@combeenation/3d-viewer 4.0.0-beta4 → 4.0.0-beta5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +114 -112
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +130 -125
  7. package/dist/lib-cjs/api/classes/element.js +743 -682
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +326 -312
  12. package/dist/lib-cjs/api/classes/event.js +371 -357
  13. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  15. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  16. package/dist/lib-cjs/api/classes/parameter.d.ts +259 -165
  17. package/dist/lib-cjs/api/classes/parameter.js +387 -267
  18. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  19. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  20. package/dist/lib-cjs/api/classes/parameterObservable.js +101 -126
  21. package/dist/lib-cjs/api/classes/parameterObservable.js.map +1 -1
  22. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  23. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  24. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  25. package/dist/lib-cjs/api/classes/placementAnimation.js +149 -138
  26. package/dist/lib-cjs/api/classes/placementAnimation.js.map +1 -1
  27. package/dist/lib-cjs/api/classes/variant.d.ts +234 -190
  28. package/dist/lib-cjs/api/classes/variant.js +1147 -873
  29. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  30. package/dist/lib-cjs/api/classes/variantInstance.d.ts +45 -41
  31. package/dist/lib-cjs/api/classes/variantInstance.js +108 -98
  32. package/dist/lib-cjs/api/classes/variantInstance.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  34. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  35. package/dist/lib-cjs/api/classes/viewer.d.ts +131 -128
  36. package/dist/lib-cjs/api/classes/viewer.js +560 -486
  37. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  38. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -65
  39. package/dist/lib-cjs/api/classes/viewerLight.js +389 -322
  40. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  41. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  42. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  43. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  44. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  45. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +10 -6
  46. package/dist/lib-cjs/api/internal/sceneSetup.js +231 -227
  47. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  48. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  49. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  50. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  51. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  53. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  54. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  55. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  56. package/dist/lib-cjs/api/util/babylonHelper.d.ts +175 -125
  57. package/dist/lib-cjs/api/util/babylonHelper.js +520 -368
  58. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  59. package/dist/lib-cjs/api/util/globalTypes.d.ts +333 -279
  60. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  61. package/dist/lib-cjs/api/util/resourceHelper.d.ts +53 -51
  62. package/dist/lib-cjs/api/util/resourceHelper.js +240 -243
  63. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  64. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/index.d.ts +48 -46
  68. package/dist/lib-cjs/index.js +86 -82
  69. package/dist/lib-cjs/index.js.map +1 -1
  70. package/package.json +83 -83
  71. package/src/api/classes/animationInterface.ts +11 -11
  72. package/src/api/classes/dottedPath.ts +189 -189
  73. package/src/api/classes/element.ts +644 -617
  74. package/src/api/classes/event.ts +370 -355
  75. package/src/api/classes/eventBroadcaster.ts +54 -54
  76. package/src/api/classes/parameter.ts +408 -277
  77. package/src/api/classes/parameterObservable.ts +99 -121
  78. package/src/api/classes/{elementParameterizable.ts → parameterizable.ts} +89 -78
  79. package/src/api/classes/placementAnimation.ts +143 -133
  80. package/src/api/classes/variant.ts +817 -670
  81. package/src/api/classes/variantInstance.ts +88 -81
  82. package/src/api/classes/variantParameterizable.ts +73 -0
  83. package/src/api/classes/viewer.ts +478 -421
  84. package/src/api/classes/viewerLight.ts +330 -0
  85. package/src/api/internal/debugViewer.ts +81 -81
  86. package/src/api/internal/lensRendering.ts +10 -10
  87. package/src/api/internal/sceneSetup.ts +194 -204
  88. package/src/api/manager/animationManager.ts +116 -116
  89. package/src/api/manager/sceneManager.ts +105 -105
  90. package/src/api/manager/variantInstanceManager.ts +236 -236
  91. package/src/api/store/specStorage.ts +53 -53
  92. package/src/api/util/babylonHelper.ts +553 -392
  93. package/src/api/util/globalTypes.ts +380 -319
  94. package/src/api/util/resourceHelper.ts +184 -187
  95. package/src/api/util/stringHelper.ts +26 -0
  96. package/src/buildinfo.json +2 -2
  97. package/src/commonjs.tsconfig.json +13 -13
  98. package/src/declaration.tsconfig.json +10 -10
  99. package/src/dev.ts +42 -46
  100. package/src/es6.tsconfig.json +13 -13
  101. package/src/index.ts +91 -87
  102. package/src/pagesconfig.json +61 -57
  103. package/src/tsconfig.json +43 -43
  104. package/src/tsconfig.types.json +9 -9
  105. package/src/types.d.ts +4 -4
  106. package/dist/webpack-stats.json +0 -0
@@ -1,392 +1,553 @@
1
- import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
2
