252
+ /**
253
+ * Attention: this function mutates the position of a node. Keep in mind that there are dependencies to other
254
+ * functions moving nodes around.
255
+ * @param node
256
+ * @param distance
257
+ */
258
+ const moveTransformNode = function( node: TransformNode, distance: Vector3 ): TransformNode {
259
+ // remember absolute position and reset it before translating
260
+ if( !has( node.metadata, 'position.initial' ) ) {
261
+ injectNodeMetadata( node, { 'position.initial': node.absolutePosition.clone() }, false );
262
+ }
263
+ let position = get( node.metadata, 'position.initial' ) as Vector3;
264
+ if( has( node.metadata, 'rotation.offset' ) ) {
265
+ position = position.add( get( node.metadata, 'rotation.offset' ) as Vector3 );
266
+ }
267
+ node.setAbsolutePosition( position.add( distance ) );
268
+ injectNodeMetadata( node, { 'position.dirty': true }, false );
269
+ return node;
270
+ };
271
+
272
+ /**
273
+ * @param node
274
+ * @param material
275
+ * @param deep
276
+ */
277
+ const setMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
278
+ if( node instanceof AbstractMesh ) {
279
+ node.material = material;
280
+ }
281
+ if( deep ) {
282
+ node.getChildTransformNodes( true ).forEach( child => setMaterial( child, material, deep ) );
283
+ }
284
+ };
285
+
286
+ /**
287
+ * !!! Warning !!!
288
+ * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
289
+ * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
290
+ *
291
+ * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
292
+ *
293
+ * Set material of an instanced meshes source mesh.
294
+ * Changes the material of all instanced meshes which have the same source mesh.
295
+ *
296
+ * @param node
297
+ * @param material
298
+ * @param deep
299
+ *
300
+ * @ignore
301
+ */
302
+ const setSourceNodeMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
303
+ const warn = ` You're using "setSourceNodeMaterial" which is not public API.
304
+ Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
305
+ Use carefully at your own risk!`;
306
+ console.warn(`!!! Warning !!!\n${warn}`);
307
+
308
+ if( node instanceof InstancedMesh ) {
309
+ node.sourceMesh.material = material;
310
+ }
311
+ if( deep ) {
312
+ node.getChildTransformNodes( true ).forEach( child => setSourceNodeMaterial( child, material, deep ) );
313
+ }
314
+ };
315
+
316
+ /**
317
+ * @param node
318
+ * @param color
319
+ * @param deep
320
+ */
321
+ const setMaterialColor = function( node: TransformNode, color: Color3, deep: boolean = true ) {
322
+ if( node instanceof AbstractMesh && node.material ) {
323
+ const materialCls = node.material.getClassName();
324
+ switch( materialCls ) {
325
+ case 'PBRMaterial':
326
+ (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
327
+ break;
328
+ case 'StandardMaterial':
329
+ (node.material as StandardMaterial).diffuseColor = color;
330
+ break;
331
+ default:
332
+ throw new Error( `Setting color for material of instance "${materialCls}" not implemented (yet).` );
333
+ }
334
+ }
335
+ if( deep ) {
336
+ node.getChildTransformNodes( true ).forEach( child => setMaterialColor( child, color, deep ) );
337
+ }
338
+ };
339
+
340
+ /**
341
+ * @param node
342
+ * @param texture
343
+ * @param deep
344
+ */
345
+ const setMaterialTexture = function( node: TransformNode, texture: Texture, deep: boolean = true ) {
346
+ if( node instanceof AbstractMesh && node.material ) {
347
+ const materialCls = node.material.getClassName();
348
+ switch( materialCls ) {
349
+ case 'PBRMaterial':
350
+ (node.material as PBRMaterial).albedoTexture = texture;
351
+ break;
352
+ case 'StandardMaterial':
353
+ (node.material as StandardMaterial).diffuseTexture = texture;
354
+ break;
355
+ default:
356
+ throw new Error( `Setting texture for material of instance "${materialCls}" not implemented (yet).` );
357
+ }
358
+ }
359
+ if( deep ) {
360
+ node.getChildTransformNodes( true ).forEach( child => setMaterialTexture( child, texture, deep ) );
361
+ }
362
+ };
363
+
364
+ /**
365
+ * @param node
366
+ * @param metallness
367
+ * @param deep
368
+ */
369
+ const setMaterialMetallness = function( node: TransformNode, metallness: number, deep: boolean = true ) {
370
+ if( node instanceof AbstractMesh && node.material ) {
371
+ const materialCls = node.material.getClassName();
372
+ switch( materialCls ) {
373
+ case 'PBRMaterial':
374
+ (node.material as PBRMaterial).metallic = metallness;
375
+ break;
376
+ default:
377
+ throw new Error( `Setting metallness for material of instance "${materialCls}" not implemented (yet).` );
378
+ }
379
+ }
380
+ if( deep ) {
381
+ node.getChildTransformNodes( true ).forEach( child => setMaterialMetallness( child, metallness, deep ) );
382
+ }
383
+ };
384
+
385
+ /**
386
+ * @param node
387
+ * @param roughness
388
+ * @param deep
389
+ */
390
+ const setMaterialRoughness = function( node: TransformNode, roughness: number, deep: boolean = true ) {
391
+ if( node instanceof AbstractMesh && node.material ) {
392
+ const materialCls = node.material.getClassName();
393
+ switch( materialCls ) {
394
+ case 'PBRMaterial':
395
+ (node.material as PBRMaterial).roughness = roughness;
396
+ break;
397
