@colyseus/core 0.18.4 → 0.18.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/build/Debug.cjs +1 -0
  2. package/build/Debug.cjs.map +1 -1
  3. package/build/IPC.cjs +1 -0
  4. package/build/IPC.cjs.map +1 -1
  5. package/build/Logger.cjs +1 -0
  6. package/build/Logger.cjs.map +1 -1
  7. package/build/MatchMaker.cjs +11 -3
  8. package/build/MatchMaker.cjs.map +2 -2
  9. package/build/MatchMaker.mjs +10 -3
  10. package/build/MatchMaker.mjs.map +2 -2
  11. package/build/Protocol.cjs +1 -0
  12. package/build/Protocol.cjs.map +1 -1
  13. package/build/Rewind.cjs +1 -0
  14. package/build/Rewind.cjs.map +1 -1
  15. package/build/Room.cjs +102 -0
  16. package/build/Room.cjs.map +2 -2
  17. package/build/Room.d.ts +57 -0
  18. package/build/Room.mjs +101 -0
  19. package/build/Room.mjs.map +2 -2
  20. package/build/RoomMessages.cjs +1 -0
  21. package/build/RoomMessages.cjs.map +1 -1
  22. package/build/RoomPlugin.cjs +1 -0
  23. package/build/RoomPlugin.cjs.map +1 -1
  24. package/build/Server.cjs +1 -0
  25. package/build/Server.cjs.map +1 -1
  26. package/build/Stats.cjs +1 -0
  27. package/build/Stats.cjs.map +1 -1
  28. package/build/Transport.cjs +39 -0
  29. package/build/Transport.cjs.map +2 -2
  30. package/build/Transport.d.ts +66 -1
  31. package/build/Transport.mjs +37 -1
  32. package/build/Transport.mjs.map +2 -2
  33. package/build/errors/RoomExceptions.cjs +1 -0
  34. package/build/errors/RoomExceptions.cjs.map +1 -1
  35. package/build/errors/SeatReservationError.cjs +1 -0
  36. package/build/errors/SeatReservationError.cjs.map +1 -1
  37. package/build/errors/ServerError.cjs +1 -0
  38. package/build/errors/ServerError.cjs.map +1 -1
  39. package/build/index.cjs +5 -0
  40. package/build/index.cjs.map +2 -2
  41. package/build/index.d.ts +1 -1
  42. package/build/index.mjs +3 -1
  43. package/build/index.mjs.map +2 -2
  44. package/build/input/InputBuffer.cjs +1 -0
  45. package/build/input/InputBuffer.cjs.map +1 -1
  46. package/build/input/RoomInput.cjs +64 -3
  47. package/build/input/RoomInput.cjs.map +2 -2
  48. package/build/input/RoomInput.d.ts +16 -2
  49. package/build/input/RoomInput.mjs +63 -3
  50. package/build/input/RoomInput.mjs.map +2 -2
  51. package/build/input/types.cjs +1 -0
  52. package/build/input/types.cjs.map +1 -1
  53. package/build/internal.cjs +1 -0
  54. package/build/internal.cjs.map +1 -1
  55. package/build/matchmaker/Lobby.cjs +1 -0
  56. package/build/matchmaker/Lobby.cjs.map +1 -1
  57. package/build/matchmaker/LocalDriver/LocalDriver.cjs +1 -0
  58. package/build/matchmaker/LocalDriver/LocalDriver.cjs.map +1 -1
  59. package/build/matchmaker/LocalDriver/Query.cjs +1 -0
  60. package/build/matchmaker/LocalDriver/Query.cjs.map +1 -1
  61. package/build/matchmaker/RegisteredHandler.cjs +1 -0
  62. package/build/matchmaker/RegisteredHandler.cjs.map +1 -1
  63. package/build/matchmaker/controller.cjs +1 -0
  64. package/build/matchmaker/controller.cjs.map +1 -1
  65. package/build/matchmaker/driver.cjs +1 -0
  66. package/build/matchmaker/driver.cjs.map +2 -2
  67. package/build/matchmaker/driver.d.ts +4 -2
  68. package/build/matchmaker/driver.mjs.map +1 -1
  69. package/build/presence/LocalPresence.cjs +1 -0
  70. package/build/presence/LocalPresence.cjs.map +1 -1
  71. package/build/presence/Presence.cjs +1 -0
  72. package/build/presence/Presence.cjs.map +1 -1
  73. package/build/rooms/LobbyRoom.cjs +1 -0
  74. package/build/rooms/LobbyRoom.cjs.map +1 -1
  75. package/build/rooms/QueueRoom.cjs +1 -0
  76. package/build/rooms/QueueRoom.cjs.map +1 -1
  77. package/build/rooms/RelayRoom.cjs +1 -0
  78. package/build/rooms/RelayRoom.cjs.map +1 -1
  79. package/build/router/default_routes.cjs +2 -7
  80. package/build/router/default_routes.cjs.map +2 -2
  81. package/build/router/default_routes.mjs +2 -8
  82. package/build/router/default_routes.mjs.map +2 -2
  83. package/build/router/index.cjs +1 -0
  84. package/build/router/index.cjs.map +1 -1
  85. package/build/router/node.cjs +1 -0
  86. package/build/router/node.cjs.map +1 -1
  87. package/build/serializer/NoneSerializer.cjs +1 -0
  88. package/build/serializer/NoneSerializer.cjs.map +1 -1
  89. package/build/serializer/SchemaSerializer.cjs +98 -0
  90. package/build/serializer/SchemaSerializer.cjs.map +2 -2
  91. package/build/serializer/SchemaSerializer.d.ts +25 -0
  92. package/build/serializer/SchemaSerializer.mjs +98 -1
  93. package/build/serializer/SchemaSerializer.mjs.map +2 -2
  94. package/build/serializer/Serializer.cjs +1 -0
  95. package/build/serializer/Serializer.cjs.map +2 -2
  96. package/build/serializer/Serializer.d.ts +15 -0
  97. package/build/utils/DevMode.cjs +1 -0
  98. package/build/utils/DevMode.cjs.map +1 -1
  99. package/build/utils/Env.cjs +1 -0
  100. package/build/utils/Env.cjs.map +1 -1
  101. package/build/utils/StandardSchema.cjs +1 -0
  102. package/build/utils/StandardSchema.cjs.map +1 -1
  103. package/build/utils/UserSessionIndex.cjs +1 -0
  104. package/build/utils/UserSessionIndex.cjs.map +1 -1
  105. package/build/utils/Utils.cjs +1 -0
  106. package/build/utils/Utils.cjs.map +1 -1
  107. package/build/utils/nanoevents.cjs +1 -0
  108. package/build/utils/nanoevents.cjs.map +1 -1
  109. package/package.json +6 -6
  110. package/src/MatchMaker.ts +20 -3
  111. package/src/Room.ts +122 -0
  112. package/src/Transport.ts +132 -4
  113. package/src/index.ts +1 -1
  114. package/src/input/RoomInput.ts +76 -3
  115. package/src/matchmaker/driver.ts +4 -2
  116. package/src/router/default_routes.ts +2 -8
  117. package/src/serializer/SchemaSerializer.ts +146 -1
  118. package/src/serializer/Serializer.ts +17 -0
@@ -1,3 +1,4 @@
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+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
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  "use strict";
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  var __defProp = Object.defineProperty;
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  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
@@ -27,6 +28,7 @@ var import_shared_types = require("@colyseus/shared-types");
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  var import_Transport = require("../Transport.cjs");
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  var import_schema = require("@colyseus/schema");
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  var import_Debug = require("../Debug.cjs");
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+ var import_Logger = require("../Logger.cjs");
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  var TIMED_PREFIX_SIZE = 8;
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  function buildTimedFrame(encodedBody, sNow, inputSeq) {
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  const schemaPayload = encodedBody.subarray(1);
@@ -48,6 +50,24 @@ function sendClientFrame(client, encodedBody, timing) {
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  client.raw(encodedBody);
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  }
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  }
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+ var UNRELIABLE_HEADER_SIZE = 2;
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+ function stateHasUnreliableFields(context) {
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+ for (const klass of context.schemas.keys()) {
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+ const metadata = klass[Symbol.metadata];
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+ if (metadata === void 0) {
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+ continue;
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+ }
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+ for (let i = 0; i <= metadata[import_schema.$numFields]; i++) {
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+ if (import_schema.Metadata.hasUnreliableAtIndex(metadata, i)) {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+ function canReceiveUnreliable(client) {
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+ return client.state === import_Transport.ClientState.JOINED && client.rawUnreliable !== void 0;
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+ }
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  var SHARED_VIEW = {};
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  var SchemaSerializer = class {
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  constructor() {
@@ -58,13 +78,24 @@ var SchemaSerializer = class {
58
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  // TODO: make this optional. allocating a new buffer for each room may not be always necessary.
