@combeenation/3d-viewer 4.0.0-alpha9 → 4.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/README.md +112 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -130
  7. package/dist/lib-cjs/api/classes/element.js +682 -739
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +312 -326
  12. package/dist/lib-cjs/api/classes/event.js +357 -371
  13. package/dist/lib-cjs/api/classes/event.js.map +1 -1
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  15. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  16. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -259
  17. package/dist/lib-cjs/api/classes/parameter.js +267 -387
  18. package/dist/lib-cjs/api/classes/parameter.js.map +1 -1
  19. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  20. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -101
  21. package/dist/lib-cjs/api/classes/parameterObservable.js.map +1 -1
  22. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  23. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  24. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  25. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  26. package/dist/lib-cjs/api/classes/variant.d.ts +190 -224
  27. package/dist/lib-cjs/api/classes/variant.js +873 -1137
  28. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  29. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -45
  30. package/dist/lib-cjs/api/classes/variantInstance.js +98 -108
  31. package/dist/lib-cjs/api/classes/variantInstance.js.map +1 -1
  32. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  33. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  34. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -131
  35. package/dist/lib-cjs/api/classes/viewer.js +486 -538
  36. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  37. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  38. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  39. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  40. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  41. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  42. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  43. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  44. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -10
  45. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -231
  46. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  47. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  48. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  49. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  50. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  51. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  52. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  53. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  54. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  55. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -175
  56. package/dist/lib-cjs/api/util/babylonHelper.js +368 -520
  57. package/dist/lib-cjs/api/util/babylonHelper.js.map +1 -1
  58. package/dist/lib-cjs/api/util/globalTypes.d.ts +279 -321
  59. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  60. package/dist/lib-cjs/api/util/resourceHelper.d.ts +51 -26
  61. package/dist/lib-cjs/api/util/resourceHelper.js +243 -237
  62. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  63. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  64. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  65. package/dist/lib-cjs/buildinfo.json +3 -3
  66. package/dist/lib-cjs/index.d.ts +46 -48
  67. package/dist/lib-cjs/index.js +82 -86
  68. package/dist/lib-cjs/index.js.map +1 -1
  69. package/dist/webpack-stats.json +0 -0
  70. package/package.json +83 -83
  71. package/src/api/classes/animationInterface.ts +11 -11
  72. package/src/api/classes/dottedPath.ts +189 -189
  73. package/src/api/classes/element.ts +617 -635
  74. package/src/api/classes/{parameterizable.ts → elementParameterizable.ts} +78 -89
  75. package/src/api/classes/event.ts +355 -370
  76. package/src/api/classes/eventBroadcaster.ts +54 -54
  77. package/src/api/classes/parameter.ts +277 -408
  78. package/src/api/classes/parameterObservable.ts +121 -99
  79. package/src/api/classes/placementAnimation.ts +133 -133
  80. package/src/api/classes/variant.ts +670 -806
  81. package/src/api/classes/variantInstance.ts +81 -88
  82. package/src/api/classes/viewer.ts +421 -473
  83. package/src/api/internal/debugViewer.ts +81 -81
  84. package/src/api/internal/lensRendering.ts +10 -10
  85. package/src/api/internal/sceneSetup.ts +204 -194
  86. package/src/api/manager/animationManager.ts +116 -116
  87. package/src/api/manager/sceneManager.ts +105 -105
  88. package/src/api/manager/variantInstanceManager.ts +236 -236
  89. package/src/api/store/specStorage.ts +53 -53
  90. package/src/api/util/babylonHelper.ts +392 -553
  91. package/src/api/util/globalTypes.ts +318 -369
  92. package/src/api/util/resourceHelper.ts +187 -157
