@combeenation/3d-viewer 14.1.0 → 15.0.0

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Files changed (30) hide show
  1. package/dist/lib-cjs/buildinfo.json +1 -1
  2. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  3. package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.js.map +1 -1
  4. package/dist/lib-cjs/internal/paintable-helper.js +2 -54
  5. package/dist/lib-cjs/internal/paintable-helper.js.map +1 -1
  6. package/dist/lib-cjs/internal/svg-helper.d.ts +4 -0
  7. package/dist/lib-cjs/internal/svg-helper.js +67 -0
  8. package/dist/lib-cjs/internal/svg-helper.js.map +1 -0
  9. package/dist/lib-cjs/internal/tags-helper.d.ts +1 -1
  10. package/dist/lib-cjs/internal/tags-helper.js +10 -8
  11. package/dist/lib-cjs/internal/tags-helper.js.map +1 -1
  12. package/dist/lib-cjs/internal/texture-parameter-helper.d.ts +37 -0
  13. package/dist/lib-cjs/internal/texture-parameter-helper.js +287 -0
  14. package/dist/lib-cjs/internal/texture-parameter-helper.js.map +1 -0
  15. package/dist/lib-cjs/manager/parameter-manager.d.ts +19 -1
  16. package/dist/lib-cjs/manager/parameter-manager.js +66 -7
  17. package/dist/lib-cjs/manager/parameter-manager.js.map +1 -1
  18. package/dist/lib-cjs/viewer-error.d.ts +1 -0
  19. package/dist/lib-cjs/viewer-error.js +1 -0
  20. package/dist/lib-cjs/viewer-error.js.map +1 -1
  21. package/dist/lib-cjs/viewer.js.map +1 -1
  22. package/package.json +13 -10
  23. package/src/internal/cbn-custom-babylon-loader-plugin.ts +1 -1
  24. package/src/internal/paintable-helper.ts +2 -54
  25. package/src/internal/svg-helper.ts +52 -0
  26. package/src/internal/tags-helper.ts +9 -7
  27. package/src/internal/texture-parameter-helper.ts +353 -0
  28. package/src/manager/parameter-manager.ts +84 -6
  29. package/src/viewer-error.ts +1 -0
  30. package/src/viewer.ts +1 -1
@@ -0,0 +1,353 @@
1
+ import { BaseTexture, Material, PBRMaterial, Scene, Texture, ViewerError, ViewerErrorIds } from '..';
2
+ import { BuiltInParameter, ParameterManager } from '../manager/parameter-manager';
3
+ import { embedAssets } from './svg-helper';
4
+ import isSvg from 'is-svg';
5
+
6
+ /**
7
+ * Texture parameters are a combination of the channel (e.g. albedo, bump, AO) and the "sub" parameter (e.g. uScale).
8
+ * Each parameter is available in each texture, that's why these textures parameter are defined as dotted path
9
+ * `albedoTexture.uScale`
10
+ * - channel: albedoTexture
11
+ * - parameter: uScale
12
+ * The consumer doesn't have to know this as there is `BuiltInParameters.createTextureParameter(channel, parameter)`,
13
+ * which composes this string internally
14
+ */
15
+
16
+ export const BuiltInTextureParameter = {
17
+ image: 'image',
18
+ uOffset: 'uOffset',
19
+ vOffset: 'vOffset',
20
+ uScale: 'uScale',
21
+ vScale: 'vScale',
22
+ uAng: 'uAng',
23
+ vAng: 'vAng',
24
+ wAng: 'wAng',
25
+ clampU: 'clampU',
26
+ clampV: 'clampV',
27
+ uvSet: 'uvSet',
28
+ };
29
+ export type BuiltInTextureParameterKeys = keyof typeof BuiltInTextureParameter;
30
+
31
+ export const ParameterTextureChannels = {
32
+ albedoTexture: 'albedoTexture',
33
+ metallicRoughnessTexture: 'metallicRoughnessTexture',
34
+ bumpTexture: 'bumpTexture',
35
+ emissiveTexture: 'emissiveTexture',
36
+ opacityTexture: 'opacityTexture',
37
+ ambientTexture: 'ambientTexture',
38
+ lightmapTexture: 'lightmapTexture',
39
+ detailmapTexture: 'detailmapTexture',
40
+ };
41
+ export type ParameterTextureChannelsKeys = keyof typeof ParameterTextureChannels;
42
+
43
+ export function createBuiltInTextureParameter(parameterManager: ParameterManager, scene: Scene): void {
44
+ // create parameter observer for each channel
45
+ (Object.values(ParameterTextureChannels) as ParameterTextureChannelsKeys[]).forEach(channel => {
46
+ parameterManager.setParameterObserver(
47
+ `${channel}.${BuiltInTextureParameter.image}`,
48
+ async ({ newValue, materials }) => {
49
+ const image = ParameterManager.parseString(newValue);
50
+ let url = image;
51
+
52
+ const imageIsSvg = isSvg(image);
53
+ if (imageIsSvg) {
54
+ // NOTE: image can also be provided as "svg", which is more or less the successor of the "paintable"
55
+ // parameter. It misses the UV parameters, but we now have dedicated parameters for this.
