@colyseus/core 0.18.14 → 0.18.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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  "version": 3,
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  "sources": ["../src/Transport.ts"],
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- "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\nimport type { InputDecoder } from '@colyseus/schema/input';\n\nimport { EventEmitter } from 'events';\nimport { debugAndPrintError } from './Debug.ts';\nimport { getBearerToken, spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n /** Self-signed cert SHA-256 hash (byte array), surfaced to clients in the\n * matchmake response so a WebTransport client can pin it via\n * `serverCertificateHashes`. Set by transports that generate their own cert\n * (h3). Undefined for transports using a CA-trusted cert. */\n public fingerprint?: number[];\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\n/**\n * Intercepts an incoming WebSocket upgrade request, before the handshake.\n *\n * Return a `Response` to answer the request instead of upgrading it. Return\n * nothing to upgrade as usual. The handler may be async, and the handshake waits\n * for it to resolve.\n *\n * `context` is the same shape `onAuth()` receives, read-only here: mutating it\n * does not carry over to `onAuth()`.\n *\n * Not supported by `H3Transport`: WebTransport has no upgrade handshake.\n *\n * @example\n * ```typescript\n * new uWebSocketsTransport({\n * beforeUpgrade: async (request, context) => {\n * if (await isBanned(context.ip)) {\n * return new Response(null, { status: 403 });\n * }\n * }\n * });\n * ```\n */\nexport type BeforeUpgradeHandler = (\n request: Request,\n context: Readonly<AuthContext>,\n) => Response | void | Promise<Response | void>;\n\n/**\n * Invokes a `beforeUpgrade` handler, resolving with the `Response` to send\n * instead of upgrading, or `undefined` to proceed with the upgrade.\n *\n * Every transport goes through here, so a handler written against one keeps\n * working on the others. Never rejects: uWebSockets.js aborts the process on an\n * upgrade handler that yields without responding, and on the other transports a\n * raw socket left behind leaks a connection.\n *\n * @internal\n */\nexport async function runBeforeUpgrade(\n handler: BeforeUpgradeHandler,\n url: string, // path, optionally including the query string\n context: AuthContext,\n): Promise<Response | undefined> {\n let request: Request;\n\n try {\n const host = context.headers.get('host') || 'localhost';\n request = new Request(`http://${host}${url}`, { headers: context.headers });\n\n } catch (e: any) {\n // a `Host` header that isn't a valid authority fails to parse as a URL\n debugAndPrintError(e);\n return new Response(null, { status: 400 });\n }\n\n try {\n // `||`, not `??`: a handler that returns nothing is typed `void`, which `??` doesn't strip\n return (await handler(request, context)) || undefined;\n\n } catch (e: any) {\n debugAndPrintError(e);\n return new Response(null, { status: 500 });\n }\n}\n\n/** Headers as the transport has them: uWebSockets.js and Node give a plain record. */\ntype RawHeaders = Headers | Record<string, string | undefined>;\n\nconst readHeader = (headers: RawHeaders, name: string) =>\n (headers instanceof Headers) ? headers.get(name) : headers[name];\n\n/**\n * Builds the context passed to `beforeUpgrade` and `onAuth`.\n *\n * Every transport goes through here, so the context is identical everywhere,\n * down to how the client address is resolved. `headers` is materialized on\n * first read: a connection nobody inspects pays nothing for the conversion.\n *\n * @internal\n */\nexport function createAuthContext(options: {\n headers: RawHeaders,\n token?: string | null,\n remoteAddress?: string,\n req?: any,\n}): AuthContext {\n const source = options.headers;\n let headers: Headers | undefined;\n\n return {\n token: options.token ?? getBearerToken(readHeader(source, 'authorization')),\n ip: resolveClientIp(source, options.remoteAddress),\n req: options.req,\n get headers() {\n return headers ??= (source instanceof Headers)\n ? source\n : new Headers(source as Record<string, string>);\n },\n };\n}\n\n/**\n * A single address, resolved the same way on every transport: `x-forwarded-for`\n * carries the whole proxy chain, and only its first entry is the client.\n */\nfunction resolveClientIp(headers: RawHeaders, remoteAddress?: string): string | undefined {\n // an empty header counts as absent\n const firstHop = (name: string) => readHeader(headers, name)?.split(',')[0].trim() || undefined;\n\n return (\n firstHop('x-real-ip') ??\n firstHop('x-forwarded-for') ??\n firstHop('x-client-ip') ??\n (remoteAddress || undefined)\n );\n}\n\nexport type AuthContext = {\n token?: string,\n /** Undefined when no proxy header carries it and the transport has no peer address. */\n ip: string | undefined;\n headers: Headers,\n /** Only set on the HTTP matchmaking request, where it is the `Request` itself. */\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * Unique id per session.\n */\n sessionId: string;\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send raw bytes over the transport's UNRELIABLE channel \u2014 no delivery,\n * ordering, or duplication guarantee. Used for `@unreliable` state patches.\n *\n * Absent on transports with no datagram channel (every WebSocket transport).\n * Its presence IS the capability check \u2014 callers feature-detect rather than\n * reading a separate flag, and skip clients that can't receive.\n */\n rawUnreliable?(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n\n /**\n * Per-client input Schema instance, allocated on join when the Room\n * declares `input`. Mutated in-place by {@link _inputDecoder} on each\n * incoming ROOM_INPUT_* packet.\n *\n * Typed loosely (`any`) so duplicate `@colyseus/schema` installs don't\n * trigger type-identity errors against user-defined input classes.\n */\n _input?: any;\n _inputDecoder?: InputDecoder;\n\n /**\n * Per-client buffer of cloned input snapshots, allocated on join when\n * `Room.inputOptions.bufferMaxSize > 0`. Populated on each decoded frame.