  93. package/src/buildinfo.json +2 -2
  94. package/src/commonjs.tsconfig.json +13 -13
  95. package/src/declaration.tsconfig.json +10 -10
  96. package/src/dev.ts +46 -44
  97. package/src/es6.tsconfig.json +13 -13
  98. package/src/index.ts +87 -91
  99. package/src/pagesconfig.json +57 -52
  100. package/src/tsconfig.json +43 -43
  101. package/src/tsconfig.types.json +9 -9
  102. package/src/types.d.ts +4 -4
  103. package/src/api/classes/variantParameterizable.ts +0 -73
  104. package/src/api/classes/viewerLight.ts +0 -330
  105. package/src/api/util/stringHelper.ts +0 -26
@@ -1,82 +1,82 @@
1
- /**
2
- * @internal
3
- */
4
- import { Scene } from '@babylonjs/core/scene';
5
- import { VariantInstance } from '../classes/variantInstance';
6
- import { Viewer } from '../classes/viewer';
7
- import { Event } from '../classes/event';
8
-
9
- export class DebugViewer extends Viewer {
10
-
11
- constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
- super( canvas, data );
13
- }
14
-
15
- public async bootstrap(): Promise<Viewer> {
16
- for( const event of Event.all ) {
17
- this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
- }
19
- for( const event of [
20
- Event.VARIANT_INSTANCE_DESTROYED,
21
- Event.VARIANT_INSTANCE_CREATED,
22
- Event.VARIANT_INSTANCE_CLONED,
23
- Event.VARIANT_PARAMETER_COMMITTED
24
- ] ) {
25
- this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
- }
27
- return super.bootstrap();
28
- }
29
-
30
- protected async initScene(): Promise<Scene> {
31
- const scene = await super.initScene();
32
-
33
- scene.getEngine().runRenderLoop( () => {
34
- this.fpsDebugger();
35
- } );
36
-
37
- return scene;
38
- }
39
-
40
- protected instanceDebugger( instance: VariantInstance ) {
41
- const instances: string[] = [];
42
- this.variantInstances.all.forEach( variantInstance => {
43
- instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
- } );
45
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
- if( !debugContainer ) {
47
- debugContainer = document.createElement( 'pre' );
48
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
- debugContainer.setAttribute( 'style', `
50
- background: #454545;
51
- color: #fff;
52
- position: absolute;
53
- bottom: 0;
54
- right: 0;
55
- padding: 10px;
56
- margin: 0;
57
- ` );
58
- document.body.appendChild( debugContainer );
59
- }
60
- debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
- };
62
-
63
- protected fpsDebugger() {
64
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
- if( !debugContainer ) {
66
- debugContainer = document.createElement( 'pre' );
67
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
- debugContainer.setAttribute( 'style', `
69
- background: #454545;
70
- color: #fff;
71
- position: absolute;
72
- bottom: 0;
73
- left: 0;
74
- padding: 10px;
75
- margin: 0;
76
- ` );
77
- document.body.appendChild( debugContainer );
78
- }
79
- debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
- }
81
-
1
+ /**
2
+ * @internal
3
+ */
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ import { VariantInstance } from '../classes/variantInstance';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Event } from '../classes/event';
8
+
9
+ export class DebugViewer extends Viewer {
10
+
11
+ constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
+ super( canvas, data );
13
+ }
14
+
15
+ public async bootstrap(): Promise<Viewer> {
16
+ for( const event of Event.all ) {
17
+ this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
+ }
19
+ for( const event of [
20
+ Event.VARIANT_INSTANCE_DESTROYED,
21
+ Event.VARIANT_INSTANCE_CREATED,
22
+ Event.VARIANT_INSTANCE_CLONED,
23
+ Event.VARIANT_PARAMETER_COMMITTED
24
+ ] ) {
25
+ this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
+ }
27
+ return super.bootstrap();
28
+ }
29
+
30
+ protected async initScene(): Promise<Scene> {
31
+ const scene = await super.initScene();
32
+
33
+ scene.getEngine().runRenderLoop( () => {
34
+ this.fpsDebugger();
35
+ } );
36
+
37
+ return scene;
38
+ }
39
+
40
+ protected instanceDebugger( instance: VariantInstance ) {
41
+ const instances: string[] = [];
42
+ this.variantInstances.all.forEach( variantInstance => {
43
+ instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
+ } );
45
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
+ if( !debugContainer ) {
47
+ debugContainer = document.createElement( 'pre' );
48
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
+ debugContainer.setAttribute( 'style', `
50
+ background: #454545;
51
+ color: #fff;
52
+ position: absolute;
53
+ bottom: 0;
54
+ right: 0;
55
+ padding: 10px;
56
+ margin: 0;
57
+ ` );
58
+ document.body.appendChild( debugContainer );
59
+ }
60
+ debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
+ };
62
+
63
+ protected fpsDebugger() {
64
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
+ if( !debugContainer ) {
66
+ debugContainer = document.createElement( 'pre' );
67
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
