@colyseus/schema 3.0.56 → 3.0.59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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type { Schema } from \"../Schema\";\nimport { TypeContext } from \"../types/TypeContext\";\nimport { $changes, $encoder, $filter, $getByIndex } from \"../types/symbols\";\n\nimport { encode } from \"../encoding/encode\";\nimport type { Iterator } from \"../encoding/decode\";\n\nimport { OPERATION, SWITCH_TO_STRUCTURE, TYPE_ID } from '../encoding/spec';\nimport { Root } from \"./Root\";\n\nimport type { StateView } from \"./StateView\";\nimport type { Metadata } from \"../Metadata\";\nimport type { ChangeSetName, ChangeTree, ChangeTreeList, ChangeTreeNode } from \"./ChangeTree\";\nimport { createChangeTreeList } from \"./ChangeTree\";\n\nexport class Encoder<T extends Schema = any> {\n static BUFFER_SIZE = (typeof(Buffer) !== \"undefined\") && Buffer.poolSize || 8 * 1024; // 8KB\n sharedBuffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n\n context: TypeContext;\n state: T;\n\n root: Root;\n\n constructor(state: T) {\n //\n // Use .cache() here to avoid re-creating a new context for every new room instance.\n //\n // We may need to make this optional in case of dynamically created\n // schemas - which would lead to memory leaks\n //\n this.context = TypeContext.cache(state.constructor as typeof Schema);\n this.root = new Root(this.context);\n\n this.setState(state);\n\n // console.log(\">>>>>>>>>>>>>>>> Encoder types\");\n // this.context.schemas.forEach((id, schema) => {\n // console.log(\"type:\", id, schema.name, Object.keys(schema[Symbol.metadata]));\n // });\n }\n\n protected setState(state: T) {\n this.state = state;\n this.state[$changes].setRoot(this.root);\n }\n\n encode(\n it: Iterator = { offset: 0 },\n view?: StateView,\n buffer = this.sharedBuffer,\n changeSetName: ChangeSetName = \"changes\",\n isEncodeAll = changeSetName === \"allChanges\",\n initialOffset = it.offset // cache current offset in case we need to resize the buffer\n ): Buffer {\n const hasView = (view !== undefined);\n const rootChangeTree = this.state[$changes];\n\n let current: ChangeTreeList | ChangeTreeNode = this.root[changeSetName];\n\n while (current = current.next) {\n const changeTree = current.changeTree;\n\n if (hasView) {\n if (!view.isChangeTreeVisible(changeTree)) {\n // console.log(\"MARK AS INVISIBLE:\", { ref: changeTree.ref.constructor.name, refId: changeTree.refId, raw: changeTree.ref.toJSON() });\n view.invisible.add(changeTree);\n continue; // skip this change tree\n }\n view.invisible.delete(changeTree); // remove from invisible list\n }\n\n const changeSet = changeTree[changeSetName];\n const ref = changeTree.ref;\n\n // TODO: avoid iterating over change tree if no changes were made\n const numChanges = changeSet.operations.length;\n if (numChanges === 0) { continue; }\n\n const ctor = ref.constructor;\n const encoder = ctor[$encoder];\n const filter = ctor[$filter];\n const metadata = ctor[Symbol.metadata];\n\n // skip root `refId` if it's the first change tree\n // (unless it \"hasView\", which will need to revisit the root)\n if (hasView || it.offset > initialOffset || changeTree !== rootChangeTree) {\n buffer[it.offset++] = SWITCH_TO_STRUCTURE & 255;\n encode.number(buffer, changeTree.refId, it);\n }\n\n for (let j = 0; j < numChanges; j++) {\n const fieldIndex = changeSet.operations[j];\n\n if (fieldIndex < 0) {\n // \"pure\" operation without fieldIndex (e.g. CLEAR, REVERSE, etc.)\n // encode and continue early - no need to reach $filter check\n buffer[it.offset++] = Math.abs(fieldIndex) & 255;\n continue;\n }\n\n const operation = (isEncodeAll)\n ? OPERATION.ADD\n : changeTree.indexedOperations[fieldIndex];\n\n //\n // first pass (encodeAll), identify \"filtered\" operations without encoding them\n // they will be encoded per client, based on their view.\n //\n // TODO: how can we optimize filtering out \"encode all\" operations?\n // TODO: avoid checking if no view tags were defined\n //\n if (fieldIndex === undefined || operation === undefined || (filter && !filter(ref, fieldIndex, view))) {\n // console.log(\"ADD AS INVISIBLE:\", fieldIndex, changeTree.ref.constructor.name)\n // view?.invisible.add(changeTree);\n continue;\n }\n\n encoder(this, buffer, changeTree, fieldIndex, operation, it, isEncodeAll, hasView, metadata);\n }\n }\n\n if (it.offset > buffer.byteLength) {\n // we can assume that n + 1 poolSize will suffice given that we are likely done with encoding at this point\n // multiples of poolSize are faster to allocate than arbitrary sizes\n // if we are on an older platform that doesn't implement pooling use 8kb as poolSize (that's the default for node)\n const newSize = Math.ceil(it.offset / (Buffer.poolSize ?? 8 * 1024)) * (Buffer.poolSize ?? 8 * 1024);\n\n console.warn(`@colyseus/schema buffer overflow. Encoded state is higher than default BUFFER_SIZE. Use the following to increase default BUFFER_SIZE:\n\n import { Encoder } from \"@colyseus/schema\";\n Encoder.BUFFER_SIZE = ${Math.round(newSize / 1024)} * 1024; // ${Math.round(newSize / 1024)} KB\n`);\n\n //\n // resize buffer and re-encode (TODO: can we avoid re-encoding here?)\n // -> No we probably can't unless we catch the need for resize before encoding which is likely more computationally expensive than resizing on demand\n //\n buffer = Buffer.alloc(newSize, buffer); // fill with buffer here to memcpy previous encoding steps beyond the initialOffset\n\n // assign resized buffer to local sharedBuffer\n if (buffer === this.sharedBuffer) {\n this.sharedBuffer = buffer;\n }\n\n return this.encode({ offset: initialOffset }, view, buffer, changeSetName, isEncodeAll);\n\n } else {\n\n return buffer.subarray(0, it.offset);\n }\n }\n\n encodeAll(it: Iterator = { offset: 0 }, buffer: Buffer = this.sharedBuffer) {\n return this.encode(it, undefined, buffer, \"allChanges\", true);\n }\n\n encodeAllView(view: StateView, sharedOffset: number, it: Iterator, bytes = this.sharedBuffer) {\n const viewOffset = it.offset;\n\n // try to encode \"filtered\" changes\n this.encode(it, view, bytes, \"allFilteredChanges\", true, viewOffset);\n\n return Buffer.concat([\n bytes.subarray(0, sharedOffset),\n bytes.subarray(viewOffset, it.offset)\n ]);\n }\n\n debugChanges(field: \"changes\" | \"allFilteredChanges\" | \"allChanges\" | \"filteredChanges\") {\n const rootChangeSet = (typeof (field) === \"string\")\n ? this.root[field]\n : field;\n\n let current = rootChangeSet.next;\n while (current) {\n const changeTree = current.changeTree;\n const changeSet = changeTree[field];\n\n const metadata: Metadata = changeTree.ref.constructor[Symbol.metadata];\n console.log(\"->\", { ref: changeTree.ref.constructor.name, refId: changeTree.refId, changes: Object.keys(changeSet).length });\n for (const index in changeSet) {\n const op = changeSet[index];\n console.log(\" ->\", {\n index,\n field: metadata?.[index],\n op: OPERATION[op],\n });\n }\n current = current.next;\n }\n }\n\n encodeView(view: StateView, sharedOffset: number, it: Iterator, bytes = this.sharedBuffer) {\n const viewOffset = it.offset;\n\n // encode visibility changes (add/remove for this view)\n for (const [refId, changes] of view.changes) {\n const changeTree: ChangeTree = this.root.changeTrees[refId];\n\n if (changeTree === undefined) {\n // detached instance, remove from view and skip.\n // console.log(\"detached instance, remove from view and skip.\", refId);\n view.changes.delete(refId);\n continue;\n }\n\n const keys = Object.keys(changes);\n if (keys.length === 0) {\n // FIXME: avoid having empty changes if no changes were made\n // console.log(\"changes.size === 0, skip\", refId, changeTree.ref.constructor.name);\n continue;\n }\n\n const ref = changeTree.ref;\n\n const ctor = ref.constructor;\n const encoder = ctor[$encoder];\n const metadata = ctor[Symbol.metadata];\n\n bytes[it.offset++] = SWITCH_TO_STRUCTURE & 255;\n encode.number(bytes, changeTree.refId, it);\n\n for (let i = 0, numChanges = keys.length; i < numChanges; i++) {\n const index = Number(keys[i]);\n // workaround when using view.add() on item that has been deleted from state (see test \"adding to view item that has been removed from state\")\n const value = changeTree.ref[$getByIndex](index);\n const operation = (value !