@combeenation/3d-viewer 14.0.0 → 14.0.1-rc1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/buildinfo.json +3 -3
  3. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  4. package/dist/lib-cjs/index.d.ts +62 -62
  5. package/dist/lib-cjs/index.js +94 -94
  6. package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.d.ts +10 -10
  7. package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.js +131 -131
  8. package/dist/lib-cjs/internal/cloning-helper.d.ts +19 -19
  9. package/dist/lib-cjs/internal/cloning-helper.js +163 -163
  10. package/dist/lib-cjs/internal/device-helper.d.ts +9 -9
  11. package/dist/lib-cjs/internal/device-helper.js +24 -24
  12. package/dist/lib-cjs/internal/geometry-helper.d.ts +21 -21
  13. package/dist/lib-cjs/internal/geometry-helper.js +145 -145
  14. package/dist/lib-cjs/internal/metadata-helper.d.ts +26 -26
  15. package/dist/lib-cjs/internal/metadata-helper.js +50 -50
  16. package/dist/lib-cjs/internal/paintable-helper.d.ts +40 -40
  17. package/dist/lib-cjs/internal/paintable-helper.js +286 -286
  18. package/dist/lib-cjs/internal/tags-helper.d.ts +12 -12
  19. package/dist/lib-cjs/internal/tags-helper.js +37 -37
  20. package/dist/lib-cjs/manager/camera-manager.d.ts +110 -110
  21. package/dist/lib-cjs/manager/camera-manager.js +206 -206
  22. package/dist/lib-cjs/manager/debug-manager.d.ts +60 -60
  23. package/dist/lib-cjs/manager/debug-manager.js +217 -217
  24. package/dist/lib-cjs/manager/event-manager.d.ts +52 -52
  25. package/dist/lib-cjs/manager/event-manager.js +71 -71
  26. package/dist/lib-cjs/manager/gltf-export-manager.d.ts +84 -75
  27. package/dist/lib-cjs/manager/gltf-export-manager.js +290 -278
  28. package/dist/lib-cjs/manager/gltf-export-manager.js.map +1 -1
  29. package/dist/lib-cjs/manager/material-manager.d.ts +35 -35
  30. package/dist/lib-cjs/manager/material-manager.js +125 -125
  31. package/dist/lib-cjs/manager/model-manager.d.ts +145 -145
  32. package/dist/lib-cjs/manager/model-manager.js +382 -382
  33. package/dist/lib-cjs/manager/parameter-manager.d.ts +210 -210
  34. package/dist/lib-cjs/manager/parameter-manager.js +514 -514
  35. package/dist/lib-cjs/manager/scene-manager.d.ts +45 -45
  36. package/dist/lib-cjs/manager/scene-manager.js +64 -64
  37. package/dist/lib-cjs/manager/texture-manager.d.ts +12 -12
  38. package/dist/lib-cjs/manager/texture-manager.js +43 -43
  39. package/dist/lib-cjs/viewer-error.d.ts +48 -48
  40. package/dist/lib-cjs/viewer-error.js +60 -60
  41. package/dist/lib-cjs/viewer.d.ts +115 -115
  42. package/dist/lib-cjs/viewer.js +217 -217
  43. package/package.json +91 -91
  44. package/src/buildinfo.json +3 -3
  45. package/src/dev.ts +47 -47
  46. package/src/global-types.d.ts +39 -39
  47. package/src/index.ts +81 -81
  48. package/src/internal/cbn-custom-babylon-loader-plugin.ts +159 -159
  49. package/src/internal/cloning-helper.ts +225 -225
  50. package/src/internal/device-helper.ts +25 -25
  51. package/src/internal/geometry-helper.ts +181 -181
  52. package/src/internal/metadata-helper.ts +63 -63
  53. package/src/internal/paintable-helper.ts +310 -310
  54. package/src/internal/tags-helper.ts +41 -41
  55. package/src/manager/camera-manager.ts +365 -365
  56. package/src/manager/debug-manager.ts +245 -245
  57. package/src/manager/event-manager.ts +72 -72
  58. package/src/manager/gltf-export-manager.ts +357 -341
  59. package/src/manager/material-manager.ts +135 -135
  60. package/src/manager/model-manager.ts +458 -458
  61. package/src/manager/parameter-manager.ts +652 -652
  62. package/src/manager/scene-manager.ts +101 -101
  63. package/src/manager/texture-manager.ts +32 -32
  64. package/src/viewer-error.ts +68 -68
  65. package/src/viewer.ts +290 -290
@@ -1,62 +1,62 @@
1
- /// <reference path="../../src/global-types.d.ts" />
2
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression';
3
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat';
4
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior';
5
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness';
6
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen';
7
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular';
8
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency';
9
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission';
10
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit';
11
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants';
12
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu';
13
- import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform';
14
- import '@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform';
15