- import { Material } from '@babylonjs/core/Materials/material';
3
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
4
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
5
- import { Color3 } from '@babylonjs/core/Maths/math.color';
6
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
- import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
8
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
9
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
10
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
11
- import { Node } from '@babylonjs/core/node';
12
- import { Scene } from '@babylonjs/core/scene';
13
- import { cloneDeep, merge } from 'lodash-es';
14
- import { DottedPath } from '../classes/dottedPath';
15
-
16
- /**
17
- * @param nodes
18
- * @param predicate
19
- * @return Map<DottedPath, T>
20
- */
21
- const mapToDottedNodes = function <T>( nodes: Node[],
22
- predicate?: ( node: Node ) => boolean ): Map<DottedPath, T> {
23
- const map = new Map<DottedPath, T>();
24
- const addNodes = function( _node: Node ) {
25
- if( predicate && predicate( _node ) ) {
26
- map.set( _node.metadata.dottedPath, _node as any );
27
- }
28
- _node.getChildren().forEach( child => {
29
- addNodes( child );
30
- } );
31
- };
32
- nodes.forEach( node => {
33
- addNodes( node );
34
- } );
35
- return map;
36
- };
37
-
38
- /**
39
- * @param node
40
- * @return DottedPath
41
- */
42
- const getDottedPathForTransformNode = function( node: TransformNode ): DottedPath {
43
- const dottedPath = DottedPath.create( node.name );
44
- let _parent = node;
45
- while( _parent.parent ) {
46
- _parent = _parent.parent as TransformNode;
47
- dottedPath.unshiftPart( _parent.name );
48
- }
49
- return dottedPath;
50
- };
51
-
52
- /**
53
- *
54
- * @param node
55
- * @param predicate
56
- * @param deep
57
- * @return TransformNode | null
58
- */
59
- const cloneTransformNode = function( node: TransformNode,
60
- predicate?: ( node: TransformNode ) => boolean,
61
- deep: boolean = true ): TransformNode | null {
62
- if( predicate && !predicate( node ) ) {
63
- return null;
64
- }
65
- const clone = node.clone( node.name, node.parent, true );
66
- if( clone ) {
67
- clone.metadata = cloneDeep( node.metadata );
68
- }
69
- if( deep ) {
70
- const children = node.getChildTransformNodes( true );
71
- children.forEach( child => {
72
- const clonedChild = cloneTransformNode( child, predicate, deep );
73
- if( clonedChild ) {
74
- clonedChild.parent = clone;
75
- }
76
- } );
77
- }
78
- return clone;
79
- };
80
-
81
- /**
82
- * @param node
83
- * @param deep
84
- * @param prefix
85
- * @return TransformNode
86
- */
87
- const cloneTransformNodeMaterial = function( node: TransformNode,
88
- prefix: DottedPathArgument = '',
89
- deep: boolean = true ): TransformNode {
90
- if( node instanceof AbstractMesh && node.material ) {
91
- const _prefix = DottedPath.create( prefix ).addParts([
92
- 'node',
93
- node.uniqueId.toString()
94
- ]);
95
- node.material = node.material.clone( _prefix.path );
96
- }
97
- if( deep ) {
98
- const children = node.getChildTransformNodes( true );
99
- children.forEach( child => cloneTransformNodeMaterial( child, prefix, deep ) );
100
- }
101
- return node;
102
- };
103
-
104
- /**
105
- * @param node
106
- * @param deep
107
- * @param metadata
108
- */
109
- const injectTransformNodeMetadata = function( node: TransformNode, metadata: {}, deep: boolean = true ) {
110
- node.metadata = merge( {}, node.metadata, metadata );
111
- if( deep ) {
112
- const children = node.getChildTransformNodes( true );
113
- children.forEach( child => injectTransformNodeMetadata( child, metadata, deep ) );
114
- }
115
- };
116
-
117
- /**
118
- * @param node
119
- * @param assertCallable
120
- * @param callableParameters
121
- * @param deep
122
- */
123
- const assertTransformNode = function( node: TransformNode,
124
- assertCallable: CallableFunction,
125
- callableParameters: any[] = [],
126
- deep: boolean = true ) {
127
- assertCallable(node, ...callableParameters);
128
- if( deep ) {
129
- const children = node.getChildTransformNodes( true );
130
- children.forEach( child => assertTransformNode( child, assertCallable, callableParameters, deep ) );
131
- }
132
- };
133
-
134
- /**
135
- * @param node
136
- * @param deep
137
- */
138
- const activateTransformNode = function( node: TransformNode, deep: boolean = true ) {
139
- node.setEnabled( true );
140
- /*
141
- if( node instanceof AbstractMesh ) {
142
- node.visibility = 1;
143
- node.isPickable = true;
144
- }
145
- */
146
- if( deep ) {
147
- node.getChildTransformNodes( true ).forEach( child => activateTransformNode( child, deep ) );
148
- }
149
- };
150
-
151
- /**
152
- * @param node
153
- * @param deep
154
- */
155
- const deactivateTransformNode = function( node: TransformNode, deep: boolean = true ) {
156
- node.setEnabled( false );
157
- /*
158
- if( node instanceof AbstractMesh ) {
159
- node.visibility = 0;
160
- node.isPickable = false;
161
- }
162
- */
163
- if( deep ) {
164
- node.getChildTransformNodes( true ).forEach( child => deactivateTransformNode( child, deep ) );
165
- }
166
- };
167
-
168
- /**
169
- * @param node
170
- * @param material
171
- * @param deep
172
- */
173
- const setMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
174
- if( node instanceof AbstractMesh ) {
175
- node.material = material;
176
- }
177
- if( deep ) {
178
- node.getChildTransformNodes( true ).forEach( child => setMaterial( child, material, deep ) );
179
- }
180
- };
181
-
182
- /**
183
- * !!! Warning !!!