== undefined && changes[index]) || OPERATION.DELETE;\n\n // isEncodeAll = false\n // hasView = true\n encoder(this, bytes, changeTree, index, operation, it, false, true, metadata);\n }\n }\n\n //\n // TODO: only clear view changes after all views are encoded\n // (to allow re-using StateView's for multiple clients)\n //\n // clear \"view\" changes after encoding\n view.changes.clear();\n\n // try to encode \"filtered\" changes\n this.encode(it, view, bytes, \"filteredChanges\", false, viewOffset);\n\n return Buffer.concat([\n bytes.subarray(0, sharedOffset),\n bytes.subarray(viewOffset, it.offset)\n ]);\n }\n\n discardChanges() {\n // discard shared changes\n let current = this.root.changes.next;\n while (current) {\n current.changeTree.endEncode('changes');\n current = current.next;\n }\n this.root.changes = createChangeTreeList();\n\n // discard filtered changes\n current = this.root.filteredChanges.next;\n while (current) {\n current.changeTree.endEncode('filteredChanges');\n current = current.next;\n }\n this.root.filteredChanges = createChangeTreeList();\n }\n\n tryEncodeTypeId (bytes: Buffer, baseType: typeof Schema, targetType: typeof Schema, it: Iterator) {\n const baseTypeId = this.context.getTypeId(baseType);\n const targetTypeId = this.context.getTypeId(targetType);\n\n if (targetTypeId === undefined) {\n console.warn(`@colyseus/schema WARNING: Class \"${targetType.name}\" is not registered on TypeRegistry - Please either tag the class with @entity or define a @type() field.`);\n return;\n }\n\n if (baseTypeId !== targetTypeId) {\n bytes[it.offset++] = TYPE_ID & 255;\n encode.number(bytes, targetTypeId, it);\n }\n }\n\n get hasChanges() {\n return (\n this.root.changes.length > 0 ||\n this.root.filteredChanges.length > 0\n );\n }\n}\n"]}
1
+ 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type { Schema } from \"../Schema\";\nimport { TypeContext } from \"../types/TypeContext\";\nimport { $changes, $encoder, $filter, $getByIndex } from \"../types/symbols\";\n\nimport { encode } from \"../encoding/encode\";\nimport type { Iterator } from \"../encoding/decode\";\n\nimport { OPERATION, SWITCH_TO_STRUCTURE, TYPE_ID } from '../encoding/spec';\nimport { Root } from \"./Root\";\n\nimport type { StateView } from \"./StateView\";\nimport type { Metadata } from \"../Metadata\";\nimport type { ChangeSetName, ChangeTree, ChangeTreeList, ChangeTreeNode } from \"./ChangeTree\";\nimport { createChangeTreeList } from \"./ChangeTree\";\n\nexport class Encoder<T extends Schema = any> {\n static BUFFER_SIZE = (typeof(Buffer) !== \"undefined\") && Buffer.poolSize || 8 * 1024; // 8KB\n sharedBuffer = Buffer.allocUnsafe(Encoder.BUFFER_SIZE);\n\n context: TypeContext;\n state: T;\n\n root: Root;\n\n constructor(state: T) {\n //\n // Use .cache() here to avoid re-creating a new context for every new room instance.\n //\n // We may need to make this optional in case of dynamically created\n // schemas - which would lead to memory leaks\n //\n this.context = TypeContext.cache(state.constructor as typeof Schema);\n this.root = new Root(this.context);\n\n this.setState(state);\n\n // console.log(\">>>>>>>>>>>>>>>> Encoder types\");\n // this.context.schemas.forEach((id, schema) => {\n // console.log(\"type:\", id, schema.name, Object.keys(schema[Symbol.metadata]));\n // });\n }\n\n protected setState(state: T) {\n this.state = state;\n this.state[$changes].setRoot(this.root);\n }\n\n encode(\n it: Iterator = { offset: 0 },\n view?: StateView,\n buffer = this.sharedBuffer,\n changeSetName: ChangeSetName = \"changes\",\n isEncodeAll = changeSetName === \"allChanges\",\n initialOffset = it.offset // cache current offset in case we need to resize the buffer\n ): Buffer {\n const hasView = (view !== undefined);\n const rootChangeTree = this.state[$changes];\n\n let current: ChangeTreeList | ChangeTreeNode = this.root[changeSetName];\n\n while (current = current.next) {\n const changeTree = (current as ChangeTreeNode).changeTree;\n\n if (hasView) {\n if (!view.isChangeTreeVisible(changeTree)) {\n // console.log(\"MARK AS INVISIBLE:\", { ref: changeTree.ref.constructor.name, refId: changeTree.refId, raw: changeTree.ref.toJSON() });\n view.invisible.add(changeTree);\n continue; // skip this change tree\n }\n view.invisible.delete(changeTree); // remove from invisible list\n }\n\n const changeSet = changeTree[changeSetName];\n const ref = changeTree.ref;\n\n // TODO: avoid iterating over change tree if no changes were made\n const numChanges = changeSet.operations.length;\n if (numChanges === 0) { continue; }\n\n const ctor = ref.constructor;\n const encoder = ctor[$encoder];\n const filter = ctor[$filter];\n const metadata = ctor[Symbol.metadata];\n\n // skip root `refId` if it's the first change tree\n // (unless it \"hasView\", which will need to revisit the root)\n if (hasView || it.offset > initialOffset || changeTree !== rootChangeTree) {\n buffer[it.offset++] = SWITCH_TO_STRUCTURE & 255;\n encode.number(buffer, changeTree.refId, it);\n }\n\n for (let j = 0; j < numChanges; j++) {\n const fieldIndex = changeSet.operations[j];\n\n if (fieldIndex < 0) {\n // \"pure\" operation without fieldIndex (e.g. CLEAR, REVERSE, etc.)\n // encode and continue early - no need to reach $filter check\n buffer[it.offset++] = Math.abs(fieldIndex) & 255;\n continue;\n }\n\n const operation = (isEncodeAll)\n ? OPERATION.ADD\n : changeTree.indexedOperations[fieldIndex];\n\n //\n // first pass (encodeAll), identify \"filtered\" operations without encoding them\n // they will be encoded per client, based on their view.\n //\n // TODO: how can we optimize filtering out \"encode all\" operations?\n // TODO: avoid checking if no view tags were defined\n //\n if (fieldIndex === undefined || operation === undefined || (filter && !filter(ref, fieldIndex, view))) {\n // console.log(\"ADD AS INVISIBLE:\", fieldIndex, changeTree.ref.constructor.name)\n // view?.invisible.add(changeTree);\n continue;\n }\n\n encoder(this, buffer, changeTree, fieldIndex, operation, it, isEncodeAll, hasView, metadata);\n }\n }\n\n if (it.offset > buffer.byteLength) {\n // we can assume that n + 1 poolSize will suffice given that we are likely done with encoding at this point\n // multiples of poolSize are faster to allocate than arbitrary sizes\n // if we are on an older platform that doesn't implement pooling use 8kb as poolSize (that's the default for node)\n const newSize = Math.ceil(it.offset / (Buffer.poolSize ?? 8 * 1024)) * (Buffer.poolSize ?? 8 * 1024);\n\n console.warn(`@colyseus/schema buffer overflow. Encoded state is higher than default BUFFER_SIZE. Use the following to increase default BUFFER_SIZE:\n\n import { Encoder } from \"@colyseus/schema\";\n Encoder.BUFFER_SIZE = ${Math.round(newSize / 1024)} * 1024; // ${Math.round(newSize / 1024)} KB\n`);\n\n //\n // resize buffer and re-encode (TODO: can we avoid re-encoding here?)\n // -> No we probably can't unless we catch the need for resize before encoding which is likely more computationally expensive than resizing on demand\n //\n buffer = Buffer.alloc(newSize, buffer); // fill with buffer here to memcpy previous encoding steps beyond the initialOffset\n\n // assign resized buffer to local sharedBuffer\n if (buffer === this.sharedBuffer) {\n this.sharedBuffer = buffer;\n }\n\n return this.encode({ offset: initialOffset }, view, buffer, changeSetName, isEncodeAll);\n\n } else {\n\n return buffer.subarray(0, it.offset);\n }\n }\n\n encodeAll(it: Iterator = { offset: 0 }, buffer: Buffer = this.sharedBuffer) {\n return this.encode(it, undefined, buffer, \"allChanges\", true);\n }\n\n encodeAllView(view: StateView, sharedOffset: number, it: Iterator, bytes = this.sharedBuffer) {\n const viewOffset = it.offset;\n\n // try to encode \"filtered\" changes\n this.encode(it, view, bytes, \"allFilteredChanges\", true, viewOffset);\n\n return Buffer.concat([\n bytes.subarray(0, sharedOffset),\n bytes.subarray(viewOffset, it.offset)\n ]);\n }\n\n debugChanges(field: \"changes\" | \"allFilteredChanges\" | \"allChanges\" | \"filteredChanges\") {\n const rootChangeSet = (typeof (field) === \"string\")\n ? this.root[field]\n : field;\n\n let current = rootChangeSet.next;\n while (current) {\n const changeTree = current.changeTree;\n const changeSet = changeTree[field];\n\n const metadata: Metadata = changeTree.ref.constructor[Symbol.metadata];\n console.log(\"->\", { ref: changeTree.ref.constructor.name, refId: changeTree.refId, changes: Object.keys(changeSet).length });\n for (const index in changeSet) {\n const op = changeSet[index];\n console.log(\" ->\", {\n index,\n field: metadata?.