56
+ // We used "Dynamic Textures" for paintables because we didn't know better I guess?
57
+ // However the rescaling functionality of "Dynamic Textures" is not required and therefore it can be
58
+ // implemented as a plain "Texture"
59
+ const svgWithAssetsEmbedded = await embedAssets(image);
60
+ // convert into a base64 string, as this can be directly interpreted as "url", at least for Babylon.js
61
+ url = 'data:image/svg+xml;base64,' + btoa(svgWithAssetsEmbedded);
62
+ } else if (image.includes('<svg') && image.includes('</svg>')) {
63
+ // seems like the user tried to use a SVG string, as <svg> tags are used
64
+ // inform the user that this is not a valid SVG string
65
+ throw new ViewerError({
66
+ id: ViewerErrorIds.InvalidParameterValue,
67
+ message: `Invalid value for parameter "image" given:\nsource string is no valid SVG string\nGiven value: ${image}`,
68
+ });
69
+ }
70
+
71
+ for (const material of materials) {
72
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.image);
73
+ const texture = _getTextureFromParameterChannel(pbrMaterial, channel);
74
+
75
+ if (texture) {
76
+ // create a clone of the texture, in this way we can load the image before assigning it to the material
77
+ // channel
78
+ const clonedTexture = texture.clone();
79
+ // update texture and await loading time right away
80
+ await new Promise<void>(resolve => clonedTexture.updateURL(url, undefined, resolve));
81
+
82
+ _assignTextureParameterChannel(clonedTexture, pbrMaterial, channel);
83
+
84
+ // dispose old texture
85
+ texture.dispose();
86
+ } else {
87
+ // no texture, or wrong type => create texture from scratch
88
+ // first we check if some settings were provided in the material definition
89
+ const addMatSettings = await window.Cbn?.Assets.getMaterial(pbrMaterial.id);
90
+ const textureSettings = addMatSettings ? _getTextureObjFromParameterChannel(addMatSettings, channel) : {};
91
+
92
+ // overwrite the name with the url, as this is what the texture parser expects
93
+ (textureSettings as any).name = url;
94
+ // use parser instead of constructor to keep the original texture settings
95
+ const newTexture = Texture.Parse(textureSettings, scene, '') as Texture;
96
+
97
+ if (!newTexture) {
98
+ throw new ViewerError({
99
+ id: ViewerErrorIds.TextureCouldNotBeParsed,
100
+ message: `Texture with url "${url}" could not be parsed`,
101
+ });
102
+ }
103
+
104
+ // await loading of texture
105
+ await new Promise<void>(resolve => BaseTexture.WhenAllReady([newTexture], resolve));
106
+ _assignTextureParameterChannel(newTexture, pbrMaterial, channel);
107
+
108
+ // apply texture settings, which have been set before the texture creation
109
+ await parameterManager.applyTextureSettingsParameter(pbrMaterial, channel);
110
+ }
111
+ }
112
+ }
113
+ );
114
+ parameterManager.setParameterObserver(
115
+ `${channel}.${BuiltInTextureParameter.uOffset}`,
116
+ async ({ newValue, materials }) => {
117
+ const uOffset = ParameterManager.parseNumber(newValue);
118
+
119
+ for (const material of materials) {
120
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.uOffset);
121
+
122
+ _setUVTextureSetting('uOffset', uOffset, pbrMaterial, channel);
123
+ }
124
+ }
125
+ );
126
+ parameterManager.setParameterObserver(
127
+ `${channel}.${BuiltInTextureParameter.vOffset}`,
128
+ async ({ newValue, materials }) => {
129
+ const vOffset = ParameterManager.parseNumber(newValue);
130
+
131
+ for (const material of materials) {
132
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.vOffset);
133
+
134
+ _setUVTextureSetting('vOffset', vOffset, pbrMaterial, channel);
135
+ }
136
+ }
137
+ );
138
+ parameterManager.setParameterObserver(
139
