@combeenation/3d-viewer 13.0.1 → 14.0.1-rc1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/dist/lib-cjs/buildinfo.json +3 -3
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/dist/lib-cjs/index.d.ts +62 -63
- package/dist/lib-cjs/index.js +94 -95
- package/dist/lib-cjs/index.js.map +1 -1
- package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.d.ts +10 -10
- package/dist/lib-cjs/internal/cbn-custom-babylon-loader-plugin.js +131 -131
- package/dist/lib-cjs/internal/cloning-helper.d.ts +19 -19
- package/dist/lib-cjs/internal/cloning-helper.js +163 -163
- package/dist/lib-cjs/internal/device-helper.d.ts +9 -9
- package/dist/lib-cjs/internal/device-helper.js +24 -24
- package/dist/lib-cjs/internal/geometry-helper.d.ts +21 -21
- package/dist/lib-cjs/internal/geometry-helper.js +145 -145
- package/dist/lib-cjs/internal/metadata-helper.d.ts +26 -26
- package/dist/lib-cjs/internal/metadata-helper.js +50 -50
- package/dist/lib-cjs/internal/paintable-helper.d.ts +40 -40
- package/dist/lib-cjs/internal/paintable-helper.js +286 -286
- package/dist/lib-cjs/internal/tags-helper.d.ts +12 -12
- package/dist/lib-cjs/internal/tags-helper.js +37 -37
- package/dist/lib-cjs/manager/camera-manager.d.ts +110 -51
- package/dist/lib-cjs/manager/camera-manager.js +206 -153
- package/dist/lib-cjs/manager/camera-manager.js.map +1 -1
- package/dist/lib-cjs/manager/debug-manager.d.ts +60 -60
- package/dist/lib-cjs/manager/debug-manager.js +217 -217
- package/dist/lib-cjs/manager/event-manager.d.ts +52 -52
- package/dist/lib-cjs/manager/event-manager.js +71 -71
- package/dist/lib-cjs/manager/gltf-export-manager.d.ts +84 -75
- package/dist/lib-cjs/manager/gltf-export-manager.js +290 -278
- package/dist/lib-cjs/manager/gltf-export-manager.js.map +1 -1
- package/dist/lib-cjs/manager/material-manager.d.ts +35 -35
- package/dist/lib-cjs/manager/material-manager.js +125 -125
- package/dist/lib-cjs/manager/model-manager.d.ts +145 -145
- package/dist/lib-cjs/manager/model-manager.js +382 -382
- package/dist/lib-cjs/manager/parameter-manager.d.ts +210 -210
- package/dist/lib-cjs/manager/parameter-manager.js +514 -514
- package/dist/lib-cjs/manager/scene-manager.d.ts +45 -45
- package/dist/lib-cjs/manager/scene-manager.js +64 -64
- package/dist/lib-cjs/manager/texture-manager.d.ts +12 -12
- package/dist/lib-cjs/manager/texture-manager.js +43 -43
- package/dist/lib-cjs/viewer-error.d.ts +48 -48
- package/dist/lib-cjs/viewer-error.js +60 -60
- package/dist/lib-cjs/viewer.d.ts +115 -117
- package/dist/lib-cjs/viewer.js +217 -221
- package/dist/lib-cjs/viewer.js.map +1 -1
- package/package.json +91 -91
- package/src/buildinfo.json +3 -3
- package/src/dev.ts +47 -47
- package/src/global-types.d.ts +39 -39
- package/src/index.ts +81 -82
- package/src/internal/cbn-custom-babylon-loader-plugin.ts +159 -159
- package/src/internal/cloning-helper.ts +225 -225
- package/src/internal/device-helper.ts +25 -25
- package/src/internal/geometry-helper.ts +181 -181
- package/src/internal/metadata-helper.ts +63 -63
- package/src/internal/paintable-helper.ts +310 -310
- package/src/internal/tags-helper.ts +41 -41
- package/src/manager/camera-manager.ts +365 -236
- package/src/manager/debug-manager.ts +245 -245
- package/src/manager/event-manager.ts +72 -72
- package/src/manager/gltf-export-manager.ts +357 -341
- package/src/manager/material-manager.ts +135 -135
- package/src/manager/model-manager.ts +458 -458
- package/src/manager/parameter-manager.ts +652 -652
- package/src/manager/scene-manager.ts +101 -101
- package/src/manager/texture-manager.ts +32 -32
- package/src/viewer-error.ts +68 -68
- package/src/viewer.ts +290 -296
- package/dist/lib-cjs/manager/screenshot-manager.d.ts +0 -36
- package/dist/lib-cjs/manager/screenshot-manager.js +0 -40
- package/dist/lib-cjs/manager/screenshot-manager.js.map +0 -1
- package/src/manager/screenshot-manager.ts +0 -59
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import { Viewer } from '../index';
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import EventEmitter from 'eventemitter3';
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/**
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* Events that are fired by the viewer
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*/
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export declare enum ViewerEvent {
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/**
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* Requested material is not available in the scene yet and is about to be created
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* @param materialId
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*/
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MaterialCreationStart = "MaterialCreationStart",
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/**
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* Material creation has been finished, that includes:
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* - Load definition from Combeenation server
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* - Load all textures
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* - Compile shader
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* @param materialId
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* @param allMaterialsCreated signalizes that no more materials are currently being created
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*/
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MaterialCreationEnd = "MaterialCreationEnd",
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/**
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* Bounding sphere for autofocusing camera has been calculated.
