@combeenation/3d-viewer 18.5.1 → 19.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib-cjs/buildinfo.json +1 -1
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +4 -3
- package/dist/lib-cjs/index.js +4 -3
- package/dist/lib-cjs/index.js.map +1 -1
- package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.js +1 -1
- package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.js.map +1 -1
- package/dist/lib-cjs/internal/export-helper.js +1 -77
- package/dist/lib-cjs/internal/export-helper.js.map +1 -1
- package/dist/lib-cjs/manager/export-manager.d.ts +82 -0
- package/dist/lib-cjs/manager/export-manager.js +224 -0
- package/dist/lib-cjs/manager/export-manager.js.map +1 -0
- package/dist/lib-cjs/{helper/decals-helper.d.ts → utils/decal-utils.d.ts} +5 -1
- package/dist/lib-cjs/{helper/decals-helper.js → utils/decal-utils.js} +6 -3
- package/dist/lib-cjs/utils/decal-utils.js.map +1 -0
- package/dist/lib-cjs/utils/node-utils.d.ts +17 -0
- package/dist/lib-cjs/utils/node-utils.js +92 -0
- package/dist/lib-cjs/utils/node-utils.js.map +1 -0
- package/dist/lib-cjs/viewer.d.ts +3 -5
- package/dist/lib-cjs/viewer.js +3 -7
- package/dist/lib-cjs/viewer.js.map +1 -1
- package/package.json +1 -1
- package/src/index.ts +4 -3
- package/src/internal/cbn-custom-babylon-loader-plugin.ts +2 -2
- package/src/internal/export-helper.ts +2 -100
- package/src/manager/export-manager.ts +273 -0
- package/src/{helper/decals-helper.ts → utils/decal-utils.ts} +6 -1
- package/src/utils/node-utils.ts +112 -0
- package/src/viewer.ts +5 -11
- package/dist/lib-cjs/helper/decals-helper.js.map +0 -1
- package/dist/lib-cjs/manager/dxf-export-manager.d.ts +0 -39
- package/dist/lib-cjs/manager/dxf-export-manager.js +0 -116
- package/dist/lib-cjs/manager/dxf-export-manager.js.map +0 -1
- package/dist/lib-cjs/manager/gltf-export-manager.d.ts +0 -54
- package/dist/lib-cjs/manager/gltf-export-manager.js +0 -124
- package/dist/lib-cjs/manager/gltf-export-manager.js.map +0 -1
- package/src/manager/dxf-export-manager.ts +0 -123
- package/src/manager/gltf-export-manager.ts +0 -139
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@@ -0,0 +1,112 @@
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import { FloatArray, Geometry, Mesh, MorphTarget, MorphTargetManager, VertexBuffer } from '..';
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export type BakeGeometryOptions = {
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keepTransformation?: boolean;
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};
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/**
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* Removes transformation data from the mesh and stores it in the geometry, which is called "baking".
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* Also considers the geometry change from morph targets and skeletons.
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*
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* @param settings Optionally avoid baking the transformation, as this only works conveniently if the parent structure
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* is baked as well. Baking morph targets only is a use case when preparing a mesh for CSG operations,
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* which doesn't consider morph targets (yet).
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*/
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function bakeGeometryOfMesh(mesh: Mesh, settings?: BakeGeometryOptions): void {
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const { keepTransformation } = settings ?? {};
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if (!mesh.geometry) {
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// no geometry available, nothing to do
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return;
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}
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// geometries can be shared across multiple meshes, first make them unique to avoid side-effects
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mesh.makeGeometryUnique();
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// Babylon.js already provides a function for baking the current skeleton changes into the geometry
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if (mesh.skeleton) {
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mesh.applySkeleton(mesh.skeleton);
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mesh.skeleton = null;
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}
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// NOTE: in difference to skeletons and transformations there is no baking function for morph targets (yet)
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// however another approach could be to re-apply the position and normals data, as there are nice functions for it
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// - `getPositionData(applySkeleton: boolean = false, applyMorph: boolean = false)`
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// - `getNormalsData(applySkeleton: boolean = false, applyMorph: boolean = false)`
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// you can decide if skeletons and morph targets can be added, which is exactly what we want
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// I'm still hesitant to use it because "tangent" and "UV" kinds are not supported, whereas I'm not sure if it's
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// required
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// => try it out when there is enough time for detailed regression tests!