184
- * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
185
- * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
186
- *
187
- * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
188
- *
189
- * Set material of an instanced meshes source mesh.
190
- * Changes the material of all instanced meshes which have the same source mesh.
191
- *
192
- * @param node
193
- * @param material
194
- * @param deep
195
- *
196
- * @ignore
197
- */
198
- const setSourceNodeMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
199
- const warn = ` You're using "setSourceNodeMaterial" which is not public API.
200
- Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
201
- Use carefully at your own risk!`;
202
- console.warn(`!!! Warning !!!\n${warn}`);
203
-
204
- if( node instanceof InstancedMesh ) {
205
- node.sourceMesh.material = material;
206
- }
207
- if( deep ) {
208
- node.getChildTransformNodes( true ).forEach( child => setSourceNodeMaterial( child, material, deep ) );
209
- }
210
- };
211
-
212
- /**
213
- * @param node
214
- * @param color
215
- * @param deep
216
- */
217
- const setMaterialColor = function( node: TransformNode, color: Color3, deep: boolean = true ) {
218
- if( node instanceof AbstractMesh && node.material ) {
219
- const materialCls = node.material.getClassName();
220
- switch( materialCls ) {
221
- case 'PBRMaterial':
222
- (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
223
- break;
224
- case 'StandardMaterial':
225
- (node.material as StandardMaterial).diffuseColor = color;
226
- break;
227
- default:
228
- throw new Error( `Setting color for material of instance "${materialCls}" not implemented (yet).` );
229
- }
230
- }
231
- if( deep ) {
232
- node.getChildTransformNodes( true ).forEach( child => setMaterialColor( child, color, deep ) );
233
- }
234
- };
235
-
236
- /**
237
- * @param node
238
- * @param texture
239
- * @param deep
240
- */
241
- const setMaterialTexture = function( node: TransformNode, texture: Texture, deep: boolean = true ) {
242
- if( node instanceof AbstractMesh && node.material ) {
243
- const materialCls = node.material.getClassName();
244
- switch( materialCls ) {
245
- case 'PBRMaterial':
246
- (node.material as PBRMaterial).albedoTexture = texture;
247
- break;
248
- case 'StandardMaterial':
249
- (node.material as StandardMaterial).diffuseTexture = texture;
250
- break;
251
- default:
252
- throw new Error( `Setting texture for material of instance "${materialCls}" not implemented (yet).` );
253
- }
254
- }
255
- if( deep ) {
256
- node.getChildTransformNodes( true ).forEach( child => setMaterialTexture( child, texture, deep ) );
257
- }
258
- };
259
-
260
- /**
261
- * @param node
262
- * @param metallness
263
- * @param deep
264
- */
265
- const setMaterialMetallness = function( node: TransformNode, metallness: number, deep: boolean = true ) {
266
- if( node instanceof AbstractMesh && node.material ) {
267
- const materialCls = node.material.getClassName();
268
- switch( materialCls ) {
269
- case 'PBRMaterial':
270
- (node.material as PBRMaterial).metallic = metallness;
271
- break;
272
- default:
273
- throw new Error( `Setting metallness for material of instance "${materialCls}" not implemented (yet).` );
274
- }
275
- }
276
- if( deep ) {
277
- node.getChildTransformNodes( true ).forEach( child => setMaterialMetallness( child, metallness, deep ) );
278
- }
279
- };
280
-
281
- /**
282
- * @param node
283
- * @param roughness
284
- * @param deep
285
- */
286
- const setMaterialRoughness = function( node: TransformNode, roughness: number, deep: boolean = true ) {
287
- if( node instanceof AbstractMesh && node.material ) {
288
- const materialCls = node.material.getClassName();
289
- switch( materialCls ) {
290
- case 'PBRMaterial':
291
- (node.material as PBRMaterial).roughness = roughness;
292
- break;
293
- case 'StandardMaterial':
294
- (node.material as StandardMaterial).roughness = roughness;
295
- break;
296
- default:
297
- throw new Error( `Setting roughness for material of instance "${materialCls}" not implemented (yet).` );
298
- }
299
- }
300
- if( deep ) {
301
- node.getChildTransformNodes( true ).forEach( child => setMaterialRoughness( child, roughness, deep ) );
302
- }
303
- };
304
-
305
- /**
306
- * @param node
307
- * @param layer
308
- * @param color
309
- * @param deep
310
- */
311
- const addToHighlightLayer = function( layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true ) {
312
- if( node instanceof AbstractMesh ) {
313
- layer.addMesh( (node as Mesh), color );
314
- }
315
- if( deep ) {
316
- node.getChildTransformNodes( true ).forEach(
317