+ `${channel}.${BuiltInTextureParameter.uScale}`,
140
+ async ({ newValue, materials }) => {
141
+ const uScale = ParameterManager.parseNumber(newValue);
142
+
143
+ for (const material of materials) {
144
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.uScale);
145
+
146
+ _setUVTextureSetting('uScale', uScale, pbrMaterial, channel);
147
+ }
148
+ }
149
+ );
150
+ parameterManager.setParameterObserver(
151
+ `${channel}.${BuiltInTextureParameter.vScale}`,
152
+ async ({ newValue, materials }) => {
153
+ const vScale = ParameterManager.parseNumber(newValue);
154
+
155
+ for (const material of materials) {
156
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.vScale);
157
+
158
+ _setUVTextureSetting('vScale', vScale, pbrMaterial, channel);
159
+ }
160
+ }
161
+ );
162
+ parameterManager.setParameterObserver(
163
+ `${channel}.${BuiltInTextureParameter.uAng}`,
164
+ async ({ newValue, materials }) => {
165
+ const uAng = ParameterManager.parseNumber(newValue);
166
+
167
+ for (const material of materials) {
168
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.uAng);
169
+
170
+ _setUVTextureSetting('uAng', uAng, pbrMaterial, channel);
171
+ }
172
+ }
173
+ );
174
+ parameterManager.setParameterObserver(
175
+ `${channel}.${BuiltInTextureParameter.vAng}`,
176
+ async ({ newValue, materials }) => {
177
+ const vAng = ParameterManager.parseNumber(newValue);
178
+
179
+ for (const material of materials) {
180
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.vAng);
181
+
182
+ _setUVTextureSetting('vAng', vAng, pbrMaterial, channel);
183
+ }
184
+ }
185
+ );
186
+ parameterManager.setParameterObserver(
187
+ `${channel}.${BuiltInTextureParameter.wAng}`,
188
+ async ({ newValue, materials }) => {
189
+ const wAng = ParameterManager.parseNumber(newValue);
190
+
191
+ for (const material of materials) {
192
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.wAng);
193
+
194
+ _setUVTextureSetting('wAng', wAng, pbrMaterial, channel);
195
+ }
196
+ }
197
+ );
198
+ parameterManager.setParameterObserver(
199
+ `${channel}.${BuiltInTextureParameter.clampU}`,
200
+ async ({ newValue, materials }) => {
201
+ const clampU = ParameterManager.parseBoolean(newValue);
202
+
203
+ for (const material of materials) {
204
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.clampU);
205
+
206
+ // we don't use _setUVTextureSetting here as the parameter ("clampU" - boolean) doesn't align with the actual
207
+ // texture setting ("wrapU" - enumeration)
208
+ const texture = _getTextureFromParameterChannel(pbrMaterial, channel);
209
+ if (texture) {
210
+ texture.wrapU = clampU ? Texture.CLAMP_ADDRESSMODE : Texture.WRAP_ADDRESSMODE;
211
+ }
212
+ }
213
+ }
214
+ );
215
+ parameterManager.setParameterObserver(
216
+ `${channel}.${BuiltInTextureParameter.clampV}`,
217
+ async ({ newValue, materials }) => {
218
+ const clampV = ParameterManager.parseBoolean(newValue);
219
+
220
+ for (const material of materials) {
221
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.clampV);
222
+
223
+ const texture = _getTextureFromParameterChannel(pbrMaterial, channel);
224
+ if (texture) {
225
+ texture.wrapV = clampV ? Texture.CLAMP_ADDRESSMODE : Texture.WRAP_ADDRESSMODE;
226
+ }
227
+ }
228
+ }
229
+ );
230
+ parameterManager.setParameterObserver(
231
+ `${channel}.${BuiltInTextureParameter.uvSet}`,
232
+ async ({ newValue, materials }) => {
233
+ const uvSet = ParameterManager.parseNumber(newValue);
234
+
235
+ for (const material of materials) {
236
+ const pbrMaterial = _assertAndConvertPBRMaterial(material, channel, BuiltInTextureParameter.uvSet);
237
+
238
+ const texture = _getTextureFromParameterChannel(pbrMaterial, channel);
239
+ if (texture) {