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const morphTargetManager = mesh.morphTargetManager;
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const geometry = mesh.geometry;
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if (morphTargetManager?.numTargets) {
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// apply morph target vertices data to mesh geometry
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// mostly only the "PositionKind" is implemented
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
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// remove morph target manager with all it's morph targets
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mesh.morphTargetManager = null;
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}
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// bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
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if (!keepTransformation) {
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mesh.bakeCurrentTransformIntoVertices();
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}
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}
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/**
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* @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
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* still other kinds (like normals or tangents) can be affected as well and can be provided on this input
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*/
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function _bakeMorphTargetManagerIntoVertices(
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kind: string,
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morphTargetManager: MorphTargetManager,
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geometry: Geometry
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): void {
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const origVerticesData = geometry.getVerticesData(kind);
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if (!origVerticesData) {
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// no vertices data for this kind availabe on the mesh geometry
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return;
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}
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let verticesData = [...origVerticesData];
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for (let i = 0; i < morphTargetManager.numTargets; i++) {
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const target = morphTargetManager.getTarget(i);
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const targetVerticesData = _getVerticesDataFromMorphTarget(kind, target);
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if (targetVerticesData) {
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// vertices data of this kind are implemented on the morph target
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// add the influence of this morph target to the vertices data
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// formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
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verticesData = verticesData.map(
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(oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
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);
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}
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}
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// apply the updated vertices data
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geometry.setVerticesData(kind, verticesData);
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}
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function _getVerticesDataFromMorphTarget(kind: string, morphTarget: MorphTarget): FloatArray | null {
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switch (kind) {
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case VertexBuffer.PositionKind:
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return morphTarget.getPositions();
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case VertexBuffer.NormalKind:
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return morphTarget.getNormals();
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case VertexBuffer.TangentKind:
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return morphTarget.getTangents();
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case VertexBuffer.UVKind:
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return morphTarget.getUVs();
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}
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return null;
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}
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// export functions under "namespace", so that they can found easier in consuming code
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export const NodeUtils = {
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bakeGeometryOfMesh,
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};
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package/src/viewer.ts
CHANGED
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DebugManager,
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DefaultSceneSettings,
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DimensionLineManager,
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DxfExportManager,
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Engine,
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EngineOptions,
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EventManager,
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ExportManager,
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HtmlAnchorManager,
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MaterialManager,
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ModelManager,
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protected _cameraManager!: CameraManager;
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protected _debugManager!: DebugManager;
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protected _dimensionLineManager!: DimensionLineManager;
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protected _dxfExportManager!: DxfExportManager;
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protected _eventManager!: EventManager;
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protected
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protected _exportManager!: ExportManager;
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protected _htmlAnchorManager!: HtmlAnchorManager;
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protected _materialManager!: MaterialManager;
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protected _modelManager!: ModelManager;
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get dimensionLineManager(): DimensionLineManager {
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return this._dimensionLineManager;
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}
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get dxfExportManager(): DxfExportManager {
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return this._dxfExportManager;
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}
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get eventManager(): EventManager {
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return this._eventManager;
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}
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get
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return this.
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get exportManager(): ExportManager {
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return this._exportManager;
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}
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get htmlAnchorManager(): HtmlAnchorManager {
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return this._htmlAnchorManager;
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this._cameraManager = new CameraManager(this);
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this._debugManager = new DebugManager(this);
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this._dimensionLineManager = new DimensionLineManager(this);
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this._dxfExportManager = new DxfExportManager(this);
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this._eventManager = new EventManager(this);
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this.
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this._exportManager = new ExportManager(this);
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this._htmlAnchorManager = new HtmlAnchorManager(this);
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this._materialManager = new MaterialManager(this);
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this._modelManager = new ModelManager(this);
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-
