@colyseus/core 0.17.52 → 0.17.53

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/Transport.ts"],
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- "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\n\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\nexport type AuthContext = {\n token?: string,\n headers: Headers,\n ip: string | string[];\n // FIXME: each transport may have its own specific properties.\n // \"req\" only applies to WebSocketTransport.\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | number | Client, ArrayLike<any>]>;\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n public getById(sessionId: string): C | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: C): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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+ "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\n\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\nexport type AuthContext = {\n token?: string,\n headers: Headers,\n ip: string | string[];\n // FIXME: each transport may have its own specific properties.\n // \"req\" only applies to WebSocketTransport.\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n /**\n * Send raw bytes over the transport's reliable channel.\n *\n * The transport owns `data` from this call on: it may write it later (a\n * socket with backpressure, permessage-deflate), so callers never mutate it\n * afterwards. The same `data` may be handed to several clients.\n */\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n /**\n * {@link raw}, or held until the client finishes joining (or until after the\n * next patch, with `afterNextPatch`). Owns `data` the same way {@link raw} does.\n */\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | number | Client, ArrayLike<any>]>;\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n public getById(sessionId: string): C | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: C): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
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  "names": []
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  }
@@ -111,7 +111,18 @@ export interface Client<T extends {
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  * The format provided by .reconnect() from the client-side must follow: "${roomId}:${reconnectionToken}"
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  */
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  reconnectionToken: string;
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+ /**
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+ * Send raw bytes over the transport's reliable channel.
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+ *
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+ * The transport owns `data` from this call on: it may write it later (a
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+ * socket with backpressure, permessage-deflate), so callers never mutate it
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+ * afterwards. The same `data` may be handed to several clients.
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+ */
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  raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;
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+ /**
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+ * {@link raw}, or held until the client finishes joining (or until after the
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+ * next patch, with `afterNextPatch`). Owns `data` the same way {@link raw} does.
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+ */
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  enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;
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  /**
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  * Send a type of message to the client. Messages are encoded with MsgPack and can hold any
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/Transport.ts"],
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- "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\n\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\nexport type AuthContext = {\n token?: string,\n headers: Headers,\n ip: string | string[];\n // FIXME: each transport may have its own specific properties.\n // \"req\" only applies to WebSocketTransport.\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | number | Client, ArrayLike<any>]>;\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n public getById(sessionId: string): C | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: C): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
5
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4