240
+ texture.coordinatesIndex = uvSet;
241
+ }
242
+ }
243
+ }
244
+ );
245
+ });
246
+
247
+ // this parameter is required for activating the detailmap texture, as only assigning the texture is not enough
248
+ parameterManager.setParameterObserver(BuiltInParameter.UseDetailmap, async ({ newValue, materials }) => {
249
+ const useDetailmap = ParameterManager.parseBoolean(newValue);
250
+
251
+ for (const material of materials) {
252
+ const materialCls = material.getClassName();
253
+ if (materialCls !== 'PBRMaterial') {
254
+ throw new Error(`Enabling detailmap for material of instance "${materialCls}" not implemented`);
255
+ }
256
+
257
+ const pbrMaterial = material as PBRMaterial;
258
+ pbrMaterial.detailMap.isEnabled = useDetailmap;
259
+ }
260
+ });
261
+ }
262
+
263
+ /**
264
+ * Help function for casting a material into a PBRMaterial type.\
265
+ * Only works if the class name confirms that this is a PBR material, throws an error for any other material type.
266
+ *
267
+ * @param channel only used for error message
268
+ * @param parameter only used for error message
269
+ */
270
+ function _assertAndConvertPBRMaterial(material: Material, channel: string, parameter: string): PBRMaterial {
271
+ const materialCls = material.getClassName();
272
+ if (materialCls !== 'PBRMaterial') {
273
+ throw new Error(`Setting ${channel} ${parameter} for material of instance "${materialCls}" not implemented`);
274
+ }
275
+
276
+ return material as PBRMaterial;
277
+ }
278
+
279
+ /**
280
+ * Help function for adjusting "simple" UV texture settings, as described in the typing of `setting`
281
+ */
282
+ function _setUVTextureSetting(
283
+ setting: keyof Pick<Texture, 'uOffset' | 'vOffset' | 'uScale' | 'vScale' | 'uAng' | 'vAng' | 'wAng'>,
284
+ value: number,
285
+ pbrMaterial: PBRMaterial,
286
+ channel: ParameterTextureChannelsKeys
287
+ ): void {
288
+ const texture = _getTextureFromParameterChannel(pbrMaterial, channel);
289
+
290
+ if (texture) {
291
+ texture[setting] = value;
292
+ } else {
293
+ // this is fine, the texture may be created in a later step
294
+ // texture settings are applied automatically after the creation is done
295
+ }
296
+ }
297
+
298
+ /**
299
+ * Get the runtime texture object from a certain channel in the material.\
300
+ * Only returns the texture if it's from type "Texture".
301
+ */
302
+ function _getTextureFromParameterChannel(
303
+ pbrMaterial: PBRMaterial,
304
+ channel: ParameterTextureChannelsKeys
305
+ ): Texture | undefined {
306
+ let baseTexture: BaseTexture | null;
307
+
308
+ if (channel === 'metallicRoughnessTexture') {
309
+ baseTexture = pbrMaterial.metallicTexture;
310
+ } else if (channel === 'detailmapTexture') {
311
+ baseTexture = pbrMaterial.detailMap.texture;
312
+ } else {
313
+ // most times it's a direct assignment, special cases are handled above
314
+ baseTexture = pbrMaterial[channel];
315
+ }
316
+
317
+ // only return "Texture" types
318
+ return baseTexture instanceof Texture ? baseTexture : undefined;
319
+ }
320
+
321
+ /**
322
+ * Assign runtime texture to the dedicated channel in the PBR material
323
+ */
324
+ function _assignTextureParameterChannel(
325
+ texture: Texture,
326
+ pbrMaterial: PBRMaterial,
327
+ channel: ParameterTextureChannelsKeys
328
+ ): void {
329
+ if (channel === 'metallicRoughnessTexture') {
330
+ pbrMaterial.metallicTexture = texture;
331
+ } else if (channel === 'detailmapTexture') {
332
+ pbrMaterial.detailMap.texture = texture;
333
+ } else {
334
+ pbrMaterial[channel] = texture;
335
+ }
336
+ }
337
+
338
+ /**
339
+ * Similar to `_getTextureFromParameterChannel`, whereas the input is a plain JSON object instead of a runtime material
340