[index],\n op: OPERATION[op],\n });\n }\n current = current.next;\n }\n }\n\n encodeView(view: StateView, sharedOffset: number, it: Iterator, bytes = this.sharedBuffer) {\n const viewOffset = it.offset;\n\n // encode visibility changes (add/remove for this view)\n for (const [refId, changes] of view.changes) {\n const changeTree: ChangeTree = this.root.changeTrees[refId];\n\n if (changeTree === undefined) {\n // detached instance, remove from view and skip.\n // console.log(\"detached instance, remove from view and skip.\", refId);\n view.changes.delete(refId);\n continue;\n }\n\n const keys = Object.keys(changes);\n if (keys.length === 0) {\n // FIXME: avoid having empty changes if no changes were made\n // console.log(\"changes.size === 0, skip\", refId, changeTree.ref.constructor.name);\n continue;\n }\n\n const ref = changeTree.ref;\n\n const ctor = ref.constructor;\n const encoder = ctor[$encoder];\n const metadata = ctor[Symbol.metadata];\n\n bytes[it.offset++] = SWITCH_TO_STRUCTURE & 255;\n encode.number(bytes, changeTree.refId, it);\n\n for (let i = 0, numChanges = keys.length; i < numChanges; i++) {\n const index = Number(keys[i]);\n // workaround when using view.add() on item that has been deleted from state (see test \"adding to view item that has been removed from state\")\n const value = changeTree.ref[$getByIndex](index);\n const operation = (value !== undefined && changes[index]) || OPERATION.DELETE;\n\n // isEncodeAll = false\n // hasView = true\n encoder(this, bytes, changeTree, index, operation, it, false, true, metadata);\n }\n }\n\n //\n // TODO: only clear view changes after all views are encoded\n // (to allow re-using StateView's for multiple clients)\n //\n // clear \"view\" changes after encoding\n view.changes.clear();\n\n // try to encode \"filtered\" changes\n this.encode(it, view, bytes, \"filteredChanges\", false, viewOffset);\n\n return Buffer.concat([\n bytes.subarray(0, sharedOffset),\n bytes.subarray(viewOffset, it.offset)\n ]);\n }\n\n discardChanges() {\n // discard shared changes\n let current = this.root.changes.next;\n while (current) {\n current.changeTree.endEncode('changes');\n current = current.next;\n }\n this.root.changes = createChangeTreeList();\n\n // discard filtered changes\n current = this.root.filteredChanges.next;\n while (current) {\n current.changeTree.endEncode('filteredChanges');\n current = current.next;\n }\n this.root.filteredChanges = createChangeTreeList();\n }\n\n tryEncodeTypeId (bytes: Buffer, baseType: typeof Schema, targetType: typeof Schema, it: Iterator) {\n const baseTypeId = this.context.getTypeId(baseType);\n const targetTypeId = this.context.getTypeId(targetType);\n\n if (targetTypeId === undefined) {\n console.warn(`@colyseus/schema WARNING: Class \"${targetType.name}\" is not registered on TypeRegistry - Please either tag the class with @entity or define a @type() field.`);\n return;\n }\n\n if (baseTypeId !== targetTypeId) {\n bytes[it.offset++] = TYPE_ID & 255;\n encode.number(bytes, targetTypeId, it);\n }\n }\n\n get hasChanges() {\n return (\n this.root.changes.next !== undefined ||\n this.root.filteredChanges.next !== undefined\n );\n }\n}\n"]}
@@ -17,9 +17,12 @@ export declare class Root {
17
17
  getNextUniqueId(): number;
18
18
  add(changeTree: ChangeTree): boolean;
19
19
  remove(changeTree: ChangeTree): number;
20
- moveToEndOfChanges(changeTree: ChangeTree): void;
21
- moveToEndOfChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void;
20
+ recursivelyMoveNextToParent(changeTree: ChangeTree): void;
21
+ moveNextToParent(changeTree: ChangeTree): void;
22
+ moveNextToParentInChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void;
22
23
  enqueueChangeTree(changeTree: ChangeTree, changeSet: 'changes' | 'filteredChanges' | 'allFilteredChanges' | 'allChanges', queueRootNode?: ChangeTreeNode): void;
23
24
  protected addToChangeTreeList(list: ChangeTreeList, changeTree: ChangeTree): ChangeTreeNode;
25
+ protected updatePositionsAfterRemoval(list: ChangeTreeList, removedPosition: number): void;
26
+ protected updatePositionsAfterMove(list: ChangeTreeList, node: ChangeTreeNode, newPosition: number): void;
24
27
  removeChangeFromChangeSet(changeSetName: ChangeSetName, changeTree: ChangeTree): boolean;
25
28
  }
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Root = void 0;
4
4
  const spec_1 = require("../encoding/spec");
5
5
  const ChangeTree_1 = require("./ChangeTree");
6
+ const symbols_1 = require("../types/symbols");
6
7
  class Root {
7
8
  constructor(types) {
8
9
  this.types = types;
@@ -69,8 +70,8 @@ class Root {
69
70
  this.remove(child);
70
71
  }
71
72
  else if (child.parentChain) {
72
- // re-assigning a child of the same root, move it to the end
73
- this.moveToEndOfChanges(child);
73
+ // re-assigning a child of the same root, move it next to parent
74
+ this.moveNextToParent(child);
74
75
  }
75
76
  }
76
77
  });
@@ -79,34 +80,52 @@ class Root {
79
80
  this.refCount[changeTree.refId] = refCount;
80
81
  //
81
82
  // When losing a reference to an instance, it is best to move the
82
- // ChangeTree to the end of the encoding queue.
83
+ // ChangeTree next to its parent in the encoding queue.
83
84
  //
84
85
  // This way, at decoding time, the instance that contains the
85
86
  // ChangeTree will be available before the ChangeTree itself. If the
86
87
  // containing instance is not available, the Decoder will throw
87
88
  // "refId not found" error.
88
89
  //
89
- this.moveToEndOfChanges(changeTree);
90
- changeTree.forEachChild((child, _) => this.moveToEndOfChanges(child));
90
+ this.recursivelyMoveNextToParent(changeTree);
91
91
  }
92
92
  return refCount;
93
93
  }
94
- moveToEndOfChanges(changeTree) {
94
+ recursivelyMoveNextToParent(changeTree) {
95
+ this.moveNextToParent(changeTree);
96
+ changeTree.forEachChild((child, _) => this.recursivelyMoveNextToParent(child));
97
+ }
98
+ moveNextToParent(changeTree) {
95
99
  if (changeTree.filteredChanges) {
96
- this.moveToEndOfChangeTreeList("filteredChanges", changeTree);
97
- this.moveToEndOfChangeTreeList("allFilteredChanges", changeTree);
100
+ this.moveNextToParentInChangeTreeList("filteredChanges", changeTree);
101
+ this.moveNextToParentInChangeTreeList("allFilteredChanges", changeTree);
98
102
  }
99
103
  else {
100
- this.moveToEndOfChangeTreeList("changes", changeTree);
101
- this.moveToEndOfChangeTreeList("allChanges", changeTree);
104
+ this.moveNextToParentInChangeTreeList("changes", changeTree);
105
+ this.moveNextToParentInChangeTreeList("allChanges", changeTree);
102
106
  }
103
107
  }
104
- moveToEndOfChangeTreeList(changeSetName, changeTree) {
108
+ moveNextToParentInChangeTreeList(changeSetName, changeTree) {
105
109
  const changeSet = this[changeSetName];
106
110
  const node = changeTree[changeSetName].queueRootNode;
107
- if (!node || node === changeSet.tail)
111
+ if (!node)
112
+ return;
113
+ // Find the parent in the linked list
114
+ const parent = changeTree.parent;
115
+ if (!parent || !parent[symbols_1.$changes])
116
+ return;
117
+ const parentNode = parent[symbols_1.$changes][changeSetName]?.queueRootNode;
118
+ if (!parentNode || parentNode === node)
108
119
  return;
109
- // Remove from current position
120
+ // Use cached positions - no iteration needed!
121
+ const parentPosition = parentNode.position;
122
+ const childPosition = node.position;
123
+ // If child is already after parent, no need to move
124
+ if (childPosition > parentPosition)
125
+ return;
126
+ // Child is before parent, so we need to move it after parent
127
+ // This maintains decoding order (parent before child)
128
+ // Remove node from current position
110
129
  if (node.prev) {
111
130
  node.prev.next = node.next;
112
131
  }
@@ -119,16 +138,18 @@ class Root {
119
138
  else {
120
139
  changeSet.tail = node.prev;
121
140
  }
122
- // Add to end
123
- node.prev = changeSet.tail;
124
- node.next = undefined;
125
- if (changeSet.tail) {
126
- changeSet.tail.next = node;
141
+ // Insert node right after parent
142
+ node.prev = parentNode;
143
+ node.next = parentNode.next;
144
+ if (parentNode.next) {
145
+ parentNode.next.prev = node;
127
146
  }
128
147
  else {
129
- changeSet.next = node;
148
+ changeSet.tail = node;
130
149
  }
131
- changeSet.tail = node;
150
+ parentNode.next = node;
151
+ // Update positions after the move
152
+ this.updatePositionsAfterMove(changeSet, node, parentPosition + 1);
132
153
  }
133
154
  enqueueChangeTree(changeTree, changeSet, queueRootNode = changeTree[changeSet].queueRootNode) {