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* This is used internally for debugging purposes.
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* @param boundingSphere
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*/
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AutofocusStart = "AutofocusStart"
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}
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/**
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* Manager for eventing system, which ATM is only a slim wrapper about the "eventemitter3" library
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*/
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export declare class EventManager {
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protected viewer: Viewer;
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protected _eventEmitter: EventEmitter;
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/** @internal */
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constructor(viewer: Viewer);
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/**
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* Used @internal to fire a viewer event
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*/
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fireEvent(event: ViewerEvent, ...args: any[]): void;
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/**
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* Add listener to certain viewer event
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*/
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addListener(event: ViewerEvent, fn: EventEmitter.ListenerFn): void;
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/**
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* Remove listener to viewer event
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*/
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removeListener(event: ViewerEvent, fn: EventEmitter.ListenerFn): void;
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/**
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* Used @internal to clean eventing sytem before viewer destruction
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*/
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removeAllListeners(event?: ViewerEvent): void;
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}
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import { Viewer } from '../index';
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import EventEmitter from 'eventemitter3';
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/**
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* Events that are fired by the viewer
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*/
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export declare enum ViewerEvent {
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/**
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* Requested material is not available in the scene yet and is about to be created
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* @param materialId
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*/
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MaterialCreationStart = "MaterialCreationStart",
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/**
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* Material creation has been finished, that includes:
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* - Load definition from Combeenation server
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* - Load all textures
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* - Compile shader
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* @param materialId
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* @param allMaterialsCreated signalizes that no more materials are currently being created
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*/
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MaterialCreationEnd = "MaterialCreationEnd",
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/**
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* Bounding sphere for autofocusing camera has been calculated.
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* This is used internally for debugging purposes.
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* @param boundingSphere
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*/
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AutofocusStart = "AutofocusStart"
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}
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/**
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* Manager for eventing system, which ATM is only a slim wrapper about the "eventemitter3" library
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*/
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export declare class EventManager {
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protected viewer: Viewer;
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protected _eventEmitter: EventEmitter;
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/** @internal */
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constructor(viewer: Viewer);
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/**
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* Used @internal to fire a viewer event
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*/
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fireEvent(event: ViewerEvent, ...args: any[]): void;
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/**
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* Add listener to certain viewer event
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*/
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addListener(event: ViewerEvent, fn: EventEmitter.ListenerFn): void;
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/**
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* Remove listener to viewer event
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*/
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removeListener(event: ViewerEvent, fn: EventEmitter.ListenerFn): void;
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/**
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* Used @internal to clean eventing sytem before viewer destruction
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*/
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removeAllListeners(event?: ViewerEvent): void;
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}
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EventManager = exports.ViewerEvent = void 0;
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const eventemitter3_1 = __importDefault(require("eventemitter3"));
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// NOTE: ATM we expose only very few events, due to the following reasons:
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// - Code is generally asynchronous and can be awaited by consumer
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// - We don't want to bloat the code with events that are never used
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/**
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* Events that are fired by the viewer
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*/
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var ViewerEvent;
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(function (ViewerEvent) {
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/**
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* Requested material is not available in the scene yet and is about to be created
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* @param materialId
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*/
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ViewerEvent["MaterialCreationStart"] = "MaterialCreationStart";
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/**
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* Material creation has been finished, that includes:
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* - Load definition from Combeenation server
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* - Load all textures
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* - Compile shader
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* @param materialId
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* @param allMaterialsCreated signalizes that no more materials are currently being created
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*/
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ViewerEvent["MaterialCreationEnd"] = "MaterialCreationEnd";
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/**
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* Bounding sphere for autofocusing camera has been calculated.