- child => addToHighlightLayer( layer, color, child, deep )
318
- );
319
- }
320
- };
321
-
322
- /**
323
- * @param node
324
- * @param layer
325
- * @param deep
326
- */
327
- const removeFromHighlightLayer = function( layer: HighlightLayer, node: TransformNode, deep: boolean = true ) {
328
- if( node instanceof AbstractMesh ) {
329
- layer.removeMesh( (node as Mesh) );
330
- }
331
- if( deep ) {
332
- node.getChildTransformNodes( true ).forEach(
333
- child => removeFromHighlightLayer( layer, child, deep )
334
- );
335
- }
336
- };
337
-
338
- /**
339
- * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
340
- * @param mesh
341
- * @param scene
342
- * @param canvas
343
- */
344
- const getClientRectFromMesh = function( mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement ): ClientRect {
345
- // get bounding box of the mesh
346
- const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
347
- // get the matrix and viewport needed to project the vectors onto the screen
348
- const worldMatrix = mesh.getWorldMatrix();
349
- const transformMatrix = scene.getTransformMatrix();
350
- const viewport = scene.activeCamera!.viewport;
351
- // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
352
- const coordinates = meshVectors.map( vector => {
353
- const projection = Vector3.Project( vector, worldMatrix, transformMatrix, viewport );
354
- projection.x = projection.x * canvas.clientWidth;
355
- projection.y = projection.y * canvas.clientHeight;
356
- return projection;
357
- } );
358
- // get the min and max for all the coordinates so we can calculate the largest possible screen size
359
- const maxX = Math.max.apply( Math, coordinates.map( o => o.x ) );
360
- const minX = Math.min.apply( Math, coordinates.map( o => o.x ) );
361
- const maxY = Math.max.apply( Math, coordinates.map( o => o.y ) );
362
- const minY = Math.min.apply( Math, coordinates.map( o => o.y ) );
363
- // return a ClientRect from this
364
- return {
365
- width: maxX - minX,
366
- height: maxY - minY,
367
- left: minX,
368
- top: minY,
369
- right: maxX,
370
- bottom: maxY,
371
- } as ClientRect;
372
- };
373
-
374
- export {
375
- mapToDottedNodes,
376
- getDottedPathForTransformNode,
377
- cloneTransformNode,
378
- cloneTransformNodeMaterial,
379
- injectTransformNodeMetadata,
380
- assertTransformNode,
381
- activateTransformNode,
382
- deactivateTransformNode,
383
- setMaterial,
384
- setSourceNodeMaterial,
385
- setMaterialColor,
386
- setMaterialTexture,
387
- setMaterialMetallness,
388
- setMaterialRoughness,
389
- addToHighlightLayer,
390
- removeFromHighlightLayer,
391
- getClientRectFromMesh
392
- };
1
+ import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
2
+ import { Light } from '@babylonjs/core/Lights/light';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
4
+ import { Material } from '@babylonjs/core/Materials/material';
5
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
7
+ import { Axis } from '@babylonjs/core/Maths/math.axis';
8
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
9
+ import { Quaternion, Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
11
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
12
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
13
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
14
+ import { Node } from '@babylonjs/core/node';
15
+ import { Scene } from '@babylonjs/core/scene';
16
+ import { cloneDeep, get, has, merge } from 'lodash-es';
17
+ import { DottedPath } from '../classes/dottedPath';
18
+
19
+ /**
20
+ * @param node
21
+ * @return Node
22
+ */
23
+ const getRootNode = function( node: Node ): Node {
24
+ let _node = node;
25
+ while( _node.parent ) {
26
+ _node = _node.parent;
27
+ }
28
+ return _node;
29
+ }
30
+
31
+ /**
32
+ * @param nodes
33
+ * @param predicate
34
+ * @return Map<DottedPath, T>
35
+ */
36
+ const mapToDottedNodes = function <T>( nodes: Node[],
37
+ predicate?: ( node: Node ) => boolean ): Map<DottedPath, T> {
38
+ const map = new Map<DottedPath, T>();
39
+ const addNodes = function( _node: Node ) {
40
+ if( predicate && predicate( _node ) ) {
41
+ map.set( _node.metadata.dottedPath, _node as any );
42
+ }
43
+ _node.getChildren().forEach( child => {
44
+ addNodes( child );
45
+ } );
46
+ };
47
+ nodes.forEach( node => {
48
+ addNodes( node );
49
+ } );
50
+ return map;
51
+ };
52
+
53
+ /**
54
+ * @param node
55
+ * @return DottedPath
56
+ */
57
+ const getDottedPathForNode = function( node: Node ): DottedPath {
58
+ const dottedPath = DottedPath.create( node.name );
59
+ let _parent = node;
60
+ while( _parent.parent ) {
61
+ _parent = _parent.parent;
62
+ dottedPath.unshiftPart( _parent.name );