134
155
  // skip
@@ -139,7 +160,12 @@ class Root {
139
160
  changeTree[changeSet].queueRootNode = this.addToChangeTreeList(this[changeSet], changeTree);
140
161
  }
141
162
  addToChangeTreeList(list, changeTree) {
142
- const node = { changeTree, next: undefined, prev: undefined };
163
+ const node = {
164
+ changeTree,
165
+ next: undefined,
166
+ prev: undefined,
167
+ position: list.tail ? list.tail.position + 1 : 0
168
+ };
143
169
  if (!list.next) {
144
170
  list.next = node;
145
171
  list.tail = node;
@@ -149,13 +175,35 @@ class Root {
149
175
  list.tail.next = node;
150
176
  list.tail = node;
151
177
  }
152
- list.length++;
153
178
  return node;
154
179
  }
180
+ updatePositionsAfterRemoval(list, removedPosition) {
181
+ // Update positions for all nodes after the removed position
182
+ let current = list.next;
183
+ let position = 0;
184
+ while (current) {
185
+ if (position >= removedPosition) {
186
+ current.position = position;
187
+ }
188
+ current = current.next;
189
+ position++;
190
+ }
191
+ }
192
+ updatePositionsAfterMove(list, node, newPosition) {
193
+ // Recalculate all positions - this is more reliable than trying to be clever
194
+ let current = list.next;
195
+ let position = 0;
196
+ while (current) {
197
+ current.position = position;
198
+ current = current.next;
199
+ position++;
200
+ }
201
+ }
155
202
  removeChangeFromChangeSet(changeSetName, changeTree) {
156
203
  const changeSet = this[changeSetName];
157
204
  const node = changeTree[changeSetName].queueRootNode;
158
205
  if (node && node.changeTree === changeTree) {
206
+ const removedPosition = node.position;
159
207
  // Remove the node from the linked list
160
208
  if (node.prev) {
161
209
  node.prev.next = node.next;
@@ -169,7 +217,8 @@ class Root {
169
217
  else {
170
218
  changeSet.tail = node.prev;
171
219
  }
172
- changeSet.length--;
220
+ // Update positions for nodes that came after the removed node
221
+ this.updatePositionsAfterRemoval(changeSet, removedPosition);
173
222
  // Clear ChangeTree reference
174
223
  changeTree[changeSetName].queueRootNode = undefined;
175
224
  return true;
@@ -1 +1 @@
1
- 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{ OPERATION } from \"../encoding/spec\";\nimport { TypeContext } from \"../types/TypeContext\";\nimport { ChangeTree, setOperationAtIndex, ChangeTreeList, createChangeTreeList, ChangeSetName, type ChangeTreeNode } from \"./ChangeTree\";\n\nexport class Root {\n protected nextUniqueId: number = 0;\n\n refCount: {[id: number]: number} = {};\n changeTrees: {[refId: number]: ChangeTree} = {};\n\n // all changes\n allChanges: ChangeTreeList = createChangeTreeList();\n allFilteredChanges: ChangeTreeList = createChangeTreeList();// TODO: do not initialize it if filters are not used\n\n // pending changes to be encoded\n changes: ChangeTreeList = createChangeTreeList();\n filteredChanges: ChangeTreeList = createChangeTreeList();// TODO: do not initialize it if filters are not used\n\n constructor(public types: TypeContext) { }\n\n getNextUniqueId() {\n return this.nextUniqueId++;\n }\n\n add(changeTree: ChangeTree) {\n // Assign unique `refId` to changeTree if it doesn't have one yet.\n if (changeTree.refId === undefined) {\n changeTree.refId = this.getNextUniqueId();\n }\n\n const isNewChangeTree = (this.changeTrees[changeTree.refId] === undefined);\n if (isNewChangeTree) { this.changeTrees[changeTree.refId] = changeTree; }\n\n const previousRefCount = this.refCount[changeTree.refId];\n if (previousRefCount === 0) {\n //\n // When a ChangeTree is re-added, it means that it was previously removed.\n // We need to re-add all changes to the `changes` map.\n //\n const ops = changeTree.allChanges.operations;\n let len = ops.length;\n while (len--) {\n changeTree.indexedOperations[ops[len]] = OPERATION.ADD;\n setOperationAtIndex(changeTree.changes, len);\n }\n }\n\n this.refCount[changeTree.refId] = (previousRefCount || 0) + 1;\n\n // console.log(\"ADD\", { refId: changeTree.refId, ref: changeTree.ref.constructor.name, refCount: this.refCount[changeTree.refId], isNewChangeTree });\n\n return isNewChangeTree;\n }\n\n remove(changeTree: ChangeTree) {\n const refCount = (this.refCount[changeTree.refId]) - 1;\n\n // console.log(\"REMOVE\", { refId: changeTree.refId, ref: changeTree.ref.constructor.name, refCount, needRemove: refCount <= 0 });\n\n if (refCount <= 0) {\n //\n // Only remove \"root\" reference if it's the last reference\n //\n changeTree.root = undefined;\n delete this.changeTrees[changeTree.refId];\n\n this.removeChangeFromChangeSet(\"allChanges\", changeTree);\n this.removeChangeFromChangeSet(\"changes\", changeTree);\n\n if (changeTree.filteredChanges) {\n this.removeChangeFromChangeSet(\"allFilteredChanges\", changeTree);\n this.removeChangeFromChangeSet(\"filteredChanges\", changeTree);\n }\n\n this.refCount[changeTree.refId] = 0;\n\n changeTree.forEachChild((child, _) => {\n if (child.removeParent(changeTree.ref)) {\n if ((\n child.parentChain === undefined || // no parent, remove it\n (child.parentChain && this.refCount[child.refId] > 0) // parent is still in use, but has more than one reference, remove it\n )) {\n this.remove(child);\n\n } else if (child.parentChain) {\n // re-assigning a child of the same root, move it to the end\n this.moveToEndOfChanges(child);\n }\n }\n });\n\n } else {\n this.refCount[changeTree.refId] = refCount;\n\n //\n // When losing a reference to an instance, it is best to move the\n // ChangeTree to the end of the encoding queue.\n //\n // This way, at decoding time, the instance that contains the\n // ChangeTree will be available before the ChangeTree itself. If the\n // containing instance is not available, the Decoder will throw\n // \"refId not found\" error.\n //\n this.moveToEndOfChanges(changeTree);\n changeTree.forEachChild((child, _) => this.moveToEndOfChanges(child));\n }\n\n return refCount;\n }\n\n moveToEndOfChanges(changeTree: ChangeTree) {\n if (changeTree.filteredChanges) {\n this.moveToEndOfChangeTreeList(\"filteredChanges\", changeTree);\n this.moveToEndOfChangeTreeList(\"allFilteredChanges\", changeTree);\n } else {\n this.moveToEndOfChangeTreeList(\"changes\", changeTree);\n this.moveToEndOfChangeTreeList(\"allChanges\", changeTree);\n }\n }\n\n moveToEndOfChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void {\n const changeSet = this[changeSetName];\n const node = changeTree[changeSetName].queueRootNode;\n if (!node || node === changeSet.tail) return;\n\n // Remove from current position\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n changeSet.next = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n changeSet.tail = node.prev;\n }\n\n // Add to end\n node.prev = changeSet.tail;\n node.next = undefined;\n\n if (changeSet.tail) {\n changeSet.tail.next = node;\n } else {\n changeSet.next = node;\n }\n\n changeSet.tail = node;\n }\n\n public enqueueChangeTree(\n changeTree: ChangeTree,\n changeSet: 'changes' | 'filteredChanges' | 'allFilteredChanges' | 'allChanges',\n queueRootNode = changeTree[changeSet].queueRootNode\n ) {\n // skip\n if (queueRootNode) { return; }\n\n // Add to linked list if not already present\n changeTree[changeSet].queueRootNode = this.addToChangeTreeList(this[changeSet], changeTree);\n }\n\n protected addToChangeTreeList(list: ChangeTreeList, changeTree: ChangeTree): ChangeTreeNode {\n const node: ChangeTreeNode = { changeTree, next: undefined, prev: undefined };\n\n if (!list.next) {\n list.next = node;\n list.tail = node;\n } else {\n node.prev = list.tail;\n list.tail!.next = node;\n list.tail = node;\n }\n\n list.length++;\n\n return node;\n }\n\n public removeChangeFromChangeSet(changeSetName: ChangeSetName, changeTree: ChangeTree) {\n const changeSet = this[changeSetName];\n const node = changeTree[changeSetName].queueRootNode;\n\n if (node && node.changeTree === changeTree) {\n // Remove the node from the linked list\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n changeSet.next = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n changeSet.tail = node.prev;\n }\n\n changeSet.length--;\n\n // Clear ChangeTree reference\n changeTree[changeSetName].queueRootNode = undefined;\n return true;\n }\n\n return false;\n }\n}\n"]}