\n */\n _inputBuffer?: import('./input/InputBuffer.ts').InputBufferImpl;\n\n /**\n * Cached per-client accessor returned by `room.input(sessionId)`. Built\n * once at join (when the Room called `defineInput()`), so the public API\n * call is a Map lookup + property read with no per-call allocation.\n */\n _inputAccessor?: import('./input/types.ts').InputAccessor;\n\n /**\n * Used for rate limiting ROOM_INPUT_* packets via maxInputsPerSecond,\n * independent of maxMessagesPerSecond.\n */\n _numInputsLastSecond?: number;\n _lastInputTime?: number;\n\n /**\n * `performance.now()` recorded when the most recent ROOM_INPUT_* packet\n * from this client was received. Receive-side diagnostic only \u2014 NOT on the\n * wire: the {@link ProtocolModifier.TIMED} state prefix acks the seq of the\n * last input CONSUMED into the state (the input buffer's `ackSeq`).\n *\n * `0` until the client has sent its first input.\n */\n _lastInputReceivedAt?: number;\n\n /**\n * Monotonic count of *reliable* inputs successfully received from this\n * client. Receive-time counter \u2014 it LEADS the state by inputs still\n * buffered; what the TIMED prefix acks is the CONSUMED seq (the input\n * buffer's `ackSeq`), not this. Stays at the default `0` until the client\n * sends its first reliable input.\n *\n * Only ROOM_INPUT_RELIABLE bumps this \u2014 unreliable's redundant-ring\n * pattern would double-count.\n */\n _receivedInputCount?: number;\n\n /**\n * Running baseline for the DELTA-CODED lag-comp stamp on ROOM_INPUT_RELIABLE\n * frames (the {@link ProtocolModifier.TIMED} prefix). Each frame carries only\n * the signed change from the previous stamp; this accumulates them back into\n * the absolute timeline value. Zeroed on (re)connect alongside the SDK's own\n * baseline so the first delta after a reset is absolute. `0` until allocated.\n */\n _reckonBaseline?: number;\n\n /**\n * @internal Per-client raw frames staged to ride out right AFTER this client's\n * next state patch \u2014 per-client `afterNextPatch` messages. Lazily allocated.\n * Pushed by {@link enqueueClientRaw} (the `afterNextPatch` path), flushed as\n * standalone frames after the patch by {@link Room._flushPendingClientFrames}.\n * Room-level `broadcast` `afterNextPatch` uses the Room's own queue instead, not\n * this buffer.\n */\n _pendingFrames?: Uint8Array[];\n\n /**\n * @internal Back-reference to the Room's \"clients with staged frames\" list,\n * shared by reference at join. {@link enqueueClientRaw} pushes the client here\n * on its first staged frame of a cycle, so the after-patch flush iterates just\n * those clients rather than scanning every client.\n */\n _pendingFrameClients?: Array<Client & ClientPrivate>;\n}\n\n/**\n * The framework-level send path shared by every transport's `enqueueRaw` \u2014 the\n * single source of truth so each transport implements only the wire-level `raw`.\n * Routes a raw frame by where it should go:\n *\n * - `afterNextPatch` \u2192 stage onto the per-client {@link ClientPrivate._pendingFrames}\n * buffer, sent as a standalone frame right AFTER the next state patch; a\n * no-allocation push into a reused array. The client announces itself to the\n * Room's {@link ClientPrivate._pendingFrameClients} list on its first staged\n * frame of a cycle.\n * - before JOIN \u2192 buffer in `_enqueuedMessages` until the JOIN_ROOM handshake flushes.\n * - otherwise \u2192 send now via the transport's `raw`.\n *\n * @internal\n */\nexport function enqueueClientRaw(\n client: Client & ClientPrivate,\n data: Uint8Array | Buffer,\n options?: ISendOptions,\n): void {\n if (options?.afterNextPatch) {\n let frames = client._pendingFrames;\n if (frames === undefined) { frames = client._pendingFrames = []; }\n if (frames.length === 0) { client._pendingFrameClients?.push(client); } // first frame this cycle\n frames.push(data);\n return;\n }\n if (client.state !== ClientState.JOINED) {\n // During `onJoin` / `onReconnect` the client can't register onMessage\n // handlers yet \u2014 buffer until JOIN_ROOM has been sent.\n client._enqueuedMessages?.push(data);\n return;\n }\n client.raw(data, options);\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n /**\n * Secondary index for O(1) lookup by sessionId. Kept in sync by the\n * mutating methods overridden below. Direct index assignment\n * (`arr[i] = client`) and `arr.length = 0` bypass this index \u2014 use\n * `push` / `splice` / `delete` / `pop` / `shift` / `unshift` instead.\n */\n private _byId: Map<string, C> = new Map();\n\n /** The client for `sessionId`, or `undefined` \u2014 O(1). The canonical per-session\n * lookup (mirrors `room.inputs.get(sessionId)`). */\n public get(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n /** @deprecated Use {@link get}. */\n public getById(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n public delete(client: C): boolean {\n const removed = spliceOne(this, this.indexOf(client));\n if (removed) this._byId.delete(client.sessionId);\n return removed;\n }\n\n public push(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.push(...items);\n }\n\n public pop(): C | undefined {\n const removed = super.pop();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public shift(): C | undefined {\n const removed = super.shift();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public unshift(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.unshift(...items);\n }\n\n public splice(start: number, deleteCount?: number, ...items: C[]): C[] {\n const removed = (deleteCount === undefined)\n ? super.splice(start)\n : super.splice(start, deleteCount, ...items);\n for (let i = 0; i < removed.length; i++) this._byId.delete(removed[i].sessionId);\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return removed;\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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+ "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\nimport type { InputDecoder } from '@colyseus/schema/input';\n\nimport { EventEmitter } from 'events';\nimport { debugAndPrintError } from './Debug.ts';\nimport { getBearerToken, spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n /** Self-signed cert SHA-256 hash (byte array), surfaced to clients in the\n * matchmake response so a WebTransport client can pin it via\n * `serverCertificateHashes`. Set by transports that generate their own cert\n * (h3). Undefined for transports using a CA-trusted cert. */\n public fingerprint?: number[];\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\n/**\n * Intercepts an incoming WebSocket upgrade request, before the handshake.