@combeenation/3d-viewer 12.3.0 → 12.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib-cjs/api/classes/variant.js +1 -0
- package/dist/lib-cjs/api/classes/variant.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewer.js +4 -1
- package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
- package/dist/lib-cjs/api/util/globalTypes.d.ts +9 -0
- package/dist/lib-cjs/buildinfo.json +1 -1
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/package.json +4 -1
- package/src/api/classes/variant.ts +1 -0
- package/src/api/classes/viewer.ts +4 -0
- package/src/api/util/globalTypes.ts +9 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@combeenation/3d-viewer",
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-
"version": "12.
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+
"version": "12.4.0",
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"description": "Combeenation 3D Viewer",
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"homepage": "https://github.com/Combeenation/3d-viewer#readme",
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"bugs": {
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@@ -79,7 +79,10 @@
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"webpack-merge": "5.8.0"
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},
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"optionalDependencies": {
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+
"@babylonjs/gui": "6.27.1",
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"@babylonjs/gui-editor": "6.27.1",
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"@babylonjs/inspector": "6.27.1",
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"@babylonjs/materials": "6.27.1",
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"@babylonjs/node-editor": "6.27.1",
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"@babylonjs/node-geometry-editor": "6.27.1"
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},
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@@ -689,6 +689,7 @@ export class Variant extends Parameterizable {
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this.viewer.scene.addCamera(camera);
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});
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this.assetContainer.materials.forEach(material => this.viewer.scene.materials.push(material));
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this.assetContainer.textures.forEach(texture => this.viewer.scene.textures.push(texture));
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this.assetContainer.skeletons.forEach(skeleton => this.viewer.scene.skeletons.push(skeleton));
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this.broadcastEvent(Event.ASSET_LOADING_END, this);
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resolve(this);
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@@ -676,6 +676,10 @@ The inspector can only be used in development builds.`);
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engine.getCaps().maxTextureSize = (sceneJson.engine!.limitTextureSize as LimitTextureSizeConfig).size;
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}
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if (sceneJson.engine?.useParallelShaderCompile === false) {
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engine.getCaps().parallelShaderCompile = undefined;
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}
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const scene = await sceneSetup(engine, sceneJson);
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if (sceneJson.meshPicking) {
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new HighlightLayer('default', scene);
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@@ -204,6 +204,15 @@ type SceneJson = {
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* only as well.
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*/
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limitTextureSize?: LimitTextureSizeConfig | false;
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/**
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* See this forum entry for description of parallel shader compilition effect:
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* https://forum.babylonjs.com/t/scene-flickering-when-turning-off-light/48733.
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* Parallel shading compilition generally improves the speed of material compilition and helps when switching
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* materials while objects are moving (eg: animations).
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* Deactivating parallel shading compilition is benefitial when switching lights and materials in static scenarios.
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* It's activated by default due to compatibility reasons but can be overwritten with this flag.
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*/
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useParallelShaderCompile?: boolean;
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};
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scene: SceneDefinition;
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animations?: AnimationDefinitions;
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