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{ OPERATION } from \"../encoding/spec\";\nimport { TypeContext } from \"../types/TypeContext\";\nimport { ChangeTree, setOperationAtIndex, ChangeTreeList, createChangeTreeList, ChangeSetName, type ChangeTreeNode } from \"./ChangeTree\";\nimport { $changes } from \"../types/symbols\";\n\nexport class Root {\n protected nextUniqueId: number = 0;\n\n refCount: {[id: number]: number} = {};\n changeTrees: {[refId: number]: ChangeTree} = {};\n\n // all changes\n allChanges: ChangeTreeList = createChangeTreeList();\n allFilteredChanges: ChangeTreeList = createChangeTreeList();// TODO: do not initialize it if filters are not used\n\n // pending changes to be encoded\n changes: ChangeTreeList = createChangeTreeList();\n filteredChanges: ChangeTreeList = createChangeTreeList();// TODO: do not initialize it if filters are not used\n\n constructor(public types: TypeContext) { }\n\n getNextUniqueId() {\n return this.nextUniqueId++;\n }\n\n add(changeTree: ChangeTree) {\n // Assign unique `refId` to changeTree if it doesn't have one yet.\n if (changeTree.refId === undefined) {\n changeTree.refId = this.getNextUniqueId();\n }\n\n const isNewChangeTree = (this.changeTrees[changeTree.refId] === undefined);\n if (isNewChangeTree) { this.changeTrees[changeTree.refId] = changeTree; }\n\n const previousRefCount = this.refCount[changeTree.refId];\n if (previousRefCount === 0) {\n //\n // When a ChangeTree is re-added, it means that it was previously removed.\n // We need to re-add all changes to the `changes` map.\n //\n const ops = changeTree.allChanges.operations;\n let len = ops.length;\n while (len--) {\n changeTree.indexedOperations[ops[len]] = OPERATION.ADD;\n setOperationAtIndex(changeTree.changes, len);\n }\n }\n\n this.refCount[changeTree.refId] = (previousRefCount || 0) + 1;\n\n // console.log(\"ADD\", { refId: changeTree.refId, ref: changeTree.ref.constructor.name, refCount: this.refCount[changeTree.refId], isNewChangeTree });\n\n return isNewChangeTree;\n }\n\n remove(changeTree: ChangeTree) {\n const refCount = (this.refCount[changeTree.refId]) - 1;\n\n // console.log(\"REMOVE\", { refId: changeTree.refId, ref: changeTree.ref.constructor.name, refCount, needRemove: refCount <= 0 });\n\n if (refCount <= 0) {\n //\n // Only remove \"root\" reference if it's the last reference\n //\n changeTree.root = undefined;\n delete this.changeTrees[changeTree.refId];\n\n this.removeChangeFromChangeSet(\"allChanges\", changeTree);\n this.removeChangeFromChangeSet(\"changes\", changeTree);\n\n if (changeTree.filteredChanges) {\n this.removeChangeFromChangeSet(\"allFilteredChanges\", changeTree);\n this.removeChangeFromChangeSet(\"filteredChanges\", changeTree);\n }\n\n this.refCount[changeTree.refId] = 0;\n\n changeTree.forEachChild((child, _) => {\n if (child.removeParent(changeTree.ref)) {\n if ((\n child.parentChain === undefined || // no parent, remove it\n (child.parentChain && this.refCount[child.refId] > 0) // parent is still in use, but has more than one reference, remove it\n )) {\n this.remove(child);\n\n } else if (child.parentChain) {\n // re-assigning a child of the same root, move it next to parent\n this.moveNextToParent(child);\n }\n }\n });\n\n } else {\n this.refCount[changeTree.refId] = refCount;\n\n //\n // When losing a reference to an instance, it is best to move the\n // ChangeTree next to its parent in the encoding queue.\n //\n // This way, at decoding time, the instance that contains the\n // ChangeTree will be available before the ChangeTree itself. If the\n // containing instance is not available, the Decoder will throw\n // \"refId not found\" error.\n //\n this.recursivelyMoveNextToParent(changeTree);\n }\n\n return refCount;\n }\n\n recursivelyMoveNextToParent(changeTree: ChangeTree) {\n this.moveNextToParent(changeTree);\n changeTree.forEachChild((child, _) => this.recursivelyMoveNextToParent(child));\n }\n\n moveNextToParent(changeTree: ChangeTree) {\n if (changeTree.filteredChanges) {\n this.moveNextToParentInChangeTreeList(\"filteredChanges\", changeTree);\n this.moveNextToParentInChangeTreeList(\"allFilteredChanges\", changeTree);\n } else {\n this.moveNextToParentInChangeTreeList(\"changes\", changeTree);\n this.moveNextToParentInChangeTreeList(\"allChanges\", changeTree);\n }\n }\n\n moveNextToParentInChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void {\n const changeSet = this[changeSetName];\n const node = changeTree[changeSetName].queueRootNode;\n if (!node) return;\n\n // Find the parent in the linked list\n const parent = changeTree.parent;\n if (!parent || !parent[$changes]) return;\n\n const parentNode = parent[$changes][changeSetName]?.queueRootNode;\n if (!parentNode || parentNode === node) return;\n\n // Use cached positions - no iteration needed!\n const parentPosition = parentNode.position;\n const childPosition = node.position;\n\n // If child is already after parent, no need to move\n if (childPosition > parentPosition) return;\n\n // Child is before parent, so we need to move it after parent\n // This maintains decoding order (parent before child)\n\n // Remove node from current position\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n changeSet.next = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n changeSet.tail = node.prev;\n }\n\n // Insert node right after parent\n node.prev = parentNode;\n node.next = parentNode.next;\n\n if (parentNode.next) {\n parentNode.next.prev = node;\n } else {\n changeSet.tail = node;\n }\n\n parentNode.next = node;\n\n // Update positions after the move\n this.updatePositionsAfterMove(changeSet, node, parentPosition + 1);\n }\n\n public enqueueChangeTree(\n changeTree: ChangeTree,\n changeSet: 'changes' | 'filteredChanges' | 'allFilteredChanges' | 'allChanges',\n queueRootNode = changeTree[changeSet].queueRootNode\n ) {\n // skip\n if (queueRootNode) { return; }\n\n // Add to linked list if not already present\n changeTree[changeSet].queueRootNode = this.addToChangeTreeList(this[changeSet], changeTree);\n }\n\n protected addToChangeTreeList(list: ChangeTreeList, changeTree: ChangeTree): ChangeTreeNode {\n const node: ChangeTreeNode = {\n changeTree,\n next: undefined,\n prev: undefined,\n position: list.tail ? list.tail.position + 1 : 0\n };\n\n if (!list.next) {\n list.next = node;\n list.tail = node;\n } else {\n node.prev = list.tail;\n list.tail!.next = node;\n list.tail = node;\n }\n\n return node;\n }\n\n protected updatePositionsAfterRemoval(list: ChangeTreeList, removedPosition: number) {\n // Update positions for all nodes after the removed position\n let current = list.next;\n let position = 0;\n\n while (current) {\n if (position >= removedPosition) {\n current.position = position;\n }\n current = current.next;\n position++;\n }\n }\n\n protected updatePositionsAfterMove(list: ChangeTreeList, node: ChangeTreeNode, newPosition: number) {\n // Recalculate all positions - this is more reliable than trying to be clever\n let current = list.next;\n let position = 0;\n\n while (current) {\n current.position = position;\n current = current.next;\n position++;\n }\n }\n\n public removeChangeFromChangeSet(changeSetName: ChangeSetName, changeTree: ChangeTree) {\n const changeSet = this[changeSetName];\n const node = changeTree[changeSetName].queueRootNode;\n\n if (node && node.changeTree === changeTree) {\n const removedPosition = node.position;\n\n // Remove the node from the linked list\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n changeSet.next = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n changeSet.tail = node.prev;\n }\n\n // Update positions for nodes that came after the removed node\n this.updatePositionsAfterRemoval(changeSet, removedPosition);\n\n // Clear ChangeTree reference\n changeTree[changeSetName].queueRootNode = undefined;\n return true;\n }\n\n return false;\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@colyseus/schema",
3
- "version": "3.0.56",
3
+ "version": "3.0.59",
4
4
  "description": "Binary state serializer with delta encoding for games",
5
5
  "bin": {
6
6
  "schema-codegen": "bin/schema-codegen",
@@ -69,8 +69,7 @@ export class Decoder<T extends Schema = any> {
69
69
  if (!nextRef) {
70
70
  // throw new Error(`"refId" not found: ${nextRefId}`);
71
71
  console.error(`"refId" not found: ${nextRefId}`, { previousRef: ref, previousRefId: this.currentRefId });
72
- console.warn("Please report this to the developers. All refIds =>");
73
- console.warn(Schema.debugRefIdsFromDecoder(this));
72
+ console.warn("Please report this issue to the developers.");
74
73
  this.skipCurrentStructure(bytes, it, totalBytes);
75
74
 