+ debugContainer.setAttribute( 'style', `
69
+ background: #454545;
70
+ color: #fff;
71
+ position: absolute;
72
+ bottom: 0;
73
+ left: 0;
74
+ padding: 10px;
75
+ margin: 0;
76
+ ` );
77
+ document.body.appendChild( debugContainer );
78
+ }
79
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
+ }
81
+
82
82
  }
@@ -1,11 +1,11 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
-
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
-
10
-
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
+
10
+
11
11
  export { LensRenderingPipeline };
@@ -1,194 +1,204 @@
1
- import { Camera } from '@babylonjs/core/Cameras/camera';
2
- import { Engine } from '@babylonjs/core/Engines/engine';
3
- import '@babylonjs/core/Helpers/sceneHelpers';
4
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
5
- import { Color4 } from '@babylonjs/core/Maths/math.color';
6
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
- import { GroundMesh } from '@babylonjs/core/Meshes/groundMesh';
8
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
9
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
10
- import { Scene } from '@babylonjs/core/scene';
11
- import { get, isEmpty, set } from 'lodash-es';
12
- import { Parameter } from '../classes/parameter';
13
-
14
- /**
15
- * @param scene
16
- * @param name
17
- * @param definition
18
- */
19
- const processGround = async function( scene: Scene, name: string, definition: GroundDefinition ): Promise<Mesh | GroundMesh> {
20
- return new Promise( resolve => {
21
- const _resolve = ( ground: Mesh ) => {
22
- if( definition.receiveShadows !== undefined ) {
23
- ground.receiveShadows = definition.receiveShadows;
24
- }
25
- resolve( ground );
26
- };
27
- switch( definition.type ) {
28
- case 'baked':
29
- if( !definition.meshId ) {
30
- throw new Error( `A baked ground must define a "meshId".` );
31
- }
32
- _resolve( scene.getMeshByID( definition.meshId ) as Mesh );
33
- break;
34
- case 'ground':
35
- _resolve( MeshBuilder.CreateGround(
36
- name,
37
- definition,
38
- scene
39
- ) );
40
- break;
41
- case 'heightmap':
42
- if( !definition.url ) {
43
- throw new Error( `A heightmap ground must define an "url".` );
44
- }
45
- definition.onReady = ( _ground: GroundMesh ) => {
46
- _resolve( _ground );
47
- };
48
- MeshBuilder.CreateGroundFromHeightMap(
49
- name,
50
- definition.url,
51
- definition,
52
- scene,
53
- );
54
- break;
55
- default:
56
- throw new Error( `Ground of type "${definition.type}" not implemented (yet).` );
57
- }
58
- } );
59
- };
60
-
61
- /**
62
- * @param scene
63
- */
64
- const defaultCamera = async function( scene: Scene ): Promise<Camera> {
65
- return await processCamera( scene, 'default_camera', {
66
- type: 'arc',
67
- active: true,
68
- } );
69
- };
70
-
71
- /**
72
- * @param scene
73
- * @param name
74
- * @param cameraSetup
75
- */
76
- const processCamera = async function( scene: Scene, name: string, cameraSetup: CameraDefinition ): Promise<Camera> {
77
- let camera: Camera;
78
- let target = Vector3.Zero();
79
- if( cameraSetup.target ) {
80
- target = Parameter.parseVector( cameraSetup.target );
81
- }
82
- switch( cameraSetup.type ) {
83
- case 'arc':
84
- // @ts-ignore
85
- const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
86
- camera = new arcCameraModule.ArcRotateCamera( name, Math.PI / 4, Math.PI / 4, 2, target, scene );
87
- camera.metadata = {
88
- alpha: Math.PI / 4,
89
- beta: Math.PI / 4,
90
- radius: 2
91
- };
92
- break;
93
- }
94
- if( cameraSetup.active ) {
95
- camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
96
- }
97
- if( cameraSetup.fov ) {
98
- camera.fov = cameraSetup.fov;
99
- }
100
- camera.storeState();
101
- return camera;
102
- };
103
-
104
- /**
105
- * @param engine
106
- * @param sceneJson
107
- */
108
- const sceneSetup = async function(engine: Engine, sceneJson: SceneJson): Promise<Scene> {
109
- const scene = new Scene( engine );
110
- scene.clearColor = new Color4(0, 0, 0, 0);
111
- // cameras
112
- const cameras: Camera[] = [];
113
- const cameraDefinitions = get( sceneJson.scene, 'cameras' ) as CameraDefinitions;
114
- if( !isEmpty( cameraDefinitions ) ) {
115
- for( let cameraName in cameraDefinitions ) {
116
- cameras.push( await processCamera( scene, cameraName, cameraDefinitions[cameraName] ) );
117
- }
118
- } else {
119
- const camera = await defaultCamera( scene );
120
- cameras.push( camera );
121
- }
122
- // grounds
123
- const groundDefinitions = get( sceneJson.scene, 'grounds' ) as GroundDefinitions;
124
- if( !isEmpty( groundDefinitions ) ) {
125
- for( const groundName in groundDefinitions ) {
126
- await processGround( scene, groundName, groundDefinitions[groundName] );
127
- }
128
- }
129
- // TODO: try to split this away from the default rendering pipeline to save module imports
130
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
131
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
132
- // investigate this a little more in detail at some point.