\n *\n * Return a `Response` to answer the request instead of upgrading it. Return\n * nothing to upgrade as usual. The handler may be async, and the handshake waits\n * for it to resolve.\n *\n * `context` is the same shape `onAuth()` receives, read-only here: mutating it\n * does not carry over to `onAuth()`.\n *\n * Not supported by `H3Transport`: WebTransport has no upgrade handshake.\n *\n * @example\n * ```typescript\n * new uWebSocketsTransport({\n * beforeUpgrade: async (request, context) => {\n * if (await isBanned(context.ip)) {\n * return new Response(null, { status: 403 });\n * }\n * }\n * });\n * ```\n */\nexport type BeforeUpgradeHandler = (\n request: Request,\n context: Readonly<AuthContext>,\n) => Response | void | Promise<Response | void>;\n\n/**\n * Invokes a `beforeUpgrade` handler, resolving with the `Response` to send\n * instead of upgrading, or `undefined` to proceed with the upgrade.\n *\n * Every transport goes through here, so a handler written against one keeps\n * working on the others. Never rejects: uWebSockets.js aborts the process on an\n * upgrade handler that yields without responding, and on the other transports a\n * raw socket left behind leaks a connection.\n *\n * @internal\n */\nexport async function runBeforeUpgrade(\n handler: BeforeUpgradeHandler,\n url: string, // path, optionally including the query string\n context: AuthContext,\n): Promise<Response | undefined> {\n let request: Request;\n\n try {\n const host = context.headers.get('host') || 'localhost';\n request = new Request(`http://${host}${url}`, { headers: context.headers });\n\n } catch (e: any) {\n // a `Host` header that isn't a valid authority fails to parse as a URL\n debugAndPrintError(e);\n return new Response(null, { status: 400 });\n }\n\n try {\n // `||`, not `??`: a handler that returns nothing is typed `void`, which `??` doesn't strip\n return (await handler(request, context)) || undefined;\n\n } catch (e: any) {\n debugAndPrintError(e);\n return new Response(null, { status: 500 });\n }\n}\n\n/** Headers as the transport has them: uWebSockets.js and Node give a plain record. */\ntype RawHeaders = Headers | Record<string, string | undefined>;\n\nconst readHeader = (headers: RawHeaders, name: string) =>\n (headers instanceof Headers) ? headers.get(name) : headers[name];\n\n/**\n * Builds the context passed to `beforeUpgrade` and `onAuth`.\n *\n * Every transport goes through here, so the context is identical everywhere,\n * down to how the client address is resolved. `headers` is materialized on\n * first read: a connection nobody inspects pays nothing for the conversion.\n *\n * @internal\n */\nexport function createAuthContext(options: {\n headers: RawHeaders,\n token?: string | null,\n remoteAddress?: string,\n req?: any,\n}): AuthContext {\n const source = options.headers;\n let headers: Headers | undefined;\n\n return {\n token: options.token ?? getBearerToken(readHeader(source, 'authorization')),\n ip: resolveClientIp(source, options.remoteAddress),\n req: options.req,\n get headers() {\n return headers ??= (source instanceof Headers)\n ? source\n : new Headers(source as Record<string, string>);\n },\n };\n}\n\n/**\n * A single address, resolved the same way on every transport: `x-forwarded-for`\n * carries the whole proxy chain, and only its first entry is the client.\n */\nfunction resolveClientIp(headers: RawHeaders, remoteAddress?: string): string | undefined {\n // an empty header counts as absent\n const firstHop = (name: string) => readHeader(headers, name)?.split(',')[0].trim() || undefined;\n\n return (\n firstHop('x-real-ip') ??\n firstHop('x-forwarded-for') ??\n firstHop('x-client-ip') ??\n (remoteAddress || undefined)\n );\n}\n\nexport type AuthContext = {\n token?: string,\n /** Undefined when no proxy header carries it and the transport has no peer address. */\n ip: string | undefined;\n headers: Headers,\n /** Only set on the HTTP matchmaking request, where it is the `Request` itself. */\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * Unique id per session.\n */\n sessionId: string;\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send raw bytes over the transport's UNRELIABLE channel \u2014 no delivery,\n * ordering, or duplication guarantee. Used for `@unreliable` state patches.\n *\n * Absent on transports with no datagram channel (every WebSocket transport).\n * Its presence IS the capability check \u2014 callers feature-detect rather than\n * reading a separate flag, and skip clients that can't receive.\n */\n rawUnreliable?(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Rate limiting via maxMessagesPerSecond: frames seen so far, and the\n * moment the count goes back to zero.\n */\n _numMessagesLastSecond?: number;\n _messageCountResetsAt?: number;\n\n /**\n * Time of the most recent inbound frame. Moves on every frame \u2014 this is\n * the one to read for \"how long has this client been quiet?\" (see\n * IdleKickPlugin). The rate-limit counter above only resets once a second.\n */\n _lastMessageTime?: number;\n\n /**\n * Per-client input Schema instance, allocated on join when the Room\n * declares `input`. Mutated in-place by {@link _inputDecoder} on each\n * incoming ROOM_INPUT_* packet.\n *\n * Typed loosely (`any`) so duplicate `@colyseus/schema` installs don't\n * trigger type-identity errors against user-defined input classes.\n */\n _input?: any;\n _inputDecoder?: InputDecoder;\n\n /**\n * Per-client buffer of cloned input snapshots, allocated on join when\n * `Room.inputOptions.bufferMaxSize > 0`. Populated on each decoded frame.\n */\n _inputBuffer?: import('./input/InputBuffer.ts').InputBufferImpl;\n\n /**\n * Cached per-client accessor returned by `room.input(sessionId)`. Built\n * once at join (when the Room called `defineInput()`), so the public API\n * call is a Map lookup + property read with no per-call allocation.\n */\n _inputAccessor?: import('./input/types.ts').InputAccessor;\n\n /**\n * Used for rate limiting ROOM_INPUT_* packets via maxInputsPerSecond,\n * independent of maxMessagesPerSecond.