+ "sourcesContent": ["import * as http from 'http';\nimport * as https from 'https';\n\nimport type { Router } from '@colyseus/better-call';\n\nimport { ErrorCode } from '@colyseus/shared-types';\nimport { StateView } from '@colyseus/schema';\n\nimport { EventEmitter } from 'events';\nimport { spliceOne } from './utils/Utils.ts';\nimport { ServerError } from './errors/ServerError.ts';\n\nimport type { Room } from './Room.ts';\n\nlet _transport: Transport | undefined;\nexport function setTransport(transport: Transport) { _transport = transport; }\nexport function getTransport() { return _transport; }\n\nexport abstract class Transport {\n public protocol?: string;\n public server?: http.Server | https.Server;\n\n public abstract listen(port?: number | string, hostname?: string, backlog?: number, listeningListener?: Function): this;\n public abstract shutdown(): void;\n\n public abstract simulateLatency(milliseconds: number): void;\n\n /**\n * Returns an Express-compatible application for HTTP route handling.\n * For uWebSockets transport, this uses the uwebsockets-express module.\n * This method is called lazily only when an express callback is provided in server options.\n */\n public getExpressApp?(): Promise<import('express').Application> | import('express').Application | undefined;\n\n /**\n * Binds a router to the transport.\n * Some transports may have a custom way to bind a router to the transport.\n * (uWebSocketsTransport)\n */\n public bindRouter?(router: Router): void;\n}\n\nexport type AuthContext = {\n token?: string,\n headers: Headers,\n ip: string | string[];\n // FIXME: each transport may have its own specific properties.\n // \"req\" only applies to WebSocketTransport.\n req?: any;\n};\n\nexport interface ISendOptions {\n afterNextPatch?: boolean;\n}\n\nexport const ClientState = {\n JOINING: 0,\n JOINED: 1,\n RECONNECTING: 2,\n RECONNECTED: 3,\n LEAVING: 4,\n CLOSED: 5\n} as const;\nexport type ClientState = (typeof ClientState)[keyof typeof ClientState];\n\n// Helper types to extract properties from the Client type parameter\ntype ExtractClientUserData<T> = T extends { userData: infer U } ? U : T;\ntype ExtractClientAuth<T> = T extends { auth: infer A } ? A : any;\ntype ExtractClientMessages<T> = T extends { messages: infer M } ? M : any;\n\n// Helper type to make message required when the message type demands it\nexport type MessageArgs<M, Options> =\n unknown extends M ? [message?: M, options?: Options] : // Handle 'any' type (backwards compatibility)\n [M] extends [never] ? [message?: M, options?: Options] :\n [M] extends [void] ? [message?: M, options?: Options] :\n [M] extends [undefined] ? [message?: M, options?: Options] :\n undefined extends M ? [message?: M, options?: Options] :\n [message: M, options?: Options];\n\n/**\n * The client instance from the server-side is responsible for the transport layer between the server and the client.\n * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!\n * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.\n *\n * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't\n * encouraged to use along with Colyseus.\n */\nexport interface Client<T extends { userData?: any, auth?: any, messages?: Record<string | number, any> } = any> {\n '~messages': ExtractClientMessages<T>;\n\n ref: EventEmitter;\n\n /**\n * @deprecated use `sessionId` instead.\n */\n id: string;\n\n /**\n * Unique id per session.\n */\n sessionId: string; // TODO: remove sessionId on version 1.0.0\n\n /**\n * Connection state\n */\n state: ClientState;\n\n /**\n * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.\n */\n view?: StateView;\n\n /**\n * User-defined data can be attached to the Client instance through this variable.\n * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,\n * and should be used only to keep player-specific with its connection.\n */\n userData?: ExtractClientUserData<T>;\n\n /**\n * auth data provided by your `onAuth`\n */\n auth?: ExtractClientAuth<T>;\n\n /**\n * Reconnection token used to re-join the room after onLeave + allowReconnection().\n *\n * IMPORTANT:\n * This is not the full reconnection token the client provides for the server.\n * The format provided by .reconnect() from the client-side must follow: \"${roomId}:${reconnectionToken}\"\n */\n reconnectionToken: string;\n\n // TODO: move these to ClientPrivate\n /**\n * Send raw bytes over the transport's reliable channel.\n *\n * The transport owns `data` from this call on: it may write it later (a\n * socket with backpressure, permessage-deflate), so callers never mutate it\n * afterwards. The same `data` may be handed to several clients.\n */\n raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;\n /**\n * {@link raw}, or held until the client finishes joining (or until after the\n * next patch, with `afterNextPatch`). Owns `data` the same way {@link raw} does.