133
- const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
134
- /* DISABLED: causes problems with Internet Explorer
135
- defaultPipeline.imageProcessingEnabled = true;
136
- */
137
- if( sceneJson.scene.globals.aa ) {
138
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
- }
140
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
141
- defaultPipeline.samples = 8;
142
- if( sceneJson.scene.globals['camera-settings'] ) {
143
- if( sceneJson.scene.globals['camera-settings']!.sharpen && sceneJson.scene.globals['camera-settings']!.sharpen.enabled ) {
144
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
145
- //defaultPipeline.sharpen.colorAmount = 1;
146
- //defaultPipeline.sharpen.edgeAmount = 0;
147
- }
148
- if( sceneJson.scene.globals['camera-settings']!.bloom && sceneJson.scene.globals['camera-settings']!.bloom.enabled ) {
149
- defaultPipeline.bloomEnabled = true;
150
- if( sceneJson.scene.globals['camera-settings']!.bloom.size ) {
151
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings']!.bloom.size;
152
- }
153
- if( sceneJson.scene.globals['camera-settings']!.bloom.threshold ) {
154
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings']!.bloom.threshold;
155
- }
156
- }
157
- if( sceneJson.scene.globals['camera-settings']!.contrast ) {
158
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings']!.contrast;
159
- }
160
- if( sceneJson.scene.globals['camera-settings']!.exposure ) {
161
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings']!.exposure;
162
- }
163
- if( sceneJson.scene.globals['camera-settings']!.dof && sceneJson.scene.globals['camera-settings']!.dof.enabled ) {
164
- //@ts-ignore
165
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
166
- new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings']!.dof.settings, scene, 1.0, cameras );
167
- }
168
- }
169
- // TODO: make this dynamic
170
- /*
171
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
172
- texture.gammaSpace = false;
173
- scene.environmentTexture = texture;
174
- // scene.environmentTexture.
175
-
176
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
177
- skyboxMaterial.backFaceCulling = false;
178
- skyboxMaterial.reflectionTexture = texture;
179
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
180
- skyboxMaterial.disableLighting = false;
181
- // TODO: replace with BoxBuilder
182
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
183
- skybox.isPickable = false; //never pick a skybox
184
- skybox.infiniteDistance = true;
185
- skybox.material = skyboxMaterial;
186
- */
187
-
188
- // TODO: shadows don't work with HemishpericLight
189
- return scene;
190
- };
191
-
192
- export {
193
- sceneSetup
194
- };
1
+
2
+ import { Engine } from '@babylonjs/core/Engines/engine';
3
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { HDRCubeTexture } from '@babylonjs/core/Materials/Textures/hdrCubeTexture';
7
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
8
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
11
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
12
+ import { Scene } from '@babylonjs/core/scene';
13
+ import type { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
14
+ import { Camera } from '@babylonjs/core/Cameras/camera';
15
+ import { Light } from '@babylonjs/core/Lights/light';
16
+ import { Parameter } from '../classes/parameter';
17
+
18
+
19
+ const defaultLightning = async function(scene: Scene) {
20
+ const defaultSetup: LightDefinition = {
21
+ type: 'hemispheric',
22
+ };
23
+
24
+ const defaultLight = await processLight(scene, 'default_light', defaultSetup) as HemisphericLight;
25
+ defaultLight.groundColor = Color3.Black();
26
+ defaultLight.diffuse = Color3.White();
27
+
28
+ return defaultLight;
29
+ };
30
+
31
+
32
+ const processLight = async function(scene: Scene, name: string, lightSetup: LightDefinition) {
33
+
34
+ let light: Light;
35
+
36
+ switch(lightSetup.type ) {
37
+ case 'hemispheric':
38
+ // @ts-ignore
39
+ const hemisphericLightModule = await import(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight');
40
+ light = new hemisphericLightModule.HemisphericLight( name, Vector3.Up(), scene);
41
+ break;
42
+ case 'point':
43
+ // @ts-ignore
44
+ const pointLightModule = await import(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight');
45
+ light = new pointLightModule.PointLight( name, Vector3.Up(), scene);
46
+ break;
47
+ }
48
+
49
+ return light;
50
+ };
51
+
52
+
53
+ const defaultCamera = async function(scene: Scene) {
54
+
55
+ const cameraSetup: CameraDefinition = {
56
+ type: 'arc',
57
+ active: true,
58
+ };
59
+
60
+ const defaultCamera = await processCamera(scene, 'default_camera', cameraSetup);
61
+