{"version":3,"file":"decals-helper.js","sourceRoot":"","sources":["../../../src/helper/decals-helper.ts"],"names":[],"mappings":";;;AAAA,0BAUY;AAEC,QAAA,oBAAoB,GAAG;IAClC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACjB,KAAK,EAAE,CAAC;IACR,MAAM,EAAE,KAAK;IACb,UAAU,EAAE,KAAK;IACjB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,IAAI;IACf,eAAe,EAAE,YAAQ,CAAC,wBAAwB;CACnD,CAAC;AAqDF;;;;;;GAMG;AACH,SAAgB,eAAe,CAAC,MAA0B,EAAE,cAA+B,EAAE,UAAU,GAAG,IAAI;;IAC5G,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,cAAc,CAAC,CAAC;IAC3F,IAAI,CAAC,UAAU,EAAE;QACf,MAAM,IAAI,eAAW,CAAC;YACpB,EAAE,EAAE,kBAAc,CAAC,yBAAyB;YAC5C,OAAO,EAAE,0BAA0B,MAAM,CAAC,IAAI,qBAAqB;SACpE,CAAC,CAAC;KACJ;IAED,MAAM,SAAS,GAAG,eAAW,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE;QACjE,QAAQ,EAAE,WAAO,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC;QAC5C,MAAM,EAAE,WAAO,CAAC,SAAS,CAAC,MAAA,MAAM,CAAC,MAAM,mCAAI,4BAAoB,CAAC,MAAM,CAAC,CAAC,cAAc,EAAE;QACxF,IAAI,EAAE,WAAO,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC;QACpC,KAAK,EAAE,MAAA,MAAM,CAAC,KAAK,mCAAI,4BAAoB,CAAC,KAAK;QACjD,UAAU,EAAE,MAAA,MAAM,CAAC,UAAU,mCAAI,4BAAoB,CAAC,UAAU;QAChE,aAAa,EAAE,MAAA,MAAM,CAAC,aAAa,mCAAI,4BAAoB,CAAC,aAAa;QACzE,SAAS,EAAE,MAAA,MAAM,CAAC,SAAS,mCAAI,4BAAoB,CAAC,SAAS;KAC9D,CAAC,CAAC;IAEH,IAAI,CAAC,UAAU,EAAE;QACf,MAAM,KAAK,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QACpC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;KAC7B;IAED,sEAAsE;IACtE,SAAS,CAAC,gBAAgB,GAAG,cAAc,CAAC;IAC5C,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAEtC,SAAS,CAAC,eAAe,GAAG,MAAA,MAAM,CAAC,eAAe,mCAAI,4BAAoB,CAAC,eAAe,CAAC;IAE3F,8CAA8C;IAC9C,2GAA2G;IAC3G,MAAM,SAAS,GAAG,SAAS,CAAC,eAAe,CAAC,gBAAY,CAAC,YAAY,CAAC,CAAC;IACvE,MAAM,OAAO,GAAG,SAAS,CAAC,eAAe,CAAC,gBAAY,CAAC,UAAU,CAAC,CAAC;IAEnE,IAAI,SAAS,IAAI,OAAO,EAAE;QACxB,MAAM,MAAM,GAAG,MAAA,MAAM,CAAC,MAAM,mCAAI,4BAAoB,CAAC,MAAM,CAAC;QAC5D,6DAA6D;QAC7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAC5C,SAAS,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;YACpC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAC5C,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;SAC7C;QAED,SAAS,CAAC,eAAe,CAAC,gBAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;KACjE;IAED,OAAO,SAAS,CAAC;AACnB,CAAC;AAhDD,0CAgDC"}
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import { NodeDescription, Viewer } from '../index';
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import { Unit } from 'dxf-writer';
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export declare type DxfUnit = Unit;
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export declare type DxfExportSettings = {
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export declare class DxfExportManager {
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protected viewer: Viewer;
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constructor(viewer: Viewer);
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* Creates DXF export and downloads the resulting file right away
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*/
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downloadDxf(settings?: DxfExportSettings): Promise<void>;
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/**
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* Help function for creating a blob with the DXF string, as this is needed for both public interface functions
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* (`exportDxf` & `exportDxfToFile`)
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*/
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protected _createDxfBlob(settings?: DxfExportSettings): Promise<Blob>;
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* DXF creation process.\
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* We go through all vertices of all meshes and create DXF 3d faces accordingly.
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*/
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protected _createDxf(unit?: DxfUnit): string;
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}
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DxfExportManager = void 0;
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const index_1 = require("../index");
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const export_helper_1 = require("../internal/export-helper");
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const metadata_helper_1 = require("../internal/metadata-helper");
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const node_helper_1 = require("../internal/node-helper");
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const dxf_writer_1 = __importDefault(require("dxf-writer"));
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/**
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* Manager for creating DXF exports of the current viewer scene
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*/
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class DxfExportManager {
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/** @internal */
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constructor(viewer) {
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this.viewer = viewer;
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}
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/**
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* Returns DXF export as `File` for further processing. (e.g upload as Cfgn file)
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*/
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createDxf(settings) {
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return __awaiter(this, void 0, void 0, function* () {
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const normalizedFileName = (0, export_helper_1.normalizeFileName)(settings === null || settings === void 0 ? void 0 : settings.fileName, 'dxf', 'dxf-export');
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const dxfBlob = yield this._createDxfBlob(settings);
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const dxfFile = new File([dxfBlob], normalizedFileName, { type: 'application/dxf' });
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return dxfFile;
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});
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}
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/**
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* Creates DXF export and downloads the resulting file right away
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*/
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downloadDxf(settings) {
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return __awaiter(this, void 0, void 0, function* () {
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const normalizedFileName = (0, export_helper_1.normalizeFileName)(settings === null || settings === void 0 ? void 0 : settings.fileName, 'dxf', 'dxf-export');
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const dxfBlob = yield this._createDxfBlob(settings);
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const url = URL.createObjectURL(dxfBlob);
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(0, export_helper_1.downloadFile)(url, normalizedFileName);
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URL.revokeObjectURL(url);
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});
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}
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/**
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* Help function for creating a blob with the DXF string, as this is needed for both public interface functions
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* (`exportDxf` & `exportDxfToFile`)
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*/
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_createDxfBlob(settings) {
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return __awaiter(this, void 0, void 0, function* () {
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// Transformation baking pre process is required for DXF exports, as we take the plain vertex information for the
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// DXF conversion, therefore the vertices need to be located in world already
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yield (0, export_helper_1.exportPreProcess)(this.viewer, { excludeNodes: settings === null || settings === void 0 ? void 0 : settings.excludeNodes });
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const dxfString = this._createDxf(settings === null || settings === void 0 ? void 0 : settings.unit);
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yield (0, export_helper_1.exportPostProcess)(this.viewer);
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const dxfBlob = new Blob([dxfString], { type: 'application/dxf' });
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return dxfBlob;
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});
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}
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/**
|
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* DXF creation process.\
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* We go through all vertices of all meshes and create DXF 3d faces accordingly.