\n */\n enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;\n\n /**\n * Send a type of message to the client. Messages are encoded with MsgPack and can hold any\n * JSON-serializable data structure.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param message Message payload. (automatically encoded with msgpack.)\n * @param options\n */\n send<K extends keyof this['~messages']>(\n type: K,\n ...args: MessageArgs<this['~messages'][K], ISendOptions>\n ): void;\n\n /**\n * Send raw bytes to this specific client.\n *\n * @param type String or Number identifier the client SDK will use to receive this message\n * @param bytes Raw byte array payload\n * @param options\n */\n sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;\n\n /**\n * Disconnect this client from the room.\n *\n * @param code Custom close code. Default value is 1000.\n * @param data\n * @see [Leave room](https://docs.colyseus.io/room#leave-room)\n */\n leave(code?: number, data?: string): void;\n\n /**\n * @deprecated Use .leave() instead.\n */\n close(code?: number, data?: string): void;\n\n /**\n * Triggers `onError` with specified code to the client-side.\n *\n * @param code\n * @param message\n */\n error(code: number, message?: string): void;\n}\n\n/**\n * Private properties of the Client instance.\n * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.\n *\n * TODO: refactor this.\n * @private\n */\nexport interface ClientPrivate {\n readyState: number; // TODO: remove readyState on version 1.0.0. Use only \"state\" instead.\n _enqueuedMessages?: any[];\n _afterNextPatchQueue: Array<[string | number | Client, ArrayLike<any>]>;\n _joinedAt: number; // \"elapsedTime\" when the client joined the room.\n\n /**\n * Used for rate limiting via maxMessagesPerSecond.\n */\n _numMessagesLastSecond?: number;\n _lastMessageTime?: number;\n}\n\nexport class ClientArray<C extends Client = Client> extends Array<C> {\n public getById(sessionId: string): C | undefined {\n return this.find((client) => client.sessionId === sessionId);\n }\n\n public delete(client: C): boolean {\n return spliceOne(this, this.indexOf(client));\n }\n}\n\n/**\n * Shared internal method to connect a Client into a Room.\n * Validates seat reservation and joins the client to the room.\n *\n * @remarks\n * **\u26A0\uFE0F This is an internal API and not intended for end-user use.**\n *\n * @internal\n */\nexport async function connectClientToRoom(\n room: Room | undefined,\n client: Client & ClientPrivate,\n authContext: AuthContext,\n connectionOptions: {\n reconnectionToken?: string;\n skipHandshake?: boolean;\n },\n): Promise<void> {\n if (!room || !room.hasReservedSeat(client.sessionId, connectionOptions.reconnectionToken)) {\n throw new ServerError(ErrorCode.MATCHMAKE_EXPIRED, 'seat reservation expired.');\n }\n\n await room['_onJoin'](client, authContext, connectionOptions);\n}"],
5
+ "mappings": ";AAAA,OAAsB;AACtB,OAAuB;AAIvB,SAAS,iBAAiB;AAC1B,OAA0B;AAE1B,OAA6B;AAC7B,SAAS,iBAAiB;AAC1B,SAAS,mBAAmB;AAI5B,IAAI;AACG,SAAS,aAAa,WAAsB;AAAE,eAAa;AAAW;AACtE,SAAS,eAAe;AAAE,SAAO;AAAY;AAE7C,IAAe,YAAf,MAAyB;AAsBhC;AAeO,IAAM,cAAc;AAAA,EACzB,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,cAAc;AAAA,EACd,aAAa;AAAA,EACb,SAAS;AAAA,EACT,QAAQ;AACV;AAuJO,IAAM,cAAN,cAAqD,MAAS;AAAA,EAC5D,QAAQ,WAAkC;AAC/C,WAAO,KAAK,KAAK,CAAC,WAAW,OAAO,cAAc,SAAS;AAAA,EAC7D;AAAA,EAEO,OAAO,QAAoB;AAChC,WAAO,UAAU,MAAM,KAAK,QAAQ,MAAM,CAAC;AAAA,EAC7C;AACF;AAWA,eAAsB,oBACpB,MACA,QACA,aACA,mBAIe;AACf,MAAI,CAAC,QAAQ,CAAC,KAAK,gBAAgB,OAAO,WAAW,kBAAkB,iBAAiB,GAAG;AACzF,UAAM,IAAI,YAAY,UAAU,mBAAmB,2BAA2B;AAAA,EAChF;AAEA,QAAM,KAAK,SAAS,EAAE,QAAQ,aAAa,iBAAiB;AAC9D;",
6
6
  "names": []
7
7
  }
@@ -49,20 +49,35 @@ var SchemaSerializer = class {
49
49
  getFullState(client) {
50
50
  if (this.needFullEncode || this.encoder.root.changes.next !== void 0) {
51
51
  this.sharedOffsetCache = { offset: 1 };
52
- this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
52
+ this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer).slice();
53
+ this.fitFullEncodeBuffer(this.sharedOffsetCache.offset);
53
54
  this.needFullEncode = false;
54
55
  }
55
56
  if (this.hasFilters && client?.view) {
56
- return this.encoder.encodeAllView(
57
- client.view,
58
- this.sharedOffsetCache.offset,
59
- { ...this.sharedOffsetCache },
60
- this.fullEncodeBuffer
61
- );
57
+ const it = { ...this.sharedOffsetCache };
58
+ const encoded = this.encoder.encodeAllView(client.view, this.sharedOffsetCache.offset, it, this.fullEncodeBuffer);
59
+ this.fitFullEncodeBuffer(it.offset);
60
+ return encoded;
62
61
  } else {
63
62
  return this.fullEncodeCache;
64
63
  }
65
64
  }
65
+ /**
66
+ * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows
67
+ * a buffer it is handed for that one encode only, so otherwise every full
68
+ * encode overflows again and per-view encodes read a truncated shared part.