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  this.fullEncodeBuffer = new Uint8Array(import_schema.Encoder.BUFFER_SIZE);
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  this.sharedOffsetCache = { offset: 0 };
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+ /** @see {@link Serializer.hasUnreliableFields} */
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+ this.hasUnreliableFields = false;
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+ /** Room-wide counter stamped into every unreliable frame so the client can
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+ * drop reordered datagrams. Wraps at 65536 — see {@link ProtocolModifier.UNRELIABLE}. */
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+ this.unreliableSeq = 0;
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+ /** The `@unreliable`-with-no-datagram-transport warning fires once per room. */
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+ this.warnedNoUnreliableTransport = false;
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  }
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  reset(newState) {
63
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  this.encoder = new import_schema.Encoder(newState);
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  this.hasFilters = this.encoder.context.hasFilters;
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+ this.hasUnreliableFields = stateHasUnreliableFields(this.encoder.context);
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  this.fullEncodeBuffer[0] = import_shared_types.Protocol.ROOM_STATE;
66
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  if (this.hasFilters) {
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  this.encodedViews = /* @__PURE__ */ new Map();
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+ if (this.hasUnreliableFields) {
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+ this.encodedUnreliableViews = /* @__PURE__ */ new Map();
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+ }
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  }
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  }
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  getFullState(client, timing) {
@@ -161,6 +192,73 @@ var SchemaSerializer = class {
161
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  }
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  return true;
163
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  }
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+ /**
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+ * Encode and send the UNRELIABLE channel — the `@unreliable` fields, which
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+ * `applyPatches` never emits. Frames go out via {@link Client.rawUnreliable}
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+ * (a WebTransport datagram); clients whose transport has no unreliable
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+ * channel are skipped entirely.
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+ *
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+ * Runs on its own cadence, independent of `applyPatches`. Only ever called on
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+ * rooms where {@link hasUnreliableFields} is true.
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+ */
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+ applyUnreliablePatches(clients) {
205
+ if (!this.encoder.hasUnreliableChanges) {
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+ return false;
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+ }
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+ this.needFullEncode = true;
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+ if (!clients.some(canReceiveUnreliable)) {
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+ this.warnNoUnreliableTransport(clients);
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+ this.encoder.discardUnreliableChanges();
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+ return false;
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+ }
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+ this.unreliableSeq = this.unreliableSeq + 1 & 65535;
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+ const it = { offset: 1 + UNRELIABLE_HEADER_SIZE };
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+ this.encoder.sharedBuffer[0] = import_shared_types.Protocol.ROOM_STATE_PATCH | import_shared_types.ProtocolModifier.UNRELIABLE;
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+ import_schema.encode.uint16(this.encoder.sharedBuffer, this.unreliableSeq, { offset: 1 });
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+ const encodedChanges = this.encoder.encodeUnreliable(it);
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+ let numClients = clients.length;
220
+ if (!this.hasFilters) {
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+ while (numClients--) {
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+ const client = clients[numClients];
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+ if (canReceiveUnreliable(client)) {
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+ client.rawUnreliable(encodedChanges);
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+ }
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+ }
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+ } else {
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+ const sharedOffset = it.offset;
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+ while (numClients--) {
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+ const client = clients[numClients];
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+ if (!canReceiveUnreliable(client)) {
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+ continue;
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+ }
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+ const view = client.view || SHARED_VIEW;
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+ let encodedView = this.encodedUnreliableViews.get(view);
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+ if (encodedView === void 0) {
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+ encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeUnreliableView(client.view, sharedOffset, it);
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+ this.encodedUnreliableViews.set(view, encodedView);
239
+ }
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+ client.rawUnreliable(encodedView);
241
+ }
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+ this.encodedUnreliableViews.clear();
243
+ }
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+ this.encoder.discardUnreliableChanges();
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+ return true;
246
+ }
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+ /**
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+ * The state declares `@unreliable` fields but not one connected client can
249
+ * receive them — every WebSocket transport lacks a datagram channel. Those
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+ * fields keep their join-time value and never update, which is silent
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+ * otherwise. Warns once per room.
252
+ */
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+ warnNoUnreliableTransport(clients) {
254
+ if (this.warnedNoUnreliableTransport || clients.length === 0) {
255
+ return;
256
+ }
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+ this.warnedNoUnreliableTransport = true;
258
+ import_Logger.logger.warn(
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+ "@colyseus/core: state has @unreliable fields, but no connected client's transport provides an unreliable channel \u2014 those fields will not be patched. Use @colyseus/h3-transport (WebTransport) to enable them."
260
+ );
261
+ }
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  handshake() {
165
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  if (!this.handshakeCache) {
166
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  this.handshakeCache = this.encoder.state && import_schema.Reflection.encode(this.encoder);