|
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*/
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_createDxf(unit) {
|
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const DXF = new dxf_writer_1.default();
|
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if (unit) {
|
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DXF.setUnits(unit);
|
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}
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const meshesToExport = this.viewer.scene.meshes.filter(mesh => (0, metadata_helper_1.getInternalMetadataValue)(mesh, 'exportNode') &&
|
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// NOTE: can't add this criteria in pre export process, as pre export process works recursively and childs of
|
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// transforms nodes or meshes without geometry can still have geometries and therefore be valid for the export
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!(0, node_helper_1.nodeMatchesAnyCriteria)(mesh, { hasInvalidBoundingInfo: true }));
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meshesToExport.forEach(mesh => {
|
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const positions = mesh.getVerticesData(index_1.VertexBuffer.PositionKind);
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const indices = mesh.getIndices();
|
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|
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if (!positions || !indices) {
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console.warn(`Can't create DXF export of mesh "${mesh.name}", as there is no vertex data available`);
|
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return;
|
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|
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}
|
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for (let i = 0; i < indices.length; i += 3) {
|
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// A face always consists of 3 vertices.
|
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// First we need to get the indizes of the vertices.
|
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|
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const idx1 = indices[i];
|
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|
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const idx2 = indices[i + 1];
|
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|
-
const idx3 = indices[i + 2];
|
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|
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// Now get the x, y, z data of the associated index.
|
|
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|
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// One index stores 3 vertices, thats why the index is multiplied with 3 before accessing the actual vertex
|
|
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|
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// position.
|
|
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|
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// > and z components have dedicated offsets 1 and 2.
|
|
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|
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// ===============
|
|
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|
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// Important NOTE:
|
|
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|
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// ===============
|
|
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|
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// DXF is right-handed, according to tests in AutoDesk it seems like y and z components are just switched.
|
|
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|
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// So we use offset 2 for y and offset 1 for z.
|
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|
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const p1 = new index_1.Vector3(positions[idx1 * 3], positions[idx1 * 3 + 2], positions[idx1 * 3 + 1]);
|
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|
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const p2 = new index_1.Vector3(positions[idx2 * 3], positions[idx2 * 3 + 2], positions[idx2 * 3 + 1]);
|
|
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|
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const p3 = new index_1.Vector3(positions[idx3 * 3], positions[idx3 * 3 + 2], positions[idx3 * 3 + 1]);
|
|
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|
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// Add a 3D face to the DXF (3DFACE entity).
|
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|
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// The library works with 4 points per face, but we only have 3.
|
|
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|
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// Using the last point 3 times is fine though.
|
|
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|
-
DXF.drawFace(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, p3.x, p3.y, p3.z);
|
|
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|
-
}
|
|
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|
-
});
|
|
111
|
-
const dxfString = DXF.toDxfString();
|
|
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|
-
return dxfString;
|
|
113
|
-
}
|
|
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|
-
}
|
|
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|
-
exports.DxfExportManager = DxfExportManager;
|
|
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|
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//# sourceMappingURL=dxf-export-manager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1,54 +0,0 @@
|
|
|
1
|
-
import { IExportOptions, NodeDescription, Viewer } from '../index';
|
|
2
|
-
/**
|
|
3
|
-
* Interface TODOS
|
|
4
|
-
* ===============
|
|
5
|
-
* - create settings object instead of individual input parameters (optimizeForAR, excludeNodes, fileName)
|
|
6
|
-
* - see `DxfExportManager`
|
|
7
|
-
* - much more flexible when adding new parameters
|
|
8
|
-
* - rename functions to create/download, instead of suffixing "ToFile"
|
|
9
|
-
* - also see `DxfExportManager`
|
|
10
|
-
*
|
|
11
|
-
* Viewer control is directly accessing these functions, so introducing breaking changes here is really annoying, as we
|
|
12
|
-
* have to add another version switch in the source code of the viewer control.
|
|
13
|
-
* Maybe there is a chance to update the interface when re-creating the viewer control in the new cfgr editor.
|
|
14
|
-
*/
|
|
15
|
-
/**
|
|
16
|
-
* Manager for gltf export and augmented reality features
|
|
17
|
-
*/
|
|
18
|
-
export declare class GltfExportManager {
|
|
19
|
-
protected viewer: Viewer;
|
|
20
|
-
protected _maxTextureSize: number;
|
|
21
|
-
/**
|
|
22
|
-
* Defines options for the export.
|
|
23
|
-
* We don't allow the user to overwrite certain settings, since we rely on properties like `removeNoopRootNodes` to
|
|
24
|
-
* stay `true` in order to make the AR export work.
|
|
25
|
-
* We could theoretically allow it if AR optimization is not desired, but this may confuse the user.
|
|
26
|
-
*/
|
|
27
|
-
protected static _gltfExportOptions(optimizeForAR: boolean, excludeNodes?: NodeDescription[]): IExportOptions;
|
|
28
|
-
/** @internal */
|
|
29
|
-
constructor(viewer: Viewer);
|
|
30
|
-
/**
|
|
31
|
-
* Exports selected nodes to a file.
|
|
32
|
-
* @param fileName Optional name of the exported .GLB file.
|
|
33
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
34
|
-
* is mostly targeting Apples .usdz format.
|
|
35
|
-
* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
36
|
-
*/
|
|
37
|
-
exportGlb(fileName?: string, optimizeForAR?: boolean, excludeNodes?: NodeDescription[]): Promise<File | undefined>;
|
|
38
|
-
/**
|
|
39
|
-
* Exports selected nodes to GLTF. This may result in more than one file, since textures are exported seperately.