- export * from '@babylonjs/core/abstractScene';
16
- export * from '@babylonjs/core/Animations';
17
- export * from '@babylonjs/core/assetContainer';
18
- export * from '@babylonjs/core/Buffers';
19
- export * from '@babylonjs/core/Cameras/arcRotateCamera';
20
- export * from '@babylonjs/core/Cameras/camera';
21
- export * from '@babylonjs/core/Culling';
22
- export * from '@babylonjs/core/Debug/axesViewer';
23
- export * from '@babylonjs/core/Debug/debugLayer';
24
- export * from '@babylonjs/core/Engines/engine';
25
- export * from '@babylonjs/core/Engines/thinEngine';
26
- export * from '@babylonjs/core/Lights';
27
- export * from '@babylonjs/core/Loading';
28
- export * from '@babylonjs/core/Materials/material';
29
- export * from '@babylonjs/core/Materials/PBR';
30
- export * from '@babylonjs/core/Materials/standardMaterial';
31
- export * from '@babylonjs/core/Materials/Textures';
32
- export * from '@babylonjs/core/Maths';
33
- export * from '@babylonjs/core/Meshes/abstractMesh';
34
- export * from '@babylonjs/core/Meshes/geometry';
35
- export * from '@babylonjs/core/Meshes/instancedMesh';
36
- export * from '@babylonjs/core/Meshes/mesh';
37
- export * from '@babylonjs/core/Meshes/meshBuilder';
38
- export * from '@babylonjs/core/Meshes/transformNode';
39
- export * from '@babylonjs/core/Misc/interfaces/screenshotSize';
40
- export * from '@babylonjs/core/Misc/screenshotTools';
41
- export * from '@babylonjs/core/Morph';
42
- export * from '@babylonjs/core/node';
43
- export * from '@babylonjs/core/Rendering/utilityLayerRenderer';
44
- export * from '@babylonjs/core/scene';
45
- export * from '@babylonjs/core/types';
46
- export * from '@babylonjs/loaders/glTF/2.0/glTFLoader';
47
- export * from '@babylonjs/serializers/glTF/2.0/glTFSerializer';
48
- export * from '@babylonjs/core/Collisions';
49
- export * from '@babylonjs/core/Helpers/sceneHelpers';
50
- export * from '@babylonjs/core/Materials/Background';
51
- export * from '@babylonjs/core/Materials/Node';
52
- export * from './viewer';
53
- export * from './viewer-error';
54
- export * from './manager/camera-manager';
55
- export * from './manager/debug-manager';
56
- export * from './manager/event-manager';
57
- export * from './manager/gltf-export-manager';
58
- export * from './manager/material-manager';
59
- export * from './manager/model-manager';
60
- export * from './manager/parameter-manager';
61
- export * from './manager/scene-manager';
62
- export * from './manager/texture-manager';
1
+ /// <reference path="../../src/global-types.d.ts" />
2
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression';
3
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat';
4
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior';
5
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness';
6
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen';
7
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular';
8
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency';
9
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission';
10
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit';
11
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants';
12
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu';
13
+ import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform';
14
+ import '@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform';
15
+ export * from '@babylonjs/core/abstractScene';
16
+ export * from '@babylonjs/core/Animations';
17
+ export * from '@babylonjs/core/assetContainer';
18
+ export * from '@babylonjs/core/Buffers';
19
+ export * from '@babylonjs/core/Cameras/arcRotateCamera';
20
+ export * from '@babylonjs/core/Cameras/camera';
21
+ export * from '@babylonjs/core/Culling';
22
+ export * from '@babylonjs/core/Debug/axesViewer';
23
+ export * from '@babylonjs/core/Debug/debugLayer';
24
+ export * from '@babylonjs/core/Engines/engine';
25
+ export * from '@babylonjs/core/Engines/thinEngine';
26
+ export * from '@babylonjs/core/Lights';
27
+ export * from '@babylonjs/core/Loading';
28
+ export * from '@babylonjs/core/Materials/material';
29
+ export * from '@babylonjs/core/Materials/PBR';
30
+ export * from '@babylonjs/core/Materials/standardMaterial';
31
+ export * from '@babylonjs/core/Materials/Textures';
32
+ export * from '@babylonjs/core/Maths';
33
+ export * from '@babylonjs/core/Meshes/abstractMesh';
34
+ export * from '@babylonjs/core/Meshes/geometry';
35
+ export * from '@babylonjs/core/Meshes/instancedMesh';
36
+ export * from '@babylonjs/core/Meshes/mesh';
37
+ export * from '@babylonjs/core/Meshes/meshBuilder';
38
+ export * from '@babylonjs/core/Meshes/transformNode';