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Protocol, ProtocolModifier } from '@colyseus/shared-types';\n\nimport type { PatchTimingContext, Serializer } from './Serializer.ts';\nimport { type Client, type ClientPrivate, ClientState } from '../Transport.ts';\n\nimport { type Iterator, encode, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\n/**\n * Size of the {@link ProtocolModifier.TIMED} prefix that follows the\n * protocol byte:\n * `[uint32 sNow][uint32 inputSeq]`\n *\n * - `sNow` \u2014 server clock as **milliseconds since room start**\n * (`room.clock.elapsedTime`), NOT raw `performance.now()`. A portable,\n * language-agnostic integer (C/C#/Lua have no `performance.now()`); the\n * server's own time-keyed logic uses the SAME `clock.elapsedTime` so the\n * client's reconstructed `serverNow()` stays in phase. Wraps at u32\n * (~49.7 days uptime) \u2014 irrelevant per session. Drives the client clock\n * offset / `serverNow()`.\n * - `inputSeq` \u2014 seq VALUE of the last input CONSUMED into the authoritative\n * state (the input buffer's `ackSeq`, i.e. last-PROCESSED input). Reliable:\n * equals the consumed count (inputs are sequenced implicitly by receive\n * order). Unreliable: the framework wire seq, so a fully-dropped input\n * doesn't make the ack lag the client's sent seq by the lost count. This\n * single number is the canonical reconciliation ack (\"the sequence number\n * of the last input the server processed\"); the client prunes its\n * pending-input buffer against it AND derives RTT from its round-trip\n * (`now \u2212 sendTime(inputSeq)`). No separate received-seq / received-time \u2014\n * RTT-from-the-processed-ack is round-trip-inclusive, which is the standard.\n */\nconst TIMED_PREFIX_SIZE = 8;\n\n/**\n * Construct a per-recipient TIMED buffer:\n * `[code|TIMED][sNow][inputSeq][...schema bytes]`\n *\n * `encodedBody` is the shared encoded buffer whose byte 0 already holds the\n * base protocol code (ROOM_STATE or ROOM_STATE_PATCH); bytes 1.. are the\n * schema payload. We construct a fresh per-client Buffer so the transport\n * never sees a buffer that might mutate between queue and send.\n *\n * Uses the schema `encode.*` helpers to keep the wire layout symmetric with\n * the SDK's `decode.*`-driven reader.\n */\nfunction buildTimedFrame(\n encodedBody: Uint8Array,\n sNow: number,\n inputSeq: number,\n): Buffer {\n const schemaPayload = encodedBody.subarray(1);\n const out = Buffer.allocUnsafe(1 + TIMED_PREFIX_SIZE + schemaPayload.length);\n out[0] = encodedBody[0] | ProtocolModifier.TIMED;\n const it: Iterator = { offset: 1 };\n encode.uint32(out, sNow >>> 0, it); // ms since room start (clock.elapsedTime)\n encode.uint32(out, inputSeq >>> 0, it);\n out.set(schemaPayload, it.offset);\n return out;\n}\n\n/** Seq VALUE of the last input consumed from the client's buffer \u2014 the\n * reconciliation ack (and RTT correlation key). Reliable: equals the consumed\n * count; unreliable: the framework wire seq (so packet loss doesn't skew it).\n * 0 when the room doesn't buffer input. */\nfunction clientProcessedInputSeq(client: Client): number {\n return (client as Client & ClientPrivate)._inputBuffer?.ackSeq ?? 0;\n}\n\n/**\n * Send a per-recipient patch frame: a TIMED-prefixed buffer when `timing` is set,\n * else the shared `encodedBody` passed straight through (no per-client copy). Any\n * `afterNextPatch` frames staged on `client._pendingFrames` are NOT coalesced here\n * \u2014 they go out standalone right after the patch via `Room._flushPendingClientFrames`.\n */\nfunction sendClientFrame(client: Client, encodedBody: Uint8Array, timing?: PatchTimingContext): void {\n if (timing) {\n client.raw(buildTimedFrame(encodedBody, timing.sNow, clientProcessedInputSeq(client)));\n } else {\n client.raw(encodedBody);\n }\n}\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client, timing?: PatchTimingContext) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n const body = (this.hasFilters && client?.view)\n ? this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n )\n : this.fullEncodeCache;\n\n if (timing && client) {\n return buildTimedFrame(body, timing.sNow, clientProcessedInputSeq(client));\n }\n return body;\n }\n\n public applyPatches(clients: Client[], _state?: unknown, timing?: PatchTimingContext) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n const encodedView = this.encoder.encodeView(client.view, sharedOffset, it);\n sendClientFrame(client, encodedView, timing);\n });\n }\n }\n\n // Heartbeat: `defineInput()` rooms still need periodic timing samples\n // to keep client clock offset / RTT estimates fresh during quiet\n // ticks. Emit a TIMED-prefixed ROOM_STATE_PATCH with an empty schema\n // body \u2014 1 byte protocol + 8 bytes prefix.\n // No-op for rooms without `defineInput()` (timing is undefined).\n if (timing) {\n const heartbeatBody = Buffer.from([Protocol.ROOM_STATE_PATCH]);\n for (let i = 0; i < clients.length; i++) {\n const client = clients[i];\n if (client.state !== ClientState.JOINED) continue;\n sendClientFrame(client, heartbeatBody, timing);\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n sendClientFrame(client, encodedChanges, timing);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n sendClientFrame(client, encodedView, timing);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
5
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+ "sourcesContent": ["import { Protocol, ProtocolModifier } from '@colyseus/shared-types';\n\nimport type { PatchTimingContext, Serializer } from './Serializer.ts';\nimport { type Client, type ClientPrivate, ClientState } from '../Transport.ts';\n\nimport { type Iterator, $numFields, encode, Encoder, dumpChanges, Metadata, Reflection, Schema, StateView, TypeContext } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\nimport { logger } from '../Logger.ts';\n\n/**\n * Size of the {@link ProtocolModifier.TIMED} prefix that follows the\n * protocol byte:\n * `[uint32 sNow][uint32 inputSeq]`\n *\n * - `sNow` \u2014 server clock as **milliseconds since room start**\n * (`room.clock.elapsedTime`), NOT raw `performance.now()`. A portable,\n * language-agnostic integer (C/C#/Lua have no `performance.now()`); the\n * server's own time-keyed logic uses the SAME `clock.elapsedTime` so the\n * client's reconstructed `serverNow()` stays in phase. Wraps at u32\n * (~49.7 days uptime) \u2014 irrelevant per session. Drives the client clock\n * offset / `serverNow()`.\n * - `inputSeq` \u2014 seq VALUE of the last input CONSUMED into the authoritative\n * state (the input buffer's `ackSeq`, i.e. last-PROCESSED input). Reliable:\n * equals the consumed count (inputs are sequenced implicitly by receive\n * order). Unreliable: the framework wire seq, so a fully-dropped input\n * doesn't make the ack lag the client's sent seq by the lost count. This\n * single number is the canonical reconciliation ack (\"the sequence number\n * of the last input the server processed\"); the client prunes its\n * pending-input buffer against it AND derives RTT from its round-trip\n * (`now \u2212 sendTime(inputSeq)`). No separate received-seq / received-time \u2014\n * RTT-from-the-processed-ack is round-trip-inclusive, which is the standard.\n */\nconst TIMED_PREFIX_SIZE = 8;\n\n/**\n * Construct a per-recipient TIMED buffer:\n * `[code|TIMED][sNow][inputSeq][...schema bytes]`\n *\n * `encodedBody` is the shared encoded buffer whose byte 0 already holds the\n * base protocol code (ROOM_STATE or ROOM_STATE_PATCH); bytes 1.. are the\n * schema payload. We construct a fresh per-client Buffer so the transport\n * never sees a buffer that might mutate between queue and send.\n *\n * Uses the schema `encode.*` helpers to keep the wire layout symmetric with\n * the SDK's `decode.*`-driven reader.\n */\nfunction buildTimedFrame(\n encodedBody: Uint8Array,\n sNow: number,\n inputSeq: number,\n): Buffer {\n const schemaPayload = encodedBody.subarray(1);\n const out = Buffer.allocUnsafe(1 + TIMED_PREFIX_SIZE + schemaPayload.length);\n out[0] = encodedBody[0] | ProtocolModifier.TIMED;\n const it: Iterator = { offset: 1 };\n encode.uint32(out, sNow >>> 0, it); // ms since room start (clock.elapsedTime)\n encode.uint32(out, inputSeq >>> 0, it);\n out.set(schemaPayload, it.offset);\n return out;\n}\n\n/** Seq VALUE of the last input consumed from the client's buffer \u2014 the\n * reconciliation ack (and RTT correlation key). Reliable: equals the consumed\n * count; unreliable: the framework wire seq (so packet loss doesn't skew it).\n * 0 when the room doesn't buffer input. */\nfunction clientProcessedInputSeq(client: Client): number {\n return (client as Client & ClientPrivate)._inputBuffer?.ackSeq ?? 