+ case 'StandardMaterial':
398
+ (node.material as StandardMaterial).roughness = roughness;
399
+ break;
400
+ default:
401
+ throw new Error( `Setting roughness for material of instance "${materialCls}" not implemented (yet).` );
402
+ }
403
+ }
404
+ if( deep ) {
405
+ node.getChildTransformNodes( true ).forEach( child => setMaterialRoughness( child, roughness, deep ) );
406
+ }
407
+ };
408
+
409
+ /**
410
+ * @param node
411
+ * @param layer
412
+ * @param color
413
+ * @param deep
414
+ */
415
+ const addToHighlightLayer = function( layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true ) {
416
+ if( node instanceof AbstractMesh ) {
417
+ layer.addMesh( (node as Mesh), color );
418
+ }
419
+ if( deep ) {
420
+ node.getChildTransformNodes( true ).forEach(
421
+ child => addToHighlightLayer( layer, color, child, deep )
422
+ );
423
+ }
424
+ };
425
+
426
+ /**
427
+ * @param node
428
+ * @param layer
429
+ * @param deep
430
+ */
431
+ const removeFromHighlightLayer = function( layer: HighlightLayer, node: TransformNode, deep: boolean = true ) {
432
+ if( node instanceof AbstractMesh ) {
433
+ layer.removeMesh( (node as Mesh) );
434
+ }
435
+ if( deep ) {
436
+ node.getChildTransformNodes( true ).forEach(
437
+ child => removeFromHighlightLayer( layer, child, deep )
438
+ );
439
+ }
440
+ };
441
+
442
+ /**
443
+ * @param node
444
+ * @param receiveShadows
445
+ * @param deep
446
+ */
447
+ const setReceiveShadows = function( node: TransformNode, receiveShadows: boolean, deep: boolean = true ) {
448
+ if( node instanceof AbstractMesh ) {
449
+ node.receiveShadows = receiveShadows;
450
+ }
451
+ if( deep ) {
452
+ node.getChildTransformNodes( true ).forEach(
453
+ child => setReceiveShadows( child, receiveShadows, deep )
454
+ );
455
+ }
456
+ };
457
+
458
+ /**
459
+ * @param node
460
+ * @param generator
461
+ * @param deep
462
+ */
463
+ const addToShadowGenerator = function( generator: ShadowGenerator, node: TransformNode, deep: boolean = true ) {
464
+ if( node instanceof AbstractMesh ) {
465
+ // We have to remove the node because there's no duplicate check in babylon
466
+ generator.removeShadowCaster( node, false );
467
+ generator.addShadowCaster( node, false );
468
+ }
469
+ if( deep ) {
470
+ node.getChildTransformNodes( true ).forEach(
471
+ child => addToShadowGenerator( generator, child, deep )
472
+ );
473
+ }
474
+ };
475
+
476
+ /**
477
+ * @param node
478
+ * @param generator
479
+ * @param deep
480
+ */
481
+ const removeFromShadowGenerator = function( generator: ShadowGenerator, node: TransformNode, deep: boolean = true ) {
482
+ if( node instanceof AbstractMesh ) {
483
+ generator.removeShadowCaster( node, false );
484
+ }
485
+ if( deep ) {
486
+ node.getChildTransformNodes( true ).forEach(
487
+ child => removeFromShadowGenerator( generator, child, deep )
488
+ );
489
+ }
490
+ };
491
+
492
+ /**
493
+ * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
494
+ * @param mesh
495
+ * @param scene
496
+ * @param canvas
497
+ */
498
+ const getClientRectFromMesh = function( mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement ): ClientRect {
499
+ // get bounding box of the mesh
500
+ const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
501
+ // get the matrix and viewport needed to project the vectors onto the screen
502
+ const worldMatrix = mesh.getWorldMatrix();
503
+ const transformMatrix = scene.getTransformMatrix();
504
+ const viewport = scene.activeCamera!.viewport;
505
+ // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
506
+ const coordinates = meshVectors.map( vector => {
507
+ const projection = Vector3.Project( vector, worldMatrix, transformMatrix, viewport );
508
+ projection.x = projection.x * canvas.clientWidth;
509
+ projection.y = projection.y * canvas.clientHeight;
510
+ return projection;
511
+ } );
512
+ // get the min and max for all the coordinates so we can calculate the largest possible screen size
513
+ const maxX = Math.max.apply( Math, coordinates.map( o => o.x ) );
514
+ const minX = Math.min.apply( Math, coordinates.map( o => o.x ) );
515
+ const maxY = Math.max.apply( Math, coordinates.map( o => o.y ) );
516
+ const minY = Math.min.apply( Math, coordinates.map( o => o.y ) );
517
+ // return a ClientRect from this
518
+ return {
519
+ width: maxX - minX,
520
+ height: maxY - minY,
521
+ left: minX,
522
+ top: minY,
523
+ right: maxX,
524
+ bottom: maxY,
525
+ } as ClientRect;
526
+ };
527
+
528
+ export {
529
+ getRootNode,
530
+ mapToDottedNodes,
531
+ getDottedPathForNode,
532
+ cloneTransformNode,
533
+ cloneNodeWithParents,
534
+ cloneTransformNodeMaterial,
535
+ injectNodeMetadata,
536
+ assertTransformNode,
537
+ activateTransformNode,
538
+ deactivateTransformNode,
539
+ enableNodeWithParents,
540
+ disableNodeWithParents,
541
+ rotateTransformNode,
542
+ moveTransformNode,
543
+ setMaterial,
544
+ setSourceNodeMaterial,
545
+ setMaterialColor,
546
+ setMaterialTexture,
547
+ setMaterialMetallness,
548
+ setMaterialRoughness,
549
+ addToHighlightLayer,
550
+ removeFromHighlightLayer,
551
+ setReceiveShadows,
552
+ addToShadowGenerator,
553
+ removeFromShadowGenerator,
554
+ getClientRectFromMesh
555
+ };