\n */\n _numInputsLastSecond?: number;\n _lastInputTime?: number;\n\n /**\n * `performance.now()` recorded when the most recent ROOM_INPUT_* packet\n * from this client was received. Receive-side diagnostic only \u2014 NOT on the\n * wire: the {@link ProtocolModifier.TIMED} state prefix acks the seq of the\n * last input CONSUMED into the state (the input buffer's `ackSeq`).\n *\n * `0` until the client has sent its first input.\n */\n _lastInputReceivedAt?: number;\n\n /**\n * Monotonic count of *reliable* inputs successfully received from this\n * client. Receive-time counter \u2014 it LEADS the state by inputs still\n * buffered; what the TIMED prefix acks is the CONSUMED seq (the input\n * buffer's `ackSeq`), not this. Stays at the default `0` until the client\n * sends its first reliable input.\n *\n * Only ROOM_INPUT_RELIABLE bumps this \u2014 unreliable's redundant-ring\n * pattern would double-count.\n */\n _receivedInputCount?: number;\n\n /**\n * Running baseline for the DELTA-CODED lag-comp stamp on ROOM_INPUT_RELIABLE\n * frames (the {@link ProtocolModifier.TIMED} prefix). Each frame carries only\n * the signed change from the previous stamp; this accumulates them back into\n * the absolute timeline value. Zeroed on (re)connect alongside the SDK's own\n * baseline so the first delta after a reset is absolute. `0` until allocated.\n */\n _reckonBaseline?: number;\n\n /**\n * @internal Per-client raw frames staged to ride out right AFTER this client's\n * next state patch \u2014 per-client `afterNextPatch` messages. Lazily allocated.\n * Pushed by {@link enqueueClientRaw} (the `afterNextPatch` path), flushed as\n * standalone frames after the patch by {@link Room._flushPendingClientFrames}.\n * Room-level `broadcast` `afterNextPatch` uses the Room's own queue instead, not\n * this buffer.\n */\n _pendingFrames?: Uint8Array[];\n\n /**\n * @internal Back-reference to the Room's \"clients with staged frames\" list,\n * shared by reference at join. {@link enqueueClientRaw} pushes the client here\n * on its first staged frame of a cycle, so the after-patch flush iterates just\n * those clients rather than scanning every client.\n */\n _pendingFrameClients?: Array<Client & ClientPrivate>;\n}\n\n/**\n * The framework-level send path shared by every transport's `enqueueRaw` \u2014 the\n * single source of truth so each transport implements only the wire-level `raw`.\n * Routes a raw frame by where it should go:\n *\n * - `afterNextPatch` \u2192 stage onto the per-client {@link ClientPrivate._pendingFrames}\n * buffer, sent as a standalone frame right AFTER the next state patch; a\n * no-allocation push into a reused array. The client announces itself to the\n * Room's {@link ClientPrivate._pendingFrameClients} list on its first staged\n * frame of a cycle.\n * - before JOIN \u2192 buffer in `_enqueuedMessages` until the JOIN_ROOM handshake flushes.\n * - otherwise \u2192 send now via the transport's `raw`.\n *\n * @internal\n */\nexport function enqueueClientRaw(\n client: Client & ClientPrivate,\n data: Uint8Array | Buffer,\n options?: ISendOptions,\n): void {\n if (options?.afterNextPatch) {\n let frames = client._pendingFrames;\n if (frames === undefined) { frames = client._pendingFrames = []; }\n if (frames.length === 0) { client._pendingFrameClients?.push(client); } // first frame this cycle\n frames.push(data);\n return;\n }\n if (client.state !== ClientState.JOINED) {\n // During `onJoin` / `onReconnect` the client can't register onMessage\n // handlers yet \u2014 buffer until JOIN_ROOM has been sent.\n client._enqueuedMessages?.push(data);\n return;\n }\n client.raw(data, options);\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n /**\n * Secondary index for O(1) lookup by sessionId. Kept in sync by the\n * mutating methods overridden below. Direct index assignment\n * (`arr[i] = client`) and `arr.length = 0` bypass this index \u2014 use\n * `push` / `splice` / `delete` / `pop` / `shift` / `unshift` instead.\n */\n private _byId: Map<string, C> = new Map();\n\n /** The client for `sessionId`, or `undefined` \u2014 O(1). The canonical per-session\n * lookup (mirrors `room.inputs.get(sessionId)`). */\n public get(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n /** @deprecated Use {@link get}. */\n public getById(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n public delete(client: C): boolean {\n const removed = spliceOne(this, this.indexOf(client));\n if (removed) this._byId.delete(client.sessionId);\n return removed;\n }\n\n public push(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.push(...items);\n }\n\n public pop(): C | undefined {\n const removed = super.pop();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public shift(): C | undefined {\n const removed = super.shift();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public unshift(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.unshift(...items);\n }\n\n public splice(start: number, deleteCount?: number, ...items: C[]): C[] {\n const removed = (deleteCount === undefined)\n ? super.splice(start)\n : super.splice(start, deleteCount, ...items);\n for (let i = 0; i < removed.length; i++) this._byId.delete(removed[i].sessionId);\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return removed;\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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6
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  "names": []
7
7
  }
@@ -229,9 +229,16 @@ export interface ClientPrivate {
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  _enqueuedMessages?: any[];
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  _joinedAt: number;
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  /**
232
- * Used for rate limiting via maxMessagesPerSecond.
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+ * Rate limiting via maxMessagesPerSecond: frames seen so far, and the
233
+ * moment the count goes back to zero.
233
234
  */
234
235
  _numMessagesLastSecond?: number;
236
+ _messageCountResetsAt?: number;
237
+ /**
238
+ * Time of the most recent inbound frame. Moves on every frame — this is
239
+ * the one to read for "how long has this client been quiet?" (see
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+ * IdleKickPlugin). The rate-limit counter above only resets once a second.