39
+ export * from '@babylonjs/core/Misc/interfaces/screenshotSize';
40
+ export * from '@babylonjs/core/Misc/screenshotTools';
41
+ export * from '@babylonjs/core/Morph';
42
+ export * from '@babylonjs/core/node';
43
+ export * from '@babylonjs/core/Rendering/utilityLayerRenderer';
44
+ export * from '@babylonjs/core/scene';
45
+ export * from '@babylonjs/core/types';
46
+ export * from '@babylonjs/loaders/glTF/2.0/glTFLoader';
47
+ export * from '@babylonjs/serializers/glTF/2.0/glTFSerializer';
48
+ export * from '@babylonjs/core/Collisions';
49
+ export * from '@babylonjs/core/Helpers/sceneHelpers';
50
+ export * from '@babylonjs/core/Materials/Background';
51
+ export * from '@babylonjs/core/Materials/Node';
52
+ export * from './viewer';
53
+ export * from './viewer-error';
54
+ export * from './manager/camera-manager';
55
+ export * from './manager/debug-manager';
56
+ export * from './manager/event-manager';
57
+ export * from './manager/gltf-export-manager';
58
+ export * from './manager/material-manager';
59
+ export * from './manager/model-manager';
60
+ export * from './manager/parameter-manager';
61
+ export * from './manager/scene-manager';
62
+ export * from './manager/texture-manager';
@@ -1,95 +1,95 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- /// <reference path="global-types.d.ts" />
18
- // Babylon.js extensions
19
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression");
20
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat");
21
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior");
22
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness");
23
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen");
24
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular");
25
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency");
26
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission");
27
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit");
28
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants");
29
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu");
30
- require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform");
31
- require("@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform");
32
- // Babylon.js modules
33
- // All used Babylyon.js modules should be re-exported here.
34
- // In this way consumers have access to all of them as well via an import of "@combeenation/3d-viewer" instead of having
35
- // to make single imports from "@babylonjs/..."
36
- // When using Babylon.js modules inside the viewer repo make sure to import from the viewer root as well.
37
- // E.g. `import { BaseTexture, Material, Node } from '../index';`
38
- __exportStar(require("@babylonjs/core/abstractScene"), exports);
39
- __exportStar(require("@babylonjs/core/Animations"), exports);
40
- __exportStar(require("@babylonjs/core/assetContainer"), exports);
41
- __exportStar(require("@babylonjs/core/Buffers"), exports);
42
- __exportStar(require("@babylonjs/core/Cameras/arcRotateCamera"), exports);
43
- __exportStar(require("@babylonjs/core/Cameras/camera"), exports);
44
- __exportStar(require("@babylonjs/core/Culling"), exports);
45
- __exportStar(require("@babylonjs/core/Debug/axesViewer"), exports);
46
- __exportStar(require("@babylonjs/core/Debug/debugLayer"), exports);
47
- __exportStar(require("@babylonjs/core/Engines/engine"), exports);
48
- __exportStar(require("@babylonjs/core/Engines/thinEngine"), exports);
49
- __exportStar(require("@babylonjs/core/Lights"), exports);
50
- __exportStar(require("@babylonjs/core/Loading"), exports);
51
- __exportStar(require("@babylonjs/core/Materials/material"), exports);
52
- __exportStar(require("@babylonjs/core/Materials/PBR"), exports);
53
- __exportStar(require("@babylonjs/core/Materials/standardMaterial"), exports);
54
- __exportStar(require("@babylonjs/core/Materials/Textures"), exports);
55
- __exportStar(require("@babylonjs/core/Maths"), exports);
56
- __exportStar(require("@babylonjs/core/Meshes/abstractMesh"), exports);
57
- __exportStar(require("@babylonjs/core/Meshes/geometry"), exports);
58
- __exportStar(require("@babylonjs/core/Meshes/instancedMesh"), exports);
59
- __exportStar(require("@babylonjs/core/Meshes/mesh"), exports);
60
- __exportStar(require("@babylonjs/core/Meshes/meshBuilder"), exports);
61
- __exportStar(require("@babylonjs/core/Meshes/transformNode"), exports);
62
- __exportStar(require("@babylonjs/core/Misc/interfaces/screenshotSize"), exports);
63
- __exportStar(require("@babylonjs/core/Misc/screenshotTools"), exports);
64
- __exportStar(require("@babylonjs/core/Morph"), exports);
65
- __exportStar(require("@babylonjs/core/node"), exports);