0;\n}\n\n/**\n * Send a per-recipient patch frame: a TIMED-prefixed buffer when `timing` is set,\n * else the shared `encodedBody` passed straight through (no per-client copy). Any\n * `afterNextPatch` frames staged on `client._pendingFrames` are NOT coalesced here\n * \u2014 they go out standalone right after the patch via `Room._flushPendingClientFrames`.\n */\nfunction sendClientFrame(client: Client, encodedBody: Uint8Array, timing?: PatchTimingContext): void {\n if (timing) {\n client.raw(buildTimedFrame(encodedBody, timing.sNow, clientProcessedInputSeq(client)));\n } else {\n client.raw(encodedBody);\n }\n}\n\n/**\n * Size of the {@link ProtocolModifier.UNRELIABLE} header that follows the\n * protocol byte: `[uint16 seq]`. See {@link ProtocolModifier.UNRELIABLE} for\n * the wrap-safe freshness rule the client applies to `seq`.\n */\nconst UNRELIABLE_HEADER_SIZE = 2;\n\n/**\n * Does any Schema class reachable from the state root declare an `@unreliable`\n * field? Walked once per room, in {@link SchemaSerializer.reset} \u2014 the result\n * gates whether the unreliable channel is wired up at all, so rooms that don't\n * use it never reach any of the code below.\n */\nfunction stateHasUnreliableFields(context: TypeContext): boolean {\n for (const klass of context.schemas.keys()) {\n const metadata = klass[Symbol.metadata];\n if (metadata === undefined) { continue; }\n\n // `$numFields` is the last index, inclusive (matches `Metadata.getFields`).\n for (let i = 0; i <= metadata[$numFields]; i++) {\n if (Metadata.hasUnreliableAtIndex(metadata, i)) { return true; }\n }\n }\n return false;\n}\n\n/** Can this client receive the unreliable channel right now? Its transport\n * exposing {@link Client.rawUnreliable} IS the capability check. */\nfunction canReceiveUnreliable(client: Client): boolean {\n return client.state === ClientState.JOINED && client.rawUnreliable !== undefined;\n}\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n /** @see {@link Serializer.hasUnreliableFields} */\n public hasUnreliableFields: boolean = false;\n\n /** Room-wide counter stamped into every unreliable frame so the client can\n * drop reordered datagrams. Wraps at 65536 \u2014 see {@link ProtocolModifier.UNRELIABLE}. */\n protected unreliableSeq: number = 0;\n\n protected encodedUnreliableViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n /** The `@unreliable`-with-no-datagram-transport warning fires once per room. */\n protected warnedNoUnreliableTransport = false;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n this.hasUnreliableFields = stateHasUnreliableFields(this.encoder.context);\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n\n if (this.hasUnreliableFields) {\n // Separate from `encodedViews`: the two channels encode on independent\n // cadences, so a reliable tick's cache must never be served to one.\n this.encodedUnreliableViews = new Map();\n }\n }\n }\n\n public getFullState(client?: Client, timing?: PatchTimingContext) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n const body = (this.hasFilters && client?.view)\n ? this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n )\n : this.fullEncodeCache;\n\n if (timing && client) {\n return buildTimedFrame(body, timing.sNow, clientProcessedInputSeq(client));\n }\n return body;\n }\n\n public applyPatches(clients: Client[], _state?: unknown, timing?: PatchTimingContext) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n const encodedView = this.encoder.encodeView(client.view, sharedOffset, it);\n sendClientFrame(client, encodedView, timing);\n });\n }\n }\n\n // Heartbeat: `defineInput()` rooms still need periodic timing samples\n // to keep client clock offset / RTT estimates fresh during quiet\n // ticks. 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Frames go out via {@link Client.rawUnreliable}\n * (a WebTransport datagram); clients whose transport has no unreliable\n * channel are skipped entirely.\n *\n * Runs on its own cadence, independent of `applyPatches`. Only ever called on\n * rooms where {@link hasUnreliableFields} is true.\n */\n public applyUnreliablePatches(clients: Client[]): boolean {\n if (!this.encoder.hasUnreliableChanges) { return false; }\n\n // These mutations are visible to `encodeAll`, so the cached full state is\n // stale \u2014 even though `root.changes` (the reliable queue) is empty and\n // `getFullState`'s own guard would therefore miss it.\n this.needFullEncode = true;\n\n if (!clients.some(canReceiveUnreliable)) {\n this.warnNoUnreliableTransport(clients);\n // Drain regardless: the queue is not self-clearing, and an un-discarded\n // tick would grow it without bound.\n this.encoder.discardUnreliableChanges();\n return false;\n }\n\n this.unreliableSeq = (this.unreliableSeq + 1) & 0xFFFF;\n\n // Stamp the header before encoding, as the reliable path does. Safe across\n // a buffer overflow: `Encoder._resizeBuffer` copies the old bytes forward.\n const it: Iterator = { offset: 1 + UNRELIABLE_HEADER_SIZE };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH | ProtocolModifier.UNRELIABLE;\n encode.uint16(this.encoder.sharedBuffer, this.unreliableSeq, { offset: 1 });\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encodeUnreliable(it);\n\n let numClients = clients.length;\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n if (canReceiveUnreliable(client)) { client.rawUnreliable!(encodedChanges); }\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n while (numClients--) {\n const client = clients[numClients];\n if (!canReceiveUnreliable(client)) { continue; }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedUnreliableViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeUnreliableView(client.view, sharedOffset, it);\n this.encodedUnreliableViews.set(view, encodedView);\n }\n\n client.rawUnreliable!(encodedView);\n }\n\n // clear views\n this.encodedUnreliableViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardUnreliableChanges();\n\n return true;\n }\n\n /**\n * The state declares `@unreliable` fields but not one connected client can\n * receive them \u2014 every WebSocket transport lacks a datagram channel. Those\n * fields keep their join-time value and never update, which is silent\n * otherwise. Warns once per room.\n */\n private warnNoUnreliableTransport(clients: Client[]) {\n if (this.warnedNoUnreliableTransport || clients.length === 0) { return; }\n this.warnedNoUnreliableTransport = true;\n logger.warn(\n \"@colyseus/core: state has @unreliable fields, but no connected client's transport\" +\n \" provides an unreliable channel \u2014 those fields will not be patched.\" +\n \" Use @colyseus/h3-transport (WebTransport) to enable them.\"\n );\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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6
6
  "names": ["it"]
7
7
  }
@@ -12,9 +12,34 @@ export declare class SchemaSerializer<T extends Schema> implements Serializer<T>
12
12
  protected fullEncodeCache: Uint8Array;
13
13
  protected sharedOffsetCache: Iterator;
14
14
  protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;
15
+ /** @see {@link Serializer.hasUnreliableFields} */
16
+ hasUnreliableFields: boolean;
17
+ /** Room-wide counter stamped into every unreliable frame so the client can
18
+ * drop reordered datagrams. Wraps at 65536 — see {@link ProtocolModifier.UNRELIABLE}. */
19
+ protected unreliableSeq: number;
20
+ protected encodedUnreliableViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;
21
+ /** The `@unreliable`-with-no-datagram-transport warning fires once per room. */
22
+ protected warnedNoUnreliableTransport: boolean;
15
23
  reset(newState: T & Schema): void;
16
24
  getFullState(client?: Client, timing?: PatchTimingContext): Uint8Array<ArrayBufferLike> | Buffer<ArrayBufferLike>;
17
25
  applyPatches(clients: Client[], _state?: unknown, timing?: PatchTimingContext): boolean;
26
+ /**
27
+ * Encode and send the UNRELIABLE channel — the `@unreliable` fields, which
28
+ * `applyPatches` never emits. Frames go out via {@link Client.rawUnreliable}
29
+ * (a WebTransport datagram); clients whose transport has no unreliable
30
+ * channel are skipped entirely.
31
+ *
32
+ * Runs on its own cadence, independent of `applyPatches`. Only ever called on
33
+ * rooms where {@link hasUnreliableFields} is true.
34
+ */
35
+ applyUnreliablePatches(clients: Client[]): boolean;
36
+ /**
37
+ * The state declares `@unreliable` fields but not one connected client can
38
+ * receive them — every WebSocket transport lacks a datagram channel. Those
39
+ * fields keep their join-time value and never update, which is silent
40
+ * otherwise. Warns once per room.
