@colyseus/core 0.18.17 → 0.18.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/Room.cjs +69 -68
- package/build/Room.cjs.map +2 -2
- package/build/Room.mjs +69 -68
- package/build/Room.mjs.map +2 -2
- package/package.json +3 -3
- package/src/Room.ts +70 -29
package/build/Room.mjs
CHANGED
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@@ -40,6 +40,7 @@ var NOOP = () => {
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};
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var noneSerializer = new NoneSerializer();
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var AFTER_PATCH_OPTS = Object.freeze({ afterNextPatch: true });
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+
var ROOM_ACCESSORS = ["state", "maxClients", "autoDispose", "patchRate", "unreliablePatchRate"];
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var DEFAULT_SEAT_RESERVATION_TIME = Number(process.env.COLYSEUS_SEAT_RESERVATION_TIME || 15);
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function validate(format, handler) {
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return { format, handler };
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@@ -57,53 +58,10 @@ var Room = class _Room {
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*/
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this.clock = new Clock();
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this.#_onLeaveConcurrent = 0;
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// number of onLeave calls in progress
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/**
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* Maximum number of clients allowed to connect into the room. When room reaches this limit,
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* it is locked automatically. Unless the room was explicitly locked by you via `lock()` method,
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* the room will be unlocked as soon as a client disconnects from it.
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*/
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this.maxClients = Infinity;
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this.#_maxClientsReached = false;
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-
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-
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-
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* @default true
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*/
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this.autoDispose = true;
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/**
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* Frequency to send the room state to connected clients, in milliseconds.
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*
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* @default 50ms (20fps)
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*/
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this.patchRate = DEFAULT_PATCH_RATE;
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/**
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* Frequency to flush `@unreliable` state fields, in milliseconds.
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*
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* Those fields never ride a state patch — they go out over the transport's
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* unreliable channel (a WebTransport datagram), so a dropped frame costs one
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* stale value instead of stalling the reliable stream behind a retransmit.
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* Setting this decouples them from {@link patchRate}, which is the point:
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* 60Hz movement over a 20Hz structural patch.
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*
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* KNOWN COST of a rate faster than {@link patchRate}: an entity's ADD travels
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* the reliable channel, so datagrams sent between patches can reference a
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* refId the client hasn't been told about yet. Those frames are skipped by the
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* client's decoder — safe (the ref graph can't desync, since `@unreliable` is
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* primitives-only) but each one logs `"refId" not found`, and that entity's
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* first value lands one mutation later. Measured at `patchRate/this` reports
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* per mid-session spawn. Leave this unset and the flush rides
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* {@link broadcastPatch}, which ships the ADD first and avoids it entirely.
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*
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* Requires a transport with a datagram channel — today only
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* `@colyseus/h3-transport` (WebTransport), which is **experimental**. Every
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* WebSocket transport lacks one, and those clients are skipped entirely (the
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* room warns once), so `@unreliable` fields keep their join-time value there.
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*
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* @default null — flush alongside every {@link broadcastPatch}, and only when
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* the state actually declares an `@unreliable` field.
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*/
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this.unreliablePatchRate = null;
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this.#_maxClients = Infinity;
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this.#_autoDispose = true;
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this.#_patchRate = DEFAULT_PATCH_RATE;
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this.#_unreliablePatchRate = null;
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/**
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* The unreliable flush, called unconditionally at the end of every
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@@ -120,6 +78,8 @@ var Room = class _Room {
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* @default Infinity
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*/
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this.maxMessagesPerSecond = Infinity;
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/** Until `__init()`, the prototype accessor setters only store the value. */
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this.#_ready = false;
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/**
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* The array of connected clients.
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*
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@@ -210,6 +170,7 @@ var Room = class _Room {
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#_unreliablePatchRate;
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#_unreliablePatchInterval;
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#_state;
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#_ready;
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#_messages;
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// Re-expose the registry for @colyseus/playground introspection and
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// @colyseus/testing handler-swapping (both reach in via bracket access).
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@@ -222,21 +183,19 @@ var Room = class _Room {
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#pendingFrameClients;
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#afterPatchBroadcasts;
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#_locked;
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-
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-
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* @internal
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*/
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__init() {
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this.#_state = this.state;
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this.#_autoDispose = this.autoDispose;
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this.#_patchRate = this.patchRate;
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this.#_unreliablePatchRate = this.unreliablePatchRate;
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this.#_maxClients = this.maxClients;
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Object.defineProperties(this, {
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static {
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Object.defineProperties(this.prototype, {
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state: {
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enumerable: true,
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-
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configurable: true,
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get() {
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return this.#_state;
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},
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set(newState) {
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if (!this.#_ready) {
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this.#_state = newState;
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return;
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}
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if (newState?.constructor[Symbol.metadata] !== void 0 || newState[$changes] !== void 0) {
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this.setSerializer(new SchemaSerializer());
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} else if ("_definition" in newState) {
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@@ -251,15 +210,29 @@ var Room = class _Room {
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},
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maxClients: {
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enumerable: true,
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-
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configurable: true,
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get() {
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return this.#_maxClients;
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},
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set(value) {
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if (!this.#_ready) {
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this.#_maxClients = value;
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return;
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}
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this.setMatchmaking({ maxClients: value });
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}
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},
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autoDispose: {
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enumerable: true,
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-
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configurable: true,
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get() {
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return this.#_autoDispose;
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},
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set(value) {
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if (!this.#_ready) {
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this.#_autoDispose = value;
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return;
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}
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if (value !== this.#_autoDispose && this._internalState !== RoomInternalState.DISPOSING) {
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this.#_autoDispose = value;
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this.resetAutoDisposeTimeout();
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@@ -268,9 +241,15 @@ var Room = class _Room {
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},
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patchRate: {
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enumerable: true,
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configurable: true,
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get() {
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return this.#_patchRate;
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},
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set(milliseconds) {
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this.#_patchRate = milliseconds;
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if (!this.#_ready) {
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return;
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}
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if (this.#_patchInterval) {
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clearInterval(this.#_patchInterval);
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this.#_patchInterval = void 0;
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@@ -284,13 +263,35 @@ var Room = class _Room {
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},
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unreliablePatchRate: {
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enumerable: true,
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-
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configurable: true,
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get() {
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return this.#_unreliablePatchRate;
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},
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set(milliseconds) {
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this.#_unreliablePatchRate = milliseconds;
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if (!this.#_ready) {
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return;
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}
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this._armUnreliablePatches();
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}
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}
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});
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}
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/**
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* This method is called by the MatchMaker before onCreate()
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* @internal
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*/
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__init() {
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for (let i = 0; i < ROOM_ACCESSORS.length; i++) {
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const key = ROOM_ACCESSORS[i];
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if (!Object.hasOwn(this, key)) {
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continue;
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}
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const value = this[key];
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Object.defineProperty(this, key, Object.getOwnPropertyDescriptor(_Room.prototype, key));
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this[key] = value;
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}
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this.#_ready = true;
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this.patchRate = this.#_patchRate;
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if (this.#_state) {
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this.state = this.#_state;
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@@ -1424,7 +1425,7 @@ var Room = class _Room {
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if (client._enqueuedMessages.length > 0) {
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client._enqueuedMessages.forEach((enqueued) => client.raw(enqueued));
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}
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client._enqueuedMessages = void 0;
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} else if (code === Protocol.PING) {
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client.raw(getMessageBytes[Protocol.PING]());
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} else if (code === Protocol.LEAVE_ROOM) {
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