+ */
341
+ function _getTextureObjFromParameterChannel(materialObj: object, channel: ParameterTextureChannelsKeys): object {
342
+ let textureObj: object | undefined;
343
+
344
+ if (channel === 'metallicRoughnessTexture') {
345
+ textureObj = (materialObj as any).metallicTexture;
346
+ } else if (channel === 'detailmapTexture') {
347
+ textureObj = (materialObj as any).detailMap?.texture;
348
+ } else {
349
+ textureObj = (materialObj as any)[channel];
350
+ }
351
+
352
+ return textureObj ?? {};
353
+ }
@@ -14,6 +14,12 @@ import {
14
14
  import { getInternalMetadataValue, setInternalMetadataValue } from '../internal/metadata-helper';
15
15
  import { paintableParameterObserver } from '../internal/paintable-helper';
16
16
  import { getTags, hasTag } from '../internal/tags-helper';
17
+ import {
18
+ BuiltInTextureParameter,
19
+ BuiltInTextureParameterKeys,
20
+ ParameterTextureChannelsKeys,
21
+ createBuiltInTextureParameter,
22
+ } from '../internal/texture-parameter-helper';
17
23
  import { capitalize, isString } from 'lodash-es';
18
24
 
19
25
  /**
@@ -28,6 +34,18 @@ export const BuiltInParameter = {
28
34
  Color: 'color',
29
35
  Roughness: 'roughness',
30
36
  Metallic: 'metallic',
37
+ /**
38
+ * Texture parameters are always a combination of the channel (e.g. `albedoTexture`) and a sub parameter
39
+ * (e.g. `uScale`). Use this function to create the parameter accordingly
40
+ * (e.g. createTextureParameter("albedoTexture", "uScale")).
41
+ */
42
+ createTextureParameter: (channel: ParameterTextureChannelsKeys, parameter: BuiltInTextureParameterKeys): string =>
43
+ `${channel}.${parameter}`,
44
+ UseDetailmap: 'useDetailmap',
45
+ };
46
+
47
+ /** @ignore @deprected Use "texture parameters" {@link BuiltInParameter}.`createTextureParameter` instead */
48
+ export const LegacyParameter = {
31
49
  Paintable: 'paintable',
32
50
  };
33
51
 
@@ -350,6 +368,40 @@ export class ParameterManager {
350
368
  await this._applyParameterValues(parameterEntriesToApply);
351
369
  }
352
370
 
371
+ /**
372
+ * Applies subset of texture parameter values which are targeting a certain texture channel in a material.\
373
+ * This can be useful when updating texture settings (e.g. uScale) before the texture is actually created.
374
+ *
375
+ * @internal
376
+ */
377
+ public async applyTextureSettingsParameter(
378
+ material: PBRMaterial,
379
+ channel: ParameterTextureChannelsKeys
380
+ ): Promise<void> {
381
+ const tags = getTags(material);
382
+
383
+ const parameterEntriesToApply: ParameterEntry[] = [];
384
+ tags.forEach(tagName => {
385
+ const tagParamEntries = this._getEntriesOfSubject({ tagName });
386
+ parameterEntriesToApply.push(...tagParamEntries);
387
+ });
388
+
389
+ const materialParamEntries = this._getEntriesOfSubject({ materialName: material.id });
390
+ parameterEntriesToApply.push(...materialParamEntries);
391
+
392
+ const textureParameterEntriesToApply = parameterEntriesToApply.filter(parameterEntry => {
393
+ const paramPath = parameterEntry.parameterName.split('.');
394
+ // find texture parameters of this channel, e.g. "albedoTexture.uScale"
395
+ // "image" should not be applied here as this is part of the texture initialization anyway
396
+ const isTextureParamOfChannel =
397
+ paramPath.length === 2 && paramPath[0] === channel && paramPath[1] !== BuiltInTextureParameter.image;
398
+
399
+ return isTextureParamOfChannel;
400
+ });
401
+
402
+ await this._applyParameterValues(textureParameterEntriesToApply);
403
+ }
404
+
353
405
  /**
354
406
  * @returns Desired parameter value of a certain node.
355
407
  * Tags are considered as well but have lower priority than node parameters, as these are more specific.