41
+ */
42
+ private warnNoUnreliableTransport;
18
43
  handshake(): Uint8Array<ArrayBufferLike>;
19
44
  }
20
45
  export {};
@@ -1,8 +1,9 @@
1
1
  // packages/core/src/serializer/SchemaSerializer.ts
2
2
  import { Protocol, ProtocolModifier } from "@colyseus/shared-types";
3
3
  import { ClientState } from "../Transport.mjs";
4
- import { encode, Encoder, dumpChanges, Reflection } from "@colyseus/schema";
4
+ import { $numFields, encode, Encoder, dumpChanges, Metadata, Reflection } from "@colyseus/schema";
5
5
  import { debugPatch } from "../Debug.mjs";
6
+ import { logger } from "../Logger.mjs";
6
7
  var TIMED_PREFIX_SIZE = 8;
7
8
  function buildTimedFrame(encodedBody, sNow, inputSeq) {
8
9
  const schemaPayload = encodedBody.subarray(1);
@@ -24,6 +25,24 @@ function sendClientFrame(client, encodedBody, timing) {
24
25
  client.raw(encodedBody);
25
26
  }
26
27
  }
28
+ var UNRELIABLE_HEADER_SIZE = 2;
29
+ function stateHasUnreliableFields(context) {
30
+ for (const klass of context.schemas.keys()) {
31
+ const metadata = klass[Symbol.metadata];
32
+ if (metadata === void 0) {
33
+ continue;
34
+ }
35
+ for (let i = 0; i <= metadata[$numFields]; i++) {
36
+ if (Metadata.hasUnreliableAtIndex(metadata, i)) {
37
+ return true;
38
+ }
39
+ }
40
+ }
41
+ return false;
42
+ }
43
+ function canReceiveUnreliable(client) {
44
+ return client.state === ClientState.JOINED && client.rawUnreliable !== void 0;
45
+ }
27
46
  var SHARED_VIEW = {};
28
47
  var SchemaSerializer = class {
29
48
  constructor() {
@@ -34,13 +53,24 @@ var SchemaSerializer = class {
34
53
  // TODO: make this optional. allocating a new buffer for each room may not be always necessary.
35
54
  this.fullEncodeBuffer = new Uint8Array(Encoder.BUFFER_SIZE);
36
55
  this.sharedOffsetCache = { offset: 0 };
56
+ /** @see {@link Serializer.hasUnreliableFields} */
57
+ this.hasUnreliableFields = false;
58
+ /** Room-wide counter stamped into every unreliable frame so the client can
59
+ * drop reordered datagrams. Wraps at 65536 — see {@link ProtocolModifier.UNRELIABLE}. */
60
+ this.unreliableSeq = 0;
61
+ /** The `@unreliable`-with-no-datagram-transport warning fires once per room. */
62
+ this.warnedNoUnreliableTransport = false;
37
63
  }
38
64
  reset(newState) {
39
65
  this.encoder = new Encoder(newState);
40
66
  this.hasFilters = this.encoder.context.hasFilters;
67
+ this.hasUnreliableFields = stateHasUnreliableFields(this.encoder.context);
41
68
  this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;
42
69
  if (this.hasFilters) {
43
70
  this.encodedViews = /* @__PURE__ */ new Map();
71
+ if (this.hasUnreliableFields) {
72
+ this.encodedUnreliableViews = /* @__PURE__ */ new Map();
73
+ }
44
74
  }
45
75
  }
46
76
  getFullState(client, timing) {
@@ -137,6 +167,73 @@ var SchemaSerializer = class {
137
167
  }
138
168
  return true;
139
169
  }
170
+ /**
171
+ * Encode and send the UNRELIABLE channel — the `@unreliable` fields, which
172
+ * `applyPatches` never emits. Frames go out via {@link Client.rawUnreliable}
173
+ * (a WebTransport datagram); clients whose transport has no unreliable
174
+ * channel are skipped entirely.
175
+ *
176
+ * Runs on its own cadence, independent of `applyPatches`. Only ever called on
177
+ * rooms where {@link hasUnreliableFields} is true.
178
+ */
179
+ applyUnreliablePatches(clients) {
180
+ if (!this.encoder.hasUnreliableChanges) {
181
+ return false;
182
+ }
183
+ this.needFullEncode = true;
184
+ if (!clients.some(canReceiveUnreliable)) {
185
+ this.warnNoUnreliableTransport(clients);
186
+ this.encoder.discardUnreliableChanges();
187
+ return false;
188
+ }
189
+ this.unreliableSeq = this.unreliableSeq + 1 & 65535;
190
+ const it = { offset: 1 + UNRELIABLE_HEADER_SIZE };
191
+ this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH | ProtocolModifier.UNRELIABLE;
192
+ encode.uint16(this.encoder.sharedBuffer, this.unreliableSeq, { offset: 1 });
193
+ const encodedChanges = this.encoder.encodeUnreliable(it);
194
+ let numClients = clients.length;
195
+ if (!this.hasFilters) {
196
+ while (numClients--) {
197
+ const client = clients[numClients];
198
+ if (canReceiveUnreliable(client)) {
199
+ client.rawUnreliable(encodedChanges);
200
+ }
201
+ }
202
+ } else {
203
+ const sharedOffset = it.offset;
204
+ while (numClients--) {
205
+ const client = clients[numClients];
206
+ if (!canReceiveUnreliable(client)) {
207
+ continue;
208
+ }
209
+ const view = client.view || SHARED_VIEW;
210
+ let encodedView = this.encodedUnreliableViews.get(view);
211
+ if (encodedView === void 0) {
212
+ encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeUnreliableView(client.view, sharedOffset, it);
213
+ this.encodedUnreliableViews.set(view, encodedView);
214
+ }
215
+ client.rawUnreliable(encodedView);
216
+ }
217
+ this.encodedUnreliableViews.clear();
218
+ }
219
+ this.encoder.discardUnreliableChanges();
220
+ return true;
221
+ }
222
+ /**
223
+ * The state declares `@unreliable` fields but not one connected client can
224
+ * receive them — every WebSocket transport lacks a datagram channel. Those
225
+ * fields keep their join-time value and never update, which is silent
226
+ * otherwise. Warns once per room.
227
+ */
228
+ warnNoUnreliableTransport(clients) {
229
+ if (this.warnedNoUnreliableTransport || clients.length === 0) {
230
+ return;
231
+ }
232
+ this.warnedNoUnreliableTransport = true;
233
+ logger.warn(
234
+ "@colyseus/core: state has @unreliable fields, but no connected client's transport provides an unreliable channel \u2014 those fields will not be patched. Use @colyseus/h3-transport (WebTransport) to enable them."
