@combeenation/3d-viewer 12.4.2-rc1 → 12.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +702 -702
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +872 -872
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +215 -215
  29. package/dist/lib-cjs/api/classes/viewer.js +708 -708
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +80 -89
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +300 -311
  42. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  44. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  45. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  46. package/dist/lib-cjs/api/manager/tagManager.js +530 -530
  47. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  48. package/dist/lib-cjs/api/manager/textureLoadManager.js +107 -107
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  50. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  51. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  52. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  53. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  54. package/dist/lib-cjs/api/util/babylonHelper.js +825 -825
  55. package/dist/lib-cjs/api/util/debugHelper.d.ts +9 -9
  56. package/dist/lib-cjs/api/util/debugHelper.js +93 -93
  57. package/dist/lib-cjs/api/util/deviceHelper.d.ts +9 -9
  58. package/dist/lib-cjs/api/util/deviceHelper.js +28 -28
  59. package/dist/lib-cjs/api/util/geometryHelper.d.ts +17 -17
  60. package/dist/lib-cjs/api/util/geometryHelper.js +112 -112
  61. package/dist/lib-cjs/api/util/globalTypes.d.ts +490 -490
  62. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  63. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  64. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  65. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +58 -58
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +228 -228
  67. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  68. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  69. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  70. package/dist/lib-cjs/api/util/structureHelper.js +57 -57
  71. package/dist/lib-cjs/buildinfo.json +3 -3
  72. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  73. package/dist/lib-cjs/index.d.ts +63 -63
  74. package/dist/lib-cjs/index.js +128 -128
  75. package/package.json +93 -92
  76. package/src/api/classes/animationInterface.ts +10 -10
  77. package/src/api/classes/dottedPath.ts +181 -181
  78. package/src/api/classes/element.ts +766 -766
  79. package/src/api/classes/event.ts +457 -457
  80. package/src/api/classes/eventBroadcaster.ts +52 -52
  81. package/src/api/classes/fuzzyMap.ts +21 -21
  82. package/src/api/classes/parameter.ts +686 -686
  83. package/src/api/classes/parameterObservable.ts +73 -73
  84. package/src/api/classes/parameterizable.ts +87 -87
  85. package/src/api/classes/placementAnimation.ts +162 -162
  86. package/src/api/classes/variant.ts +965 -965
  87. package/src/api/classes/variantInstance.ts +123 -123
  88. package/src/api/classes/variantParameterizable.ts +83 -83
  89. package/src/api/classes/viewer.ts +751 -751
  90. package/src/api/classes/viewerError.ts +63 -63
  91. package/src/api/classes/viewerLight.ts +335 -335
  92. package/src/api/internal/debugViewer.ts +90 -90
  93. package/src/api/internal/lensRendering.ts +9 -9
  94. package/src/api/internal/sceneSetup.ts +208 -208
  95. package/src/api/manager/animationManager.ts +143 -143
  96. package/src/api/manager/gltfExportManager.ts +337 -350
  97. package/src/api/manager/sceneManager.ts +134 -134
  98. package/src/api/manager/tagManager.ts +572 -572
  99. package/src/api/manager/textureLoadManager.ts +107 -107
  100. package/src/api/manager/variantInstanceManager.ts +306 -306
  101. package/src/api/store/specStorage.ts +68 -68
  102. package/src/api/util/babylonHelper.ts +915 -915
  103. package/src/api/util/debugHelper.ts +121 -121
  104. package/src/api/util/deviceHelper.ts +31 -31
  105. package/src/api/util/geometryHelper.ts +142 -142
  106. package/src/api/util/globalTypes.ts +566 -566
  107. package/src/api/util/resourceHelper.ts +201 -201
  108. package/src/api/util/sceneLoaderHelper.ts +247 -247
  109. package/src/api/util/stringHelper.ts +30 -30
  110. package/src/api/util/structureHelper.ts +62 -62
  111. package/src/buildinfo.json +3 -3
  112. package/src/dev.ts +70 -70
  113. package/src/index.ts +116 -116
  114. package/src/types.d.ts +49 -49
@@ -1,107 +1,107 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isLoadableTexture } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // textures based CBN image assets are hard to analyse in the inspector, since the asset url is set as name
84
- // with this functionality we try to find these CBN image assets and crop the name accordingly
85
- // => see CB-9558
86
- const isUrl = texture.name.startsWith('https://');
87
- const textureQueryString = '?name=';
88
- const indexOfTextureQueryParam = texture.name.lastIndexOf(textureQueryString);
89
-
90
- if (isUrl && indexOfTextureQueryParam > -1) {
91
- texture.name = texture.name.substring(indexOfTextureQueryParam + textureQueryString.length);
92
- }
93
-
94
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
95
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
96
- // load (i.e. RawTexture2DArray texture type for morph target data storage).
97
- if (!isLoadableTexture(texture) || texture.isReady()) return;
98
-
99
- const noCurrentLoadingTextures = !this._loadingTextures.size;
100
- if (noCurrentLoadingTextures) {
101
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
102
- this.startReadyStatePollingIfNeeded();
103
- }
104
- this._loadingTextures.set(texture.uniqueId, texture);
105
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
106
- }
107
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isLoadableTexture } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // textures based CBN image assets are hard to analyse in the inspector, since the asset url is set as name
84
+ // with this functionality we try to find these CBN image assets and crop the name accordingly
85
+ // => see CB-9558
86
+ const isUrl = texture.name.startsWith('https://');
87
+ const textureQueryString = '?name=';
88
+ const indexOfTextureQueryParam = texture.name.lastIndexOf(textureQueryString);
89
+
90
+ if (isUrl && indexOfTextureQueryParam > -1) {
91
+ texture.name = texture.name.substring(indexOfTextureQueryParam + textureQueryString.length);
92
+ }
93
+
94
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
95
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
96
+ // load (i.e. RawTexture2DArray texture type for morph target data storage).
97
+ if (!isLoadableTexture(texture) || texture.isReady()) return;
98
+
99
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
100
+ if (noCurrentLoadingTextures) {
101
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
102
+ this.startReadyStatePollingIfNeeded();
103
+ }
104
+ this._loadingTextures.set(texture.uniqueId, texture);
105
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
106
+ }
107
+ }