66
- __exportStar(require("@babylonjs/core/Rendering/utilityLayerRenderer"), exports);
67
- __exportStar(require("@babylonjs/core/scene"), exports);
68
- __exportStar(require("@babylonjs/core/types"), exports);
69
- __exportStar(require("@babylonjs/loaders/glTF/2.0/glTFLoader"), exports);
70
- __exportStar(require("@babylonjs/serializers/glTF/2.0/glTFSerializer"), exports);
71
- // Additional Babylon.js modules
72
- // These are not used in the "@combeenation/3d-viewer" repository directly, but required in consuming code for various
73
- // reasons
74
- // for checking camera collions with ground and wall meshes
75
- __exportStar(require("@babylonjs/core/Collisions"), exports);
76
- // for Scene.createDefaultEnvironment
77
- __exportStar(require("@babylonjs/core/Helpers/sceneHelpers"), exports);
78
- // support BackgroundMaterial on Combeenation platform
79
- __exportStar(require("@babylonjs/core/Materials/Background"), exports);
80
- // support NodeMaterial on Combeenation platform
81
- __exportStar(require("@babylonjs/core/Materials/Node"), exports);
82
- // Viewer modules
83
- // all viewer modules that are not located in "internal" should be exported from here
84
- __exportStar(require("./viewer"), exports);
85
- __exportStar(require("./viewer-error"), exports);
86
- __exportStar(require("./manager/camera-manager"), exports);
87
- __exportStar(require("./manager/debug-manager"), exports);
88
- __exportStar(require("./manager/event-manager"), exports);
89
- __exportStar(require("./manager/gltf-export-manager"), exports);
90
- __exportStar(require("./manager/material-manager"), exports);
91
- __exportStar(require("./manager/model-manager"), exports);
92
- __exportStar(require("./manager/parameter-manager"), exports);
93
- __exportStar(require("./manager/scene-manager"), exports);
94
- __exportStar(require("./manager/texture-manager"), exports);
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ /// <reference path="global-types.d.ts" />
18
+ // Babylon.js extensions
19
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression");
20
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat");
21
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior");
22
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness");
23
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen");
24
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular");
25
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency");
26
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission");
27
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit");
28
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants");
29
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu");
30
+ require("@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform");
31
+ require("@babylonjs/serializers/glTF/2.0/Extensions/KHR_texture_transform");
32
+ // Babylon.js modules
33
+ // All used Babylyon.js modules should be re-exported here.
34
+ // In this way consumers have access to all of them as well via an import of "@combeenation/3d-viewer" instead of having
35
+ // to make single imports from "@babylonjs/..."
36
+ // When using Babylon.js modules inside the viewer repo make sure to import from the viewer root as well.
37
+ // E.g. `import { BaseTexture, Material, Node } from '../index';`
38
+ __exportStar(require("@babylonjs/core/abstractScene"), exports);
39
+ __exportStar(require("@babylonjs/core/Animations"), exports);
40
+ __exportStar(require("@babylonjs/core/assetContainer"), exports);
41
+ __exportStar(require("@babylonjs/core/Buffers"), exports);
42
+ __exportStar(require("@babylonjs/core/Cameras/arcRotateCamera"), exports);
43
+ __exportStar(require("@babylonjs/core/Cameras/camera"), exports);
44
+ __exportStar(require("@babylonjs/core/Culling"), exports);
45
+ __exportStar(require("@babylonjs/core/Debug/axesViewer"), exports);
46
+ __exportStar(require("@babylonjs/core/Debug/debugLayer"), exports);
47
+ __exportStar(require("@babylonjs/core/Engines/engine"), exports);
48
+ __exportStar(require("@babylonjs/core/Engines/thinEngine"), exports);
49
+ __exportStar(require("@babylonjs/core/Lights"), exports);
50
+ __exportStar(require("@babylonjs/core/Loading"), exports);
51
+ __exportStar(require("@babylonjs/core/Materials/material"), exports);
52
+ __exportStar(require("@babylonjs/core/Materials/PBR"), exports);
53
+ __exportStar(require("@babylonjs/core/Materials/standardMaterial"), exports);
54
+ __exportStar(require("@babylonjs/core/Materials/Textures"), exports);
55
+ __exportStar(require("@babylonjs/core/Maths"), exports);
56
+ __exportStar(require("@babylonjs/core/Meshes/abstractMesh"), exports);