241
+ */
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242
  _lastMessageTime?: number;
236
243
  /**
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244
  * Per-client input Schema instance, allocated on join when the Room
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/Transport.ts"],
4
- "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\nimport type { InputDecoder } from '@colyseus/schema/input';\n\nimport { EventEmitter } from 'events';\nimport { debugAndPrintError } from './Debug.ts';\nimport { getBearerToken, spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n /** Self-signed cert SHA-256 hash (byte array), surfaced to clients in the\n * matchmake response so a WebTransport client can pin it via\n * `serverCertificateHashes`. Set by transports that generate their own cert\n * (h3). Undefined for transports using a CA-trusted cert. */\n public fingerprint?: number[];\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\n/**\n * Intercepts an incoming WebSocket upgrade request, before the handshake.\n *\n * Return a `Response` to answer the request instead of upgrading it. Return\n * nothing to upgrade as usual. The handler may be async, and the handshake waits\n * for it to resolve.\n *\n * `context` is the same shape `onAuth()` receives, read-only here: mutating it\n * does not carry over to `onAuth()`.\n *\n * Not supported by `H3Transport`: WebTransport has no upgrade handshake.\n *\n * @example\n * ```typescript\n * new uWebSocketsTransport({\n * beforeUpgrade: async (request, context) => {\n * if (await isBanned(context.ip)) {\n * return new Response(null, { status: 403 });\n * }\n * }\n * });\n * ```\n */\nexport type BeforeUpgradeHandler = (\n request: Request,\n context: Readonly<AuthContext>,\n) => Response | void | Promise<Response | void>;\n\n/**\n * Invokes a `beforeUpgrade` handler, resolving with the `Response` to send\n * instead of upgrading, or `undefined` to proceed with the upgrade.\n *\n * Every transport goes through here, so a handler written against one keeps\n * working on the others. Never rejects: uWebSockets.js aborts the process on an\n * upgrade handler that yields without responding, and on the other transports a\n * raw socket left behind leaks a connection.\n *\n * @internal\n */\nexport async function runBeforeUpgrade(\n handler: BeforeUpgradeHandler,\n url: string, // path, optionally including the query string\n context: AuthContext,\n): Promise<Response | undefined> {\n let request: Request;\n\n try {\n const host = context.headers.get('host') || 'localhost';\n request = new Request(`http://${host}${url}`, { headers: context.headers });\n\n } catch (e: any) {\n // a `Host` header that isn't a valid authority fails to parse as a URL\n debugAndPrintError(e);\n return new Response(null, { status: 400 });\n }\n\n try {\n // `||`, not `??`: a handler that returns nothing is typed `void`, which `??` doesn't strip\n return (await handler(request, context)) || undefined;\n\n } catch (e: any) {\n debugAndPrintError(e);\n return new Response(null, { status: 500 });\n }\n}\n\n/** Headers as the transport has them: uWebSockets.js and Node give a plain record. */\ntype RawHeaders = Headers | Record<string, string | undefined>;\n\nconst readHeader = (headers: RawHeaders, name: string) =>\n (headers instanceof Headers) ? headers.get(name) : headers[name];\n\n/**\n * Builds the context passed to `beforeUpgrade` and `onAuth`.\n *\n * Every transport goes through here, so the context is identical everywhere,\n * down to how the client address is resolved. `headers` is materialized on\n * first read: a connection nobody inspects pays nothing for the conversion.\n *\n * @internal\n */\nexport function createAuthContext(options: {\n headers: RawHeaders,\n token?: string | null,\n remoteAddress?: string,\n req?: any,\n}): AuthContext {\n const source = options.headers;\n let headers: Headers | undefined;\n\n return {\n token: options.token ?? getBearerToken(readHeader(source, 'authorization')),\n ip: resolveClientIp(source, options.remoteAddress),\n req: options.req,\n get headers() {\n return headers ??= (source instanceof Headers)\n ? source\n : new Headers(source as Record<string, string>);\n },\n };\n}\n\n/**\n * A single address, resolved the same way on every transport: `x-forwarded-for`\n * carries the whole proxy chain, and only its first entry is the client.\n */\nfunction resolveClientIp(headers: RawHeaders, remoteAddress?: string): string | undefined {\n // an empty header counts as absent\n const firstHop = (name: string) => readHeader(headers, name)?.split(',')[0].trim() || undefined;\n\n return (\n firstHop('x-real-ip') ??\n firstHop('x-forwarded-for') ??\n firstHop('x-client-ip') ??\n (remoteAddress || undefined)\n );\n}\n\nexport type AuthContext = {\n token?: string,\n /** Undefined when no proxy header carries it and the transport has no peer address. */\n ip: string | undefined;\n headers: Headers,\n /** Only set on the HTTP matchmaking request, where it is the `Request` itself. */\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * Unique id per session.\n */\n sessionId: string;\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send raw bytes over the transport's UNRELIABLE channel \u2014 no delivery,\n * ordering, or duplication guarantee. Used for `@unreliable` state patches.\n *\n * Absent on transports with no datagram channel (every WebSocket transport).\n * Its presence IS the capability check \u2014 callers feature-detect rather than\n * reading a separate flag, and skip clients that can't receive.\n */\n rawUnreliable?(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n\n /**\n * Per-client input Schema instance, allocated on join when the Room\n * declares `input`. Mutated in-place by {@link _inputDecoder} on each\n * incoming ROOM_INPUT_* packet.\n *\n * Typed loosely (`any`) so duplicate `@colyseus/schema` installs don't\n * trigger type-identity errors against user-defined input classes.\n */\n _input?: any;\n _inputDecoder?: InputDecoder;\n\n /**\n * Per-client buffer of cloned input snapshots, allocated on join when\n * `Room.inputOptions.bufferMaxSize > 0`. Populated on each decoded frame.\n */\n _inputBuffer?: import('./input/InputBuffer.ts').InputBufferImpl;\n\n /**\n * Cached per-client accessor returned by `room.input(sessionId)`. Built\n * once at join (when the Room called `defineInput()`), so the public API\n * call is a Map lookup + property read with no per-call allocation.\n */\n _inputAccessor?: import('./input/types.ts').InputAccessor;\n\n /**\n * Used for rate limiting ROOM_INPUT_* packets via maxInputsPerSecond,\n * independent of maxMessagesPerSecond.