|
|
40
|
-
* @param filename Name of the main (text-based) .GLTF file referring to separate texture files.
|
|
41
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
42
|
-
* is mostly targeting Apples .usdz format.
|
|
43
|
-
* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
44
|
-
*/
|
|
45
|
-
exportGltfToFile(fileName: string, optimizeForAR?: boolean, excludeNodes?: NodeDescription[]): Promise<void>;
|
|
46
|
-
/**
|
|
47
|
-
* Exports selected nodes to GLB. This results in one binary file.
|
|
48
|
-
* @param fileName Name of the main (text-based) .GLTF file referring to seperate texture files.
|
|
49
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
50
|
-
* is mostly targeting Apples .usdz format.
|
|
51
|
-
* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
52
|
-
*/
|
|
53
|
-
exportGlbToFile(fileName: string, optimizeForAR?: boolean, excludeNodes?: NodeDescription[]): Promise<void>;
|
|
54
|
-
}
|
|
@@ -1,124 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
3
|
-
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
4
|
-
return new (P || (P = Promise))(function (resolve, reject) {
|
|
5
|
-
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
6
|
-
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
7
|
-
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
8
|
-
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
9
|
-
});
|
|
10
|
-
};
|
|
11
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
|
-
exports.GltfExportManager = void 0;
|
|
13
|
-
const index_1 = require("../index");
|
|
14
|
-
const export_helper_1 = require("../internal/export-helper");
|
|
15
|
-
const metadata_helper_1 = require("../internal/metadata-helper");
|
|
16
|
-
/**
|
|
17
|
-
* Interface TODOS
|
|
18
|
-
* ===============
|
|
19
|
-
* - create settings object instead of individual input parameters (optimizeForAR, excludeNodes, fileName)
|
|
20
|
-
* - see `DxfExportManager`
|
|
21
|
-
* - much more flexible when adding new parameters
|
|
22
|
-
* - rename functions to create/download, instead of suffixing "ToFile"
|
|
23
|
-
* - also see `DxfExportManager`
|
|
24
|
-
*
|
|
25
|
-
* Viewer control is directly accessing these functions, so introducing breaking changes here is really annoying, as we
|
|
26
|
-
* have to add another version switch in the source code of the viewer control.
|
|
27
|
-
* Maybe there is a chance to update the interface when re-creating the viewer control in the new cfgr editor.
|
|
28
|
-
*/
|
|
29
|
-
/**
|
|
30
|
-
* Manager for gltf export and augmented reality features
|
|
31
|
-
*/
|
|
32
|
-
class GltfExportManager {
|
|
33
|
-
/** @internal */
|
|
34
|
-
constructor(viewer) {
|
|
35
|
-
this.viewer = viewer;
|
|
36
|
-
// store initial max texture size, so that we can restore it in the post processing
|
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37
|
-
this._maxTextureSize = viewer.engine.getCaps().maxTextureSize;
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* Defines options for the export.
|
|
41
|
-
* We don't allow the user to overwrite certain settings, since we rely on properties like `removeNoopRootNodes` to
|
|
42
|
-
* stay `true` in order to make the AR export work.
|
|
43
|
-
* We could theoretically allow it if AR optimization is not desired, but this may confuse the user.
|
|
44
|
-
*/
|
|
45
|
-
static _gltfExportOptions(optimizeForAR, excludeNodes) {
|
|
46
|
-
return {
|
|
47
|
-
shouldExportNode: function (node) {
|
|
48
|
-
if (optimizeForAR) {
|
|
49
|
-
// we explicitely marked nodes, that should be exported in AR mode
|
|
50
|
-
return !!(0, metadata_helper_1.getInternalMetadataValue)(node, 'exportNode');
|
|
51
|
-
}
|
|
52
|
-
else {
|
|
53
|
-
// use the default export node check (enabled state, exclusion list, etc...)
|
|
54
|
-
return (0, export_helper_1.isExportableTransformNode)(node, excludeNodes);
|
|
55
|
-
}
|
|
56
|
-
},
|
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57
|
-
shouldExportAnimation: (animation) => !optimizeForAR,
|
|
58
|
-
};
|
|
59
|
-
}
|
|
60
|
-
/**
|
|
61
|
-
* Exports selected nodes to a file.
|
|
62
|
-
* @param fileName Optional name of the exported .GLB file.
|
|
63
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
64
|
-
* is mostly targeting Apples .usdz format.