235
+ );
236
+ }
140
237
  handshake() {
141
238
  if (!this.handshakeCache) {
142
239
  this.handshakeCache = this.encoder.state && Reflection.encode(this.encoder);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Protocol, ProtocolModifier } from '@colyseus/shared-types';\n\nimport type { PatchTimingContext, Serializer } from './Serializer.ts';\nimport { type Client, type ClientPrivate, ClientState } from '../Transport.ts';\n\nimport { type Iterator, encode, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\n/**\n * Size of the {@link ProtocolModifier.TIMED} prefix that follows the\n * protocol byte:\n * `[uint32 sNow][uint32 inputSeq]`\n *\n * - `sNow` \u2014 server clock as **milliseconds since room start**\n * (`room.clock.elapsedTime`), NOT raw `performance.now()`. A portable,\n * language-agnostic integer (C/C#/Lua have no `performance.now()`); the\n * server's own time-keyed logic uses the SAME `clock.elapsedTime` so the\n * client's reconstructed `serverNow()` stays in phase. Wraps at u32\n * (~49.7 days uptime) \u2014 irrelevant per session. Drives the client clock\n * offset / `serverNow()`.\n * - `inputSeq` \u2014 seq VALUE of the last input CONSUMED into the authoritative\n * state (the input buffer's `ackSeq`, i.e. last-PROCESSED input). Reliable:\n * equals the consumed count (inputs are sequenced implicitly by receive\n * order). Unreliable: the framework wire seq, so a fully-dropped input\n * doesn't make the ack lag the client's sent seq by the lost count. This\n * single number is the canonical reconciliation ack (\"the sequence number\n * of the last input the server processed\"); the client prunes its\n * pending-input buffer against it AND derives RTT from its round-trip\n * (`now \u2212 sendTime(inputSeq)`). No separate received-seq / received-time \u2014\n * RTT-from-the-processed-ack is round-trip-inclusive, which is the standard.\n */\nconst TIMED_PREFIX_SIZE = 8;\n\n/**\n * Construct a per-recipient TIMED buffer:\n * `[code|TIMED][sNow][inputSeq][...schema bytes]`\n *\n * `encodedBody` is the shared encoded buffer whose byte 0 already holds the\n * base protocol code (ROOM_STATE or ROOM_STATE_PATCH); bytes 1.. are the\n * schema payload. We construct a fresh per-client Buffer so the transport\n * never sees a buffer that might mutate between queue and send.\n *\n * Uses the schema `encode.*` helpers to keep the wire layout symmetric with\n * the SDK's `decode.*`-driven reader.\n */\nfunction buildTimedFrame(\n encodedBody: Uint8Array,\n sNow: number,\n inputSeq: number,\n): Buffer {\n const schemaPayload = encodedBody.subarray(1);\n const out = Buffer.allocUnsafe(1 + TIMED_PREFIX_SIZE + schemaPayload.length);\n out[0] = encodedBody[0] | ProtocolModifier.TIMED;\n const it: Iterator = { offset: 1 };\n encode.uint32(out, sNow >>> 0, it); // ms since room start (clock.elapsedTime)\n encode.uint32(out, inputSeq >>> 0, it);\n out.set(schemaPayload, it.offset);\n return out;\n}\n\n/** Seq VALUE of the last input consumed from the client's buffer \u2014 the\n * reconciliation ack (and RTT correlation key). Reliable: equals the consumed\n * count; unreliable: the framework wire seq (so packet loss doesn't skew it).\n * 0 when the room doesn't buffer input. */\nfunction clientProcessedInputSeq(client: Client): number {\n return (client as Client & ClientPrivate)._inputBuffer?.ackSeq ?? 0;\n}\n\n/**\n * Send a per-recipient patch frame: a TIMED-prefixed buffer when `timing` is set,\n * else the shared `encodedBody` passed straight through (no per-client copy). Any\n * `afterNextPatch` frames staged on `client._pendingFrames` are NOT coalesced here\n * \u2014 they go out standalone right after the patch via `Room._flushPendingClientFrames`.\n */\nfunction sendClientFrame(client: Client, encodedBody: Uint8Array, timing?: PatchTimingContext): void {\n if (timing) {\n client.raw(buildTimedFrame(encodedBody, timing.sNow, clientProcessedInputSeq(client)));\n } else {\n client.raw(encodedBody);\n }\n}\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client, timing?: PatchTimingContext) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n const body = (this.hasFilters && client?.view)\n ? this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n )\n : this.fullEncodeCache;\n\n if (timing && client) {\n return buildTimedFrame(body, timing.sNow, clientProcessedInputSeq(client));\n }\n return body;\n }\n\n public applyPatches(clients: Client[], _state?: unknown, timing?: PatchTimingContext) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n const encodedView = this.encoder.encodeView(client.view, sharedOffset, it);\n sendClientFrame(client, encodedView, timing);\n });\n }\n }\n\n // Heartbeat: `defineInput()` rooms still need periodic timing samples\n // to keep client clock offset / RTT estimates fresh during quiet\n // ticks. Emit a TIMED-prefixed ROOM_STATE_PATCH with an empty schema\n // body \u2014 1 byte protocol + 8 bytes prefix.\n // No-op for rooms without `defineInput()` (timing is undefined).\n if (timing) {\n const heartbeatBody = Buffer.from([Protocol.ROOM_STATE_PATCH]);\n for (let i = 0; i < clients.length; i++) {\n const client = clients[i];\n if (client.state !== ClientState.JOINED) continue;\n sendClientFrame(client, heartbeatBody, timing);\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n sendClientFrame(client, encodedChanges, timing);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n sendClientFrame(client, encodedView, timing);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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+ "sourcesContent": ["import { Protocol, ProtocolModifier } from '@colyseus/shared-types';\n\nimport type { PatchTimingContext, Serializer } from './Serializer.ts';\nimport { type Client, type ClientPrivate, ClientState } from '../Transport.ts';\n\nimport { type Iterator, $numFields, encode, Encoder, dumpChanges, Metadata, Reflection, Schema, StateView, TypeContext } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\nimport { logger } from '../Logger.ts';\n\n/**\n * Size of the {@link ProtocolModifier.TIMED} prefix that follows the\n * protocol byte:\n * `[uint32 sNow][uint32 inputSeq]`\n *\n * - `sNow` \u2014 server clock as **milliseconds since room start**\n * (`room.clock.elapsedTime`), NOT raw `performance.now()`. A portable,\n * language-agnostic integer (C/C#/Lua have no `performance.now()`); the\n * server's own time-keyed logic uses the SAME `clock.elapsedTime` so the\n * client's reconstructed `serverNow()` stays in phase. Wraps at u32\n * (~49.7 days uptime) \u2014 irrelevant per session. Drives the client clock\n * offset / `serverNow()`.\n * - `inputSeq` \u2014 seq VALUE of the last input CONSUMED into the authoritative\n * state (the input buffer's `ackSeq`, i.e. last-PROCESSED input). Reliable:\n * equals the consumed count (inputs are sequenced implicitly by receive\n * order). Unreliable: the framework wire seq, so a fully-dropped input\n * doesn't make the ack lag the client's sent seq by the lost count. This\n * single number is the canonical reconciliation ack (\"the sequence number\n * of the last input the server processed\"); the client prunes its\n * pending-input buffer against it AND derives RTT from its round-trip\n * (`now \u2212 sendTime(inputSeq)`). No separate received-seq / received-time \u2014\n * RTT-from-the-processed-ack is round-trip-inclusive, which is the standard.\n */\nconst TIMED_PREFIX_SIZE = 8;\n\n/**\n * Construct a per-recipient TIMED buffer:\n * `[code|TIMED][sNow][inputSeq][...schema bytes]`\n *\n * `encodedBody` is the shared encoded buffer whose byte 0 already holds the\n * base protocol code (ROOM_STATE or ROOM_STATE_PATCH); bytes 1.. are the\n * schema payload. We construct a fresh per-client Buffer so the transport\n * never sees a buffer that might mutate between queue and send.\n *\n * Uses the schema `encode.*` helpers to keep the wire layout symmetric with\n * the SDK's `decode.*`-driven reader.\n */\nfunction buildTimedFrame(\n encodedBody: Uint8Array,\n sNow: number,\n inputSeq: number,\n): Buffer {\n const schemaPayload = encodedBody.subarray(1);\n const out = Buffer.allocUnsafe(1 + TIMED_PREFIX_SIZE + schemaPayload.length);\n out[0] = encodedBody[0] | ProtocolModifier.TIMED;\n const it: Iterator = { offset: 1 };\n encode.uint32(out, sNow >>> 0, it); // ms since room start (clock.elapsedTime)\n encode.uint32(out, inputSeq >>> 0, it);\n out.set(schemaPayload, it.offset);\n return out;\n}\n\n/** Seq VALUE of the last input consumed from the client's buffer \u2014 the\n * reconciliation ack (and RTT correlation key). Reliable: equals the consumed\n * count; unreliable: the framework wire seq (so packet loss doesn't skew it).