@colyseus/uwebsockets-transport 0.16.0-preview.0 → 0.16.0-preview.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -7,19 +7,19 @@
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  <a href="https://npmjs.com/package/colyseus">
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  <img src="https://img.shields.io/npm/dm/colyseus.svg?style=for-the-badge&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAQAAAC1+jfqAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QAAKqNIzIAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAAHdElNRQfjAgETESWYxR33AAAAtElEQVQoz4WQMQrCQBRE38Z0QoTcwF4Qg1h4BO0sxGOk80iCtViksrIQRRBTewWxMI1mbELYjYu+4rPMDPtn12ChMT3gavb4US5Jym0tcBIta3oDHv4Gwmr7nC4QAxBrCdzM2q6XqUnm9m9r59h7Rc0n2pFv24k4ttGMUXW+sGELTJjSr7QDKuqLS6UKFChVWWuFkZw9Z2AAvAirKT+JTlppIRnd6XgaP4goefI2Shj++OnjB3tBmHYK8z9zAAAAJXRFWHRkYXRlOmNyZWF0ZQAyMDE5LTAyLTAxVDE4OjE3OjM3KzAxOjAwGQQixQAAACV0RVh0ZGF0ZTptb2RpZnkAMjAxOS0wMi0wMVQxODoxNzozNyswMTowMGhZmnkAAAAZdEVYdFNvZnR3YXJlAHd3dy5pbmtzY2FwZS5vcmeb7jwaAAAAAElFTkSuQmCC">
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  </a>
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- <a href="https://github.com/colyseus/colyseus/discussions" title="Discuss on Forum">
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- <img src="https://img.shields.io/badge/discuss-on%20forum-brightgreen.svg?style=for-the-badge&colorB=0069b8&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAQAAAC1+jfqAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QAAKqNIzIAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAAHdElNRQfjAgETDROxCNUzAAABB0lEQVQoz4WRvyvEARjGP193CnWRH+dHQmGwKZtFGcSmxHAL400GN95ktIpV2dzlLzDJgsGgGNRdDAzoQueS/PgY3HXHyT3T+/Y87/s89UANBKXBdoZo5J6L4K1K5ZxHfnjnlQUf3bKvkgy57a0r9hS3cXfMO1kWJMza++tj3Ac7/LY343x1NA9cNmYMwnSS/SP8JVFuSJmr44iFqvtmpjhmhBCrOOazCesq6H4P3bPBjFoIBydOk2bUA17I080Es+wSZ51B4DIA2zgjSpYcEe44Js01G0XjRcCU+y4ZMrDeLmfc9EnVd5M/o0VMeu6nJZxWJivLmhyw1WHTvrr2b4+2OFqra+ALwouTMDcqmjMAAAAldEVYdGRhdGU6Y3JlYXRlADIwMTktMDItMDFUMTg6MTM6MTkrMDE6MDAC9f6fAAAAJXRFWHRkYXRlOm1vZGlmeQAyMDE5LTAyLTAxVDE4OjEzOjE5KzAxOjAwc6hGIwAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAAAAASUVORK5CYII=" alt="Discussion forum" />
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- </a>
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  <a href="http://chat.colyseus.io">
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  <img src="https://img.shields.io/discord/525739117951320081.svg?style=for-the-badge&colorB=7581dc&logo=discord&logoColor=white">
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  </a>
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+ <a href="https://github.com/colyseus/colyseus/discussions" title="Discuss on Forum">
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+ <img src="https://img.shields.io/badge/discuss-on%20forum-brightgreen.svg?style=for-the-badge&colorB=0069b8&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAQAAAC1+jfqAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QAAKqNIzIAAAAJcEhZcwAADsQAAA7EAZUrDhsAAAAHdElNRQfjAgETDROxCNUzAAABB0lEQVQoz4WRvyvEARjGP193CnWRH+dHQmGwKZtFGcSmxHAL400GN95ktIpV2dzlLzDJgsGgGNRdDAzoQueS/PgY3HXHyT3T+/Y87/s89UANBKXBdoZo5J6L4K1K5ZxHfnjnlQUf3bKvkgy57a0r9hS3cXfMO1kWJMza++tj3Ac7/LY343x1NA9cNmYMwnSS/SP8JVFuSJmr44iFqvtmpjhmhBCrOOazCesq6H4P3bPBjFoIBydOk2bUA17I080Es+wSZ51B4DIA2zgjSpYcEe44Js01G0XjRcCU+y4ZMrDeLmfc9EnVd5M/o0VMeu6nJZxWJivLmhyw1WHTvrr2b4+2OFqra+ALwouTMDcqmjMAAAAldEVYdGRhdGU6Y3JlYXRlADIwMTktMDItMDFUMTg6MTM6MTkrMDE6MDAC9f6fAAAAJXRFWHRkYXRlOm1vZGlmeQAyMDE5LTAyLTAxVDE4OjEzOjE5KzAxOjAwc6hGIwAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAAAAASUVORK5CYII=" alt="Discussion forum" />
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+ </a>
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  <h3>
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  Multiplayer Framework for Node.js. <br /><a href="https://docs.colyseus.io/">View documentation</a>
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  </h3>
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  </div>