63
+ }
64
+ return dottedPath;
65
+ };
66
+
67
+ /**
68
+ * @param node
69
+ * @param predicate
70
+ * @param deep
71
+ * @return TransformNode | null
72
+ */
73
+ const cloneTransformNode = function( node: TransformNode,
74
+ predicate?: ( node: TransformNode ) => boolean,
75
+ deep: boolean = true ): TransformNode | null {
76
+ if( predicate && !predicate( node ) ) {
77
+ return null;
78
+ }
79
+ const clone = node.clone( node.name, node.parent, true );
80
+ if( clone ) {
81
+ clone.metadata = cloneDeep( node.metadata );
82
+ }
83
+ if( deep ) {
84
+ const children = node.getChildTransformNodes( true );
85
+ children.forEach( child => {
86
+ const clonedChild = cloneTransformNode( child, predicate, deep );
87
+ if( clonedChild ) {
88
+ clonedChild.parent = clone;
89
+ }
90
+ } );
91
+ }
92
+ return clone;
93
+ };
94
+
95
+ /**
96
+ * @param node
97
+ */
98
+ const cloneNodeWithParents = function( node: Node | null ): Node | null {
99
+ let clone = null;
100
+ if( node instanceof TransformNode ) {
101
+ clone = node.clone( node.name, cloneNodeWithParents( node.parent ), true );
102
+ } else if( node instanceof Light ) {
103
+ clone = node.clone( node.name, cloneNodeWithParents( node.parent ) );
104
+ } else if( node ) {
105
+ throw new Error( `Cloning of "${node?.constructor.name}" is not implemented (yet).` );
106
+ }
107
+ return clone;
108
+ };
109
+
110
+ /**
111
+ * @param node
112
+ * @param deep
113
+ * @param prefix
114
+ * @return TransformNode
115
+ */
116
+ const cloneTransformNodeMaterial = function( node: TransformNode,
117
+ prefix: DottedPathArgument = '',
118
+ deep: boolean = true ): TransformNode {
119
+ if( node instanceof AbstractMesh && node.material ) {
120
+ const _prefix = DottedPath.create( prefix ).addParts([
121
+ 'node',
122
+ node.uniqueId.toString()
123
+ ]);
124
+ node.material = node.material.clone( _prefix.path );
125
+ }
126
+ if( deep ) {
127
+ const children = node.getChildTransformNodes( true );
128
+ children.forEach( child => cloneTransformNodeMaterial( child, prefix, deep ) );
129
+ }
130
+ return node;
131
+ };
132
+
133
+ /**
134
+ * @param node
135
+ * @param deep
136
+ * @param metadata
137
+ */
138
+ const injectNodeMetadata = function( node: Node, metadata: {}, deep: boolean = true ) {
139
+ node.metadata = merge( {}, node.metadata, metadata );
140
+ if( deep && node instanceof TransformNode ) {
141
+ const children = node.getChildTransformNodes( true );
142
+ children.forEach( child => injectNodeMetadata( child, metadata, deep ) );
143
+ }
144
+ };
145
+
146
+ /**
147
+ * @param node
148
+ * @param assertCallable
149
+ * @param callableParameters
150
+ * @param deep
151
+ */
152
+ const assertTransformNode = function( node: TransformNode,
153
+ assertCallable: CallableFunction,
154
+ callableParameters: any[] = [],
155
+ deep: boolean = true ) {
156
+ assertCallable(node, ...callableParameters);
157
+ if( deep ) {
158
+ const children = node.getChildTransformNodes( true );
159
+ children.forEach( child => assertTransformNode( child, assertCallable, callableParameters, deep ) );
160
+ }
161
+ };
162
+
163
+ /**
164
+ * @param node
165
+ * @param deep
166
+ */
167
+ const activateTransformNode = function( node: TransformNode, deep: boolean = true ) {
168
+ node.setEnabled( true );
169
+ /*
170
+ if( node instanceof AbstractMesh ) {
171
+ node.visibility = 1;
172
+ node.isPickable = true;
173
+ }
174
+ */
175
+ if( deep ) {
176
+ node.getChildTransformNodes( true ).forEach( child => activateTransformNode( child, deep ) );
177
+ }
178
+ };
179
+
180
+ /**
181
+ * @param node
182
+ * @param deep
183
+ */
184
+ const deactivateTransformNode = function( node: TransformNode, deep: boolean = true ) {
185
+ node.setEnabled( false );
186
+ /*
187
+ if( node instanceof AbstractMesh ) {
188
+ node.visibility = 0;
189
+ node.isPickable = false;
190
+ }
191
+ */
192
+ if( deep ) {
193
+ node.getChildTransformNodes( true ).forEach( child => deactivateTransformNode( child, deep ) );
194
+ }
195
+ };
196
+
197
+ /**
198
+ * @param node
199
+ */
200
+ const enableNodeWithParents = function( node: Node ) {
201
+ node.setEnabled( true );
202
+ if ( node.parent ) {
203
+ enableNodeWithParents( node.parent );
204
+ }
205
+ };
206
+
207
+ /**
208
+ * @param node
209
+ */
210
+ const disableNodeWithParents = function( node: Node ) {
211
+ node.setEnabled( false );
212
+ if ( node.parent ) {
213
+ disableNodeWithParents( node.parent );
214
+ }
215
+ };
216
+
217
+ /**
218
+ * Attention: this function mutates the position of a node. Keep in mind that there are dependencies to other
219
+ * functions moving nodes around.