57
+ __exportStar(require("@babylonjs/core/Meshes/geometry"), exports);
58
+ __exportStar(require("@babylonjs/core/Meshes/instancedMesh"), exports);
59
+ __exportStar(require("@babylonjs/core/Meshes/mesh"), exports);
60
+ __exportStar(require("@babylonjs/core/Meshes/meshBuilder"), exports);
61
+ __exportStar(require("@babylonjs/core/Meshes/transformNode"), exports);
62
+ __exportStar(require("@babylonjs/core/Misc/interfaces/screenshotSize"), exports);
63
+ __exportStar(require("@babylonjs/core/Misc/screenshotTools"), exports);
64
+ __exportStar(require("@babylonjs/core/Morph"), exports);
65
+ __exportStar(require("@babylonjs/core/node"), exports);
66
+ __exportStar(require("@babylonjs/core/Rendering/utilityLayerRenderer"), exports);
67
+ __exportStar(require("@babylonjs/core/scene"), exports);
68
+ __exportStar(require("@babylonjs/core/types"), exports);
69
+ __exportStar(require("@babylonjs/loaders/glTF/2.0/glTFLoader"), exports);
70
+ __exportStar(require("@babylonjs/serializers/glTF/2.0/glTFSerializer"), exports);
71
+ // Additional Babylon.js modules
72
+ // These are not used in the "@combeenation/3d-viewer" repository directly, but required in consuming code for various
73
+ // reasons
74
+ // for checking camera collions with ground and wall meshes
75
+ __exportStar(require("@babylonjs/core/Collisions"), exports);
76
+ // for Scene.createDefaultEnvironment
77
+ __exportStar(require("@babylonjs/core/Helpers/sceneHelpers"), exports);
78
+ // support BackgroundMaterial on Combeenation platform
79
+ __exportStar(require("@babylonjs/core/Materials/Background"), exports);
80
+ // support NodeMaterial on Combeenation platform
81
+ __exportStar(require("@babylonjs/core/Materials/Node"), exports);
82
+ // Viewer modules
83
+ // all viewer modules that are not located in "internal" should be exported from here
84
+ __exportStar(require("./viewer"), exports);
85
+ __exportStar(require("./viewer-error"), exports);
86
+ __exportStar(require("./manager/camera-manager"), exports);
87
+ __exportStar(require("./manager/debug-manager"), exports);
88
+ __exportStar(require("./manager/event-manager"), exports);
89
+ __exportStar(require("./manager/gltf-export-manager"), exports);
90
+ __exportStar(require("./manager/material-manager"), exports);
91
+ __exportStar(require("./manager/model-manager"), exports);
92
+ __exportStar(require("./manager/parameter-manager"), exports);
93
+ __exportStar(require("./manager/scene-manager"), exports);
94
+ __exportStar(require("./manager/texture-manager"), exports);
95
95
  //# sourceMappingURL=index.js.map
@@ -1,10 +1,10 @@
1
- /**
2
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
3
- * us to run our own code against the input data before using the standard procedure to
4
- * import.
5
- * The main use case is to mark missing material in meshes, which will get loaded on demand at the first time the
6
- * dedicated mesh gets visible.
7
- * This is the case if the babylon file is a Combeenation "3d asset" which comes without materials, as the materials
8
- * are defined as "material assets".
9
- */
10
- export declare function registerCustomCbnBabylonLoaderPlugin(): void;
1
+ /**
2
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
3
+ * us to run our own code against the input data before using the standard procedure to
4
+ * import.
5
+ * The main use case is to mark missing material in meshes, which will get loaded on demand at the first time the
6
+ * dedicated mesh gets visible.
7
+ * This is the case if the babylon file is a Combeenation "3d asset" which comes without materials, as the materials
8
+ * are defined as "material assets".
9
+ */
10
+ export declare function registerCustomCbnBabylonLoaderPlugin(): void;
@@ -1,132 +1,132 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.registerCustomCbnBabylonLoaderPlugin = void 0;
4
- const index_1 = require("../index");
5
- const cloning_helper_1 = require("./cloning-helper");
6
- const metadata_helper_1 = require("./metadata-helper");
7
- const tags_helper_1 = require("./tags-helper");
8
- const lodash_es_1 = require("lodash-es");
9
- /**
10
- * Create and return a custom loader plugin to be registered with SceneLoader, that allows
11
- * us to run our own code against the input data before using the standard procedure to
12
- * import.
13
- * The main use case is to mark missing material in meshes, which will get loaded on demand at the first time the
14
- * dedicated mesh gets visible.
15
- * This is the case if the babylon file is a Combeenation "3d asset" which comes without materials, as the materials
16
- * are defined as "material assets".