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- Colyseus is an Authoritative Multiplayer Framework for Node.js, with clients
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- available for the Web, Unity3d, Defold, Haxe, and Cocos. ([See official clients](#%EF%B8%8F-official-client-integration))
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+ Colyseus is an Authoritative Multiplayer Framework for Node.js, with SDKs
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+ available for the Web, Unity, Defold, Haxe, Cocos and Construct3. ([See official SDKs](https://docs.colyseus.io/client/))
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  The project focuses on providing synchronizable data structures for realtime and
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  turn-based games, matchmaking, and ease of usage both on the server-side and
@@ -1,4 +1,5 @@
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  /// <reference types="node" />
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+ /// <reference types="node" />
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  import EventEmitter from 'events';
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  import uWebSockets from 'uWebSockets.js';
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  import { Client, ClientState, ISendOptions } from '@colyseus/core';
@@ -24,7 +25,7 @@ export declare class uWebSocketClient implements Client {
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  constructor(id: string, _ref: uWebSocketWrapper);
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  get ref(): uWebSocketWrapper;
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  set ref(_ref: uWebSocketWrapper);
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- sendBytes(type: any, bytes?: any | ISendOptions, options?: ISendOptions): void;
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+ sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;
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  send(messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions): void;
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  enqueueRaw(data: ArrayLike<number>, options?: ISendOptions): void;
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  raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void): void;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/uWebSocketClient.ts"],
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- "sourcesContent": ["import EventEmitter from 'events';\nimport uWebSockets from 'uWebSockets.js';\n\nimport { getMessageBytes, Protocol, Client, ClientState, ISendOptions, logger, debugMessage } from '@colyseus/core';\n\nexport class uWebSocketWrapper extends EventEmitter {\n constructor(public ws: uWebSockets.WebSocket<any>) {\n super();\n }\n}\n\nexport enum ReadyState {\n CONNECTING = 0,\n OPEN = 1,\n CLOSING = 2,\n CLOSED = 3,\n}\n\nexport class uWebSocketClient implements Client {\n public sessionId: string;\n public state: ClientState = ClientState.JOINING;\n public readyState: number = ReadyState.OPEN;\n\n public _enqueuedMessages: any[] = [];\n public _afterNextPatchQueue;\n public _reconnectionToken: string;\n\n constructor(\n public id: string,\n public _ref: uWebSocketWrapper,\n ) {\n this.sessionId = id;\n\n _ref.on('close', () => this.readyState = ReadyState.CLOSED);\n }\n\n get ref() { return this._ref; }\n set ref(_ref: uWebSocketWrapper) {\n this._ref = _ref;\n this.readyState = ReadyState.OPEN;\n }\n\n public sendBytes(type: any, bytes?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send bytes(to %s): '%s' -> %j\", this.sessionId, type, bytes);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA_BYTES, type, undefined, bytes),\n options,\n );\n }\n\n public send(messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send(to %s): '%s' -> %O\", this.sessionId, messageOrType, messageOrOptions);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA, messageOrType, messageOrOptions),\n options,\n );\n }\n\n public enqueueRaw(data: ArrayLike<number>, options?: ISendOptions) {\n // use room's afterNextPatch queue\n if (options?.afterNextPatch) {\n this._afterNextPatchQueue.push([this, arguments]);\n return;\n }\n\n if (this.state === ClientState.JOINING) {\n // sending messages during `onJoin`.