220
+ * @param node
221
+ * @param rotation
222
+ */
223
+ const rotateTransformNode = function( node: TransformNode, rotation: Vector3 ): TransformNode {
224
+ // remember absolute rotation and reset it before translating
225
+ if( !has( node.metadata, 'rotation.initial' ) ) {
226
+ injectNodeMetadata( node, { 'rotation.initial': node.rotationQuaternion?.asArray() }, false );
227
+ }
228
+ if( !has( node.metadata, 'rotation.position' ) || get( node.metadata, 'position.dirty' ) ) {
229
+ let rotationPosition = node.absolutePosition.clone();
230
+ if( has( node.metadata, 'rotation.offset' ) ) {
231
+ rotationPosition = rotationPosition.subtract( get( node.metadata, 'rotation.offset' ) as Vector3 );
232
+ }
233
+ injectNodeMetadata( node, { 'rotation.position': rotationPosition }, false );
234
+ injectNodeMetadata( node, { 'position.dirty': false }, false );
235
+ }
236
+ node.setAbsolutePosition( get( node.metadata, 'rotation.position' ) );
237
+ if( node.metadata.rotation ) {
238
+ node.rotationQuaternion = Quaternion.FromArray( get( node.metadata, 'rotation.initial' ) as [] );
239
+ }
240
+ node.rotateAround( Vector3.Zero(), Axis.X, rotation.x );
241
+ node.rotateAround( Vector3.Zero(), Axis.Y, rotation.y );
242
+ node.rotateAround( Vector3.Zero(), Axis.Z, rotation.z );
243
+ node.computeWorldMatrix( true );
244
+ injectNodeMetadata( node, {
245
+ 'rotation.offset': node.absolutePosition.subtract( get( node.metadata, 'rotation.position' ) as Vector3 )
246
+ }, false );
247
+ return node;
248
+ };
249
+
250
+ /**
251
+ * Attention: this function mutates the position of a node. Keep in mind that there are dependencies to other
252
+ * functions moving nodes around.
253
+ * @param node
254
+ * @param distance
255
+ */
256
+ const moveTransformNode = function( node: TransformNode, distance: Vector3 ): TransformNode {
257
+ // remember absolute position and reset it before translating
258
+ if( !has( node.metadata, 'position.initial' ) ) {
259
+ injectNodeMetadata( node, { 'position.initial': node.absolutePosition.clone() }, false );
260
+ }
261
+ let position = get( node.metadata, 'position.initial' ) as Vector3;
262
+ if( has( node.metadata, 'rotation.offset' ) ) {
263
+ position = position.add( get( node.metadata, 'rotation.offset' ) as Vector3 );
264
+ }
265
+ node.setAbsolutePosition( position.add( distance ) );
266
+ injectNodeMetadata( node, { 'position.dirty': true }, false );
267
+ return node;
268
+ };
269
+
270
+ /**
271
+ * @param node
272
+ * @param material
273
+ * @param deep
274
+ */
275
+ const setMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
276
+ if( node instanceof AbstractMesh ) {
277
+ node.material = material;
278
+ }
279
+ if( deep ) {
280
+ node.getChildTransformNodes( true ).forEach( child => setMaterial( child, material, deep ) );
281
+ }
282
+ };
283
+
284
+ /**
285
+ * !!! Warning !!!
286
+ * This function is not public API. Whilst it can help solving certain problems, it only works reliably in well defined
287
+ * situations and can cause unwanted side effects under some conditions. Use carefully at your own risk!
288
+ *
289
+ * See https://combeenation.myjetbrains.com/youtrack/issue/CB-5906 for further details regarding this warning.
290
+ *
291
+ * Set material of an instanced meshes source mesh.
292
+ * Changes the material of all instanced meshes which have the same source mesh.
293
+ *
294
+ * @param node
295
+ * @param material
296
+ * @param deep
297
+ *
298
+ * @ignore
299
+ */
300
+ const setSourceNodeMaterial = function( node: TransformNode, material: Material, deep: boolean = true ) {
301
+ const warn = ` You're using "setSourceNodeMaterial" which is not public API.
302
+ Whilst it can help solving certain problems, it only works reliably in well defined situations and can cause unwanted side effects under some conditions.