62
+ return defaultCamera;
63
+ };
64
+
65
+ const processCamera = async function(scene: Scene, name: string, cameraSetup: CameraDefinition) {
66
+
67
+ let camera: Camera;
68
+
69
+ let target = Vector3.Zero();
70
+ if(cameraSetup.target) {
71
+ target = Parameter.parseVector(cameraSetup.target);
72
+ }
73
+
74
+ switch(cameraSetup.type ) {
75
+ case 'arc':
76
+ // @ts-ignore
77
+ const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
78
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene );
79
+ camera.metadata = {
80
+ alpha: Math.PI / 4,
81
+ beta: Math.PI / 4,
82
+ radius: 2
83
+ };
84
+ break;
85
+
86
+ }
87
+
88
+ if(cameraSetup.active) {
89
+ camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
90
+ }
91
+
92
+ if( cameraSetup.fov ) {
93
+ camera.fov = cameraSetup.fov;
94
+ }
95
+
96
+ camera.storeState();
97
+ return camera;
98
+ };
99
+
100
+ const sceneSetup = async function(engine: Engine, sceneJson: SceneJson) {
101
+ const scene = new Scene( engine );
102
+ scene.clearColor = new Color4(0, 0, 0, 0);
103
+
104
+ let cameras: Camera[] = [];
105
+ //there is either no "cameras" or "cameras" is empty
106
+ if( ! sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && ! Object.keys(sceneJson.scene.cameras).length ) ) {
107
+ const camera = await defaultCamera(scene);
108
+
109
+ cameras.push(camera);
110
+ } else {
111
+ for(let camera in sceneJson.scene.cameras) {
112
+ cameras.push(await processCamera(scene, camera, sceneJson.scene.cameras[camera]));
113
+ }
114
+ }
115
+
116
+
117
+ //there is either no "lights" or "lights" is empty
118
+ if( ! sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && ! Object.keys(sceneJson.scene.lights).length ) ) {
119
+ // await defaultLightning(scene);
120
+ } else {
121
+ for(let light in sceneJson.scene.lights) {
122
+ await processLight(scene, light, sceneJson.scene.lights[light]);
123
+ }
124
+ }
125
+
126
+
127
+ // TODO: try to split this away from the default rendering pipeline to save module imports
128
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
129
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
130
+ // investigate this a little more in detail at some point.
131
+ const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
132
+
133
+ /* DISABLED: causes problems with Internet Explorer
134
+ defaultPipeline.imageProcessingEnabled = true;
135
+ */
136
+
137
+ if( sceneJson.scene.globals.aa ) {
138
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
+ }
140
+
141
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
+ defaultPipeline.samples = 8;
143
+
144
+ if( sceneJson.scene.globals['camera-settings'] ) {
145
+ if( sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled ) {
146
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
147
+ //defaultPipeline.sharpen.colorAmount = 1;
148
+ //defaultPipeline.sharpen.edgeAmount = 0;
149
+ }
150
+
151
+ if( sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled ) {
152
+ defaultPipeline.bloomEnabled = true;
153
+
154
+ if( sceneJson.scene.globals['camera-settings'].bloom.size ) {
155
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
156
+ }
157
+
158
+ if( sceneJson.scene.globals['camera-settings'].bloom.threshold ) {
159
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
160
+ }
161
+ }
162
+
163
+ if( sceneJson.scene.globals['camera-settings'].contrast ) {
164
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
165
+ }
166
+
167
+ if( sceneJson.scene.globals['camera-settings'].exposure ) {
168
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
169
+ }
170
+
171
+ if( sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled ) {
172
+ //@ts-ignore
173
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
174
+ new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings'].dof!.settings, scene, 1.0, cameras );
175
+ }
176
+ }
177
+
178
+ // TODO: make this dynamic
179
+ /*
180
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
181
+ texture.gammaSpace = false;
182
+ scene.environmentTexture = texture;
183
+ // scene.environmentTexture.
184
+
185
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
186
+ skyboxMaterial.backFaceCulling = false;
187
+ skyboxMaterial.reflectionTexture = texture;
188
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
189
+ skyboxMaterial.disableLighting = false;
190
+ // TODO: replace with BoxBuilder
191
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
192
+ skybox.isPickable = false; //never pick a skybox
193
+ skybox.infiniteDistance = true;
194
+ skybox.material = skyboxMaterial;
195
+ */
196
+
197
+ // TODO: shadows don't work with HemishpericLight
198
+
199
+ return scene;
200
+ };
201
+
202
+ export {
203
+ sceneSetup
204
+ }