\n // - the client-side cannot register \"onMessage\" callbacks at this point.\n // - enqueue the messages to be send after JOIN_ROOM message has been sent\n this._enqueuedMessages.push(data);\n return;\n }\n\n this.raw(data, options);\n }\n\n public raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void) {\n // skip if client not open\n if (this.readyState !== ReadyState.OPEN) {\n return;\n }\n\n this._ref.ws.send(new Uint8Array(data), true, false);\n }\n\n public error(code: number, message: string = '', cb?: (err?: Error) => void) {\n this.raw(getMessageBytes[Protocol.ERROR](code, message));\n cb(); // call imediatelly (just to keep same API as \"ws\" transport)\n }\n\n public leave(code?: number, data?: string) {\n if (this.readyState !== ReadyState.OPEN) {\n // connection already closed. ignore.\n return;\n }\n\n this.readyState = ReadyState.CLOSING;\n\n if (code !== undefined) {\n this._ref.ws.end(code, data);\n\n } else {\n this._ref.ws.close();\n }\n }\n\n public close(code?: number, data?: string) {\n logger.warn('DEPRECATION WARNING: use client.leave() instead of client.close()');\n try {\n throw new Error();\n } catch (e) {\n logger.info(e.stack);\n }\n this.leave(code, data);\n }\n\n public toJSON() {\n return { sessionId: this.sessionId, readyState: this.readyState };\n }\n}\n"],
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+ "sourcesContent": ["import EventEmitter from 'events';\nimport uWebSockets from 'uWebSockets.js';\n\nimport { getMessageBytes, Protocol, Client, ClientState, ISendOptions, logger, debugMessage } from '@colyseus/core';\n\nexport class uWebSocketWrapper extends EventEmitter {\n constructor(public ws: uWebSockets.WebSocket<any>) {\n super();\n }\n}\n\nexport enum ReadyState {\n CONNECTING = 0,\n OPEN = 1,\n CLOSING = 2,\n CLOSED = 3,\n}\n\nexport class uWebSocketClient implements Client {\n public sessionId: string;\n public state: ClientState = ClientState.JOINING;\n public readyState: number = ReadyState.OPEN;\n\n public _enqueuedMessages: any[] = [];\n public _afterNextPatchQueue;\n public _reconnectionToken: string;\n\n constructor(\n public id: string,\n public _ref: uWebSocketWrapper,\n ) {\n this.sessionId = id;\n\n _ref.on('close', () => this.readyState = ReadyState.CLOSED);\n }\n\n get ref() { return this._ref; }\n set ref(_ref: uWebSocketWrapper) {\n this._ref = _ref;\n this.readyState = ReadyState.OPEN;\n }\n\n public sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions) {\n debugMessage(\"send bytes(to %s): '%s' -> %j\", this.sessionId, type, bytes);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA_BYTES, type, undefined, bytes),\n options,\n );\n }\n\n public send(messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send(to %s): '%s' -> %O\", this.sessionId, messageOrType, messageOrOptions);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA, messageOrType, messageOrOptions),\n options,\n );\n }\n\n public enqueueRaw(data: ArrayLike<number>, options?: ISendOptions) {\n // use room's afterNextPatch queue\n if (options?.afterNextPatch) {\n this._afterNextPatchQueue.push([this, arguments]);\n return;\n }\n\n if (this.state === ClientState.JOINING) {\n // sending messages during `onJoin`.\n // - the client-side cannot register \"onMessage\" callbacks at this point.\n // - enqueue the messages to be send after JOIN_ROOM message has been sent\n this._enqueuedMessages.push(data);\n return;\n }\n\n this.raw(data, options);\n }\n\n public raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void) {\n // skip if client not open\n if (this.readyState !== ReadyState.OPEN) {\n return;\n }\n\n this._ref.ws.send(new Uint8Array(data), true, false);\n }\n\n public error(code: number, message: string = '', cb?: (err?: Error) => void) {\n this.raw(getMessageBytes[Protocol.ERROR](code, message));\n cb(); // call imediatelly (just to keep same API as \"ws\" transport)\n }\n\n public leave(code?: number, data?: string) {\n if (this.readyState !