303
+ Use carefully at your own risk!`;
304
+ console.warn(`!!! Warning !!!\n${warn}`);
305
+
306
+ if( node instanceof InstancedMesh ) {
307
+ node.sourceMesh.material = material;
308
+ }
309
+ if( deep ) {
310
+ node.getChildTransformNodes( true ).forEach( child => setSourceNodeMaterial( child, material, deep ) );
311
+ }
312
+ };
313
+
314
+ /**
315
+ * @param node
316
+ * @param color
317
+ * @param deep
318
+ */
319
+ const setMaterialColor = function( node: TransformNode, color: Color3, deep: boolean = true ) {
320
+ if( node instanceof AbstractMesh && node.material ) {
321
+ const materialCls = node.material.getClassName();
322
+ switch( materialCls ) {
323
+ case 'PBRMaterial':
324
+ (node.material as PBRMaterial).albedoColor = color.toLinearSpace();
325
+ break;
326
+ case 'StandardMaterial':
327
+ (node.material as StandardMaterial).diffuseColor = color;
328
+ break;
329
+ default:
330
+ throw new Error( `Setting color for material of instance "${materialCls}" not implemented (yet).` );
331
+ }
332
+ }
333
+ if( deep ) {
334
+ node.getChildTransformNodes( true ).forEach( child => setMaterialColor( child, color, deep ) );
335
+ }
336
+ };
337
+
338
+ /**
339
+ * @param node
340
+ * @param texture
341
+ * @param deep
342
+ */
343
+ const setMaterialTexture = function( node: TransformNode, texture: Texture, deep: boolean = true ) {
344
+ if( node instanceof AbstractMesh && node.material ) {
345
+ const materialCls = node.material.getClassName();
346
+ switch( materialCls ) {
347
+ case 'PBRMaterial':
348
+ (node.material as PBRMaterial).albedoTexture = texture;
349
+ break;
350
+ case 'StandardMaterial':
351
+ (node.material as StandardMaterial).diffuseTexture = texture;
352
+ break;
353
+ default:
354
+ throw new Error( `Setting texture for material of instance "${materialCls}" not implemented (yet).` );
355
+ }
356
+ }
357
+ if( deep ) {
358
+ node.getChildTransformNodes( true ).forEach( child => setMaterialTexture( child, texture, deep ) );
359
+ }
360
+ };
361
+
362
+ /**
363
+ * @param node
364
+ * @param metallness
365
+ * @param deep
366
+ */
367
+ const setMaterialMetallness = function( node: TransformNode, metallness: number, deep: boolean = true ) {
368
+ if( node instanceof AbstractMesh && node.material ) {
369
+ const materialCls = node.material.getClassName();
370
+ switch( materialCls ) {
371
+ case 'PBRMaterial':
372
+ (node.material as PBRMaterial).metallic = metallness;
373
+ break;
374
+ default:
375
+ throw new Error( `Setting metallness for material of instance "${materialCls}" not implemented (yet).` );
376
+ }
377
+ }
378
+ if( deep ) {
379
+ node.getChildTransformNodes( true ).forEach( child => setMaterialMetallness( child, metallness, deep ) );
380
+ }
381
+ };
382
+
383
+ /**
384
+ * @param node
385
+ * @param roughness
386
+ * @param deep
387
+ */
388
+ const setMaterialRoughness = function( node: TransformNode, roughness: number, deep: boolean = true ) {
389
+ if( node instanceof AbstractMesh && node.material ) {
390
+ const materialCls = node.material.getClassName();
391
+ switch( materialCls ) {
392
+ case 'PBRMaterial':
393
+ (node.material as PBRMaterial).roughness = roughness;
394
+ break;
395
+ case 'StandardMaterial':
396
+ (node.material as StandardMaterial).roughness = roughness;
397
+ break;
398
+ default:
399
+ throw new Error( `Setting roughness for material of instance "${materialCls}" not implemented (yet).` );
400
+ }
401
+ }
402
+ if( deep ) {
403
+ node.getChildTransformNodes( true ).forEach( child => setMaterialRoughness( child, roughness, deep ) );
404
+ }
405
+ };
406
+
407
+ /**
408
+ * @param node
409
+ * @param layer
410
+ * @param color
411
+ * @param deep
412
+ */
413
+ const addToHighlightLayer = function( layer: HighlightLayer, color: Color3, node: TransformNode, deep: boolean = true ) {
414
+ if( node instanceof AbstractMesh ) {
415
+ layer.addMesh( (node as Mesh), color );
416
+ }
417
+ if( deep ) {
418
+ node.getChildTransformNodes( true ).forEach(
419
+ child => addToHighlightLayer( layer, color, child, deep )
420
+ );
421
+ }
422
+ };
423
+
424
+ /**
425
+ * @param node
426
+ * @param layer
427
+ * @param deep
428
+ */
429
+ const removeFromHighlightLayer = function( layer: HighlightLayer, node: TransformNode, deep: boolean = true ) {
