@combeenation/3d-viewer 18.2.0 → 18.4.0-beta1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib-cjs/buildinfo.json +1 -1
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +1 -0
- package/dist/lib-cjs/index.js +1 -0
- package/dist/lib-cjs/index.js.map +1 -1
- package/dist/lib-cjs/internal/export-helper.d.ts +34 -0
- package/dist/lib-cjs/internal/export-helper.js +306 -0
- package/dist/lib-cjs/internal/export-helper.js.map +1 -0
- package/dist/lib-cjs/internal/node-helper.js +2 -2
- package/dist/lib-cjs/internal/node-helper.js.map +1 -1
- package/dist/lib-cjs/manager/camera-manager.js +2 -6
- package/dist/lib-cjs/manager/camera-manager.js.map +1 -1
- package/dist/lib-cjs/manager/dxf-export-manager.d.ts +39 -0
- package/dist/lib-cjs/manager/dxf-export-manager.js +116 -0
- package/dist/lib-cjs/manager/dxf-export-manager.js.map +1 -0
- package/dist/lib-cjs/manager/gltf-export-manager.d.ts +19 -39
- package/dist/lib-cjs/manager/gltf-export-manager.js +38 -179
- package/dist/lib-cjs/manager/gltf-export-manager.js.map +1 -1
- package/dist/lib-cjs/manager/html-anchor-manager.js +7 -2
- package/dist/lib-cjs/manager/html-anchor-manager.js.map +1 -1
- package/dist/lib-cjs/viewer.d.ts +3 -1
- package/dist/lib-cjs/viewer.js +4 -0
- package/dist/lib-cjs/viewer.js.map +1 -1
- package/package.json +13 -12
- package/src/index.ts +1 -0
- package/src/internal/export-helper.ts +378 -0
- package/src/internal/node-helper.ts +2 -2
- package/src/manager/camera-manager.ts +2 -6
- package/src/manager/dxf-export-manager.ts +123 -0
- package/src/manager/gltf-export-manager.ts +38 -231
- package/src/manager/html-anchor-manager.ts +8 -2
- package/src/viewer.ts +6 -0
- package/dist/lib-cjs/internal/geometry-helper.d.ts +0 -14
- package/dist/lib-cjs/internal/geometry-helper.js +0 -114
- package/dist/lib-cjs/internal/geometry-helper.js.map +0 -1
- package/src/internal/geometry-helper.ts +0 -144
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import {
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FloatArray,
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Geometry,
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InstancedMesh,
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Mesh,
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MorphTarget,
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MorphTargetManager,
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TransformNode,
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Vector3,
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VertexBuffer,
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} from '../index';
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import { cloneInternalMetadata } from './metadata-helper';
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/**
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* Creates a "standard" mesh from an instanced mesh, by cloning the source mesh and applying transformation data
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*/
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export function createMeshFromInstancedMesh(
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instancedMesh: InstancedMesh,
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newName: string,
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clonedParent: TransformNode | null
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): Mesh {
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// first create a clone of the source mesh
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const newMesh = instancedMesh.sourceMesh.clone(newName, clonedParent, true);
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cloneInternalMetadata(instancedMesh.sourceMesh, newMesh);
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// apply the transformation data, it's important to create clones of the transformations to not touch the original
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// transformation when applying changes (eg: geometry baking)
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newMesh.position = instancedMesh.position.clone();
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newMesh.rotation = instancedMesh.rotation.clone();
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newMesh.scaling = instancedMesh.scaling.clone();
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// rotation quaternion is optional
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if (instancedMesh.rotationQuaternion) {
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newMesh.rotationQuaternion = instancedMesh.rotationQuaternion.clone();
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}
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// also sync the enabled state from the original instanced mesh
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newMesh.setEnabled(instancedMesh.isEnabled(false));
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return newMesh;
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}
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/**
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* Removes transformation data from the mesh and stores it in the geometry, which is called "baking".
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* Also considers the geometry change from morph targets.
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*/
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export function bakeGeometryOfMesh(mesh: Mesh): void {
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if (!mesh.geometry) {
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// no geometry available, nothing to do
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return;
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}
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// geometries can be shared across multiple meshes, first make them unique to avoid side-effects
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mesh.makeGeometryUnique();
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// Babylon.js already provides a function for baking the current skeleton changes into the geometry
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if (mesh.skeleton) {
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mesh.applySkeleton(mesh.skeleton);
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mesh.skeleton = null;
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}
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// NOTE: in difference to skeletons and transformations there is no baking function for morph targets (yet)
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// however another approach could be to re-apply the position and normals data, as there are nice functions for it
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// - `getPositionData(applySkeleton: boolean = false, applyMorph: boolean = false)`
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// - `getNormalsData(applySkeleton: boolean = false, applyMorph: boolean = false)`
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// you can decide if skeletons and morph targets can be added, which is exactly what we want
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// I'm still hesitant to use it because "tangent" and "UV" kinds are not supported, whereas I'm not sure if it's
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// required
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// => try it out when there is enough time for detailed regression tests!
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const morphTargetManager = mesh.morphTargetManager;
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const geometry = mesh.geometry;
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if (morphTargetManager?.numTargets) {
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// apply morph target vertices data to mesh geometry
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// mostly only the "PositionKind" is implemented
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.PositionKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.NormalKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.TangentKind, morphTargetManager, geometry);
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_bakeMorphTargetManagerIntoVertices(VertexBuffer.UVKind, morphTargetManager, geometry);
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// remove morph target manager with all it's morph targets
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mesh.morphTargetManager = null;
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}
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// bake the transformation data in the mesh geometry, fortunately there is already a help function from Babylon.js
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mesh.bakeCurrentTransformIntoVertices();
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}
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/**
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* Resets transformation to initial state
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*/
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export function resetTransformation(node: TransformNode): void {
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node.position = new Vector3(0, 0, 0);
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node.rotation = new Vector3(0, 0, 0);
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node.rotationQuaternion = null;
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node.scaling = new Vector3(1, 1, 1);
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}
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/**
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* @param kind morph targets can affect various vertices kinds, whereas "position" is the most common one
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* still other kinds (like normals or tangents) can be affected as well and can be provided on this input
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*/
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function _bakeMorphTargetManagerIntoVertices(
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kind: string,
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morphTargetManager: MorphTargetManager,
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geometry: Geometry
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): void {
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const origVerticesData = geometry.getVerticesData(kind);
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if (!origVerticesData) {
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// no vertices data for this kind availabe on the mesh geometry
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return;
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}
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let verticesData = [...origVerticesData];
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for (let i = 0; i < morphTargetManager.numTargets; i++) {
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const target = morphTargetManager.getTarget(i);
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const targetVerticesData = _getVerticesDataFromMorphTarget(kind, target);
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if (targetVerticesData) {
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// vertices data of this kind are implemented on the morph target
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// add the influence of this morph target to the vertices data
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// formula is taken from: https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets#basics
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verticesData = verticesData.map(
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(oldVal, idx) => oldVal + (targetVerticesData[idx] - origVerticesData[idx]) * target.influence
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);
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}
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}
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// apply the updated vertices data
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geometry.setVerticesData(kind, verticesData);
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}
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function _getVerticesDataFromMorphTarget(kind: string, morphTarget: MorphTarget): FloatArray | null {
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switch (kind) {
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case VertexBuffer.PositionKind:
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return morphTarget.getPositions();
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case VertexBuffer.NormalKind:
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return morphTarget.getNormals();
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case VertexBuffer.TangentKind:
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return morphTarget.getTangents();
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case VertexBuffer.UVKind:
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return morphTarget.getUVs();
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}
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return null;
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}
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