76
75
  } else {
@@ -41,13 +41,13 @@ export interface ChangeTreeNode {
41
41
  changeTree: ChangeTree;
42
42
  next?: ChangeTreeNode;
43
43
  prev?: ChangeTreeNode;
44
+ position: number; // Cached position in the linked list for O(1) lookup
44
45
  }
45
46
 
46
47
  // Linked list for change trees
47
48
  export interface ChangeTreeList {
48
49
  next?: ChangeTreeNode;
49
50
  tail?: ChangeTreeNode;
50
- length: number;
51
51
  }
52
52
 
53
53
  export interface ChangeSet {
@@ -63,7 +63,7 @@ function createChangeSet(queueRootNode?: ChangeTreeNode): ChangeSet {
63
63
 
64
64
  // Linked list helper functions
65
65
  export function createChangeTreeList(): ChangeTreeList {
66
- return { next: undefined, tail: undefined, length: 0 };
66
+ return { next: undefined, tail: undefined };
67
67
  }
68
68
 
69
69
  export function setOperationAtIndex(changeSet: ChangeSet, index: number) {
@@ -211,11 +211,11 @@ export class ChangeTree<T extends Ref = any> {
211
211
  this.forEachChild((child, index) => {
212
212
  if (child.root === root) {
213
213
  //
214
- // re-assigning a child of the same root, move it to the end
215
- // of the changes queue so encoding order is preserved
214
+ // re-assigning a child of the same root, move it next to parent
215
+ // so encoding order is preserved
216
216
  //
217
217
  root.add(child);
218
- root.moveToEndOfChanges(child);
218
+ root.moveNextToParent(child);
219
219
  return;
220
220
  }
221
221
  child.setParent(this.ref, root, index);
@@ -459,10 +459,10 @@ export class ChangeTree<T extends Ref = any> {
459
459
  this.ref[$onEncodeEnd]?.();
460
460
 