17
- */
18
- function registerCustomCbnBabylonLoaderPlugin() {
19
- // get original plugin for babylon files
20
- // we only want to manipulate Combeenation 3d assets, which are represented as babylon files
21
- // the plugin is not used for GLB files, "local" babylon are also not really affected by this plugin
22
- const previousLoaderPlugin = index_1.SceneLoader.GetPluginForExtension('.babylon');
23
- const customLoader = {
24
- name: 'cbnCustomBabylonLoader',
25
- extensions: '.babylon',
26
- importMesh: previousLoaderPlugin.importMesh,
27
- load: previousLoaderPlugin.load,
28
- loadAssetContainer: function (scene, data, rootUrl, onError) {
29
- // temporarily remove all morph target managers from scene before loading the model to avoid clashes with existing
30
- // unique ids => see CB-9928
31
- // NOTE: morph target managers still exist on the dedicated mesh when getting removed from the scene, only
32
- // `scene.getMorphTargetManagerById` is affected, which is used internally in the `loadAssetContainer` function
33
- const curMorphTargetManagers = scene.morphTargetManagers;
34
- scene.morphTargetManagers = [];
35
- const dataParsed = JSON.parse(data);
36
- const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
37
- _addMissingMaterialMetadata(dataParsed, importedContainer);
38
- _reconstructTagsForInstancedMeshes(dataParsed, importedContainer);
39
- _unifyMorphTargetManagerIds(importedContainer, scene);
40
- // restore existing morph target managers
41
- scene.morphTargetManagers.push(...curMorphTargetManagers);
42
- return importedContainer;
43
- },
44
- };
45
- index_1.SceneLoader.RegisterPlugin(customLoader);
46
- }
47
- exports.registerCustomCbnBabylonLoaderPlugin = registerCustomCbnBabylonLoaderPlugin;
48
- function _isMeshInstanceData(data) {
49
- const hasName = (0, lodash_es_1.isString)(data.name);
50
- const hasValidTags = !data.tags || (0, lodash_es_1.isString)(data.tags);
51
- return hasName && hasValidTags;
52
- }
53
- function _isMeshData(data) {
54
- const hasName = (0, lodash_es_1.isString)(data.name);
55
- const hasValidMaterialId = !data.materialId || (0, lodash_es_1.isString)(data.materialId);
56
- return hasName && hasValidMaterialId;
57
- }
58
- function _isDataWithMeshes(data) {
59
- return data && (0, lodash_es_1.isArray)(data.meshes);
60
- }
61
- /**
62
- * Internal function that compares the original meshes on a .babylon file with what was loaded,
63
- * and tags missing materials with respective metadata on respective meshes.
64
- * @param dataParsed original data
65
- * @param container loaded data
66
- */
67
- function _addMissingMaterialMetadata(dataParsed, container) {
68
- if (!_isDataWithMeshes(dataParsed))
69
- return;
70
- const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
71
- container.meshes.forEach(importedMesh => {
72
- var _a, _b;
73
- const parsedMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.name);
74
- const materialOnImportedMesh = (_a = importedMesh.material) === null || _a === void 0 ? void 0 : _a.id;
75
- const materialOnOriginalMesh = parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId;
76
- if (materialOnOriginalMesh && materialOnImportedMesh !== materialOnOriginalMesh) {
77
- (_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
78
- (0, metadata_helper_1.setInternalMetadataValue)(importedMesh, 'deferredMaterial', materialOnOriginalMesh);
79
- }
80
- });
81
- }
82
- /**
83
- * Help function for manipulating tags of instances meshes after parsing.
84
- * Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
85
- * instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
86
- * In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
87
- * tagging system in the viewer and the Combeenation asset editor as well.
88
- * This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
89
- * any parent synchronization.
90
- *
91
- * @param dataParsed original data
92
- * @param container loaded data
93
- */
94
- function _reconstructTagsForInstancedMeshes(dataParsed, container) {
95
- if (!_isDataWithMeshes(dataParsed))
96
- return;
97
- const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
98
- container.meshes.forEach(importedMesh => {
99
- var _a;
100
- if (importedMesh instanceof index_1.InstancedMesh) {
101
- // remove all tags from the imported mesh if there are some, since these tags are probably coming from the
102
- // source mesh, if no tags are set there is no need for further operation though
103
- const hasTags = (0, tags_helper_1.getTags)(importedMesh);
104
- if (hasTags) {
105
- (0, tags_helper_1.deleteAllTags)(importedMesh);
106
- // get tags of parsed instanced mesh and set them on the imported instanced mesh
107
- const parsedSourceMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.sourceMesh.name);
108
- const validatedSourceMeshInstances = (_a = parsedSourceMesh === null || parsedSourceMesh === void 0 ? void 0 : parsedSourceMesh.instances) === null || _a === void 0 ? void 0 : _a.filter(_isMeshInstanceData);
109
- const parsedInstancedMesh = validatedSourceMeshInstances === null || validatedSourceMeshInstances === void 0 ? void 0 : validatedSourceMeshInstances.find(mesh => mesh.name === importedMesh.name);
110
- const parsedTags = parsedInstancedMesh === null || parsedInstancedMesh === void 0 ? void 0 : parsedInstancedMesh.tags;
111
- if (parsedTags) {
112
- (0, tags_helper_1.setTagsAsString)(importedMesh, parsedTags);
113
- }
114
- }
115
- }
116
- });
117
- }
118
- /**
119
- * Morph target managers from different assets may receive the same id, which leads to erroneous morph target
120
- * assignments. We can't change the id, but we can create a clone which then creates a new unique id.