\n * 0 when the room doesn't buffer input. */\nfunction clientProcessedInputSeq(client: Client): number {\n return (client as Client & ClientPrivate)._inputBuffer?.ackSeq ?? 0;\n}\n\n/**\n * Send a per-recipient patch frame: a TIMED-prefixed buffer when `timing` is set,\n * else the shared `encodedBody` passed straight through (no per-client copy). Any\n * `afterNextPatch` frames staged on `client._pendingFrames` are NOT coalesced here\n * \u2014 they go out standalone right after the patch via `Room._flushPendingClientFrames`.\n */\nfunction sendClientFrame(client: Client, encodedBody: Uint8Array, timing?: PatchTimingContext): void {\n if (timing) {\n client.raw(buildTimedFrame(encodedBody, timing.sNow, clientProcessedInputSeq(client)));\n } else {\n client.raw(encodedBody);\n }\n}\n\n/**\n * Size of the {@link ProtocolModifier.UNRELIABLE} header that follows the\n * protocol byte: `[uint16 seq]`. See {@link ProtocolModifier.UNRELIABLE} for\n * the wrap-safe freshness rule the client applies to `seq`.\n */\nconst UNRELIABLE_HEADER_SIZE = 2;\n\n/**\n * Does any Schema class reachable from the state root declare an `@unreliable`\n * field? Walked once per room, in {@link SchemaSerializer.reset} \u2014 the result\n * gates whether the unreliable channel is wired up at all, so rooms that don't\n * use it never reach any of the code below.\n */\nfunction stateHasUnreliableFields(context: TypeContext): boolean {\n for (const klass of context.schemas.keys()) {\n const metadata = klass[Symbol.metadata];\n if (metadata === undefined) { continue; }\n\n // `$numFields` is the last index, inclusive (matches `Metadata.getFields`).\n for (let i = 0; i <= metadata[$numFields]; i++) {\n if (Metadata.hasUnreliableAtIndex(metadata, i)) { return true; }\n }\n }\n return false;\n}\n\n/** Can this client receive the unreliable channel right now? Its transport\n * exposing {@link Client.rawUnreliable} IS the capability check. */\nfunction canReceiveUnreliable(client: Client): boolean {\n return client.state === ClientState.JOINED && client.rawUnreliable !== undefined;\n}\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n /** @see {@link Serializer.hasUnreliableFields} */\n public hasUnreliableFields: boolean = false;\n\n /** Room-wide counter stamped into every unreliable frame so the client can\n * drop reordered datagrams. Wraps at 65536 \u2014 see {@link ProtocolModifier.UNRELIABLE}. */\n protected unreliableSeq: number = 0;\n\n protected encodedUnreliableViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n /** The `@unreliable`-with-no-datagram-transport warning fires once per room. */\n protected warnedNoUnreliableTransport = false;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n this.hasUnreliableFields = stateHasUnreliableFields(this.encoder.context);\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n\n if (this.hasUnreliableFields) {\n // Separate from `encodedViews`: the two channels encode on independent\n // cadences, so a reliable tick's cache must never be served to one.\n this.encodedUnreliableViews = new Map();\n }\n }\n }\n\n public getFullState(client?: Client, timing?: PatchTimingContext) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n const body = (this.hasFilters && client?.view)\n ? this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n )\n : this.fullEncodeCache;\n\n if (timing && client) {\n return buildTimedFrame(body, timing.sNow, clientProcessedInputSeq(client));\n }\n return body;\n }\n\n public applyPatches(clients: Client[], _state?: unknown, timing?: PatchTimingContext) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n const encodedView = this.encoder.encodeView(client.view, sharedOffset, it);\n sendClientFrame(client, encodedView, timing);\n });\n }\n }\n\n // Heartbeat: `defineInput()` rooms still need periodic timing samples\n // to keep client clock offset / RTT estimates fresh during quiet\n // ticks. 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Frames go out via {@link Client.rawUnreliable}\n * (a WebTransport datagram); clients whose transport has no unreliable\n * channel are skipped entirely.\n *\n * Runs on its own cadence, independent of `applyPatches`. 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Those\n * fields keep their join-time value and never update, which is silent\n * otherwise. Warns once per room.\n */\n private warnNoUnreliableTransport(clients: Client[]) {\n if (this.warnedNoUnreliableTransport || clients.length === 0) { return; }\n this.warnedNoUnreliableTransport = true;\n logger.warn(\n \"@colyseus/core: state has @unreliable fields, but no connected client's transport\" +\n \" provides an unreliable channel \u2014 those fields will not be patched.\" +\n \" Use @colyseus/h3-transport (WebTransport) to enable them.\"\n );\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
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6
6
  "names": ["it"]
7
7
  }
@@ -1,3 +1,4 @@
1
+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
1
2
  "use strict";
2
3
  var __defProp = Object.defineProperty;
3
4
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/Serializer.ts"],
4
- "sourcesContent": ["import type { Client } from '../Transport.ts';\n\n/**\n * Per-tick timing context, populated by the Room when\n * {@link Room.defineInput} was called. Its presence makes the serializer emit\n * a {@link ProtocolModifier.TIMED} prefix on every state/patch frame \u2014 the\n * gate is per-room (defineInput), not a per-client capability.\n */\nexport interface PatchTimingContext {\n /** Server clock as ms since room start (`clock.elapsedTime`) at patch time. */\n sNow: number;\n}\n\nexport interface Serializer<T> {\n id: string;\n reset(data: any): void;\n getFullState(client?: Client, timing?: PatchTimingContext): Uint8Array;\n applyPatches(clients: Client[], state: T, timing?: PatchTimingContext): boolean;\n handshake?(): Uint8Array;\n}"],
5
- "mappings": ";;;;;;;;;;;;;;;;AAAA;AAAA;",
4
+ "sourcesContent": ["import type { Client } from '../Transport.ts';\n\n/**\n * Per-tick timing context, populated by the Room when\n * {@link Room.defineInput} was called. Its presence makes the serializer emit\n * a {@link ProtocolModifier.TIMED} prefix on every state/patch frame \u2014 the\n * gate is per-room (defineInput), not a per-client capability.\n */\nexport interface PatchTimingContext {\n /** Server clock as ms since room start (`clock.elapsedTime`) at patch time. */\n sNow: number;\n}\n\nexport interface Serializer<T> {\n id: string;\n reset(data: any): void;\n getFullState(client?: Client, timing?: PatchTimingContext): Uint8Array;\n applyPatches(clients: Client[], state: T, timing?: PatchTimingContext): boolean;\n handshake?(): Uint8Array;\n\n /**\n * Whether the state declares at least one `@unreliable` field. Computed once\n * in {@link Serializer.reset}; the Room reads it once to decide whether to arm\n * the unreliable flush at all. Never consulted on the tick path \u2014 a room that\n * doesn't use the channel must not pay for it.\n */\n hasUnreliableFields?: boolean;\n\n /**\n * Encode and send the UNRELIABLE channel to every client whose transport\n * exposes {@link Client.rawUnreliable}. Only called on rooms where\n * {@link Serializer.hasUnreliableFields} is true.\n *\n * Runs on its own cadence, independent of {@link Serializer.applyPatches}.\n */\n applyUnreliablePatches?(clients: Client[]): boolean;\n}"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;AAAA;AAAA;",
6
6
  "names": []
7
7
  }
@@ -15,4 +15,19 @@ export interface Serializer<T> {
15
15
  getFullState(client?: Client, timing?: PatchTimingContext): Uint8Array;
16
16
  applyPatches(clients: Client[], state: T, timing?: PatchTimingContext): boolean;
17
17
  handshake?(): Uint8Array;
18
+ /**
19
+ * Whether the state declares at least one `@unreliable` field. Computed once
20
+ * in {@link Serializer.reset}; the Room reads it once to decide whether to arm
21
+ * the unreliable flush at all. Never consulted on the tick path — a room that
22
+ * doesn't use the channel must not pay for it.
23
+ */
24
+ hasUnreliableFields?: boolean;
25
+ /**
26
+ * Encode and send the UNRELIABLE channel to every client whose transport
27
+ * exposes {@link Client.rawUnreliable}. Only called on rooms where
28
+ * {@link Serializer.hasUnreliableFields} is true.
29
+ *
30
+ * Runs on its own cadence, independent of {@link Serializer.applyPatches}.