461
461
  this.indexedOperations = {};
462
- this.changes = createChangeSet();
462
+ this.changes = createChangeSet(this.changes.queueRootNode);
463
463
 
464
464
  if (this.filteredChanges !== undefined) {
465
- this.filteredChanges = createChangeSet();
465
+ this.filteredChanges = createChangeSet(this.filteredChanges.queueRootNode);
466
466
  }
467
467
 
468
468
  if (discardAll) {
@@ -59,7 +59,7 @@ export class Encoder<T extends Schema = any> {
59
59
  let current: ChangeTreeList | ChangeTreeNode = this.root[changeSetName];
60
60
 
61
61
  while (current = current.next) {
62
- const changeTree = current.changeTree;
62
+ const changeTree = (current as ChangeTreeNode).changeTree;
63
63
 
64
64
  if (hasView) {
65
65
  if (!view.isChangeTreeVisible(changeTree)) {
@@ -284,8 +284,8 @@ export class Encoder<T extends Schema = any> {
284
284
 
285
285
  get hasChanges() {
286
286
  return (
287
- this.root.changes.length > 0 ||
288
- this.root.filteredChanges.length > 0
287
+ this.root.changes.next !== undefined ||
288
+ this.root.filteredChanges.next !== undefined
289
289
  );
290
290
  }
291
291
  }
@@ -1,6 +1,7 @@
1
1
  import { OPERATION } from "../encoding/spec";
2
2
  import { TypeContext } from "../types/TypeContext";
3
3
  import { ChangeTree, setOperationAtIndex, ChangeTreeList, createChangeTreeList, ChangeSetName, type ChangeTreeNode } from "./ChangeTree";
4
+ import { $changes } from "../types/symbols";
4
5
 