121
- */
122
- function _unifyMorphTargetManagerIds(container, scene) {
123
- [...container.morphTargetManagers].forEach(sourceMTM => {
124
- const clonedMTM = (0, cloning_helper_1.cloneMorphTargetManager)(sourceMTM, container);
125
- // clone function adds morph target manager to scene right, which we don't want here as we are only loading the
126
- // asset container
127
- scene.removeMorphTargetManager(clonedMTM);
128
- // original morph target manager with bad id is not needed anymore and can be disposed
129
- sourceMTM.dispose();
130
- });
131
- }
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.registerCustomCbnBabylonLoaderPlugin = void 0;
4
+ const index_1 = require("../index");
5
+ const cloning_helper_1 = require("./cloning-helper");
6
+ const metadata_helper_1 = require("./metadata-helper");
7
+ const tags_helper_1 = require("./tags-helper");
8
+ const lodash_es_1 = require("lodash-es");
9
+ /**
10
+ * Create and return a custom loader plugin to be registered with SceneLoader, that allows
11
+ * us to run our own code against the input data before using the standard procedure to
12
+ * import.
13
+ * The main use case is to mark missing material in meshes, which will get loaded on demand at the first time the
14
+ * dedicated mesh gets visible.
15
+ * This is the case if the babylon file is a Combeenation "3d asset" which comes without materials, as the materials
16
+ * are defined as "material assets".
17
+ */
18
+ function registerCustomCbnBabylonLoaderPlugin() {
19
+ // get original plugin for babylon files
20
+ // we only want to manipulate Combeenation 3d assets, which are represented as babylon files
21
+ // the plugin is not used for GLB files, "local" babylon are also not really affected by this plugin
22
+ const previousLoaderPlugin = index_1.SceneLoader.GetPluginForExtension('.babylon');
23
+ const customLoader = {
24
+ name: 'cbnCustomBabylonLoader',
25
+ extensions: '.babylon',
26
+ importMesh: previousLoaderPlugin.importMesh,
27
+ load: previousLoaderPlugin.load,
28
+ loadAssetContainer: function (scene, data, rootUrl, onError) {
29
+ // temporarily remove all morph target managers from scene before loading the model to avoid clashes with existing
30
+ // unique ids => see CB-9928
31
+ // NOTE: morph target managers still exist on the dedicated mesh when getting removed from the scene, only
32
+ // `scene.getMorphTargetManagerById` is affected, which is used internally in the `loadAssetContainer` function
33
+ const curMorphTargetManagers = scene.morphTargetManagers;
34
+ scene.morphTargetManagers = [];
35
+ const dataParsed = JSON.parse(data);
36
+ const importedContainer = previousLoaderPlugin.loadAssetContainer(scene, data, rootUrl);
37
+ _addMissingMaterialMetadata(dataParsed, importedContainer);
38
+ _reconstructTagsForInstancedMeshes(dataParsed, importedContainer);
39
+ _unifyMorphTargetManagerIds(importedContainer, scene);
40
+ // restore existing morph target managers
41
+ scene.morphTargetManagers.push(...curMorphTargetManagers);
42
+ return importedContainer;
43
+ },
44
+ };
45
+ index_1.SceneLoader.RegisterPlugin(customLoader);
46
+ }
47
+ exports.registerCustomCbnBabylonLoaderPlugin = registerCustomCbnBabylonLoaderPlugin;
48
+ function _isMeshInstanceData(data) {
49
+ const hasName = (0, lodash_es_1.isString)(data.name);
50
+ const hasValidTags = !data.tags || (0, lodash_es_1.isString)(data.tags);
51
+ return hasName && hasValidTags;
52
+ }
53
+ function _isMeshData(data) {
54
+ const hasName = (0, lodash_es_1.isString)(data.name);
55
+ const hasValidMaterialId = !data.materialId || (0, lodash_es_1.isString)(data.materialId);
56
+ return hasName && hasValidMaterialId;
57
+ }
58
+ function _isDataWithMeshes(data) {
59
+ return data && (0, lodash_es_1.isArray)(data.meshes);
60
+ }
61
+ /**
62
+ * Internal function that compares the original meshes on a .babylon file with what was loaded,
63
+ * and tags missing materials with respective metadata on respective meshes.