|
|
65
|
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* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
66
|
-
*/
|
|
67
|
-
exportGlb(fileName, optimizeForAR = false, excludeNodes) {
|
|
68
|
-
return __awaiter(this, void 0, void 0, function* () {
|
|
69
|
-
if (optimizeForAR)
|
|
70
|
-
yield (0, export_helper_1.exportPreProcess)(this.viewer, { excludeNodes, scaleDownTextures: true });
|
|
71
|
-
const glbData = yield index_1.GLTF2Export.GLBAsync(this.viewer.scene, 'dummy', GltfExportManager._gltfExportOptions(optimizeForAR, excludeNodes));
|
|
72
|
-
if (optimizeForAR)
|
|
73
|
-
yield (0, export_helper_1.exportPostProcess)(this.viewer);
|
|
74
|
-
const resBlob = glbData.glTFFiles['dummy.glb'];
|
|
75
|
-
// check if result is valid, according to the typings this could also be a string
|
|
76
|
-
if (resBlob instanceof Blob) {
|
|
77
|
-
const normalizedFileName = (0, export_helper_1.normalizeFileName)(fileName, 'glb', 'glb-export');
|
|
78
|
-
return new File([resBlob], normalizedFileName);
|
|
79
|
-
}
|
|
80
|
-
else {
|
|
81
|
-
// result was not a valid blob
|
|
82
|
-
return undefined;
|
|
83
|
-
}
|
|
84
|
-
});
|
|
85
|
-
}
|
|
86
|
-
/**
|
|
87
|
-
* Exports selected nodes to GLTF. This may result in more than one file, since textures are exported seperately.
|
|
88
|
-
* @param filename Name of the main (text-based) .GLTF file referring to separate texture files.
|
|
89
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
90
|
-
* is mostly targeting Apples .usdz format.
|
|
91
|
-
* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
92
|
-
*/
|
|
93
|
-
exportGltfToFile(fileName, optimizeForAR = false, excludeNodes) {
|
|
94
|
-
return __awaiter(this, void 0, void 0, function* () {
|
|
95
|
-
if (optimizeForAR)
|
|
96
|
-
yield (0, export_helper_1.exportPreProcess)(this.viewer, { excludeNodes, scaleDownTextures: true });
|
|
97
|
-
const gltf = yield index_1.GLTF2Export.GLTFAsync(this.viewer.scene,
|
|
98
|
-
// no need to add .glb, as Babylon.js does that internally
|
|
99
|
-
fileName, GltfExportManager._gltfExportOptions(optimizeForAR, excludeNodes));
|
|
100
|
-
gltf.downloadFiles();
|
|
101
|
-
if (optimizeForAR)
|
|
102
|
-
yield (0, export_helper_1.exportPostProcess)(this.viewer);
|
|
103
|
-
});
|
|
104
|
-
}
|
|
105
|
-
/**
|
|
106
|
-
* Exports selected nodes to GLB. This results in one binary file.
|
|
107
|
-
* @param fileName Name of the main (text-based) .GLTF file referring to seperate texture files.
|
|
108
|
-
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
109
|
-
* is mostly targeting Apples .usdz format.
|
|
110
|
-
* @param excludeNodes Optional list of nodes to be excluded from the export.
|
|
111
|
-
*/
|
|
112
|
-
exportGlbToFile(fileName, optimizeForAR = false, excludeNodes) {
|
|
113
|
-
return __awaiter(this, void 0, void 0, function* () {
|
|
114
|
-
if (optimizeForAR)
|
|
115
|
-
yield (0, export_helper_1.exportPreProcess)(this.viewer, { excludeNodes, scaleDownTextures: true });
|
|
116
|
-
const glb = yield index_1.GLTF2Export.GLBAsync(this.viewer.scene, fileName, GltfExportManager._gltfExportOptions(optimizeForAR, excludeNodes));
|
|
117
|
-
glb.downloadFiles();
|
|
118
|
-
if (optimizeForAR)
|
|
119
|
-
yield (0, export_helper_1.exportPostProcess)(this.viewer);
|
|
120
|
-
});
|
|
121
|
-
}
|
|
122
|
-
}
|
|
123
|
-
exports.GltfExportManager = GltfExportManager;
|
|
124
|
-