69
+ *
70
+ * `byteLength` is the iterator's final offset, not the returned length:
71
+ * before @colyseus/schema 4.0.27, a per-view encode that overflows returns
72
+ * its bytes cut short at the old buffer size.
73
+ */
74
+ fitFullEncodeBuffer(byteLength) {
75
+ if (byteLength <= this.fullEncodeBuffer.byteLength) {
76
+ return;
77
+ }
78
+ this.fullEncodeBuffer = new Uint8Array(byteLength + import_schema.Encoder.BUFFER_SIZE);
79
+ this.fullEncodeBuffer.set(this.fullEncodeCache);
80
+ }
66
81
  applyPatches(clients) {
67
82
  let numClients = clients.length;
68
83
  if (numClients === 0) {
@@ -96,12 +111,13 @@ var SchemaSerializer = class {
96
111
  this.encoder.sharedBuffer[0] = import_shared_types.Protocol.ROOM_STATE_PATCH;
97
112
  const encodedChanges = this.encoder.encode(it);
98
113
  if (!this.hasFilters) {
114
+ const frame = Buffer.from(encodedChanges);
99
115
  while (numClients--) {
100
116
  const client = clients[numClients];
101
117
  if (client.state !== import_Transport.ClientState.JOINED) {
102
118
  continue;
103
119
  }
104
- client.raw(encodedChanges);
120
+ client.raw(frame);
105
121
  }
106
122
  } else {
107
123
  const sharedOffset = it.offset;
@@ -113,7 +129,7 @@ var SchemaSerializer = class {
113
129
  const view = client.view || SHARED_VIEW;
114
130
  let encodedView = this.encodedViews.get(view);
115
131
  if (encodedView === void 0) {
116
- encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeView(client.view, sharedOffset, it);
132
+ encodedView = view === SHARED_VIEW ? Buffer.from(encodedChanges) : this.encoder.encodeView(client.view, sharedOffset, it);
117
133
  this.encodedViews.set(view, encodedView);
118
134
  }
119
135
  client.raw(encodedView);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Protocol } from '@colyseus/shared-types';\n\nimport type { Serializer } from './Serializer.ts';\nimport { type Client, ClientState } from '../Transport.ts';\n\nimport { type Iterator, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? encodedChanges\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
5
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+ "sourcesContent": ["import { Protocol } from '@colyseus/shared-types';\n\nimport type { Serializer } from './Serializer.ts';\nimport { type Client, ClientState } from '../Transport.ts';\n\nimport { type Iterator, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n // copy: the next full encode reuses the buffer (slice(): a pooled Buffer would pin 8KB)\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer).slice();\n this.fitFullEncodeBuffer(this.sharedOffsetCache.offset);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n const it = { ...this.sharedOffsetCache };\n const encoded = this.encoder.encodeAllView(client.view, this.sharedOffsetCache.offset, it, this.fullEncodeBuffer);\n this.fitFullEncodeBuffer(it.offset);\n return encoded;\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n /**\n * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows\n * a buffer it is handed for that one encode only, so otherwise every full\n * encode overflows again and per-view encodes read a truncated shared part.\n *\n * `byteLength` is the iterator's final offset, not the returned length:\n * before @colyseus/schema 4.0.27, a per-view encode that overflows returns\n * its bytes cut short at the old buffer size.