64
+ * @param dataParsed original data
65
+ * @param container loaded data
66
+ */
67
+ function _addMissingMaterialMetadata(dataParsed, container) {
68
+ if (!_isDataWithMeshes(dataParsed))
69
+ return;
70
+ const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
71
+ container.meshes.forEach(importedMesh => {
72
+ var _a, _b;
73
+ const parsedMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.name);
74
+ const materialOnImportedMesh = (_a = importedMesh.material) === null || _a === void 0 ? void 0 : _a.id;
75
+ const materialOnOriginalMesh = parsedMesh === null || parsedMesh === void 0 ? void 0 : parsedMesh.materialId;
76
+ if (materialOnOriginalMesh && materialOnImportedMesh !== materialOnOriginalMesh) {
77
+ (_b = window.Cbn) === null || _b === void 0 ? void 0 : _b.Assets.assertMaterialExists(materialOnOriginalMesh);
78
+ (0, metadata_helper_1.setInternalMetadataValue)(importedMesh, 'deferredMaterial', materialOnOriginalMesh);
79
+ }
80
+ });
81
+ }
82
+ /**
83
+ * Help function for manipulating tags of instances meshes after parsing.
84
+ * Per default babylon attaches the tags of the source mesh to the instance, **but only** if no tags are set for the
85
+ * instanced mesh. If the instanced mesh has dedicated tags set, the ones from the source mesh are **not** copied over.
86
+ * In this case it's not possible to have tags on the source mesh but not on the instance, which is a problem with our
87
+ * tagging system in the viewer and the Combeenation asset editor as well.
88
+ * This function rejects the default tag import algorithm and just copies the tags of the original parsed node without
89
+ * any parent synchronization.
90
+ *
91
+ * @param dataParsed original data
92
+ * @param container loaded data
93
+ */
94
+ function _reconstructTagsForInstancedMeshes(dataParsed, container) {
95
+ if (!_isDataWithMeshes(dataParsed))
96
+ return;
97
+ const validatedMeshes = dataParsed.meshes.filter(_isMeshData);
98
+ container.meshes.forEach(importedMesh => {
99
+ var _a;
100
+ if (importedMesh instanceof index_1.InstancedMesh) {
101
+ // remove all tags from the imported mesh if there are some, since these tags are probably coming from the
102
+ // source mesh, if no tags are set there is no need for further operation though
103
+ const hasTags = (0, tags_helper_1.getTags)(importedMesh);
104
+ if (hasTags) {
105
+ (0, tags_helper_1.deleteAllTags)(importedMesh);
106
+ // get tags of parsed instanced mesh and set them on the imported instanced mesh
107
+ const parsedSourceMesh = validatedMeshes.find(mesh => mesh.name === importedMesh.sourceMesh.name);
108
+ const validatedSourceMeshInstances = (_a = parsedSourceMesh === null || parsedSourceMesh === void 0 ? void 0 : parsedSourceMesh.instances) === null || _a === void 0 ? void 0 : _a.filter(_isMeshInstanceData);
109
+ const parsedInstancedMesh = validatedSourceMeshInstances === null || validatedSourceMeshInstances === void 0 ? void 0 : validatedSourceMeshInstances.find(mesh => mesh.name === importedMesh.name);
110
+ const parsedTags = parsedInstancedMesh === null || parsedInstancedMesh === void 0 ? void 0 : parsedInstancedMesh.tags;
111
+ if (parsedTags) {
112
+ (0, tags_helper_1.setTagsAsString)(importedMesh, parsedTags);
113
+ }
114
+ }
115
+ }
116
+ });
117
+ }
118
+ /**
119
+ * Morph target managers from different assets may receive the same id, which leads to erroneous morph target
120
+ * assignments. We can't change the id, but we can create a clone which then creates a new unique id.
121
+ */
122
+ function _unifyMorphTargetManagerIds(container, scene) {
123
+ [...container.morphTargetManagers].forEach(sourceMTM => {
124
+ const clonedMTM = (0, cloning_helper_1.cloneMorphTargetManager)(sourceMTM, container);
125
+ // clone function adds morph target manager to scene right, which we don't want here as we are only loading the
126
+ // asset container
127
+ scene.removeMorphTargetManager(clonedMTM);
128
+ // original morph target manager with bad id is not needed anymore and can be disposed
129
+ sourceMTM.dispose();
130
+ });
131
+ }
132
132
  //# sourceMappingURL=cbn-custom-babylon-loader-plugin.js.map