//# sourceMappingURL=gltf-export-manager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gltf-export-manager.js","sourceRoot":"","sources":["../../../src/manager/gltf-export-manager.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,oCAAiG;AACjG,6DAKmC;AACnC,iEAAuE;AAEvE;;;;;;;;;;;;GAYG;AAEH;;GAEG;AACH,MAAa,iBAAiB;IAyB5B,gBAAgB;IAChB,YAA6B,MAAc;QAAd,WAAM,GAAN,MAAM,CAAQ;QACzC,mFAAmF;QACnF,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;IAChE,CAAC;IA1BD;;;;;OAKG;IACO,MAAM,CAAC,kBAAkB,CAAC,aAAsB,EAAE,YAAgC;QAC1F,OAAO;YACL,gBAAgB,EAAE,UAAU,IAAU;gBACpC,IAAI,aAAa,EAAE;oBACjB,kEAAkE;oBAClE,OAAO,CAAC,CAAC,IAAA,0CAAwB,EAAC,IAAI,EAAE,YAAY,CAAC,CAAC;iBACvD;qBAAM;oBACL,4EAA4E;oBAC5E,OAAO,IAAA,yCAAyB,EAAC,IAAI,EAAE,YAAY,CAAC,CAAC;iBACtD;YACH,CAAC;YAED,qBAAqB,EAAE,CAAC,SAAoB,EAAE,EAAE,CAAC,CAAC,aAAa;SAChE,CAAC;IACJ,CAAC;IAQD;;;;;;OAMG;IACU,SAAS,CACpB,QAAiB,EACjB,gBAAyB,KAAK,EAC9B,YAAgC;;YAEhC,IAAI,aAAa;gBAAE,MAAM,IAAA,gCAAgB,EAAC,IAAI,CAAC,MAAM,EAAE,EAAE,YAAY,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,CAAC;YAElG,MAAM,OAAO,GAAG,MAAM,mBAAW,CAAC,QAAQ,CACxC,IAAI,CAAC,MAAM,CAAC,KAAK,EACjB,OAAO,EACP,iBAAiB,CAAC,kBAAkB,CAAC,aAAa,EAAE,YAAY,CAAC,CAClE,CAAC;YAEF,IAAI,aAAa;gBAAE,MAAM,IAAA,iCAAiB,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAExD,MAAM,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;YAC/C,iFAAiF;YACjF,IAAI,OAAO,YAAY,IAAI,EAAE;gBAC3B,MAAM,kBAAkB,GAAG,IAAA,iCAAiB,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;gBAC5E,OAAO,IAAI,IAAI,CAAC,CAAC,OAAO,CAAC,EAAE,kBAAkB,CAAC,CAAC;aAChD;iBAAM;gBACL,8BAA8B;gBAC9B,OAAO,SAAS,CAAC;aAClB;QACH,CAAC;KAAA;IAED;;;;;;OAMG;IACU,gBAAgB,CAC3B,QAAgB,EAChB,gBAAyB,KAAK,EAC9B,YAAgC;;YAEhC,IAAI,aAAa;gBAAE,MAAM,IAAA,gCAAgB,EAAC,IAAI,CAAC,MAAM,EAAE,EAAE,YAAY,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,CAAC;YAElG,MAAM,IAAI,GAAG,MAAM,mBAAW,CAAC,SAAS,CACtC,IAAI,CAAC,MAAM,CAAC,KAAK;YACjB,0DAA0D;YAC1D,QAAQ,EACR,iBAAiB,CAAC,kBAAkB,CAAC,aAAa,EAAE,YAAY,CAAC,CAClE,CAAC;YACF,IAAI,CAAC,aAAa,EAAE,CAAC;YAErB,IAAI,aAAa;gBAAE,MAAM,IAAA,iCAAiB,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,CAAC;KAAA;IAED;;;;;;OAMG;IACU,eAAe,CAC1B,QAAgB,EAChB,gBAAyB,KAAK,EAC9B,YAAgC;;YAEhC,IAAI,aAAa;gBAAE,MAAM,IAAA,gCAAgB,EAAC,IAAI,CAAC,MAAM,EAAE,EAAE,YAAY,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,CAAC;YAElG,MAAM,GAAG,GAAG,MAAM,mBAAW,CAAC,QAAQ,CACpC,IAAI,CAAC,MAAM,CAAC,KAAK,EACjB,QAAQ,EACR,iBAAiB,CAAC,kBAAkB,CAAC,aAAa,EAAE,YAAY,CAAC,CAClE,CAAC;YACF,GAAG,CAAC,aAAa,EAAE,CAAC;YAEpB,IAAI,aAAa;gBAAE,MAAM,IAAA,iCAAiB,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,CAAC;KAAA;CACF;AAhHD,8CAgHC"}
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
import { NodeDescription, Vector3, VertexBuffer, Viewer } from '../index';
|
|
2
|
-
import { downloadFile, exportPostProcess, exportPreProcess, normalizeFileName } from '../internal/export-helper';
|
|
3
|
-
import { getInternalMetadataValue } from '../internal/metadata-helper';
|
|
4
|
-
import { nodeMatchesAnyCriteria } from '../internal/node-helper';
|
|
5
|
-
import DRAWING, { Unit } from 'dxf-writer';
|
|
6
|
-
|
|
7
|
-
export type DxfUnit = Unit;
|
|
8
|
-
|
|
9
|
-
export type DxfExportSettings = {
|
|
10
|
-
fileName?: string;
|
|
11
|
-
/** List of nodes that should be excluded from the DXF export */
|
|
12
|
-
excludeNodes?: NodeDescription[];
|
|
13
|
-
/**
|
|
14
|
-
* Unit of the 3d model.\
|
|
15
|
-
* If a unit is set, CAD tools are able to convert the values from the DXF into the configured unit of the CAD tool.
