@combeenation/3d-viewer 12.3.0 → 12.4.0-alpha1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib-cjs/api/classes/variant.js +1 -0
- package/dist/lib-cjs/api/classes/variant.js.map +1 -1
- package/dist/lib-cjs/api/classes/viewer.js +4 -1
- package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
- package/dist/lib-cjs/api/util/globalTypes.d.ts +8 -0
- package/dist/lib-cjs/buildinfo.json +1 -1
- package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
- package/package.json +4 -1
- package/src/api/classes/variant.ts +1 -0
- package/src/api/classes/viewer.ts +4 -0
- package/src/api/util/globalTypes.ts +8 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@combeenation/3d-viewer",
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-
"version": "12.
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+
"version": "12.4.0-alpha1",
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"description": "Combeenation 3D Viewer",
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"homepage": "https://github.com/Combeenation/3d-viewer#readme",
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"bugs": {
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@@ -79,7 +79,10 @@
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"webpack-merge": "5.8.0"
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},
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"optionalDependencies": {
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+
"@babylonjs/gui": "6.27.1",
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"@babylonjs/gui-editor": "6.27.1",
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"@babylonjs/inspector": "6.27.1",
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"@babylonjs/materials": "6.27.1",
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"@babylonjs/node-editor": "6.27.1",
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"@babylonjs/node-geometry-editor": "6.27.1"
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},
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@@ -689,6 +689,7 @@ export class Variant extends Parameterizable {
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this.viewer.scene.addCamera(camera);
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});
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this.assetContainer.materials.forEach(material => this.viewer.scene.materials.push(material));
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this.assetContainer.textures.forEach(texture => this.viewer.scene.textures.push(texture));
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this.assetContainer.skeletons.forEach(skeleton => this.viewer.scene.skeletons.push(skeleton));
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this.broadcastEvent(Event.ASSET_LOADING_END, this);
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resolve(this);
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@@ -676,6 +676,10 @@ The inspector can only be used in development builds.`);
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engine.getCaps().maxTextureSize = (sceneJson.engine!.limitTextureSize as LimitTextureSizeConfig).size;
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}
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if (!sceneJson.engine?.useParallelShaderCompile) {
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engine.getCaps().parallelShaderCompile = undefined;
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}
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const scene = await sceneSetup(engine, sceneJson);
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if (sceneJson.meshPicking) {
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new HighlightLayer('default', scene);
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@@ -204,6 +204,14 @@ type SceneJson = {
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* only as well.
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*/
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limitTextureSize?: LimitTextureSizeConfig | false;
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/**
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* See this forum entry for description of parallel shader compilition effect:
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* https://forum.babylonjs.com/t/scene-flickering-when-turning-off-light/48733
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* Having it deactivated tends to be benefitial when switching lights and materials in static scenarios, whereas
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* parallel shading compilition helps when doing these kind of switches while objects are moving (eg: animations).
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* It's deactivated by default but can be overwritten with this flag.
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*/
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useParallelShaderCompile?: boolean;
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};
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scene: SceneDefinition;
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animations?: AnimationDefinitions;
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