@@ -405,9 +457,19 @@ export class ParameterManager {
405
457
 
406
458
  for (const node of nodes) {
407
459
  if (visible) {
408
- const deferredMaterial = getInternalMetadataValue(node, 'deferredMaterial');
409
- if (deferredMaterial) {
410
- await this.viewer.materialManager.setMaterialOnMesh(deferredMaterial as string, node as AbstractMesh);
460
+ // if a mesh gets visible by this operation we have to activate the assigned material which is stored in the
461
+ // internal metadata
462
+ // => consider child meshes as well (CB-10143)
463
+ const activatedNodes = [node, ...node.getChildMeshes(false)];
464
+ for (const activatedNode of activatedNodes) {
465
+ const deferredMaterial = getInternalMetadataValue(activatedNode, 'deferredMaterial');
466
+ if (deferredMaterial) {
467
+ await this.viewer.materialManager.setMaterialOnMesh(
468
+ deferredMaterial as string,
469
+ // this cast is fine, as deferred material can only be set on meshes
470
+ activatedNode as AbstractMesh
471
+ );
472
+ }
411
473
  }
412
474
 
413
475
  node.setEnabled(true);
@@ -422,9 +484,22 @@ export class ParameterManager {
422
484
  for (const node of nodes) {
423
485
  // NOTE: don't use node.isEnabled() as visibility observer is probably called in same cycle but later
424
486
  // however the parameter value is already correct at this stage
425
- const rawVisibleValue = this.getParameterValueOfNode(node, BuiltInParameter.Visible);
487
+ // we have to go through all parents as well, because a parent may have been set to false, which also disables
488
+ // this child node
489
+ let curNode: TransformNode | null = node;
490
+ let visibleByParameter: boolean | undefined = undefined;
491
+ while (curNode && visibleByParameter !== false) {
492
+ const curNodeVisibleByParameter = this.getParameterValueOfNode(curNode, BuiltInParameter.Visible);
493
+ if (curNodeVisibleByParameter !== undefined) {
494
+ visibleByParameter = curNodeVisibleByParameter as boolean;
495
+ }
496
+ curNode = curNode.parent as TransformNode;
497
+ }
498
+
499
+ // parameter visibility has priority, but if the visiblity is not controlled by the parameter use the plain
500
+ // Babylon.js isEnabled() check
426
501
  const visible =
427
- rawVisibleValue !== undefined ? ParameterManager.parseBoolean(rawVisibleValue) : node.isEnabled();
502
+ visibleByParameter !== undefined ? ParameterManager.parseBoolean(visibleByParameter) : node.isEnabled();
428
503
  if (visible) {
429
504
  // TODO WTT: check mesh type and throw error if it doesn't fit
430
505
  // think of creating a framework with type guards (isMesh, canHaveMaterial, ...) around this
@@ -503,9 +578,12 @@ export class ParameterManager {
503
578
  }
504
579
  }
505
580
  });
506
- this.setParameterObserver(BuiltInParameter.Paintable, async ({ newValue, materials }) => {
581
+ this.setParameterObserver(LegacyParameter.Paintable, async ({ newValue, materials }) => {
507
582
  paintableParameterObserver(newValue, materials, this.viewer.scene);
508
583
  });
584
+
585
+ // texture parameter use a more generic approach (`channel`.`parameter`) and are therefore coded in a dedicated file
586
+ createBuiltInTextureParameter(this, this.viewer.scene);
509
587
  }
510
588
 
511
589
  /**
@@ -26,6 +26,7 @@ export const ViewerErrorIds = {
26
26
  ModelIsNotAClone: 'ModelIsNotAClone',
27
27
  AssetLoadingFailed: 'AssetLoadingFailed',
28
28
  MaterialCouldNotBeParsed: 'MaterialCouldNotBeParsed',
29
+ TextureCouldNotBeParsed: 'TextureCouldNotBeParsed',
29
30
  };
30
31
 
31
32
  /** @internal */
package/src/viewer.ts CHANGED
@@ -112,7 +112,7 @@ export class Viewer {
112
112
  return this._scene;
113
113
  }
114
114
  get engine(): Engine {
115
- return this.scene.getEngine();
115
+ return this.scene.getEngine() as Engine;
116
116
  }
117
117
  get cameraManager(): CameraManager {
118
118
  return this._cameraManager;