|
|
16
|
-
*/
|
|
17
|
-
unit?: DxfUnit;
|
|
18
|
-
};
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* Manager for creating DXF exports of the current viewer scene
|
|
22
|
-
*/
|
|
23
|
-
export class DxfExportManager {
|
|
24
|
-
/** @internal */
|
|
25
|
-
public constructor(protected viewer: Viewer) {}
|
|
26
|
-
|
|
27
|
-
/**
|
|
28
|
-
* Returns DXF export as `File` for further processing. (e.g upload as Cfgn file)
|
|
29
|
-
*/
|
|
30
|
-
public async createDxf(settings?: DxfExportSettings): Promise<File> {
|
|
31
|
-
const normalizedFileName = normalizeFileName(settings?.fileName, 'dxf', 'dxf-export');
|
|
32
|
-
|
|
33
|
-
const dxfBlob = await this._createDxfBlob(settings);
|
|
34
|
-
const dxfFile = new File([dxfBlob], normalizedFileName, { type: 'application/dxf' });
|
|
35
|
-
|
|
36
|
-
return dxfFile;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
/**
|
|
40
|
-
* Creates DXF export and downloads the resulting file right away
|
|
41
|
-
*/
|
|
42
|
-
public async downloadDxf(settings?: DxfExportSettings): Promise<void> {
|
|
43
|
-
const normalizedFileName = normalizeFileName(settings?.fileName, 'dxf', 'dxf-export');
|
|
44
|
-
|
|
45
|
-
const dxfBlob = await this._createDxfBlob(settings);
|
|
46
|
-
|
|
47
|
-
const url = URL.createObjectURL(dxfBlob);
|
|
48
|
-
downloadFile(url, normalizedFileName);
|
|
49
|
-
URL.revokeObjectURL(url);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
/**
|
|
53
|
-
* Help function for creating a blob with the DXF string, as this is needed for both public interface functions
|
|
54
|
-
* (`exportDxf` & `exportDxfToFile`)
|
|
55
|
-
*/
|
|
56
|
-
protected async _createDxfBlob(settings?: DxfExportSettings): Promise<Blob> {
|
|
57
|
-
// Transformation baking pre process is required for DXF exports, as we take the plain vertex information for the
|
|
58
|
-
// DXF conversion, therefore the vertices need to be located in world already
|
|
59
|
-
await exportPreProcess(this.viewer, { excludeNodes: settings?.excludeNodes });
|
|
60
|
-
const dxfString = this._createDxf(settings?.unit);
|
|
61
|
-
await exportPostProcess(this.viewer);
|
|
62
|
-
|
|
63
|
-
const dxfBlob = new Blob([dxfString], { type: 'application/dxf' });
|
|
64
|
-
return dxfBlob;
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
/**
|
|
68
|
-
* DXF creation process.\
|
|
69
|
-
* We go through all vertices of all meshes and create DXF 3d faces accordingly.
|
|
70
|
-
*/
|
|
71
|
-
protected _createDxf(unit?: DxfUnit): string {
|
|
72
|
-
const DXF = new DRAWING();
|
|
73
|
-
if (unit) {
|
|
74
|
-
DXF.setUnits(unit);
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
const meshesToExport = this.viewer.scene.meshes.filter(
|
|
78
|
-
mesh =>
|
|
79
|
-
getInternalMetadataValue(mesh, 'exportNode') &&
|
|
80
|
-
// NOTE: can't add this criteria in pre export process, as pre export process works recursively and childs of
|
|
81
|
-
// transforms nodes or meshes without geometry can still have geometries and therefore be valid for the export
|
|
82
|
-
!nodeMatchesAnyCriteria(mesh, { hasInvalidBoundingInfo: true })
|
|
83
|
-
);
|
|
84
|
-
|
|
85
|
-
meshesToExport.forEach(mesh => {
|
|
86
|
-
const positions = mesh.getVerticesData(VertexBuffer.PositionKind);
|
|
87
|
-
const indices = mesh.getIndices();
|
|
88
|
-
if (!positions || !indices) {
|
|
89
|
-
console.warn(`Can't create DXF export of mesh "${mesh.name}", as there is no vertex data available`);
|
|
90
|
-
return;
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
for (let i = 0; i < indices.length; i += 3) {
|
|
94
|
-
// A face always consists of 3 vertices.
|
|
95
|
-
// First we need to get the indizes of the vertices.
|
|
96
|
-
const idx1 = indices[i];
|
|
97
|
-
const idx2 = indices[i + 1];
|
|
98
|
-
const idx3 = indices[i + 2];
|
|
99
|
-
|
|
100
|
-
// Now get the x, y, z data of the associated index.
|
|
101
|
-
// One index stores 3 vertices, thats why the index is multiplied with 3 before accessing the actual vertex
|
|
102
|
-
// position.
|
|
103
|
-
// > and z components have dedicated offsets 1 and 2.
|
|
104
|
-
// ===============
|
|
105
|
-
// Important NOTE:
|
|
106
|
-
// ===============
|
|
107
|
-
// DXF is right-handed, according to tests in AutoDesk it seems like y and z components are just switched.
|
|
108
|
-
// So we use offset 2 for y and offset 1 for z.
|
|
109
|
-
const p1 = new Vector3(positions[idx1 * 3], positions[idx1 * 3 + 2], positions[idx1 * 3 + 1]);
|
|
110
|
-
const p2 = new Vector3(positions[idx2 * 3], positions[idx2 * 3 + 2], positions[idx2 * 3 + 1]);
|
|
111
|
-
const p3 = new Vector3(positions[idx3 * 3], positions[idx3 * 3 + 2], positions[idx3 * 3 + 1]);
|
|
112
|
-
|
|
113
|
-
// Add a 3D face to the DXF (3DFACE entity).
|
|
114
|
-
// The library works with 4 points per face, but we only have 3.
|
|
115
|
-
// Using the last point 3 times is fine though.
|
|
116
|
-
DXF.drawFace(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, p3.x, p3.y, p3.z);
|
|
117
|
-
}
|
|
118
|
-
});
|
|
119
|
-
|
|
120
|
-
const dxfString = DXF.toDxfString();
|
|
121
|
-
return dxfString;
|
|
122
|
-
}
|
|
123
|
-
}
|