== ReadyState.OPEN) {\n // connection already closed. ignore.\n return;\n }\n\n this.readyState = ReadyState.CLOSING;\n\n if (code !== undefined) {\n this._ref.ws.end(code, data);\n\n } else {\n this._ref.ws.close();\n }\n }\n\n public close(code?: number, data?: string) {\n logger.warn('DEPRECATION WARNING: use client.leave() instead of client.close()');\n try {\n throw new Error();\n } catch (e) {\n logger.info(e.stack);\n }\n this.leave(code, data);\n }\n\n public toJSON() {\n return { sessionId: this.sessionId, readyState: this.readyState };\n }\n}\n"],
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  "names": ["EventEmitter", "ReadyState"]
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  }
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/uWebSocketClient.ts"],
4
- "sourcesContent": ["import EventEmitter from 'events';\nimport uWebSockets from 'uWebSockets.js';\n\nimport { getMessageBytes, Protocol, Client, ClientState, ISendOptions, logger, debugMessage } from '@colyseus/core';\n\nexport class uWebSocketWrapper extends EventEmitter {\n constructor(public ws: uWebSockets.WebSocket<any>) {\n super();\n }\n}\n\nexport enum ReadyState {\n CONNECTING = 0,\n OPEN = 1,\n CLOSING = 2,\n CLOSED = 3,\n}\n\nexport class uWebSocketClient implements Client {\n public sessionId: string;\n public state: ClientState = ClientState.JOINING;\n public readyState: number = ReadyState.OPEN;\n\n public _enqueuedMessages: any[] = [];\n public _afterNextPatchQueue;\n public _reconnectionToken: string;\n\n constructor(\n public id: string,\n public _ref: uWebSocketWrapper,\n ) {\n this.sessionId = id;\n\n _ref.on('close', () => this.readyState = ReadyState.CLOSED);\n }\n\n get ref() { return this._ref; }\n set ref(_ref: uWebSocketWrapper) {\n this._ref = _ref;\n this.readyState = ReadyState.OPEN;\n }\n\n public sendBytes(type: any, bytes?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send bytes(to %s): '%s' -> %j\", this.sessionId, type, bytes);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA_BYTES, type, undefined, bytes),\n options,\n );\n }\n\n public send(messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send(to %s): '%s' -> %O\", this.sessionId, messageOrType, messageOrOptions);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA, messageOrType, messageOrOptions),\n options,\n );\n }\n\n public enqueueRaw(data: ArrayLike<number>, options?: ISendOptions) {\n // use room's afterNextPatch queue\n if (options?.afterNextPatch) {\n this._afterNextPatchQueue.push([this, arguments]);\n return;\n }\n\n if (this.state === ClientState.JOINING) {\n // sending messages during `onJoin`.\n // - the client-side cannot register \"onMessage\" callbacks at this point.\n // - enqueue the messages to be send after JOIN_ROOM message has been sent\n this._enqueuedMessages.push(data);\n return;\n }\n\n this.raw(data, options);\n }\n\n public raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void) {\n // skip if client not open\n if (this.readyState !== ReadyState.OPEN) {\n return;\n }\n\n this._ref.ws.send(new Uint8Array(data), true, false);\n }\n\n public error(code: number, message: string = '', cb?: (err?: Error) => void) {\n this.raw(getMessageBytes[Protocol.ERROR](code, message));\n cb(); // call imediatelly (just to keep same API as \"ws\" transport)\n }\n\n public leave(code?: number, data?: string) {\n if (this.readyState !== ReadyState.OPEN) {\n // connection already closed. ignore.\n return;\n }\n\n this.readyState = ReadyState.CLOSING;\n\n if (code !== undefined) {\n this._ref.ws.end(code, data);\n\n } else {\n this._ref.ws.close();\n }\n }\n\n public close(code?: number, data?: string) {\n logger.warn('DEPRECATION WARNING: use client.leave() instead of client.close()');\n try {\n throw new Error();\n } catch (e) {\n logger.info(e.stack);\n }\n this.leave(code, data);\n }\n\n public toJSON() {\n return { sessionId: this.sessionId, readyState: this.readyState };\n }\n}\n"],