\n */\n _numInputsLastSecond?: number;\n _lastInputTime?: number;\n\n /**\n * `performance.now()` recorded when the most recent ROOM_INPUT_* packet\n * from this client was received. Receive-side diagnostic only \u2014 NOT on the\n * wire: the {@link ProtocolModifier.TIMED} state prefix acks the seq of the\n * last input CONSUMED into the state (the input buffer's `ackSeq`).\n *\n * `0` until the client has sent its first input.\n */\n _lastInputReceivedAt?: number;\n\n /**\n * Monotonic count of *reliable* inputs successfully received from this\n * client. Receive-time counter \u2014 it LEADS the state by inputs still\n * buffered; what the TIMED prefix acks is the CONSUMED seq (the input\n * buffer's `ackSeq`), not this. Stays at the default `0` until the client\n * sends its first reliable input.\n *\n * Only ROOM_INPUT_RELIABLE bumps this \u2014 unreliable's redundant-ring\n * pattern would double-count.\n */\n _receivedInputCount?: number;\n\n /**\n * Running baseline for the DELTA-CODED lag-comp stamp on ROOM_INPUT_RELIABLE\n * frames (the {@link ProtocolModifier.TIMED} prefix). Each frame carries only\n * the signed change from the previous stamp; this accumulates them back into\n * the absolute timeline value. Zeroed on (re)connect alongside the SDK's own\n * baseline so the first delta after a reset is absolute. `0` until allocated.\n */\n _reckonBaseline?: number;\n\n /**\n * @internal Per-client raw frames staged to ride out right AFTER this client's\n * next state patch \u2014 per-client `afterNextPatch` messages. Lazily allocated.\n * Pushed by {@link enqueueClientRaw} (the `afterNextPatch` path), flushed as\n * standalone frames after the patch by {@link Room._flushPendingClientFrames}.\n * Room-level `broadcast` `afterNextPatch` uses the Room's own queue instead, not\n * this buffer.\n */\n _pendingFrames?: Uint8Array[];\n\n /**\n * @internal Back-reference to the Room's \"clients with staged frames\" list,\n * shared by reference at join. {@link enqueueClientRaw} pushes the client here\n * on its first staged frame of a cycle, so the after-patch flush iterates just\n * those clients rather than scanning every client.\n */\n _pendingFrameClients?: Array<Client & ClientPrivate>;\n}\n\n/**\n * The framework-level send path shared by every transport's `enqueueRaw` \u2014 the\n * single source of truth so each transport implements only the wire-level `raw`.\n * Routes a raw frame by where it should go:\n *\n * - `afterNextPatch` \u2192 stage onto the per-client {@link ClientPrivate._pendingFrames}\n * buffer, sent as a standalone frame right AFTER the next state patch; a\n * no-allocation push into a reused array. The client announces itself to the\n * Room's {@link ClientPrivate._pendingFrameClients} list on its first staged\n * frame of a cycle.\n * - before JOIN \u2192 buffer in `_enqueuedMessages` until the JOIN_ROOM handshake flushes.\n * - otherwise \u2192 send now via the transport's `raw`.\n *\n * @internal\n */\nexport function enqueueClientRaw(\n client: Client & ClientPrivate,\n data: Uint8Array | Buffer,\n options?: ISendOptions,\n): void {\n if (options?.afterNextPatch) {\n let frames = client._pendingFrames;\n if (frames === undefined) { frames = client._pendingFrames = []; }\n if (frames.length === 0) { client._pendingFrameClients?.push(client); } // first frame this cycle\n frames.push(data);\n return;\n }\n if (client.state !== ClientState.JOINED) {\n // During `onJoin` / `onReconnect` the client can't register onMessage\n // handlers yet \u2014 buffer until JOIN_ROOM has been sent.\n client._enqueuedMessages?.push(data);\n return;\n }\n client.raw(data, options);\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n /**\n * Secondary index for O(1) lookup by sessionId. Kept in sync by the\n * mutating methods overridden below. Direct index assignment\n * (`arr[i] = client`) and `arr.length = 0` bypass this index \u2014 use\n * `push` / `splice` / `delete` / `pop` / `shift` / `unshift` instead.\n */\n private _byId: Map<string, C> = new Map();\n\n /** The client for `sessionId`, or `undefined` \u2014 O(1). The canonical per-session\n * lookup (mirrors `room.inputs.get(sessionId)`). */\n public get(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n /** @deprecated Use {@link get}. */\n public getById(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n public delete(client: C): boolean {\n const removed = spliceOne(this, this.indexOf(client));\n if (removed) this._byId.delete(client.sessionId);\n return removed;\n }\n\n public push(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.push(...items);\n }\n\n public pop(): C | undefined {\n const removed = super.pop();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public shift(): C | undefined {\n const removed = super.shift();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public unshift(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.unshift(...items);\n }\n\n public splice(start: number, deleteCount?: number, ...items: C[]): C[] {\n const removed = (deleteCount === undefined)\n ? super.splice(start)\n : super.splice(start, deleteCount, ...items);\n for (let i = 0; i < removed.length; i++) this._byId.delete(removed[i].sessionId);\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return removed;\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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+ "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\nimport type { InputDecoder } from '@colyseus/schema/input';\n\nimport { EventEmitter } from 'events';\nimport { debugAndPrintError } from './Debug.ts';\nimport { getBearerToken, spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n /** Self-signed cert SHA-256 hash (byte array), surfaced to clients in the\n * matchmake response so a WebTransport client can pin it via\n * `serverCertificateHashes`. Set by transports that generate their own cert\n * (h3). Undefined for transports using a CA-trusted cert. */\n public fingerprint?: number[];\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\n/**\n * Intercepts an incoming WebSocket upgrade request, before the handshake.\n *\n * Return a `Response` to answer the request instead of upgrading it. Return\n * nothing to upgrade as usual. The handler may be async, and the handshake waits\n * for it to resolve.\n *\n * `context` is the same shape `onAuth()` receives, read-only here: mutating it\n * does not carry over to `onAuth()`.\n *\n * Not supported by `H3Transport`: WebTransport has no upgrade handshake.\n *\n * @example\n * ```typescript\n * new uWebSocketsTransport({\n * beforeUpgrade: async (request, context) => {\n * if (await isBanned(context.ip)) {\n * return new Response(null, { status: 403 });\n * }\n * }\n * });\n * ```\n */\nexport type BeforeUpgradeHandler = (\n request: Request,\n context: Readonly<AuthContext>,\n) => Response | void | Promise<Response | void>;\n\n/**\n * Invokes a `beforeUpgrade` handler, resolving with the `Response` to send\n * instead of upgrading, or `undefined` to proceed with the upgrade.