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* This is used internally for debugging purposes.
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* @param boundingSphere
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*/
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ViewerEvent["AutofocusStart"] = "AutofocusStart";
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})(ViewerEvent = exports.ViewerEvent || (exports.ViewerEvent = {}));
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/**
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* Manager for eventing system, which ATM is only a slim wrapper about the "eventemitter3" library
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*/
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class EventManager {
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/** @internal */
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constructor(viewer) {
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this.viewer = viewer;
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this._eventEmitter = new eventemitter3_1.default();
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}
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/**
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* Used @internal to fire a viewer event
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*/
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fireEvent(event, ...args) {
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this._eventEmitter.emit(event, ...args);
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}
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* Add listener to certain viewer event
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addListener(event, fn) {
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this._eventEmitter.addListener(event, fn);
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}
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* Remove listener to viewer event
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removeListener(event, fn) {
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this._eventEmitter.removeListener(event, fn);
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}
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* Used @internal to clean eventing sytem before viewer destruction
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removeAllListeners(event) {
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this._eventEmitter.removeAllListeners(event);
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}
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}
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exports.EventManager = EventManager;
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EventManager = exports.ViewerEvent = void 0;
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const eventemitter3_1 = __importDefault(require("eventemitter3"));
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// NOTE: ATM we expose only very few events, due to the following reasons:
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// - Code is generally asynchronous and can be awaited by consumer
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// - We don't want to bloat the code with events that are never used
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/**
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* Events that are fired by the viewer
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*/
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var ViewerEvent;
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(function (ViewerEvent) {
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/**
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* Requested material is not available in the scene yet and is about to be created
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* @param materialId
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*/
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ViewerEvent["MaterialCreationStart"] = "MaterialCreationStart";
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/**
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* Material creation has been finished, that includes:
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* - Load definition from Combeenation server
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* - Load all textures
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* - Compile shader
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* @param materialId
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* @param allMaterialsCreated signalizes that no more materials are currently being created
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*/
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ViewerEvent["MaterialCreationEnd"] = "MaterialCreationEnd";
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/**
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* Bounding sphere for autofocusing camera has been calculated.
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* This is used internally for debugging purposes.
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* @param boundingSphere
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*/
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ViewerEvent["AutofocusStart"] = "AutofocusStart";
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})(ViewerEvent = exports.ViewerEvent || (exports.ViewerEvent = {}));
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/**
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* Manager for eventing system, which ATM is only a slim wrapper about the "eventemitter3" library
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*/
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class EventManager {
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/** @internal */
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constructor(viewer) {
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this.viewer = viewer;
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this._eventEmitter = new eventemitter3_1.default();
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}
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/**
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* Used @internal to fire a viewer event
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fireEvent(event, ...args) {
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this._eventEmitter.emit(event, ...args);
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* Used @internal to clean eventing sytem before viewer destruction
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removeAllListeners(event) {
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}
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}
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exports.EventManager = EventManager;
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//# sourceMappingURL=event-manager.js.map
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*
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*
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*
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*
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*
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* @param
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*
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*
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*
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* @param
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*
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*
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*
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*
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64
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*/
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65
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/**
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67
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*
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68
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*
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69
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-
*/
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protected
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/**
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*
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-
*/
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protected
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-
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1
|
+
import { ExcludedGeometryList, IExportOptions, Material, Node, TransformNode, Viewer } from '../index';
|
|
2
|
+
import type { AnimationGroup } from '@babylonjs/core/Animations/animationGroup';
|
|
3
|
+
/**
|
|
4
|
+
* Manager for gltf export and augmented reality features
|
|
5
|
+
*/
|
|
6
|
+
export declare class GltfExportManager {
|
|
7
|
+
protected viewer: Viewer;
|
|
8
|
+
protected static readonly _EXPORT_ROOT_NAME = "__export_root__";
|
|
9
|
+
protected _maxTextureSize: number;
|
|
10
|
+
/**
|
|
11
|
+
* Animation groups which have been removed from the scene before export for AR and which need to be re-added
|
|
12
|
+
* afterwards.
|
|
13
|
+
*
|
|
14
|
+
* AR does not work on Android (i.e. the modelviewer) when animation groups are present in the scene.
|
|
15
|
+
* See CB-10055 for more details.
|
|
16
|
+
*/
|
|
17
|
+
protected _animationGroupsToRestore: AnimationGroup[];
|
|
18
|
+
/**
|
|
19
|
+
* Defines options for the export.