\n */\n protected fitFullEncodeBuffer(byteLength: number) {\n if (byteLength <= this.fullEncodeBuffer.byteLength) { return; }\n this.fullEncodeBuffer = new Uint8Array(byteLength + Encoder.BUFFER_SIZE);\n this.fullEncodeBuffer.set(this.fullEncodeCache);\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n // copy once for all clients: a transport may still hold it after the next encode (see Client.raw)\n const frame = Buffer.from(encodedChanges);\n\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(frame);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? Buffer.from(encodedChanges) // encodeView already returns a copy\n : this.encoder.encodeView(client.view, sharedOffset, it);\n this.encodedViews.set(view, encodedView);\n }\n\n client.raw(encodedView);\n }\n\n // clear views\n this.encodedViews.clear();\n }\n\n // discard changes after sending\n this.encoder.discardChanges();\n\n // debug patches\n if (debugPatch.enabled) {\n debugPatch(\n '%d bytes sent to %d clients, %j',\n encodedChanges.length,\n clients.length,\n (debugPatch as any).dumpChanges,\n );\n }\n\n return true;\n }\n\n public handshake() {\n /**\n * Cache handshake to avoid encoding it for each client joining\n */\n if (!this.handshakeCache) {\n //\n // TODO: re-use handshake buffer for all rooms of same type (?)\n //\n this.handshakeCache = (this.encoder.state && Reflection.encode(this.encoder));\n }\n\n return this.handshakeCache;\n }\n\n}\n"],
5
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6
6
  "names": ["it"]
7
7
  }
@@ -14,6 +14,16 @@ export declare class SchemaSerializer<T extends Schema> implements Serializer<T>
14
14
  protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;
15
15
  reset(newState: T & Schema): void;
16
16
  getFullState(client?: Client): Uint8Array<ArrayBufferLike>;
17
+ /**
18
+ * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows
19
+ * a buffer it is handed for that one encode only, so otherwise every full
20
+ * encode overflows again and per-view encodes read a truncated shared part.
21
+ *
22
+ * `byteLength` is the iterator's final offset, not the returned length:
23
+ * before @colyseus/schema 4.0.27, a per-view encode that overflows returns
24
+ * its bytes cut short at the old buffer size.
25
+ */
26
+ protected fitFullEncodeBuffer(byteLength: number): void;
17
27
  applyPatches(clients: Client[]): boolean;
18
28
  handshake(): Uint8Array<ArrayBufferLike>;
19
29
  }
@@ -25,20 +25,35 @@ var SchemaSerializer = class {
25
25
  getFullState(client) {
26
26
  if (this.needFullEncode || this.encoder.root.changes.next !== void 0) {
27
27
  this.sharedOffsetCache = { offset: 1 };
28
- this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
28
+ this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer).slice();
29
+ this.fitFullEncodeBuffer(this.sharedOffsetCache.offset);
29
30
  this.needFullEncode = false;
30
31
  }
31
32
  if (this.hasFilters && client?.view) {
32
- return this.encoder.encodeAllView(
33
- client.view,
34
- this.sharedOffsetCache.offset,
35
- { ...this.sharedOffsetCache },
36
- this.fullEncodeBuffer
37
- );
33
+ const it = { ...this.sharedOffsetCache };
34
+ const encoded = this.encoder.encodeAllView(client.view, this.sharedOffsetCache.offset, it, this.fullEncodeBuffer);
35
+ this.fitFullEncodeBuffer(it.offset);
36
+ return encoded;
38
37
  } else {
39
38
  return this.fullEncodeCache;
40
39
  }
41
40
  }
41
+ /**
42
+ * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows
43
+ * a buffer it is handed for that one encode only, so otherwise every full
44
+ * encode overflows again and per-view encodes read a truncated shared part.
45
+ *
46
+ * `byteLength` is the iterator's final offset, not the returned length:
47
+ * before @colyseus/schema 4.0.27, a per-view encode that overflows returns
48
+ * its bytes cut short at the old buffer size.