\n *\n * Every transport goes through here, so a handler written against one keeps\n * working on the others. Never rejects: uWebSockets.js aborts the process on an\n * upgrade handler that yields without responding, and on the other transports a\n * raw socket left behind leaks a connection.\n *\n * @internal\n */\nexport async function runBeforeUpgrade(\n handler: BeforeUpgradeHandler,\n url: string, // path, optionally including the query string\n context: AuthContext,\n): Promise<Response | undefined> {\n let request: Request;\n\n try {\n const host = context.headers.get('host') || 'localhost';\n request = new Request(`http://${host}${url}`, { headers: context.headers });\n\n } catch (e: any) {\n // a `Host` header that isn't a valid authority fails to parse as a URL\n debugAndPrintError(e);\n return new Response(null, { status: 400 });\n }\n\n try {\n // `||`, not `??`: a handler that returns nothing is typed `void`, which `??` doesn't strip\n return (await handler(request, context)) || undefined;\n\n } catch (e: any) {\n debugAndPrintError(e);\n return new Response(null, { status: 500 });\n }\n}\n\n/** Headers as the transport has them: uWebSockets.js and Node give a plain record. */\ntype RawHeaders = Headers | Record<string, string | undefined>;\n\nconst readHeader = (headers: RawHeaders, name: string) =>\n (headers instanceof Headers) ? headers.get(name) : headers[name];\n\n/**\n * Builds the context passed to `beforeUpgrade` and `onAuth`.\n *\n * Every transport goes through here, so the context is identical everywhere,\n * down to how the client address is resolved. `headers` is materialized on\n * first read: a connection nobody inspects pays nothing for the conversion.\n *\n * @internal\n */\nexport function createAuthContext(options: {\n headers: RawHeaders,\n token?: string | null,\n remoteAddress?: string,\n req?: any,\n}): AuthContext {\n const source = options.headers;\n let headers: Headers | undefined;\n\n return {\n token: options.token ?? getBearerToken(readHeader(source, 'authorization')),\n ip: resolveClientIp(source, options.remoteAddress),\n req: options.req,\n get headers() {\n return headers ??= (source instanceof Headers)\n ? source\n : new Headers(source as Record<string, string>);\n },\n };\n}\n\n/**\n * A single address, resolved the same way on every transport: `x-forwarded-for`\n * carries the whole proxy chain, and only its first entry is the client.\n */\nfunction resolveClientIp(headers: RawHeaders, remoteAddress?: string): string | undefined {\n // an empty header counts as absent\n const firstHop = (name: string) => readHeader(headers, name)?.split(',')[0].trim() || undefined;\n\n return (\n firstHop('x-real-ip') ??\n firstHop('x-forwarded-for') ??\n firstHop('x-client-ip') ??\n (remoteAddress || undefined)\n );\n}\n\nexport type AuthContext = {\n token?: string,\n /** Undefined when no proxy header carries it and the transport has no peer address. */\n ip: string | undefined;\n headers: Headers,\n /** Only set on the HTTP matchmaking request, where it is the `Request` itself. */\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * Unique id per session.\n */\n sessionId: string;\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send raw bytes over the transport's UNRELIABLE channel \u2014 no delivery,\n * ordering, or duplication guarantee. Used for `@unreliable` state patches.\n *\n * Absent on transports with no datagram channel (every WebSocket transport).\n * Its presence IS the capability check \u2014 callers feature-detect rather than\n * reading a separate flag, and skip clients that can't receive.\n */\n rawUnreliable?(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Rate limiting via maxMessagesPerSecond: frames seen so far, and the\n * moment the count goes back to zero.\n */\n _numMessagesLastSecond?: number;\n _messageCountResetsAt?: number;\n\n /**\n * Time of the most recent inbound frame. Moves on every frame \u2014 this is\n * the one to read for \"how long has this client been quiet?\" (see\n * IdleKickPlugin). The rate-limit counter above only resets once a second.\n */\n _lastMessageTime?: number;\n\n /**\n * Per-client input Schema instance, allocated on join when the Room\n * declares `input`. Mutated in-place by {@link _inputDecoder} on each\n * incoming ROOM_INPUT_* packet.\n *\n * Typed loosely (`any`) so duplicate `@colyseus/schema` installs don't\n * trigger type-identity errors against user-defined input classes.\n */\n _input?: any;\n _inputDecoder?: InputDecoder;\n\n /**\n * Per-client buffer of cloned input snapshots, allocated on join when\n * `Room.inputOptions.bufferMaxSize > 0`. Populated on each decoded frame.\n */\n _inputBuffer?: import('./input/InputBuffer.ts').InputBufferImpl;\n\n /**\n * Cached per-client accessor returned by `room.input(sessionId)`. Built\n * once at join (when the Room called `defineInput()`), so the public API\n * call is a Map lookup + property read with no per-call allocation.\n */\n _inputAccessor?: import('./input/types.ts').InputAccessor;\n\n /**\n * Used for rate limiting ROOM_INPUT_* packets via maxInputsPerSecond,\n * independent of maxMessagesPerSecond.\n */\n _numInputsLastSecond?: number;\n _lastInputTime?: number;\n\n /**\n * `performance.now()` recorded when the most recent ROOM_INPUT_* packet\n * from this client was received. Receive-side diagnostic only \u2014 NOT on the\n * wire: the {@link ProtocolModifier.TIMED} state prefix acks the seq of the\n * last input CONSUMED into the state (the input buffer's `ackSeq`).\n *\n * `0` until the client has sent its first input.\n */\n _lastInputReceivedAt?: number;\n\n /**\n * Monotonic count of *reliable* inputs successfully received from this\n * client. Receive-time counter \u2014 it LEADS the state by inputs still\n * buffered; what the TIMED prefix acks is the CONSUMED seq (the input\n * buffer's `ackSeq`), not this. Stays at the default `0` until the client\n * sends its first reliable input.\n *\n * Only ROOM_INPUT_RELIABLE bumps this \u2014 unreliable's redundant-ring\n * pattern would double-count.\n */\n _receivedInputCount?: number;\n\n /**\n * Running baseline for the DELTA-CODED lag-comp stamp on ROOM_INPUT_RELIABLE\n * frames (the {@link ProtocolModifier.TIMED} prefix). Each frame carries only\n * the signed change from the previous stamp; this accumulates them back into\n * the absolute timeline value. Zeroed on (re)connect alongside the SDK's own\n * baseline so the first delta after a reset is absolute. `0` until allocated.