|
|
20
|
+
* We don't allow the user to overwrite certain settings, since we rely on properties like `removeNoopRootNodes` to
|
|
21
|
+
* stay `true` in order to make the AR export work.
|
|
22
|
+
* We could theoretically allow it if AR optimization is not desired, but this may confuse the user.
|
|
23
|
+
*/
|
|
24
|
+
protected static _gltfExportOptions(optimizeForAR: boolean, excluded?: ExcludedGeometryList): IExportOptions;
|
|
25
|
+
/**
|
|
26
|
+
* Checks if a node should be available in the export
|
|
27
|
+
*/
|
|
28
|
+
protected static _shouldExportNode(node: Node, excluded?: ExcludedGeometryList): boolean;
|
|
29
|
+
/**
|
|
30
|
+
* Creates a clone of the material which should be used for the export.
|
|
31
|
+
* This is mostly required for recreating textures with lower sizes.
|
|
32
|
+
* CAUTION: Material exchanging is not supported for materials that contain certain texture types:
|
|
33
|
+
* - Dynamic textures (Paintables): Cloning dynamic textures doesn't clone the canvas context
|
|
34
|
+
* => so the clone is just empty
|
|
35
|
+
* - Render target textures: Disposing the clone will leave the scene in a "not ready" state
|
|
36
|
+
* => this scenario is not fully analyzed yet, but it's not really worth the effort right now, since this kind of
|
|
37
|
+
* of texture is not really used ATM
|
|
38
|
+
*/
|
|
39
|
+
protected static _exchangeMaterial(material: Material): void;
|
|
40
|
+
/** @internal */
|
|
41
|
+
constructor(viewer: Viewer);
|
|
42
|
+
/**
|
|
43
|
+
* Exports selected nodes to a file.
|
|
44
|
+
* @param filename Optional name of the exported .GLB file.
|
|
45
|
+
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
46
|
+
* is mostly targeting Apples .usdz format.
|
|
47
|
+
* @param excluded Optional list of geometry (meshes, elements, variants,...) to be excluded from the export.
|
|
48
|
+
*/
|
|
49
|
+
exportGlb(filename?: string, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
|
|
50
|
+
/**
|
|
51
|
+
* Exports selected nodes to GLTF. This may result in more than one file, since textures are exported seperately.
|
|
52
|
+
* @param filename Name of the main (text-based) .GLTF file referring to separate texture files.
|
|
53
|
+
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
54
|
+
* is mostly targeting Apples .usdz format.
|
|
55
|
+
* @param excluded Optional list of geometry (meshes, elements, variants,...) to be excluded from the export.
|
|
56
|
+
*/
|
|
57
|
+
exportGltfToFile(filename: string, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
|
|
58
|
+
/**
|
|
59
|
+
* Exports selected nodes to GLB. This results in one binary file.
|
|
60
|
+
* @param filename Name of the main (text-based) .GLTF file referring to seperate texture files.
|
|
61
|
+
* @param optimizeForAR Adjusts the exported GLB so that known issues get automatically fixed, this
|
|
62
|
+
* is mostly targeting Apples .usdz format.
|
|
63
|
+
* @param excluded Optional list of geometry (meshes, elements, variants,...) to be excluded from the export.
|
|
64
|
+
*/
|
|
65
|
+
exportGlbToFile(filename: string, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
|
|
66
|
+
/**
|
|
67
|
+
* Prepares scene for GLB export.
|
|
68
|
+
* This is very important for AR exports, since we have to do a lot of conversions to satisfy Apples .usdz format.
|
|
69
|
+
*/
|
|
70
|
+
protected _exportPreProcess(optimizeForAR: boolean, excluded?: ExcludedGeometryList): Promise<void>;
|
|
71
|
+
/**
|
|
72
|
+
* Cleans up scene after export
|
|
73
|
+
*/
|
|
74
|
+
protected _exportPostProcess(optimizeForAR: boolean): Promise<void>;
|
|
75
|
+
/**
|
|
76
|
+
* Creates a clone of the node which should be used for the export.
|
|
77
|
+
* Also switches to the cloned material if required.
|
|
78
|
+
*/
|
|
79
|
+
protected _prepareNodeForExport(node: Node, clonedParent: TransformNode, excluded?: ExcludedGeometryList): void;
|
|
80
|
+
/**
|
|
81
|
+
* Help function for receiving all nodes that are marked for the export
|
|
82
|
+
*/
|
|
83
|
+
protected _getNodesMarkedForExport(meshesOnly?: boolean): TransformNode[];
|
|
84
|
+
}
|