31
+ */
32
+ applyUnreliablePatches?(clients: Client[]): boolean;
18
33
  }
@@ -1,3 +1,4 @@
1
+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
1
2
  "use strict";
2
3
  var __create = Object.create;
3
4
  var __defProp = Object.defineProperty;
@@ -2,6 +2,6 @@
2
2
  "version": 3,
3
3
  "sources": ["../../src/utils/DevMode.ts"],
4
4
  "sourcesContent": ["import fs from 'fs';\nimport path from 'path';\nimport { type Schema, MapSchema, ArraySchema, SetSchema, CollectionSchema, $childType, $changes } from '@colyseus/schema';\nimport { logger } from '../Logger.ts';\nimport { debugAndPrintError, debugDevMode } from '../Debug.ts';\nimport { getLocalRoomById, handleCreateRoom, presence, remoteRoomCall } from '../MatchMaker.ts';\nimport type { Room } from '../Room.ts';\n\nconst DEVMODE_CACHE_FILE_PATH = path.resolve(\".devmode.json\");\n\nexport let isDevMode: boolean = false;\n\nexport function hasDevModeCache() {\n return fs.existsSync(DEVMODE_CACHE_FILE_PATH);\n}\n\nexport function getDevModeCache() {\n return JSON.parse(fs.readFileSync(DEVMODE_CACHE_FILE_PATH, 'utf8')) || {};\n}\n\nexport function writeDevModeCache(cache: any) {\n fs.writeFileSync(DEVMODE_CACHE_FILE_PATH, JSON.stringify(cache, null, 2), 'utf8');\n}\n\nexport function setDevMode(bool: boolean) {\n isDevMode = bool;\n}\n\nexport async function reloadFromCache() {\n const roomHistoryList = Object.entries(await presence.hgetall(getRoomRestoreListKey()));\n debugDevMode(\"rooms to restore: %i\", roomHistoryList.length);\n\n for (const [roomId, value] of roomHistoryList) {\n let roomHistory: any;\n let recreatedRoom: Room;\n let recreatedRoomListing: any;\n\n try {\n roomHistory = JSON.parse(value);\n debugDevMode(\"restoring room %s (%s)\", roomHistory.roomName, roomId);\n\n recreatedRoomListing = await handleCreateRoom(roomHistory.roomName, roomHistory.clientOptions, roomId);\n recreatedRoom = getLocalRoomById(recreatedRoomListing.roomId);\n\n } catch (e: any) {\n // unrestorable entry (e.g. room type renamed/removed) \u2014 drop it\n // instead of wedging the boot\n debugAndPrintError(`\u274C couldn't restore room '${roomId}':\\n${e.stack}`);\n await presence.hdel(getRoomRestoreListKey(), roomId);\n continue;\n }\n\n // Restore previous state\n if (roomHistory.hasOwnProperty(\"state\")) {\n try {\n const rawState = JSON.parse(roomHistory.state);\n logger.debug(`\uD83D\uDCCB room '${roomId}' state =>`, rawState);\n\n (recreatedRoom.state as Schema).restore(rawState);\n\n // Restore the encoder's nextUniqueId so refIds increase\n // monotonically across HMR cycles. Without this, restore()\n // always produces the same refIds (0,1,2,3...) and onJoin()\n // always assigns the same next refIds (4,5...), causing the\n // client decoder to reuse stale instances on the 2nd+ cycle.\n if (roomHistory.nextRefId !== undefined) {\n const encoderRoot = recreatedRoom.state[$changes]?.root;\n if (encoderRoot && roomHistory.nextRefId > encoderRoot['nextUniqueId']) {\n encoderRoot['nextUniqueId'] = roomHistory.nextRefId;\n }\n }\n } catch (e: any) {\n debugAndPrintError(`\u274C couldn't restore room '${roomId}' state:\\n${e.stack}`);\n }\n }\n\n // Reserve seats for clients from cached history.\n // Skip entries without a reconnectionToken \u2014 these are stale\n // seats from allowReconnection() where the client already left\n // (e.g. page refresh). 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6
  "names": ["path", "fs"]
7
7
  }
@@ -1,3 +1,4 @@
1
+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
1
2
  "use strict";
2
3
  var __create = Object.create;
3
4
  var __defProp = Object.defineProperty;
@@ -2,6 +2,6 @@
2
2
  "version": 3,
3
3
  "sources": ["../../src/utils/Env.ts"],
4
4
  "sourcesContent": ["import os from 'os';\nimport { LocalPresence } from '../presence/LocalPresence.ts';\nimport { LocalDriver, type MatchMakerDriver } from '../matchmaker/LocalDriver/LocalDriver.ts';\nimport { logger } from '../Logger.ts';\nimport type { Presence } from '../presence/Presence.ts';\n\nexport function isColyseusCloud(): boolean {\n return process.env.COLYSEUS_CLOUD !== undefined;\n}\n\n// On Colyseus Cloud, only opt into Redis when there's more than one CPU\n// (multi-process deploys) or when REDIS_URI is explicitly provided.\n// Single-CPU instances without REDIS_URI keep using Local presence/driver.\nfunction shouldUseRedisOnCloud(): boolean {\n return os.cpus().length > 1 || process.env.REDIS_URI !== undefined;\n}\n\nexport async function getDefaultPresence(): Promise<Presence> {\n if (isColyseusCloud() && shouldUseRedisOnCloud()) {\n try {\n const RedisPresence = await import('@colyseus/redis-presence');\n return new RedisPresence.RedisPresence(process.env.REDIS_URI);\n } catch (e) {\n console.error(e);\n logger.warn(\"\");\n logger.warn(\"\u274C could not initialize RedisPresence.\");\n logger.warn(\"\uD83D\uDC49 npm install --save @colyseus/redis-presence\");\n logger.warn(\"\");\n }\n }\n return new LocalPresence();\n}\n\nexport async function getDefaultDriver(): Promise<MatchMakerDriver> {\n if (isColyseusCloud() && shouldUseRedisOnCloud()) {\n try {\n const RedisDriver = await import('@colyseus/redis-driver');\n return new RedisDriver.RedisDriver(process.env.REDIS_URI);\n } catch (e) {\n console.error(e);\n logger.warn(\"\");\n logger.warn(\"\u274C could not initialize RedisDriver.\");\n logger.warn(\"\uD83D\uDC49 npm install --save @colyseus/redis-driver\");\n logger.warn(\"\");\n }\n }\n return new LocalDriver();\n}\n\nexport function getDefaultPublicAddress(): string | undefined {\n if (isColyseusCloud()) {\n let port = 2567;\n\n //\n // Multiple processes: Use NODE_APP_INSTANCE to play nicely with pm2\n //\n port += Number(process.env.NODE_APP_INSTANCE || \"0\");\n\n return process.env.SUBDOMAIN + \".\" + process.env.SERVER_NAME + \"/\" + port;\n\n } else {\n return undefined;\n }\n}"],
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6
6
  "names": ["os"]
7
7
  }
@@ -1,3 +1,4 @@
1
+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
1
2
  "use strict";
2
3
  var __defProp = Object.defineProperty;
3
4
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
@@ -2,6 +2,6 @@
2
2
  "version": 3,
3
3
  "sources": ["../../src/utils/StandardSchema.ts"],
4
4
  "sourcesContent": ["import type { StandardSchemaV1 } from '@standard-schema/spec';\nexport type { StandardSchemaV1 };\n\nexport function standardValidate<T extends StandardSchemaV1>(\n schema: T,\n input: StandardSchemaV1.InferInput<T>\n): StandardSchemaV1.InferOutput<T> {\n let result = schema['~standard'].validate(input);\n\n if (result instanceof Promise) {\n throw new Error('Schema validation must be synchronous');\n }\n\n // if the `issues` field exists, the validation failed\n if (result.issues) {\n throw new Error(JSON.stringify(result.issues, null, 2));\n }\n\n return (result as StandardSchemaV1.SuccessResult<StandardSchemaV1.InferOutput<T>>).value;\n}"],
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  "names": []
7
7
  }
@@ -1,3 +1,4 @@
1
+ const __cjsImportMetaUrl = require('node:url').pathToFileURL(__filename).href;
1
2
  "use strict";
2
3
  var __defProp = Object.defineProperty;
3
4
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;