\n */\n _reckonBaseline?: number;\n\n /**\n * @internal Per-client raw frames staged to ride out right AFTER this client's\n * next state patch \u2014 per-client `afterNextPatch` messages. Lazily allocated.\n * Pushed by {@link enqueueClientRaw} (the `afterNextPatch` path), flushed as\n * standalone frames after the patch by {@link Room._flushPendingClientFrames}.\n * Room-level `broadcast` `afterNextPatch` uses the Room's own queue instead, not\n * this buffer.\n */\n _pendingFrames?: Uint8Array[];\n\n /**\n * @internal Back-reference to the Room's \"clients with staged frames\" list,\n * shared by reference at join. {@link enqueueClientRaw} pushes the client here\n * on its first staged frame of a cycle, so the after-patch flush iterates just\n * those clients rather than scanning every client.\n */\n _pendingFrameClients?: Array<Client & ClientPrivate>;\n}\n\n/**\n * The framework-level send path shared by every transport's `enqueueRaw` \u2014 the\n * single source of truth so each transport implements only the wire-level `raw`.\n * Routes a raw frame by where it should go:\n *\n * - `afterNextPatch` \u2192 stage onto the per-client {@link ClientPrivate._pendingFrames}\n * buffer, sent as a standalone frame right AFTER the next state patch; a\n * no-allocation push into a reused array. The client announces itself to the\n * Room's {@link ClientPrivate._pendingFrameClients} list on its first staged\n * frame of a cycle.\n * - before JOIN \u2192 buffer in `_enqueuedMessages` until the JOIN_ROOM handshake flushes.\n * - otherwise \u2192 send now via the transport's `raw`.\n *\n * @internal\n */\nexport function enqueueClientRaw(\n client: Client & ClientPrivate,\n data: Uint8Array | Buffer,\n options?: ISendOptions,\n): void {\n if (options?.afterNextPatch) {\n let frames = client._pendingFrames;\n if (frames === undefined) { frames = client._pendingFrames = []; }\n if (frames.length === 0) { client._pendingFrameClients?.push(client); } // first frame this cycle\n frames.push(data);\n return;\n }\n if (client.state !== ClientState.JOINED) {\n // During `onJoin` / `onReconnect` the client can't register onMessage\n // handlers yet \u2014 buffer until JOIN_ROOM has been sent.\n client._enqueuedMessages?.push(data);\n return;\n }\n client.raw(data, options);\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n /**\n * Secondary index for O(1) lookup by sessionId. Kept in sync by the\n * mutating methods overridden below. Direct index assignment\n * (`arr[i] = client`) and `arr.length = 0` bypass this index \u2014 use\n * `push` / `splice` / `delete` / `pop` / `shift` / `unshift` instead.\n */\n private _byId: Map<string, C> = new Map();\n\n /** The client for `sessionId`, or `undefined` \u2014 O(1). The canonical per-session\n * lookup (mirrors `room.inputs.get(sessionId)`). */\n public get(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n /** @deprecated Use {@link get}. */\n public getById(sessionId: string): C | undefined {\n return this._byId.get(sessionId);\n }\n\n public delete(client: C): boolean {\n const removed = spliceOne(this, this.indexOf(client));\n if (removed) this._byId.delete(client.sessionId);\n return removed;\n }\n\n public push(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.push(...items);\n }\n\n public pop(): C | undefined {\n const removed = super.pop();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public shift(): C | undefined {\n const removed = super.shift();\n if (removed !== undefined) this._byId.delete(removed.sessionId);\n return removed;\n }\n\n public unshift(...items: C[]): number {\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return super.unshift(...items);\n }\n\n public splice(start: number, deleteCount?: number, ...items: C[]): C[] {\n const removed = (deleteCount === undefined)\n ? super.splice(start)\n : super.splice(start, deleteCount, ...items);\n for (let i = 0; i < removed.length; i++) this._byId.delete(removed[i].sessionId);\n for (let i = 0; i < items.length; i++) this._byId.set(items[i].sessionId, items[i]);\n return removed;\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@colyseus/core",
3
- "version": "0.18.14",
3
+ "version": "0.18.15",
4
4
  "description": "Multiplayer Framework for Node.js.",
5
5
  "type": "module",
6
6
  "input": "./src/index.ts",
@@ -52,8 +52,8 @@
52
52
  "msgpackr": "^2.0.1",
53
53
  "nanoid": "^3.3.11",
54
54
  "@colyseus/better-call": "^1.3.1",
55
- "@colyseus/shared-types": "^0.18.2",
56
- "@colyseus/greeting-banner": "^4.0.2"
55
+ "@colyseus/greeting-banner": "^4.0.2",
56
+ "@colyseus/shared-types": "^0.18.2"
57
57
  },
58
58
  "devDependencies": {
59
59
  "@colyseus/schema": "^5.0.8",
@@ -68,8 +68,8 @@
68
68
  "@pm2/io": "^6.1.0",
69
69
  "express": "^4.16.0 || ^5.0.0",
70
70
  "zod": "^4.1.12",
71
- "@colyseus/better-call": "^1.3.1",
72
71
  "@colyseus/auth": "^0.18.2",
72
+ "@colyseus/better-call": "^1.3.1",
73
73
  "@colyseus/ws-transport": "^0.18.2"
74
74
  },
75
75
  "peerDependenciesMeta": {
package/src/Room.ts CHANGED
@@ -2236,10 +2236,13 @@ export class Room<T extends RoomOptions = RoomOptions> {
2236
2236
  return;
2237
2237
  }
2238
2238
 
2239
+ const now = this.clock.currentTime;
2240
+ client._lastMessageTime = now;
2241
+
2239
2242
  // reset message count every second
2240
- if (this.clock.currentTime - (client._lastMessageTime ?? 0) >= 1000) {
2243
+ if (now >= (client._messageCountResetsAt ?? 0)) {
2241
2244
  client._numMessagesLastSecond = 0;
2242
- client._lastMessageTime = this.clock.currentTime;
2245
+ client._messageCountResetsAt = now + 1000;
2243
2246
  } else if ((client._numMessagesLastSecond = (client._numMessagesLastSecond ?? 0) + 1) > this.maxMessagesPerSecond) {
2244
2247
  // drop client if it sends more messages than the maximum allowed per second
2245
2248
  debugMatchMaking('dropping client - sessionId: \'%s\' (roomId: %s), too many messages per second', client.sessionId, this.roomId);
package/src/Transport.ts CHANGED
@@ -323,9 +323,17 @@ export interface ClientPrivate {
323
323
  _joinedAt: number; // "elapsedTime" when the client joined the room.
324
324
 
325
325
  /**
326
- * Used for rate limiting via maxMessagesPerSecond.
326
+ * Rate limiting via maxMessagesPerSecond: frames seen so far, and the
327
+ * moment the count goes back to zero.
327
328
  */
328
329
  _numMessagesLastSecond?: number;
330
+ _messageCountResetsAt?: number;
331
+
332
+ /**
333
+ * Time of the most recent inbound frame. Moves on every frame — this is
334
+ * the one to read for "how long has this client been quiet?" (see
335
+ * IdleKickPlugin). The rate-limit counter above only resets once a second.
336
+ */
329
337
  _lastMessageTime?: number;
330
338
 
331
339
  /**