49
+ */
50
+ fitFullEncodeBuffer(byteLength) {
51
+ if (byteLength <= this.fullEncodeBuffer.byteLength) {
52
+ return;
53
+ }
54
+ this.fullEncodeBuffer = new Uint8Array(byteLength + Encoder.BUFFER_SIZE);
55
+ this.fullEncodeBuffer.set(this.fullEncodeCache);
56
+ }
42
57
  applyPatches(clients) {
43
58
  let numClients = clients.length;
44
59
  if (numClients === 0) {
@@ -72,12 +87,13 @@ var SchemaSerializer = class {
72
87
  this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;
73
88
  const encodedChanges = this.encoder.encode(it);
74
89
  if (!this.hasFilters) {
90
+ const frame = Buffer.from(encodedChanges);
75
91
  while (numClients--) {
76
92
  const client = clients[numClients];
77
93
  if (client.state !== ClientState.JOINED) {
78
94
  continue;
79
95
  }
80
- client.raw(encodedChanges);
96
+ client.raw(frame);
81
97
  }
82
98
  } else {
83
99
  const sharedOffset = it.offset;
@@ -89,7 +105,7 @@ var SchemaSerializer = class {
89
105
  const view = client.view || SHARED_VIEW;
90
106
  let encodedView = this.encodedViews.get(view);
91
107
  if (encodedView === void 0) {
92
- encodedView = view === SHARED_VIEW ? encodedChanges : this.encoder.encodeView(client.view, sharedOffset, it);
108
+ encodedView = view === SHARED_VIEW ? Buffer.from(encodedChanges) : this.encoder.encodeView(client.view, sharedOffset, it);
93
109
  this.encodedViews.set(view, encodedView);
94
110
  }
95
111
  client.raw(encodedView);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/serializer/SchemaSerializer.ts"],
4
- "sourcesContent": ["import { Protocol } from '@colyseus/shared-types';\n\nimport type { Serializer } from './Serializer.ts';\nimport { type Client, ClientState } from '../Transport.ts';\n\nimport { type Iterator, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n return this.encoder.encodeAllView(\n client.view,\n this.sharedOffsetCache.offset,\n { ...this.sharedOffsetCache },\n this.fullEncodeBuffer\n );\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(encodedChanges);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? 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4
+ "sourcesContent": ["import { Protocol } from '@colyseus/shared-types';\n\nimport type { Serializer } from './Serializer.ts';\nimport { type Client, ClientState } from '../Transport.ts';\n\nimport { type Iterator, Encoder, dumpChanges, Reflection, Schema, StateView } from '@colyseus/schema';\nimport { debugPatch } from '../Debug.ts';\n\nconst SHARED_VIEW = {};\n\nexport class SchemaSerializer<T extends Schema> implements Serializer<T> {\n public id = 'schema';\n\n protected encoder: Encoder<T>;\n protected hasFilters: boolean = false;\n\n protected handshakeCache: Uint8Array;\n\n // flag to avoid re-encoding full state if no changes were made\n protected needFullEncode: boolean = true;\n\n // TODO: make this optional. allocating a new buffer for each room may not be always necessary.\n protected fullEncodeBuffer: Uint8Array = new Uint8Array(Encoder.BUFFER_SIZE);\n protected fullEncodeCache: Uint8Array;\n protected sharedOffsetCache: Iterator = { offset: 0 };\n\n protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;\n\n public reset(newState: T & Schema) {\n this.encoder = new Encoder(newState);\n this.hasFilters = this.encoder.context.hasFilters;\n\n // cache ROOM_STATE byte as part of the encoded buffer\n this.fullEncodeBuffer[0] = Protocol.ROOM_STATE;\n\n if (this.hasFilters) {\n this.encodedViews = new Map();\n }\n }\n\n public getFullState(client?: Client) {\n if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {\n this.sharedOffsetCache = { offset: 1 };\n // copy: the next full encode reuses the buffer (slice(): a pooled Buffer would pin 8KB)\n this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer).slice();\n this.fitFullEncodeBuffer(this.sharedOffsetCache.offset);\n this.needFullEncode = false;\n }\n\n if (this.hasFilters && client?.view) {\n const it = { ...this.sharedOffsetCache };\n const encoded = this.encoder.encodeAllView(client.view, this.sharedOffsetCache.offset, it, this.fullEncodeBuffer);\n this.fitFullEncodeBuffer(it.offset);\n return encoded;\n\n } else {\n return this.fullEncodeCache;\n }\n }\n\n /**\n * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows\n * a buffer it is handed for that one encode only, so otherwise every full\n * encode overflows again and per-view encodes read a truncated shared part.