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4
+ "sourcesContent": ["import EventEmitter from 'events';\nimport uWebSockets from 'uWebSockets.js';\n\nimport { getMessageBytes, Protocol, Client, ClientState, ISendOptions, logger, debugMessage } from '@colyseus/core';\n\nexport class uWebSocketWrapper extends EventEmitter {\n constructor(public ws: uWebSockets.WebSocket<any>) {\n super();\n }\n}\n\nexport enum ReadyState {\n CONNECTING = 0,\n OPEN = 1,\n CLOSING = 2,\n CLOSED = 3,\n}\n\nexport class uWebSocketClient implements Client {\n public sessionId: string;\n public state: ClientState = ClientState.JOINING;\n public readyState: number = ReadyState.OPEN;\n\n public _enqueuedMessages: any[] = [];\n public _afterNextPatchQueue;\n public _reconnectionToken: string;\n\n constructor(\n public id: string,\n public _ref: uWebSocketWrapper,\n ) {\n this.sessionId = id;\n\n _ref.on('close', () => this.readyState = ReadyState.CLOSED);\n }\n\n get ref() { return this._ref; }\n set ref(_ref: uWebSocketWrapper) {\n this._ref = _ref;\n this.readyState = ReadyState.OPEN;\n }\n\n public sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions) {\n debugMessage(\"send bytes(to %s): '%s' -> %j\", this.sessionId, type, bytes);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA_BYTES, type, undefined, bytes),\n options,\n );\n }\n\n public send(messageOrType: any, messageOrOptions?: any | ISendOptions, options?: ISendOptions) {\n debugMessage(\"send(to %s): '%s' -> %O\", this.sessionId, messageOrType, messageOrOptions);\n\n this.enqueueRaw(\n getMessageBytes.raw(Protocol.ROOM_DATA, messageOrType, messageOrOptions),\n options,\n );\n }\n\n public enqueueRaw(data: ArrayLike<number>, options?: ISendOptions) {\n // use room's afterNextPatch queue\n if (options?.afterNextPatch) {\n this._afterNextPatchQueue.push([this, arguments]);\n return;\n }\n\n if (this.state === ClientState.JOINING) {\n // sending messages during `onJoin`.\n // - the client-side cannot register \"onMessage\" callbacks at this point.\n // - enqueue the messages to be send after JOIN_ROOM message has been sent\n this._enqueuedMessages.push(data);\n return;\n }\n\n this.raw(data, options);\n }\n\n public raw(data: ArrayLike<number>, options?: ISendOptions, cb?: (err?: Error) => void) {\n // skip if client not open\n if (this.readyState !== ReadyState.OPEN) {\n return;\n }\n\n this._ref.ws.send(new Uint8Array(data), true, false);\n }\n\n public error(code: number, message: string = '', cb?: (err?: Error) => void) {\n this.raw(getMessageBytes[Protocol.ERROR](code, message));\n cb(); // call imediatelly (just to keep same API as \"ws\" transport)\n }\n\n public leave(code?: number, data?: string) {\n if (this.readyState !== ReadyState.OPEN) {\n // connection already closed. ignore.\n return;\n }\n\n this.readyState = ReadyState.CLOSING;\n\n if (code !== undefined) {\n this._ref.ws.end(code, data);\n\n } else {\n this._ref.ws.close();\n }\n }\n\n public close(code?: number, data?: string) {\n logger.warn('DEPRECATION WARNING: use client.leave() instead of client.close()');\n try {\n throw new Error();\n } catch (e) {\n logger.info(e.stack);\n }\n this.leave(code, data);\n }\n\n public toJSON() {\n return { sessionId: this.sessionId, readyState: this.readyState };\n }\n}\n"],
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6
6
  "names": ["ReadyState"]
7
7
  }
package/package.json CHANGED
@@ -1,16 +1,13 @@
1
1
  {
2
2
  "name": "@colyseus/uwebsockets-transport",
3
- "version": "0.16.0-preview.0",
3
+ "version": "0.16.0-preview.2",
4
4
  "input": "./src/index.ts",
5
5
  "main": "./build/index.js",
6
6
  "module": "./build/index.mjs",
7
7
  "typings": "./build/index.d.ts",
8
8
  "dependencies": {
9
9
  "uWebSockets.js": "github:uNetworking/uWebSockets.js#v20.43.0",
10
- "@colyseus/core": "^0.16.0-preview.0"
11
- },
12
- "peerDependencies": {
13
- "@colyseus/schema": ">=1.0.0"
10
+ "@colyseus/core": "^0.16.0-preview.1"
14
11
  },
15
12
  "author": "Endel Dreyer",
16
13
  "license": "MIT",