430
+ if( node instanceof AbstractMesh ) {
431
+ layer.removeMesh( (node as Mesh) );
432
+ }
433
+ if( deep ) {
434
+ node.getChildTransformNodes( true ).forEach(
435
+ child => removeFromHighlightLayer( layer, child, deep )
436
+ );
437
+ }
438
+ };
439
+
440
+ /**
441
+ * @param node
442
+ * @param receiveShadows
443
+ * @param deep
444
+ */
445
+ const setReceiveShadows = function( node: TransformNode, receiveShadows: boolean, deep: boolean = true ) {
446
+ if( node instanceof AbstractMesh ) {
447
+ node.receiveShadows = receiveShadows;
448
+ }
449
+ if( deep ) {
450
+ node.getChildTransformNodes( true ).forEach(
451
+ child => setReceiveShadows( child, receiveShadows, deep )
452
+ );
453
+ }
454
+ };
455
+
456
+ /**
457
+ * @param node
458
+ * @param generator
459
+ * @param deep
460
+ */
461
+ const addToShadowGenerator = function( generator: ShadowGenerator, node: TransformNode, deep: boolean = true ) {
462
+ if( node instanceof AbstractMesh ) {
463
+ // We have to remove the node because there's no duplicate check in babylon
464
+ generator.removeShadowCaster( node, false );
465
+ generator.addShadowCaster( node, false );
466
+ }
467
+ if( deep ) {
468
+ node.getChildTransformNodes( true ).forEach(
469
+ child => addToShadowGenerator( generator, child, deep )
470
+ );
471
+ }
472
+ };
473
+
474
+ /**
475
+ * @param node
476
+ * @param generator
477
+ * @param deep
478
+ */
479
+ const removeFromShadowGenerator = function( generator: ShadowGenerator, node: TransformNode, deep: boolean = true ) {
480
+ if( node instanceof AbstractMesh ) {
481
+ generator.removeShadowCaster( node, false );
482
+ }
483
+ if( deep ) {
484
+ node.getChildTransformNodes( true ).forEach(
485
+ child => removeFromShadowGenerator( generator, child, deep )
486
+ );
487
+ }
488
+ };
489
+
490
+ /**
491
+ * https://forum.babylonjs.com/t/get-mesh-bounding-box-position-and-size-in-2d-screen-coordinates/1058/3
492
+ * @param mesh
493
+ * @param scene
494
+ * @param canvas
495
+ */
496
+ const getClientRectFromMesh = function( mesh: AbstractMesh, scene: Scene, canvas: HTMLCanvasElement ): ClientRect {
497
+ // get bounding box of the mesh
498
+ const meshVectors = mesh.getBoundingInfo().boundingBox.vectors;
499
+ // get the matrix and viewport needed to project the vectors onto the screen
500
+ const worldMatrix = mesh.getWorldMatrix();
501
+ const transformMatrix = scene.getTransformMatrix();
502
+ const viewport = scene.activeCamera!.viewport;
503
+ // loop though all the vectors and project them against the current camera viewport to get a set of coordinates
504
+ const coordinates = meshVectors.map( vector => {
505
+ const projection = Vector3.Project( vector, worldMatrix, transformMatrix, viewport );
506
+ projection.x = projection.x * canvas.clientWidth;
507
+ projection.y = projection.y * canvas.clientHeight;
508
+ return projection;
509
+ } );
510
+ // get the min and max for all the coordinates so we can calculate the largest possible screen size
511
+ const maxX = Math.max.apply( Math, coordinates.map( o => o.x ) );
512
+ const minX = Math.min.apply( Math, coordinates.map( o => o.x ) );
513
+ const maxY = Math.max.apply( Math, coordinates.map( o => o.y ) );
514
+ const minY = Math.min.apply( Math, coordinates.map( o => o.y ) );
515
+ // return a ClientRect from this
516
+ return {
517
+ width: maxX - minX,
518
+ height: maxY - minY,
519
+ left: minX,
520
+ top: minY,
521
+ right: maxX,
522
+ bottom: maxY,
523
+ } as ClientRect;
524
+ };
525
+
526
+ export {
527
+ getRootNode,
528
+ mapToDottedNodes,
529
+ getDottedPathForNode,
530
+ cloneTransformNode,
531
+ cloneNodeWithParents,
532
+ cloneTransformNodeMaterial,
533
+ injectNodeMetadata,
534
+ assertTransformNode,
535
+ activateTransformNode,
536
+ deactivateTransformNode,
537
+ enableNodeWithParents,
538
+ disableNodeWithParents,
539
+ rotateTransformNode,
540
+ moveTransformNode,
541
+ setMaterial,
542
+ setSourceNodeMaterial,
543
+ setMaterialColor,
544
+ setMaterialTexture,
545
+ setMaterialMetallness,
546
+ setMaterialRoughness,
547
+ addToHighlightLayer,
548
+ removeFromHighlightLayer,
549
+ setReceiveShadows,
550
+ addToShadowGenerator,
551
+ removeFromShadowGenerator,
552
+ getClientRectFromMesh
553
+ };