\n *\n * `byteLength` is the iterator's final offset, not the returned length:\n * before @colyseus/schema 4.0.27, a per-view encode that overflows returns\n * its bytes cut short at the old buffer size.\n */\n protected fitFullEncodeBuffer(byteLength: number) {\n if (byteLength <= this.fullEncodeBuffer.byteLength) { return; }\n this.fullEncodeBuffer = new Uint8Array(byteLength + Encoder.BUFFER_SIZE);\n this.fullEncodeBuffer.set(this.fullEncodeCache);\n }\n\n public applyPatches(clients: Client[]) {\n let numClients = clients.length;\n\n if (numClients === 0) {\n if (this.encoder.hasChanges) {\n // if there are changes but no clients, we need to encode full state on next patch\n this.needFullEncode = true;\n }\n // skip patching and clear changes\n this.encoder.discardChanges();\n return false;\n }\n\n if (!this.encoder.hasChanges) {\n\n // check if views have changes (manual add() or remove() items)\n if (this.hasFilters) {\n //\n // FIXME: refactor this to avoid duplicating code.\n //\n // it's probably better to have 2 different 'applyPatches' methods.\n // (one for handling state with filters, and another for handling state without filters)\n //\n const clientsWithViewChange = clients.filter((client) => {\n return client.state === ClientState.JOINED && client.view?.changes.size > 0\n });\n\n if (clientsWithViewChange.length > 0) {\n const it: Iterator = { offset: 1 };\n\n const sharedOffset = it.offset;\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n clientsWithViewChange.forEach((client) => {\n client.raw(this.encoder.encodeView(client.view, sharedOffset, it));\n });\n }\n }\n\n // skip patching state if:\n // - no clients are connected\n // - no changes were made\n // - no \"filtered changes\" were made when using filters\n return false;\n }\n\n this.needFullEncode = true;\n\n // dump changes for patch debugging\n if (debugPatch.enabled) {\n (debugPatch as any).dumpChanges = dumpChanges(this.encoder.state);\n }\n\n // get patch bytes\n const it: Iterator = { offset: 1 };\n this.encoder.sharedBuffer[0] = Protocol.ROOM_STATE_PATCH;\n\n // encode changes once, for all clients\n const encodedChanges = this.encoder.encode(it);\n\n if (!this.hasFilters) {\n // copy once for all clients: a transport may still hold it after the next encode (see Client.raw)\n const frame = Buffer.from(encodedChanges);\n\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n client.raw(frame);\n }\n\n } else {\n // cache shared offset\n const sharedOffset = it.offset;\n\n // encode state multiple times, for each client\n while (numClients--) {\n const client = clients[numClients];\n\n //\n // FIXME: avoid this check for each client\n //\n if (client.state !== ClientState.JOINED) {\n continue;\n }\n\n const view = client.view || SHARED_VIEW;\n\n let encodedView = this.encodedViews.get(view);\n\n // allow to pass the same encoded view for multiple clients\n if (encodedView === undefined) {\n encodedView = (view === SHARED_VIEW)\n ? 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6
6
  "names": ["it"]
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@colyseus/core",
3
- "version": "0.17.52",
3
+ "version": "0.17.53",
4
4
  "description": "Multiplayer Framework for Node.js.",
5
5
  "type": "module",
6
6
  "input": "./src/index.ts",
@@ -51,9 +51,9 @@
51
51
  "@standard-schema/spec": "^1.0.0",
52
52
  "debug": "^4.3.4",
53
53
  "nanoid": "^3.3.11",
54
- "@colyseus/shared-types": "^0.17.6",
54
+ "@colyseus/greeting-banner": "^3.0.8",
55
55
  "@colyseus/better-call": "^1.3.1",
56
- "@colyseus/greeting-banner": "^3.0.8"
56
+ "@colyseus/shared-types": "^0.17.6"
57
57
  },
58
58
  "devDependencies": {
59
59
  "@colyseus/schema": "^4.0.7",
@@ -61,7 +61,7 @@
61
61
  "vitest": "^3.1.1",
62
62
  "@colyseus/tools": "^0.17.22",
63
63
  "@colyseus/redis-presence": "^0.17.8",
64
- "@colyseus/redis-driver": "^0.17.7"
64
+ "@colyseus/redis-driver": "^0.17.8"
65
65
  },
66
66
  "peerDependencies": {
67
67
  "@colyseus/schema": "^4.0.7",
package/src/Transport.ts CHANGED
@@ -132,7 +132,18 @@ export interface Client<T extends { userData?: any, auth?: any, messages?: Recor
132
132
  reconnectionToken: string;
133
133
 
134
134
  // TODO: move these to ClientPrivate
135
+ /**
136
+ * Send raw bytes over the transport's reliable channel.