5
6
  export class Root {
6
7
  protected nextUniqueId: number = 0;
@@ -83,8 +84,8 @@ export class Root {
83
84
  this.remove(child);
84
85
 
85
86
  } else if (child.parentChain) {
86
- // re-assigning a child of the same root, move it to the end
87
- this.moveToEndOfChanges(child);
87
+ // re-assigning a child of the same root, move it next to parent
88
+ this.moveNextToParent(child);
88
89
  }
89
90
  }
90
91
  });
@@ -94,36 +95,57 @@ export class Root {
94
95
 
95
96
  //
96
97
  // When losing a reference to an instance, it is best to move the
97
- // ChangeTree to the end of the encoding queue.
98
+ // ChangeTree next to its parent in the encoding queue.
98
99
  //
99
100
  // This way, at decoding time, the instance that contains the
100
101
  // ChangeTree will be available before the ChangeTree itself. If the
101
102
  // containing instance is not available, the Decoder will throw
102
103
  // "refId not found" error.
103
104
  //
104
- this.moveToEndOfChanges(changeTree);
105
- changeTree.forEachChild((child, _) => this.moveToEndOfChanges(child));
105
+ this.recursivelyMoveNextToParent(changeTree);
106
106
  }
107
107
 
108
108
  return refCount;
109
109
  }
110
110
 
111
- moveToEndOfChanges(changeTree: ChangeTree) {
111
+ recursivelyMoveNextToParent(changeTree: ChangeTree) {
112
+ this.moveNextToParent(changeTree);
113
+ changeTree.forEachChild((child, _) => this.recursivelyMoveNextToParent(child));
114
+ }
115
+
116
+ moveNextToParent(changeTree: ChangeTree) {
112
117
  if (changeTree.filteredChanges) {
113
- this.moveToEndOfChangeTreeList("filteredChanges", changeTree);
114
- this.moveToEndOfChangeTreeList("allFilteredChanges", changeTree);
118
+ this.moveNextToParentInChangeTreeList("filteredChanges", changeTree);
119
+ this.moveNextToParentInChangeTreeList("allFilteredChanges", changeTree);
115
120
  } else {
116
- this.moveToEndOfChangeTreeList("changes", changeTree);
117
- this.moveToEndOfChangeTreeList("allChanges", changeTree);
121
+ this.moveNextToParentInChangeTreeList("changes", changeTree);
122
+ this.moveNextToParentInChangeTreeList("allChanges", changeTree);
118
123
  }
119
124
  }
120
125
 
121
- moveToEndOfChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void {
126
+ moveNextToParentInChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void {
122
127
  const changeSet = this[changeSetName];
123
128
  const node = changeTree[changeSetName].queueRootNode;
124
- if (!node || node === changeSet.tail) return;
129
+ if (!node) return;
130
+
131
+ // Find the parent in the linked list
132
+ const parent = changeTree.parent;
133
+ if (!parent || !parent[$changes]) return;
134
+
135
+ const parentNode = parent[$changes][changeSetName]?.queueRootNode;
136
+ if (!parentNode || parentNode === node) return;
137
+
138
+ // Use cached positions - no iteration needed!
139
+ const parentPosition = parentNode.position;
140
+ const childPosition = node.position;
125
141
 
126
- // Remove from current position
142
+ // If child is already after parent, no need to move
143
+ if (childPosition > parentPosition) return;
144
+
145
+ // Child is before parent, so we need to move it after parent
146
+ // This maintains decoding order (parent before child)
147
+
148
+ // Remove node from current position
127
149
  if (node.prev) {
128
150
  node.prev.next = node.next;
129
151
  } else {
@@ -136,17 +158,20 @@ export class Root {
136
158
  changeSet.tail = node.prev;
137
159
  }
138
160
 
139
- // Add to end
140
- node.prev = changeSet.tail;
141
- node.next = undefined;
161
+ // Insert node right after parent
162
+ node.prev = parentNode;
163
+ node.next = parentNode.next;
142
164
 
143
- if (changeSet.tail) {
144
- changeSet.tail.next = node;
165
+ if (parentNode.next) {
166
+ parentNode.next.prev = node;
145
167
  } else {
146
- changeSet.next = node;
168
+ changeSet.tail = node;
147
169
  }
148
170
 
149
- changeSet.tail = node;
171
+ parentNode.next = node;
172
+
173
+ // Update positions after the move
174
+ this.updatePositionsAfterMove(changeSet, node, parentPosition + 1);
150
175
  }
151
176
 
152
177
  public enqueueChangeTree(
@@ -162,7 +187,12 @@ export class Root {
162
187
  }
163
188
 
164
189
  protected addToChangeTreeList(list: ChangeTreeList, changeTree: ChangeTree): ChangeTreeNode {
165
- const node: ChangeTreeNode = { changeTree, next: undefined, prev: undefined };
190
+ const node: ChangeTreeNode = {
191
+ changeTree,
192
+ next: undefined,
193
+ prev: undefined,
194
+ position: list.tail ? list.tail.position + 1 : 0
195
+ };
166
196
 
167
197
  if (!list.next) {
168
198
  list.next = node;
@@ -173,16 +203,42 @@ export class Root {
173
203
  list.tail = node;
174
204
  }
175
205
 
176
- list.length++;
177
-
178
206
  return node;
179
207
  }
180
208
 
209
+ protected updatePositionsAfterRemoval(list: ChangeTreeList, removedPosition: number) {
210
+ // Update positions for all nodes after the removed position
211
+ let current = list.next;
212
+ let position = 0;
213
+
214
+ while (current) {
215
+ if (position >= removedPosition) {
216
+ current.position = position;
217
+ }
218
+ current = current.next;
219
+ position++;
220
+ }
221
+ }
222
+
223
+ protected updatePositionsAfterMove(list: ChangeTreeList, node: ChangeTreeNode, newPosition: number) {
224
+ // Recalculate all positions - this is more reliable than trying to be clever
225
+ let current = list.next;
226
+ let position = 0;
227
+
228
+ while (current) {
229
+ current.position = position;
230
+ current = current.next;
231
+ position++;
232
+ }
233
+ }
234
+
181
235
  public removeChangeFromChangeSet(changeSetName: ChangeSetName, changeTree: ChangeTree) {
182
236
  const changeSet = this[changeSetName];
183
237
  const node = changeTree[changeSetName].queueRootNode;
184
238
 
185
239
  if (node && node.changeTree === changeTree) {
240
+ const removedPosition = node.position;
241
+
186
242
  // Remove the node from the linked list
187
243
  if (node.prev) {
188
244
  node.prev.next = node.next;
@@ -196,7 +252,8 @@ export class Root {
196
252
  changeSet.tail = node.prev;
197
253
  }
198
254
 
199
- changeSet.length--;
255
+ // Update positions for nodes that came after the removed node
256
+ this.updatePositionsAfterRemoval(changeSet, removedPosition);
200
257
 
201
258
  // Clear ChangeTree reference
202
259
  changeTree[changeSetName].queueRootNode = undefined;