137
+ *
138
+ * The transport owns `data` from this call on: it may write it later (a
139
+ * socket with backpressure, permessage-deflate), so callers never mutate it
140
+ * afterwards. The same `data` may be handed to several clients.
141
+ */
135
142
  raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;
143
+ /**
144
+ * {@link raw}, or held until the client finishes joining (or until after the
145
+ * next patch, with `afterNextPatch`). Owns `data` the same way {@link raw} does.
146
+ */
136
147
  enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;
137
148
 
138
149
  /**
@@ -41,23 +41,38 @@ export class SchemaSerializer<T extends Schema> implements Serializer<T> {
41
41
  public getFullState(client?: Client) {
42
42
  if (this.needFullEncode || this.encoder.root.changes.next !== undefined) {
43
43
  this.sharedOffsetCache = { offset: 1 };
44
- this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer);
44
+ // copy: the next full encode reuses the buffer (slice(): a pooled Buffer would pin 8KB)
45
+ this.fullEncodeCache = this.encoder.encodeAll(this.sharedOffsetCache, this.fullEncodeBuffer).slice();
46
+ this.fitFullEncodeBuffer(this.sharedOffsetCache.offset);
45
47
  this.needFullEncode = false;
46
48
  }
47
49
 
48
50
  if (this.hasFilters && client?.view) {
49
- return this.encoder.encodeAllView(
50
- client.view,
51
- this.sharedOffsetCache.offset,
52
- { ...this.sharedOffsetCache },
53
- this.fullEncodeBuffer
54
- );
51
+ const it = { ...this.sharedOffsetCache };
52
+ const encoded = this.encoder.encodeAllView(client.view, this.sharedOffsetCache.offset, it, this.fullEncodeBuffer);
53
+ this.fitFullEncodeBuffer(it.offset);
54
+ return encoded;
55
55
 
56
56
  } else {
57
57
  return this.fullEncodeCache;
58
58
  }
59
59
  }
60
60
 
61
+ /**
62
+ * Grow {@link fullEncodeBuffer} once an encode outgrew it. The encoder grows
63
+ * a buffer it is handed for that one encode only, so otherwise every full
64
+ * encode overflows again and per-view encodes read a truncated shared part.
65
+ *
66
+ * `byteLength` is the iterator's final offset, not the returned length:
67
+ * before @colyseus/schema 4.0.27, a per-view encode that overflows returns
68
+ * its bytes cut short at the old buffer size.
69
+ */
70
+ protected fitFullEncodeBuffer(byteLength: number) {
71
+ if (byteLength <= this.fullEncodeBuffer.byteLength) { return; }
72
+ this.fullEncodeBuffer = new Uint8Array(byteLength + Encoder.BUFFER_SIZE);
73
+ this.fullEncodeBuffer.set(this.fullEncodeCache);
74
+ }
75
+
61
76
  public applyPatches(clients: Client[]) {
62
77
  let numClients = clients.length;
63
78
 
@@ -119,6 +134,9 @@ export class SchemaSerializer<T extends Schema> implements Serializer<T> {
119
134
  const encodedChanges = this.encoder.encode(it);
120
135
 
121
136
  if (!this.hasFilters) {
137
+ // copy once for all clients: a transport may still hold it after the next encode (see Client.raw)
138
+ const frame = Buffer.from(encodedChanges);
139
+
122
140
  while (numClients--) {
123
141
  const client = clients[numClients];
124
142
 
@@ -129,7 +147,7 @@ export class SchemaSerializer<T extends Schema> implements Serializer<T> {
129
147
  continue;
130
148
  }
131
149
 
132
- client.raw(encodedChanges);
150
+ client.raw(frame);
133
151
  }
134
152
 
135
153
  } else {
@@ -154,7 +172,7 @@ export class SchemaSerializer<T extends Schema> implements Serializer<T> {
154
172
  // allow to pass the same encoded view for multiple clients
155
173
  if (encodedView === undefined) {
156
174
  encodedView = (view === SHARED_VIEW)
157
- ? encodedChanges
175
+ ? Buffer.from(encodedChanges) // encodeView already returns a copy
158
176
  : this.encoder.encodeView(client.view, sharedOffset, it);
159
177
  this.encodedViews.set(view, encodedView);
160
178
  }